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Podcast Summary: The Twenty Minute VC (20VC) - Episode with Jason Citron
Episode Overview Title: 20VC: Discord's Jason Citron on Why Everything We are Taught About Hiring & Management is BS Host: Harry Stebbings Guest: Jason Citron, Co-Founder and CEO of Discord Key Topics: Leadership lessons, scaling Discord to 200M users, insights on the gaming industry, and thoughts on the qualities of successful founders.
Key Insights
- Leadership Lessons That are Total BS
- Hiring Executives:
- Citron believes hiring experienced executives can be detrimental and learned this the hard way. He found that delegating too much responsibility led to stagnation and misalignment within the company.
- Company Culture:
- He criticizes traditional concepts like "empowerment" and "alignment," arguing instead for fostering a culture of accountability with individuals encouraged to make strong decisions.
- Effective Strategy Implementation:
- Citron advocates for a hands-on approach where leaders outline problem spaces and expected outcomes rather than delegating project choices entirely.
- Scaling to 200M Users
- Investor Relationships:
- At one point, Citron offered to return investors’ money due to challenges faced during fundraising.
- Turning Down Opportunities:
- He famously turned down a $12BN acquisition offer from Microsoft, focusing on long-term vision over immediate financial gain.
- Initial Communication Changes:
- A pivotal moment was changing how he engaged with early users, inviting feedback which catalyzed growth.
- Understanding Product-Market Fit:
- Citron discusses common misperceptions about product-market fit, emphasizing that it’s a challenging and nuanced process.
- The Makings of a Unicorn Founder
- Wealth and Experience:
- Discussion on whether wealthier founders have advantages; Citron suggests that prior success as a founder may provide valuable experience that benefits new ventures.
- Gamers as Founders:
- Citron believes that gamers often develop skills applicable to entrepreneurship—strategizing, problem-solving, and teamwork.
- Personal Traits:
- He reflects on his own traits that have contributed to his success, including resilience and a growth mindset, admitting to experiencing imposter syndrome at times.
Discussion Highlights
- Mistakes in Management:
- The transition from 200 to 1000 employees was described as a period of significant management errors, where Citron learned the importance of maintaining a hands-on approach.
- Adjustment in Delegation Strategies:
- Over time, Citron has refined his approach to delegation, focusing on guiding teams on problem areas rather than micromanaging.
- Innovative Communication:
- Citron has adopted asynchronous communication methods via video feedback, which improves efficiency in providing product development input.
- Future of Gaming and AI:
- He anticipates that advancements in AI will revolutionize game development, making it more accessible for smaller teams and potentially changing business models towards subscriptions.
Conclusion Jason Citron’s insights offer a profound exploration of leadership, growth strategies, and the future of the gaming industry. His experiences as a founder of Discord provide valuable lessons on management, product-market fit, and the evolving nature of consumer expectations in technology.
Key Takeaways
- Be cautious of conventional management wisdom; adapt strategies that suit your unique situation.
- Emphasize communication and feedback loops with users to drive product engagement and growth.
- Leverage personal experiences and the lessons learned from past ventures to inform future business decisions.
For more episodes, visit [20VC](http://www.20vc.com).
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00That period for us when we went from 200 to 1000 in basically two and a half years was the moment in time when I think I made the most management mistakes at Discord. I hired a bunch of executives and set the vision and delegated that worked to them, everything ground to a halt. Words today that trigger me, which I think are shadows of this, are words like empowerment, alignment. This is 20VC with me Harry Stabbings and today we are joined by Jason Citron co -found and CEO at Discord where he has raised a billion dollars for the company with the latest price being a whopping 14 and a half billion dollars.
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3:28Carefully consider the investment material before investing, including objectives, risks, charges and expanses. This and other information can be found in the Innovation Fund's respect us at funderize .com slash innovation. This is a paid partnership. You have now arrived at your destination. Jason, I am so excited for this man. It is such a pleasure. I've had so many good things from Danny Roy Merudindas for many years. So thank you so much for joining me today. Yeah, thanks for having me, Harry. Great to be here. Not at all, but listen, I have interviewed 800 of the best CEOs of the last probably 10 years.
4:00and a commonality amongst many of them is they excelled at gaming ironically in the early years of their life. And I wanted to ask you, why do you think gaming is such good preparation for CEO ship? Games are like these little sandboxes of life. And you know, you think about what you're doing when you play games, you're encountering challenges, you're trying to figure out how to solve them, you're failing, you're thinking about what mistakes you made, how you could do it better, you do it again, and you keep doing this over and over until you overcome your challenge, that's growth mindset, right?
4:32Like, isn't that incredible? Like, kids are experiencing this by playing games, or you think about playing games with your friends and against other people. And what do you need to do? You have to learn how to cooperate. How do you divide up tasks? Who steps into leadership role? How do you be a good follower? When do you trade those places? How do you learn how to be a good, not a sore loser or not a sore winner? Like, these things all happen when you play Fortnite. So, like, games are such amazing little simulation sandboxes to get to interact with these things that are basically like microcosms of real life and you can learn these skills in safe places and my guess is there's something to do with being able to do those things over and over and over and over and over again in a way where you don't even realize you're you're learning those skills because just having fun that may translate to the kind of things you need to do to run a company.
