Boys Online: What the Latest Data Shows

12 Nov 2025 · 44 min · 22 chapters

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In short

New research on how boys experience online culture and gaming—what they’re exposed to, how algorithms shape it, and why it can affect loneliness, self-esteem, emotions, and sleep; plus practical parenting approaches and “not all bad” benefits.

Guests

Margaret Ables and Amy Wilson, hosts of What Fresh Hell? (parenting-focused). They cite studies from Common Sense Media, Pew Research Center, NYU Tech and Society Lab, Yale School of Medicine, Boston Children’s Digital Wellness Lab, and UNC Chapel Hill.

Key claims

91% of boys encounter body-transformation messages online; 69% report problematic gender stereotypes; masculinity content exposure is driven primarily by algorithms, not what kids choose. More gaming correlates with loneliness, self-esteem issues, emotional suppression, and less turning to parents for support. Gaming time has risen (boys 15–24 average ~10 hours/week; pandemic increased overall time). Games are designed to be hard to stop (“no end”).

Notable examples

“guitar/Minecraft” interests still lead to masculinity content via recommendations; offensive usernames in multiplayer games; teachers notice gamers struggle with focus and friendships; gaming can provide mastery/competence and social belonging when used well.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Discussion of Mailbag

0:45 to 1:21

Hosts share an anonymous mailbag submission reflecting on parenting advice.

“A podcast that solves today's parenting dilemmas.”

Introduction to Boys and Digital Culture

1:21 to 2:20

Overview of new data regarding boys online and gaming trends.

“But first, we're going to talk about what's in our mailbag.”

Study Insights: Boys in the Digital Wild

2:20 to 3:00

Exploration of Common Sense Media's findings on boys' online experiences.

“One is Common Sense Media had a new study called Boys in the Digital Wild Online Culture, what boys are learning online and social media.”

Body Transformation Messaging Impact

3:00 to 4:07

Discussion on the prevalence of body transformation messages boys encounter online.

“91 % of boys surveyed in this study encounter body transformation messages online.”

Masculinity Messaging Online

4:07 to 6:12

Examination of the types of masculinity-related content boys are exposed to.

“And three and four boys regularly encounter masculinity related content.”

The Algorithm's Role

6:12 to 6:52

Insight on how algorithms drive boys' exposure to masculinity content irrespective of their interests.

“Someone was like, have you listened to the new Taylor Swift album?”

Effects of Digital Masculinity Exposure

6:52 to 9:06

Discussion of the negative impacts of masculinity content on boys' mental health.

“that is really just kind of in the groundwater.”

Gaming Trends Over Time

9:06 to 10:12

Exploration of how gaming habits have changed for boys and the implications.

“I thought they were, but here's what this research is showing me is that gaming has changed for a lot of reasons, including the types of games kids play.”

The Pandemic's Effect on Gaming

10:12 to 11:12

Examination of how the pandemic increased gaming time among boys.

“Which is more than double what the average time for boys was 15 years ago.”

Addictive Nature of Modern Games

11:12 to 13:20

Discussion on how games designed for streaming can be addictive and impact boys.

“console at home with a disc you put in the player and play to something that's done anytime, anywhere on your phone, on the streaming, on the internet.”
Show all 22 chapters

Addictive Nature of Modern Games

14:51 to 16:02

Discussion on how games designed for streaming can be addictive and impact boys.

“Being a mom means putting other people's feelings and needs above your own pretty much 100 % of the time.”

Navigating New Gaming Landscapes

16:12 to 17:40

Understanding modern gaming rules when babysitting younger children.

“Grab that boho look for that rooftop dinner, those sandals that can keep up with you, and hang some string lights to give your patio a glow up.”

The Social Dynamics of Gaming

17:40 to 19:01

Exploring how gaming offers social interaction for kids today.

“Like, go find your friends and don't come back until it's dinner time.”

Brain Activation Differences in Gaming

19:01 to 19:26

Boys exhibit stronger brain activation in reward areas while gaming.

“Not that no girls game or every boy games, but the data does bear this out that boys do this much more.”

Gaming's Impact on Behavior and Sleep

19:26 to 21:44

Discussing how gaming affects sleep and real-world activities.

“So it just literally lights up boys' brains in a particular way more than girls on average.”

Gaming and Loneliness

21:44 to 24:49

Examining how gaming may not alleviate social anxiety and loneliness.

“on the time spent gaming and the inability to spend less time gaming than it is on the content of the gaming itself.”

