In short
Episode topic: Kane Parsons, director of Backrooms, discusses how a 4chan/YouTube-born internet hit became a $10M A24 Hollywood blockbuster, and what it means for Hollywood’s relationship with digital-native filmmakers and old IP.
Guest backgrounds
Kane Parsons is a 20-year-old filmmaker/VFX and YouTube creator who made Backrooms from his computer using Blender previs; Will Sudik co-wrote. Matt Bellany hosts; Craig Horlbach is the co-host/producer.
Key claims
Hollywood interest started when he was 16, but he stayed creatively protective of authorship and feared “IP torn to shreds.” Studios supported his pipeline and he used time-coded edit notes from James Wan. He wants original projects, not legacy IP, and opposes generative AI in creative work.
Notable examples
Backrooms’ $81M domestic/$118M worldwide opening; comparisons to Obsession; discussion of adapting internet IP; debate on weekend box office for Scary Movie and He-Man vs Backrooms/Obsession.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOReflecting on Rapid Success
0:05 to 0:27
Kane shares his thoughts on becoming a prominent figure in Hollywood.
“For your awards consideration, HBO Max presents DTF St.”
Reflecting on Rapid Success
0:32 to 0:54
Kane shares his thoughts on becoming a prominent figure in Hollywood.
“The Guardian lauds it top-tier television, and Collider Raves' The Beast and Me will leave you on the edge of your seat with powerhouse performances from both Claire Danes and Matthew Rhys.”
Reflecting on Rapid Success
2:14 to 2:55
Kane shares his thoughts on becoming a prominent figure in Hollywood.
“From The Ringer and Puck, I'm Matt Bellany, and this is The Town.”
Early Connections to Hollywood
2:55 to 4:19
Kane discusses his early interactions with Hollywood executives at 16.
“I want to start with going back to you're 16 years old.”
Creative Control and Collaborations
4:19 to 5:33
Kane explains the collaborative process behind Backrooms and its creation.
“See, I do personally have a lot of gratitude for the ways in which they did lean into and support the ways I like to, you know, conduct my pipeline on my own terms, on my own time.”
Advice from Industry Veterans
5:33 to 6:59
Kane reflects on advice received from established filmmakers like James Wan.
“And I imagine you're meeting with these filmmakers like James Wan and experienced producers, Dan Cohen, you know, these guys.”
The Evolving Role of Hollywood
6:59 to 9:19
Kane discusses his views on the relevance of Hollywood in modern filmmaking.
“how much do you even follow the business, the business of Hollywood?”
Financial Aspects of Success
9:19 to 10:40
Kane shares his perspective on the financial implications of his film's success.
“these projects and work together in an official capacity.”
Hollywood's Lessons from Backrooms
10:40 to 12:34
Kane offers insights on what traditional Hollywood can learn from new filmmakers.
“inbox is is a is a nightmare right now so um i i am considering all options and um again i think i think that kind of that conversation will be uh uh expanded upon in the in the near future Okay.”
Adapting Internet IP
12:34 to 14:00
Kane discusses the challenges of adapting internet-born intellectual properties.
“And that's the only relationship I have with backrooms meaningfully.”
Show all 22 chapters
Exploring Sequel Potential and Legacy IPs
14:00 to 15:14
Kane discusses his thoughts on sequels and legacy intellectual properties in filmmaking.
“And you've talked about how you feel there are a lot more stories for you to tell in this world, whether they be television series or web series or sequels.”
Sources of Inspiration
15:14 to 17:21
Kane shares how he finds inspiration for his projects and his media consumption habits.
“on on on original projects just because you know i do this because it's uh my way of processing life as is art.”
Appreciating Movie Theaters
17:21 to 18:37
Kane reflects on his changing relationship with movie theaters and the cinematic experience.
“You've said in interviews you never really spent a lot of time in movie theaters and fell in love with movies like so many filmmakers talk about.”
Appreciating Movie Theaters
19:41 to 20:12
Kane reflects on his changing relationship with movie theaters and the cinematic experience.
“This gloriously off-kilter noir is an AFI television program of the year and one of 2025's most critically acclaimed shows.”
Views on Generative AI in Creativity
20:12 to 22:40
Kane discusses his opposition to generative AI in the creative process and its implications.
“considering that you're a visual effects guy and so much of your upbringing was in creating visual looks and stuff with your computers.”
Navigating Creative Constraints
22:40 to 26:15
Kane talks about the balance between creative freedom and the limitations of collaborative filmmaking.
