In short
Waveform Podcast Episode Notes
Episode Title
Nothing 2a See Here!
Hosts
- Marques Brownlee (MKBHD)
- Andrew Manganelli
- David Imel
Episode Summary
In this episode, the hosts cover a variety of tech-related topics, starting with Universal Music Group pulling its music from TikTok, followed by teasers for the Nothing Phone 2a. They also analyze Mark Zuckerberg's review of Apple's Vision Pro, culminating in trivia segments.
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Key Topics and Discussions
- Waveform Trivia Update
- Howie Adderly's Trivia Website:
- Major improvements have been made, including:
- Detailed player cards
- New trivia sections and typing tests
- Leaderboard features
- Universal Music Group vs. TikTok
- Overview:
- UMG (Universal Music Group) decided to pull music from TikTok, including major artists like Taylor Swift.
- TikTok wanted to pay a lower fee for licensing rights, which UMG rejected, claiming their artists can thrive without TikTok.
- Impacts on Artists:
- Big artists might not feel the pinch, but smaller artists may suffer due to less exposure on TikTok.
- Discussion on how TikTok has been pivotal for older songs becoming popular again.
- Nothing Phone 2a Teasers
- Release Date: March 5, unveiling during MWC (Mobile World Congress).
- Expected Features:
- More budget-friendly compared to its predecessors.
- Rumored to use MediaTek's Dimensity 7200 chipset, implying cutbacks in performance and features.
- Design elements inspired by the original Nothing Phone with glyphs and functional aesthetics.
- Mark Zuckerberg's Review of Apple Vision Pro
- Key Points from Zuckerberg:
- Claims Quest 3 is superior to Vision Pro for most users due to comfort, price, and functionality.
- Discussed technical specifications like weight, field of view, and brightness, with the assertion that Quest 3 offers a better overall experience for mixed reality.
- Comparison of Features:
- Quest 3:
- Lightweight, comfortable, and no wires.
- Better for active use and socializing.
- Wider field of view and brighter display.
- Vision Pro:
- Higher resolution but may have motion blur.
- Less immersive for gaming compared to the Quest.
- Trivia Segment
- Questions Included:
- What the mid-frequency speaker driver in Yamaha HS speakers is called (correct answer: Woofer).
- Age of Palmer Luckey when he created the first Oculus Rift (correct answer: 18 years old).
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Key Takeaways
- The episode highlights the ongoing tension between major music labels and social media platforms, emphasizing the challenges for smaller artists.
- The Nothing Phone 2a is shaping up to be a more affordable option in the smartphone market, with a focus on maintaining design integrity while reducing costs.
- Zuckerberg's critique of Apple’s Vision Pro underscores the competitive landscape in mixed reality technology, with Meta positioning its offerings as more accessible and user-friendly for gaming and social interaction.
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Links and Resources
- [Howie Adderly Trivia Website](https://www.wvfrmtrivia.com/)
- [Dylan Roussel Nothing 2a](https://bit.ly/48iP9aw)
- [TikTok vs UMG](https://bit.ly/48f6pNP)
- [Mark Zuckerberg Reviewing Apple Vision](https://bit.ly/3uCFKNk)
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Social Media Links
- [Waveform Twitter](https://twitter.com/WVFRM)
- [Waveform Threads](https://www.threads.net/@waveformpodcast)
- [Marques Brownlee Threads](https://www.threads.net/@mkbhd)
- [Andrew Manganelli Threads](https://www.threads.net/@andrew_manganelli)
- [David Imel Threads](https://www.threads.net/@davidimel)
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Conclusion This episode encapsulates the dynamic intersection of technology, media, and user experience while encouraging audience engagement through trivia and discussions on emerging tech trends. The debates on the implications of music licensing and developments in smartphone technology reflect the evolving landscape of the tech industry.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:26Race the rudders!
0:35what is up people of the internet welcome back to another episode of the waveform podcast we're your hosts i'm marquez i'm andrew and i'm david this week we got a bunch of fun stuff techuary rolls on i i'm trying no more i'm trying you're not gonna make fetch happen it's good it's i think it's still going pretty well uh we've got some phone leaks we've got some uh ceo reviews their own product to talk about i thought i thought it was fun yeah uh and we also have some tiktok music battles and a new chat gpt feature but first we have an update on waveform trivia remember how somebody made a waveform trivia website that's so good they've updated it massively you'd you've gone through it already yeah howie adderly we talked about him last time he made this it's wvfrm trivia.com and previously it just had like stat updates of all of us and a way you could play trivia now he added more intense player cards and like every season and all of the guests which i think were there before but there's also a new trivia section that you can play by yourself that's based on the text sounds that ellis has done which is awesome there's also the typing test that you can do um it'll link you to the app but it also shows the leaderboard and how you can compare to everybody else and it is awesome this is better developed than like most social media websites yeah for sure the fact that you can play your it's it's pretty great i highly it's in the show notes i highly recommend checking it out doing the typing test yourself playing some trivia yourself and uh checking out that leaderboard oh it also has a it's not just each of our player cards but it's all of us together we get together 37.6 of the questions correct is that good um probably not i don't know that's pretty bad that's like an f like a hard well yeah but the questions are difficult it's fair you know when you when you ask questions like what do the three stars mean and i'm like can you explain that and then the host says no then you get an f you know you know exactly why i couldn't explain that and you know i can't say it in front of the audience so you're just hanging me out to dry right now sorry we will we will have i'm sure we'll up our percentages over time like we to be fair i do better this bad in regular trivia as well like bar trivia probably probably do worse think of it this way like if this was your slugging percentage in baseball i was gonna say very good number shootout percentage in hockey this is fantastic yeah three point percent yeah yeah there are ways that we can make this look good how often i can drive a car without crashing uh no that's not not one of them pretty good not one of them 37 that's definitely not where you want to be you want to be uh much closer to 100 for that one.
3:15But some would say add 100. Some would definitely say that. Wait, you said 37 %? Yeah. Oh, I thought you said 67%. No. Guys, step it up. No, no, no. That's not even a good slugging percentage. That's easier. Do you know what Steph Curry's all-time three-point percentage is? 37%. 38 or 9? 42%. Jesus. Dang. I would know if his player card was on waveformtreesie.com. Marcos Bradley, Andrew Maganelli, david amell steph at it we're all chasing stuff out here i think that's what's happening um okay well yeah but anyway check those out but uh i also want to have a a quick correction from last week i think it was last week uh we were talking about how youtube thumbnail ab testing works i said i mentioned at some point that it was giving you the option to test three different thumbnails and then testing them among your audience and spitting out the watch time percentages for each one that's actually not exactly what's happening.
4:11The reason you may have noticed that the percentages always add up to 100 % is because it's actually giving you watch share, which means it's totaling all of the watch time generated from one evenly distributed thumbnail with all of the watch time generated from the other thumbnail. So it's not purely watch time, but it's combined with how many views it gets and how well it gets clicked through. yeah like it's a combination i think if the if it doesn't get clicked on it counts as zero watch time right right so it gets it does actually get impacted by click-through rate it's just extremely confusing think of it this way i'll try to make it simple you have a youtube video you want to a b test you have two thumbnails youtube goes okay you've got a and thumbnail b i'm going to send this out to 10 people thumbnail a gets sent to five people thumbnail b gets sent to five people if all the people click thumbnail a and all the people click thumbnail b you have a hundred percent click-through rate of each then it will purely be which one has better watch time that wins okay but if you have a video where nobody only one person clicks thumbnail a and five people click thumbnail b and the person who clicked thumbnail a watched the whole video but the people who clicked thumbnail b watched 80 of the video that will have way better watch share even though it had a worse average watch time 80 versus 100 it has a way better click-through rate five out of five versus one out of five which will weigh heavily towards total watch share so watch share accounts for both click-through rate and watch time percentage does that simplify it at all i think two things are true with what we've learned yeah one it does actually take into account click-through rate so that is more of a number we should be looking at than we thought two it is entirely way too confusing and how on earth anyone's supposed to figure this out i think it's absurd to figure it out well yeah nothing behind the scenes at youtube is ever supposed to be figured out because then it gets gamed but i think if you're a creator who's a b testing this is just complicated enough to accommodate for the different variables that you were trying to optimize for.
6:27I guess I shouldn't have said figured out. I should have said understood. Sure. Because like you're getting numbers. You should semi understand what they mean at least. And we are a fairly large channel and you've been doing YouTube for a long time and we just had no idea what it was. Yeah. I guess now as long as you see the thumbnail test pick a winner, you can probably safely assume that that's a good thumbnail to pick. I trust in the YouTube. Sometimes you got to go with your gut. sometimes i just pick that's one of them that's not the winner but all of ours are like 49 to 41 51 exactly so it makes almost no difference to be fair though we don't really do like drastically different which is what we talked about yeah we want to do more fundamentally different thumbnails that we ab test we've notoriously tested like well what if the background has a red background versus blue or what if the phone i'm holding is titanium versus silver it's like that stuff doesn't really make a meaningful difference but as far as the purpose of the video, sometimes you have a big difference in what you think a thumbnail should be.
