Who killed Duo? How Duolingo built a brand on entertainment

23 Apr 2025 · 53 min

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In short

Uncensored CMO: Who Killed Duo? How Duolingo Built a Brand on Entertainment

Episode Overview In this episode, host John Evans is joined by James Kuczynski, Creative Director at Duolingo, and Dan Salkey, Founding Partner at Small World. They discuss the success of Duolingo as a standout brand through entertainment, focusing on their iconic mascot Duo and the strategic decisions around it. The episode also features insights from Small World's recent report, "Entertain or Die," which analyzes the characteristics of the world's most entertaining brands.

Key Themes and Discussions

Part 1

Duolingo's Brand Strategy

  • Background of Duolingo and James Kuczynski
  • James shares his journey into marketing and design, detailing his experiences at BBDO and VaynerMedia before joining Duolingo.
  • The Role of Gamification in Learning
  • Duolingo's platform employs gamification to enhance user engagement and retention, including features like streaks and leaderboards.
  • The gamified approach aims to make learning enjoyable, thus increasing the likelihood of continued engagement.
  • Impact of AI on Duolingo
  • AI is being integrated into Duolingo with features like video calls with characters, allowing for real-time interaction and personalized learning experiences.
  • Duo, the Mascot
  • Duo was created as a friendly and motivating figure to encourage users.
  • The decision to "kill off" Duo was strategic, aimed at creating a conversation and was timed with a product update to maximize reach.
  • The resulting campaign generated significant media attention and engagement, demonstrating the power of a well-executed brand narrative.

Part 2

Insights from Small World

  • Entertain or Die Report
  • Dan Salkey discusses the motivation behind the report, emphasizing the need for brands to adopt an entertainment-first approach to marketing.
  • Key Findings and Metrics
  • 29 out of the top 30 brands in the report experienced revenue growth, with many showing double-digit increases.
  • Brands like Duolingo and Liquid Death exemplify how traditionally "boring" categories can successfully leverage entertainment.
  • Entertainment as a Loyalty Strategy
  • Dan presents the concept of entertainment as a loyalty program, drawing parallels to popular subscription services like Netflix and Spotify.
  • Four Attributes of Successful Brands
  • Humor: Engaging and relatable content.
  • Social Engagement: Active participation and interaction on social media.
  • Distinctive Character: Memorable brand mascots and narratives.
  • Attention-Grabbing: Content that surprises or provokes thought.

Practical Advice for Brands

  • Shift from Brand Guidelines to Brand Universes
  • Brands should evolve from rigid guidelines to creating a dynamic narrative universe that engages audiences.
  • Leverage Unstandard Talent
  • Hiring individuals from diverse creative backgrounds (e.g., comedians, writers) can foster innovative and engaging content creation.
  • Focus on Niche Markets
  • Brands should target specific fandoms and communities rather than aiming for broad mainstream appeal, maximizing engagement without overwhelming resources.

Conclusion The episode highlights the transformative power of entertainment in branding, with Duolingo serving as a case study in how to engage audiences through innovative strategies and memorable characters. The insights from Dan and James provide actionable takeaways for brands looking to adapt to a rapidly evolving digital landscape.

Timestamps

  • 00:00 - Start
  • 00:47 - Part 1: James Kuczynski from Duolingo
  • 01:22 - James’ background in marketing
  • 04:18 - What is Duolingo?
  • 06:34 - Gamification in Duolingo
  • 12:13 - Creation of Duo, the Mascot
  • 20:00 - Why Duolingo killed off their mascot
  • 36:32 - Part 2: Dan Salkey from Small World
  • 37:15 - Introduction to the Entertain or Die report
  • 39:30 - Most entertaining brands identified
  • 44:07 - How brands can be more entertaining
  • 49:54 - Final advice on entertainment in branding

Links

  • [Download the Entertain or Die report here](https://meetsmallworld.com/eod2/)

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Transcript

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0:06Ladies and gentlemen, welcome back to the Uncensored CMO. Now, in this episode, we're talking about entertainment and just how important entertainment is to drive brand growth. And I'm joining this episode by James, the creative director of Duolingo, one of the most entertaining brands on the planet and the most talked about brands in the world. How have they gone about growing their brand so successfully and especially with their brand mascot duo? And as a bonus as well, I'm also joining this episode by Dan from Small World, who's done some research on the power of entertainment and how it builds grand growth.

0:36and some of the tactics that you can deploy as a brand to use entertainment to grow your brand. This episode is full of packs of great stories. It's very entertaining and lots of practical advice. Here it is. James, great to have you on the show. Yeah, thanks for having me. Good to be here. Good to be in Austin as well, South by Southwest. First time here, actually. Is it your first time? Yeah, yeah. Ah, mine as well. Yeah. So we just finished our panel, which seems to go all right, isn't it? Yeah. I mean, there's a lot of energy. There was a lot of energy. Yeah, indeed. And a lot of love for Duolingo as well, which is great.

1:05In fact, interestingly, most people in the room were aware of the death of Duo as well. So a few people kind of discovered that, didn't they? Yeah, yeah. I mean, it's great to see that killing a mascot for your brand will create some good conversation. Indeed. Well, before we get into that, I'd love to find out a bit about you and how you got here today. So what's been your kind of path to this point? You know, I actually, I started off going to school, actually, at the School of Visual Arts in New York. And what got me going there was actually loved, I was really big in the emo rock scene, emo band scene, and I was designing t-shirts for bands at the time.

1:44And I was like, looking, how could I actually, you know, do a little bit more of this design and kind of get a little bit closer to music and artists. So I started, you know, jumping into a lot of t-shirt designs and that got me into design, went to School of Visual Arts. while I was there really getting into advertising and coming up with the ideas behind the actual design. And from there, I landed an internship at BBDO New York, which is, you know, a big creative agency at the time and was able to sign an internship intern for about a year, which is very long time worked on a lot of different projects there.

2:17Everything from TV, some Super Bowl work to, you know, a lot of digital campaigns, things that really didn't feel like advertising eventually. Yeah, spent about six years there. Jumped over to my first brand experience, actually, to ZocDoc. And at the time, they were the third largest startup in New York. I jumped into the brand side, did not know what I was getting myself into. The first time was a very different vibe of a place from where I am now. And I learned I needed to learn so much more than I actually did coming from a creative agency where creative is first. You jump into brand side and they're like, performance marketing.

