In short
The hosts test “GPT-6 Astra” by running the same one-shot prompts in high-reasoning mode to generate interactive WebGL/ChatGPT-hosted demos, plus Blender scenes and browser games. They compare two runs (Corey vs Grant) for consistency, performance limits, and differences in output.
Guests
Grant (co-host). Background: runs Astra demos concurrently on a $100 plan; creates multiple Astra projects including a black-hole “Gravity Observatory” and a Blender “Last Observatory,” plus a browser game “Office Chair Space Program” and “Cat Doom” variants.
Key claims
One-shot prompts are faster to demo than long live-stream sessions; “high reasoning mode” enables complex outputs “in one pass.” Web host differences (ChatGPT sites vs GitHub Pages) shouldn’t matter, but rendering/controls can vary. Enterprise AI scaling is hard beyond pilots (data readiness, infrastructure, guardrails, workload placement).
Notable examples
Gravity Observatory (black hole controls, cinema mode, photon slingshot/photon pinball); Last Observatory (Blender-built astronaut lab near a black hole); Office Chair Space Program (orbital rendezvous using keyboard cleaner/throwables); Soundcheck (upload machine sounds to suggest checks/uncertainty); Cat Doom (Doom-like “Hellcat” with cats, weapons, keys, boss).
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOSetting Up GPT-6 Demonstrations
0:45 to 1:26
Hosts discuss the setup for their GPT-6 demonstrations and prompt strategies.
“Beyond the prompt, the only instructions these have been given were put it on a site.”
Setting Up GPT-6 Demonstrations
1:33 to 2:24
Hosts discuss the setup for their GPT-6 demonstrations and prompt strategies.
“We're going to see, maybe that had an effect, maybe it didn't, but we're going to find out.”
Exploring Astra Creations
9:00 to 14:00
Hosts showcase and compare their Astra projects, discussing features and insights.
“All right, so Grant, this is your Astra creation for the same project we just saw of mine, right?”
Exploring Light Path Features
14:00 to 19:31
The hosts discuss the unique features of light path maps, comparing different visualizations and tools.
“And then if I go to light path map, let's see what happens.”
Creating The Last Observatory Scene
19:31 to 25:16
The hosts detail the process of creating a 3D scene in Blender, focusing on the black hole and observatory design.
“Number two is a Blender project we call The Last Observatory.”
Office Chair Space Program Game Design
25:16 to 28:00
The hosts share their experiences building a humorous game about navigating an office chair in space.
“Number three is the Office Chair Space Program.”
Spacecraft Simulation Gameplay
28:00 to 30:10
The hosts engage in a gameplay session, trying to navigate a spacecraft and rendezvous with a target.
“Our goal is to rendezvous with the break room, which is right here.”
Design Aesthetics Discussion
30:10 to 33:10
A discussion about the different design aesthetics of their spacecraft interfaces and usability.
“I just think I would like that information in that game screen.”
Transforming a Photograph into a World
33:10 to 35:00
The hosts explore the process of turning a photo of a desk into a small interactive sci-fi environment.
“So let's pop into our next one here, which is number four.”
Exploring the Interactive Environment
35:00 to 42:00
Detailed exploration of the interactive world created from the photo, revealing fun elements and functionalities.
“If you go into orbit, this is its more sci-fi version, which is not super sci-fi, but it does look quite different.”
Show all 17 chapters
Initial Discussions on Product and Functionality
42:01 to 43:01
The hosts discuss different character creations and the functionality of an AI product they are testing.
“It made up some of the characters, but not all of them.”
Introducing Soundcheck: An AI Diagnostic Tool
43:01 to 46:01
The hosts present and explore a new AI product, Soundcheck, designed to diagnose mechanical problems from audio recordings.
“You have one working session to launch the smallest convincing version of a new product.”
Analyzing Soundcheck's Capabilities
46:01 to 49:26
The hosts analyze the features of Soundcheck, sharing experiences of its diagnostics and limitations.
“That is a good question, and I wish I had a good answer for you for that.”
Creating Cat Doom: A Unique Gaming Experience
49:26 to 55:00
The hosts dive into the creation of Cat Doom, a fun application of AI in gaming, showcasing its features and gameplay mechanics.
“so we should probably add rules for diagnosing car engines.”
Gameplay Experience and Feedback
55:00 to 56:00
The hosts play Cat Doom, sharing their experiences and providing feedback on the game's balance and mechanics.
“One ridiculously nothing prompt I'd like to add.”
Gameplay Experience in Cat Doom
56:00 to 1:01:11
Join the hosts as they explore their gameplay experiences, rescuing kittens and discussing game mechanics.
“So you might not want to use scatter pile.”
Reflections on Game Design Improvements
1:01:11 to 1:02:59
The hosts reflect on potential improvements for the game design and player engagement strategies.
“I think it needs some work, but I kind of like the concept.”
Transcript
Automatic transcript. May contain errors.0:00Corey:Welcome, humans, to the Neuron AI Explained. I'm Corey Knowles, and I'm here with Grant. How are you doing, Grant?
0:05Grant:I'm good. Are you ready to get sucked into a black hole of GPT-6 asterisk creating?
0:10Corey:I so am. We've put together a series of prompts that we can use moving forward on new models as they come out, so we make sure we're asking the same things. What's happened is, as models have gotten better, it's increasingly difficult to, like, demo them on a live stream, because everything we want to do is going to take it a half an hour or an hour or a day. So this way we can get the prompts together, let them run, and have them easy and ready to display for you when we do these. And today we have some cool stuff because we busted into GPT-6 Astra. Everything you're going to see today was done on high reasoning mode in one pass.
0:45Corey:Beyond the prompt, the only instructions these have been given were put it on a site. Grants that you're going to see live on GitHub pages. Mine live in chat GPT sites. It's just a different web host. It should make no difference whatsoever. There is one other subtle difference that is something between the way the two of us did these that I want to share because I don't know if this has an effect or not, but we'll let you decide because, you know, you're the one watching. You're the one judging. I ran mine consecutively in one really long chat. Grant, how did you do yours?
1:18Grant:I spun up different chats for each one, for each project.
1:21Corey:All at once and let them go, right?
1:23Grant:Yeah, that's right. They all ran on my computer at the exact same time.
1:26Corey:Before we get started here, today's episode is brought to you by Dell Technologies and NVIDIA, and you'll hear more about them in just a little bit. We're going to see, maybe that had an effect, maybe it didn't, but we're going to find out. These were also run on the$20 business plan, I'd like to add, which is not like a pro-level plan. Mine tapped into, in the first one, I had a brief pause because it hit its rate limit, and I ran one banked reset and that got everything else. Grant, did you have any reset issues or anything?
2:02Grant:I did use the$100 plan, but it was the same reasoning as you. So I don't think that makes any difference. It shouldn't matter. Yeah, it just meant that I could do it concurrently without getting cut off.
2:14Corey:Yeah, yeah, yeah. Very cool, very cool. Okay, so with that said.
2:22Grant:Let's get into it. So. Whoa.
2:25Corey:So here we are. Welcome to the Gravity Observatory, as it named itself, where light loses its way. And what we have here is, I don't know if you can tell yet, but it is in motion. We have, it'll walk you through each of the different parts here, which we'll talk about as we go. You have the ability to auto orbit. You can stop that, reset the view back to where it began, which is really neat. Can you show that off?