7:25But that's a lot more work for Tim. It is. But we get a lot more data out of that. Tim doesn't listen to this podcast, so we can say whatever we want about him. Yeah. I mean, that's a lot of smarts, but also a lot of data. I was hoping that would come up again. So yeah, there's that. Well, I'm still confused. So I guess we should move on. Next story. Yeah. But Universal Music Group pulls Taylor Swift and others off of TikTok. and I added the story because it is sort of a social media story sort of a music industry story overall just a very interesting story where we're kind of talking about like who has the power dynamics in the relationship right I also want to confirm here real quick that they're saying Taylor Swift but I'm assuming they're talking about UMG's Taylor Swift whereas if I'm correct Taylor's version is not under UMG and therefore almost the entire they're clearly throwing Taylor Swift here because she's one of the biggest artists out there SEO video dude but they're ripping out her old stuff that is actually under UMG where I'm assuming her new stuff is still on TikTok because it's not I don't know I don't think they can pull off stuff that's not there so this is very interesting basically TikTok wanted UMG wanted to pay UMG very little for the licensing rights of all these very popular artists umg is like we're a giant music company our giant artists are popular and don't need tiktok to get more popular fair so we kind of think we have more bargaining power which i currently like i i kind of agree with i kind of half agree yeah there are big artists who still have songs blow up on tiktok yeah like meaningfully right i agree but i think that this probably hurts the smaller artists that are just trying really really really hoping that their song is going to blow up on TikTok more.
9:19But at the same time, I've mixed feelings about this because a lot of artists now are sort of making music geared specifically towards being that TikTok soundbite sound. A thousand percent. And then everything around that little soundbite is kind of just thoughtless and they don't put a lot of effort into it. I don't know if I would fully agree with that. I've talked to people in the music industry that say that people are doing that. They're like, this is the song on the album that is specifically for TikTok. It's not even that. It's like... This is the part of the song. This is the bridge of this song is the TikTok thing.
9:52That's what we're going to be shipping to our influencer partners. Yeah. I guess Lizzo did do that, didn't she? Also, I do want to clarify, I think UMG does own Taylor's versions. Do they? Yeah. How is it her version? No, no, no. It's more complicated than that. I've been trying to look it up too. I'm pretty sure Taylor owns the masters, but they're distributed by UMG. So therefore could take it off? Yeah, yeah, yeah, definitely. Yeah. So the awkward part about this is that now that they don't have a new deal, the new deal of 2024. Anyway, all of the TikToks that use the music just have no sound now.
10:27Yeah. So if you go back through like someone's library and they're dancing to a Taylor Swift video, now they're just dancing to nothing. Yeah. I mean, that's happened a lot of times where like music gets pulled off because of copyright issues and difference. And it's always very awkward and very funny to like scroll back. but also TikTok basically lives within the week and then dies. So you don't scroll back as often. What's a week old TikTok anyway? Yeah. TikTok is giving users of those videos the option to select another song, but I feel like that just doesn't work. It makes absolutely no sense.
10:58But it's a good point. It lives within a week. People aren't going to go back and watch it. So yeah, it's pretty crazy. I think this is a good story of who has the most power here. and they would both argue that they are more important than the other but uh ultimately i kind of think that tiktok is eventually going to go back to umg and be like we really need your artists and just be like we'll pay the money i don't know i think i think tiktok's got the upper hand here really i would be that they're the marketer essentially not actually the marketer but the marketing platform i feel like and i think eventually if they realize they're losing a lot of views.
11:38TikTok brought Fleetwood Mac to the number one billboard 30 years after the song was released. The pull that it has. And are there a lot of such cases of that happening? Songs being the number one billboard because of TikTok? No, like really old songs. It's just an example of how absurd the pull from TikTok is. Look at it from a label's point of view. right like in the Fleetwood Mac example like realistically and I don't know if that song is is part of the UMG catalog yeah I was just an example sorry how much money did the label actually make from that song hitting number one again maybe a hundred thousand if that's the exact maybe I'm just trying to use it as an example of how something can skyrocket to the top and like if that's a new artist that artist could literally start an entire career based off of I would actually argue that they can't though really because apps like tiktok have lowered the dollar value of music to such a point that you can't actually generate meaningful revenue off of the music alone off of the music alone but becoming like a a known artist that then can tour like i'm there are definitely artists that have started touring because they've been found on tiktok yeah but umg is not getting a cut of that they're they're on the record so umg has no reason to go back to TikTok.
12:59Do they potentially then not have artists that want to sign with them anymore? Because they're losing that opportunity? Well, here's the other thing. They have been for a very long time. Yeah, yeah, yeah. They are massive. It's also worth noting, like, UMG's excuse of, like, we're doing this to protect our artists. Because there is an argument to be made that TikTok does not pay fair prices for music. Also, UMG has, at every opportunity, made sure their artists get paid less on streaming. Every single turn. Yeah, absolutely. They literally there's a lawsuit being formed right now about them lowering the per stream price for their artists in exchange for Spotify stock that their artists will have no share in.
13:43Like actual crazy stuff. I want to also confirm I'm not in anyone's corner here. It is just who I think will I think it would be awesome to talk to an artist probably because they have really strong opinions on whether or not like the effect that TikTok and all that it's done has had on being an artist, whether you're a small one or a big one, because I think there's a lot of artists who are like, yeah, I was doing what I was doing. And then I had a couple songs blow up on TikTok. And now people are going to concerts to see those songs. And that might be a real thing. Or I could just be imagining that.
14:18And that's not an actual thing that happens. And they are very fleeting bursts of attention that disappear in a week. I also wonder how often it happens, like how many to how many small artists that happens to. I am. So I'm fairly confident there's a lot of examples of songs hitting number one. And maybe this is just because I've seen it personally so many times. But a song that I look at on Spotify is like Billboard Top 100 chart that I'm like, oh, that's the one that's been on Spotify or on TikTok for the past week. Yeah, that's probably why it's number one. Do you know the YouTuber Rick Beto?
14:48I don't think so. He's a music YouTuber. he's like he's he's cool but he's like um he does these spotify top 10 reaction videos where every three months spotify has like this new top 10 list of music and it's very often music that i have never heard of before and he has also never heard of before and there's probably a strong chance that it just got popular on tiktok for like two weeks yeah and then spiked it on spotify and that's why it's up and you'll see it's by an artist that has like no other yeah like everything else is at this level and then one song is like way above the rest and you're like ah that's the one that blew up on tiktok i see also sorry just want to throw this out there you triggered us us companies like umg and this applies more to major labels than independent and quote-unquote independent or medium-sized labels umg owns a lot of music and and uh what's the word administrates a lot of music for artists who are dead for artists who who cannot tour and i'm not saying like oh we need to defend this like large corporations business model but it is like you can't make the argument that the promo is worth it on tiktok if the artist is literally deceased you know like just as speaking of uh just to say that i think umg or tiktok needs universal music group way more than the other way around you've ever i also well i i also don't I don't get why we're making the argument like a one song pops off because there have been one hit wonders for the past 50 years who have made entire careers off of.
16:19Yeah, literally. Eiffel 65 has one song. Whoa, whoa, whoa, whoa. That album is amazing. Just saying like that is a been a thing in the music industry for a year. It is. But up until about 20, 15 ish years ago. Yeah. If you went platinum or even if you went gold, you were going to recoup on your contract. You were going to come away with a fat check and you could actually live the rest of your life off that money. Nowadays, like if you get 10 million Spotify plays, 10 million, a huge number. That is about 50 grand. Yeah. You have congratulations. You have now almost made minimum wage. Yeah. No, I agree.
17:02I think you're all still just harping on just streaming, though. I feel like you could have more than just that. You have to very quickly capitalize. Like artists now have Instagram pages that have tons of followers and stuff like that. And if that sparks from TikTok, they have tours, they have meet and greets. And it'll be up to the artist to like properly, hopefully capitalize on TikTok success to bring them over to something that they can actually make money on. Whether it's your Instagram or your merch or your tours or whatever. It's just how easy slash hard is that actually? I probably agree with you that UMG, like hearing all this, UMG probably needs it more.
17:37And ultimately, artists are getting the hardest here out of everyone, which sounds like what TikTok and UMG are pretty known for. Yeah, this sounds kind of like the whole argument for like unpaid internships. Like, but think of the exposure. Instagram and YouTube are the real winners in all of this. Because now if you want to like make a reel with a specific song, you got to put it on Instagram or YouTube shorts. yeah I also well I guess it'll happen eventually but TikTok people will just no they must have some sort of copyright thing right because you can just upload your own sound and you can just I'm assuming it would get taken down eventually but I have no idea if you just use the built in tool it won't be there anymore it's a total mess when you try and find like original sounds every time you click one it's a whole other library because not everyone's just using the actual library sound they're like uploading their own and then it's such a mess Like this is still a problem.
18:31It's not as much of a problem as it was right after Instagram Reels launched. But almost every Instagram Reel had the TikTok watermark in the corner when it first came out. Same with YouTube Shorts. And now those platforms are driving more organic short development. But I think it's still a thing that people are just using. Because the TikTok editor is so good that people just edit their video inside of TikTok. I think most people use the TikTok built-in tools to do that. If you have an mp3 of a Taylor Swift song and you're like editing it on your phone to be in the video good for you But I think you're in the minority.