2:55How do we sell hospital networks? I'm like, Oh, what did I get myself into? So I spent a year there, then finally jumped over to learn a little bit about all the different areas that I didn't know that much about on the brand side. So I jumped over to VaynerMedia, working with Gary and his team there for about four and a half years and worked on a lot of different brands from PepsiCo to Anheuser-Busch, a lot of Budweiser work and some GE and a few other few other brands um over the course of the time there yeah and when did the call come in for duolingo what what's uh yeah and what tempted you to to join yeah i got a call from uh recruiter actually from duolingo who spent some time at uh at droga actually another agency back in the day and i knew her from from the past there and she's like hey i think you should like come in for this and i was like you know i was looking for brand side like opportunity to go back to to take some of that knowledge from both, you know, both agency experiences and really go into a brand that I think, you know, I would love to sort of be a part of and actually have good impact.

3:56And yeah, that just hit. I kind of took the first interview, not really expecting to be that excited about, to be very honest. And then once I learned a little bit more about the business, the product, the opportunity and, you know, just the audience and how much people love the brand without even doing any marketing for me, it was like a no brainer. like the opportunity potential was all there. This is what people, I guess, like so many people have heard Duolingo as well, but for anyone who hasn't yet heard, I'm sure there's not that many people out there, but it's one of those brands that have become incredibly successful.

4:28We'll talk about why. What does Duolingo do and in how many countries and how many users are there? Yeah, so we're the number one way to learn a language in the world. We have, right now, we have about 110, a little over that now actually, monthly active learners on the platform. and we span the entire globe. So, you name it in terms of languages, we teach about 40 languages, a little bit more than that. Those including the ones that you can imagine, English, Spanish, French, German, Mandarin, but then also some fictional languages such as High Valyrian. We teach Klingon as well and a few other fictional languages.

5:09We cover the spectrum. And for us, in terms of learners, we split our audiences up in what we call the English divide. There's people that are learning English from other languages. And in most cases, they're learning English to better their socioeconomic status. So while we're a very fun brand, we kind of have a bit of a serious mission as well, which is to create the best education world and make it more accessible. But we believe in the best way in doing something is through fun. and you know the best way that it'll you know you want to learn anything when you have fun doing it you're more likely to go further that makes a lot of sense randomly i i didn't study french when i was at school because you know i'm old enough that you didn't have to do languages at school yeah and so i ended up like doing um doing french when i was in my mid-20s and i was learning back then with a cd where they they taught you to music and the problem is now i can't order anything in a french restaurant without singing it you know because that's how i learned but Because it made it fun and tuneful.

6:10And I used to study while I was in the car, commuting, doing a sales job. So I was going to sales calls or whatever, you know, for an hour or two in the car. I'll be listening to this kind of music French kind of thing. But it's hilarious when I go and order in France now because I sort of, they fall out laughing at me because I'm singing the tune, I'm singing the phrases. Yeah. I mean, that's definitely a new product to test out, right? A musical, a musical. A musical approach to it. Yeah. Yeah, exactly. And one of the things I think is fascinating about what you've done on the product side, though, is you've kind of gamified, haven't you, kind of the experience.

6:41So how have you used gamification to help people learn more and kind of stay on the platform and get better? I mean, to what I just said, you know, when you're having fun learning anything, you're more likely to continue doing it. So for us, the idea of a gamified product, right, utilizing some of the, let's say, mechanisms that keep you addicted to social media, right, scrolling, getting the dopamine effect of some reward system, right, for us is pretty amazing opportunity to be able to take that and use it for something that you want to get better at, right, learning something. So, you know, for us, there's, you know, there's a lot of different mechanisms that we use.

7:18We have the streak, which is probably one of our most popular gamified features, you know, that really keeps you coming back every day. We have about, I think it's about over 3 million people who have a streak longer than one year with us, which is, you know, people who love the product, they're coming back every day. We have other features such as leaderboards, which is again, allowing you to rank amongst other learners. we have friend streaks actually now so you can continue learning with a friend and you know or family members and and kind of challenge each other to to keep going so there's a lot of gamified features that really are just there to keep you hooked and learning which again you know no one can really get upset at you for yeah for that so yeah a lot of a lot of dopamine uh moments i would say even with our sound design and and other touch points yeah it's amazing like these kind of cheap not cheap insights but I mean behavioral science insights are so simple and yet so effective I know for me like I'm trying to get fitter so I'm on um on Zwift for example and uh you know the amount of like you know we're same thing it's like streaks every week that you you know completed a workout or the the statistics or you get kind of you know feedback from other riders you know communication that kind of thing it's great when it gets put to good use isn't it I mean yeah it's it's like when you think about again scrolling through your feed you know you're just losing all this time like you could be learning and you could be taking the same the same uh you know um yeah the same dynamics and and helping yourself it's sort of like a no-brainer when you think about it in the time you scrolled you could have ordered a pizza in italian you know exactly exactly and honestly it just takes a few minutes a day as well right like when you're learning anything you need to kind of stay with it for you to you know keep it fresh top of mind for you so it's uh yeah we do what we can to keep everyone learning and you know we we have a mascot as well who uh You know, it does a great job at keeping you motivated, whether it's passive aggressively or, you know, or just trying to shame you into learning.

9:16You know, there's a lot of mechanisms that we have. And can you assess your personality and work out exactly what kind of prompts are going to get you to do more? We know what works for certain people. We used to send a newsletter out that was duo crying and it's like you made duo upset. and that turned into a meme you know earlier on in our first few years of of the company and people really did not want to make duo sad my mom actually still still texts me occasionally she's like oh i got i'm making duo sad today i didn't do my lesson i'm like yeah you got to do it mom like you got to do it i love that and then talking about technology as well what to what extent is ai you know changing the experience or helping learning yeah you know i think what we've started to implement now is actually we just launched a feature called video call with Lily.

10:02So Lily is one of our, one of our characters, actually our second most loved character outside of duo. And you're what we've launched is a way to use generative AI GPT to be able to, in real time, understand what you're saying back to it. So it'll prompt you so you can speak to Lily. And in real time, it actually could have a conversation with her. So you're really able to practice speaking for really the first time. And, you know, when you finished having a conversation with Lily, you know, you'll get a notification and an update of like a transcript of like your conversations, things that you did right, things that you did wrong, things for you to improve on the next time.

