In short
ComfyUI, an open-source node-based workflow engine for diffusion-based image/video AI, and why it makes AI art “not zero effort” by letting users control the model pipeline (inference steps, samplers, noise, denoisers) and chain models. It also covers ComfyUI’s local vs cloud approach, open-source vs commercial boundaries, real-world uses (VFX, video inpainting), hardware guidance, and training/LoRA.
Guests
Yannick Merrick, original creator and co-founder of ComfyUI; Grant Harvey and Corey Knowles are the hosts (Neuron AI Explained).
Key claims
ComfyUI provides control over diffusion inference (start from noise, iteratively denoise via samplers/math). Users typically use ~5% of AI tools’ capability. Memory optimizations reduce RAM needs; cloud orchestration improves GPU efficiency by reusing loaded models and splitting workflow branches.
Notable examples
image-to-image by adding ~50% noise then denoising; chaining models sharing latent spaces (e.g., Flux 1/2 VAE) to denoise parts of an image; VFX workflows like video inpainting using masks; Gaussian splat 3D generation (image to point-based 3D). Hardware: recommend ~32GB RAM, best GPU, fastest SSD; LoRA training via a LoRA node.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOIntroduction to Comfy UI
0:00 to 0:43
Learn about the capabilities and potential of Comfy UI for AI modeling.
“Comfy UI allows you to do is really tweak the actual model pipeline, like how the model is inferenced.”
Understanding ComfyUI
1:52 to 3:22
Discover what ComfyUI is and how it compares to simpler AI tools.
“I guess for starters, for listeners who have only used tools like ChatGPT, MidJourney, or something like that, how would you explain what ComfyUI is in plain English?”
The Image Model Pipeline
3:22 to 6:31
Explore how image models work and the significance of inference in ComfyUI.
“What do you mean by, you know, inference in this case, like with an image model?”
Techniques and Flexibility in ComfyUI
6:31 to 8:16
Learn about various techniques that enhance image generation using ComfyUI.
“Like, how do I, like, what's, what gives me the most creative images that I want?”
Accessibility and Usability of ComfyUI
10:03 to 11:14
Understand how ComfyUI has evolved to be more user-friendly and accessible.
“And the first time I ever used it, so originally, you'll know more about this than I do, there wasn't a GUI element that made it really easy.”
Experimenting with Pre-Built Workflows
11:14 to 14:03
Hear about the advantages of using pre-built workflows for ComfyUI.
“I've run a few things, but I'm probably bigger than I should have run.”
Exploring ComfyUI Workflows
14:03 to 16:51
Learn how using pre-built workflows in ComfyUI can enhance experimentation and creativity.
“and that's kind of where I started playing with it and working through things.”
The Open Source vs. Commercial Balance
16:51 to 22:24
Understand the considerations ComfyUI takes in deciding what to open source versus what stays commercial.
“But, you know, you guys have always had kind of a if it can be open, it should be open stance around these things.”
Unexpected Uses of ComfyUI
22:24 to 28:00
Discover the surprising applications of ComfyUI in various industries, including VFX and gaming.
“On the enterprise side, there's a lot of potential value which we can, like cloud can provide, like manage stuff, like enterprise.”
Debating AI's Creative Impact
28:00 to 29:15
Discussion on how AI technology is perceived by creatives and its usefulness.
“where there's still a certain subset of creatives who hate AI because of the way that it was trained and that it potentially stole from all of these artists, right?”
Show all 23 chapters
Perceptions of Effort in AI Creation
29:15 to 31:24
Exploring the misconceptions about effort and quality in AI-generated content.
“So of course people are going to have a negative reaction about that.”
Advancements in 3D AI Models
31:24 to 35:46
Insights into the current state and challenges of 3D models in AI.
“Sort of like all of the backlash after NVIDIA dropped DLSS.”
Explaining Gaussian Splat Models
35:46 to 37:52
A detailed explanation of Gaussian splat technology and its applications.
“I'm like on the open side, when we implemented recently was a, like a Gaussian splat model that you give an image and then generates a Gaussian splat of the 3D.”
Hardware Recommendations for AI Models
37:52 to 40:09
Advice on hardware setups for running AI models effectively.
“Yeah, GPU, like right now, we are spending, have we spent a lot of effort optimizing the memory?”
Choosing the Best AI Models
40:09 to 42:00
Discussion on selecting effective AI models for different applications.
“Even with 16, you'd probably be fine, but it's just if you, like, you, 32 will probably give you a better experience, especially if you're running a bunch of, like, web browsers and stuff at the same time.”
Exploring AI Image Models
42:00 to 45:36
Learn about various AI image models and their community-driven development.
“And yeah, of course, we work very closely with NVIDIA.”
Challenges in Model Selection
45:36 to 48:38
Discover the difficulties newcomers face when selecting AI models.
“oh, these are the best models without being too selective.”
Understanding LORA Training
48:38 to 50:54
Get an overview of LORA training and its benefits for AI model fine-tuning.
“But all the functionality for LoRa training is in there.”
Future of Creative AI
50:54 to 54:48
Explore expectations for advancements in creative AI across various domains.