19:04There's probably a lot of people just hitting the button in the app. So that is fascinating Yeah, it's a whole dynamic. We'll see how it plays out. I think Taylor Swift will probably be okay But she's gonna go bankrupt from this did you guys hear she won the Super Bowl? She did She was there wasn't I literally was in a betting pool where there's an over-under on how many times she'd be shown and on the screen and she easily cleared the over. I think it was like 5.5 was our over under. 5.5 % of the game. 5.5 times shown on screen Taylor Swift. Oh, that's way too low. It was way over. And I heard a lot of people say they did a good job of not cutting to her too much.
19:41Yeah. Because in a lot of other games, a lot of other of the games didn't do it enough. They did cut to other celebrities watching, but it was like very clear that there was a theme happening where they would cut to Travis Kelsey and then they would cut to Taylor Swift reacting to what Travis Kelsey was doing. We're only cutting to other people to make it seem like we're not just trying to cut to Taylor Swift. Camera C, camera D, camera A, camera B, camera A, camera C, camera F, camera A. Okay, yeah, we got her. We got her. Yeah, it was a thing. Yeah. It was a thing. That's funny. All right, we should take a quick break.
20:12And when we come back, we have some phone leaks to talk about. And we also, not even leaks, just a new phone. And then some CEO reviewing their own product. fun. Before we do that, trivia.
20:29Let's see how long I can make that pause. I love that he responded to you on Twitter. Oh, yeah. If you didn't know, the announcer who does the NBA Top 10 stuff on Twitter saw the clip. I just want to shout you guys out for getting him the clip and shout him out for seeing the clip and tweeting the clip. Also, his name is the Goatmentator. Get it right. Yeah, sorry. Mr. Goatmentator. That's Sir Goatmentator to you. Dr. Professor Goatmentator. Esquire. All right, so I'm working on a video for the studio channel right now that's about speakers. And so I've got a lot of speaker stuff on the brain.
21:03So this is going to be a speaker question. On the brain? On the brain. Oh, brain audio? Okay. Foreshadow. I think that's just called spoiling. No, we're smart. We're smart. It's called foreshadowing when it's smart. anyway Andrew Marquez you guys both have speakers that are part of the Yamaha HS line on your desk and those are what we call two way speakers they have two speaker drivers that one at the top that makes all the high frequencies that's called the tweeter like a bird tweet tweet what's the bigger one in the middle of speaker called the mid tones the twitter we'll think about it answers at the end like usual we'll be right back
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22:33And if you get stuck, Shopify is always around to share advice with their award-winning 24-7 customer support. If you're ready to sell, you're ready for Shopify. You can turn your big business idea into with Shopify on your side. You can sign up for your$1 per month trial and start selling today at shopify.com slash waveform. So just go to shopify.com slash waveform, shopify.com slash waveform. All right, welcome back. We got a new phone to talk a little bit about. Not that it's out, but it's at least starting to be teased now. Nothing Phone 2A. So we already had Nothing Phone 1, Nothing Phone 2.
23:14They make headphones now. They're starting to branch out their portfolio a little bit. And it looks like the next thing they're going to do is a 2A, which I think we all assume is a budget phone, a cheaper phone. That's what Pixel did with A. That's what they probably should do with a cheaper phone. So Nothing Phone 2A. March 5th is when it's getting unveiled. And they have this like teaser video. It's around MWC. we'll probably get pricing around there and there's a bunch of rumors flying around about what exactly they would do to make a cheaper nothing phone um one of the big rumors of course is knocking down that soc so there's a rumor saying it could be a mediatek dimensity 7200 which i haven't personally benchmarked i don't think i have experience with a phone with that chipset but if it's a mediatek dimensity chip let's say it's pretty safe to assume it's not on the level of a Qualcomm Snapdragon chip?
24:04Like a Gen 2 or 8 Gen 3? I think it's definitely not going to have all the same AI features. Definitely won't. At a minimum. Really? It'll probably also have hardware cutdowns like from the camera. It looks like, based on some wireframe stuff and people doing renders based on leaks, it probably won't have wireless charging, I'm guessing. It'll still look like a nothing phone. But yeah, it's going to have to find ways to cut down on certain things and still deliver a nothing phone-esque thing. This is like, how do you make a Rivian R2 that doesn't feel like you're taking away too much character from the Rivian R1?
24:40Make it see-through. Make it see-through. Give it a Bluetooth speaker. So the render, from what I've seen, seems like it's based on a mix of this tweet from someone named Dylan Russel that it seems to be like a video almost of like a feature set that would be inside of Android showing how something works. I'm sure you've seen leaks like that before. And it briefly shows the back of the phone and some of the glyphs in this like washed out white version. And then along with the Carl Pei video that came out and in the thumbnail, there's like this whiteboard sketch. People took those together, made this really sick looking render that it seems to match everything that's shown in those two things we know about it.
25:20And I think it looks sick. I think it looks really good. I think it looks better than the nothing phone. Yeah. What? Yeah. It's like if we want to try to. Really? if we want to try to explain it yeah this one is all black it has two cameras kind of in the middle top of the phone and then surrounded by a circle that doesn't necessarily look like a camera bump just a circle and then there's three glyphs around it um kind of like a longer curved light a smaller curved light and one straight light kind of typical nothing like bars looks nice but doesn't necessarily follow any form factor. And then it has like kind of this black ribbon cable looking thing coming down the bottom.
26:01But like you mentioned before and I didn't put this together, not a wireless charging circle. So probably not having wireless charging. That makes perfect sense. Yeah, exactly. I think it looks great. So the interesting thing about this is that camera array, it's two cameras so it's unlikely to have a telephoto camera. That's usually what they do with budget phones. But the interesting thing about this array is that when the phone is in the vertical orientation, the cameras are horizontally aligned, which is not something that you see on phones that often. And the reason is because when you are filming horizontally, which is the correct aspect ratio to film in, if you are above the age of 25, you want it...
26:42I was going to joke and say disagree, and then I just would have made myself look old. You want to be able to switch between the lenses without there being parallax. but because this phone has horizontally aligned cameras when it is in vertical orientation this is clearly made for like people that are okay with firming with filming vertically very frequently and i would bet you that nothing is probably going to reference that in their you know they're probably like most people film vertically these days so we decided to put the cameras vertically so you're saying so it's probably a standard camera and an ultra wide yes and they're right next to each other but they can't be on top of each other so they're left right instead of top bottom they could be but when you're filming video vertically if you switch and you have slight parallax on the right versus like up and down i think that that translates better it translates better it's the reason that usually cameras uh are above and below each other because you turn your phone to film horizontally gotcha yeah there wouldn't be more pair i feel like the left and right parallel.
27:45I guess it makes sense because those dual reflex cameras are always... No, those are top and bottom. Yeah, but SLRs... Okay. TLRs, twin reflex cameras. Yeah, yeah, yeah. You have a viewing lens and a shooting lens. They're not like both being used. One is only being used to view. Okay. So that's just my... Okay, that's just my theory. Well, here's my theory. Here's my theory. Okay. Carl Pay said, this looks cool. And I agree with you, Carl. Just as easy to justify. yeah and they said we'll fix it in heart in software we'll just try to make them as little we'll say we'll fix it in software yeah yeah yeah that's interesting i think it looks decent yeah the irony of this is that if we remember correctly only about one and a half years ago the nothing phone one was supposed to be a budget phone and then the two used last year's flagship chip and like relatively expensive running the one plus acceleration that we all saw already like one OnePlus took six, seven years to do this.
28:42Can we do it in two years? Yes. Yeah, so now they're making an A line again, which is funny. But I really personally do love the design if this ends up being the final design. And in that animation that you were talking about, it shows the timer with the glyphs and all of that type of stuff. It's like, that's functionality. The normal one has like 12 glyphs, right? This has three. Yeah, I think they're just like flashes and then together they make a glyph. I could be wrong about that. Well, that's what I mean. lights I guess okay parts that light up sorry oh yeah I mean like uh there's three different lights that do different things right yeah if anyone knew more than three congrats that's awesome that sounds like a lot of things to remember on the back of your phone I love led notifications I miss led indicators on phones I miss that so much so yeah this is still cool it depends how often I mean we could have this this is gonna be a long conversation but like a big part of the discussion around the glyph interface was like well we use always on displays now which toss notification and if you have your phone upside down and you see that you have a notification you're gonna want to flip it anyway and then there's the awkward part of like well it's a flat screen so if you put it face down it's gonna get scratches on the front and so it's like okay two rebuttals one everyone has a case on their phone and i get i don't know well ever most i keep getting told everyone has a case on their phone no you're right i don't know we're the only Only people that would art.
30:05Yeah. A lot of us have cases on our phones. And so when you put a face down, sorry, a lot of people who are going to buy this phone are going to put a case on it. They'll put a face down and it'll be fine. But the other thing is I want this to be a color thing so bad. Spoiler, we're working on a video where we're using a lot of phones that are older that have the little light on them. And that little light is so useful when it has colors. You could program what you wanted each color to show you. And I would memorize. I'd have like five, six colors. it was yellow for TweetDeck, blue for this, green for that.
30:34Yeah. And then they'd all just tell me everything without me having to pick up the phone. I remember the Nexus 6 had an RGB LED that they disabled before they launched the phone for no reason. They just decided they didn't want to use it, but it was still in the hardware. So every ROM in the world was like, we're using this now. Hell yeah. I remember that. Yeah. Yeah. That was good times. And even when you had like bigger or like the track ball or something would light up and you have colors, that would be like, that's all I need. Yeah. I just want to be able to look at my phone and be like, oh, I got to turn it on.