10:39And what's actually interesting is there's a bit of a retained knowledge too. So she'll remember some of the things that you talked about in the next conversation. So, you know, if you say something like oh you really love sushi she'll ask you like oh well you know oh you you like sushi right like so you could really start to build a bit of a relationship with um with the characters and well you know it again to the gamified notion of keeping people you know coming back you know really starting to build a relationship and a feature of like you really are invested in learning and wanting to come back um that's a yeah that's another motivational tactic though Love it.

11:14Well, I'm immediately thinking how I can save money on Spanish tutors for my daughters. It's a really good hack. Do you see AI as a threat at all? I mean, I had a meeting early today, actually, and the guy had those new Ray-Bans. And he was like, yeah, talk to me in Italian and I'll be able to hear you in English kind of thing. Is that going to be a threat, do you think, to what you do? You know, I would say translations, especially with like Google Translate and other, you know, companies in that space. They've been good for several years now. We honestly have not seen any change in those wanting to learn a language with us.

11:47You know, there's a lot of motivation, such as learning for love or relationships or family or other areas outside of even wanting to speak, such as just brain training. Right. For for for some. And so, you know, we don't really see an impact there. And again, as I just mentioned, there's features that we have now are actually taking that technology and making it more immersive to to learn. And we're seeing a lot of engagement on that front. So again, making it more accessible for everyone to learn. Now, he talks about your mascot, Duo, right? And I think probably Duo is like probably the best case in the world right now of a brand mascot.

12:23But it's really funny because if you look at the data, mascots are well out of fashion. I mean, a colleague of mine, Orlando, has been tracking. He calls them fluent devices, but basically like things associated with your brand that come to mind easily, right? So he uses the term because it covers lots of different things. It could be sound. It could be look. It could be characters or something. But anyway, he's been tracking it for many years. And they're really in decline massively. They're really not used anymore. What was the thought behind developing this character and the role that it plays?

12:54Yeah. I mean, I love this question because I didn't realize there was a mascot tracker. There is. I know. I don't know. Who knew? I know. I'm very interested in hearing more. I must be down the rabbit hole of research. I happen to know this. But yeah. Yeah, you know, for us, we, you know, at the time when Duo was developed, I think it was about a year or so into developing Duolingo as a learning platform. And, you know, for us at the time, it was just like, we should get a mascot, right? It was kind of like a no-brainer thing. Like, sure, let's just do this, create a character. This is definitely before my time, so I'm sure others can maybe speak to it a little bit better than I can.

13:28But, you know, for us, it was, okay, great. It was an owl that we created who's, you know, wise owl, all-knowing, right? owls are known to be wise. And he's green because her co-founder hated the color green. And, you know, the CEO and others thought, why not make this character green? And, you know, Duolingo was the name. So Duo was actually part of his eyes. At the old time, I'll have to share an old rendering of what Duo used to look like because it was not good. He definitely got a glow up, like for sure. But you know, we, we developed this character and we started to build out moments within the product that almost again was, he was there to be your motivator, right?

14:10His, his goal was to, he won't, won't stop at anything for you to do your lesson for you to get better. And we started to lean into that on different touch points, as there's newsletters, even push notifications. And then we started to see, well, how crazy could we get push notifications of like, Like, oh, he was a little sad. He didn't do your last sin today. Or, you know, now he's crying. And now he's like, uh-oh, like what's happening now? He's like very passive aggressive. And I'm listening to these human states to a mascot or to, you know, a character. And we saw that people actually loved this human nature because it's almost like a friend, right?

14:44Pushing you to be better. So, you know, I think that that really resonated. And that took on a life of its own, especially on social media, whether it was YouTube and some of the content that we created earlier on. And we really just seen the Internet take off and really become attached to Duo and some of these like mechanisms of wanting to keep you motivated. This is what I think is so interesting about it as a case of almost Duo's taking on human personality. Because, I mean, the logic of like a distinctive brand asset usually is the role of it is to be remembered. So I can point out the McDonald, Ronald McDonald, if it was back in the day, you know what I mean?

15:20It becomes associated with your brand and it does that thing of triggering memories and associations, that kind of thing. But you've taken that to a whole nother level, which is like there's a whole world around Juro. There's personality and like what Juro says on, you know, in social media can catch fire. There's a massive great world you created. Was that always the plan or is that kind of like emerged as you've kind of kind of created him and engage with, you know, the audience? Yeah. You know, I think I think it's it's a little bit of both. There's ideas that we had around around Duo, but really what started to really work was, you know, for for fans to really just take take our brand and have fun with it.

16:03So I would say our first moment that this happened was around an April Fool's project. Again, we saw people starting to be like, wow, Dio is just harassing me, right? Like I'm getting notifications, I'm getting emails, I'm getting all of these like Dio crying, like this is a toxic relationship at this point. And, you know, we started to see people really fall in love with that. So we said, okay, what if we just created a mascot suit and, you know, actually have like in, you know, in real life and go around, create a video of like, do is now coming into real life to now harass you. Like he's taking a form in, you know, he's coming after you now and he wants up at anything.

16:41So that went super viral in April fools. And people started then commenting around all these different topics. There's a phrase that kind of came to life of Spanish or vanish, right? If you don't do your Spanish lesson, you're going to vanish. Do is going to come after you and kidnap you. And we just started to lean into all of these things that we started to see. So we saw half of our social posts where people were commenting Spanish or Vanish, do your lesson now, now, now. And the brand really just started to kind of create its own meme. And it became like a meme pretty much. We're like a memeable brand.

17:14And when we looked at the marketing, especially when I joined about five years ago, this is just on the heels of some of this work. And we're just like, wait a minute. We just got to lean in. This is already what people are talking about. this is what people love. Let's lean into that and start to develop content that allows other people to actually tell us what they love about our brand. And the social media landscape is just ripe for that. So we've honestly been able to have a lot of fun with that. I love the fact you learn from April Fool's because most brands will kind of use April Fool's as a temporary, you know, joke, and then they'll go back to what they did before.