2:54Grant:Can you click it? What happens if you do that?
2:57Corey:When I auto, you may not be able to see it, but the stars go spinning like crazy.
3:01Grant:Oh, yeah, that's not animating.
3:04Corey:Oh, it's not showing through the thing? It is on my screen. They're fine, hang on, though. But we can adjust the mass, of course, which has less of an effect than these other things. We can change the spin, you know, and how it's rotating. We can go up, we can go down, to very different styles of black holes. We can change the viewing angle. Suppose we want to see it from the top. We want to see it from the bottom to what extent space have a top and bottom. We have disk brightness, which is fun to play with. You know, it can be a really dark black hole, just a little bit of light, a lot of light, simulation speed.
3:46Corey:And this changes. Do you see the simulation here, the movement, Grant?
3:51Grant:It looks very fuzzy, but perhaps there is movement happening, yeah.
3:56Corey:Yeah, see, when I slow it down, there'll be almost none. Now, in addition, we have 734 solar masses, drag to orbit, zoom to scale. Can you see better now that I've zoomed in on it?
4:12Grant:Yeah. Yeah, there's some fuzzy stuff happening, but we'll just assume that it's moving.
4:18Corey:Yeah, it's less clean rotation in my opinion. So once you've got it where you want it, you have this other option up here, cinema mode, where it goes full screen. You can see all of these things and freewheel adjust it to look at it from under, from over. And it's pointing out what each of the parts are so you can see. We can turn on auto orbit and then the stars start to spin around it. Do you see that? No. Really? Wow.
4:50Grant:I don't know why it's not coming through. It's really bright on my screen.
4:53Corey:Hopefully it'll show up in the final video more cleanly because we're probably looking at these small on computers. And then when you want to stop that, you can just hit reset. But we'll go back over here. And here is the more physically realistic version, which is more about showing off the physics. You can see some changes here. Black hole mass doesn't do as much with appearance for some reason. That could be science reason that I'm unaware of. That could be another. But I really like playing with these and looking from the different angles while you're doing it to see, like, what's different in here?
5:33Corey:Just your viewing angle, again, disk brightness, all of this. And it's all there. But it also, down here, it also gives you some of your numbers, you know, your gravitational radius, your inner stable disk orbit, and all of that. You can see you've got your figures down here. You've got light bending is calculated. Color is illustrative. Spin lensing is approximate. Down here it explains bent light, glowing matter, the darkness. And it's given us notes about things, what this shows and what it doesn't to make sure you can do that. And links to the science. You can explore the science from NASA.
6:10Corey:And now we're going to show off the tool it made. Remember we asked it to make one feature that was really cool?
6:16Grant:Yes.
6:17Corey:So this is the photon slingshot. So it's to illustrate how light bends around a black hole. So like your beam right now is starting over here. You can offset wherever that starts. But what you do is you hit launch photon and you watch the light bend.
6:36Grant:Whoa.
6:37Corey:Okay. So now suppose you want to see what happens if it falls in. And this will suck into the black hole.
6:44Grant:Oh, wow.
6:45Corey:You want to see what happens when it just skirts the edge really cleanly. Wow. And the light goes like that, so it changes the path of the light. And here's the flypast, where gravity just pulls it closer, but it doesn't get good enough hold of it to pull it all the way in. And I just thought this was the coolest thing.
7:08Grant:Yeah, that's awesome. Yeah, really like it.
7:11Corey:But that's it for this one. I'm going to put all these on GitHub as GitHub pages at some point.
7:16Grant:So hopefully we can get links to these in the video as well if anybody wants to poke around, play with them.
7:21Corey:So here's the thing about enterprise AI right now. Every leadership team has the pilot. Every company has the proof of concept. But actually scaling AI from the developer's desktop to the data center all the way out to the edge, that's where things start to break. The hard part is getting all of these pieces to work together. The data has to be ready. The infrastructure has to support real workloads. The agents need guardrails. And teams need to know where each AI workload should actually run. That's why we've teamed up with Dell Technologies and NVIDIA to build a resource hub we're actually excited about.
7:56Corey:The hub gets into the problems teams run into once AI leaves the lab. How do you get enterprise data ready for RAG and AI agents? When does it make sense to run agents locally on desk-side systems? What changes when you stop treating AI as a pilot and start treating it like production infrastructure? It also covers the architecture side, why the AI stack needs to work as one system, how to avoid moving data more than you have to, and why open-weight models are becoming part of the enterprise AI conversation. And the whole thing is backed by Dell AI Factory with NVIDIA, a full-stack approach that brings together AI-ready infrastructure, software, services, data platforms, and NVIDIA Acceleration, So teams can start small, scale across the enterprise, and build AI systems that are governed, useful, and ready for production.
8:45Corey:So if you're tired of hype and just want to understand what it actually takes to make Gen AI work, head over to the Enterprise Guide to Scalable AI Hub on techrepublic.com, or you can click the link in the description of this video. Now back to our video. All right, so Grant, this is your Astra creation for the same project we just saw of mine, right? That's right. Right, running the exact same prompts.
9:07Grant:And did you start with this one? Was this the first prompt that you ran in your chat?
9:12Corey:I did them in the order of the six was the way I ran them.
9:16Grant:So I actually think that this is pretty similar to the one that you created with some subtle differences. So it kind of shows you that starting in the fresh chat, at least for this first one, they both landed somewhere around the same functionality.
Read the full transcript
9:31Corey:Quite similar, yeah. functionality yeah there's a little bit of like web design difference but nothing heavy yeah so
9:40Grant:as you can see here it's got some different notes it's got the far side gravity bends the disc into an arc the black hole's shadow larger than the event horizon itself so we can see that it can drag and drop it and move it you can do auto orbit so you can see that the stars as you zoom out stars are kind of moving around. They're very subtle, but you can see them. Then you can change the simulation speed here.
10:08Corey:Which is how quick it spins, yeah.
10:12Grant:That's really still, basically. Do this at full speed. You can see the ruptures here and here.
10:20Corey:Yeah. You can change the mass of the black hole. The spin is a little fuzzy on both of ours, in my opinion.
10:28Grant:yeah I think that's probably just you know a bit of rendering over the internet and all sorts of other stuff
10:34Corey:and also the fact that you know these are one shot you know these aren't these are there's no iteration on any of these at all either so
10:43Grant:yeah agreed here you can see you can drag this to view the angle change it any other thoughts
10:52Corey:when you zoom out too yeah it's really neat I love the viewing angle brightness. Yeah, it's very similar to the one that I got. Let's see the more physically realistic version real quick. It's very
11:10Grant:subtle changes. It is.
11:14Corey:It is. It's interesting when you change the mass. I see your special feature is a little bit different than But I'm betting it's pretty similar.
11:28Grant:It's called Play Photon Pinball. So you can just launch it.
11:34Corey:Oh, it's super similar to what I was, to my, what did mine call it? The Photon Slingshot.
11:42Grant:So in this case, it falls in. In this case, it skims the edge. Yeah. And then goes off, and this one is fly past.