“around specifically like image, video, 3D, audio, editing.”
Funding and Future Plans
54:48 to 56:00
Hear about the recent funding and the company's vision for sustainable growth.
“Things do vary a tiny bit like between the models, but it's all like pretty similar.”
Reflecting on Profitability and Growth
56:00 to 56:40
Discussion on the profitability and growth of the Comfy project.
“using the local side and even if only a small amount actually pay for it, then like we make money.”
Accessing Comfy: Local vs Cloud
56:40 to 57:02
Overview of options for trying out Comfy, including local and cloud versions.
“If somebody wants to try out Comfy, keep up with the changes you all are making, what's the best way to go do that?”
User Experience and Call to Action
57:02 to 57:36
Discussion of user experience and an appeal for audience engagement.
“it's not that expensive compared to buying a new computer.”
Transcript
Automatic transcript. May contain errors.0:00Comfy UI allows you to do is really tweak the actual model pipeline, like how the model is inferenced. And that lets you do potentially a lot of very interesting things and get a lot of control over the model. Comfy UI is just the more advanced way to use some of these models. GPU, like right now, we spend a lot of effort optimizing the memory. You don't need that much memory anymore. Video is definitely not topped out yet. There's a lot of things to do there. We're going to see more efficient and better models because I feel there's a lot of optimizations you can do it with video. Welcome humans to the Neuron AI Explained.
0:46I'm Corey Knowles and I'm joined as always by Grant Harvey, the only co-host I trust to bring both nuance and a backup analogy. How are you, Grant?
0:55Corey Noles:Oh, gosh. I have the nuance, but I don't know about the backup analogy. It's like pizza. You throw a pizza in the air and maybe, you know, you put something together. Depends on the day. Well, I'm really excited, Corey, because today we are talking to Yannick Merrick, original creator and co-founder of ComfyUI, which is the open source node-based workflow engine that started as a power user tool and is increasingly becoming a real production infrastructure tool for visual AI. We'll get into what Comfy is and, you know, what they're building and how it works with both open source and cloud-based models.
1:32Corey Noles:And actually how professionals are using Comfy UI in the real world. And hopefully what the next wave of model development might look like. Excellent. Excellent. I'm really excited. I've used Comfy for a little more than a year with images and creating video. And with that, Yannick, welcome to the Neuron. We're so excited to have you. Well, thank you for having me. Absolutely. I guess for starters, for listeners who have only used tools like ChatGPT, MidJourney, or something like that, how would you explain what ComfyUI is in plain English? ComfyUI is just the more advanced way to use some of these models.
2:15Like if the simple way is to just like spin up, go on chat GPT, Gemini, and just type, generate me an image of this. But that doesn't give you any control over the actual model pipeline. It just outputs an image and then that's like you can't really, it's a bit difficult because what Comfy UI allows you to do is really, tweak the actual model pipeline, like how the model is inferenced, and that lets you do potentially a lot of very interesting things and get a lot of control over the model. It's like it actually gives you control over the model itself, which depending on how creative you are, you can do some very creative things with that.
3:13Corey Noles:Maybe it'd be helpful to establish for people who aren't as familiar with image models, right? Like maybe they're used to working with language models and text. What do you mean by, you know, inference in this case, like with an image model? And, you know, why does the pipeline matter? Like why should someone care about that? Yeah. So yeah, basically, pretty much all of the good image models and video models right now are diffusion models, which means they start, how they work is they are models which are trained to denoise an image using a text prompt or other input. So how you actually inference the model is you start from a full noise, a full noisy image, and then the model will predict, try to predict the noise in the image so then you can remove the noise and then get an image which hopefully follows your prompt.
4:25What that allows you to do is you can run the model multiple steps, and each step will remove a percentage of the noise from the image. How exactly that happens, there's different algorithms to calculate that. Those are called samplers. If you use Comfy UI, you'll see on the main sampler node, you can select a bunch of samplers, which are basically math equations to solve for the zero noise using multiple steps from the model. So you have a lot of control over that. You have control over... You can do interesting things. like for example you can one of the very popular techniques is image to image which is you take an image add 50 % noise and then give that to a model and denoise that and what that might do is depending how you use it you might get cleaner image it can be used maybe clean an image like you upscale an image and and then you want to clean it up, add some creativity to it, and you add noise, use the model, and get something else which is slightly different from the original input, depending on how much noise you actually added.
5:57It's really, this is very different from just like the simple like ChatGPT, Gemini, you just give it and say it, and then it gives you an image. You have very, like, you can also, there's so much stuff you can do, which depending on what you want, how creative you are, you get, like, people love to just tweak stuff and change. Like, okay, like, oh, I use, I have this model, which sampler works best with this model? Like, how do I, like, what's, what gives me the most creative images that I want? It's just tweaking, gives you a lot of different parameters to tweak to just get something interesting.
6:49And just an infinite number of different things that could happen. One of the things that's really interesting is that there's a balancing act to it when you start playing with your noise and your number of steps and the different things in the equation and changing like which denoiser you're using. there's even from model to model workflow to workflow there are so many different things i feel like that that can really influence what you get and how you can tweak it yeah there's yeah and also gomfi lets you chain these different models together like and there's a few different models that share the same latent space for example so you can like a few different models use the Flux 1 VAE.