17:53But you've done, you've used it as almost an experiment to go, whoa, that works. Let's do more of it. So what are you doing this April Fool's? Can you, I mean, we're recording this just in the run up to it, but anything you can, uh, we, we are, so we're known to really, you know, kind of really commit to the bit is what we say, right. For April Fool's, I think that, you know, now there's a lot of brands that are, you know, you know, the fake scent that smells like this and it's, you know, it's, it's very straightforward. So our most successful project that we've done, whether it was creating a fake reality TV show, um, love language from a few years ago to last year that we launched a fake multilingual musical on ice and partnered with SeatGeek to sell tickets that you can get.

18:33You know, there's a landing page and everything. We're really committed to the bit. All the details are there. The track list of everything that we have, who the producer is, the creators of the music, right? We really go all the way down even to like legal disclaimers. So for us, it's really about finding opportunities and ideas that you can really make it feel like this is, is this real? Is it real? I think it's real. Boy, no, it's not. But it would make so much sense if they did do this. So sorry, this is a very big preamble. So for what we're doing this year is we're launching a five-year cruise.

19:02It's the first multilingual cruise that will take you into the next decade in 2030. You could ring in 2030 with your new multilingual background. So we're partnering with Carnival Cruise Lines to launch a five-year cruise where we'll stop at 130 countries around the world and you're able to yeah walk off fluent if you don't do your lessons you may not finish the cruise you can imagine all the chaos that happens over five years there's college degrees that we're offering up on the cruises because it's more than four years there's it's yeah everything imaginable is going to happen on that's amazing have you worked out the price you like is it i think so there's there's there's different tiers i think there's some type of diamond how far do you take this idea like we've got the price got terms conditions oh yeah there's there's there's ads for it it'll be out of home billboards there's um yes there's there was filming on cruise ships involved really that's amazing yeah yeah it's a good one and of course talking to you very recently you announced his passing yes which um yes was pretty tragic right i know we didn't receive any flowers from you which you know i was kind of like you know you know it's so devastated i yeah i can imagine a lot of people felt this you know just well what do you do i mean you know it's but you know yeah you know we actually really did get flowers though from you did actually from people into the office they sent flowers and what was you know yeah it was we we we had this idea to kill duo it was around maybe for about three years or so and we were thinking at the time we're like look maybe we'll do this one day it was something that was floating around for quite some time.

20:43The issue of why we didn't do it earlier was we couldn't affect the product at that moment in time. It was too many touch points of Duo everywhere, right? How can you kill off a mascot if he's in the app, you know, on all the different touch points, he's in the lessons, right? It's the experience. It's like, wait, what do you mean you killed him off? He's still here. So what we ended up doing this time around was we had an opportunity to create our, update our app icon. So that in and of itself now is reachable to about 110 million people. a month. And what we wanted to do was we said, look, there's no other moment to actually affect product than this moment now.

21:19So we said, okay, great. We are updating it. We had Duo with little X's over Duo's eyes in terms of the artwork. And we got into a room and we said, hey, how do we go ahead and kill Duo? It was the social team, a lot of our brand marketing team all coming together. And it was just, okay, we had some ideas from before. Duo gets killed by Cybertruck or is this a like whodunit sort of like storyline right and if you know a ton of different ideas flowing and I think within three days we had outlined okay here's the plan for for what's going to happen and we're killing off duo on Monday so it was three days notice I think we were telling our marketing managers across the globe like hey by the way FYI if I go into the weekend we're killing off duo uh our mascot everyone's like what um I think in Brazil actually we're having a collab launching with McDonald's and literally on TV.

22:12And she's like, what do you mean? What do you mean you're killing our mascot? We have a collaboration with McDonald's and duos on TV. We cannot kill our mascot. But yeah, I mean, it's an idea that, you know, that came to life again, one that we had, but then really resurfaced and it just, the team kind of all rallied together around it. And, you know, yeah, did, didn't say numbers for us right now. We're still, we're still calculating all of it. Yeah. Cause this was around Superbowl time, wasn't it as well because i i remember this everyone was talking about it like in the run-up to superbowl like more than they're talking about superbowl to some extent it was yeah it honestly was crazy we did our first post during um that kind of alluded to drake actually we made a comment about this and then the next day we killed off duo so everyone was making connections to what happened during drake because we were dissing drake at the time you know jumping into cultural conversation and they're like yeah drake killed duo and we're like oh okay great so people think drake killed duo now now let's create this whole narrative of like who actually killed duo right and we had we had a video of like a cyber truck you know getting getting killing duo we then had a ton of creators you know fans creators all coming in with their own versions of like who they thought killed duo We had Mr.

23:26Beast actually do a video of him, that he was him in the cyber truck that actually maybe killed him. And everyone started to get on board. And it created this like real world whodunit story. And the best part is none of this was planned. It wasn't none of the – You worked with the influencers and stuff. No, it was all organic. All organic. So we created all this conversation. All the brands that jumped in to create all this conversation, everything was organic. the campaign I think we spent maybe like 20k on like shipping costs for things that's the most insane ROI isn't it on any campaign ever yeah I think right now again we're still like crunching numbers now because I think we're still getting a few things coming in but I think we estimated at least over 20 million dollars of earned media like impressions like worth three Super Bowl spots now the one person I really want to know how she responded of course was Dua Lipa Yes, yes.

24:18I skipped over that one. She was one of our biggest creators. I mean, half the reason why we maybe faked her death was to get her attention finally. So we sent her a box with matcha powder, which looked like it was Duo's ashes, straight to her. And she didn't acknowledge the ashes. But yes, we sent it to her. Yeah, interesting way. Yeah, we apparently found her address. I found this out today, actually found out her address. because she was trying to do renovations in her basement for a pool. And she had to apparently, you know, create a document, a legal document, the word somewhere, it's somewhere on the internet.

24:59So that's how we found her address and sent her Duo's Ashes. And did you get a response? Not yet to that. She did tweet at us though. Oh, she did, yeah. Yeah, yeah. When we first announced sending her love and condolences. Oh, brilliant. That's amazing. I mean, talking in partnerships as well, one of the things I love about what you do is how you partner with other, You know, like you talk about Game of Thrones earlier, weren't you? So who have you partnered with and what role does that play in kind of extending the brand to new audiences? Yeah, you know, for us, the way that we look at brand partnerships has been really focusing on finding the core intersection of a fandom or of, you know, what people are really passionate about.