11:50Corey:and this is illustrating how light bends in, around, and through a black hole
11:58Grant:which is really, really neat it's pretty interesting I think these are both really cool
12:04Corey:they're a lot of fun, very educational vibed I noticed they each have some information down at the bottom as well to help with teaching field notes, I love that
12:15Grant:field notes, cinema mode similar
12:19Corey:It helps you understand what you're seeing.
12:23Grant:Here you can see the auto orbit a little bit better. Yeah. Got the stars flying around in the background.
12:29Corey:I think we're also looking at maybe a frame rate thing in the spins that we're seeing through the screen shares.
12:37Grant:By the way, this was made with WebGL. I don't know if anyone knows that package. Yeah.
12:43Corey:Very cool. Very cool.
12:45Grant:So here's what we're looking at. I'm going to zoom out slightly.
12:53Corey:and says it's running at 17 frames per second, too, which is pretty low for it.
13:01Grant:Yeah, I think if you were to run this on a pretty powerful machine, it would look a lot different. Here's now when I change it to physically realistic. Here's what it looks like.
13:10Corey:Oh, yeah.
13:11Grant:And you can see I can drag it and move it around.
13:18Corey:Oh, yeah.
13:20Grant:It's so slow.
13:25Corey:That's okay, though. That's okay. I think this is really neat. I think it's beautiful. I will say that.
13:31Grant:You can see we have all the same sliders. It can change the angle.
13:35Corey:Nice.
13:37Grant:I was doing that manually before, but you can do it here. It can change the spin. You can see subtle movements as it's going.
13:49Corey:Yeah. I like that you can see the stars between the accretion disk and the event horizon.
13:59Grant:Yeah, so if I stop touching it, you can see the movement on the screen every now and then.
14:03Corey:Yeah.
14:04Grant:And then if I go to light path map, let's see what happens. Whoa.
14:11Corey:Ooh.
14:11Grant:I think this is its unique feature.
14:14Corey:This is its bonus feature? Yeah.
14:16Grant:So in this case, I think you're seeing... Can you zoom out?
14:19Corey:Where it's not so close and we could kind of see it as a whole maybe.
14:23Grant:Let's try. Let's try. So I'm zooming out, zooming out, zooming out.
14:31Corey:So far I have different things I like about both of these.
14:36Grant:Yeah, there's different pros and cons for sure. So when I zoom out a bit more, you're able to see. Okay, so here what we're looking at is how far each ray was bent on its way to you. So you can see.
14:52Corey:And the color is showing the degree of bend.
14:58Grant:Yes, exactly. Wild.
15:01Corey:So blue is not much at all, but what you see in pink there is one turn, two turns. That's crazy. It's like it's made the full loop like we were looking at on the photon bender in the Astro version a minute ago.
15:14Grant:And keep in mind, this is render quality low. Yeah.
15:18Corey:The other thing to know is these are also both one shot. Like both of these could come a long way with a couple hours.
15:30Grant:Yeah. So this is render quality ultra, but it looks like it defaulted me to high. Let's see.
15:41Corey:I'll be dang. Grant's computer's melting.
15:45Grant:Yeah. Interesting. I think maybe that's happening because I have the other Codex open as well. So maybe I should close that. I like the beauty.
15:54Corey:I like the imagery here better. I think Codex built a more attractive website.
16:01Grant:Yeah, I agree with you.
16:04Corey:I would say the controls are six, one, half a dozen the other. I love that there's a lot of additional information you can zoom into and learn about. I like that the Fable version gets into the lights more but I also like the photon tool because from an educational perspective that's really neat as well I love them both in different ways
16:28Grant:so here's my Astra let's see this in full screen your Astra animates better
16:35Corey:than mine like your spin does mine mostly shows it doesn't show the spin as well and i'm not sure what that's about
16:46Grant:hmm uh but it's like whenever looks like whenever i try to drag and adjust the view it uh i love
16:53Corey:the little logo in the top left corner grant it's so simple and clean the little uh the little circle with the line through it i think that's really cool so as you zoom in it gives you the
17:04Grant:educational stuff here yeah let's see what happens if i click more physically realistic This is by the way also the task
17:12Corey:Where I ran out of tokens And I did have to tell it continue But This is cool
17:19Grant:Looks like I can put an auto orbit on
17:21Corey:See that's what I see more You see the like kind of breakdown You see at the top and the bottom That's more what mine looks like in motion Can you crank the simulation speed up and down
17:33Grant:Yeah let's test it
17:38you can see the movements are happening quicker yeah that's that's in my opinion a little more clear than mine is on the movement i don't think this auto orbit button really does anything
17:49Corey:yeah i'm not sure on mine it does the stars behind it start spinning and swirl
17:59Corey:yours are too oh okay i can see your stars can you not see them on your screen
18:07Grant:uh no not really i can see that they're right this is low like little flickers as it as it goes yeah i think that brightness was down oh yeah okay now i see him okay that's what mine was doing earlier when i said you don't see the stars moving yeah i mean this is a shows you brightness really matters.
18:25Corey:So what's our what's our surprise feature in this one?
18:29Grant:Um let's see if we can find it. Play photon pinball.
18:34Corey:Okay now it's a party. It did it very similar to how mine did it. Yeah you're right. Oh wow you got one that goes around and then continues on.
18:45Grant:Yeah this one is skim the edge.
18:49Corey:which just kind of keeps on
18:53Grant:fly past
18:54Corey:looks pretty similar
18:56Grant:I think that was the one we just did let me do fall in because I don't think we tested that one
19:01Corey:oh you think that first one was just it running without one of those picked
19:05Grant:I think so
19:08Corey:let's see what we got
19:12Grant:so slow oh my gosh
19:15Corey:boy it is slow
19:16Grant:I wonder if I can host it if it'll be faster.
19:19Corey:I think it will.
19:21Grant:Okay, let me try and do that after this.
19:23Corey:I'm going to put mine on my GitHub as pages.
19:27Grant:And we can include links to all of them. Yeah, that's a good idea.
19:31Corey:Now let's move on to number two. Number two is a Blender project we call The Last Observatory. We told it to open Blender, create a polished 3D scene called The Last Observatory. seen as a tiny scientific laboratory sitting on an impossibly small planet orbiting close to a black hole the planet should have visible curvature small observatory dome antenna equipment rocks lights and one astronaut looking toward the black hole make the black hole an accretion disc the dramatic focal point in the sky requirements build the geometry materials lighting camera composition and environment use procedural techniques whenever possible make the scene look deliberately art directed rather than like primitive shapes dropped into Blender.
20:16Corey:Create a six-second camera animation that begins close to the astronaut and pulls back to reveal the full scene. And render a final still. Work autonomously. Inspect what you create as you go and fix visual or technical problems yourself. So, with that said, let me bring up mine. So here we are. This is the last observatory. The site is nothing fancy uh but it is a very cool picture it looks i mean video it looks like gave us the ability to download which i like so we'll scroll down first and here's the final still let's see what we think about that oh it opened it full screen here so we can look that's uh that's that
21:01Grant:was all made in blender original right like there's no assets there's no stock assets used that's all just gpt astra that's all astra 100 what what that's wild like i'm looking at this and i'm not impressed as i'm not as impressed as i should be you know what i mean yeah like remember last week like this is just amazing this is amazing and you haven't seen anything yet
21:32Corey:wait and check this out. Okay, so we're going to go back over here now and we're going to watch the video. I'm going to blow it up so we can see it bigger. And come over here and watch our six second clip. Oh my God.