31:02You don't have a case on this phone unless it's a clear case. You're missing out on the whole point of the phone. Well, I'm assuming there will be cases that are like, oh, this is a clear-backed phone. Let's give like a clear plastic back or whatever. And then you get to see the lights lighting up in a way that tells you whatever's happening on your phone. Yeah. I don't like always on display. So like just one, my Note 8 had it. Yellow was a Snapchat. Blue was an email. Green was a text. That's all I needed. It was the best thing ever. I wish these could turn colors though. Yes. That would be great.
31:28Although they don't on the normal phone. No. Right? so the nothing normal phone uh so it'd be very funny if the budget version had colors yeah that would be incredible yeah that'd be wild yeah i suspect it won't be i think it will be all white leds and the same thing as last time where you can pick one app where if that light lights up then you know that that one app has a notification fine yeah i got a text i still really like how this looks how much do you think it's gonna cost okay if i go nothing phone two how much is nothing phone two actually right now 549 549 wow okay so you go nothing phone two take out wireless charging take out some water resistance downgrade to a dimensity chip 50 off take out i mean there's still dual cameras on the nothing phone two so still dual cameras and you could knock some screen down and some battery down i think you could get down reasonably to a competitive 350 that would be very competitive that would be a great price remember when pixel a launched and it was 350 pixel 4a pixel the first a a pixel was 350 and then 3a was yeah yeah first a pixel 350 would be nice it was three yeah the 4a was also 350 which was just like yeah yeah yeah yeah that's the perfect budget phone price but also the pixel phone that year or those two years was more expensive wasn't it it's gotten more expensive i feel like the nothing phone too like the price difference wouldn't be that drastic so like if they could even sneak it down to like $300 they might bump up the nothing from three price though oh that's fair wait let's think about this remember the earbuds they're just pulling it on us again they're doing the same thing they literally did it they literally already did that damn they almost got me they upped the price of the earbuds by $100 or something that was a pod just it was just you and I we were like that that'd be so funny if that's what they did and then they did it I'm giving them the benefit of the doubt that the pick the nothing phone three will be more expensive but you're saying they'll just bump up the price on the two as it exists i'm just i'm not saying they won't is what i'm saying because we have we have a history that's the best way to predict there is precedent there there is a rumor of what the price might be okay it is the at the moment from what i've some of the things i've read it says approximately 400 euros which is around 430 usd so it's not quite what you were saying at that price and this is going to be a hot take because people always disagree with me on this.
33:55You have to be higher fresh rate. Oh. You have to. I don't know that's not where I thought you were going with that. You need to be high. Because like the budget phones now are all 90 hertz plus. If you're going to have a$400 phone Unless you're the iPhone. You better not be 60 hertz. And I will personally make sure I talk about that. What if? I make sure. Is that a threat? I'm just saying. You gotta be I'm in that gap. What if they have some other crazy feature? what if they have a software skin that's based on dots yeah but that's cheap you can do that i mean you already built it so you can put it on all your phones i feel like that's what if they made it clear now we're talking now we're talking no i think they'll they'll spend the extra money for the nothing phone 2 to be the differentiator in aesthetics at this price it will probably not be an amazing performer for the price with this dimensity chip maybe i'll maybe i'm wrong i could be shocked and this could be an incredible thing but i don't think it's going to have the best camera at this price i don't think it's going to be the battery champ at this price i think it's going to be the one that has sick design at this price look at this software look at this clear back look at these this glyph on the back that's what this phone is going to have for this price as its differentiator yeah pretty sure i agree and if you want it to be the cheap iphone you can get the cheap iphone if you want it to be the cheap great pixel camera you can get the great cheap pixel camera this is the made the design one i mean i remember that media tech was making a big deal about how its Dimensity series was a lot more competitive than its previous chips have been because I believe that this is their flagship line.
35:26And they make a lot of chips. Like, they make the chips that go in Pelotons. They make the chips that go in the Amazon Alexa. I've used a Peloton. It's not. It's not. Sorry. Well, yes. I mean, that's not supposed to be a phone SOC in a Peloton. I mean, I do see their Dimensity 7200 Ultra is going to be a 4nm chip. And of course want to be competitive with qualcomm and i'm sure it's going to give them better price flexibility than going with a qualcomm chip i'm sure that's very helpful i just i'm like googling trying to find what phones the dimensity 7200 is in and i'm not seeing any yet but i just have a sneaky feeling it's not going to be mind-blowingly good and that's going to be fine at this price that's fine it just has to be fine yeah i think it'll be fine yeah i mean again it's like you can't really tell the difference between chips now i think a big reason that qualcomm had to stuff the 8 Gen 3 with AI features is that they didn't really know.
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36:21At this point, it's like 8 Gen 1 versus 8 Gen 2 was the same chip. A 5 % headroom difference in performance is not a meaningful difference to most people. Even if it was 25%, most people would not notice the difference. But the AI stuff is meaningful. Most people are on Instagram. You don't have to have a fast CPU to use Instagram. One other interesting thing about this, and I think it was in the actual video that nothing posted but it seems like the 2a is going to be in the u.s developer program which is what they did with the nothing phone one versus the nothing phone two having an actual u.s release so it's kind of weird that they're going back on that but i guess trying it out not in the u.s at first or what wasn't the developer program you got it way cheaper but like it basically was like yeah it might not sure it's gonna really work over there yeah But that was a while after they had launched the phone one.
37:18Yeah, it was way after. Oh, yeah, I guess that's a good point. Does that mean this happens later for the US? I don't know. Probably immediately, but yeah. I think their long-term play is probably to get into the pay-as-you-go market because currently OnePlus is slaying the pay-as-you-go market. OnePlus and Motorola are extremely popular phones in that market. They make a lot of money through that. so yeah the one plus nord phones have weirdly high market share in the united states specifically in the pay as you go market yeah so then so the nothing phone nord that's it carl is there you as fast as possible here's one last little update uh there is a phone that has this chip in it already the vivo t2 pro that phone that phone is not in the u.s but it's a roughly 300 phone okay And now you can't say we didn't talk about it.
38:10There's a context. How recently did it come out? Pretty recently. It's a Vivo phone. They're just turning out phones. Oh, that's true. Yeah, yeah, yeah. That's true. Vivo and Realme, we get packages from them every other day. Literally. You think that's an exaggeration? It's not. Literally. Every couple days. Realme and Redme, we just get packages every other day of another version of a phone i've never or just the same one or the same one or it's the same one but it'll have like coke icons that's true okay but that went hard though i was sick no the sounds on that one yeah coke sounds yeah this one came out in september it had uh 128 gigs of storage or 256 android 13 120 hertz refresh rate 8 gigs of ram wow it runs fun touch os nice so there you go that's an unfortunate name that's an unfortunate name yeah all right well this is a pretty short section but we obviously have a lot to talk about with uh the quests and vision pro stuff so before we do that let's do some trivia i get a kick out of the lights every time trivia so we have two questions you guys could pick which one you want do you want a vr question or do you want a MediaTek question?
39:29VR. I'm going to go with VR. I could do MediaTek though. Not MediaTek. Is that what we said? MediaTek. Question number two. Before MetaQuest, there was the Oculus Rift. The first Oculus Rift prototype was made by Palmer Lucky in his parents' garage in Long Beach, California. How old was he when he did this? That's the question. I remember trying it at CES. Did you try to CES also? Did you read it? No. Yeah. C-E-S. That's a long time ago. I have no idea how old this guy is, though, so I'm going to have to guess. Anyway, answers later. We'll be right back.
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40:45Did you hear what Zuck did? Did he? He reviewed his own products. Which I think is hilarious. yeah he reviewed someone else's product but he compared compared to his own products shocker he found his own product to be dramatically better than the competitor's product uh i'm shocked but he chimed in on vision pro he had some words to say about vision pro which is really interesting because he runs meta and it's almost like they're in their own world of like this is the metaverse and this is the products we build but even he has something to say about vision pro and i think that's because everyone has something to say about vision pro and it's kind of like a a little bit, it's like threatening.
41:24It's like on the radar. Here, let me just say something about Vision Pro. So he, let's just play what he said. I actually agree with a lot of what he says. Let's just play some of what he says about Quest 3. All right, guys. So I finally tried Apple's Vision Pro. Sounds like a vlogger. And I have to say that before this, I expected that Quest would be the better value for most people since it's really good and it's like seven times less expensive. but after using it i don't just think that quest is the better value i think the quest is the better product period shocker and you know the different companies made different design decisions for the headsets they have different strengths but overall quest is better for the vast majority of things that people use mixed reality for mixed now my friend kenny is actually capturing this video on quest's high resolution mixed reality pass through right now it's just a guy For audio listeners, it is just a guy sitting there.
42:20Hey, hey, Kenny. Kenny. Sorry, Kenny. If Kenny's a real person, because he's not moving in the video at all. Do you think it looks more or less memeable than people doing video with Vision Pro, which was just like the eyes shining through? I think less memeable, because the eyes are a really big part of the meme. Kenny's keeping his head perfectly still to be a tripod for this video. And the cutaway to Kenny is just... The headset on is great. Very funny. Also, it's like, surprise it's being shot with the Quest Pro. It's like, we can tell. The video quality is not good. Yeah. Yeah, so I figured, I think he goes on next to start listing things.