“It's interesting, though, because you also said that the difference between working in Blender and working on a movie is that there are limitations on what you can ask of people when you're working on a movie.”
Catering to Audience Attention Spans
26:15 to 28:00
Kane discusses the challenge of engaging audiences with shorter attention spans while staying true to his vision.
“Cain, you know, Backrooms is a very, you know, it's a deliberate film that demands your focus and attention.”
Crafting a Vision for the Film
28:00 to 29:14
Learn about the collaborative efforts in shaping the film's marketing and vision.
“Yeah, I mean, well, that was quite deliberate.”
Experiencing the Directorial Journey
29:14 to 31:03
Discover the challenges and excitement of directing significant projects at a young age.
“Well, what surprised you most about making a movie movie?”
Reflections on Personal Milestones
31:03 to 31:53
Hear about Kane Parsons' thoughts on celebrating personal achievements and upcoming milestones.
“I don't really celebrate my birthday as much.”
Analyzing Old vs. New IP in Film
31:53 to 35:50
Explore the relevance of old intellectual properties in modern cinema and upcoming releases.
“Yeah, big, big discrepancy in the budget for these movies.”
Predictions for Upcoming Releases
35:50 to 36:41
Join the hosts as they make predictions about the box office performance of new films.
“while Backrooms and Obsession are still in theaters.”
Transcript
Automatic transcript. May contain errors.0:04Matt Belloni:This episode of The Town is presented by HBO Max. For your awards consideration, HBO Max presents DTF St. Louis. In this darkly comedic series, a love triangle between three adults experiencing middle-aged malaise leads to one of them ending up dead. Don't miss the series TV Guide is calling transcendent and audacious. DTF St. Louis is streaming on HBO Max. Watch now. This episode is brought to you by Netflix, presenting The Beast and Me. This cat-and-mouse thriller stars Emmy Award winners Claire Danes and Matthew Rhys. The Guardian lauds it top-tier television, and Collider Raves' The Beast and Me will leave you on the edge of your seat with powerhouse performances from both Claire Danes and Matthew Rhys.
0:45Matt Belloni:The Wall Street Journal hails it one of the best TV shows of the year. For your Emmy Awards consideration in all categories, including Outstanding Limited Series. It is Thursday, June 4th. There are success stories in Hollywood, and then there are game-changing success stories, the kind that are bigger than just one project. Last weekend, Kane Parsons, who's 20 years old, became the youngest filmmaker ever to open a movie at number one when backrooms grossed$81 million domestic and$118 million worldwide. The psychological suspense thriller, based on a 4chan meme and a series of YouTube videos made by Parsons on his computer, were produced for just$10 million and released by A24, biggest opening ever.
1:26Matt Belloni:That, along with the success of Obsession, another young YouTuber named Curry Barker directed that one. It's got people around town heralding a new renaissance of digital native filmmakers and original material. Lots of talk in the media about this, including Lucas and I on Monday. You can find that episode. But I wanted to hear what Kane himself thinks about all this. Must be crazy for a guy that young to suddenly be the toast of the town. Or is it? What kind of relationship with the business of Hollywood are these YouTube filmmakers going to actually have when at the end of the day, they kind of don't need the traditional entertainment business.
1:59Matt Belloni:Or do they? Kane Parsons will now have any opportunity he could ever want. So what will he do with that newfound clout? That's today's episode. It's Kane Parsons, the youngest blockbuster director ever, and Hollywood's relationship with the new generation of YouTube filmmakers. From The Ringer and Puck, I'm Matt Bellany, and this is The Town.
2:21Matt Belloni:okay we are here with kane parsons filmmaker king of hollywood any other titles you would like right now hey matt hey thanks for having me how are you doing how are you good how has this past week been it's been uh interesting it's actually i think more than anything just kind of been surprisingly relaxing given how it's been such a crunch leading up to like the release of the film and the press tour and everything, just having it be a hard cutoff right pretty much on release day was actually quite nice, I'd say. So it feels nice. I want to start with going back to you're 16 years old. You're making these videos.
3:02Matt Belloni:You get a message from Hollywood people interested in talking to you. Were you excited or were you like, oh, what do they want? It was excitement wrapped in pretty extreme skepticism. Sure. I think, you know, it was sort of a ballooning effect where without naming like names, like the first people who reached out were probably not the most Hollywood people you could think of. And but it did kind of creep over the next week or so and kind of like ping pong its way up into a territory where I started recognizing names and started recognizing companies. And, you know, with that creep, like, you know, the people I was speaking to, it was always that there was a decent level of genuine interest in the idea.