25:35And then the intersection of where we come in of like, how can we help them get the most out of what they love? and whether that was partnering with Game of Thrones for House of Dragon around teaching High Valerian Insider app, which is, again, a great way for people to connect to their IP or most recently what we did for Squid Game with Netflix. In the first season that launched, actually, we saw a 40 % increase of people learning Korean when Squid Game launched. We're like, whoa, there's something really here. People really love this content. They're really immersed in this. in this and they wanted you know they wanted a better way to actually connect so for season two we were talking with netflix for for quite some time around wanting to collaborate we were reaching back out to each other and we said hey i think we're ideating together and we said you know all right so what if duo joins the pink guard and now he's trying to get everyone to do their lessons now you know it's learn kareena else right this this the storyline and it just everyone was like, yep, Duo is just so memeable, iconic in a pink card suit.

26:35Like this is just visually like internet worthy. And for us, it was a bit of a no brainer. So we, we, we find partnerships that again, allow people to connect with the fandom that they love and in a way kind of pull a bit of their audience and, you know, allow them to also leverage us for our social media presence that we have and building affinity for, for both brands. So it's in a way it's, it's, it's a value exchange yeah so to speak and you know we really try and time after that audience and again to the point earlier around you know going after fandoms and really kind of creating content that they want to share that is really a bit of the the reason why we do a lot of our our brand partnerships i'm guessing that like your leverage now compared to when you started must be incredibly different i mean because like everyone must want a bit of the duo platform now yeah i mean our our reach now i mean when we first started with our our game of thrones was i think we maybe had a few hundred thousand followers on social we have 16 million on on just tiktok and yeah if you're including our global channels you know i think we're pulling in about half a billion impressions a month like organically which is quite substantial i think when it comes to most global brands so our reach now is pretty massive you know our followers and our fans really are global as well but they span the spectrum of still like skewing younger more gen z and a lot of brands are looking to partner with with us because you know they really want to reach an audience that you know that has very similar interests in mind yeah this is what i think is wild about it because if you did a list and said like here's 16 and a half million followers on tiktok name which celebrity it is i mean people like you'd be picking a list celebrities like you've got your brand mascot it literally in a list territory haven't you yeah i mean duo is duo what i say right now is like in duo's creator kind of like a moment right now, like duo's creator era, right?

28:27You know, I think we're starting to think about, okay, what would a world look like as duo as a creator or as a large sort of like celebrity? And, you know, and we've seen this come to life over the last several years of duo walking the pink carpet for Barbie or again, showing up to the premiere for squid game, right? It's, you know, duo is showing up on a lot more prominent places and, you know, we don't know where it can go, but maybe there's, you know, other red carpets in the future or something, some other events or anything that honestly a creator could launch you know i'd love to i'd love to know what duo is worth as if you put a value on it'd be crazy wouldn't it in terms of just the brand value of one mascot must be insane that's actually a good thing we should probably yeah get the cfo to work it out i mean you created something of huge value and what'd be lovely go back to like the early days of tiktok so like there aren't many brands that have done what you've done right because um you know most brands kind of treat their you know social media is almost the corporate comms department, you know, like the official response from the brand is this and, you know, whatever.

29:27What's been the kind of lessons in how you've built up that kind of social media following? Because 16 million is pretty a rare achievement. For sure. You know, I think it goes back to having the right people with the right experience, with the right autonomy and trust. And I think that, I think it was about, our first foray actually into TikTok, Most people may not know this, but we actually launched a partnership with TikTok around education on their platform. And they were showcasing they wanted to find more collaborators around learning. And I think we partnered with several creators on their platform around creating content.

30:06This is how you say this in this phrase in Italian. This is how you say this in Spanish. And the content did okay. It was like 50, 60, 70K. I mean, numbers most people would be very excited for. I think for us, it was like, okay, that's fine. And we actually didn't do anything with that afterwards. We stopped putting focus on TikTok. And about, I think it was about a few months later, it was actually IPO. We were about to IPO. And we had an opportunity of what's, you know, Duo has been known to send reminders to everyone, including other mascots. So we're like, what if we just send Duo to Times Square at the time and got other mascots to do their lessons?

Read the full transcript

30:41So it was just Duo showing up with a push notification, going up to other mascots. And at the time, this was still during COVID. So it was still very quiet. It wasn't really that busy. And what's amazing was we saw that content actually hit like a million something viewers or views on TikTok. And we're like, hmm, there's something here, like having our mascot with content. And then we still didn't know exactly what to do with it. And Zaria, our social media manager, who's very well known now for all of her great success that she's done with Duo and really became Duo's Wrangler. and had a whole series of ideas that we can do to be part of culture.

31:18And it was just hurting the mascot suit, creating content that was timely relevant in a way that honestly wasn't about language learning. It was just fun. And fun content that was relevant for trending conversation. And that really just took off. And honestly, we haven't really stopped since. I think she's done a fantastic job bringing in other members of the team into the fold to kind of build out our social presence. But it's something that honestly, we've seen huge success in now, but it's been leaning into trending culture, leaning into places where, you know, you wouldn't expect another brand to be and only in a way that we're set up to move really fast to be able to achieve.

32:00So, yeah. But yeah, the autonomy is key. Giving someone the ability to just own it and go forth and make mistakes. If there are mistakes, find where the lines are and kind of go from there. because one of the key bits of your success being the fact you this is all in-house isn't it so you run your own you run your own team so how important is the in-house bit been in terms of like well for example how do you get things signed off how long does the process take to come up with these ideas yeah i mean honestly when it comes to day-to-day content the process is very fast it's literally the social team coming up with ideas and they're filming it creating it shooting it like that day or maybe even the day after, and they're putting it out.

32:38In most cases, it doesn't go up the chain. It's just them creating and posting it. If there's something that they feel could be a little spicy, it may go into a Slack message with a few stakeholders to say, what are your thoughts on this? Does it follow the RPG 13 rule of content? Sometimes legal, we get some opinions from them in the off chance. But yeah, it's pretty quick, pretty nimble. I think that what we've seen, what I've seen at least work well within social media setups is reducing the amount of time and people that it takes from concept to post. That's something that Kat, our head of social and brand now, she speaks to.