42:56Do you just want to pause after each thing he lists and we'll say whether we agree or disagree? I like that format, yeah. Yeah. I think in general, I agree with most of them, but let's break it down one by one. Yeah. Sure. Okay. Before we keep going, I just want to add, the Vision Pro eyes, it's not exactly the least cringe thing in the whole world but with the like weird triple triclops slit it you look it's like the guy is like a face hugger you look like a gamer you also he looks like he's being controlled by the headset and not the other way around yeah all right during this video on quest's high resolution mixed reality pass-through right now we're just here in my living room and you can see his his browser windows and you know whatever else he's got running up here uh so yeah quest 3 does high quality pass through with big screens just like vision pro but we also designed it to be great for a lot of other things moving around playing games hanging out with friends and socializing working out and more pause quest i would generally agree that because quest is lighter and more comfortable and doesn't have a cable running to your back pocket it's easier to walk around especially being more active in it it's kind of like wearing light plastic headphones versus wearing airpods max i saw somebody running in the city recently wearing airpods max i was like damn that's gonna get a concussion that's hard yeah i wouldn't want to get my ear sweat on those cushions yeah so uh same thing with vision pro that that light steel cushion you can't really buy another one yeah so i wouldn't want to wear a big heavy vision pro being active nearly as much as i'd want to wear a quest being active so i'd give him credit yeah a lot of people also like working out in quest like supernatural is a very popular exercise app in quest that people use all the time i mean just beat saber like is yeah that's incredible like i'm sweaty every time i play that yeah there's like two apps similar to beat saber right now in my vision pro they're not exactly beat saber but one of them is basically like beat saber with your hands it's not i think what david was talking about is very similar also like a lot of the exercising things are like things coming at you and you yeah you've got to like dodge things and jump and like duck It's basically a high-intensity interval training app, but it's gamified.
45:07Yeah. I think he talks a little bit more, too, about something you say shortly. Okay. I think it's just a lot more comfortable. We designed it to weigh 120 grams less, which makes a really big difference on your face. There's no wires that get in the way when you move around. Flex. Agreed. Our field of view is wider, and I found our screen to be brighter also. Okay. Okay. Nicely specific. I love that this is a straight to camera one take by Zuck and he nails all of these like specific points. Yes, this screen in the quest is brighter and has a wider field of view. But is it better overall is a different question.
45:46Well, he brings that up later, though. Yeah. Yeah. I would say, yes, you're right, Zuck. It is specifically brighter and has a wider field of view. I would say I've heard the thing about wider field of view, putting both of them on. I can't really tell that much of a difference. Really? Both of them, I can see borders around my eyes. And you don't get that peripheral vision. And you figure that out very quickly when something comes into the corner of your eyes. Or was it you wearing it or are you wearing it? And we were sitting next to each other. Oh yeah, that's another thing. When you try and drink a water bottle.
46:20It gets really big and distorts. Yeah, it distorts real hard. Yeah. Yeah. Sure, cool it's a little better. I don't think it's a noticeable difference that's that big of a deal yeah i think unless you do them back to back you probably won't specifically think wow the quest has way wider field of view yeah uh but in general that's something that i mean this is the quest 3 it's third generation it's something the headsets have been working on for a while is getting progressively wider and wider and more immersive field of view so to see a 3500 headset have a narrower field of view was like a big point of contention for quest enthusiasts so that is a fact also weight is a big thing because he mentioned And he made it 150 degrees lighter or so.
46:57Yeah. That's a big. We all agree that the Quest 3 is far more comfortable. Yeah. Because Meta is willing to make things out of plastic. And Apple is not. And has a battery. Yeah. Yeah. I feel like the Vision Pro is more comfy. Personally. Really? Just because the Quest Pro and 3 get so hot. The Pro is a different situation. Just 3. Just 3. The Pro is heavier than that. But it gets so hot. It like. Like literally I pull the 3 off after like a two hour session. and my face is dripping. Have you used the Vision Pro for two hours, though? I have not used the Vision Pro for two hours, but I find it really hard to believe it gets that hot.
47:32It makes your eyes kind of hot. Interestingly, so, I mean, I've worn the Vision Pro, I mean, on the pod, I didn't have anything intensive running, but for a long time, you can start to feel the warm air passing out the top over your forehead, and the fans turn on. And you never hear the fans, and you never really feel, like, hot air hitting your eyes or anything like that, but you do kind of notice, like, oh, the top of this thing is kind of warm. That's as far as I've gotten. I haven't actually worn Quest 3 for two straight hours doing anything crazy, but that's interesting that it gets a lot hotter.
47:59I've only made it like three hours, and at that point it's like the combination of the eye strain from looking at it and the heat on my face. I'm just like, I'm done with this thing. Interesting. Personally, but you're right. I haven't tried Vision Pro for that, for an extended work. As soon as everyone's done passing it around, I'm going to try the full work day on it. And get pink eye. One thing you mentioned before and he mentioned, the wire hanging down i think is actually like totally agree not having that wire is so nice like it makes everything more comfortable i do also find it funny ellis brought off quest pro i think it's hilarious that he doesn't compare it to quest pro once in this entire video just completely disregards which feels so much more like the comparison um and then oh the third thing we're talking about comfortableness i just want to throw this out i saw this awesome thing the other day where you can 3d print a connector so you can use the apple solo band on the quest 3 and people say it's so much more comfortable because the quest 3 is so much lighter that you actually do get the really nice like boa version and the solo loop on the quest 3 i want to try just with a 3d printing thing it seems really sick that is probably the all-time best quest accessory yeah wow that's kind of sick okay good to know cool um i also noticed that you know Apple's headset has this motion blur as you move around, which Quest is just a lot crisper.
49:22Now, Apple's screen does have a higher... The motion blur is annoying. I agree. I'm trying to remember. I guess I don't think I used it as much. I will have to say the Quest has this thing, and I know there's a name for it, but I don't know where it is, where if you're... It feels like on the bottom half of your screen, if you have something in your foreground and background and you move your head side to side, it feels like the top and the bottom start swaying and almost disconnecting. it's something i've noticed with some shutter that must be what it is yeah it's weird and even though like the quest pro has uh motion blur or sorry yeah vision pro has motion blur i feel more comfortable walking in the vision pro than i do in the quest pro there's something about the quest pro that feels just a little disorienting and i think the quest pro wins and or sorry this is gonna be a very confusing and quest three not quest three yes oh my gosh quest three vision pro i like walking in the vision pro pass through is definitely better in the vision pro i agree and he mentions the motion blur while moving around probably more laterally and you do notice this especially because i think if in vision pro you stare at one thing and then move your head you'll notice it gets blurry while you're moving your head and then you stop moving and it sharpens up and I don't think that that's a normal behavior most of the time in vision pro you're focusing on the thing in front of you while you move around and I don't think I've noticed any difficult motion blur in that he also used the word crisper interesting choice of words yeah because he's doing gene editing ah good one good one that was good no it's it's he thinks it's crisper while moving your head but the pixel density of the vision pro is dramatically higher so crisper wall moving versus crisper in general is a bit fuzzy bit fuzzy nice yeah nice the resolution and that's that's really nice but i was surprised by how many trade-offs they had to make to the quality of the device and the comfort and ergonomics um and other aspects of the display and artifacts in order to get to that now for input quest supports uh precision controllers that are great for games.
51:31Both headsets support hand tracking, but I found ours to be a little more accurate. Pause. Cap. Cap. Wait, we're on pause. Okay. Oh, sorry. No. You go. Okay. Okay. The controllers on Quest are great. Yes. And they are better for gaming than anything you can do on the Vision Pro. And Vision Pro should have a controller option. It would be nice if you could have a, I mean, you can use like a game controller, but it would be nice if you could use like a pointer controller, whatever, for games. that being said the hand selection of things in quest is not even close to as good for regular moving around the ui as the vision pro it's just not it's definitely not as good um that being said with quest you're usually just holding the controllers and so that precision is really really great and if you just get used to controllers you never have to worry about the wonkiness of like trying to grab a window and move stuff but i think the intuitiveness of Apple's eye tracking combined with how good and how wide of an area it can pick up just the pinching is fantastic.
52:33So I would say it's just apples and oranges like controllers on one really good. There are no controllers on the other but the eye control and hand control is really good on that and you're going to get way better gaming out of controllers and way better UI and intuitiveness out of the other. I think that's what like sort of split it down to. Yeah I agree as someone who has like a quest workflow where I like I leave it charging on my desk and never use the controllers Like the controllers are in a drawer. Just pull it on. The first 35 seconds to a minute is just me looking at my hands going, see them.
53:04See them. But again, that's Quest Pro, right? No, it's three. It's both quests. I didn't really feel like the hand tracking got better once it finds your hands on three. But even still, you're like, no, I'm aiming here. No. Yeah, the aiming pointer thing is not good. You didn't see the click. Oh, one more. X-ing out of Windows is like I hit, I highlight the X and then I do this. and it like twitches and it misses the X and I try to hit it like over and over and it's crazy. And maybe it boots the hand tracking like program a little bit after turning on because it assumes you're going to use the controllers.