7:33Now there's some coming out that use the Flux 2 VAE. So you could do some things like denoise half the image with one model and do the rest with another model. So you can get some very interesting combinations to just try to get something that, like if you're, like for example, if your goal is generating high-resolution images of a specific type, then maybe using... You can set up a complex pipeline to just try to get the best, like, super high-resolution images or... It's... There's really, like, it's not... It's... Basically, it lets you do whatever you want and tweak whatever you want. So the limit is only how creative you are and how much you play with the tool and see what it does.
8:35Most people are only using about 5 % of what AI tools can actually do. They open chat GPT, ask a few questions, maybe write an email, and that's it. Meanwhile, other people are out there building workflows, automations, research systems, custom agents, and saving hours every single week.
8:52Corey Noles:AI is moving so fast right now that most people don't even know which tools are worth learning anymore. ChatGPT, Claude, Gemini, Codex, AI agents, automations, 5Coding, it's a lot. And that's exactly why we built the Neuron Academy. We built a practical, self-paced AI learning platform that helps working professionals like you understand the tools that actually matter and how to use them in real work. Built by us, the team behind the Neuron newsletter and the podcast designed to help busy professionals actually level up their AI skills. Inside, you'll learn prompting, AI workflows, research systems, automations, productivity strategies, and practical use cases across the entire AI ecosystem.
9:34Everything is hands-on, beginner-friendly, and built around real-world use cases you can apply immediately.
9:41Corey Noles:These are real skills that help you work faster, think better, and stay ahead in AI. Right now, you can join the Neuron Academy for just$499 a year, unlocking 50 plus lessons from full AI courses to quick hit micro trainings you can apply immediately. So if you're serious about leveling up your AI skills this year, this is where you need to start. Join the Neuron Academy today. And the first time I ever used it, so originally, you'll know more about this than I do, there wasn't a GUI element that made it really easy. And for people who don't know, GUI is a graphical user interface. It's like how when we're looking at a computer, there's like an interface that we can click buttons and do things with.
10:21Corey Noles:And, you know, at least to start, you had to install a lot of stuff and there wasn't this really easy, you know, what I would recognize, you know, as a normie, as like a regular application. Right. And then eventually you did launch that. And what makes this really cool for people who maybe like don't get all of the denoising and why they really care. They're like, I'm fine with ChatGPT. What makes this awesome is that you can actually use it and run images and run the image models on your own computer. You can also use cloud-based models, which is something that you all added. I don't know. You can tell us exactly when you added it.
10:57Corey Noles:But you can use cloud-based models as well, so with an API. Or you could just run the image model directly on your own computer. And depending on the size of your graphics card, you can actually do the whole process. Like if you were calling ChatGPT's image models. On your own computer. Yeah. I've run a few things, but I'm probably bigger than I should have run. Yeah, and it depends on the workflow, right? Like depending on how many steps you do, you can run it on different machines and things of that nature. But the best stuff I've ever gotten has come out of Comfy, hands down. Yeah, we put a lot of effort into making sure the open source models can run on pretty much a pretty wide variety of different computers.
11:43Like we have spent a lot of effort on optimizations, especially memory optimizations. So, yeah, if you've been following the last few months, we pushed a lot of different memory updates, which basically we revamped how the entire memory system worked, which, well, some people complained about it because it broke their custom extensions. but we're trying like this makes things a lot better for most people if you don't use those specific extensions. Not everyone has a$12 ,000 desktop. Yeah, so we try to make it as accessible as possible because our core has always been to be able to run these open source models as well as possible.
12:38like we do support the like API closed models, but those are very easy to add because they're just an API call. So there's not that much effort. Like the reason we support them is because there's some people that want them and it's not that much effort to properly support those. I can see there being value in like,
13:02Corey Noles:let's say you do it locally and then you could like send something off to seed. dance, right? Like, that could be good. Yeah, it makes, like, it's not, like, it again, we're trying to be open source, but we also are realistic that there's a lot of people that want this, so we should provide it, because it's valuable for a lot of workflows. Right. Something I love is that you all have done a lot for accessibility with these, like, the ability to have so many pre-built workflows that you can one-click download and just get up and running with. Like, that was really big for me starting because, like everybody else, I came from ChatGPT.
13:49And I was like, oh, there's this other way. And I got all excited. And I downloaded, trying to remember, Flux1 Cria. I think, I can't remember, but it feels like it was Flux. and that's kind of where I started playing with it and working through things. And the nice thing about being able to pull down those pre-built workflows was that I could see how it worked. Like I didn't have to build it from scratch. I could see it and then I know what happens if I move this over here? What happens if I raise this dial all the way to the top?
14:22Corey Noles:It makes it so you can experiment a little bit more because you're like, okay, I see there's this little field over here. So maybe this is what it's set at as the presets. Maybe if I change it a little bit, I can see what happens as opposed to trying to set all that up yourself the first time you come in there. Yeah. It's good. Yeah, I think that's the way you're supposed to use it because you have all these samplers, but you don't need to actually understand what they do to just try them out and say, oh, this one gives this type of image on this model or, oh, this one is broken on this model.
