This 22-Year-Old Built TikTok for Mobile Games, and It’s Growing Fast | E2276

15 Apr 2026 · 1 h 3 min · 24 chapters

Ask about this episode

Ask anything about it. ChatGPT or Claude reads this page and answers with the times it was said.

Connect VO and ask about every podcast you hear, including the moments you saved. Add to ChatGPT · Add to Claude

In short

Episode topic: Two parts. First, Nanogram (Albert Brotherton and Boris Radulov) is presented as “TikTok for mobile games”: a scrollable feed of casual games where users can also create and remix games quickly using AI. Second, OneX’s founder Berndt Bernick discusses Neo, a humanoid robot for home labor and companionship, built from earlier industrial work (Eve) and powered by “world models” for safer, more general physical intelligence.

Guests and backgrounds

Albert Brotherton (22) and Boris Radulov (24), co-creators of Nanogram; they met via a childhood friend and are both young, gaming-focused builders. Berndt Bernick is the founder of OneX; he previously worked on industrial humanoid robotics (Eve Industrial on Wheels) and has had an Eve robot at home.

Key claims

Nanogram launched mid-January with ~100k users; 20% are “power users” playing 25+ games per session; no algorithm drives the feed. Game creation can generate a full game in ~60–90 seconds; users can remix their own and others’ games. OneX claims Neo can do laundry/tidying and handle tasks via best-effort autonomy plus tele-op; it uses world models to simulate outcomes for safety.

Notable examples

“3D Flappy Bird” generated from a prompt; adding guns via remix. Domino’s example: an Asteroids-style ad where breaking objects turns into Domino’s pretzel bites and the CTA is ordering the made pizza. Neo example: reading a post-it note on a board; laundry folding retries; safety limits like “no hot liquids” and “no cooking.”

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Introduction of Guests Albert and Boris

3:00 to 4:30

Jason introduces guests Albert Brotherton and Boris Radulov, co-creators of Nanogram.

“Additionally, you can remix other people's games.”

Understanding Nanogram: TikTok for Games

4:30 to 7:30

Albert and Boris explain the concept of Nanogram as a TikTok-like platform for mobile games.

“Lon can post like, you know, a flappy bird and you can say, I want to add guns to this.”

Game Creation with AI

7:30 to 9:30

Guests discuss how users can create games using AI technology on Nanogram.

“You know, me and grew up with Boris and he just intro'd us about three years ago and we kind of kicked off and became best friends.”

The Business Model of Nanogram

9:30 to 11:30

Albert explains the innovative business model focusing on interactive content and advertising.

“And she was talking about pens the other day.”

Funding and Background Stories

11:30 to 13:00

The guests share their backgrounds and details about their funding journey for Nanogram.

“He ate a burger, but he took a really small bite, and it looks like he's disgusted by his own burgers.”

Monetization Strategies for Game Creators

14:02 to 18:42

Explore potential monetization options for game creators and their impact.

“which would be just what brands are doing now.”

User Engagement and Retention Insights

18:42 to 19:47

Learn about user engagement metrics and how they shape product strategy.

“And then when it comes to the long form short form shift, I've already told you, you know, the stats of we have 20 % of our user base going through 25 games per session in less than 25 minutes, right around 21 minutes.”

Challenges of Game Sharing Culture

19:47 to 21:38

Discuss the cultural barriers to sharing gaming experiences among users.

“And we will have you back on the program in six months and see what your progress has been.”

Journey of One X and Humanoid Robots

22:30 to 28:00

Delve into the history, development, and future of humanoid robots by One X.

“So I've known about One X for a while, you know, keeping track of your progress and so forth.”

Exploring General Intelligence in Robotics

28:00 to 30:00

Discussion on advancements in general intelligence for robots and their capabilities.

“and you can have the robot do these tasks maybe in another environment, but the tasks are the same tasks and they're very similar.”
Show all 24 chapters

Neo: The Home Robot

31:00 to 34:40

Insights into the functionality and emotional connection of Neo, a home robot.

“Now, the second one, of course, is that the world is made for us.”

The World Model and Its Importance

34:40 to 39:20

Explanation of the world model concept and its significance for general intelligence in robots.

“I'll answer that from like a bird's eye view.”

Building Dynamic Understanding in AI

39:20 to 42:00

Discussion on the limitations of language models and the need for dynamic understanding in AI.

“And that's kind of like, that's a separate thing because that's just, you prove out that this is safe.”

The Evolution of Intelligence Models

42:00 to 44:26

Explore the differences between 2D language models and 3D world models in AI.

“essentially that's a complicated word but what it essentially just means is we live in 3D and we care about time we see how the world evolves in 3D over time language models is like a 2D screenshot.”

Data Requirements for AI Learning

44:26 to 46:08

Understand the amount of robot data needed for effective AI learning.

“that the future of AI will be models that actually train on embodiment, not just the web.”

Humanoid Robots in Laboratories

46:08 to 49:44

Discuss the future of humanoid robots in scientific research and their training environment.

“The agentic behavior is actually extremely important, so let me spend 30 seconds on it.”

Manufacturing and Productivity in AI

49:44 to 52:06

Learn about the manufacturing processes and productivity goals for humanoid robots.

“It's such a good place to start because you have to solve.”

Economic Considerations for Humanoid Robots

52:06 to 56:00

Delve into the economic factors influencing the pricing and production of humanoid robots.

“But at this new facility in San Carlos, when you're at early stages of productivity, how many NEOs can you make per quarter, per year?”

Understanding Manufacturing Complexities

56:00 to 56:55

Learn about the challenges and considerations in manufacturing complex products.

“That's a lot of new product to bring to market.”

Cost Reduction Strategies in Robotics

56:55 to 58:08

Discover strategies to reduce costs in robotics and automation processes.

“That is extremely lenient with respect to manufacturing.”

Navigating Supply Chain Challenges

58:08 to 59:09

Explore how to manage supply chain risks and secure essential components.

“There are certain key components that it's very hard to get.”

Funding and Growth Strategies for Startups

59:09 to 1:00:05

Understand the capital needs and funding strategies for scaling startups.

“It's cheaper in some of the countries in Asia, but it's also available here.”

Vision for the Future of Technology

1:00:05 to 1:00:48

Hear about the transformative potential of technology in everyday life.

“And intelligence becoming general and physical is going to unblock essentially a new way of life, right?”

Engaging with Robotic Innovations

1:00:48 to 1:02:38

Learn about the excitement and challenges of advancing robotic technologies.

“But we don't need it to ship to consumers.”
Hear the part that matters, and keep it.Open this episode in VO. Double tap your headphones to save a moment as you listen.
Get VO free

Transcript

Automatic transcript. May contain errors.

0:00Welcome back to This Week in Startups. With me, Lon Harris. I'm Jason Calacanis. This Week in Startups is brought to you by Render. Find out why 5 million developers are already using the all-in-one cloud platform, Render. Go to render.com slash twist and apply for the Render Startup program to get$500 to$100 ,000 in free credits, depending on your stage and backers. Every.io. For all your incorporation, banking, payroll, benefits, accounting, taxes, or other back office administration needs, visit every.io. And LinkedIn Jobs. Hire right the first time. Post your first job and get$100 off towards your job post at linkedin.com slash twist.

0:42We've got Albert Brotherton and Boris Radulov. Jason, they're the co-creators of Nanogram. I really like this. This is a cool thing. it's basically tiktok for mobile video games it's available right now it's in the google play store it's in the ios store guys thanks so much for being here thanks for having us guys so tell us what you're working on yeah boris do you want to kind of bring up um bring up the demo and walk them through it yes yes uh just give me one second sure this is i have it on my phone jason this is it's available now it's basically work it's like think tiktok but people can create their own video games very quickly, like casual mobile games.

