No Mercy / No Malice: Isn’t That Spatial?

10 Jun 2023 · 14 min

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The Prof G Pod with Scott Galloway - Episode Summary

Episode Title

No Mercy / No Malice: Isn’t That Spatial? Episode Description As read by George Hahn. The episode centers around Apple's introduction of the Vision Pro mixed reality headset and its potential implications in the market.

Key Themes and Concepts

  1. Introduction to the Vision Pro
  2. The episode discusses the recent unveiling of Apple's Vision Pro mixed reality headset.
  3. It is highlighted as a technical achievement but potentially a commercial failure.
  1. Historical Context of Apple's Products
  2. Apple has a history of launching landmark products including the iPhone and iPad.
  3. The Vision Pro is seen as a significant departure from Apple's successful trajectory.
  4. Comparisons are made to previous Apple failures and successes.
  1. Skepticism Towards the Product
  2. The host expresses doubt about the headset's practicality and market acceptance.
  3. Predicted issues include:
  4. High price point of $3,500, which may limit consumer trial.
  5. Physical discomfort associated with wearing headsets.
  1. Implications of Headset Technology
  2. The discussion suggests that wearing headsets may not align with human social behavior.
  3. Concerns are raised about the isolating nature of such technology.
  4. The episode references an epidemic of loneliness and the dangers of isolation post-COVID.
  1. Cultural and Societal Shifts
  2. Reflection on consumer behavior changes during and after the pandemic.
  3. Apple's Vision Pro is described as a product designed for a different era that may not reflect current consumer needs.
  1. Competition in Technology
  2. The rivalry between Apple and Meta (Facebook) is examined.
  3. The Vision Pro is positioned as a countermeasure against Meta's ambitions in the metaverse.
  1. Future Predictions and Market Dynamics
  2. The host speculates on the Vision Pro's potential failure and compares it to other tech products.
  3. Concerns about the long-term viability of VR/AR products in a changing market are discussed.

Key Takeaways

  • Market Viability: The Vision Pro's price and design may deter mass adoption.
  • Social Impact: The headset may isolate users rather than enhance social connections.
  • Competitive Landscape: Apple emphasizes technology for a post-COVID world, contrasting with Meta's metaverse ambitions.
  • Historical Patterns: Apple has a pattern of launching products that later find success, but this may not apply to the Vision Pro.

Conclusion The episode presents a critical look at Apple's Vision Pro, questioning its design philosophy, market relevance, and social implications. Scott Galloway articulates a sense of skepticism regarding the headset's future, framing it as a reflection of broader technological and cultural shifts.

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Transcript

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1:06I'm Scott Galloway, and this is No Mercy, No Malice. Isn't it time we accepted a truth? Nobody wants to wear a headset. Isn't that spatial? As read by George Hahn.

1:27This millennium, Apple has introduced a string of landmark products. The definitive portable music player, the most popular tablet computer, those ubiquitous wireless earbuds, an iconic lightweight laptop, and the standard-issue coder's laptop, a new way to pay, a smartwatch that outsells the entire Swiss watch industry, and the iPhone, the most successful consumer product in history. That track record, not the product, is what made Monday's mixed reality headset announcement so compelling. The era of spatial computing is here. The Vision Pro is a technical achievement. Marques Brownlee said the positive aspects were, quote, the best I have seen in any VR headset by a mile, unquote.

2:23and Robin Roberts looked as if she would hug Tim Cook after her demo. My youngest has already asked for one. Yet I believe these$3 ,500 ski goggles will be the company's first major commercial failure of the century. The device will age as well as candy cigarettes. And Tim Cook knows it. He's reportedly been skeptical of the product and he never donned the device during the keynote or the hands-on session afterward. Can you imagine Steve Jobs wearing the Vision Pro? Ever? Cook reveres Jobs, and Jobs' signature management principle was, Focus means saying no. So why did the greatest CEO in history, as measured by shareholder value added, greenlight the ishtar of computing products?

3:16Hubris, a shift in our culture, and an existential struggle with Mr. Cook's enemy. Hint, it's not Microsoft. And we are still the company that designs technology around people. Betting against a first-generation Apple product is a bad trade. From infamous dismissals of the iPhone to disappointment with the original iPad. In fact, this is a reflection of Apple's strategy. Start with a product that's more an elegant proof of concept than a primetime hit Rely on early adopters to provide enough runway for its engineers to keep iterating And trust in unmatched capital, talent, brand equity, and staying power To morph a first-gen toy into a third-gen triumph So the critical question isn't if the Vision Pro itself is a great product It's not but whether it has the genes for success.

4:14If you peer around enough corners, you'll start seeing things that aren't there. Headsets are a bad form factor, full stop, and no headset-based product will achieve mass adoption. The obstacles are seated deep in our DNA. We are highly discerning about what we put on our face as it must enhance, not impair, our ability to assert dominance, attract mates, and make connections. Jewelry signals wealth and strength. The$250 billion cosmetics industry helps us mimic visual cues for health and reproductive fertility. There is no version of a headset or goggles that makes us seem more appealing. None.

5:01Headsets obstruct our peripheral vision, exposing us to stalking predators. Also, they're uncomfortable. We were a long way from making three screens, a glass shield, and an array of supporting hardware light enough to wear for an extended period. Reviewers were purposefully allowed to wear the Vision Pro for less than half an hour, and nearly everyone said comfort was declining even then. It was, it's still a little heavy. It was a pretty heavy VR headset. Top of my nose and forehead started to feel the weight. Avatar The Way of Water is 3 hours and 12 minutes Consumer culture, income inequality, and Bernard Arnault have dulled our response to pricing pain But$3 ,500 makes you take notice After sales tax, that's approaching$4 ,000 For a product that will be obsolete in 2 years 2 grand a year rivals the lease payments on an entry-level car Back at HQ, the iPhone, possibly the most utile product in history, costs$1 ,000 and is viable for three-plus years.