Finding Balance in Gaming

24:49 to 28:01

The importance of moderation and meaningful interactions in gaming.

“So like you're sort of have digital wellness and it isn't like throw your games away.”

Navigating Online Gaming Conversations

28:01 to 30:02

Discussing the importance of being an askable parent regarding online gaming experiences.

“I think that's one of the, I mean, skipping ahead to takeaways, I think that that is one of the things that's so important is for us to be the askable parent and the chattable parent about this stuff.”

Things Moms Say vs. Reality

30:06 to 32:02

A humorous comparison of what moms say versus what they actually do in parenting.

“And now, things moms say versus things moms do.”

The Impact of Gaming on Youth

32:02 to 39:29

Exploring the complex relationship between kids and gaming, including benefits and challenges.

“I feel like as a parent of younger kids, you're in the warm bath of control in a way that you don't really realize.”

Setting Expectations for Gaming

39:29 to 42:02

Discussing how to set clear expectations and maintain communication regarding online gaming.

“Well, if the kids won't talk to you, then sometimes that's useful.”

Understanding Gaming Addiction in Kids

42:02 to 45:48

Learn how to approach the topic of gaming addiction with compassion and tracking.

“And I think you have to greet that with compassion.”
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Transcript

Automatic transcript. May contain errors.

0:00You survived the Miami weekend, nailed the speech, and maxed out your credit card in the name of friendship. Now you've got one hangover, four pastel dresses, and zero reasons to wear them again. Sell them on Depop. Just snap a few photos and we'll take care of the rest. And you at least get some of your dignity, money, back. Someone on Depop wants what you've got. Start selling now. Depop. Where taste recognizes taste.

0:31Amy Wilson:We did it already. We got to keep doing it. What fresh hell. Laughing in the face of motherhood. You're not talking to big muscles, 3-2-1, whatever. With Margaret Ables and Amy Wilson. This is a multi-billion dollar industry pointing directly at my child. A podcast that solves today's parenting dilemmas. So you don't have to. Why do you think it is always one woman in a bikini and 45 soldiers?

1:01Amy Wilson:Hello, everyone, and welcome to What Fresh Hell? Laughing in the face of motherhood. This is Margaret. And this is Amy. And today we're going to look at some new data about boys online and boys gaming and how it's all changing rapidly in the last couple of years. And it's not all bad, but it's not great either. So we're going to talk about it. But first, we're going to talk about what's in our mailbag. Mailbag. From an anonymous member in our Facebook group, facebook.com forward slash groups forward slash whatfreshhellcast, our anonymous member says, a small mom brag here. We went for my son's four-year well visit, and when I was asking for advice regarding helping him through some very big changes, given that he is a highly sensitive, deeply feeling kid, she asked if I have a background in childhood development.

1:53Amy Wilson:Nope, I just listened to some great podcasts. Wow, I wish this wasn't anonymous. Love to see people bringing that what fresh hell knowledge straight to the pediatrician's office. And I love that the knowledge is humility. Like, what am I watching for? What am I curious about? Instead of how can I do this perfectly? Congratulations. I would be so psyched if the pediatrician asked me that. Nice job, anonymous. All right. This week, we're talking about some new data. There's two new studies. One is Common Sense Media had a new study called Boys in the Digital Wild Online Culture, what boys are learning online and social media.

2:28And then there was also this new study about gaming. When I went to start researching this, I thought I was researching the same study that I kept reading about. And it turned out there were two different studies. So I think they dovetail in some interesting ways. Common Sense Media, which I use all the time. I know you have too. You get a great sense of what's really going on. Is Wicked okay for my six-year-old to go see her? Is it too scary? It's a great resource for that. So they did this new study called Boys in the Digital Wild, and they were looking at the sort of culture of boys are learning about what it is to be a boy and a man from what they're seeing online.

2:59Yes. 91 % of boys surveyed in this study encounter body transformation messages online.

3:07Amy Wilson:This is a super interesting one. And having boys, I have been very surprised, I would say, how much body transformation messaging is out there and how I've seen boys I know in my life and otherwise suddenly like, oh, I have to stop by some big nutrition retailer in the mall because there's this and that and wanting certain types of protein powders or whatever it is. And I realize that is coming through some sort of online messaging about, you know, getting muscular. Even, you know, this is a problem for girls. The girls are receiving problematic body transformation messaging, but that almost every boy is saying, yeah, yeah, I'm seeing it.

3:53So 91 % body transformation messages, 69 % of boys reported encountering problematic gender stereotypes, to which I'm like, how are there 31 % they're not encountering problematic gender stereotypes? Right.