14:57Because if you know the math, even if you know the math, like you're still not going to know what like what the actual effect is going to be depending on the specific model. So I think really the best way to learn is just just change things and see what happens. And if you if you break something, you can always load an earlier workflow. Yeah.
15:20Corey Noles:Well, you mentioned the extensions, too. And I think one of the interesting things about Comfy is how like there's a huge community around it, or at least huge relatively. Yeah. Speaking to me, there's so many people building stuff on it and creating these workflows. It's really awesome. Yeah, I think that's because we have like I always kept things. It's very simple to make a custom node for Confu UI. Sometimes maybe a bit too simple because some people like they make custom nodes that they don't really behave the way they're supposed to. and then they break things, but I think that's just normal when you have such an open platform.
16:05You have to sacrifice a bit of potential user experience of someone, oh, I download this workflow, and then, oh, something is broken because this custom node was built for the specific version of Comfy UI, and then it doesn't work on the latest one. That's something we're slowly trying to solve, but it's a difficult problem because we don't want to put restrictions because I think if we put too many restrictions on the custom nodes, that's bad. Yeah. But so by default, we try to keep it pretty free. And like physically people can do whatever they want and just because that goes more with like the spirit of the of the project.
17:02Yeah. But, you know, you guys have always had kind of a if it can be open, it should be open stance around these things. Now, with having waded into projects like cloud and API and enterprise, I was wondering, how do you decide what belongs to an open source? What's going to be our commercial product? How does that balancing act work? I think the balancing act is that we, like, ConfuEye has always, like, since the beginning, we've always been, okay, this, you should, it should be the best platform to run things on your own computer. So we've never, like, I've never, like, the project has never been, okay, this is the best platform to run on your, like, enterprise, expensive enterprise GPUs.
17:52So you'll see most of our, like, there's some people that do that, but I think, like, I think how we differentiate things is that, like, our cloud, for example, has a orchestration layer that I don't think we're going to open source because that's not beneficial for the person running ComfyUI locally on their own computer.
18:16Corey Noles:Right. So that's how I see things. If it's beneficial for the user running it on their own computer, then it should be open sourced. If the user doesn't, like, it won't have any beneficial effect, then I don't really care about that. I actually love that. I think that's the right way to approach it. It is. Excellent. What about, so for example, when you have a project like the orchestrator, how does that work or what is that used for? Basically, our goal with the cloud is that we have a bunch of GPUs that we rent. And the goal is just to someone running a workflow on cloud that the workflow should be ran in the most efficient way possible.
19:16and that means like a quick example of an optimization is that, okay, if there's a machine with a model already loaded and there's some workflows that use that model, well, they should be executed on that machine. But that's a very basic example, and we can have like more advanced cloud-specific optimizations. like we could go and opt, like depending which GPUs we get, we could do optimization specific, very specific for those GPUs and there's potentially some which like optimize for these GPUs that wouldn't affect anything for the local users so that like, that might be like cloud only or we can just have like, okay, this machine runs this model, this other machine runs this model and then split the workflow across machines.
20:17If the workflow has different branches, we can potentially run different branches on different machines. So just make it go faster than someone would if they just ran it on their local machine.
20:36Corey Noles:Does that also make you a better cloud provider for image models than if you were going to some generic cloud provider that does mostly language models? I think the Comfy is that you can have all this control, which a generic cloud provider, you have the API, you don't really have that much control. You can't do all of the things that you do in Comfy just using the API. I think that's our value, and it's also going to be, like, if you spend time making a workflow on local, and you can just put it on cloud, and hopefully it works. If you don't use any custom nodes or extensions, it's going to work.
21:28But we're working, like, cloud is also supposed to be the easier path. We have some pre-installed custom nodes and extensions on there that lots of people use. It's basically supposed to be like the value is because local hardware is expensive.
21:52I want it to be a choice. If you want, you can buy hardware, like a couple thousand dollars, and that's get a decent machine when it comes to UI. Or you pay like$20 a month for cloud, like for people that maybe if you don't use it eight hours a day, that's the cheaper option. Yeah, right. Yeah.
22:18Corey Noles:No, that's fair. Yeah. That's so that's the value of cloud. and there's also the enterprise. On the enterprise side, there's a lot of potential value which we can, like cloud can provide, like manage stuff, like enterprise. They want, for example, there might be an enterprise. They say, OK, we want to use Comfy, but we only have the license for these models, like not for these other ones but that's simple stuff like that where you can you can provide to enterprises and so employees they go on comfy and they see oh but all the models you can use in this comfy you're allowed to use just yeah that's all have there ever been any any you know I know I know probably primary use is specifically image and video.