3:45And I was very creatively committed to backrooms at that time. And I mean, still I am. But like right then I was like, you know, very worth exploring. But I've grown up seeing IP get sort of torn to shreds when you bring in a writer who doesn't know the material. And when an audience kind of gets, I guess, disillusioned with the growth of a project. So I was just trying to be sensitive to that and sensitive to my own sort of authorship of the project. So I think it was paranoia, but generally, you know, it did work out.
4:16Matt Belloni:Why do you think, other than the fact that this was a very clear artistic vision from you, what about this process with the producers and the studio worked best? See, I do personally have a lot of gratitude for the ways in which they did lean into and support the ways I like to, you know, conduct my pipeline on my own terms, on my own time. You know, prepping the script was largely, you know, it was a collaboration between myself and Will Sudik, the writer, where, you know, I had the world information. And so I was able to calibrate a lot. And we had like a general outline. Like we blocked out the story before he went and wrote it.
4:58But once we were actually getting into prep, I was just using Blender to previs and do lookbooks for everything and be really, really specific about what I wanted the people who were on board this project to be seeing and thinking about and considering while we're going day by day. So I think the openness around kind of going with the flow, whatever that means, with my Blender shenanigans and previs work was pretty fun. um but i i you know i i think one thing that we'll say well i'm sure i'll caveat a few times throughout this conversation is uh i haven't been doing this long enough to identify some of these micro patterns and some of these trends that that are maybe a little hidden especially when we're talking about stuff that happened when i was 16 so i'm able to look back at it and try my best to analyze it with a critical eye but um but i do wonder what'll come from a few more years of being able to reflect and compare experiences a bit.
5:55Matt Belloni:Sure. And I imagine you're meeting with these filmmakers like James Wan and experienced producers, Dan Cohen, you know, these guys. Did they, did they, did James Wan give you any particular advice when you started on the path? James has been a great friend, I would say in like recent months near like the end of, near post-production. Generally speaking, there was, it was a pretty like, it was a pretty lean uh team i would say leading up to like being in prep for all of those years um where i didn't really get a chance to meet james properly um like i ran into him a couple times over over the years but i guess i think what i appreciate is that when when he did come into the project in a more you know significant way it was it was uh in the form of time-coded notes that were literally just edit notes like like no english words to it it was literally just like transposing a few numbers around on the edit timeline.
6:53And, you know, I was grateful for those. Those all worked. So he's quite surgical, I found, in the way he works.
6:58Matt Belloni:How much do you then, when you first started and now, how much do you even follow the business, the business of Hollywood? Not much currently. I think that's something that can come with time, and I'm sure I'll pick up a lot through osmosis, but to try to, you know. But you said there were names that you recognized. Like you had a passing knowledge of just who the players were. Yeah, loosely, loosely, very loosely. I had heard these names, but I was not like, not to say I don't, I love film and the whole craft and medium of film, but I would say that I haven't spent the hours thus far being a proper historian and a proper buff when it comes to the growing and evolving culture of it in specific terms.
7:43It's a little more abstract in my mind, but I think with time grows specificity and grows more intrigue. So I'm trying to get my head around it.
7:52Matt Belloni:Well, I ask only because it gets to this question of what a filmmaker and a talent like you wants out of the traditional entertainment business, Hollywood used to be, you needed the gatekeepers to give you a career and to let you make your art. And then the gates came down, but you still needed the industry to let people know about your art, to find an audience. Now you don't need any of that. So what does a filmmaker like you get out of Hollywood? Is it meaningful to you that this movie is grossing what it's grossing? Is it just another thing you're doing? What do you want out of this business?
8:37Yeah, emotionally, on a purely psychological level, I do feel very much the same as I did prior to this when it comes to, you know, releasing online. And there's like a, you know, my YouTube following obviously is, it pales in comparison to what's going on with this film currently, but still at a certain point, my brain can't comprehend more people than what I have there. It's like you can't even picture that many people standing in a room or an auditorium, or it's just, it's too massive. So I think creative satisfaction kind of maxes out at a certain point, and I'm really content. I think I always am project first, where it's really just about the day-to-day work, sort of being invested in a project that excites me.