33:19And what does it mean in terms of like talent you hide? I mean, do you have a specific brief in mind for the kind of people you bring in? Or is it like a bar you have in terms they must have done this or that? Or what are you looking for to get the kind of talent that achieves this? Yeah, you know, I think for us, diversity is very important. I would say if you look at our brand over the course of several years, it's maybe felt a little sassy. And that's because maybe we've had, you know, creators and creatives on the team who kind of maybe leaned into that tone a little bit more. So really, the brand has been a reflection of our team.

33:50Yeah. So my fandom of being really into Game of Thrones, we created a sword and we created content around that. Right. There's fandoms that we we've all had, like duo going to a Taylor Swift concert. We have a lot of Swifties on our team. Right. So it's even like anime. There's a lot of anime fans that we have. So what we really do in the way that we hire talent is we look for people who can add interest and add areas of experience that we don't have as a team. But, you know, obviously with the core, you know, the core areas that you need to be successful in, right, in doing your creative job of, you know, being able to riff, ideate quickly, you know, not being precious about ideas and being somewhat witty and spicy, I would say.

34:32A bit unhinged is something that, you know, I think is always good. A bit unhinged. Yeah, that's a great brief. Maybe to wrap up, if you look back, would there be like one thing, if you could pick like one thing that's made the difference? What would that be? I would say we've given our teams autonomy to do the work and what they feel is relevant and exciting to them. But I also would say that we've given the opportunities for others, our fans, to take our brand and sort of build it. And I think that's very unique for the way that we do our brand marketing and the way that we also engage our fans, which is what I always call our learners.

35:09because when you look at the amount of time that our fan or someone else would devote to learning with us, they're spending months and months with us. And you want to create an engaging experience, whether that's on platform or off the platform. And any way that we show up, we show up as almost a reminder for them to keep learning with us. So if we're showing up in an entertaining way that's fun, we know we'll get them to continue to learn with us and keep going, which will only make their goals more reachable and be a win for everyone. You said a phrase earlier, which I love, which is we take comments from our fans as our next brief.

35:47Yes. Which I thought was a really cool way of putting it, that you're listening and engaging so much that a comment from a fan might end up becoming the next brief you work on. I would honestly say most of our biggest brand moments of brand lore building have actually all stemmed from social, whether that's Duo's crush on Dua Lipa, whether that's Spanish or Vanish, a phrase that we've seen, which now has like three and a half million streams on Spotify to, um, yeah, to really, you know, buff duo of an illustration that someone created of, of our character. That's now an inflatable mascot suit and a plushie.

36:19It's, it's, yeah, we, we really let our fans sort of lean in or sorry, I share what they want. And then we lean in. Amazing. James, thank you. It's a wild ride you've been on and, uh, it's such a cool brand. I know a lot of people listening are going to get a lot of inspiration from this. So thank you so much. Yeah. Good to have you. Yeah. So that was part one of this episode talking to James at Duolingo about how they built such an amazing brand through being entertainment led. Now, in the second part, we're going to be talking to Dan from Small World, who wrote the report called Entertain or Die, which uncovers how these brands grew, some of the tactics they're using, what you can do to be more entertaining.

36:51Here it is. Dan, welcome to part two of this episode. Lovely to meet you, John. Well, we've just we've just done obviously a panel session at South by Southwest. We're here in Austin. We're interviewing James and Dan from Liquid Death as well. talking about entertainment um what what what is it about entertainment that motivated you to put on this panel and uh and you've also created a report yeah i mean entertain or die called aptly named entertain or die um yeah i mean i'll get the i guess short plug out the way i suppose um i'm i'm dan i'm the strategy founder and strategy partner of a creative company called small world our goal is to build entertainment first brands we work with the likes of duolingo um to do that the way that we build entertainment first brands we believe in this kind of media fragmented landscape that we live in today is by building creative teams not out of advertisers and marketers necessarily but out of entertainers so people who are creating the most entertaining content you might see on tiktok and youtube today comedians showrunners script writers i mean dan from liquid death talked a lot about the left and right brain side of their their marketing team today and how they have you know their traditional marketing disciplines but more importantly you know writers from the onion people who are animated on adult swim those kind of weirdos effectively an unstandard talent we call them and from other walks of life that that make their content so entertaining and feel like it's not advertising itself so yeah that's what we kind of do as a business so it's sort of what we are obsessed about dan mentioned it really brilliantly when you go into the boardroom the cfos and ceos of this world obviously need to to see the raw bottom line the numbers effectively behind if this stuff works and he made a really good point that actually you'd be mad not to lean into entertainment first marketing because it actually makes everything more cost effective more efficient quicker he used the example of the super bowl advert that liquid death just did which was i think he said the third most effective ad at the super bowl which is crazy considering they only spent 350 grand on the ad itself so there is real bottom line benefit and roi to following an entertainment first strategy so it's it is effectively a no-brainer so that that's what kind of motivated the research and with our brilliant data partner tracksuit um that's the the kind of report that we put together which i'm sure we'll dive into more yeah so see what you basically went around doing was was identifying the most entertaining brands on the planet right and then and then creating a ranking of those and then presumably you're able to connect how entertaining they were to their business results yeah so we actually uh actually the hundred brands are in there aren't necessarily the most entertaining brands what we did we got a kind of panel of experts or brand strategists and kind of judges from around the world and just said, look, we want to collate the very best brands in the world.