5:20Certainly I did. You mentioned levels there in games you have levels it gets harder generally the way that games work if we align that parallel to company building which level of company building was the hardest and what was the cheat code that you used to break it? Oh wow. So he looks like, what the fuck is happening with this schedule? That's a great question. Each level brings about different challenges. And I think one of the hard things about being a CEO is like, each time you get to that next level, like you haven't done it before. So by definition, you're just constantly figuring out how do you work through these new challenging dynamics?
5:56It's always hard. But the one thing that I have confidence in myself and my team is that we configure things out. Comes back to that growth mindset. When I'm faced with a challenge that I don't know how to solve, I can usually figure it out if I work hard enough. That's just kind of my mentality with everything. It's like we're just going to figure it out. I think that mindset is helped when you're not existentially worrying about rent. And I've thought a lot about how money influences an investor's mindset. I'm interested, you sold your prior company for $104 million to be precise. I loved it for the fall.
6:31Like, $100 wasn't quite right. Yeah, well done for pushing that one. My question to you is, the richer founders make better founders. And how do you think about the financial Christian benefits? It certainly helps to every successful company along its journey gets acquisition offers. And so by having a cushion, it made it easier to turn down offers because we could go for the big outcome. But I think the real impact from being a second time founder actually has to do with the levels and how There are a lot of levels I had already played once in my previous company So there were things about building discord that were easier in the beginning because I had done them before What was harder the second time round fundraising is easier hiring is easier.
7:13What's harder? The second time around what was hard was still Cracking product market fit we had an insight around the shape of the business that we that that I wanted to build and the types products we would make, but getting the specifics right are just hard. Even when you know what you want to make, it's just hard. And so I don't know there was harder, but it was hard and I was able to focus more on it because I wasn't so overwhelmed by like, how do you manage 25 people? What was the first unique insight that you have with Discord? I always believe that when you go into an investment, you have to have a thesis which can be proved or disproved.
7:44When you go into founding Discord, what's the thesis? Back in 2012, at the time, my sense was that the way you built a durable company in gaming over time, was you actually needed to have some kind of established distribution advantage. I kind of put these things together and thought that like, the shape of the company in the future would be a group chat app focused on gaming, that helped developers bring their content to life. When you went out to speak to investors in the early days, what was the number one reason why they said no? Well, in the very early days, we started the path that I sort of took us on, had some twists and turns, and at the very beginning, what I thought we needed to do and the approach we took was actually, we started by building a multiplayer game, like a team -based competitive game on mobile.
8:25My thought was that we needed to build this game to kind of bootstrap the network of the group chat app. So a lot of investors said no, because they didn't think the game was going to be successful. And I suppose they were right. Like the game had a really nice following. I was very proud of it. It was called Fates Forever. But it was not going to be a venture -scale business. Like content is tricky. It wasn't a hit and it didn't amass the kind of falling that we needed to bootstrap a network. but by going through the process of building the game, we identified a path to market with a group chat app that didn't need a game to bootstrap it.
8:54And then so we built Discord actually in 2015. The journey, it's one of those funny things where we were like stubborn on the vision, but flexible on the details, and it all sort of worked out over time. And as we keep talking, that's kind of the theme of the story. Did you have immediate product market fit when you launched a group chat app, V1? It was pretty fast. I wouldn't say immediate, but it was pretty fast. We started working on it January 2015. Within I'd say two months, some of our friends were very excited about it We didn't really have any users, but it was pretty clear they wanted to use it It just like wasn't exactly correct, so we but I'd say within three or four months We had like 20 DAU that weren't us so pretty quickly But 20 small so do you agree with the principle of building they will come?
9:36No, I do not Why not and I'd love your thoughts around that so I think the discord story was actually a perfect example of how buildin' they will come may not always work. You know, when we got to this place where we had 20 DAU, we actually were having a hard time figuring out how to get more people to use the product. We were like, how do we get the word out? Because everyone was actually very skeptical about a group chat app for gaming. People would say this is the dumbest that you ever, like no one's gonna use this. And even people who play games, many of them thought, like, why would I want this?
10:06I already have, you know, whatever app I'm using. And so we were having a hard time getting other people to try it, But we ended up figuring out a way to get the word out that people responded to positively that caused them to start trying it and then it started to grow on its own. But there was like a period of three or four weeks where I remember we were sitting around thinking like, well, we like this, but maybe no one else does. Like, we had built the product and we just hadn't figured out how to get the word out. What was the unlock? The unlock for us was inviting people to give feedback on the app.
10:36As opposed to saying, like, try this thing out, like we're selling it to you, What we actually did is we went to the final fantasy 14 subreddit on Reddit where there was a new expansion coming out for this game And we got one of our friends to make a post on the subreddit basically saying hey I'm trying out this new voice over IP app. What do y 'all think about it? And we went into that thread on Reddit and posted a link to a discord server which is like the group chat We call them servers where me and my co -founder were hanging out and people would like found it on reddit Clicked on that link, went into the server and then they were talking to us and trying it out and they went back to the sub right and we're like, hey, this is pretty cool.
11:11I met the devs, they seem pretty cool. We got 50 users that day from that post and then that 50 turned into 100 the next day and it sort of started to snowball. And then we kind of did this playbook a little bit for like six months and that was basically the beginning of how it started growing. Did you ever have a plateauing of growth where it slowed? Yeah, it's not all been up into the right. What do you do then Jason? Did you go back to the drawing board and go what features can we do to super charges? Yeah, it's a combination of thinking about how do you continue to make the existing product more useful and better for the people who are using it today for what they're trying to do.