23:21But have there ever been any, like, surprising uses of Comfy that really kind of shocked you? Or anything that's been made with it that was really impressive? Wow. I realize I'm putting you on the spot there, so we could... Yeah. Yeah, well, shocking things, I'd say. Well, there's a few interesting people using Comfy UI for not like like like I think I heard some people using it for like finance stuff which I a bit confused but I think yeah yeah and then there's yeah lots of interesting people using comfy UI and some because yeah when I one of the good things with open source code is that it's very private so you might have like some people uh basically do like there's a lot of people doing like like a lot of the the big big movie companies
24:27Corey Noles:they use it but i was wondering about this yeah and some well some of them don't want don't want us to mention that they use it so i think kind of can you mention the types of workflows that the big studios are potentially using if you know even if you don't name them i'm assuming they're using more than my to my than my dell desktop probably too yeah there's uh yeah like it's they use it for a lot of things like uh like it's very popular with vfx people that makes sense yeah yeah i guess i would wonder like with vfx i'm trying to imagine how this would work so maybe they're re-rendering stuff with it are they adding background elements into stuff that they shot like what types of not anyone in particular more just a how would someone vfx use it yeah because so i'll give you an example so when i use it right i'm generating everything from scratch but i know that there's a lot of workflows where you can bring in your own images your own videos that you've um you know generated yourself and you can add additional elements into that so you could add like a background uh you know you can totally swap out the background um maybe you're using it to like upscale um image it like i i'm curious what what you know what's the best use case for it in that industry i think uh like like video in painting which means like removing elements changing elements i think that's uh that's one of the most popular uses.
26:04Like you can, like for example, well, right now there's a new model that recently came out that lets you like a video editing model, just like image editing, but with video. So there's that, but before this model, like people, like one popular workflow was just you get a model to generate a mask of object or something, and using this mask, you can in-paint out, or in-paint the subject or whatever is masked out in the video. Like that type of, I think this type of workflow is, yeah. there's a lot of people doing that. And then, yeah, it's, yeah, with Comfy, you can, like, use high resolution, so it's maybe get a decent quality.
27:10I even think about, like, what are people using it in the gaming space in particular? And, you know, and I even wonder, is there a, you know, if we reach a point where there are open-source world models, a play there as well that could be a cool future in Comfy. Yeah, but you should... The thing with... Yeah, there are a lot of people using it for video game, like video game assets, for example. It's just that they... I don't think many... Well, some of them probably don't want us to talk about it.
27:48Corey Noles:Well, I think what we're dancing around here is the fact that for a long period of time, maybe up until now and still for a while yet, there's a backlash against this in the creative community, where there's still a certain subset of creatives who hate AI because of the way that it was trained and that it potentially stole from all of these artists, right? And so I think it's been really hard to convince creatives that it actually is useful for them. And my counterargument is always, well, open source is the greatest use case for this. And that's why I promote you guys and Comfy is because actually if the models are open, then everyone has access to it.
28:32Corey Noles:Everyone can use it, especially if you can run it on your own computer. But I'm wondering, you know, from your point of view, how you've seen the opinions about, you know, generative AI has changed over time as you've been building this tool and in the creative community specifically. Yeah, I think the fact that we are such a complex tool means people haven't seen that much backlash for ConfuI itself because we're open source, we're complex. And I think a lot of the people that are anti-AI are mainly, they think, oh, there's no effort. yeah a lot of the times it's like oh like if you can there's zero effort and with it like because like oh a game that uses ai like you're gonna get like people are only gonna notice the crappy games that are low effort yeah and people won't put no effort in them so they use ai and it's obvious just like they say about writing too yeah all slop you know if you can catch the slop it's it's slop if you can't catch it then it's great yeah oh it's like cgi people only complain about cgi when it's bad when it's good they don't see it so they all complain i think ai is very similar and for like I think we just need like one very good like game or anything that uses AI but doesn't advertise that they use AI because and then it stands on its own because I see a lot of these problems I see a lot of these like oh this is a video or a movie or a game this was made entirely with AI and it's crap.
30:33So of course people are going to have a negative reaction about that. Oh, there's a cut every two seconds. Go figure. Like if you make something that's actually good, that stands on its own and you don't mention anything about AI until like six months later and say, oh, by the way, this was made with AI. Then people will get it. People might start getting it. And especially if you show this was a lot of effort, like this maybe was less effort than doing it manually but was still like a lot of effort because you have to like if your quality bar is high you still need to put effort into getting there yeah yeah like I would argue using comfy as a skill unique to itself almost and and I think where it'll really be noticeable is not so much in companies that have been lazy or developers that haven't taken a good approach but where people have done things that weren't possible before like when you think about you know like i think it was sony last year adding real-time interactive npcs that that could generate dialogue as you go things like that i think when you start getting into the things that just weren't possible in a game before this, I think people will come around.
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31:53Sort of like all of the backlash after NVIDIA dropped DLSS. Right. Or the latest DLSS. That was a big, ugly bunch of upset people. Yeah. I think the way NVIDIA is doing it is it's a natural progression of basically rendering. like if you like like what's the most efficient way to get like high quality like video game rendering like maybe maybe it actually is to do like a very fast like 3d scene and then use some like ai small ai model to enhance it so it looks super good right like that maybe that's the natural evolution of that. I think, yeah. I can see that. Yeah, because I think AI should be used for us to increase quality.