1:18And then you just scroll. When you're tired of playing one, you just scroll up and you go to the next game. It's pretty remarkable. Typical TikTok feed. This is the MVP we put out a month and a half ago. You're playing the game, you get bored, and you're going to the next game. You play this game, you get bored, you're going to the next one. It's a very simple concept proving to be quite interesting. But the whole brain-rob-maxing of playing multiple games in a row is just part of the flywheel. The second half of the flywheel is the creation aspect. When you're looking for a new game to play, it can be that complete like tyranny of choice, like choice paralysis.

1:50Like there's hundreds of games. I don't have time to research every single video game. This is just like open your phone, start playing a game. The creation is even cooler. If you go on your create tab, you put create with AI and you have all these templates you could go off or you could do a custom template. I'm just going to quickly demo something real quick for you. so when i was like 14 i started programming because i wanted to make video games and you know now with ai and agents something that would have taken me a week back then now takes 90 seconds so for example if i want to make like a 3d version of flappy bird all i have to do is go on 3d right flappy bird hit generate and now it's going to cook up the game for me and what's really cool is while you wait for the agent you get to play other games that other people have made for inspiration uh and usually on the first prompt it takes about 60 to 90 seconds to like one shot a full game uh and after that the cool part is that you're absolutely free to remix it i'm having a hard time playing and talking here at the same time i have to forgive my poor performance but the idea yeah the idea is uh after that you can remix the game as many times as you want and we'll just probably get that shortly.

3:02Additionally, you can remix other people's games. So for example, if I make like a really cool game, I send it to Jason here and he can remix it, change it in a way that he likes. So here is the 3D Flappy Bird that I made for us. And this is very basic. This is like a starting point for us. And I get to play this. And as a little kid, this would have taken me a few days to figure out before the age of AI. But interesting enough, I can now do this in like 90 seconds and I can go prompt it and I can say, hey, can you please add guns to this? I like that you said please. Very polite. So this is all just AI prompting to make games.

3:46What's the engine behind it? We use this Claude or something or is this like some bespoke AI engine to make games? What we're doing is we've created a custom game engine and then we're using Gemini and a bunch of agentic harnesses and like tool calling to give it the ability to create 3D assets, create 2D assets out of like pixel art and things like this. Basically, what we've created here is we're trying to rely on the native platforms as much as possible. So we're really relying on Gemini to do the tool calling for us. And then we're putting a bunch of tools such as like generate 3D mesh, generate 2D pixel art, generate sound, things like this.

4:21and then it figures out how to call these, put it in the game and do all sorts of stuff for the user. Genius. Can I take Lon's game and build off of it and fork it? Yep, yep, yep. This is the whole point. Lon can post like, you know, a flappy bird and you can say, I want to add guns to this. You could send a picture. I mean, at the moment, we don't have to. Okay, so that's inherent in it is you just fork stuff. It's like the remixing. It's remixing, yeah. Yeah, it's like the remixing on Sora where I can see your video and I can say, make them say this instead. And it's just like everybody's idea builds on everybody else's idea yeah what's the business model here and who are you two dudes so i'm albert this is boris um i'm the ceo he's cto and um yeah i mean the business model is i mean look at the end of the day we're like a feed of interactive content right that's that's like i'm not even saying games because that's the direction we're moving in right interactive content and you know we have a lot of rev experiments we want to do right because this is a very new field.

5:18We can't know exactly what it's going to be. Right. But I think it's a very interesting space where, you know, there is no accessible interactive ad space that's really easily distributed right now. Right. So I'll use an example here. So let's take like a big advertising provider like Domino's. Right. And they want to, you know, do some easy ad space stuff. They're going to go on short form content. Right. And they'll have a marketing team that's great at short form content. They'll post on Instagram. They'll post on TikTok. Right. Right. But, you know, at the end of the day, interaction is much higher converting.

5:49Right. And yeah, and it's engagement. So they're going to spend more time on it. So dominoes can come in and say, I want to make an asteroids like game where the boulders and the asteroids are dominoes. And when you break them apart, they turn into the pretzel bites. And then I want to have a spaceship go by. That's the brownie, whatever it is. Genius. And make the pizza. And the call to action can be order the exact pizza you've made in the game, for example. Yeah, very cool. Albert and Boris you guys went to school together you're you're in high school right now what's the story no no so I'm I'm 22 Boris is 24 we've worked together I'm glad I look so young Jason I was referring to Albert but okay um no I'm joking you're both pretty young but so you're you went you're at a college did you skip college you went to college I I skipped college personally well done I went to college unfortunately and I went where'd you go what'd you study at university of leeds i studied computer science and uh yeah unfortunately it was right during covet so for the two of the three years i literally just didn't go to classes so i guess so you paid a fortune and got nothing got it yep yep how much debt you got for us how much not much it's like 40 50k in the uk it's quite not much 50 000 okay we got to make this start at work i mean compared to some of the people that like in the u.s where they're getting on yeah all right albert what's your story you're the business guy you're a developer who are you you i'm the business guy i'm the business guy i'm the hustler yeah i mean i've kind of i've i've been a gamer since i was six by the way i'm like one of the weird people in gen z that plays a lot of world of warcraft which is kind of like more of a millennial thing wow very much forests too but we play together but i've played since i was six and is that how you met did you meet in world of warcraft no we met through a childhood friend that kind of grew up with you You know, me and grew up with Boris and he just intro'd us about three years ago and we kind of kicked off and became best friends.

7:36Got it. And now you're sitting in a gamer chair, right? That's a gamer chair, Albert? The Razor, yeah. It's a Razor one. See, now this is what I'm like the Columbo of investors. Like I look for little clues and I'm like, hey, you're at the Eastland. I noticed Albert is sitting in a chair. The chair is a gamer chair and it's the brand Razor. And I had a Razor. my brother-in-law had a razor uh mouse and it was used for playing games like world of onecraft so you're very much into gaming are you not albert so uh you guys vibe coded all this you did it you have there you go razor and has weights in it too you can put different weights into it depending on the game you're playing what's your story you guys are going to raise money for this you want to come to an incubator you have raised money you did go to an incubator have you incorporated what's the story here goes this is a great idea yeah yeah so we have raised money i mean it's a really exciting time for us we've raised from drive awesome fantastic uh well and where are you based so we're based out of uh london and sophia at the moment but with plans to go towards new york yeah okay great my hometown um it's great just when you go there please don't join isis okay so when you get to alice island they're gonna be like would you like to go to the isis training camp or you like to go to brooklyn or whatever it is well it's a bit like that in london to be honest too so don't worry you know yeah you just have to defend yourself as young people against these ideologies.

8:52Don't blow anything up. Fantastic. New York's a great place for you because there's marketing in New York and people experiment. And this could be permissionless. So if you just tell brands, hey, you can just build whatever you want as a brand, some young person had a brand. I don't know if you're watching the Staples baddie. Do you know about Staples baddie? No. Lon, do you know about Staples baddie on TikTok? Okay, so one of our team, Jacob, will very quickly go to Staples baddie. I found it. And Staples baddie, she basically is passionate about Staples. And she works at Staples. She is like a baddie in the internet slang.