21:54Grant:Wow. Just made cool camera moves, zooming out. I mean, yeah. The texture on the planet and the rocks.
22:03Corey:the black hole is a little funny because we see the full line there.
22:08Grant:Yeah, because I think what would be cool is if it was animated. Like at this point, none of this is animated. It's just there's a camera, the digital camera movement kind of panning away from the model. Doesn't mean it can't be. Yeah, exactly. But this is all we asked for was build the world. Yeah.
22:25Corey:Build it, create an image, create a cool still from it. And it did this from scratch. It's like, I downloaded Blender for the first time. It had to finish setting up Blender for me, and then it built this.
22:38Grant:Amazing.
22:40Corey:I was floored because I got a glance at this one last night. I wasn't trying to peer into them too much before we got here, but it's got a little HVAC unit. We got antennas. We got the telescope. Is that a solar panel? Yeah. Satellite. Yeah. Yeah, it looks like a solar panel over here. Let's one more time.
22:58Grant:That's funny.
22:58Corey:little sidewalk lights it's got sidewalk lights
23:01Grant:should we be concerned about this guy is he at risk of getting pulled into this I think this guy
23:08Corey:and his whole planet are screwed is what I think
23:12Grant:he's done, he's cooked I think he's out there realizing
23:16Corey:that now and that's why his arms on his face is like oh here we go, I guess we're gonna get sucked into this black hole
23:24Grant:I'm more concerned he's just gonna
23:26Corey:fall off the little bitty planet
23:27Grant:it yeah i'd be holding on to one of those rocks for dear life for real he's too comfortable being
23:35Corey:this close to a black hole he is he is okay i'm gonna take mine down grant let's see what yours
23:40Grant:did oh yours is wow they're very similar i will say very similar right like you click on this my black hole doesn't have as much activity going on at the top but it looks perhaps you know i I wouldn't say more realistic, but this part looks a little more designed. Refined?
24:02Corey:Yeah, refined.
24:04Grant:Yeah, that's a good word for it. Like, it's got a little bit more texture to it than yours did in the still here. So then we go down to the video. Oh. Video's not as high quality.
24:23Corey:No, but it pulls farther away and a little faster. I think it's really neat.
24:28Grant:He has sidewalk lights, too, Grant. Yeah. And he has a solar panel and a satellite and an antenna.
24:34Corey:Yeah. We do have the telescope out of the observatory, which is critical. Mm-hmm.
24:39Grant:Yeah. Wow. Yeah. Again, you know, made from scratch, as far as we know.
24:45Corey:Yeah. Neither of us know the first thing about making 3D characters. I just want to say that. I'd say that. I don't. I don't know if Grant is a mad-skilled 3D character.
24:55Grant:No. I'm experimenting with it. I'm trying to learn it for my own use. This is all on GitHub so you can look at it with links in the description.
25:06Corey:I'll have all of mine up there too so it's easy to get to and fork and build off of or whatever if you want as well. Do something cool with it. If you do, let us know. We want to see it. Now for number three. Number three is the Office Chair Space Program. This is funny. Make me a browser game called Office Chair Space Program. You're an office worker whose rolling desk chair has somehow ended up in orbit. Your only propulsion comes from throwing office supplies, firing a compressed air keyboard cleaner, and spinning the chair. Build the physics, visuals, UI, scoring, sound effects if practical, and gameplay yourself.
25:43Corey:The player should have to use orbital mechanics well enough that blindly thrusting toward the target does not work. It needs a 60-second tutorial, three increasingly absurd levels, A scoring system, a restart button, and at least one mechanic I didn't ask for. Make it funny, but make it an actual playable game rather than a visual demo. Build it, playtest it yourself, identify what isn't fun or doesn't work, improve it, and give me the finished playable result.
26:11Grant:I'm really curious what yours looks like here because mine is not what I expected.
26:15Corey:Okay.
26:15Grant:Yeah, I think this is where we start to diverge a little bit more, which is good.
26:19Corey:Yeah, so here is our game. This is Office Chair Space Program. Mission one, return to the break room. Rendezvous with the break room. Get within 120 meters and below 11 meters per second relative speed. The coffee is still technically warm. So we have our keyboard cleaner here, our throwables. Let's begin our 60-second training.
26:41Grant:Welcome aboard. Your chair is moving. Okay, so we're going to throw our supplies.
26:49Corey:Warranty void. Oh, my God. stapler deployed okay so we're we've gone 1300 meters uh let's do the cleaner how does the cleaner do oh you can hold the cleaner
27:04Grant:is the sound coming through the sounds really soft it's loud oh there i go spin right oh
27:14Corey:spin oh no what happened oh i blew myself out of orbit but i'm what is your what is your objective what are you trying to do i don't know this is a tutorial i think the tutorial is just kind of click the buttons get a feel for it and i think then we go back so all right coffee break
27:32Grant:that's your pause button nice nice i will say so so look at this critically seems like uh you know falls into the ai design trap where it's giving you lots of information on the right hand side that's overwhelming and it's sort of like over doing it. Whereas I think a human designer wouldn't add a lot of that stuff.
27:54Corey:Like it's like, who cares? You know, at speed with W or throw supplies until you're predicted far side reaches the green target orbit. Okay. I have watched a space movie launch. Okay. So here we go. Our goal is to rendezvous with the break room, which is right here. get within 120 meters and below 11 meters per second below. Ooh. Okay. Let's throw a supply here and see what happens. So right there. So you're throwing supply off your craft. Ooh, almost made it. Yes. Oh, my speed's getting way faster, though.
28:39Grant:Looks like you're drifting further from it.
28:41Corey:Okay, yeah, it does. Yeah, it does. Maybe it's going to take another pass. Coast. Oh, oh, coast sped me up. Stop. Stop spin.
28:53Grant:I think that's just showing you it goes quicker when you're using it.
28:58Corey:Okay. And cleaner's going to speed me up. Face forward. Face backward. Maybe that impacts me a little. Almost made it that time.
29:09Grant:Almost, man. We were almost there. We were almost there.
29:12Corey:Okay, keyboard cleaner.
29:14Grant:You might need to double your speed at this point.
29:18Corey:Oh, wow. My relative speed is 180.
29:22Grant:What are you supposed to stay under?
29:24Corey:11 meters per second.
29:26Grant:Oh, interesting.
29:29Corey:And I am just... Okay, I'm going down now. My speed's slowing down. And it looks like over here is probably where we're going to get as close as we're going to get for a minute. But we're not going to get to 11 before then. Maybe. No. Oh, so close though.
29:47Grant:So close. I'm going to hit the cleaner again.
29:50Corey:Hit the cleaner again. Because the cleaner seems to slow me down and the throwables seem to...
29:59Grant:Yeah, because you're like reducing your mass on your ship, right? Okay.
30:04Corey:Well, hey, we'll play with this more later. This will be up on GitHub. Grant, I want to see what yours looks like.