32:53It shouldn't necessarily, like, of course, it's going to be used to, like, lower the effort to get that quality, but it's, like, I think people want to use it in the correct way that is accepted by people they should try okay this is a game this is a game with ai it should be
33:12Corey Noles:much higher quality yeah i think that's totally doable um well and i i've i've played around with the 3d asset tools on uh comfy i'm curious to you the 3d stuff i haven't i haven't been any time with it i'm curious do you use do you use those tools at all and if so what's your what's your favorite model, whatever use cases you use, if not 3D games? Yeah, we did implement some of the 3D models, and we are slowly implementing more of them. I think the main complaint with, I haven't tried the closed API ones, at least the open sourced ones it's they they're good but the 3d quality is not that great it's not it's not good enough like for a video game yeah it's good enough if you need a like a quick quick 3d asset that you're gonna put in the background of your like a 3d shot here but it's uh yeah for an actual video game the quality of the mesh is not very good because at least how some of the models worked, some of the earlier ones, was they basically generate a voxel.
34:41It's like a 3D image of voxel and then have to take that voxel and convert it to mesh. So the mesh is not going to be very good quality.
34:52Corey Noles:It gets kind of like contorted and garbled. It's a good illustrator of the whole jagged frontier concept of AI as a whole too is that we can be great at coding. It can be great at images, like stellar images, stellar video, and absolutely still be pretty mad 3D or have there are areas where, you know, growth doesn't happen at the same rate everywhere, you know. Some things have less people working on them. It's a smaller niche of people. It's less money going into it. Well, a lot of the, for 3D assets in particular, there was a flood of open ones. I think it was like a year ago or up to at least half a year ago.
35:35Corey Noles:And then all of the new ones that have come out that have been really impressive have all been closed over the API. Yeah. Yeah. Like I said, I haven't actually tried any of the closed ones. I'm like on the open side, when we implemented recently was a, like a Gaussian splat model that you give an image and then generates a Gaussian splat of the 3D. Could you explain that for people? I think people will have their mind blown by this. Yeah, so a Gaussian splat is just, it's not a mesh. It's basically you have these textures in 3D. It's kind of these. And then so you have the 3D object, but it's not made of mesh.
36:26It's like texture, like points.
36:30Corey Noles:It's kind of like you're spreading a 2D image into a 3D space, right? Building an image out of pictures. Yeah, kind of that. So it's not like so you can't just it's like the mesh quality. If you convert it to mesh, the mesh quality is not going to be very good unless you like do something. But it's still what you can do with that is let's say you take an image and then you have your image and you say, oh, what if I could rotate it a bit and then I get a slightly different shot? That's the type of thing you can do with that. But maybe for 3D assets, it's not that great. Well, I can see that being really useful for film use cases, right?
37:18Corey Noles:Let's say you bring in shots that you've either generated or you've shot yourself and you're like, man, as a director, I really wish I could have a different angle on this shot. Well, you could use that model and you could turn the camera in a 3D space and you can totally change the angle. Yeah, potentially you can. Yeah, you could potentially do that. But I haven't tried it. Maybe if you pass every frame of the video to that model, you can get a 3D something. That would be interesting to try. Yeah, that's the kind of thing you like. Infinite possibilities with Confidio. actually can just yeah well for uh shift gears just a little bit here let's say for people running models locally what what kind of hard hardware advice do you give them now i mean are you like you know focused on a gpu where's your where would you advise they spend the money if they're gonna spend the money to get the most bang for their buck this is the number one question I wanted to ask you.
38:23Yeah, GPU, like right now, we are spending, have we spent a lot of effort optimizing the memory? Like, so you don't need that much memory anymore. So right now, my recommendation would be buy, like, you only need, like, 32 gigs of RAM. And then spend all your money on the best GPU you can and the best SSD you can. Because our latest, like, SSDs, if you get a fast one, the models can be loaded very quickly from SSD straight to the GPU. We even have, like, essentially now, if your SSD is fast enough, you don't, like, if the model is too big for both your RAM and VRAM, it will stream very quickly from the SSD straight to the GPU while the inference is running.
39:28Wow. So because of RAM prices being expensive and Comfy UI used to take a lot of memory, we spent a lot of effort optimizing that as much as possible. So, yeah. So right now I recommend the fastest SSD you can and the best GPU and a reasonable amount of RAM, which is 32 or maybe 64 if you can afford it. Yeah, it's about$40 ,000 now for 32 or something. I don't know. I'm just joking. It's so awful. Yeah. Yeah. Even with 16, you'd probably be fine, but it's just if you, like, you, 32 will probably give you a better experience, especially if you're running a bunch of, like, web browsers and stuff at the same time.
40:25Corey Noles:Yeah. What about, so what's the best image model you could run off the top of your head on a 32 gigabyte, and what's the best video model you could run, or would you have a different recommendation for video this video model because you can run these video models on pretty much any any like any read gpu that's not that's not too bad and not even like we're also putting effort on like non-nvidia hardware so you like i wouldn't recommend yet that they'll go buy amd but if you have one you don't necessarily need to like switch to NVIDIA yeah yeah because where we we are putting effort on better supporting AMD and Intel GPUs so yeah because most people use NVIDIA and the video right now is best experience but we also see like oh they're like it I think it's better for everyone if if people have more choices on the hardware they can get.