53:36But every time I'm like, see him yet? And it's like, nah, bro, you're armless. So I kind of think he's being strategic in what he's saying there. And his hand tracking is like, he is about to mention eye tracking. And I feel like comparing the eye tracking with the pinch isn't hand tracking for the Vision Pro. It's just like you're just using the pinch at that point. And the eye tracking is far better than any because the quest, like pinch and like point is horrible. It's so bad. And I don't think that's what he's, I don't know. It's very confusing how he's saying this. I think he's just trying to say something about like hand tracking and being, like how good it sees your hands and shows them in a space because that pinching thing is terrible.
54:22And eye tracking is different because it's tracking your eyes. and all it's using your hands for is the pinching yeah that's true he could he could argue that it's more advanced i think it's a strategic word that he's using yeah but the the quest has to know more gestures right because you have the menu open pinch and the select pin and the wrist turn and yeah so it's not like they're not make trying to make a serious hand tracking thing i would use the controllers 100 % of the time with the quest totally yeah yeah shall we continue let's keep going apple's eye tracking is really nice um we actually had those sensors back in quest pro we took them out for quest 3 we're going to bring them back in the future that was interesting that was like a um what do they call it when you compliment someone but underhanded i thought apple's a compliment sandwich right or like yeah it's like it's good um we actually had that years ago um and we're gonna bring it back once we think it is actually a good feature wait those sensors are in the quest pro though yeah they have they have eye trackers yeah in the quest pro well i didn't even know that that's part of the reason it was so expensive but you again have controllers that you use most of the time and and end up not using like the fundamental thing about vision pro is it doesn't it doesn't come with controllers so you have to rely on the eye tracking being good all the time for everything you do in everything yeah which is different from quest yeah but they're bringing it back they're bringing it back in the future i wonder why just like how they brought uh color pass through mixed reality to the quest three right before the version pro came out fascinating yeah i feel like the the eye tracking and pinching is like the far more intuitive non-controller way of doing it um it is extremely frustrating when it like doesn't work because you just feel like you're using tele trying to use like telekinesis Just by sitting there and you're like, I can't get this to go up a little higher.
56:19Yeah. And then you start lifting your head. And there have been times where I've just stood up to walk to the window that I have like in front of me and like just press it with my finger. Which is a good thing that works. It's super frustrating though to do. I think also, and not to drag on too long, this kind of goes a little bit more to like we keep doing the philosophical thing where like what do we want the future to be? And I think in like a 20 year, however long future, you put on the glasses or whatever and just start using things without a controller. You don't want to have to think about a controller.
56:50And for meta, if you get people so used to that precision controller, I think you now have to eventually find a hurdle where you get rid of controllers. And there has to be this leaping off point where they're like, I know you guys have been using these controllers and they've been really, really good for all these games and all the experiences, but every app and everything that we do is going to have to leap off of controllers to graduate to this super lightweight, invisible, mixed reality thing we want. You don't think they're always going to have optional controllers for games? Because I feel like it's better for games.
57:20Agreed. Yeah. Maybe you always have optional controllers, but it's kind of like, what did you train your users to do for the past decade? Mm-hmm. Yeah. I could see them moving fully to hand tracking and eye tracking, but I feel like they're always going to lean into that, especially because they are a lot more about the VR experiences. Like, people buy quests to play games. People don't buy Vision Pros to play games. Right. because you're not buying a Vision Pro for Fruit Ninja. So they have very different use cases, even though they use fairly similar technology. Agreed. It's a nice interface.
57:54It's not perfect for everything, though. For typing or complex tasks, you're going to want things like hands or a keyboard or controllers or eventually a neural interface. I like how he just casually dropped. He's probably going to want a keyboard or a neural interface anyway. What? he's pretty much like oh this new like kind of revolution maybe not revolutionary but the thing that Quest or Vision Pro is really good at is the eye tracking he's like this new thing it's like pretty good but you know the old school things are good like neural engine wait neural interface did you mean like the headset plugs into your brain no not exactly not directly but some sort of it's funny because I agree with him that for simple tasks the eye tracking and everything it's great but the second you get to a complex task yeah let's consider typing maybe a more complex task.
58:44Then it's a little more like, okay, do I look at the letters or do I type the thing in midair? It's a little cumbersome and clumsy. And for that, I would just want to think of the word and it shows up on the screen. Things like that, you get a little more future looking and I'm sure they're working on stuff like that. But yeah, just casually drop that in there. Wait, so he is talking about plugging into your brain. I don't know if that's exactly what that means. Because in the Vision Pro, you have Siri and you just say the word. So you looked at the text field and just say a word and it shows up.
59:16And that's, you know, that's not a neural interface, but it feels like one. And what's two steps further down that line for meta? Is it just like wearing a certain like electro detector thing on your forehead? I don't know. I don't want meta knowing all my thoughts. I can't even type with my eyes. Imagine trying to focus so hard to only think of the word you're trying to say and not think of anything else. Do not think of an elephant. Also, this is meta. Like, I don't want my inner thoughts scraped for advertiser data. Oh, they will. They will. Ellis, you were thinking about hot dogs a lot. A lot, like all day.
59:57So we showed you a few ads and you bought them. Yeah. Yeah, interesting. I agree with what he's saying. I just don't know how to get to that future. Yeah. It's weird. I do agree that using the environments and having it make your keyboard go away is really stupid. Yeah, I mentioned that. Yeah. In the video. Yeah. Especially if you're like using your Mac display and you're mirroring it and then but then you tune yourself into an environment and you just have to touch type. I hate it. You can't see it. Is that insane? Your Mac monitor is floating in the air. And that's one thing I really like about the meta remote desktop application is you can place a cutout on your desk for all of your controllers.
1:00:40So like I have all my macro buttons, my keyboard, my trackpad. And so I can like physically look. I'm a big macro button, guys. But it's really awesome. That's why I have a Quest workflow. You know what I mean? Because it actually, as much as it sucks and is hot and hurts your eyes and reads your thoughts or whatever, it does actually work. Like at the end of the day, it does work. Yeah. I just also want to point out that at the end of every time Ellis does this, he takes off the headset and he's like, I got to go for a walk. I've been on Mars for 24 minutes. It's so real. Yeah. I did mention in the video, but like if Apple can do this and this and recognize your hands and pass through, then surely I should be able to do this.
1:01:22And sorry, audio listeners, I'm like holding up my hands and that's how you detect your hands and they work in pass through. surely I can hold up a keyboard or just recognize as a keyboard. If it can recognize a MacBook Pro display and know how to automatically lift that out of the screen it should be able to do like semantic segmentation and know where your keyboard is. The Quest can do with supported keyboards like the Logitech MX series keyboards MX Mechanicals if you tell the Quest that you're using one of those it will scan it and then fully do a 3D render. Oh really? Yeah. Wow. It doesn't work.
1:01:59I mean, maybe it works now. When I was trying to do it, I couldn't get it to work. Oh, man. But it's in the menu. Yeah. I think it should be even more advanced with, like, you looked at my hands and you know what hands generally look like, so then you were able to figure out my hands. I think you should know what keyboards generally look like because the layout's the same mostly every time, and then you have function keys at the top. Wait, I'm just— And you can just recommend it. You can't use the keyboard at all? It's not that you can't see it? You can use it, you just can't see it. You can't see it.
1:02:24Oh, just learn how to f***ing touch type. Well, you can, but if you were doing this and then you were missing your keyboard, you have to find your keyboard again. But there's something about having my peripheral vision see my hands typing on something. Yeah. And that being linked to what I'm feeling by pressing on buttons. That is comforting. I'm not saying that I don't touch type. I don't touch type. I know how to type. I just like something about my peripheral vision telling my brain yes you are typing while feeling the thing is beneficial I'm mostly I'm mostly joking I'm mostly joking but yes I agree to whatever challenge you're about to ask side note try and get a high monkey type on the vision pro I think I got like 56 how are you with eyeball poking yeah poking poking single fingers 30 seconds on monkey type I got to like 52 or 56 were you like inches from it like just dude I sat in it for an hour trying to do it.
1:03:23That just sounds like Beat Saber at a certain point. It's like a CSGO. Way more frustrating and way less fun. That is tough. Quest's immersive content library is a lot deeper. You know, we've been working with studios, building virtual and mixed reality games and other content for a long time now. And if you want to watch YouTube or play Xbox on a big screen anywhere you go, that's only available on Quest for now. Okay. Wait, I'm very interested. Very specific wording. Very specific wording. Did you watch his video? Yeah. So it shows, he shows these immersive videos that he's watching or whatever, and they just do not feel immersive compared to everything you watch in the Vision Pro.
1:04:03I think, like, the term immersive is, I mean, he's saying there's a, he's basically saying there's a lot of VR. Yeah, he says the immersive content library is deeper because Quest 3 and Quest 2, they've been around for a while and they've partnered with tons of studios and all this stuff. So yes, they have a much, much larger collection of things to do in VR and immersive experiences, of course. But is it as good as the extremely small number of the ones that we've seen on Vision Pro? No. i think you guys are using immersive as hyper realistic and i don't i don't know if i fully agree as that being the definition for i think that just refers to a a type of media which is this is fully in the xyz space around you whether it's full vr or mixed reality it's just they have they have all these experiences and if you watch the video there's one that's mixed reality like something coming out of the wall and there's also obviously vr experiences and quest pro has tons of this stuff so yes the library which is what he's saying is way bigger so the amount of stuff you can do is way bigger this feels like android and ios all over again like the the vision pro is like you can't do nearly as much but you could argue that the fidelity and the tracking and how well things stay spatially locked are and the media especially the videos that the like four videos that exist that were shot for vision pro look better by a mile than anything i've seen through a Quest headset.