9:29And she just talks about like, here's the best pen. And she was talking about pens the other day. And I was looking for a new pen. And I don't want to spend a dollar on a pen, but I don't want to spend$100 on a pen. And I was searching for a pen and she came up. And one of the pens that she liked was the Zebra G750 that I literally bought it. Now, I didn't happen to buy it from Staples, but I did follow her. So now I'm giving credit to Staples for it. Anyway, my point is she's getting more views. And Lon probably has done a bunch of research on her right now. She's gotten more views and has done more for the brand online than anybody in corporate who spent$10 million or$100 million ever had because she connected with people authentically.

10:12Hiring can be its own full-time job. And hey, guess what? I already have a full-time job. I make podcasts and I invest. But when you're running a small company, we both know every hire matters. You don't want to waste any of the seats you have at your company. And the best partner you can have is LinkedIn Hiring Pro. Why? There's a billion people using LinkedIn. All the great talent are there. If you're proud of your work, you build a LinkedIn page and you update it. LinkedIn Hiring Pro is going to streamline and simplify the entire process for you. Nearly 60 % of companies using LinkedIn Hiring Pro.

10:43You're going to get an incredible candidate to interview in the first week. And, you know, we were looking for a new producer for the pod. We did shout outs here on the show. We posted it on my social media. We asked friends. You know where we found our next great hire? LinkedIn. And it was competitive. We had like three or four really good choices. So hire right the first time. Post your first job and get$100 off towards your post at linkedin.com slash hiring pro offer. That's linkedin.com slash hiring pro offer. Terms and conditions apply. She went through journals. She went through pens. Now she's getting picked up or whatever.

11:15Now other people, Office Depot is trying to find their baddie. It's become like a whole thing. It's like the fast food burger thing that you were following that last week. It's the same concept. The McDonald's CEO did a TikTok. Explain to the audience. That was really bad. He ate a burger, but he took a really small bite, and it looks like he's disgusted by his own burgers. And so now every other fast food CEO has done their own version where they love their burgers and they're eating stuff in their face with them. And it really became like every single fast food CEO had to do one to get the momentum from this viral McDonald's video.

11:55I think the problem with his video, because I did see it. Yeah. And the problem was he's very robotic. Yes. He's almost like an NBA who is a bit on the spectrum. I don't want to diagnose people. But when I say like he's robotic, you get the idea. It's not mentally. He's awkward. He's awkward. He's not a good enough actor to pull off like, I really am enjoying this and I want to eat this burger. He's not even able to pull off. He's a human. No. At one point he goes, and this is going to be my lunch later. And that's not a hard thing to convince me that you're going to eat a burger for lunch. But I don't believe him.

12:30In that moment, I don't believe him. He referred to the burger as product. Yeah. A product. It was like very awkward. And he takes a very tiny bite. He does not take a big bite. I thought the same thing about the Burger King guy. Honestly, the Burger King guy did one. And I was like, he also doesn't really take like a big, like a man-sized bite. Like he loves burgers. The question is who let them pose this? Like there was probably a whole marketing department there. Yeah. Right. There wasn't a social media person there being like, can you take a bigger bite? Like you like your burger? Because that looks so dainty.

13:03It's like, yeah, he even shows it. It's like, it doesn't look like bit into. It's so clear, Albert, when you see this, that this person does not like their own product. You couldn't do more of this. There is literally a salad that has been made to his specification by his chef off camera, and he is going to spit out whatever he ate, swish his mouth with some Pellegrino at the exact temperature he wants, and then he's going to eat that freaking salad that his chef made that literally each item was weighed and put into his spreadsheet where he keeps his calorie count. What you need is somebody who actually is sitting there with the chef saying put more onions on and the mustard ratio is off, which is what the McDonald's brothers were doing.

13:52Albert, what's the vision here for the – oh, so anyway, back to the permission list. Are we talking about brands? I think you just let the brands do whatever they want on it. And then you give them the ability to promote them, which would be just what brands are doing now. Brands just make content. There's no permission to do that. And if they get views and they do a good job, it gets views organically. But they can boost it and they can pay to boost. I think just paying to boost, such a good idea. Then what about monetization from I'm the creator? Could I put a game up there and say, if you want more levels, you can buy coins?

14:29Or is that annoying to customers and against your philosophy, Albert? So again, this is a big rev experiment we want to do. Like, look, there's two ways I look at it. You can look at someone like Roblox, right? That's done incredible creator currency, right? However, their games are 100 % more long form, right? Where you're not going to be playing like, you know, 100 games an hour, right? Or more, right? So, I mean, it's very normal to have microtransactions and, you know, a creator currency where you as a creator can say, hey look i want to add an extra level you know clear it's clear i got a million plays on my game let's add an extra level for my big supporters that want to do it right um this is something we want to experiment with so yes we're we're looking at experimenting with a creator currency you know because i think there's a big incentive there for creators right so let's say you put a game up right short form you made it in two minutes right you did like three prompts and you get a million plays right and just so we have a game in in our minds that we all know let's just say it's Candy Crush and Candy Crush doesn't exist.

15:22Right. And you pioneered the first level. I want that to be a big incentive for you to kind of this is something you don't see in socials, you know, like iterate on that already posted thing. Right. Unit of content. This is something you don't do in like Instagram and TikTok. You know, the moment you like press post, that's it. You know, the ship sailed. So, I mean, there is an aspect that we want to test on this. But to be totally to be totally frank, we're too early, I think, to really know how that will go. And, you know, we are not the ones that can decide if it will work or not on that i think you spend the first literal two years just trying to make the tool so good and so addictive that people get into it i mean it's already kind of getting there i mean have you do you know anything about like our retention and like kind of engaging yeah uh tell us a little bit about it yeah quite cool so we launched like mid-january and we've got about 100k users so far um and 20 of them are what we call power users, right?

16:16And these guys play more than 25 games per session. And the average session time is around 21 minutes. And they do two sessions a day. So they're playing, you know, just under an hour a day and going through over 50 games. And I think this is really cool because, I mean, you saw like a brief glimpse of the feed. We don't have an algorithm, A, which is what drives most social engagement on platforms like Instagram and TikTok. Again, a point on algorithm, you know, I won't linger too long is never been introduced to gaming before, right? Drives most short-form social engagement, but never been done in gaming, right?

16:44So we have really high session times for, you know, basically giving you slop, right? That's what it is, you know, until it gets better. And, you know, what we're seeing is kind of people are already really excited about it. Yeah, I think this is going to be a breakout hit. And how do you get the first couple of casual users? Where do you find users for the product? We started this with discord to be honest. You know, we started a discord community like we had the idea in November. We started a discord got it to like 10k people but as discord is not not all 10k people were kind of super active kind of like 2k of them were and these were like our test users and we had like a running beta of 200 people up until we launched in January and these guys loved it like everyone that made games back then are still making games today.

17:31So you know insane you know commitment to it and at the time we didn't have like game generation. They were like doing it on their own and, you know, uploading it. But then, you know, a huge way, you know, and I won't really touch on ads because, I mean, ads are quite obvious way to get users. But, you know, another really interesting thing is sharing games, right? Like, I don't know, you mentioned a lot about socials and sharing stuff. Have you shared a Twitter, a tweet, you know? Of course. Yeah. I mean, in the group chat, et cetera. So that's going to be in high scores and sharing. And then not to mention, if you have games that are a dual.