9:14And I think, you know, in terms of what I get out of this, it's more the ability. I think, you know, this film was a case of it, but I guess even more so in the future, having the real ability to seek out specific talent and be able to have a meaningful financial relationship with being able to make these projects and work together in an official capacity.
9:37Matt Belloni:And I think I think you're not getting 10 million dollars to do your YouTube videos and you're not getting to scaling production value. Yeah. You're not getting two Oscar nominees to be in your videos. And you're not I mean, there must be some amazing satisfaction knowing that millions of people around the world paid money to go see your movie. You can't match that on YouTube. It's abstract. And I think the financial area is where it gets the most abstract. But yes, it feels very strange and interesting to have back rooms be ballooned in such a hugely cultural way right now. Because it was before, but you can look at trend data.
10:15Nothing like this. I thought it was big before. I was wrong.
10:20Matt Belloni:I know. And ultimately, I think that's the appeal. By the way, every agency in town wants to sign you. Are you going to take on an agent? uh you know i'm i'm aware of of the options and i i i you have a great management company three arts is good i know i know your lawyer but uh the agencies do want you yes yes uh yeah my inbox is is a is a nightmare right now so um i i am considering all options and um again i think i think that kind of that conversation will be uh uh expanded upon in the in the near future Okay. That's appropriately vague. Yes. What do you think studios and the traditional Hollywood establishment should learn from the success of your film?
11:09You know, I can't adequately speak as an artist to the, I guess, the corporate interests on the side of these studios where I think, you know, there's going to be a real desire to try to recapture lightning in a bottle with what happened here. And I already see like tons of, you know, just memes and people humorously joking about how we're going to try to attach Logan Paul to direct the Skibbity Toilet movie. And it's going to be like this, this and this.
11:31Matt Belloni:Well, Michael Bay's already doing that one. Yeah, I've heard. um but uh you know i i think i think creatively the answer is kind of obvious which is that you need to be patient and and and find and really identify the the right kinds of projects that are going to be able to take off and really i think really submerge yourself if you're not or i think rely on people who are already submerged i think i think trying to um jump into the deep end and and pull up a project from like a niche internet community and expect it to be speaking to them within like a six month turnaround, it feels a little sloppy.
12:09It's, you know, if you can identify people who are already working hard in that area who are just, you know, artists who, who have made the internet their home because there's not really another outlet for them. Um, you know, I think, I think the more you can lean on that in a actual, like holistically meaningful way, um, chances are you'll get some, some interesting stuff, but, uh, you know, truthfully, I'm, I'm not, I'm not one to give advice yet. I need more time. I get it. You know, especially with something like, like backrooms, when you are adapting some kind of internet grown IP and backrooms is a weird one just to say it in that I do have a specific fleshed out IP iteration of this thing online.
12:47And that's the only relationship I have with backrooms meaningfully. Like it's, it is my specific interpretation and it follows a series online and, and the film exists in that canon. Um, but it's a much, much bigger thing than, than just that. There's so many different, uh, you know, interpretations and projects people
13:04Matt Belloni:have done with it so it is diffused by the way a24 would very much like you to stop saying that because they will assert intellectual property rights over anyone else who tries to make a backrooms movie no of course but i uh i i wouldn't be able to sleep at night if i did so i know no i get it and and you're very gracious about that i do think you did something with this that is not replicable so i don't think you or a24 has anything to worry about it's a mixed bag um But I think making sure that, you know, when adapting a project, you're not just wearing the costume of the thing as it's grown over time, but you're going back to the root of what made the initial, you know, the inception of a project interesting and sort of pulling from the same initial well.
13:47I think, you know, it's kind of the mark of any hopefully good adaptation. And I just feel like you don't see it enough. You're pulling like way down the line. It's just like the costume of the thing. You just have the flashy characters. But that's about it. The DNA is gone.
14:01Matt Belloni:And you've talked about how you feel there are a lot more stories for you to tell in this world, whether they be television series or web series or sequels. Where are you on a sequel right now? I heard that you are looking for a writer. I'm not sure where that got out. That seems more like a hallucinated. Get used to it, man. The media sucks. Oh, yeah. No, I got doxxed this weekend. You did? Oh, that's terrible. Yeah, it's been a fun time. Yeah. I know. And I saw, like, there was coverage of your parents' house. Like, it's kind of awful. Yeah, yeah, yeah, yeah. All right, but let's not talk about that.
14:32I'm curious what, if any, legacy IP interests you.