41:36Agreed. Competition is, as we've learned from the AI space, competition is really nice for the consumer. Yeah, we want to encourage a bit of competition. So we work pretty closely with AMD, and we are working with also Intel to try to get things better running. And yeah, of course, we work very closely with NVIDIA. Yeah.
42:07Corey Noles:I'm sure. I would imagine. What's your favorite image model that you could run on a 32 gigabyte, do you think? 32 gigabyte, and you can run all of them, I would say. Okay. My favorite one is there's so many of them. There's one of my favorite ones right now is, well, there's Anima, which is an anime model. But a very small anime model trained by one guy. Oh, I love that. So that one's pretty good. I have a bit of a bias. Models trained by one guy from the community. yeah those are those are pretty interesting like like there was flux chroma which was pretty interesting because they got and I like what I like doing when because he used to publish every like interme like he was publishing every hour a new trained checkpoint on his hugging face And he was doing that until Hugging Face decided, oh, shit, this takes too much space for us.
43:24So they stopped him. That was fun because I used to because you do all these experiments. And sometimes I like, oh, what's this? And I pull it. Oh, this is pretty interesting how it behaves. Like this distillation experiment he was doing. something I would say that's tricky sometimes as a newcomer is seeing all of the model names and knowing like what's this one do that that doesn't like why do I want going back to flux like the Kria versus the Chromo or the you know the various different versions I don't always know at a glance and I find myself often just downloading them to find out I could do more research probably Yeah, that's a problem we want to solve because sometimes I look at my AC article on ConfuUI by someone who's new.
44:24And then I look, why are they using this model, which is one year old and is no longer relevant? Yeah, so it is something I think we're trying to fix. It's just we want to do it in a way where we don't want to be the one that say, oh, this is the best model because then some of our partners might not like this if we judge. You don't want to pick favorites. Yeah, you don't want to be the one that actually judges which model is the best. We kind of want to leave that to the community and maybe surface that in some way, which it's just we have to balance between we don't want to play favorites like especially like like i'm i can be a bit biased on what i like in the model and which might be a bit different from what some people in the community like so especially with yeah yeah so we want to try We need a way.
45:32We are slowly working out a way to try to surface, oh, these are the best models without being too selective. That makes sense. Yeah.
45:44Corey Noles:Do you follow any of the image arena leaderboards? Do you trust any sources for that? The image arena, I feel like some of the results are a bit not, like, they don't follow reality. Yeah, like, there's something wrong with some of the, like, overall, I think it's good. But sometimes I go, why is that specific model so high rated? that's a bit weird when I think there might be there might be a problem with their like how they work sometimes which I think might be due to people they they go on this and you're supposed to like say which one follows the prompt better but the prompt is super lying so I think people just don't read it and just pick a nicer image.
46:40I think that might be one problem with the... But, yeah. It's just that the communities also notice that okay, why this model not that good? Why is it rated one of the top ones on these arena websites? Right.
46:59Corey Noles:Do you have a source that you do trust or a certain benchmark that you are like, yeah, this one is more accurate? Trust. I have my own benchmarks, which are very biased towards my own taste. Do you think everyone should create their own benchmarks for their taste? Yeah, I think that's because depending on the model, some of them are especially because it really depends what they've been trained on. Like if what the type of images you like, like someone, like the models don't share, don't all share the same data set. And even if they did like the actual like fine tuning at the, at the end, the aesthetic fine tuning, which they all do, which is probably all, well, depends on the taste of whoever makes the model.
47:54because all of the models they do, they have to do some kind of aesthetic fine-tune at the end because if they just train on random images, then people will say, wow, this model, the images are so ugly because the average image is very ugly. Sure.
48:13Corey Noles:Yeah. That makes sense. I'll bet it is. What about, can you, and forgive me if this is true or if this isn't true, I actually just forgot. Can you actually train and or fine-tune with Comfy? Yeah, we have some, we have LoRa training in Comfy. It's just we haven't advertised it that much because it's like it needs a better UX. But all the functionality for LoRa training is in there. It's just we haven't had time to have someone say, okay, we need to improve the user experience of this. But most models, you should be able to fine-tune LORAs using the LORA training node. Could you just very quickly explain that, like one-minute overview of what a LORA is?
49:07Yeah, a LORA is basically a patch on the model weights. So instead of training a full model, what you do is you train, you have the model, you don't touch any of the model weights, and then each weight which you want to train, you have something called a LoRa on it, which is two low-rank matrices. and basically you multiply these two matrices together and add the result to the weight, and that's your trained weight. So basically instead of training a full tensor, you're training two very small matrices depending on which rank you set, which means it trains faster. You can jack up the training rate, and it probably won't collapse.
50:10Corey Noles:And what that lets you do is it lets you train character consistency into a model, for example. Depending on how big your model is, if you're doing a very small rank one, then that might just push the model slightly more towards what you're training. Whereas if you do, of course, a high rank, then you might actually be able to train new concepts in the model that the model might not know about. That's cool. It's, yeah. Before we go, I know we're getting close to time. When you think about the many categories of creative AI right now around specifically like image, video, 3D, audio, editing. Is there anything that you think is really looking like it's about to get very good?