18:02so like lon and i could play versus each other or we could invite each other to beat a score so that's where like the loop could happen right 100 % a wordle type game and then i send it to lon and say look i i solved this in three out of five now can you try and beat it yeah well yeah i think it's really interesting because like look i think the big point i'm trying to make with this is it's not in our culture to share games right like you say you share you know reels that's true but when was the last time you were playing a game well i will say there is one it's um people will share clips of like specific kills in call of duty on youtube whatever that's like deep gamer but that's not casual content that's still content and that's still super niche at the end of the day like you know you will if you are an avid instagram user you will daily send reels i mean this is a way of keeping in contact like i'm a middle child i have two brothers i send them reels every day and they sent back right yes but games aren't something people share right they don't right so this is like one of two big questions we had before doing this of and by though we have the answers i think it's really interesting but these are one of two big questions we had before doing this was like a do people want to share games because they don't right now right and b will this shift look the same as the long-form content youtube shift to short-form content instagram tiktok right so the answer for the first one is yes per 100 likes on the app right now we're getting because we have likes and shares that you didn't see on boris's beta version because it's a beta version that we're running right now but per 100 likes we're getting between 30 and 50 shares at the moment.

19:26So huge amounts, nearly one in two. And then when it comes to the long form short form shift, I've already told you, you know, the stats of we have 20 % of our user base going through 25 games per session in less than 25 minutes, right around 21 minutes. So I mean, the big thing here that was like a huge sign for us was, look, when you are talking about long form content, and before TikTok and Instagram, there is a use case to spend three seconds on a video, it's your camera roll, genius, the camera roll from iPhone, whatever android has as well right you can go watch three second clips that you've taken yourself or a friend has sent you and scroll through them but games are very different right yes because with a game you go on flappy bird what's the session time it's like eight minutes you know you go something like this i mean don't quote me on those stats i don't know exactly what subway session times in but it's not five seconds right but i mean so this was our big question will people basically do this hyper casual doom scrolling but for gaming and it will be answers yes awesome Awesome.

20:23Great idea. Can't wait to get working with you. And we will have you back on the program in six months and see what your progress has been. Really excited, Albert and Boris. Thanks for coming on the pod. Thanks, John. It's a pleasure. I look at 10 ,000 startups every year. What is the essential nature of Uber or Robinhood, these incredible companies I was lucky enough to invest in? They focused on their customers. They focused on their product and then they had support for chores. Let's call it what it is. Your incorporation, your banking, your payroll, your benefits, your taxes, all of that back office.

20:57You can drown in that or you can find a partner who loves doing chores and every.io wants to do this detailed work for you. They're going to handle your Delaware C-Corp, your EIN, getting yourself a registered agent, all with no legal fees, all without delays. And if you're further along in your founder journey and you need to scale, Every will help you hire contractors in over 200 countries. There's talent everywhere, but there are blockers. Or maybe, hey, health and dental benefits. That's all baked right in. And you're going to get 3 % cash back on every dollar you spend with your Every corporate card.

21:29So head over to Every.io and stop wasting time on the stuff that isn't growing your company. That's E-V-E-R-Y.io. Every.io. Welcome back to Twist. My name is Alex, and today we're going to solve one of the largest pain points in my life, which is picking up after my children. I have a great many children. They leave things all over the house, on top of things, underneath things. It's a mess. It's a constant struggle to keep my house up to a reasonable standard of care, which means that I'm constantly bending over and making bottles and changing diapers. Now, I love my kids, but oh my gosh, would I not appreciate a little bit more help.

22:05The good news for parents like myself out there is that there are companies building humanoid robots that are going to make our lives easier in time. And even more importantly, there's one company called One X that's making a robot called Neo that's designed just for your home. It's my absolute dream. So to tell us more about it, how it's gonna come to market and when, please join me in welcoming to the show, it's Berndt Bernick. How you doing? Welcome to the show. Hey, great to be here. Looking forward to this one. So I've known about One X for a while, you know, keeping track of your progress and so forth.

22:36But one thing I didn't know was that you guys actually got started building robots, not for the home, but for industrial settings. And you had a robot called the Eve Industrial on Wheels years back, but made a pivot towards the home. But take us back in time to the robot that you guys actually put into industrial applications years back. When I started the company, it's been 11 years. It's been a while. The first things that I really wrote down, they still stand today. It's like, we want to make robots that are safe so they can live and learn among people. They need to be capable. Like they need to have the dexterity, the strength, the agility that we have.

23:10Or they're just toys. And then of course it needs to be scalable and affordable. So that it can have an impact. And when we designed Eve, it was very early. And we didn't have the power density and the technology yet. To make this as general as we would wish. But we can make it very general for its time. And it was an amazing robot. and what people might not know is that I actually had Eve at home for multiple years. Oh, really? So you had the robot that was designed for what appeared to be a civil rights? Well, it wasn't designed for industrial use cases but it was like designed for general labor.

23:45That's the thing about Humanoid, right? So to me, Humanoid is a play and like you want to create general labor because at scale, if you look at the system at the limit, what is going to be the most reliable, the most affordable, the most intelligent and the most helpful is going to be whatever has the largest scale. And all technology goes through these cycles. And maybe the simplest one to talk about is computers, right? Started with mainframes. And at some point, consumer PCs came around. And it got scaled to this incredible number. And the ecosystem and the reliability and the cost and everything that comes with it, right?

24:23So now it's just this one tool. It's like the hammer that solves everything. And whether you're typing something up or you're recording a podcast, we're all doing it on the same computer, right? There's no specialist. In the end, it actually goes full circle. And the market is so big that you get specialization again. It's happening in computers now. You have like specific computes for inference, for training, for simulation workloads, for all kinds of things, right? Because each of these markets are gigantic at this point. This is happening with robotics or physical AI. It started with industrial robots.

25:00that's kind of like our mainframe now we're going through the general labor phase where you just want to create the machine that is as general as possible that can really unlock humanity from kind of being bottlenecked by access to productivity in the end it'll probably be all Star Wars and there will be different droids for all kinds anyway there's a long way of saying Eva's our best shot at making something that's as general as possible to get started on this multi-decade journey of how do we create something that can completely and fully kind of empower us as humans to work on the things that matter.

25:45And I had it at home because it was very important for me to make sure that like, hey, this is going to be in people's homes at some point. Right. We need to start early. But it wasn't safe enough. That's actually the thing. Like, it's an extremely safe robot for what it is. And I would argue it's safer than most of the other robots out there today. But it was a bit too heavy and not quite general enough. And that was really what led us to use this for industrial markets. Because I've been working all my life on robotics. And we built a lot of beautiful robots up through the years. But they didn't have any real-world impact.

26:18And it was so important to me when I started One X. We want to do something that has real-world impact. So it can't be on YouTube. It can't be on the lab. It has to actually be out there doing things. and those industrial use cases were great early applications. But if you want to make something that is generally useful to humans, you're going to need a couple of things to make that happen going off of the original Eve idea into Neo, which is legs. And I would presume modern AI techniques that allow the robot to become more generally useful by learning new things on the go. So it sounds like you had a good proof of concept and then you refined it and then imbued it with the latest in kind of modern AI.

26:54And as a combination, you've come up with Neo, which we're going to put on the screen right now, and so everyone can see it. And the result is essentially a softer, lighter, more intelligent, and more, frankly, human robot, is my read of Neo. Is that a fair encapsulation? There are many reasons for this. Let me start with a couple of very important ones that I think is quite unique to One X. We've been very all in on we have to create something that moves and interacts with the world exactly like a human does, all the way down to like the smallest interaction of like how, what's the stiffness of like the tissue and your skin and how does that interact with the world, right?