11:48And then you've got to try to think about like how do you make it more approachable for people that aren't using it today. And these are some of the areas where during the COVID years kind of branched out in a way to try to help be more useful to so many people because of what was going on during COVID. And over a few years, sort of following that realize that we kind of went down some dead ends and that people were not resonating as much with some of the features we were building. So we kind of pulled it back in to refocus on gaming this year. Do you regret the expansion into more verticals to attract more people?
12:18And did you learn anything from that audience creep? I do not regret it. It introduced Discord to a lot of people. Many of those people continue to use Discord today. So we went in a bunch of different directions to try to be useful to all those folks that didn't yield as much of a business impact that I was hoping. We certainly, our business grew tremendously during that period. I learned a lot about how do you manage the company at the next level. We went from 200 to 1000 employees in that time period, which was totally crazy. The whole founder mode thing is interesting. I went through my own experience of that and now realizing other people had similar experiences was interesting.
12:54I have to touch on that. 200 to 1000. The scaling there, incredible. PG obviously famed for many things, but you know this blog post has been incredibly viral. How do you reflect and think about founder mode when you reflect on the journey with discord and the 200 to 1000? Yeah, that period for us when we went from 200 to 1000 in basically 2 and a half years was the moment in time when I think I made the most management mistakes at discord. A lot of it is, basically I hired a lot of people, and because it was a new level that I hadn't really dealt with before, and it was hyper -scaling and all this craziness, I kind of followed the best practices, and I hired a bunch of executives and set the vision and delegated that worked to them, everything ground to a halt.
13:39We did a lot of things that didn't end up resonating with our customers. I kind of realized this maybe almost two years ago, and went on this journey to try to fix it, but it was hard because I was essentially trying to undo all of the best practices that everyone thinks that you should be doing when you're running a company. Those being delegation hiring is actually seen it before and anything else. Words today that trigger me, which I think are shadows of this, are words like empowerment, alignment. My team have a drinking game where the more the person says alignment, the worse the CEO they are.
14:12I now say alignment is a four -letter word. I don't want alignment. I want highly opinionated people making decisions and then being accountable for them, right? So this is like, you know, some of this stuff that I think people get caught up in. And so was there a realization moment for you? Oh shit. I've become manager mode. I need to go back to Founda mode. The realization for me was like, we are not shipping great products anymore. It's not coherent. The stories we're telling don't make sense. I feel like it's hard to get things done. I feel like I'm fighting against the company not with the people trying to achieve something.
14:40So it just like felt broken breaking them down delegation something that's like told for years that to gain scale Lavrige how do you approach delegation today? What do you delegate? What don't you? Yeah, so so delegation is still very important and this is why this stuff is a little bit tricky is it doesn't mean micro -energy everything Don't delegate anything don't give people space to be creative and make like it's not that you shouldn't do any of these things it's that you need to be careful about how you do it. Like I'll give you an example. So today, I have a process where the way I manage the work is I essentially, when we do our sort of plan for the year, instead of me, instead of giving a high level vision of here's the kind of outcome I want to have next year, I will tell my teams, these are the problem spaces that I want you to focus on, these are the kinds of solutions I'm expecting to see.
15:32And then they come back to me and I literally pick all the projects now. I'm literally like, okay, we're gonna work on improving reactions like that and we're not gonna work on On, well, I'm not gonna say we're not gonna work on I want to leak any features But I will literally go through and pick all that all of the all of the projects now Whereas like a couple years ago my team was like, oh, we have to be empowered to pick the projects Just tell us what metric you want to move and I was like, okay, I guess that's how you run a company But now no, I'm like I pick all the projects Very top -stown on what the strategy is and how we're allocating resources how these things are sequencing together over time so it's coherent to our users.
16:05How do you think about creating an environment of ownership when one is told bluntly direction like that and then making choices? Well, I think that the mistake was pushing those decisions to the wrong elevation in the company. So when I go to a team and I say, hey guys, I want you to think about how reactions work and how we can make this better for people. And here's some specific ideas for how to make it better. What I'm actually saying to them is like, I now want you to use your incredible creativity and energy to try to explore this part of our sandbox. So they have extreme ownership over these are two or three ideas that Jason has that he really wants us to do.
16:43They can tell me they think I'm crazy and then we'll argue about it. Maybe they're right. Sometimes I'm wrong. I mean, I'm not right all the time, but but also there's a problem space there and they can explore and ideate and think within that problem space, but then they're gonna pitch those ideas back to me and I'm going to pick the ones that they're going to do. So they still get to have ownership and accountability and creativity on like what the work is, but they're not accountable necessarily for should we even work on reactions now. Like that's somewhere else in the organization. That might be me or that might be me with the VP or something and the VP's advocating for me and I'm like, yeah, okay, that's good.
17:15Let's go do that. But the mistake that I made was delegating decisions to the wrong level of the organization. How many direct reports do you have to say Jason? I have seven today. We're a functional organization. So I have like engineering, like ePAD, which is, you know, engineering and design and analytics and then marketing and finance and that sort of thing. But I work with the directors and the ICs. So when we do these product reviews, I have the front line, like the people doing the work, actually prepare loom recordings, like video recordings, and they send them to me. And I will watch like a 15 or 20 minute walk through of a feature.