1:05:34So I'm like, do you want more or better? I think the big thing is like the immersive video on the Quest kind of just feels like 2D video that is around you. Whereas the Vision Pro videos feel more volumetric. He said immersive experiences, right? Not immersive videos. Yeah, but he shows a video on screen when he says that. Yeah, I guess my argument was immersive experiences is very obviously true. That could just be a VR game. Yeah, and I would argue that it's more immersive and more... Yeah, it's a VR game, and then there's watching a fight from the corner of the octagon, so it's like, this content, this doesn't exist for Vision Pro.
1:06:16It's like a 2D video stream, though, is what all that looks like. It looks bad, but it exists. Yeah. And I wish you could do this in Vision Pro, but you can't. They marketed you could do that in Vision Pro, I thought. You're gonna be able to do it in Vision Pro soon. Yeah, they marketed it as like... But as of right now, he's specifically using that language of our content library is deeper. Correct. I agree with the exact words that Zuck used in this video. I'll put it that way. I would argue the experiences in Quest 3 are more immersive. More immersive. It depends on what experiences. I mean, in the sense of I'm in a position where I've thought I could lean on things that weren't there, and it just feels like you're in something where you're not actually there.
1:06:54Even graphics aren't the only thing. I've played Superhot, which is like the most like boring not boring but like simple polygons and i've fallen over because i've tried to touch things in the actual yeah this is like i would argue that's extremely immersive i think i know where you're going which is and i i didn't really talk about as much as i want to in the last video but the only really fully immersive things in vision pro are the environments which are like the five or whatever that you can do and the play area of that world is very small. Yeah. So you can't really move around because you didn't like draw your play area on the ground or whatever.
1:07:33It just sort of puts around you and you can take like two steps in each direction before it breaks and you're out of it. And in Superhot, if you have a huge play area, you can like walk across the room and crouch down behind a thing and it will look like you walked across the room and crouched down behind a box. And none of that exists on Vision Pro. So in that way, the quest experience is more immersive because you have more play area. But if I just stand in place and look at a character, there's no question the Vision Pro looks more realistic. Just in the like four environment, like standing on the moon or Mount Hood, for example, and just looking out and hearing everything and seeing everything and how well my head tracks and how detailed the textures are, that part advantage Vision Pro.
1:08:18So there are different things that make certain experiences more or less immersive and the play area is a big one. I think there are other things we just haven't experienced in Quest Pro that are like, because I remember on our Vive, there was like being on top of a mountain and it's just like super high quality. You're standing on top of a mountain and can move to different areas, very similar to Vision Pro environments. Yes. So I think we just haven't experienced enough of it because I'm sure Quest has plenty of 3D environments you can sit in like. Yeah, they don't look as good. Yeah, but I kind of agree with you, Andrew.
1:08:51like yeah just on the fact that like super hot is immersive and not because it looks good but because it's responsive and fast and like it it just it makes sense to your brain you know what i mean uh yeah it's immersive i get what you're saying yeah i think a big part of that too is just that the vision pros um resolution is so much for sure yeah yeah but it's not brighter which i wouldn't even really notice because it feels bright enough to me you know when i look around it it seems like there are a lot of people who just assumed that Vision Pro would be higher quality because it's Apple and it costs$3 ,000 more.
1:09:26But honestly, I'm pretty surprised that Quest is so much better for the vast majority of things that people use these headsets for with that price differential. Now, look, I know that some fanboys get upset whenever anyone dares to question if Apple's going to be bigger than the category. I'm throwing hands. But the reality is that every generation of computing has an open and a closed model. And yeah, in mobile, Apple's closed model won. But it's not always that way. If you go back to the PC era, Microsoft's open model was the winner. And in this next generation, meta is going to be the open model.
1:10:01And I really want to make sure that the open model wins out again. The future is not yet written. I think you're going to just end it. He's looking out for us, man. He wakes up. He brushes the macadamia dust off of his hoodie. he walks out in his yard he's just a normal guy man one thing in there when I was listening to this that I was thinking of he was like a lot of the fanboys will be upset about this and I was like what about the Facebook fanboy oh is he like the only company that doesn't have a bunch of fanboys behind him there are definitely like meta quest fanboys for sure and I don't want to say fanboys just people that defend the company to the great they're just not as notorious as the other fanboys that I was talking about there's not as numerous because it's a much more niche product sure yeah i like the quest a lot yeah like it's a really good product yeah for sure i don't know i wonder if the fans there are more like i want to use this to directly compare to apple because i dislike apple or that they're like hardcore quest fans here's a way of looking at it if you've been using a quest for like a year and the vision pro comes out and you look at that app store and what it does there is no reason to switch to the vision pro and if you're zuck that's what just happened and you're like i'm shocked that there's no reason for anyone who's had a quest right to even consider that three thousand dollar thing apple came out with no great games way less content library like no partnerships like we have like we've been doing this we got controllers we got all this stuff and like why would i get a vision pro the quest 3 does all this stuff so that's from that perspective makes perfect sense because the vision pro went quasi mainstream whereas the quest is never there's people who've been playing yeah beat saber games whatever they're like none of this stuff is in the vision this is also not at all dissimilar to like when a nexus phone would have something for like four years and then apple would put it in ios and all of the android people would say we've had this for five years you guys are getting haptic keyboards in 2023 a lot of the times apple would make it more polished or they would do it like in a way that um people who are not willing to put up with the evolution of technology would be okay with.
1:12:06But they did have it for a long time before. So it's kind of the same deal. And I also would disagree with his statement that Apple won the open versus closed interface war because yes, they're generally more popular in the United States, but globally Android phones are vastly more popular. I would also argue that in the long run, Apple sort of did win the PC war. Like if you're a hospital, you're going to fill your business with a lot of people have pcs he definitely oversimplified a little yeah i don't know yeah it's competitive but i think in general he's trying to paint a very broad picture of how he wants this to go yeah can you replay the start of that one more time there's something very specific he said prize that quest is so much better for the vast majority of things that people use these headsets for with that price differential that now look i know i I think it's really funny that he says like, it's so much better for what people use these headsets for because we've been making the headsets for years.
1:13:08The Vision Pro has been out for like a month. Also because they bought all the studios that make the content. Yeah. What people use these headsets for is what Quest users have already been doing. And so, yes, of course. Because this is what we offer them. Yes. Well, in Mark's defense, it's like one of the reasons I have not been jumping at the bit to use Vision Pro in the same way that I use Quest is literally because of a small little feature. because I can't have multiple remote desktop windows. That's a product killer for my specific use case. So he is right. He's like, for the people you use it for, there's no reason to switch.
1:13:42It's a bummer that you basically, if you want to have multiple windows open, you have to use Safari in the Vision Pro. You have to, yeah. That is like a very, very opaque version of Apple's like walled garden play is we're not going to let you just use whatever browser you want. if you want to have the best experience, you've got to use Safari, and we're going to associate multiple Safari windows with the best experience. No, but you can have multiple apps open at once. Yes, you can. Just not multiple windows of the same app. You can have multiple Safari windows open. Can I have multiple instances of the Notes app?
1:14:18Yes. Okay, thank you. But you cannot have... The only thing you can't have more than one of is virtual displays for your Mac, unfortunately. Fix it, please. And at least currently, no other browser companies make Vision Pro. Also, I don't think you can actually have more than one Notes app. I think Safari is the one that you can have more than one Instance app. Got it. We don't need to get into it. Can you not? It's crazy that they didn't just put, you know, like an Apple Silicon M series chip inside the Vision Pro so that it could do these things. Oh, wait. Oh, wait. Interesting. Yeah. These are intentional decisions.
1:14:52Anyway. Smaller thermal headroom. Anyway. Yeah. That's basically it. our reaction to our CEO reviewing his own product is always fun. Yeah. Carl's been doing this for a while now, too. I'm sure he's been telling everyone. Yeah. He reviewed the iPhone in a totally unbiased way. Totally. Yeah. And Mark didn't even go through the trouble of dressing up as Marquez. I'm going to need Tim Cook to record a video response to this video. He's too busy chilling at the Super Bowl with Ludacris showing the Vision Pro. He was totally able to do that. Yeah. See, Tim Cook, he's a celebrity. We can't relate to him.
1:15:27Mark, it's just him and his cows. That's a real guy. Tim Cook, when faced with difficult questions, doesn't try to defend the product. He just says, buy your mom an iPhone. Oh, you make the experience so bad for me when I want to text my mom. The pictures don't come out good. Buy her an iPhone. You sound like a bad son. Exactly. He just, but he flips it on you. He flips it on you. I think Apple's natural response would be, Vision Pro just came out. Give it a second. We have the best developer community in the world. For generations. We just went from 600 to 1 ,000 apps in the App Store for Vision Pro.