27:35If you get that right and the sensing and everything, then you can take all of humanity's knowledge, mostly encoded in video and other things that exist out there. And these priors hold and you can use them to get intelligence off the ground. and this is so important because the alternative is go out and create an internet size data i'm not saying these things aren't useful we also use teleop yeah it's not the solution to bootstrap your way to having billions of tokens that you can train your models on so yeah you kind of have to find some way to bootstrap and i think that's what makes me the most excited about neo these days is that we're getting to where we're clearly seeing that that works.

28:20Like the world mold work that we've been putting out, and there's some amazing stuff coming right around the corner actually on this, that's the continuation of that, really starts proving out that this bet is a bet that holds and we can get true general intelligence. Most of what you see robots do today on YouTube are kind of like fine-tuned policies, as we call them, meaning like it's not necessarily one task, but like you take a set of tasks and you gather a lot of data on specifically these tasks. and you can have the robot do these tasks maybe in another environment, but the tasks are the same tasks and they're very similar.

Read the full transcript

28:54What we're building here is actually true general intelligence where you can ask the robot to essentially do anything and it will do a pretty good job at it. Let's go back. We're going to get into world models in a second, but the point you made about Neo, the robot for your home, designed for that, having similar physical attributes to humans, you mentioned like finger skin tension, for example, that allows you to map how humans interact to the world to the robot itself so that way it can learn more cleanly accurately quickly from how the world operates so essentially as you make it more human it learns faster it does right it's just like if if i pick something up i do that in a specific manner with my fingers like i rotate if like if i rotate that one like you just rotated that in your hand right The way you use your fingers to do that, it's very hard to transfer that to a three-finger gripper or a claw or whatever.

29:50It doesn't transfer. Then you would need to go out and gather all that data. That's one part of it that's just so important. It learns faster. If you've got an engineering team at your company, I'm betting there's a solid chance they're spending far too much time on infrastructure. You need your team building your product to delight your customers, not configuring your virtual network. Render is the all-in-one cloud platform for developers that allows you to deploy, scale, and secure your apps and agents with zero ops. Most cloud platforms ask you to split your focus between product and infrastructure, or they force you into platform constraints that you know you'll outgrow in six months.

30:30But just connect your GitHub repo to Render and you are live. L-I-V-E, web services, cron jobs, manage Postgres, the whole stack in one platform. It's time to find out why 5 million developers are already using Render. Go to render.com slash twist and apply. For the Render startup program, you'll get anywhere from$500 to$100 ,000 in free credits, depending on your stage and who your backers are. That's render.com slash twist. Now, the second one, of course, is that the world is made for us. Yeah. If you want to get around the home and do all these things that you don't want to do yourself, you kind of have to be very close to a human.

31:11And I also think there's something quite magical about creating something that the embodiment kind of connects to us emotionally. And the companion part of the product is also so big part of the product that doesn't get talked enough about. It's not just about doing the labor. it's about doing the labor and being your companion throughout life and how this can kind of like help you interact better with technology and I think we're very quickly trending at least for me now that's using this every day in the direction of like I don't talk to my computer I talk to my robot it gets you away from screens and gets you more present in like your everyday life and I think there's a beautiful story to be told there someday about how this can get us away from screens Well, I think also there's an enormous elder care component to this.

31:59I mean, we've all heard about how society is graying, how our elderly parents and friends are lonely. And so to me, like, sure, we have pets. That's great. But pets can't help you with dishes. And you know what? What if you're older, need help, and you're a little bit lonely? Well, we can kind of fulfill a lot of that with one device in the case of Neo. And I don't view that as dystopian at all. I view it as a way that humans are taking care of humans via technology. And to me, that's a good future. 100 % agree. And this is actually one of the main things that gets me up in the morning. I think we are at a point in history where this is not optional.

32:33We have to apply technology to solve this because we have to be able to give everyone essentially dignity in the way you get treated as you age. And people sometimes mistake this for being a replacement. It is not. And I like to say, as someone who has one at home, it doesn't replace my dog. it doesn't replace my kids it doesn't replace my wife it is something new and just like a dog is also something new that you add to your family this beautiful companion throughout life that is always on your side it's helping you with everything it remembers what's going on and I kind of almost see it more like my Hobbes in Calvin and Hobbes yeah if you don't know that reference Calvin and Hobbes is an American child focused comic strip and a young boy has a stuffed tiger that he thinks is real and they play games and such.

33:30So that's, that's the context of it. So essentially it becomes, if you don't get that context, go read it. Yeah. Go Bill Watterson. It's amazing. It's a great story. I grew up on it. So that's, that's very near and dear to my heart. So here's the thing though, you're talking about, you know, YouTube demos and we're not going to name out any names. We're not going to say figure. We're not going to name any of the companies out there who are famous for doing a lot of demos online versus the ability to make something that works in your home. So you have Neo at home right now, and I know pre-orders are up.

33:59It's going to start shipping later this year. We'll get to that in a second, 20K or 500 bucks a month. So how good now is Neo at general household tasks and how quickly is it improving against that problem set? And the context here, Bernd, is that I'm curious about the 1x world model. And I'm also curious about how tele-op plays into this because I love the idea of being able to call an expert into my Neo to help it learn a new task. But at the same time, to me, with my unlettered perspective here is that certainly after enough usage, we'll have closed those gaps because enough people will have needed that bit of help.

34:37So I'm curious about compared to user demos, how we're doing today and how quickly we're improving Neo. I want to back up one step. I'll answer that from like a bird's eye view. So first of all, you asked a question earlier which i kind of covered but all of it which is why the home first right because this is about general labor so it's not just the home but it has to start in the home because we want our machines to live and learn among people and we wanted to like hold the door open for grandma and we wanted to understand the social context of work and this enormous diversity is actually what gives intelligence so if you're in this narrow environment where you're seeing the same thing every day you don't actually learn it's the same for people like we know it's So that's why kind of the home has to happen first.

35:20And that's also why I think like this, let's call it the early adopter program. Like what we're shipping here, the 20K robots literally was called the early adopter program. And it's going to be rough. I'm just going to like tell everyone up front, it's going to be rough because it's the first time in history anyone does this, but it's going to be one heck of a journey. And right now I would say in my home, the robot is doing a reasonably good job it's not doing everything but it's like it's doing my laundry it's doing a lot of the tidying and cleaning it's doing a lot of fun stuff just around like companionship and just being around like opening the door if like a guest is coming over or all these things that's a normal party trick opening a door when the door dash guy comes over is actually a lot of fun just to see what you package so now the way this works right now is there are two modes.

36:14And we're going to listen to customer feedback also. So like, no, this is locked in stone. But like the way it works is there's two modes. There's best effort autonomy mode where you're running the role model and it's doing like whatever I ask it to do. And it'll do best effort. And you can ask it to do things with just speech. You can talk to it. You just talk to it. And it's extremely general, right? The thing that blew my mind the most this other day was like, I was just asked the robot, like, hey, can you pick the post-it note on the board over there and read it to me? And the robot could do that.

36:43That's not the training data. That's pretty magical to me. That's actual true general intelligence. Now, next time I ask it about the same thing, because it was so fun, hey, look at this. Neo, go read the post-it node. It didn't get the post-it node. So it doesn't always work. That's my probabilistic AI. Dang it. And this is actually the magic of the world model. Because what it gives you is, it gives you this incredible general base layer of intelligence, where you can have the robot sensibly, just based on voice, it'll have a sensible approach to essentially any task. Now all you need to do is to have it try a bit and then it learns.