30:09Grant:This is corny, but it's not easy is what I'll say. yeah so check this out so different design aesthetic still has this sidebar thing which i don't love personally but you know maybe it's helpful so i'm gonna go ahead and just clock in and launch looks like mine has a slightly different aesthetic um there's definitely a
30:34Corey:aesthetic between them i mean the the bar is over there but i think that information had to go somewhere where it could be clearly visible at the same time because you do really need to watch your speed and your target gap.
30:48Grant:Right, that's fair. I just think I would like that information in that game screen. That's fair. That's what I'm saying.
30:55Corey:In like a HUD kind of scenario?
30:58Grant:Yeah. Okay, so I can turn. Well, and that's what iteration would give you. I can turn. I can spin air thrust.
31:06Corey:How to heck with you. You're going to beat your first level.
31:10Grant:Well, I'm like right on top of it. How do I dock?
31:14Corey:That's a good question. Oh, you dock. Is that what you're trying to do?
31:18Grant:If you're rendezvousing, isn't that what you're trying to do?
31:21Corey:Well, you would think so. I thought I had to just get close to it, but that's a good question.
31:25Grant:Okay. Wait, hold on. I think I get this. So I have to tether it, I think. Let me restart because I was really close at the beginning.
31:32Corey:Inside 450 meters, you're almost there. You're in 450. You're under 38. I'm like right on top of it.
31:38Grant:Yeah. Ah! Docking approved. There we go.
31:41Corey:Hey!
31:42Grant:What's funny, though, is you have to do it towards the beginning. It's really easy to do if you do it in the beginning. It gets really hard the longer it goes on. There's also this, which is a different level, I think,
31:54Corey:where it's printer not found.
31:56Grant:The paper jam strikes back. And then the final meeting. Let's just look at this. Let's see how.
32:02Corey:That's got boss fight written all over it. What is that? The boardroom. Descend into the executive boardroom. The docking port closes. during presentations. Oh, so you could get right there and not be able to dock. Presentation in progress.
32:20Grant:Oh my god. I can't dock. I can't dock.
32:23Corey:You're right there and you can't dock.
32:25Grant:Maybe? Okay, I can dock now. I should be able to dock now.
32:30Corey:Come on. Come on. Do you have a dock control that I'm not using?
32:33Grant:Yeah. Okay, so I would say mine is too easy. Yours looked a little... Mine is too hard.
32:40Corey:I say that.
32:42Grant:I like the colors and aesthetics of mine.
32:46Corey:Yeah, I agree. I like the function of yours, is what I would say. You know, like, hey, I don't like this. This stinks. This is great. Do more of that. Get rid of this. I can't read the type on this page. You know, and you do that over and over and over. But this is like put in prompt, hit enter, and Grant went to bed.
33:06Grant:Literally. Literally did these overnight. All right.
33:12Corey:So let's pop into our next one here, which is number four. And that one is turn one photo into an entire world. So we picked a random photo. That photo is of my desk. So here's what we asked it to do. Study this photograph closely. Turn what you see into the basis for a small interactive browser experience. Reconstruct the important objects and spatial relationships from the image as convincingly as you can. Then transform the scene into a tiny sci-fi environment while keeping enough visual details that someone familiar with the original photograph would recognize it. Let me explore it. Don't ask me what style I want.
33:52Corey:Make the creative decisions yourself. Before you're done, compare your result against the original image and correct anything you think weakens the resemblance. So that's the prompt. Let me first show you this. This is the original photo. This is my desk situation. So you see my ceiling fan, my window. We've got a 2001 Space Odyssey poster over here. All four monitors and a laptop.
34:16Grant:We've got whenever you're watching Corey, this is what he sees.
34:20Corey:This is my view that I have every day. This is like my big dice box. It holds like 100 different dice that I have, and it's got a little rolling thing in it. I use it for D &D night. We've got a number of D &D blind box miniatures here. There's a hill giant. Here's Hellboy. There's Boba Fett. We've got all kinds of things here. And over here, you'll see where it at least made an attempt at those. There's Chewbacca. And so let's go back to the cabin because I want to show you what this does. This thing is neato. So for starters, this is its Earth recreation. If you go into orbit, this is its more sci-fi version, which is not super sci-fi, but it does look quite different.
35:11Corey:As you'll see over here, though, it recreated the Neuron Newsletter website. Yeah, exactly. Has the technology advice site. It has my Slack open, which is crazy. I don't even know what this center one is. That's Gadget Hacks. It's another site I work on. So this is just what was up that day. My keyboard. So here's what we're going to see is that there are a number of these. This is number one. Each of these has a little marker on it. So we're going to go and we're going to click on. Oh, I'm on the wrong monitor. Sorry. We're going to go to. Let's go up here. That's called the brass engine now.
35:45Corey:So it says five woodgrain blades, four fluted shades. The brass hub and dangling pull chains are still there. Now the cabin's reaction wheel keeps a quiet home steady above a fast-moving planet. So spin it up. Boom! My fan is on. Wow. Now we can come over here too. And it will do it again. Looking a little bit different. and you can go down here next is to at the desk. So let's go to number two. Number two is a familiar constellation. Screen maps the wrap around the desk. So we're going to transmit a home signal. Boom.
36:28Grant:Oh, interesting. Technology advice. The neuron gadget systems. That's funny.
36:35Corey:I love it. Room 7162 up top. Because that's what it's called this. room 7162. So now let's go down to we've also got a whole cabin view here. We can pull back and zoom out and zoom in on, spin around.
36:50Grant:And this didn't use Blender, right? This is all just code to do this?
36:54Corey:No, this is not. You're able to look beyond the blinds in a minute. So let's go back here to where is reset? There we go. Okay, we're going to reset and we're going to go to number three which is Where's number three, Grant? Do you see an O3 button?
37:10Grant:Beyond the blinds? You should click on Beyond the blinds.
37:13Corey:Oh, Beyond the blinds was number... There we go.
37:15Grant:Four, technically.
37:16Corey:And we click that, and this... I can't tell if it does anything cool or not, but we're going to find out. Raise the observation blinds. Bam! Blinds come up, but not...
37:27Grant:But you've got to switch it to orbit. I have an idea. I think I know what's going to happen.
37:31Corey:Oh.
37:33Grant:Yeah. There you go.
37:35Corey:That is so sick! That is so sick.
37:38Grant:Makes it a planet.
37:40Corey:Wow.
37:42Grant:And it's orbiting, too. You can see the Earth is slowly moving.
37:47Corey:There is orbit.
37:48Grant:So, like, there's a lot of unnecessary detail or, like, things that it made up on its own that you didn't tell it to do, as far as I know. Yeah. We did tell it to do that.
37:59Corey:We told it to do that? We told it to make stuff, I mean, like, you know, like, really stressful.
38:04Grant:You told it to make the earth rotating when you look at it through the window?
38:08Corey:The keepsake case is open. See that? Yeah. That's my dice box. So now what happens over here is it looks like there's a little moon floating over it.
38:19Grant:What happens when we come back? There's still a little moon floating over it. Interesting.
38:25Corey:Here we go. Okay, the desk-sized crew. The line of six figures remains below the central screens.
38:32Grant:armored gray, brown, red, gold, black, green silhouettes.
38:35Corey:So let's click the button to wake the crew beacon.