39:27We didn't say most entertaining at that point. And then we said, OK, let's take some of those brands and reorder them based purely on entertainment value. Without revealing too many surprises, right? What kind of brands were coming at the top of your entertainment list? Yes. I mean, the really surprising and brilliant thing was that it was it was a total mix. I think the important thing to note, first of all, is entertainment does pay. 29 out of the 30 brands 29 out of the top 30 brands had revenue growth in the last year and more kind of impressively two-thirds of those brands had double digit revenue growth which is insane and then yeah as we said that it was a real mix of brands there were kind of more traditional entertainment players like tiktok who topped the index kind of no surprise there uh tiktok a kind of entertainment juggernaut but then there were also brands like duolingo liquid death who are in traditionally boring categories of course we see them as these real entertainers but if you break down where their their sort of product comes from um it isn't inherently entertaining as a product as opposed to you know you could say a category like fast food or alcohol or people like the nba there in the top 30 those inherently have entertainment value to them so yeah we can probably dig into a little bit more detail but i actually think one of the greatest opportunities is for traditionally boring categories or brands in boring categories to uh flex their creative muscles and flex their entertainment muscles i think there's a bit logic because i often i see i mean if i take the system one day to often the most boring categories have the most interesting creative work i mean the uh the one that always makes me smile is bread in the uk right the bread category i mean like you don't get more staple every day than bread and yet you've got like you know you've got warburton's that do some of the most entertaining you know advertising out there tea right tea is like so quintessentially british and yet yorkshire tea again do the most entertaining category and you mentioned too there like liquid death makes water duolingo you know trains you on speaking languages i mean they're fundamentally quite functional you know low support low cost to entry kind of categories and yeah they've done some of the most you know amazing uh entertaining work yeah yes honestly it's phenomenal it's it's it's the real opportunity it's actually uh going back to kind of the revenue growth of it all but there's actually a really interesting anecdote that dan from liquid death sort of mentioned where he said he likes to imagine their marketing funnel as covered by a layer of ice a kind of middling to thick sort of layer of ice it's hard sometimes to get people to crack through that ice that's why it's kind of slightly solid but once someone cracks through that ice they fall straight through to the bottom of the funnel and it's kind of the way that i like to think about it is that entertainment is almost the ultimate loyalty program you know you think about the services that you continue to pay for and you stay loyal to today it's it's your netflix subscription it's your amazon prime subscription it's your Spotify it's these things that constantly give you value entertainment value on an increasing basis so an interesting hack as a brand is to start thinking about okay well if I offer entertainment today maybe that becomes my ultimate loyalty scheme uh in the same way that Netflix it's funny we have to convince people this isn't it because like you just think if I'm watching comedy I want it to be funny if I'm watching a you know a movie I want it to be dramatic if I'm reading a book I want it to be surprising you know and yet we you know that's the kind of stuff we you know want to see and yet when it comes to brands somehow we forget all that and we end up producing something really boring and an average yeah i mean there's again another great kind of quote is this idea of you can't be half famous um i think that's that is one of the main things that we wanted to get to the crux of in this research is this this there's this entertainment gap that exists if i give any brand leader in the world the choice do you want to entertain or do you want to die a hundred percent of the people if they're sane and in their right mind will say i would like to be entertaining rather than dying but there is this entertainment gap where they they don't quite know how to commit to the bit um to to lean in and actually sort of um embrace entertainment first marketing and that's both a theory and a practice thing that's you know the the principles that you need to follow and the spirit that you need to have as a business but then also the practice how do you need to structure your team how do you how do you need to be uh working process wise how quick do you need to be um turning ideas out to make sure that you're winning maximum minutes on the internet every single day um that's really what we wanted to get to the crux of as well as showing people that this does actually work for the brands it actually works for is decoding amongst those 30 what are the key themes and the theory and the practice of how they do this on a daily basis so you almost have a bit of a guidebook for you're absolutely right about the bar because i remember chatting to mike cesario last year and he was saying we've set the bar too low so you see he often said when someone comes to interview liquid death do you think you can make a tv ad most of them say yes and he goes well can you make a netflix comedy most of them say no you know he's like we've set the bar because you know as he would say your competition is not other advertising your competition is other forms of entertainment and as soon as you get that in your head you think okay the bar is way higher than i thought it was um so i'd love to know like you've done done the research you looked at all these entertaining brands that collectively are growing out forming the market what are the key things that those brands are doing that make them entertaining in terms of like broad uh attributes humor social content distinctive character attention grabbing power memory and brand love so again none of this flies in the face with traditional brand science a lot of the things i just just mentioned there will probably um ring true with uh the mark ritsons and the byron sharps of this world this is just about a modern playbook for the modern world and when we looked at those attributes the the four that really drove the the kind of most engagement or drove the most entertainment factor humor social so how engaging their social content was distinctiveness or what we call character which again in the duolingo of all we can definitely go back to and talk a lot about um and then attention what we call attention but i guess you call shock factor and that goes to the what mike was saying saying there this idea of like entertainment being synonymous with edge and being being edgy or if you look at all of the top content that we look at today across top lists of podcasts across netflix's top rankings uh The video games that we play, you know, they really do lean into edge, which is, you know, violence, profanity, sex, all of the things that are perhaps a little bit taboo and a bit on the edge.

45:24So, yeah, those are the sort of four attributes that we sort of looked at within brands. And then from understanding that, we then looked at kind of specific examples of work and tried to build sort of six themes that we looked at. And we don't need to go into all of them in detail today, but maybe we can, you know, run through, you know, three of them, I suppose. the first one that i think is really great to to chat about this idea of brand law and going from brand guidelines to a brand universe a brand world brand law you know we were talking before the podcast about a really good example of that you know duo is for all intents and purposes a brand mascot a green owl brand mascot there are plenty of other brand mascots that exist out there today but they are stuck in the world of brand guidelines so tony the tiger for instance is a really good example right he is relegated to the front cover of the frosties cardboard box and has no other story really put behind him yes it might be in a few adverts and you know his catchphrase it's great and that that's about it right duo has inherently more character within the mascot itself there is lore there are stories there's a relationship with duo lipa there's his untimely death there is all of these fan comments that are then built into the character itself and the story that is told behind duolingo so inherently the brands that are most entertaining like liquid death like duolingo are those brands that think of themselves as a character in a tv show or the tv show themselves like liquid death as opposed to that instead think okay we are a world a universe if we brought martha stewart into the world of liquid death what would she do what would what would she be doing here in this weird universe oh she would make candles out of severed hands and then you can start to see how the creative process actually becomes really truncated a lot easier you have this kind of comedy writer's room style analogy because you're treating the brand not as kind of a set of rigid strict guidelines but as sort of a moving living breathing character universe world so yeah that's the first theme that i think is the most important part for the theory of this all that's what you need to change about how you're thinking about your brand i think the next part that's really interesting to talk about is probably uh in-housing hollywood and unstandard talent i mean again james is touching it already in terms of how um duo operates um and And, you know, we've helped with when Gio kind of landed into the UK, working alongside Mother to hire and build a team of some of the creatives that Gio typically like to work with in-house within the States.