37:21And that's a lot of fun. There are tasks where this is extremely fun and just works. Like it's very good at laundry because if it screws up folding my shirt, I just ask you to do it again. Right. Not a lot of risk. If it's taking grandma's like ancient vase out of the cabinet to put it on the table, I would probably not do it that way. Okay. So there are tasks where are easily repeatable and where failure is not a problem. Then the robot is actually very good. Opening a door is not a good example because we make the robots just like us, right? To be soft, compliant, low energy, lightweight. So it won't hurt itself.

37:55It won't hurt the door. It can just try it until it gets it. So for these tasks, it's starting to work extremely well. For tasks where you don't want it to fail, then we're still relying largely on scaling our fleet also internally to work on these tasks to get them to where there's an extremely high probability of success and also that you have a very good way of ensuring that if the task is going to fail, you identify it early and you stop. This is another thing that's incredibly cool about the world model because it works very similar to how we do when we're thinking, right? So you said you have kids.

38:31So if you're going to go around and pick up the coffee cup with hot coffee, then you will immediately kind of like simulate forward what can go wrong like through your mind immediately shows up like you pouring coffee on the kid or like all these things yeah yeah yeah and then you select the safest kind of like trajectory to achieve your task based on all these constraints and this is literally what the world model is doing it is looking forward simulating like if i take these actions what will happen and that's kind of like a search and then like hey here's the best way to do this yeah and we're working very heavily on the safety side of that current and like how do you ensure that the robot always takes the safest possible paths to do things and how do you ensure that if there's um unduly risk that the robot does not do the task now this is still working progress this is still working progress but it's incredibly important progress because safety has two aspects it's the aspect where like the robot just is physically not able to harm you because it's light enough and low energy and soft and all these things that we've been working on for a decade.

39:34And that's kind of like, that's a separate thing because that's just, you prove out that this is safe. Standard certifications. And then you have the AI part of things where right now for customers, we limit to some extent what they're always allowed to do because we - It's not allowed to cook, for example. It's not allowed to cook, et cetera, right? No hot liquids, no like dangerous items, these kinds of things. But of course, long-term, we want to be able to do this with a very good safety profile. and that's really like I think now the bleeding edge of like what's getting worked on on the AI side to ensure these things can be done safely so in my oh sorry please so in my house that best effort AI mode is what I use when I'm home and it's a lot of fun when I leave for work I just take off my Neo app and I say that I'm leaving do all the daily chores when I come home it's all done and there is sometimes tell-op involved in that to make sure that everything gets done super well.

40:32Yeah. And I don't care. I'm not there. I don't care either. I just want the laundry to be done. I want there to be clean socks for every child when they're needed. You know, like, I mean, that's why people are like, oh, 500 bucks a month. I'm like, yeah, but do you know how much this would save my life? Like, it gets worth it pretty quickly. Now, I want to talk about the world model for a second. You guys have written a lot about how VLMs are not a sufficient answer to general intelligence for physical AI, aka robots. For folks out there who are listening who are not as deep into AI as you are, can you explain what a world model is and what it took to build the one you guys have released and apparently are going to be updating very soon?

41:14VLMs are essentially take a language model and then bolt on some actions that a robot can do. And how does this work then in practice, right? So, okay, you take a screenshot, essentially, of the world. So, yeah, and you have some text of what you want to achieve, and you have a picture of how the world works, and then you make a plan. And then you start executing this plan, and you take a new screenshot of the world and do this. And it doesn't really capture the dynamics of the world. and the beautiful thing about human intelligence is that we understand how the world works down to like we can visualize what will happen when we do things and to do this you need to capture like the spatial and temporal dynamics essentially that's a complicated word but what it essentially just means is we live in 3D and we care about time we see how the world evolves in 3D over time language models is like a 2D screenshot.

42:16It doesn't have time. It doesn't have 3D. And it works incredibly well, by the way. Language models are incredible. I freaking love them. It's just it's not the full solution for general intelligence. It's a very narrow type intelligence that works really well on a subset of problems. And it's very exciting to see that when you actually train these world models which then essentially what we're training them on is, can you predict what will happen? So a very canonical example would be, if I take this and I drop it, what happens? That doesn't sound too complicated. You can do that. And that's like, it's not magical.

42:54Like it learns how physics works essentially. But when you start doing this at scale, there's a lot of magical things that happen. So for example, back to why the home and why among people. To navigate a social situation, to get you a Coke in the fridge, the robot needs to understand how people will behave. Oh, and the world model includes humans. We can see now in the world model that people appear in the world model, right? Because the robot is thinking about what people, how they will look, what they will do, etc. People appear in the world model and behave like people. This is kind of like an Inception-type argument here, but it's kind of like an AGI a complete problem because to be able to fully understand how to interact with the world, you need to be able to fully simulate how people work.

43:41And it is just, in my opinion, it's the natural next step in intelligence, right? So it's not that we're not using language. Clearly, language is a part of our intelligence. But language is not the base one of our intelligence. That is our sensory visual body and how we interact with the world. and you can see this with kids, right? They learn how the world works and then they start to express this through language. Slowly. Yeah. So it's really exciting and we are starting to see, like I said, the first kind of breadcrumbs of things with robot data like this working better than the pure digital data.

44:24Getting us increasingly confident that the future of AI will be models that actually train on embodiment, not just the web. Now we still train on the web. It's not like instead of, it's in addition to, but it's currently a missing component that I'm very excited about. So when you get the early adopter NEOs out into the market this year, and I do want to ask you about how many, when and so forth in a second, but putting that aside for now, as you get more of them out there, that increases essentially the NEO footprint in the real world to test its vision model against reality and I presume greatly increase the flywheel of learning that you guys can then bring to bear on future iterations to its intelligence, right?

45:08100%. Like this is one of the most important things we do, right? And why we need to get it out there as early as possible. That's why I'm excited actually that you're saying it's going to be a little rough for the early adopter because that means you're getting it out probably as soon as you can to get the learning started to make it better. So how many NEOs do you need in homes to have the right influx of data to learn and improve the world model and embodied intelligence as quickly as you like? Is it 100 NEOs? Is it 10 ,000? I don't have a good sense of scale. The honest answer here is that no one knows because it's not been done before.

45:46True. I can give you some first principle numbers. Yeah. We know that pre-training on a data set, roughly the size of YouTube, gets you very far with respect to general intelligence. Now, of course, that data doesn't actually have what we call agentic behavior, and it doesn't have physical interactions with forces. The agentic behavior is actually extremely important, so let me spend 30 seconds on it. When we train on video, you only know what's going to happen next. You don't know what was the action that the agent took. So like, you know, if I'm going to pick up my phone over there, I think, first of all, I have a goal I want to achieve.

46:30I want to pick up my phone. So I know the goal. And then I decide to take an action to go do it. And then you see the result. So these are like the three different types of data. Video only has the last one. Robot data has all three. It has the internal state of a robot. What was it thinking? What was it trying to achieve? What was the actions it decided to attempt? Here you see the result. So this data is way richer. So we hope we can get away with way less data. But if you look at YouTube as an example, about 10 ,000 robots, you will be having about the same influx of data as YouTube has. So that's a good baseline.

47:05That's not a small number, but not an insurmountably large number because you could get half of YouTube with 5 ,000, I presume, it kind of scales up and down. And the YouTube corpus is so big. Like that's actually a pretty impressive amount of data inflow from just 10 ,000 robots compared to all of YouTube. And just to tell the correct story, it's not all of existing YouTube, but the upload rate to YouTube, which is growing, is about the same as the influx from 10 ,000 robots. Oh, okay. I see. I see. I see. Okay. Well, that's still doable. That's very doable. It's very doable. But it doesn't stop there, of course.