38:39Grant:We have woken the crew. Oh, look, Yoda. That's very clearly Yoda. Yeah.
38:46Corey:This is very clearly Chewbacca. To me, it doesn't look like Chewbacca just because he's like,
38:54Grant:just like a brown guy in a shirt. That's fair. That's fair.
38:58Corey:That's fair. Maybe he's not. I don't know.
39:01Grant:Well, you know, hair and fur is very difficult to do in 3D.
39:04Corey:Oh, we got one last item before I pass over to you, Grant, and that is the door. Cycle the timber airlock. Because we're... Well, that...
39:17Grant:Oh, that's not impressive.
39:19Corey:I do like that we got some LED lights around the edge of the room now
39:23Grant:that spice it up a little bit.
39:26Corey:I still want to do the beacon one more time
39:28Grant:because I want to see if it looks different.
39:31Corey:between the two i forgot to slide there crew beacon resetting wink it okay oh it just vanished interesting interesting like i don't know what i'd ever do with this but uh
39:47Grant:i mean it does stuff i think you're going to be pretty impressed with my version if i'm
39:53Corey:i cannot wait to see it so let's uh let's bring yours up man oh wow holy crap
40:00Grant:so this is it this is it you can zoom in you can zoom out
40:06Corey:I don't think you can
40:08Grant:you can't drag it and move around as much as you want but I do think that it got a little bit more detailed than yours did like a thousand fold yeah let's see for some reason I'm not really seeing the animations work actually
40:25Corey:does yours have an animation or motion on off Mine had an on-off button for that.
40:32Grant:Let me see. Back to the room. Original photo, night watch, sound off, controls. Move the view. Arrow keys. Oh, okay. Let's see. Let's see what your controls do here. A whole lot of nothing.
40:51Corey:A whole lot of nothing. Let's see.
40:55Grant:So yours is gorgeous but less functional? Yes. So I think if we were to give both of them to each other, we could say, okay, now render this image and this picture. Take what's cool about this one and do it here. Yeah, yeah. That's probably what I would do. I think it is, too. Because not a lot going on in the...
41:17Corey:Oh, you do have some buttons here. Restore circulation. Find your place in orbit.
41:24Grant:Yeah, but when you click these, nothing happens. What happens?
41:28Corey:Can you click the checkbox there? Does that do it? No.
41:32Grant:It just directs your attention around the room. Okay. So I would say that there's like...
41:37Corey:That is so much cooler than mine.
41:40Grant:The look is good. The functionality is poor.
41:44Corey:My desk looks so much dirtier.
41:48Grant:Oh my gosh. I feel like it also totally... Like these are not... Like this is totally made up, right? These characters.
41:57Corey:Some of them. There's Hellboy. Are there two Darth Vaders? Yeah, two Darth Vaders. There's my hill giant. Oh, that's a... Oh, God. Star Trek The Next Generation. Warf? Warf, thank you.
42:14Grant:Yeah, over there.
42:15Corey:It made up some of the characters, but not all of them. I like the NASA cub.
42:21Grant:Wow.
42:22Corey:Grant, that is sick. So, cool luck mid-functionality.
42:27Grant:Yeah.
42:28Corey:Just a reminder, one of these was done in a long chat. Mine was done in a very long chat simultaneously, like one or concurrent consecutively, one after the other. Grants were done each in their own window. So they each had a fresh, clean slate. But it's interesting to see the differences in these. I don't know if that matters, but maybe. Now let's go on to our next to last. We're saving a fun one for last that you're all very familiar you're with. But this one is the one session startup that we're about to do here. We gave it a prompt. You have one working session to launch the smallest convincing version of a new product.
43:06Corey:The concept Shazam for mechanical problems. A user uploads or records the sound of a household machine, fan, dishwasher, washing machine, HVAC unit, car engine, and the product helps them reason about what might be wrong and decide what can realistically be built today. Then go create the product. You're responsible for product decisions, interaction design, implementation, sample data, error handling, explaining uncertainty responsibly, testing, and deciding what not to build. Don't produce a plan, a product plan, unless you need one internally. Spend your effort making the working thing. When you're satisfied, show me what you've built and tell me the three biggest compromises you made.
43:48Corey:So now I want to give you a look at the one that Maestro built, and it's called Soundcheck. Here it is. Points out that it's an early version. Gave it a nifty little logo for the noise that wasn't there yesterday. Makes sense of that noise. A sound is a clue, not a diagnosis. Let's figure out what to check next. How it works. Let's see what it tells us. Down here. Second set of ears, not a remote mechanic. Soundcheck reads the actual audio waveform in your browser measures repeated impacts concentrated tones broadband texture and recording quality okay so we can record a sound here or choose an audio file yeah that works it popped open my my windows deal there to pull in a new one you can even drag and drop one which is kind of cool sound clues okay so since we don't have a sample recording we will next time we do this though uh we can have one here for a repeating oh great grant has a sample of course he does all right let's see if we can hear this so we have a frequency map of that recording a waveform it kind of annoys me that it doesn't play the sound like that's definitely a thing i would give it in a in a pinch oh you can download your note okay so it's listening to that sound and it says could be a load imbalance or machine movement.
45:07Corey:Okay. Why that could fit and what would help distinguish it. Like what should you do next to try and narrow down if this is the case? That's neat. Normal cycle changes or separate contact. Most useful, next will check. Next, check. Pause using normal controls and wait for the drum to stop. Check load distribution and installation guidance in your manual. What this analysis can and can't tell you, I like that it shows you that. Like, it looks like it's taken some safety steps here to make sure that it doesn't go off the rails.
45:41Grant:Okay, there it is.
45:43Corey:You can download your note to your desktop. It's already downloaded. And opens as a, actually, a really useful little text file in Notepad.
45:55Grant:My question is, how is it diagnosing it, right? Like where is it getting its information from to know what the issue is?
46:02Corey:That is a good question, and I wish I had a good answer for you for that.
46:07Grant:Because this would be a very helpful tool.
46:09Corey:It is AI-enabled, so like it is running it through an AI model. Okay. So I assume that it's using something that's either found or something in training data. Or it's full of it. I mean, it could just be full of it. That's always a possibility. We'll find that out. Try to let you know later. Let's see yours. What do you have?
46:31Grant:So mine also called itself Soundcheck. Make use of that sound. Let's listen to your machine. It also has washing machine, dishwasher, HVAC unit. I'm going to select that for the moment. Okay.
46:45Corey:It says we can describe the recording,
46:47Grant:but HVAC unit diagnosis is outside this version's guided coverage. We'll help you prepare for a technician, it says.
46:55Corey:That's kind of cool. All right, so we've got a recording.
46:58Grant:Okay, ready? I'll turn the volume down so it doesn't blow everyone out.
47:08Grant:Is that wind while you're walking? It's literally from my fan that I have going to my apartment. Oh, cool. Good idea. A little context. Where does it happen? While running? Has the sound changed? Not sure. It sounded this way. Not sure nothing else. What's audible in the recording? Mostly the machine. I'm going to hit explore this sound. Your sound check. A repeating pulse. Okay, we can describe this recording, but this prototype has no diagnostic roles. So that would be the next step, right, is to add, okay, if it sounds like this, this is the issue. And you would need just like a list of those.