4:04Amy Wilson:They don't recognize it when they're encountering it is the answer. That's right. They're soaking in it. They're like, no, never happened. Odd. Yeah. And three and four boys regularly encounter masculinity related content. Again, how is that not four and four? But masculinity related is messages about making money, messages about fighting or weapons. This is definitely something that I'm aware of and worry about online is the messaging around masculinity, what it looks like, what it should look like. I mean, I am, without having read any of these studies, aware that there is a big world of manly man content.

4:48Amy Wilson:And I mean, from the kind of jokey, like liver king, we only eat, you know, brain smoothies kind of craziness to stuff that I think is much more insidious. Like, everyone's lying to you. You are, I think, especially for like white boys, you are being usurped by the politically correct world and being told to be sensitive or have thoughts around how you treat women is not manly. And I definitely worry about that content. The most important thing that I learned from this study that kind of alarmed me, we were talking to Jean Twenge a couple weeks ago. We'll link to that fresh take in the show notes if you haven't listened yet.

5:34She studies social media and its impact on kids. And she has some pretty severe thoughts about it. Let's put it that way. We were talking about the algorithm and how you think, I don't think Instagram is so bad, but your Instagram is not your kid's Instagram. This study showed that algorithms and not user intent are the primary driver of boys' exposure to masculinity content, meaning even if your kid enjoys looking at guitar videos, even if your kid likes to look at how to do Minecraft videos, the algorithm is going to drive them being exposed to this content, whether or not they go looking for it.

6:12Amy Wilson:You can totally see this on your own. I mean, I was just making this joke. Someone was like, have you listened to the new Taylor Swift album? And I said, only against my will, basically. I don't not like Taylor Swift, but I didn't seek out the album. But can I sing two of the songs in totality? Yes. Because TikTok is 90 % or was for a week, 90 % people dancing to Taylor Swift. And so it's, I get it. Like I got the whole song, having never played it as an album. I mean, I say the groundwater a lot, but so much of this content, you're soaking in it truly. You don't even realize how much really political content is coming to you that is really just kind of in the groundwater.

7:01Amy Wilson:It's in the groundwater, right? Yeah, it makes me nervous. Well, here's the results of this digital masculinity exposure that Child Mom Report says. The reason this is a problem is that the boys report more loneliness. This is the more they're participating in social media, the more boys are reporting loneliness, the more boys are reporting self-esteem issues, the more they self-report that they actively avoid discussing their feelings or suppress emotions because that's what men are supposed to do. Like, yep, sign up. That's me. The more they are online, the more they agree with that statement.

7:36And the less likely they are to say that they turn to their parents for support when they need something.

7:42Amy Wilson:Homer Simpson, quote, time, beer, the cause of and solution to all the world's problems. This is what social media is for boys a little bit. It's causing the problems. And then it's telling them that it has the solution to the problems. You're disconnected. Nobody really understands you. You can't get a date. You're home alone in front of your computer because you're a loser, but it's not your fault. It's all these other people's fault. And we're going to now explain it to you. And it's like, wait, you're locked. Every year I have a phrase for the year that comes out. One year was the double-edged sword, but like every year I'm like last year was the good news and the bad news is the same news.

8:21Amy Wilson:But I think that this year's theme has come to me and it's life is not online. The internet is not real life. I feel like that is the thing that I find myself saying the most right now, that we're locked in these conversations that are like, if you can't tweet what side you're on, you're not part of the conversation and trying to have conversations that in fact, some of the things we're talking about online are real, but they're bigger and more complex problems than what we can deal with in a tweet. It's a little late in 2025 for your theme of the year, but it was worth waiting for because you're right.

9:00Amy Wilson:It usually comes. It usually comes, I would say, late summer. So this one's running a little bit late, but I think I've got it. But here it is. Here it is. Life is not the internet. That's exactly right. Okay, let's talk about gaming. Were your boys gamers? I thought they were, but here's what this research is showing me is that gaming has changed for a lot of reasons, including the types of games kids play. So my boys were and are gamers, but they don't play the games that are proving to maybe be a little more problematic in 2025. So we'll get into that. Uh-oh. I bet mine do, but okay. So Pew Research Center, Common Sense Media, together did a research study on gaming.