17:48And then I'll go look at the Figma, for example, or read the strategy doc after they talk me through in a video and then I often respond with a video recording and I'll talk for like 20 minutes and give them feedback. And then only if there are questions that we have a meeting. It's incredible. I have so much free time and I'm able to give feedback on so many things because I watch the videos at 2X. I can always find time to watch a video. I can respond to the video. And then these meetings where you, you know, I used to have these meetings with like 20 people and we'd walk through a product with 45 minute meeting and then like everyone wants to talk If I give feedback, people are defensive, oh, the CEO's giving feedback, they wanna respond to it.
18:24It's like this whole ceremony, it's ridiculous. And so now, we just cut all that out and it's been transformative. Do you lose participation and discussion with that loom async response response response? Yes, but that's kind of by design. Most things don't actually need a lot of participation and discussion. The team has done a tremendous amount of work and they're trying to get feedback from me. And the forum of a 20 person product of you turns it into like this bizarre ceremony. I actually don't want everyone to talk. I want to give them my feedback. And I want to be direct, but I want to give them the feedback.
18:57And some of it is just questions. Some of it is try harder here. Some of it is like, I want to see another version of this. So some of that is like, this is amazing. Here's the 10 reasons why I love it. But the other amazing thing about that is those videos are all public. So if you're not in the meeting, anyone can watch, like there's an archive of me giving feedback on stuff that anyone can watch at any point. So if you miss the meeting, you're sick. Everyone on the team can hear that feedback from me without having to be in the meeting, which improves the coordination cost is just, it goes down.
19:21What is the meeting that is most required for the discussion, for the engagement, and could not be done in that way? Sometimes there'll be situations where you need to have like an expansive brainstorm where it's like, we are going to explore something together and it's not a presentation, it's not necessarily a decision to be made, it's like we're going to explore something together. So we'll get in a room and the creativity in the back and forth, the result of the meeting is like like 15 options or a wide open idea. Those are good discussions. And then sometimes there are discussions where there's different points of view and it's clear that from like sort of the initial sort of presentation and the reaction, there's still things to be hashed out.
19:59And then you get in the room and you have the debate. But you've already had, everyone's already done this back and forth. So you come in fully loaded up on the context and you can have a really rich conversation and figure it out in, you know, 30, 45 minutes. Toby at Shopify says the job of the CEO is to inject chaos into the organization. And I like that because I fucking do that. But I don't like it because I'm also like, hey guys, we're going to do this crazy batch of shit I did. And then it's like, oh, that's the load of distraction. Which side do you fall on? I don't think of my job as injecting chaos.
20:32I think my job is to make sure that we're creating amazing products for people. And if the chaos helps the organization do that, then I suppose I will do. I will inject chaos, but I think on balance for me, at least I have not found chaos gets us closer. Do you think the best CEOs are the best resource allocations? Resource allocation is certainly important as being a CEO, because if you have a large group of people, the first thing you need to do is figure out how do you want to organize them together against what problem sets? But I do think that selecting the right problem sets is probably more important than the resource allocation to some extent.
21:09Like if you have the right problems, but your resource allocation is sort of wrong, you'll notice that and then you can correct it later But if you have the wrong problems, then the resource allocation can't be right So problem selection is down to you. It's also down to your execs You mentioned kind of some challenges in terms of scaling exact teams there It's a really hard thing to scale an exact team when you think back to miss highs on exact teams What are some of the biggest lessons for you on that element? The biggest lessons for me on exec hiring, there's two things that come to mind. One is that hiring execs is a bit tricky because by the time someone's an executive and they're interviewing for role at that level, they're probably very good at communicating and they're very good at talking about the work.
21:54And so I have found that actually interviewing execs, sort of a bit more senior experience people, is really good for getting a feel for whether I would enjoy working with them. Can we brainstorm, can we debate? Do I enjoy being with them? But I rarely find that folks fail the sort of capabilities test in those kind of interviews. I mean, sometimes they do, of course. But I find by the time someone gets to me, they're sort of qualified for the job. So the thing is, you have to reference check the heck out of executives. It's really hard to fake it for like three years if you work at a company.
22:30Basically what I do when I hire execs now is I meet them to get a sense for like do I enjoy being with this person Can we debate and have a good conversation and then I call like everybody? I know who who has ever worked with them to try to figure out what they're actually like to work with and that's where you get the Real insights and since I started doing that my Success rate hiring executives has has gone up a lot the second thing is then once you get them into a company I have like a whole process that I've sort of come up with for how to integrate them in how do you do that? That's very hard to do.
22:59Yeah, the short version is that I don't expect them to do any work for the first like 60 days. They come in and they just need to learn. I just want them to meet the people, learn what we're doing, figure out why we're doing things, and every day what I expect them to do, I'll set a 30 minute meeting with them every day for the first 45 days and I want them to ask me questions about the business. They need to learn. There's so much context. They need to learn and develop a point of view on their talent, on the projects for their area, and then sort of in the second month start to express some of that viewpoint with me, and then by the end of the third month, like they take over and they're running their team.
23:34And I have found this like learning transition really sets them up for success, because if you expect someone to come in on day one and like run it, they don't know what's going on. What are the biggest reasons why execs become exec mishives? Well, the mistakes that I've made are actually they come in and they start changing things right away. And then the people in the team around the company are like, why is this person making this decision? I don't understand why they're doing this. And like if it's wrong, then they lose credibility. And then it's really hard for them to get that credibility back, right?