47:48Corey:And there's probably research on that somewhere that describes types of sounds.
47:54Grant:But it says here, it's how long the sound is. The strongest band of hertz here. The pattern, it was pulsed. The volume rises and falls repeatedly with a measured repeat interval near 0 to 24 seconds. Your next step, share the recording and operating conditions with an HVAC technician. So it's like, okay.
48:15Corey:Take a perfectly good working fan to an HVAC technician.
48:19Grant:Yeah, yeah, yeah. It says no diagnosis or safety clearance. So in this case, it's like it's created the interface for it. It even has the functionality to upload, you know, the files which we've tested. And it can analyze that file. As you can see here, it's got the wave, you know, the sound observed pattern.
48:38Corey:You know what would also be helpful for both of these is the ability to just type in some context. Totally. Or does yours have that?
48:46Grant:Or even the fact that it's...
48:47Corey:Listen, this is recorded from the cab of my car. It sounds like this is coming from the front wheel. to give it a little added information to be like, oh, that sounds like a rock in your break or something.
49:01Grant:A car version of this I would really, really like. I suppose you could do it just with a ChatGPT model. You can't see it here because I'm just sharing a tab, but on this dropdown, this dropdown is also very specific. I would want the dropdown to have the option to say other, and then you could type in something. and even if it doesn't have the rules set for it, we could collect that information and then we could say, oh, a lot of people are uploading their cars, car engines, so we should probably add rules for diagnosing car engines.
49:33Corey:Yes. I love that. Well, I guess it's time to get into Old Faithful.
49:41Grant:The Old Faithful.
49:42Corey:If you've watched the Neuron or have watched it for any length of time, you know that we love to create Cat Doom every time a new model comes out and see what we can do.
49:51Grant:Which is make the game Doom, but with cats.
49:53Corey:And we now have Cat Doom via Astra, two versions. And the prompt is the shortest of every single one of these prompts. It's literally, what's the prompt, Grant? Say it.
50:07Grant:It is make the game Doom end-to-end, but with cats.
50:11Corey:That's the whole prompt. Nothing. No other guidance. No other nothing. And let me show you the glorious visual masterpiece that Astra made for me.
50:25Grant:Oh, my gosh. Hell, yeah. Hell, yeah. Hellcat. That is amazing.
50:34Corey:It is amazing. I have not clicked past here. All I saw was this screen when I went to grab the link. And I was like, oh, yeah. Let's hope it works. Look at all of the cats. All of the cats. There's cats in cages up here. Angry cats. We got a space marine cat over here.
50:52Grant:Yeah, for real. I was like, that's some Blizzard.
50:56Corey:Nine lives, zero mercy. Level one, the kibble works. What you should know is this made three levels of increasing difficulty and a boss mode as I was watching it talk about what it was doing. Temperament. Angry house cat. Oh, wrong monitor. Indoor cat, forgiving. Or feral cat, hard. I'm going with normal for our first tip here. Three sectors, keyboard and mouse, or touch, headphones encouraged. The thing you should know is because this is a browser-based game and it put it on ChatGPT sites, that means it also made a really functional mobile version of the game.
51:39Grant:And every one of these. Amazing. But let's hit it.
51:46Corey:We got sound on. We have a map. Where's our map? Okay, there's our HUD. We're going to need to zoom out just a little bit to make sure we get all this and the controls in here.
51:56Grant:Looks good.
51:58Corey:And we're going to unleash the cat.
52:00Grant:Unleash the cat?
52:00Corey:Okay, wait, where are the controls first? What are my, like, shoots? Click the game for mouse. If mouse lock is unavailable, drag or turn to use the error. P pauses. M opens the map. hold fire for automatic shots fire is space one to three to cycle through our weapons all right we'll see what we got oh my god oh coming at you oh snap
52:34okay what do we have here what do we uh oh ah okay we're gonna go this way
52:43amazing
52:45Corey:oh my god oh wait that's weapons baby that's yarn cannon yarn cannon one through three one is a handgun two three okay we'll stick with this okay ooh new gun scatterpaw six reasons to back and forth
53:08Grant:Oh, watch out, you're getting attacked.
53:10Corey:Getting attacked. Now we're going to switch weapons.
53:14Grant:Shotgun.
53:15Corey:Scatterpaw. Hell, this is what it's like. Behind you. Whoa!
53:20Grant:That's like a one shotgun right there.
53:22Corey:Yeah, it is. Okay. Nobody else over here. I see another health pack. Oh. Boom.
53:29Grant:Wow.
53:31Corey:Grant, Cat Doom has come a long way over the years. Oh my gosh, if you...
53:37Grant:yeah if you go back and look at even the one that gpt5 came up with
53:41Corey:yeah it's so different oh my i mean like this is doom okay there's exit but let's see if we've
53:46Grant:missed anything here yeah even just look at how the wall and or the ceiling animates you know
53:51Corey:yeah oh oh oh the fish key we're supposed to get the fish key and then find the exit okay
53:59Grant:This is good. I knew the rules of doom.
54:02Corey:Yeah, I knew the rules of doom, right? And I liked that it called it Hellcat. Okay, in her next section.
54:10Grant:Let's see how different this level is or if it's the same. Pretty similar.
54:15Corey:Pretty similar. Whoa! But a whole lot more cats. Let's get over here. Let's get that. Oh, shoot! It's throwing fireballs at me, Grant.
54:27Grant:Yeah, you gotta watch out
54:28Corey:I got the key, I got the key Uh oh, uh oh How's my health? Yeah, you're okay
54:38Grant:This might need some tooling It might be a little too easy Yeah This is a common thing with AI created games Is that the stat, the Mechanics always need tooling Or not mechanics, I'm sorry It needs balancing Yeah, it needs some balancing Yeah, but again, one freaking prompt, man.
55:03Corey:One ridiculously nothing prompt I'd like to add. Like, it wasn't like we wanted to be like this. We want this kind of world. We want these things. We want these kind of controls. We want you to use a real image. You know, none of that. Whoa.
55:18Corey:Yeah, it needs to, you shouldn't be able to one-shot everything.
55:22Grant:Yeah, too easy.
55:24Corey:Too easy.
55:26Grant:or at least run out of ammo quicker you know
55:30Corey:okay so I think we've killed everything I like you know the other day Fable put the cats to sleep when you hit it with a ball of yarn and Aster is like like scatterball
55:42Grant:yeah you're gonna shotgun this guy I'm gonna go ahead and go because we have a boss
55:48Corey:oh king cat chairman meow
55:51Grant:chairman meow oh my god Chairman, help! Wow.
55:58Corey:Oh, he's not a one-shotter, buddy. I don't know if I can survive this.
56:06Corey:Oh, God. I need a health pack. You're at 35%.
56:09Grant:You need to get some health.
56:11Corey:Is there a health pack?
56:13Grant:They heard us say it was too easy.
56:16Corey:They heard us say it was too easy. Well, it said progressive. Oh, there we go, there we go. Health.
56:20Grant:Okay, okay. So you might not want to use scatter pile. You might want to use yarn cannon.
56:26Corey:Oh, curiosity got you. Okay.