1:16:04Like, we're generation one here. I think that's what their natural inclination would be. And that's also a totally fair response. I think ultimately, Meta is so happy that Vision Pro exists for so many reasons. Because they're going to sell so many Quest Pros for people who are interested in a similar experience but don't want to pay$3 ,500. They're excited that people are going to start investing in the mixed reality space, which tangentially means they're going to be investing in Quest content. They can buy the studio. Yeah. I think for them, it's like a win-win. I think, yeah, they definitely want AR, VR, any type of headset to be more popular, and that's what Apple does well.
1:16:44They make things popular, like ear sticks that come out of your ears. I don't know. You guys remember the first generation of AirPods? yeah i lived in san francisco when that happened and all of a sudden everyone was walking around with these like these like antennas coming out of their ears and i was like this looks so dumb same oh my god and i was laughing at people for months and then now it's just completely normal yeah so i do get asked a lot what do i think is the future of media like we've been doing this whole 2d youtube video thing for a while and the natural inclination is yeah the future would be an immersive video the future would be i hold the video and i hold the phone in my hand and you can see it like it's in your hand and you can look around and that feels like that's the future we're barreling towards i just don't know how far along that line we are yet i also don't know if it's actually going to work out that way mkb 3d well so also hd still so i used to to run a vr website back in the day uh not run but i wrote like 90 of the articles for it called VR Source.
1:17:50And I started going to Oculus Connect at the first Oculus Connect Forward. And at that time, they were partnering with all these studios to make these 3D short films. So the way a normal movie works is they direct your attention to drive the story. But in that circumstance, they kind of need to have multiple storylines going on at the same time so you can pay attention to one thing, watch it again, kind of look over here and pay attention to another thing, notice more things. And it's a very, very cool idea, not dissimilar to your 3D immersive content thing, but it felt like it took way more work and it's way harder to be precise about what kind of story you want to tell.
1:18:33Totally. And only a few short films were ever made for that. The Darren Aronofsky sphere movie had sort of the same issue where the canvas was so broad, you'd look over here and then you'd be like, wait am I missing what's it no wait am I missing the movie like you just have to watch it like six times and no one actually wants to do that and that's financially just not possible yeah it's so hard to do too yeah well that's about all we have to talk about for now but we of course should end the episode you know how we end the episode no I don't with trivia
1:19:14next time I'm turning that way I feel like people are going to get so mad at this. So, quick update on the score. Marquez in the lead with a single point. Just one point. Dang. All the way up in front. Andrew with one, two, minus one, zero. David with zero as well. Two minus one would have been one, though. True. First question. Mark Zuckerberg famously names all of his cows after famous kickboxers. just kidding are you are you kidding i wish that were true marquez andrew you guys both use speakers in the yamaha hs series terrific series of uh speakers and those are what we call two-way speakers they have two individual speaker drivers on them the one on the top that makes all the high sounds is called the tweeter the one in the middle that makes the lower sounds is called the what?
1:20:18Oh, you wrote this already? I did. I'm pretty confident about this one. I'm gonna write this, but I'm pretty sure it's just wrong. My pen is not writing anything. You can use my alternate if you want. Oh yeah, give me. Wow, mine wasn't good enough? All right. You're out of time. What do we have? Oh. Wait. Let's put that over there. David, what did you put? Sub. I'm sorry. Marquez, what did you put? Woofer. That is correct. Andrew, what did you put? Sub woofer? I'm unfortunately not going to be able to. I never thought I was getting that right anyways. Yes. Why did I just write sub? Because sub is short for subwoofer, which is the lower version of a woofer.
1:21:14But the Yamaha HS speakers do not have a subwoofer built in. That makes sense. You can get an additional. Yeah. You could also, there's someone that's going to be like, actually, that's not a woofer because the crossover of the HS series is at like 1800 hertz. It's too high. But it's a woofer. It's a woofer. It's a middle woofer. Yeah. It's not a tweeter. I find it funny that the person that invented these things was like, birds go tweet and dogs go woofer. and therefore I will make the things called this. I'm pretty sure they're... Don't fact check that, it's true. No, no, that is the idea. I know.
1:21:45You ever hear birds? British? You ever hear a dog? Woof, woof. Exactly. So what's a sub-woof? Woof, woof. Yeah. You know exactly what it is. Underwolf. Perfect. Okay, next question. How old was Palmer lucky when he made the first prototype of the Oculus Rift? I don't know, but it sounds like he got lucky. closest wins sure wait really without going over price is right no no price is right no way yes price is right you guys messed up the media tech question was multiple choice without going over don't get to do that one now do we you're gonna make me change I feel like without going over that makes us not actually try and guess what is it yeah let's just do delta let's just do delta oh what that's crazy wow I'm gonna guess a different score and I'm gonna get it wrong therefore I'm not changing my answer I change I'm sticking with by trying to actually be closest yeah
1:22:40Flippin' Reed what do you got? David? I wrote 19 wrong Andrew? 28 wrong Marquez? I wrote 24 months and 6 days wrong I hope that's over that would be so funny is it 17? it's 18 18? wait but I went I was gonna be 18 I was like if it was at CES you have to be old enough to go to CES, I guess. I think David should get a point, as funny as it is that he didn't get one. That's really funny. Can we discuss this? No. Oh, no. I tried. I'm upset. I was going to change it to 18, and then I was like, no, I'm sticking to my guns. It's going to be Delta. We will reconsider our price is right rules from here on out.
1:23:30Maybe. Starting now. starting now do you want the media tech question as well just uh just to see if we can head it out give it to me all right this is a short episode yes it actually is a shorter episode media tech's marketing department makes me laugh with almost everything they say they have a way of inventing these words that aren't stupid like a lot of tech marketings but they are very funny Don't ask me what dimensity means, please. So no, dimensity is not on here. That is such a silly word. Watch it actually be a real word. Is it real? Dimensity? Dimension intensity. I just assumed it was.
1:24:09I assumed it was. It doesn't matter. I assumed it was dimension and density because they're talking. It's like a. Anyway, anyway, I don't think it's a real word. All right. But which of the following media tech branding marketing terms is also not real? Again, I'm going to give you three real ones. One fake one. Are you ready, guys? Okay. A, imagic, which I think is a portmanteau of either imaging or imagine, and then the word magic, but it also ends in a Q for some reason. Not even going to try to explain the one. I-M-A-G-I-Q, imagic. The next one is miravision, M-I-R-A, vision. This combines the Spanish word for look, mira, with the English word for vision, vision.
1:24:56Thank you. Also, wait. Mira. Mira. There's your cut. This is going to be a piecemeal episode. It's because typically when people use that word in Spanish, it means they're mad at you. Look at me. Yeah, they're saying like, mira, mira, look, look, you're not getting it. Yeah. Man, people used to be mad at me a lot. Yeah. C, look-see, a combination of the words look. No way. And C, look-see, in case you're curious, it's like a LIDAR protocol for autofocus instead of infrared for autofocus. Literally, it's look, but then C is with a Y, S-E-Y. Look-see. Look-see. Look-see. And then D is McLinker. McLinker is, it's a linker, and if you don't know what a linker is, it's something that allows you to take object files in the system code and then generate executables outside of a compiler.
1:25:55It's the McDonald's linker. McLinker. McLinker is spelled exactly like a McDonald's linker would be spelled. Can you just say all four of them out loud again? Yes. Imagic with a Q. Miravision, one word. C, look-see. L-O-O-K S-E-Y and D, McLinker.
1:26:19I don't know dude this is one of those ones where you need that one to be wrong and it's right and I just alright David I wrote B you wrote B as in mirror vision is fake no mirror vision is real we all said that is it a magic no it's look see Adam made that one up actually it's really good I think SEY felt like it kind of gave it away but then I wasn't sure but Mick Linker the magic with a q is just too like i've seen i've seen that too many times well anyway that was quite that was quite in a journey we all just took together quite the micklinker we had quite the micklinker from uh from youtube thumbnail a b testing you remember that remember we talked about that that was this episode that was like today all the way through taylor swift and tiktok through the nothing phone 2a remember the vivo t2 pro remember that no no remember that all the way five of them at the door versus vision pro this episode is literally gonna take a year off my life this is this was a winding journey if you guys appreciate the the odyssey that adam and ellis are about to go through to give this to you guys by friday i just want you to give this a thumbs up or at least give us a rating somewhere wherever you listener watch this uh nonetheless we'll be back at it next week so thanks for watching thanks for listening and see you then peace bye waveform is produced by adam alina and ellis rober and we're partnered with vox media podcast network and our intro outro music is created by vane so
1:28:05what is the airdrop Worked perfectly as long as you held your breath.
From the publisher
This week, Marques, Andrew, and David go off the deep end. First they go over Universal Music Group pulling its music from TikTok before getting into some of the teasers for the Nothing Phone 2a. Then they dissect Mark Zuckerberg's review of the Apple Vision Pro line by line before wrapping it all up with trivia. Enjoy!
Links:
Howie Adderly Trivia Website: https://www.wvfrmtrivia.com/
Dylan Roussel Nothing 2a: https://bit.ly/48iP9aw
Nothing Phone Teaser: https://bit.ly/3ULA7qH
TikTok vs UMG: https://bit.ly/48f6pNP
Mark Zuckerberg Reviewing Apple Vision: https://bit.ly/3uCFKNk
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