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24:03How long do you give someone? Because in those cases, it's really hard. So I come in, thanks for hiring me, Jason Thrill, to join. I make a load of changes. And the team's like, who is this guy? And why is he making all these changes? And it's like, well, Jason, you hired me. Back me, I'm making these changes. And then the culture just gets worse beneath me. I just continue to make Titanic worse inside the company. But you should bat me for a while. How do you think about like how long to give versus cut it straight out? This was one of the other things that I came to learn, which is, you know, when we went through that period of hyperscaling, I did a lot of like, when the executive told me this is how something was supposed to be done, I would always try, I'm a curious person, so I try to understand why.
24:43And if I really couldn't figure it out, and my intuition said this doesn't make sense, I would actually let them do it anyway. Inevitably, I'd say more often than not, it didn't work and I was right. So now what I've come to learn is that executives and other people are their experts in their craft. We should trust them, but if my intuition says that this doesn't make sense, I now trust my intuition and I won't support them in whatever they're doing. I'll be like, I want you to do it my way and I need you to trust me. More often than not, now that has actually worked out well because it turns out that the The context of the company is so important and I have the context of the company.
25:17And the executive is the expert in the craft. And the context of the company, the reasons for why you do things should be the beginning point to derive how you run a team or what products you build or what stories you tell, right? You think about sort of first principles. Like what do we try to accomplish is what you are you start? Not like what are the tools for some, you know, some function or some craft. When did you have the strongest intuition that turned out to be wrong? At Discord, late 2018, we built a PC game store, which I ended up shutting down after like four months. That didn't work.
25:48Yeah, there's a long list of things where I have made wrong calls, but the thing that I've come to learn is that I am still more right than a new executive joining my company. Like, I still have more context than most people who join me. Given the nature of how long I've been doing this, and I also learn over time, and I think this is the trick. One of the challenges with like, trust your intuition, trust your gut as advice is like, you don't know where your gut is right and wrong. One of the things I've come to learn over the years is the kinds of things where my intuition tends to be right and the kinds of things where my intuition tends to be wrong.
26:22And so when it's one of those things, I discount myself a little bit. I spoke to many of our mutual friends. I pretty much know all of your camp table. After 2 ,800 shows, you'd expect me to. So at least they said, and I have it's okay for me to say, they said that, there's so many incredible things about you, but they said, you trust more experienced people's recommendations, sometimes more than your own, and that was a weakness. Do you think that's fair, and how would you reflect on that? I think there was definitely a period of time where that was true, and we talked about this a little bit.
26:54It's the sort of bringing in the executive, delegating the outcome to them, but also the approach to the outcome. That was one of the hard lessons that I learned over the last few years that I stopped listening to my intuition on some of these things. As a result, you know, a lot of things at the company went sideways. In terms of gut and tough decisions, it's a tough decision. You mentioned earlier, like, actually, it's helpful when you have a little bit of money because you're not tempted so early. You got a decision to sell a company for $12 billion. First off, how does that feel, Jason? It was pretty crazy to be in that situation, yeah.
27:26Do you remember where you were? It was not a short process, and there was a lot of things going on at the time. So, you know, it was one of those situations where we, I have always been very focused on trying to make amazing products, tell amazing stories, and build a great company. Along the way over the years, from time to time, we get interest from people. And sometimes we engage with it. We're like, okay, what's happening here? It actually began as just another one of those, where it was like, huh, okay. But ultimately, we decided that we really just wanted to focus on creating what we're creating.
27:57I love creating software, and I love solving problems for people around gaming, and having fun with their friends. That was the path that we chose to stand because we thought it had so much opportunity ahead of us. The reason you sell it is because you believe there's more strategic benefit to be hard from the aquarra and what it does to your position as a company. Say Instagram with Facebook, say YouTube with Google. Did you not feel that was the case here? Microsoft has been a really fantastic partner for us. There certainly are things that we could have done together with them that we can't do independently, but ultimately it was about controlling your own destiny, I suppose, and really season the opportunity in front of us.
28:38What does no one see or think about the gaming industry in the future that everyone should be thinking about or speaking about? We're in kind of a tough period in the games industry right now. We're after COVID. It's kind of contracting and there's a lot of consolidation. Yet it's really, really large. If you think about how much money consumers are spending and how much time people are spending and how important games are in people's lives. And I think that while it seems it's both large and also feels kind of like we're in a slump I think in 10 years from now it's going to be so much bigger, so much more important and so much more pervasive than it is today Yet if you think games games just kind of follow the trajectory of digital technology And it seems like in 10 years from now there's going to be more digital technology more people using devices Crazy new ways that we interact with this stuff and games are always at the leading edge of how people take advantage of and harness technologies.
29:29So you think about how is AI going to change the creative side of game development and the interactive side of game development? How does AI change the creative side first? Before we, I've seen many tools addressing different elements of the creation process. In your mind, most succinctly, how does AI change the creation process for gaming products? I think it's going to dramatically lower the cost to create incredible content, which means you're going to get, I think you're going to get games like Elden Ring, that are made by teams of like 20 people, not 300. And then it's also gonna mean you're gonna be able to have someone who, an individual person, a solo creator, who will be able to make games that they can't make today because it takes either five years or it's just too hard.
30:11And so I think we're gonna find that what that does to discovery. I think that's amazing the democratization, but with democratization comes a massive increase in supply. And with that increase in supply, discovery just becomes a war. Often in that case it's just a game of who has the most dollars. Do you worry about discovery being that problem? I think discovery is already a problem for developers. It's going to get harder to break through. It's really hard for me to predict how the world will be if there's like 10 times more games and they're all high quality because you can imagine when the cost drops so dramatically, the whole business model changes, the whole dynamics change.