14:39Matt Belloni:Would you be curious to do a Star Wars movie or to look at Star Trek or any of these kind of big properties? No, I think barring one or two things from my personal childhood, stuff from the early 2000s, one or two things really without naming them out loud. Oh, you can name them. if you name them the producers will be on your ass in 20 seconds oh well maybe stuff may already be be moving a little bit so oh that's interesting those are the only things um yeah pretty much nothing i'm not too interested in ip work i pretty much entirely want to focus on on on original projects just because you know i do this because it's uh my way of processing life as is art.
15:26And I typically find needing to step into someone else's view of life tends to just kind of damage the initial point for me. So the only ones I would look at are ones that have shaped my own experience of life so much that I feel like I have something to do with that conversation in the first place.
15:43Matt Belloni:So where do you get your ideas? My brain. I feel like what are you reading? What is your media intake? What is your, you know i know you're you're into gaming and and stuff i'm just curious a bit yeah i mean it's it's a really assorted sort of uh diffused array of stuff where you know i've i've grown up with the internet as being like a big pretty big presence in my life as have a lot of people um but i i think i'm i'm very much on like the uh science tuber side of the internet and whatnot so it's a lot of people like v-sauce veritasium um uh staro pyro just like you know people who are just like engineers and technicians and just science enthusiasts just kind of, you know, just talking armchair style for fun about the stuff.
16:29And so that's kind of been a lot of my childhood. And then I think more recently it's transformed into like, I, I, I've always been attached to science fiction as like a draw, like growing up was really into the portal games and half-life and whatnot. But I have found over time that I'm more interested in the, the grounded parts of science fiction that I can, you know, see and interact with in my actual own life in reality and less interested in the stuff that can veer into the fantastical. And so, um, I think with time I've sort of become even more and more just drifting into like a techno thriller kind of place like, you know, Daniel Suarez, I'm a big fan of, um, uh, Ted sharing is great.
17:07I won't be able to do a good list of all the authors I read, but I read a handful of things from a few directions and And it kind of averages out to just a general curiosity about the world as I'm entering into it in a meaningful way.
17:21Matt Belloni:You've said in interviews you never really spent a lot of time in movie theaters and fell in love with movies like so many filmmakers talk about. I thought that was pretty interesting considering you've now got the biggest opening ever for someone your age. Yeah, I mean, like I deeply enjoy going to the movie theater. And I, you know, now having actually done this thing, I have such a greater appreciation for just the how much better the theatrical DCP mix is going to be. And and so then in the near field. So suddenly now with that awareness, I'm trying to go to the theater as much as I can. I have not done a good job of that yet because I've been wall to wall busy.
18:01But, um, I, you know, I, I think I got more of this from like people talking about movies online. If I'm being completely honest, I think it's more the discourse in the, uh, the community. And I'm very much a fan of things like you were saying before. It's like, I am that kind of, uh, person who interacts with, with art. Like I like to pick one in a thousand things that I get into. And when I get into it, I really get into it. Um, like so much that it becomes like a lifelong kind of obsession. Like, you know, when I watch, I watched Mr. Robot and now I've watched it eight times.
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19:56Matt Belloni:This gloriously off-kilter noir is an AFI television program of the year and one of 2025's most critically acclaimed shows. The Lowdown is available for your Emmy consideration on Hulu and Disney Plus for bundlesubscribers.com. You said you're personally opposed to using generative AI in the creative process, which I thought was kind of interesting, considering that you're a visual effects guy and so much of your upbringing was in creating visual looks and stuff with your computers. Explain that a little bit and how you're thinking about AI and the creative process. Yeah, I mean, there's obviously a lot of applications and it's used as a buzzword and, you know, it's very different to be actually, you know, generating a backdrop versus automating a rotoscope task.
20:45But I would say, you know, barring menial tasks like rotoscoping and whatnot i i personally like you said am very opposed to the use of it in in my work and in creative work in general i i think most vfx artists i know feel the same way most most artists you know you won't be hard-pressed to find an artist saying the same thing i am but um i for my i guess i can explain it in in my reasoning which i think you know the two things that i care most about with with my art are one my relationship to the work and like enjoying the day-to-day of doing the work. And at a certain point you can, you know, you can rewind time 50 years and, and, uh, do a same comparison with how the, I do everything on literally the laptop I'm talking to you on right now.