51:05Or that you think is kind of topped out maybe? I think, yeah. I don't think any of the images and image models, they're not topped out yet. Video is definitely not topped out yet. There's a lot of things to do there. like on the special I think in video we're gonna see more efficient and better models because there's a there's a lot of I feel there's a lot of optimizations you can do it yeah with video and yeah especially on the cuz on the open source side we're probably gonna see a bunch of interesting stuff because the good thing with the open source side is it forces people to make smaller models.
51:55Yeah. Let's say you have, like, if you have, like, multi-billion dollars in funding and, like, millions of GPUs, maybe you don't care too much about how small your model is. Yeah. Right. Like, if your goal, if you have multi-billion in funding and your boss just says, oh, make me the best video model yeah you're gonna make massive video model because bigger will probably make better better model yeah right but on the open source side you're like there's this constraint about size so i feel people might maybe they try to be more efficient which might actually push research a bit in a better place, because if you can make something more efficient, then maybe you can scale it up and then it becomes something a lot better.
52:52Even bigger at no more size, yeah. I think something that's intrigued me in the text space is that there's this general belief that, and I say this may be tighter now than it was, but there's about a seven-month window between where the frontier is and where open source is. Does that hold true in creative models as well, or is it smaller, reversed even? I think at least the model tech is very... I don't think Closed Source has this magical model tech that is better. I think it's just a lot bigger. And maybe for some of the companies, their data set is better. Yeah, that's fair. The actual model tech, I feel like there hasn't been that much, at least in the model architecture itself, there's been incremental improvements, I feel like.
54:00The last big shift was SDXL was a unit model, SD1.5 was a unit model, and then SD3 and all the models that came after it, like Flux, those are DIT models. And after the switch to the DIT models, there's been some interesting improvements, but I feel it's kind of like incremental improvement. Like from SD3 to Flux, there was like the main change was the Rotary embeddings. Like so change the Rotary embeddings. And then after that, pretty much all the models are very similar. There's some small differences with like how things are. Things do vary a tiny bit like between the models, but it's all like pretty similar.
54:55Yeah. So. It makes sense. Yeah.
54:58Corey Noles:Last question before we go here. You all just raised about$30 million and, or it could be, it could be more than that. You can correct me. And I'm excited to hear what's, what's next. If you have any hints you can drop for us. Well, we have like our goal with 30 million is just to, it's mainly that we become a actual profitable company so that we can, like our goal is to, like the more money we make the more we can support the open source version the more it makes sense to support keep things keep things open like like i hope what i hope the most is that like my my thesis that okay we have opens that we debate the best open source platform for local users and that brings in like a lot of basically if we have enough customers or enough users using the local side and even if only a small amount actually pay for it, then like we make money.
56:09That's great. Yeah. So I hope we become very profitable so that we can continue doing what we've been doing so far. I hope so, too. You guys have really built something that's special. And I think it's been fascinating to watch it grow and improve over the last year or two. And look forward to all of that. Yannick, thank you so much for joining us today. Yeah, thank you for having me. Yeah, it's been great. Thank you very much. If somebody wants to try out Comfy, keep up with the changes you all are making, what's the best way to go do that? If you want to try Renegade locally on your computer, we have a brand new desktop app that you can get when you go on our Comfy.org website and just click for downloading locally.
57:01If you don't have a good enough computer, you can try our cloud version. it's not that expensive compared to buying a new computer. Yeah, that's right. And it's really nice. I've used the cloud version. It's really nice. It's a great price, and you absolutely can't beat it.
57:22Corey Noles:Yeah. Thanks for everything you do. Thank you. Everyone watching, if you haven't yet, please take just a quick moment to like and subscribe to the video so we can keep bringing you the most interesting people in AI. We really appreciate that you're here today and hope to see you back next time. But that's all we have for now, so farewell for now, humans.
From the publisher
Most AI image tools give you a prompt box and a result. ComfyUI gives creators the pipeline underneath - the models, parameters, nodes, and repeatable workflows that can turn visual AI from a toy into production infrastructure.
In this episode of The Neuron, Corey Noles and Grant Harvey talk with Yannik Marek, co-founder and original creator of ComfyUI, about why node-based workflows matter, how open-source visual AI is moving into real creative production, and what teams gain when they can inspect, modify, and repeat every step of generation.
They cover how diffusion models work in plain English, why Comfy is useful for VFX, gaming, animation, e-commerce, and creative studios, and how Comfy balances open-source values with Cloud, API, and Enterprise products.
Yannik also shares practical hardware advice for running models locally, where open models are catching up fastest, and why the future of creative AI may depend less on a universal prompt box and more on visible, controllable workflows.
Try ComfyUI at comfy.org, and subscribe to The Neuron for more grounded conversations about AI in practice.
https://www.theneuron.ai/
The Neuron Academy helps professionals build practical AI skills they can use right away, with lessons on prompting, workflows, and real workplace use cases. Check out theneuronacademy.com today!