30:48My part of the challenge today is that it's hard to break through and it costs $200 million to make a big game, right? If the costs were much lower, then you could have games where the subject matter is much more niche. And then in that world, what happens? Imagine if you had 20 Elden rings and they all had different themes and they were all as good, you don't need to make $7 billion from making Elden ring, you could make $10 million or $50 million, maybe it's a great business. So I think that consumers are gonna have so much more choice and so much.
31:19So much. It could lead to a lot of personalization in gaming. People still like to play games in community, so I think you're still going to have situations where maybe groups of friends will try certain titles. I think we see potentially echoes of this, if you look at how video entertainment happens today, like on the streaming services. Like there are shows that are really popular that no one's heard of. Because there's so many people who watch these things that you can have these kind of more niche subject matter shows. I think that you're going to start to see something like that music is kind of even more like this if you think about the music industry, how much content there is.
31:53It's amazing for consumers, but it is harder for the creative side. What is the biggest misnomer or mistake that people have or think about how AI will impact the future of creation of gaming products? It's really hard to predict what's going to happen. We're in this world where the in gaming there's this there's this concept of a fog of war, which is like, you know, when you're playing a game like Starcraft, you can't see what's going on on the other side of the map until you've been there. And so you have to plan without knowing what's happening in the future. And I feel like we're in a moment in technology and because of the nature of AI, it's sort of challenging us to reinvent so much about how we do things in our lives.
32:30That when I think about where are the capabilities of AI going to be in 10 years, it's just like so hard to reason through to reason through what are the implications of that. Like if we actually get AGI then what happens? I don't know. There's like a tech tree and you can imagine different paths through it that could result and so many different outcomes that it's just very hard to predict. So anyone who's really certain about what happens is probably wrong. How does AI change the interaction side? How we engage with these games as consumers? Again, I don't know. But some things that I think about which could be pretty compelling are you could imagine how today you know you might play a game, Legend is El the Breath of the Wild for example, or Tears of the Kingdom.
33:08One of these big open world adventure games where you're a character and you're in this fantasy land and there's people and adventures to go on, that gets handcrafted by a team of people. And because the nature of it, it's an amazing game, but there's a lot of repetition for how the sort of structures play out because you just can't make the spoke content for 90 hours in a game like that. But you could imagine if you had AI that like every one of those characters can have a complete backstory, can respond to you in the totality of all the decisions you've made inside of a game world. And you could have literally hundreds of hours of bespoke content customized to your experience that just never ends as long as you wanted to go.
33:45And I think that being able to explore and play in a in a in a game world that you're passionate about forever could be really compelling. You think about like watching TV shows and how it's always bitter sweet when a when a series ends because you're like I'm done being in that world. It's terrible. You have to find a way you like ration it out so it lasts longer. Yeah, I mean, I've watched Game of Thrones the whole like four times over because I enjoy it so much. Imagine if it like could never end and it was always great. Does that change the business model? Certainly. How does the business model change in that world?
34:17Again, I don't really know, but you could imagine. You would be a tarot. I've got to interrupt you. You'd be a terrible venture capitalist. We know this future. I will tell you the future and you will listen and write it in your Wall Street Journal last year. You know, if you think about the nature of AI and how one of the key differences with it is, if this kind of technology could run on a device, on a console or on a phone. Then the business model might be different than if it has to use so much compute that it runs in a server, for example. So these details matter, but you could imagine a game like that being more of a subscription service where you subscribe to the game kind of like World of Warcraft is.
34:54It's this never -ending story that you participate in. And by paying a little bit every month, you get to continue to explore and be part of that world. That, to me, feels like it could be an approach. The micro -transaction model probably has a place You could potentially imagine micro transactions working there, but when everything is AI generated, you know of all the micro transaction content is AI generated, you know, how will people react to that? If it's effectively free, you know, will some Enterprising creator figure out a different way to monetize it that makes all the content free? So you have to worry about that.
35:23My guess is probably so yeah, it's hard to say. Jason What did you believe that you now no longer believe? One thing we've talked about that I certainly believe that I no longer believe is you know a lot of the advice out there for how you run a company. The politics have a place in the workforce. I think that each CEO and each leader needs to decide for themselves how much they want to talk about politics in their workplace. The one thing that seems clear is that we are in a very kind of heated divided time in the world. I think it's up to each person to make that call. I spoke to Danny Reimer before this show and he said that his first encounter with you was probably his most memorable first -founder encounter ever.
36:03I think he described it as an interrogation to be quite blunt. So take me to the first Danny Rimey meeting. Where was it? What did you do? How did it go? It's funny he calls it an interrogation. I remember I was meeting with him and I had just read an article maybe the day before about a company that he had invested in and I think kind of went bankrupt or something. I wasn't raising money but I was like, I'll go meet with this guy. People say he knows what he's doing and he's... We met at a coffee shop somewhere in the mission in San Francisco. I forget which one. I'm a pretty curious person. I love to learn from people.