47:41Like, the goal here is to create something that is so intelligent that it can really accelerate the progress of humanity. You will have robots helping us build out all our infrastructure, make sure we have enough manufacturing, enough compute, data centers, power infrastructure. Everything is done sustainably because we don't have to cut corners on cost and labor. Why not do everything sustainably? Progress science, like these AI models will not really help us solve all the outstanding problems in science or especially medicine. and without doing lab work, right? Your AI has to design the experiment, run the experiments, qualify and make sure the data was done correctly.

48:27Iterate on this. That's how you do research. And today it's extremely bottlenecked in that models are getting good at coming up with suggestions, but they can't close the loop and check whether it worked. Well, we have to go into the real world for that. And if we're going to do that, we're going to ape human institutions like laboratories and so forth. So it makes sense to have a humanoid robot doing that. It's just, it's funny because when we're talking about Neo today, I'm thinking about having a helper in the house because that's what I need. And I'm fixated on that because it's what I want.

48:57But in your example of improving the intelligence of these general purpose robots over time to do more and more things, to me, they're moving in some sense away from the home and into a dark factory or a dark lab where there's not humans per se. It's just robots doing what we need them to do. So it's interesting that we end up training them at home to be more generally useful out on their own. It's almost like we're raising children as a class of robots and then sending them out into the world. What's the time gap between, you know, Neo getting good enough at the home stuff that you're like, this is ready for everyone to buy one.

49:33And when we can have humanoid robots helping us automate laboratory work to accelerate science. Is that a short time period or is that relatively long? It's quite short. The home is actually the most complex. Really? It's such a good place to start because you have to solve. Then you just like you jump into the water and now you need to learn to swim. Right. So like I do want to make sure that we really strive to satisfy all of our customers and the demand. And that's kind of like what's constraining it now. So exactly when we roll out in some of these other markets really depends on how quickly we can scale in manufacturing.

50:14Okay, so let's talk about that. Before we jumped on, you guys just opened up a new facility in San Carlos. You're going to have, I think you said design and even manufacturing under one roof? Absolutely everything under one roof here. So research, development, AI, production, service. And in production, we also mean manufacturing, development, and R &D. right? We build the machines to build the machine. Everything under one roof. And this, you know, actually, this is one of the things that I'm very proud of with One X and it's quite unique. We literally go raw materials, even further than raw materials.

50:52We develop new alloys and materials all the way off to the foundation walls on the AI side under one roof. And for For zero to one technology, this is incredibly important because the development speed is just going to be a function of how quickly you can iterate across the entire stack. And if you're reliant on suppliers, it's going to be extremely hard. But even more importantly, almost all of the great discoveries that we have made on how to make robots safer, more affordable, and just in general better, they are between the lines of these disciplines of science, right? so it's when someone on the hardware side says like hey i see you're struggling with that if i do this i think your model will learn better uh or like oh you need these tolerances in assembly that's really hard you don't actually need that i can just use a neural net and we can learn how to calibrate this and you can like loosen up your tolerances and we can produce cheaper and it's like this incredible kind of almost like bell labs types think yeah of science and I think it's the most exciting place in the world to work, actually.

51:57It's one of the few, I think, really good examples of when in-person work is not just better, it's much better. And I like that you're having that effect. But at this new facility in San Carlos, when you're at early stages of productivity, how many NEOs can you make per quarter, per year? Is it 550, 500? The factory that we have in Hayward, that is now up and running fully. And that will be the factory that delivers home robots this year. Okay. That can do tens of thousands per year. The one that we're building in Hayward now can do hundreds of thousands per year. Tens of thousands per year is a lot, given our earlier point about YouTube.

52:39But I'm curious, is there enough early commercial demand from early adopters to keep your factory running at that pace? Or are you guys more looking to sell like a few thousand to get them out there to start the faster learning process? there's demand but of course the product quality needs to be there so right now we're being very cautious and we're essentially doing very fast ramp of like a batch then we evaluate in the market because we do we're not at end customers yet but we are in homes and things are under NDA and stuff but of course we're testing this so it goes into homes and some older industrial applications.

53:24And then we get data. We figure out how well this works. We figure out what's not optimal. We rev the design. We do a quick batch again. So we're kind of like running our factory at like full steam, retool, full steam, retool. And we're doing this until the product is rock stable. You only get to do this once. This is the first time in history that anyone does this and ships robots like this. And we want to make it right. That's also why we haven't really given a specific data on shipment. We've said we're shipping 2026, and we will. We're good on track for that. But it is when it's ready, because you'll do this once.

53:59That makes perfect sense to me. I can wait six months. It's fine. I will not wait six years, but I will wait six months. I'm a financial nerd, Bernd, so I'm really curious about the $20 ,000 price point. Everyone knows economies of scale bring down the price of things and so forth. You're doing smaller batches, but does$20 ,000 covered the bill of materials? Does it cover bill of materials plus labor? Is it profitable? Is it super unprofitable? I just don't know where to peg that number in terms of economics for humanoid robots. So I have to take it back all the way to the beginning then. Because if you don't think about the scale and affordability from day one, how are you going to manufacture this at scale?

54:44Then you're not going to get there. Because you essentially get locked into a corner because you're making specific decisions about the design and actually even the technical direction. So if I'm going to make a parallel, I'd say, do you want to make an electric car or a gasoline car? You're not going to make a gasoline car in small volume. And then when you're like, now we're going to ramp, let's make an electric car. No, like you spent the last decade making the wrong technology. It doesn't work. So we really thought about this from day one. There's going to be billions of humanoids on the planet, meaning you need to think about, is there any special raw materials in there that are rare?

55:20Even further, like, how much raw material is in there? Neo just weighs 66 pounds, right, or 30 kilos. Almost a third of most of our competitors. Well, that's a third of the raw materials. That really matters when you're going to make a billion. Yeah, because it dramatically reduces the number of ships that have to bring gallium or whatever, you know. Yeah, mining refinement. At a billion, you're starting to even think about, like, Like, oh, that's a significant percentage of the world's aluminum and magnesium. Like, how are you going to refine that, right? My first thought was when you said billions was, do we have enough metal available to us?

55:54And then I think about how many cars we make per year. But it's not an insubstantial demand on raw materials, resources, and commodities. That's a lot of new product to bring to market. Oh, clearly it is. But you have to think about that. And then you have to think about tolerances, right? How accurate does this need to be? because it sets the cost of refining. Essentially, at these volumes, you take raw material cost and you refine it into finished product. And that refinement step can actually be very cheap if you have the right output. If what you need is something that doesn't need to be that accurate.

56:34So that has to be a core part of your design. And what we're doing here with these unique motors that we have developed that allows us to pull on these tendons instead of the classical gears. One of the earliest discoveries of the company, even before Eve went to the industrial applications. Yeah, yeah. So like Neo is just the nth generation of that technology, right? That is extremely lenient with respect to manufacturing. Like we can get away with very few parts, very loose tolerances, no special materials. And if you then do all this and you start also working really early on how to automate assembly.

57:12And of course, we are using robots in our factory, robots building robots. NEOs are building NEOs. Text me a picture of that when we're done, thanks. Then we can get very low on cost. That being said, it's an incredibly complex system. It's probably one of the most complex systems on the planet. So it's going to take us some volume to get the cost down to where we would make money on that and have a margin. But it is a sustainable business, which is the most important to me. I'm just really glad to hear that because$20 ,000 is the point at which I can probably just buy one, you know, without having to like do math.