21:28So it's like the fact that I can do that in a timely manner is already a version of that, that scaling ease. Um, but I do think there comes a hump where, where you lose such an extreme degree of creative specificity, uh, that when I, I, I can speak from my experience When I see in a project online that generative fill or some sort of generative AI has been used in some way for some detail, the part of my brain that desires to really live with the piece of art and look into the details and the nooks and crannies and get excited about what I might see in the background or look for little details and just look for a general deliberate richness in the set direction, that immediately goes away.
22:09because if the artist is willing to make that kind of like completely arbitrary choice and whatever the uh the the the tool they're using to you know create that piece of media is is going to obviously not be uh something that came from them and it's something they didn't place there if it becomes arbitrary i'm then open to conclude almost any choice in that project is arbitrary on a human level and so i just kind of tune out and so i want to make clear to people that's uh not like that That would be a tragedy, I think.
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22:40Matt Belloni:It's interesting, though, because you also said that the difference between working in Blender and working on a movie is that there are limitations on what you can ask of people when you're working on a movie. And there is the human element on the movie that has a lot of upside, but also has some downside. Yeah. I mean, the downside isn't tremendously terrible. And I think it's all dependent on like the, the resources any given project has. I think, I think on our film, we, we got by pretty well. And I, I think, you know, the downside would be a inability to convey hyper specific art direction where, you know, in relation to how the back rooms, for example, might, might form itself, the underlying sort of scientific or the pseudoscientific principles that the space uses in the web series that I'm very familiar with.
23:31and a few people in my community are very familiar with, but someone who's coming on as a contractor for a brief window is not going to be able to get a rule book on. But actually, I think maybe we should return to this conversation after I've explored a little bit further, because creating a rule book would be one of my goals and see how effectively you can kind of distill a lot of the logic into a guide that can be sort of digested quickly. So I think these could be solvable problems, But I, from a creative standpoint, I think it's just a matter of like, yes, of course, you can't expect everyone on a project to be a hardcore fan of five years.
24:08That's just not reality at all. That's what I meant when I expressed that in the past.
24:13Matt Belloni:Yes. Is there a filmmaker out there that you look at and say, that's the path? That's the goal? I want to be like that guy or girl? I don't like to narrow it down to one. I think there's a lot of like abstract, like individual projects I get excited by. I think when you blow it up to the whole scope of a career, I enjoy, you know, I get excited at the idea of something that hasn't happened happening. What does that mean? Just creatively or business wise? Yeah, there's no one path that I look at and personally say, I want that for me. I think it's more desire to take things one step at a time. And I think in terms of, I guess, creative philosophy, the closest comparison that I would call an orthostar would be the way that like Valve conducts themselves with their projects.
24:57Obviously, that's on the game side of things. But I think the integrity they've expressed with, you know, a lot of their, you know, I guess the philosophy of, like, don't make it if there's not, like, a meaningful reason motivating it behind the scenes. If there's not something to...
25:15Matt Belloni:You're quoting Tom Holland. He just said that about Spider-Man 4. Oh, did he? Yeah, he gave an interview where he said, I want to know why we're making this movie other than just the fact that it's Spider-Man 4 and it will make a lot of money. yeah i think that should be a baseline that's what i said i'm like isn't that didn't somebody bring that up beforehand that should absolutely be a baseline um it's obviously not totally but but i also think that like you know valve specifically they take it to such an extreme where it's obviously motivated by by you know the hardware and in the tech aspect and and so you know i i'm not solely into film i i just like media curation in general i i like creating experiences for people by whatever means necessary.
25:57I do a lot of music work as well. And I'd love to, you know, look at games in the future. You know, I think I'm just still leaving a lot open and I'm kind of just taking it three-year chunk by three-year chunk right now. But I am enjoying this.
26:13Matt Belloni:All right, Craig has a question. Okay. Cain, you know, Backrooms is a very, you know, it's a deliberate film that demands your focus and attention. Do you kind of, coming from your generation, like bemoan the attention span stereotypes of your generation? Like, do you see your movie and what you're creating as like a rejection of that? Like, what do you think about meeting your generation where they are when you're creating something in terms of like the first two seconds of a video needs to capture their attention? Like, do you think about that stuff or do you actually want to pivot or do you want to pivot and go the other way?