36:37There's two ways to learn in life. You learn from your own mistakes or from other people's mistakes. And so I love to read books and talk to other people to learn about what are their mistakes and what can I learn from. So I'm meeting with Danny and I'm like, well, I don't know what we can talk about. I just read this thing. It was really interesting to hear about a company that just went bankrupt. So I was just really curious about it. So I just start asking him questions about the experience and what happened and what he learned from it and what did he take away from it and And you know, I have to be honest, I don't even remember what he said.
37:02It was so long ago. But I remember the conversation and I know it really stood out to him. Do you think you're a good fundraiser? And with the benefits of the many rounds you've done, what's been your biggest lessons on how to fundraise successfully? I guess I am a good fundraiser. We've raised almost a billion dollars. At some level, I think raising money when you're building a business that is growing really fast and has a lot of consumer love, it's kind of easy. I don't disagree with you. which was the hardest round. We definitely had hard rounds. Our series A was actually pretty hard because a lot of investors, this was before we had discord.
37:38So when we were working on our game title, this was I think maybe 2013. And at the time, what I was fundraising on was this vision to build a big gaming business around a group chat app starting with a game. And most people said no, because they thought the game wasn't gonna get there. So we got a lot of nose in that round. And Mitch Lasky from Benchmark said yes. And he thought the vision was exciting and he thought we would figure it out. And so that was a hard round, but I'm very grateful to Mitch for seeing what I saw and supporting us in that. Once we got to Discord and the charts were all up into the right, it was much easier.
38:09Should you always take the highest price? No, in fact, I got an offer, I think our series A, I had one other offer for a little bit of a better valuation, but I really wanted to work with Mitch. Is it a needle move at having benchmarks as an investor? Mitch has been very helpful. You know, I haven't spent a ton of time with the other partners. So one thing that I have learned working with so many investors over the years is that it's not really always about the firm It's about the person my sense is the other folks of benchmark are great But I haven't worked with them so I don't know but working with Mitch was great I heard another story I had to discuss was rock star games where apparently you walked in feeling pretty confident with bags of cash Expecting to buy a ton of IP.
38:50Why happen there Jason? Yeah, so we went to New York This was around the time when we were building our PC Game Store in late 2018 and I went to go visit with the Rockstar folks to talk to them about Whether they would list their upcoming title on our store. They were very gracious folks and we chatted with them and Discussed a lot about like what their priorities were and you know tried to do the normal beaty thing Like what's going on over here? And what I realized as we were coming back was that the Games Store business was such that they only wanted basically what I realized was that we were gonna have to spend a lot of money and minimum guarantees to get developers to put their games on our store.
39:27And it wasn't just Rockstar, but that trip to New York was like one of the moments where I realized that the best games are gonna cost us a lot of money. In that moment in time, other people had just launched game stores as well. You know, the PC game store industry was kind of slow moving for a while. And in that window, like Epic launched theirs, we launched one, Microsoft was coming. And I realized that to compete in this business, we were gonna have to spend a lot of money on minimum guarantees on a lot of titles. and I didn't feel like it was gonna really be worth it. I decided we weren't gonna spend the money, you know, the bags of cash on that title, or on any titles, and we shut down the game store 45 days later and completely pivoted out of that business, which I had just raised around a funding off of.
40:07So I remember calling the investor who had put the money in, and I was like, Hey, which range round was this? I don't know, we've done a lot of rounds. I forget the letter, but in any case, I remember calling them and telling them that we were gonna do this and I was like, do you want the money back? They were like, no, keep going. We think of it as something out. And they were right. I have to ask a question that is top of mind for me. I think there's a generation of incredible private companies, your stripes, like your starlings, your discords. The question that I have is, what is the ultimate destiny for this?
40:42Does it go public? Does it get bought? Does it run as an independent private company for years and years and years? I'm not saying to make predictions, any teases, spoilers. Just what would you most like? Well, there's a couple ways to answer this. What I like is creating software for people that is useful and having fun doing it with a team of great folks. That's what I enjoy. I enjoy waking up every day, coming to work, and talking about the features we're building, and talking to my customers, and trying to figure out how to solve problems for them, and then telling our story. So that's what I would like to keep doing.
41:16And then the question is, what's the context around that? And of course, we raise a lot of money and the business exists because we've had amazing investors, a lot of wonderful employees who give us their time. So all of those folks are expecting liquidity at some point and I really want to give it to them. So there will have to be some liquidity situation eventually because people want to get paid. But when and how and what, that will figure that out as we move on. Would you like to be a public company CEO? Does that hold any desire or interest for you? It's an intriguing mode of operation, but I'll do it.
41:48But I don't wake up and go like, I cannot wait to be a public company and have it in due learning's call. Like, that's not the reason why I started the company. I started the company because I'm passionate about our customers and their problems and I want to solve them. Listen, I would love to move into a quick fire round. So I will say a short statement. You give me your immediate thoughts. Does that sound OK? Yes. So what but written before 1965, would you most recommend? Winnie the Pooh, because it's just such a wonderful book. It's a story of friendship and fun. Yeah, I can see why you're not an investor.
42:20Yeah, where you're looking for like, age, big, grand or something. This top, do you enjoy my takeaway from this episode, is honestly, I think you are fricking great. You are such lovely human being, but we also could not be more like other runs of the spectrum. I had a great conversation the other day, and there was like, hey, how faith impacts how you act in the world. And I responded, I have faith. I believe in liquidity. Capitalism is a well, yes, okay. Don't say anything that purges you. Don't say anything. Yeah, I'm like, I'm that's not a sound bite. We're gonna. What's the most what blog post written post 2000 other than founder mode is your favorite?