57:49But if it was 50, then I'm going to say, I'd rather have, you know, a year of my college paid or something. So if it works at 20, hot damn, that I can see, you know, the real volume coming out and just being tremendous. I'm really excited about this. And I take it, given the work you've done on supply and components and stuff, you're relatively de-risked from China in terms of supply chain issues? There are certain key components that it's very hard to get. Magnets being the obvious one that everyone's talking about. Now we're deep into magnets, right? Because like even the first year of 1X, what I was working on was like designing new processes for magnets because of the way we do our own motors.

58:32And we have some great companies there that we've been working with in in china on like co-developing these specific new ways of doing magnetics um we're working towards also ensuring that this is something we can do in the u.s yeah but and there are amazing programs around this that are getting spun up so i'm very hopeful that this will be something that we can handle in the future but it's not there yet it's one of the many things that need to happen but i mean outside of that most of it is raw materials that is generally accessible in the open market, right? So copper, aluminium, et cetera, steel.

59:11It's cheaper in some of the countries in Asia, but it's also available here. And you don't have to worry about boats, shipping, times, tariffs, and other things. All right. Last question before I let you go, Baren. You guys initially raised from, as far as I can tell, some Norwegian investors. You went ahead and expanded your capital base with investors from around the world uh how much capital do you need to get neo through its launch this year and then into uh its next generation um is that another couple hundred million is that billions of dollars i'm curious the short answer is we have enough money to ship neo okay uh the longer answer is i think the impact that this is going to have on humanity is not yet fully understood it's probably going to be one of the most impactful technologies ever.

1:00:00Everything we consume is physical in the end. And intelligence becoming general and physical is going to unblock essentially a new way of life, right?

1:00:19I am very excited to push that to happen as fast as possible because I think it can build a very, very beautiful world where we all have what we need and where we can all focus on what makes us human instead of doing physical labor so that we can get paid. And that's a long way of saying we will probably raise money because we can accelerate the path. Yeah. But we don't need it to ship to consumers. That's the reason. I'm just trying to figure out how much you need. like uh because if you were a sas company i could literally just like sit down think about your number of employees and your current cac and like i can do the math robots are so different so well let me say like this like if you want to go max max here it's we need as much compute as everyone else right we're going to train the best models now we're going to train way better models than everyone else because we're going to have we're going to have better data i'm not saying we're going to be smarter than them.

1:01:23There's a lot of smart people there, but we're just going to have better data. And then we need to also build out all the manufacturing. So it's going to be a very capital intensive race. That's the short way of saying that. We do have a very potentially unfair advantage here though, which is that we can labor arbitrage our own scale. Because you're making your own general purpose robots. No, I mean, have you thought about just calling up Jensen and saying, look, I'm in a hurry. I'm going to buy so much compute. You should definitely give me another pile of money so I can just go faster now. I guess I'm happily impatient, if that makes sense.

1:02:02I would like this future to become even faster. So I just hope that the investors out there get it and are knocking on your door constantly trying to give you more money because I don't think we can get to this future fast enough. I'm just excited. I love the positivity. It's going to take a future. Sure. So come back on the show when Neo starts to go out to non-NDA people because I'm really curious to see how the reviews come. And I'm going to start asking my spouse if I can throw my name down. But I think she's going to have something more practical in mind. But Bernd, thank you so much for coming on and explaining this to me and walking me through it.

1:02:37If people want to learn more, what's the website? Where should they go? Wonex.tech. Clean and simple. Clean and simple. This is a lot of fun. Thank you for the show. I appreciate you.

From the publisher

This Week In Startups is made possible by:

LinkedIn Jobs - LinkedIn.com/twist Every.io - every.io Render - render.com/twist

Today’s show:

*Imagine scrolling through mobile games the way your flip through your TikTok feed. What if you could build your own game in 90 seconds and share it with the world? That’s what over 100,000 users are enjoying right now on Nanogram.

On TWiST, we meet the co-founders: 22-year-old CEO Albert Brotherton and 24-year-old CTO Boris Radilov. They demo the app for us on the air, and Jason immediately spies the potential. Power users are playing 25+ games per session already.

We’re digging into the co-founders future plans, including the potential for ads in your game feed, in this TWiST exclusive.

PLUS domestic helper bots are here. NEO from 1X Technologies can do the laundry, open the door for guests, and even read and understand Post-It Note messages.

Alex talks with CEO Bernt Børnich about building the safety-first 66-lb humanoid, why world models are so crucial for training robots in particular, and why homes are even tougher places for robots to navigate than factory floors.

Timestamps:0:59 Nanogram co-creators Albert and Boris join the show

3:42 Nanogram is TikTok for casual AI-generated games

4:27 Building Nanogram with Google Gemini

5:49 Draper and Associates: https://www.draper.vc

6:11 Integrating ads into the game feed

7:36 Roblox: https://www.roblox.com World of Warcraft: https://worldofwarcraft.blizzard.com

8:25 Building in New York

9:07 Jason is obsessed with the Staples Baddie https://www.tiktok.com/@blivxx

10:12 LinkedIn Jobs - Hire right, the first time. Post your first job and get $100 off towards your job post at https://LinkedIn.com/twist

20:36 Every.io - For all of your incorporation, banking, payroll, benefits, accounting, taxes or other back-office administration needs, visit https://every.io

21:40 1X CEO and founder Bernt Børnich joins the show https://x.com/BerntBornich

22:31 Designing robots to actually live around people

26:30 Teaching NEO about movement in the physical world

29:00 TechCrunch coverage: https://techcrunch.com/2026/01/13/neo-humanoid-maker-1x-releases-world-model-to-help-bots-learn-what-they-see/

29:58 Render: Find out why 5 million developers are already using the all-in-one cloud platform, Render. Go to https://render.com/twist and apply for the Render Startup Program to get $500-$100,000 in free credits, depending on your stage and backers.

31:04 Moving beyond training data to true general intelligence

33:17 Ensuring NEO pursues the safest possible path

34:19 Why are world models so important?

41:51 1X World Model Challenge on GitHub: https://github.com/1x-technologies/1xgpt

45:14 Robots need to train on a lot of data… Where does it all come from?

50:14 Manufacturing NEO from raw materials in San Carlos

56:32 Robots building robots

Subscribe to the TWiST500 newsletter: https://ticker.thisweekinstartups.com

Check out the TWIST500: https://www.twist500.com

Subscribe to This Week in Startups on Apple: https://rb.gy/v19fcp

Follow Lon:

X: https://x.com/lons

Follow Alex:

X: https://x.com/alex

LinkedIn: ⁠https://www.linkedin.com/in/alexwilhelm

Follow Jason:

X: https://twitter.com/Jason

LinkedIn: https://www.linkedin.com/in/jasoncalacanis

Check out all our partner offers: https://partners.launch.co/

Great TWIST interviews: Will Guidara, Eoghan McCabe, Steve Huffman, Brian Chesky, Bob Moesta, Aaron Levie, Sophia Amoruso, Reid Hoffman, Frank Slootman, Billy McFarland

Check out Jason’s suite of newsletters: https://substack.com/@calacanis

Follow TWiST:

Twitter: https://twitter.com/TWiStartups

YouTube: https://www.youtube.com/thisweekin

Instagram: https://www.instagram.com/thisweekinstartups

TikTok: https://www.tiktok.com/@thisweekinstartups

Substack: https://twistartups.substack.com


More from This Week in Startups

All 653 episodes
This 22-Year-Old Built TikTok for Mobile Games, and It’s Growing FastThis Week in Startups · 1 h 3 min
Listen in VO