26:45No, I don't. I don't. I want to. I think I if we're talking about like what my stubbornness might be, my stubbornness might be that I'm trying to ignore that as a need on the behalf of some people entirely and not play into it either way. I can't tell you why. I think it's probably just because I am of an audience that I like to think I have an okay attention span. Obviously, we've all been pretty brutalized by the way that, I don't want to say everyone, but the content algorithms on a lot, most platforms have done a decent number on a lot of my peers' attention spans and myself included to a degree, I'm sure.
27:23Um, but, but no, I, I think I make stuff for people who like spending, who again, are like fans who like to get obsessive with the things they consume. And I think the sort of stuff I make is for people with a very specific kind of itch. It's somehow ballooned to a degree where it's being marketed to everyone, many people who do not have that itch. Um, and I think the fact that it's working with as many as it is, is, is, you know, certainly not something to complain about. Um, uh, it's amazing. Um, and, and, And maybe it says more about, you know, how prevalent those sort of that sort of thinking is anyway.
27:54Matt Belloni:Well, but I think it has to do with the collaboration. You were shepherded by people who have a lot of experience both in making and releasing and marketing movies. So to the extent that they were able to, I don't want to say harness because it feels a little demeaning, but to work with you and almost sort of mold your vision into something that might connect with people who have nothing to do with your web series and don't know anything about it. Yeah, I mean, well, that was quite deliberate. That was obviously something that has to come from the DNA of the project. Otherwise, it wouldn't have transferred.
28:37All the marketing in the world couldn't do that. But I think, you know, the marketing department was great. Like, I worked with them pretty closely to drive it closer to that place. And I think it came through. Like, we did, like, 50 cuts of the main trailer. And I got to, you know... I was probably more like 25. I'm exaggerating. But, yeah, and then I did, like, sound design with Eugenio in Vancouver on it. So, you know, it's all been pretty hands-on and pretty collaborative. It's all been so small and contained until suddenly now it's not, and suddenly it's this giant global thing.
29:13Matt Belloni:Right. Well, what surprised you most about making a movie movie? Yeah, what was it like directing Oscar-nominated actors? Yeah. People ask me, I mean, they are, as individuals, very interesting, great, kind, intuitively skillful people. So it's like, this is kind of, yes, the money is going to a good place in that regard, obviously. it's like not to think of it mechanically but like i i think my my job was to you know have all the and all the answers that i possibly could and then have you know be able to uh sort of put up walls that that restrict the flow of of sort of unrefined uh growth i guess so that it's able to travel in a specific direction in the way that i'm looking for per the um the previs and you know and per the general direction and that's just what directing is i'm just saying what directing is um but but it it was good it was very good i guess is what i could say did you seek advice or direction for how to direct or did you just go in being like i'm gonna trust my gut and do what feels right well i didn't know if it would go well like i had no idea i hadn't i hadn't worked with with people of the scale like it's a binary it's like one day i haven't and then the next day i have um i think there was a lot of run-up time where it's not like i go on set and all these people are strangers and like i i knew like i'd been speaking with the cast for like a couple months at that point um and we had gotten on very friendly collaborative terms so you know the first day on set felt more like the the 20th day um in terms of how much i've been talking to everyone um and how much we had all sort of been living with the project so well they look like geniuses now but i imagine there was probably a little trepidation signing on to a film made by a guy who at the time was 18 19 years old i wouldn't blame him but i i can't speak for them either What are you doing for your 21st birthday?
31:00Matt Belloni:It's a couple weeks. I don't have any plans. I don't really celebrate my birthday as much. Why not? I don't know. It's something sappy and corny, like how, I don't know, every day is equally special and whatnot. And it's like, why? No, really? I don't know. Years are a little arbitrary in some ways, I find. I don't know. I will be with my family and there will probably be a cake involved. Well, it's a remarkable achievement. You should be really proud. And, you know, there's a lot of gross people in Hollywood, but there's a lot of people that are really smart and are really good at doing this business.
31:42Matt Belloni:So hopefully you will surround yourself with those people and have a very long and very successful career. Thank you very much, Matt. we're back with the call sheet Craig it's so funny that we've been talking about backrooms and obsession and sort of the question of whether old IP is still relevant and then this weekend we've got two properties from one's from 25 years ago scary movie scary movie 6 and then one is from the 80s He-Man and Masters of the Universe so a nice little test this weekend it's a great microcosm of really old IP and kind of this millennial IP that we're saying kind of works now in Scary Movie.