56:29Grant:Wow. I think this is definitely the most functional cat doom we've had by a fairly wide margin. So this is catacomb. All right. Nine lives, no mercy. Okay. We're going to just run into this blind. Is he okay, this little guy? I don't want to shoot him. He's not coming for me. Oh, God. Oh, God.
56:54Corey:But I'm going to shoot that one for sure.
56:56Grant:This one has, I will say, more of a fantasy aesthetic. It's like stone walls. There's torchlight.
57:04Corey:Yeah. What's this little cat? What's he up to?
57:07Grant:Oh, I rescued the kitten. You're rescuing kittens.
57:10Corey:Okay, you got a key. Okay, this is sweet. Keys are doom critical elements.
57:15Grant:Yeah. Many of the early cat dooms did not include key elements. There's just like one room.
57:20Corey:Some of them didn't hardly include cats.
57:24Grant:You're right about that. Just like giant amorphous blobs.
57:29Corey:Exactly. Wow.
57:35Corey:We're in a whole new wave of cat doom.
57:39Grant:Yeah. Okay. Now where's the exit?
57:46Corey:How long did it work?
57:50Grant:Uh, I can tell you that.
57:52Corey:I saved the time on all of mine, but I'm not on mine, but I'm not sure. Oh, 25 minutes on mine.
58:06Grant:There's different colored enemies, but they take the same amount of, uh... Of damage? Yeah, so that's something I would change. A thing to know here is because these are one-shot, that could be a functional game in so few passes.
58:25Corey:That's good enough for some nerdy guys to enjoy. I'm not talking like a huge five-star release or AAA release.
58:37Corey:But definitely enough to be fun and laugh about.
58:41Grant:Yeah, I think here's the thing. I think if I had Codex play this game, like maybe like play through the whole thing end to end and note anywhere it's too easy or too difficult, it would probably solve the balancing issue. It would have.
58:57Corey:The truth is, were it not for the tiny prompt, I'll bet it would have. It either would have done more or it would be less impressive. Maybe we need a healthy, strong Cat Doom prompt as well to see what the difference is sometime.
59:12Grant:Yeah, we'll do that test next then.
59:17Grant:I don't see an enemy. What would one iteration do? Yeah. I don't see any bosses.
59:26Corey:I see a lot of kittens to rescue.
59:28Grant:And no, no, it's like one, one weapon. That's it. Only one weapon. Okay.
59:35Corey:Yeah. That's a big difference. Yeah.
59:38Grant:So. Okay. Yeah. I had three different weapons. I had a handgun. Oh, just kidding. King Hiss. Not Captain Meow. Yeah, that was perhaps a problem. Chairman Meow.
59:56Corey:Terrible. Did I get all the kittens?
1:00:04Grant:Find the remaining kitten. There's one left.
1:00:10Wow.
1:00:11Grant:There it is.
1:00:13Corey:Hi, little guy. There you are. I think there's one in the left corner, too.
1:00:17Grant:Oh.
1:00:18Corey:I think you missed one back there earlier.
1:00:20Grant:Oh, yeah. Yeah. Oh.
1:00:24Corey:Turn around this way. Yeah, this way and on the left. I thought I saw you miss one.
1:00:30Grant:Oh, I guess not. Maybe I'm crazy.
1:00:33Corey:No. I think you did just get burned by fire, though. Oh, maybe that's it. No, that's a cool. There it is.
1:00:41Grant:There we go. rescued
1:00:43Corey:for a got the
1:00:45Grant:last one oh I do have other weapons oh I could have been using claws this whole time oh well
1:00:54Corey:that's an awesome weapon hell
1:00:58Grant:did you
1:00:59Corey:see that
1:01:04wow
1:01:04Grant:what does tuna do whoa too overpowered okay yeah
1:01:12Corey:all right that's that on that i'm pretty floored overall um like i mean i think could they be better absolutely but i've made so much worse with effort and additional prompts yeah uh like it's definitely a good jump especially on i think the black hole project was really cool. I think the other game was neat. The office chair one was kind of cool. I think it needs some work, but I kind of like the concept. Also, Hellcat Doom was... We've been testing that on this channel for ages and ages, and both of those felt playable.
1:02:00Grant:Definitely. Yeah, I think it's at the point where what the model picks out of the box is kind of mid, but the capability it can do is quite good. So it's entirely on the prompter now, in my opinion. Like it's entirely on what you come up with, you know, what your style is, what your aesthetic is, what you do and don't allow. I think you'll notice like it adds a lot of words and UI elements like that are probably unnecessary a lot of times. So prompting around.
1:02:32Corey:It kind of airs on over explaining sometimes.
1:02:34Grant:Yeah, which is fine. But if you want to steer it so that it doesn't do that, you know, you should probably add some language like, you know, keep it as simple as possible. Don't only add text elements that I give you. You know, things like that where you can keep explanations clear, very concise.
1:02:51Corey:Yes. And yeah, absolutely. And, you know, these have come so far. It's really crazy how far since was was Gemini Studio. Google. I studio. Was that the first one where we got doomed?
1:03:11Grant:Yes. The first the first ever one we did was a studio testing. I don't even remember what version of Gemini, maybe Gemini 2.5.
1:03:20Corey:We'll try to find that video and drop it into the description here so you can go back and see what Cat Doom 1 looked like.
1:03:29Grant:And I think the next thing that we need to test on here to the extent that we can is like the long running agent capabilities. So having it run for 10 hours, 20 hours and see what I can come up with, you know, with a very, you know, giving as much input as possible initially and then letting it go, I think would be great.
1:03:47Corey:And just letting it rip. Yeah, I like that. I like that. Well, before we go, I'd like to give just one more quick reminder And thanks again to Dell Technologies and NVIDIA for sponsoring today's episode. If your team's trying to move AI out of that pilot phase and into real production workflows, check out the Enterprise Guide to Scalable AI on techrepublic.com. It covers the data, infrastructure, and operational decisions that make enterprise AI work at scale. We also have a link you can click right down in the description of this video. If you haven't yet, please take just a moment to like, subscribe, ring the bell, and do all of the things that make us happy and make people see this video and hopefully laugh and have fun like I hope you did watching this as well.
1:04:31Corey:Grant, it was a fun one.
1:04:32Grant:Yeah, this was great. It was really cool to test out GBT-6 and see what it can do. Just like very little instruction.
1:04:39Corey:And I think we're going to do this with any big new model that comes. So assuming it performs well, so make sure you like it and leave a comment. Let us know what you think, what you didn't like. If you got better ideas, we'd love to hear them. But on that note, that's all we have for today, ladies and germs. So farewell for now, humans.
From the publisher
Corey and Grant put GPT-6 Astra through six identical one-shot build tests to see what it can create with almost no follow-up instruction. The episode covers an interactive black hole lab, a Blender scene, a physics game, a photo-to-sci-fi-world reconstruction, a mechanical sound diagnostic prototype, and the latest version of Cat Doom.
The biggest through-line is how much capability now comes out of a single prompt, while the remaining weaknesses show up in taste, UI restraint, game balancing, and reliability.
The episode ends by looking at how far Cat Doom has progressed across models over the past year.
Sponsored by Dell Technologies and NVIDIA. Learn more at https://www.techrepublic.com/hubs/the-enterprise-guide-to-scalable-ai/
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