42:59Yeah, I really enjoyed a series of posts by Mark Schuster. He used to write in the late 2000s. He had a blog called both sides of the table where he would share his experience. And I really, really learned a lot from him. What's the most contrarian or unorthodox advice you'd have for founders this needs to day? Yeah, I think it's that if you're building a consumer product, you have to build it for yourself. It's really hard to build consumer products if you are not the customer. Is it wrong to do it for the money? No, do it for whatever reason you want. What concerns you most in the world, Stage Aison?
43:29I'm worried about our institutions and civic engagement, future of education. There's things about the world that seem to be getting worse and I'm worried that we may not figure out how to fix them. So I'm trying to think about how to help fix them. If you were to reshape parts of education in any way, how would you change education? Well, I think that I would try to redesign the school experience to be more about hands -on problem solving that is engaging and less about memorization. Because I think people, I think, you know, heard a thing about games like people learn better by doing and through experience and repetition.
44:07So much of what you learn in school about recalling facts is like just not actually that useful. Like even today we have Google and with AI's in the future, like it's going to be more about creative problem solving and critical thinking and judgment. These are soft skills that you do learn in school, but they're not they don't really seem to necessarily always be the focus. So I think that's one. On a smaller scale, I think like access to higher education for people in America at least is something that is a problem. So there's a really cool startup that I'm involved in. It's actually the only other company I'm on the board of called campus.
44:41They're in a credited online university where any work at students in America can get joint like apply and get accepted and take online classes taught by adjunct professors from Ivy League schools and get a two -year degree that they can then transfer to a regular school. And it's such a cool company run by this amazing founder. And last, it is mission critical degrees. Do you think university is worth the hugely inflated cost anymore? I do think it's too expensive. So if I were 18 and I said I have this offer from this great school, should I take it or should I go and work at a startup and learn?
45:16If you're turning down an application, you know, an acceptance letter to an Ivy League school, that means you've already figured out a bunch of things about like how to about some of this stuff I talked about. Like, you probably have figured out some level of critical thinking and follow through and, you know, focus and you're probably quite smart. Maybe you should actually not go to Harvard and go work at a company and start, you know, doing something. But if you're not that person, there may be value in going to a higher education to learn some of those more structured skills. You can change anything about the internal workings of Discord today.
45:49What would you change for getting difficulties and logistics? I've changed pretty much everything. Do you have recurring meetings? I have meeting slots, but I have very few actual recurring meetings. Do you like them? The ones that I have now, I like. The ones that I used to have a lot of them, but I no longer have those. That was elegantly done. I like that. Yeah, it was strong. Final one. In other words, I fucking hated the old ones. Final one. I said it. As long as I said it's fine. Final one for you. What is the most underrated piece of technology or advancement that not enough people discuss today?
46:24but you're excited about. I don't know why we don't have more nuclear power plants. Energy is such an important factor in our society. And we have this amazing technology that we have for some reason, at least in America, regulated essentially out of usefulness. And wouldn't it be amazing if we just had kept building them over the last 50 years? Like, wow, wouldn't that be pretty amazing? There's something there. I think it's the mass potential harm to surrounding areas that could be caused to prevent it, My understanding from the little research that I've done is that there's actually just a lot of misinformation and fear -mongering around it.
46:59It's actually much safer than people think, and that living next to a coal plant is actually more harmful to your health and living next to a nuclear power plant, and that they're quite safe. You have been fantastic. Thank you so much for putting up with my prying, and I so appreciate it. Yeah, thanks, Harry. Really great questions. It's been fun. I absolutely love shows like that. For me, shows which are a real reflection on the lessons taken to build a 14 and a half billion dollar business, just an incredible opportunity. If you want to watch the full episode, you can find it on YouTube by searching for 20 VC.
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50:15This and other information can be found in the Innovation Fund's perspective at funderize .com slash innovation. This is a paid partnership. As always, I so appreciate your support and say to you for an incredible episode this This coming Wednesday with one of Europe's greatest start -up investors of the last decade.
From the publisher
Jason Citron is the Co-Founder and CEO of Discord, a voice, video and text platform for friends playing games. Jason has raised $1BN for the company and was able to scale to 200M users. Prior to co-founding Discord, Jason founded OpenFeint, the biggest social mobile gaming platform, which sold to GREE in 2011 for $104 million.
In Today’s Episode with Jason Citron We Discuss:
1. Leadership Lessons That are Total BS:
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Hiring: Why does Jason believe hiring experienced executives is the worst thing you can do for your company? What did he learn by doing it?
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Culture: Why does Jason believe that empowerment and alignment are total BS? How does Jason empower people when they are told what to do vs choose what to do?
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Strategy: What does Jason believe is the most effective way to drive and implement the strategy?
2. The Untold Moments Behind Scaling to 200M Users:
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Why did Jason offer to give investors their money back at one point? What was the hardest round to raise and why?
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Why did Jason turn down the chance to sell to Microsoft for $12BN?
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What one single change in how Jason communicated with the first 100 users changed the trajectory of the entire company?
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What do most founders think they know about product market fit that they do not?
3. The Makings of a Unicorn Founder:
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Does Jason believe that richer founders make better founders?
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Why does Jason believe that entrepreneurs who play video games have a higher chance of being successful in the future?
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What single trait does Jason believe he has that has made him such a successful founder? Does Jason ever have imposter syndrome? When?