32:27Matt Belloni:Yeah, big, big discrepancy in the budget for these movies. Masters of the Universe is like$175, and Scary Movie, I believe, is under$50. But the result this weekend could be the opposite. Scary Movie is at$47 million for the weekend, according to NRG. I've seen estimates right around there and masters of the universe has been dropping lately it is at 33 for the weekend according to nrg uh these properties mean anything to you scary movie definitely i mean i i my friends and i watched those growing up they're very funny he man in masters of the universe means absolutely nothing and i i think i mean that i i think it sounds like the reviews of this movie are that it leans into the camp much more than you think and it is like fully self-aware of what it's doing but still no big stars.
33:20Matt Belloni:I'm going to take the under on that. Oh, how dare you? Jared Leto as Skeletor. We don't even know that it's him and he's done zero press because he got quasi-MeToo'd last year. Even if he did do press, would that really help? I don't know. I don't know. I mean, clearly they don't think so because he's literally done nothing, which is bizarre because they paid him a lot to be in it. Scary movie. The last one opened to$14 million in 2013. so it's been 13 years since they did one of these yeah i mean that that the fifth one was it bottomed out yeah well and they kicked the weigh-ins is off the movie off the franchise and now they're kind of trying to reboot it with them which i think is smart leaning into the nostalgia thing the question is is it going to take off like these movies have past few weeks is 47 the a low number like do you take the over or under on 47 feels a little high to me to be honest oh it does i'm going to take the over i think it's going to go way past that oh really i do how big you think it's going to get to 55 60 or something like that i don't judge me but i think it could get to high 50s oh okay but for the purposes of this show i am taking the over on 47 million for scary okay five i i just don't know if it's a crowded space and if like more obsession and backrooms is going to eat into this movie much more than they anticipated true i it could be but i think it's a slightly different audience i think it's a little bit older for the nostalgia stuff and i think it's a comedy i mean this is a fun movie it's not uh you know despair and you leave feeling bad i hope it does really well obviously it's like you know naked gun did okay that's an obviously older ip that they brought back but this is right in that sweet spot of early aughts millennial nostalgia ip yeah i think they've leaned into it the marketing's funny masters of the universe that's the big question 33 kind of seems low for something that's been marketed this much and the The reviews are decent.
35:14Matt Belloni:Yeah, I mean, if they keep dropping the number, eventually maybe the over would look enticing. I know, but I'm still taking the under. I can't endorse this movie. It looks just like such a crass IP play that I think people are seeing through that. And I don't think it means anything to younger audiences. And dads like me, I'm not taking my 10-year-old to Masters of the Universe. He has no interest in this. Also, just like the chasm between what Masters of the Universe is trying to do versus obsession and backrooms being in theaters or something Masters of the Universe did not anticipate at all.
35:46Matt Belloni:There is no one under 35 that will be going to see Masters of the Universe while Backrooms and Obsession are still in theaters. We'll see. We'll see. So are you over or under on 33? I'm going to take the under. So we're both under on 33, and we're both over. No, I'm over on 47 for Scary Movie. You are under. The question is, what do you think Backrooms will do in Weekend 2? I think it's going to drop, but not by much. it'll probably drop 30 40 percent which would be amazing for a horror movie so you think it'll still make 50 ish million dollars this week i think it'll still do like 40 50 so that would be about 50 50 drop so do you think it do you think backrooms will outgrow scary movie it'll be close i'm not prepared to make a prediction i think it will you think it will okay i think it will i think it's gonna hold and that's the universe is gonna get lost and will obsession go up again?
36:36Matt Belloni:That's the real question. Yeah. Apparently, it looks like it has a fighting chance, which would be remarkable. That would be crazy four weekends in a row. Yes. Oh, man. Wild times. All right, that's the show for today. I want to thank my guest, Cain Parsons, producer Craig Horlbach, our editor, Matt Pevick, and I want to thank you. We will see you next week.
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From the publisher
Matt is joined by Kane Parsons, the 20-year-old director of ‘Backrooms,’ to discuss becoming the youngest filmmaker to open a movie no. 1 at the box office, his experience transitioning from YouTube to the big screen, what he wants to do with his newfound success, how he uses the internet, and more (01:56). Matt finishes the show with opening weekend box office predictions for ‘Scary Movie 6’ and ‘Masters of the Universe’ (30:18).
Host: Matt Belloni
Guest: Kane Parsons
Producers: Craig Horlbeck and Matt Pevic
Theme Song: Devon Renaldo
In this darkly comedic series, a love triangle ends in death. Watch now.Book a new kind of stay at HolidayInn.com
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