47:42And yeah, effectively in-housing Hollywood and Unstandard Talent is a look under the hood of how some of these entertainment brands are built. You know, we looked at Liquid Death, Duolingo, but others that stretched out there and some of the brands that we work with as well. And I think one of the things that tied them all together was they were incredibly quick with their output and they had this process that lent into risk and had minimal layers of sign off and allowed people to go from idea on a page on a slide to execution out in the real world in a matter of 24 to 72 hours in this kind of rough and ready rough and ready approach you know it's all about winning the internet every single day and then the talent that was making this this content were um invariably not you know there is a there's a good grounding of marketing science brand people uh people like dan murphy for instance um who you know know the sort of uh logical side of marketing, if you will.

48:30Then when it comes to the creative side, the people that they want to give the keys to the castle, so to speak, the people they want to give access to are people who have an unstandard approach to creativity. So they might be content creators, they might be comedian script writers, they might be people who have worked in the world of animation. They're generally people who don't think about marketing necessarily, but they do think about entertainment. And then there's probably one more that we can touch on, which I I think is this idea of brands leaning into being media moguls. And it sort of ties to the other two themes we spoke about.

49:01But these brands are inherently building their own media universes. They are acting like content creators in their own respect. And whether they're going all in on a channel like TikTok or whether they're leaning into YouTube, for instance, and building a platform there. Or we're seeing lots of brands that we work with, for instance, where we're helping them build up. I don't know if you've ever seen this crazy, but in China, there is this basically a 60 second, there's been a boom in 60 second TV shows. So I think there's about 8000 of these being made every single day. And it is drama cut up into increasingly small sections, effectively, that you can kind of watch on TikTok.

49:35And people are building these whole media empires off of 60 second TV. And we worked with a brand called Rescue Remedy to kind of lean into that trend and create this thing called Rescue Rama, which were um it's basically that their their own attempt at creating sort of a media empire for themselves which is borrowing formats that we know and love from tv and kind of rehashing them for social and reimagining them for social maybe to wrap up what would your advice be to a brand wanting to become more and yes having made the case for entertainment you've identified the themes what would you be advising your clients to do to become more entertainment led in their marketing first and foremost we need to interrogate your brand and understand what your brand law is versus your brand guidelines how can we take what you've got in a in in brand guidelines and the codes and the distinctive assets that you know make your brand you and breathe life into them for the modern day for the internet age next i would say think niche not mainstream grace kite actually has a really interesting piece on this i know tom roach talks about it quite a lot but they talk in media at least a media strategy about this idea of lots of littles right now that's that's the way that kind of media is going if you can't buy a water cooler moment of which there aren't any anyway then you need to think of a strategy which allows you to win the internet every single day or you need to think of a strategy that allows you to pop up on lots of different media channels across a period of time rather than having one big massive media moment and the way that we think that you do that from an entertainment first approach is thinking about the the niche versus the mainstream so what are a patchwork of fandoms audiences creators people that you can kind of work with to effectively act like your media channel and uh you know earn you the reach that you would have not been able to buy effectively um so i think that's a really interesting kind of a bit of theory to look at and then the practice of it all yeah i think it's it's as we spoke about kind of this idea of uh industry unstandard talent whether you work with uh you know a creative company like ours, which I'd be more than happy to work with anyone who wants to embrace this strategy or whether you're trying to build that in-house, I think it's really important to do an audit effectively of the talent that you have in your business.

51:47And I'm by no means saying that you need to hire a bunch of kind of content creators or hire a bunch of comedy script writers and replace your whole marketing team of that. But you do need to kind of have a frank look at the talent that is actually making your content and analyze whether one, if they are the right people, they're set up for the right success but if they're not the right people how you can bring in more of the right people to support them those who know how to not only ideate but actually create and create at speed uh and lean into humor and you know bottom line entertain people yeah brilliant dan thank you mate it's been uh it's been a really good fun ride on this as well and thank you for setting up the south by southwest uh entertain or die panel which was amazing like properly sold out and well done for doing the report as well no thank you very much it's a quality work but uh Thank you, mate.

52:34No worries. Thank you very much. Thank you very much for listening or watching Uncensored CMO. I hope you enjoyed that. If you did, please do hit the subscribe button wherever you get your podcast. If you're watching, hit subscribe there as well. I'd also love to get a review. Reviews make a big difference on other people discovering the show. So please do leave a review wherever you get your podcast. If you want to contact me, you can do. I'm over on x at Uncensored CMO or on LinkedIn, where I'm under my own name, John Evans. Thanks for listening and watching. I'll see you next time. The GMyM opens towards decommales Hwięed theасибо And the passive That is the evidence

From the publisher

Today, I’m joined by James Kuczynski, Creative Director at Duolingo, and Dan Salkey, Founding Partner at Small World, for a conversation on how to build truly entertaining brands.

Fresh off their SXSW panel titled "Entertain or Die", named after a report by Small World, we explore how Duolingo has built such a standout brand, particularly through the rise (and death...) of their iconic mascot, Duo.

In the first half of the episode, I chat with James about Duolingo’s brand success, why they decided to "kill off" their beloved mascot, and how giving creative autonomy to their team has been key to their growth. In the second half, I speak with Dan about the most entertaining brands in the world today—and the specific traits you can apply to make your own brand more entertaining.

Download the Entertain or Die report here.

Timestamps

00:00 - Start
00:47 - Part 1: James Kuczynski from Duolingo
01:22 - James’ background in marketing
03:23 - How James joined Duolingo
04:18 - What is Duolingo
06:34 - How Duolingo has used gamification to help people learn languages
09:47 - How is AI enhancing Duolingo?
11:20 - Is AI a threat to Duolingo?
12:13 - Why Duolingo created “Duo”, their mascot
15:47 - How the Duolingo owl evolved
17:56 - Duolingo’s April fools plans
20:00 - Why Duolingo killed off their mascot
23:57 - The results of Duo killing their mascot
25:08 - How partnerships have played a role in the success of Duolingo
28:02 - How Duo is bigger than A-list celebrities
29:26 - How Duolingo built such a huge social media following
32:08 - The importance of being in-house for growing Duolingo
33:17 - How Duolingo hires social media talent
34:34 - The thing that makes Duolingo stand out
36:32 - Part 2: Dan Salkey from Small World
37:15 - Why Small World created the Entertain or Die report
38:57 - How they identified the most entertaining brands on the planet
39:30 - What brands are the most entertaining?
40:41 - Why the most boring categories have most space to innovate
42:35 - The entertainment gap
44:07 - How can brands be more entertaining?
49:54 - Final advice on how brands can be more entertaining

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