6:12Splurging on an 85-inch 4K flat-screen TV will cost you$1 ,500, but it will last about seven years, and your entire family gets to watch at the same time. The nosebleed price limits trial, even by influencers and institutions. Media companies and design schools aren't going to buy several of these. They won't be handed out at all hands or to the person who was closest to the pin at the company off-site. The price will come down. But even at$2 ,500, will this replace all your Apple products? That's still more than an iPhone, MacBook Air, Apple Watch, AirPods Pro, and four AirTags. This isn't spatial computing.

6:56It's spatial consumption. The Vision Pro was developed and approved for production in a different time. COVID meant a product designed to use alone at home was appealing. Knowledge workers were working at home, and a reasonable view, notably in Silicon Valley, was that this was the new normal. But society is recoiling from the isolation era. The dangers of isolation and loneliness have eclipsed the threat of viral contagion. The Surgeon General has declared an epidemic of loneliness. The Times reporter who tried the Vision Pro noted his visceral response upon returning to virtual isolation. Quote, I could feel myself shutting down.

7:44Unquote. The Vision Pro demo video is a COVID time capsule. Good afternoon, ladies and gentlemen. My name's Joe Exotic and this is Sarge. Hey everybody, Father Dave, we've got another video for you this time about sourdough bread. A year ago that I'd be locked inside of my home, I would have told you. A parade of solitary indoor individuals. The brief family scenes are cringeworthy. My sons get pissed off when I keep my AirPods in at a football match, but we're going to wear headsets at our kids' birthday parties? For the first quarter century of its existence, Apple was defined as much by its competition with Microsoft as its products and advertising.

8:33But the two titans settled into an armistice. For a time, it looked like upstart Google would be Apple's nemesis. But that rivalry didn't stick either. Each business is so successful in its own domain, the conflict isn't worth the ammunition. This town, Earth, turns out to be big enough for both of them. However, Tim Cook loathes Mark Zuckerberg. Publicly, Cook's veins run ice cold. Nothing is personal. He smiled when Trump called him Tim Apple and gave the president a tour of Apple's Texas factory. But Cook let the mask slip in response to a question about how he'd act in Zuckerberg's position vis-a-vis privacy.

9:17I wouldn't be in this situation. Before plunging a$10 billion shiv in Meta's back, requiring apps to ask iPhone users for affirmative consent to tracking. The grudge match isn't personal. It's existential. Meta's singular strategic objective is to escape second-tier status and, like Apple and Alphabet, control its distribution. And its path to independence runs through Apple Park. Zuckerberg is spending the GDP of a small country to invent a new world, the metaverse, where Apple doesn't own the roads or power stations. Vision Pro is insurance against the metaverse evolving into anything more than an in-cell panic room.

10:03Apple doesn't have to own the headset category to win the war against meta, or even sell that many. The company just has to keep the category unsettled and splintered so meta doesn't own it. It has the cash to play spoiler. It generates over$100 billion per year in free cash flow, more than enough to engage in a high-cost, low-ROI arms race. Sunday, Metazoculus was a mediocre product but still best in its class. Just 24 hours later, it was the Yugo of tech hardware. Half the memes on Twitter this week were some variation of LOL Zuck Big Mad. Sure, the Vision Pro is seven times the price of the forthcoming Oculus 3, but consumers believe the price will come down, developers want to design for the highest quality product, and engineers want to work on it.

10:57After 30 minutes in the Vision Pro, influential tech reviewer David Pogue wrote that the display resolution was so clear, it made the displays in the Oculus look like a screen door. This may be the first product in history that's primary purpose is to remind consumers who can't afford it how crappy the competition they can afford really is. Three years ago, the Apple product people expected was the Apple Car. The car likely isn't dead, it just isn't the company's focus and won't be coming soon. But as bad as the timing was for a headset, it's that good for a car. The EV market is on fire, with unit sales expected to increase 36 % in 2023.

11:47AR-VR headset units declined 20 % in 2022 and are expected to rise only modestly in 2023. And it's anyone's game. Tesla is vulnerable, its design getting stale, and its CEO unwinding 280 characters at a time. The waiting list for an Apple car announced this week would have been the most valuable asset ever created in the absence of the asset. At a sticker price of$100 ,000, that's$100 billion. Think about this. In 24 hours, one of the largest revenue businesses in history could have illuminated a path to 30 % revenue growth. That's the true cost of the Vision Pro. Note, I find it comforting to see smart people make stupid mistakes.

12:43I believe the Vision Pro will be remembered as a Neanderthal, an evolutionary dead-end, a heavy, thick-browed experimental species destined for extinction. Admittedly, there's a bias here. I am troubled by the direction this and other tech platforms and products are taking us. COVID didn't cause social distancing. The tech industry did. We are mammals, and mammals suffer when we are not in the physical presence of other mammals. Whether you are an orca isolated in a tank, a dog left at home alone, or a consumer sequestered behind your latest expensive gadget. Real grief, rejection, joy, eroticism, victory, and love are experienced in the presence of others.

13:34headsets render us nauseous, uncomfortable, and alone. Worse, they make us less human.

13:46Life is so rich.

13:54This next one's for all you CarMax shoppers who just want to buy a car your way. wanna check some cars out in person wanna look some more from your house wanna pretend you know about engines nah, I'll just chat with CarMax online instead wanna get pre-qualified from your couch wanna get that car you wanna do it your way wanna drive? CarMax

From the publisher

As read by George Hahn.
https://www.profgalloway.com/isnt-that-spatial/
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