9:40To your non-surprise, 97 % of boys play some kind of online game. 73 % of girls. So four out of four boys and three out of four girls play something on their phone or on the, like, I mean, I play something on my phone. I have a game that I play on the subway. Look at you doing that statistic

9:55Amy Wilson:analysis in your head. Yep. Yep. But here's the thing. Out of the most boys and great majority of girls who play, girls game two hours a week, average. Boys and young men ages 15 to 24 play 10 hours a week. Yeah, that sounds right to me. Which is more than double what the average time for boys was 15 years ago. So over the last 15 years, the time boys have spent gaming specifically. So this is like the social media where like go buy more creatine is one thing. And then there's the gaming. I mean, it's I think it's two parts of the elephant, but you know, but they're not exactly the same. So it's way, way up.

10:33So the New York Times did this breakdown of the study well linked to the article in the show notes, because a lot of this research I'm going to quote owes a debt to that New York Times article, Claire Kane Miller and Amy Phan. Claire K. Miller writes about parenting and sociology issues and Amy Phan was the data cruncher. So why is this increase happening? So we're going to talk about why it's happening and then we'll talk about next like why does it matter? So it's happening because the pandemic supercharged time spent online. In 2019, gamers said they spent seven and a half hours a week. By 2022, they said they spent 13 hours a week.

11:01So okay, the pandemic. But here's the part that's different from I think my kids to maybe younger teenagers now. Gaming in this last 10 years has gone from an activity done on a console at home with a disc you put in the player and play to something that's done anytime, anywhere on your phone, on the streaming, on the internet.

11:22Amy Wilson:I don't see that in my anecdotal life. My kids are not gaming out of the house, I don't believe. We went pumpkin patching this weekend. Basically, quickly everybody was having fun. But every time we had to sit and wait for like the hayride to come or do anything, or let's sit and eat some apple cider donuts, everybody took their phones out. And I did very quickly say, phones away, like, but they're not gaming. They're watching TikTok. They're interesting. And I am the same. I mean, the second I sit anywhere, I'm like, oh, let's see what's up on Reddit. Let's see what's going on with my crazy content creator.

11:56Amy Wilson:And let's see what's going on in the world. The flipping over the phone and the phone comes out of the pocket the second there's downtime. Yes. Right. That's an issue, but it's not to game. Well, it's still interesting because even when you do play at home, so my kids used to play like Madden 2018 and it came in the mail and it cost like$60 and they got it for Christmas and they played that game. Now you're streaming usually what you're playing. So that led to, this is Zach Rausch who works at the NYU Tech and Society Lab. So this really does matter. And here's why it matters. In the 2010s, once games were streaming, you used to have to pay, you know for a hard game that you played you'd pay up front or$19.99 for Candy Crush or something and then you can play it forever and about 10 years ago that changed and it became it's free up front and then you pay to get all the stuff right to keep playing to go to the next level you have to play and so that means that games that are online they can also update constantly and make real life tweaks as they go to get you to keep playing and to invest further in a way that the game on a disc didn't do.

12:56He says, many never end, making them hard to put down, which made me laugh, but that is really like during the pandemic. I'd be like, just come to the end, just pause it. I can't pause it. Like, just come to the end of a segment. There is no end. And I didn't believe them. But apparently this is actually the case. The games have become, there is no end, there is no pause, there is no break. And if you try to put it down, you can't yet. Right, you're back to peasant instead of knight or whatever. Yeah. So he says millions of boys are struggling because they carry in their pockets constant access to products that are addictive by design.

13:30That makes a lot of sense.

13:31Amy Wilson:I have an observation about this, Amy. Let's take a break, and I'm going to tell you about my experience with this. After an afternoon at the pool, my mom's skin needs a hydration reset. The perfect solution? Osea's Ondaria Algae Body Oil. It has an amazing citrus scent and a non-greasy texture, so my skin feels silky smooth and stays that way. Osea is clean, clinically tested skincare from the sea, so you can see and feel the difference from just one use. The Ondaria Algae Body Oil is seaweed-infused and clinically shown to visibly improve elasticity and deeply moisturize. In an independent study of 53 women, after two weeks, 100 % of them agreed their skin looked firmer with Andaria Algae Body Oil and 100 % agreed their skin felt softer, smoother and more supple.

14:26Amy Wilson:Friends, I've got all the women in my life on the Osea train. Osea's award winning Andaria Algae Body Oil is for skin that deserves more than lotion. And right now we have a special discount just for you. Get 10 % off your first order site-wide with code FRESH at OSEAMalibu.com. That's code FRESH at O-S-E-A Malibu.com. Being a mom means putting other people's feelings and needs above your own pretty much 100 % of the time. But our own needs and feelings matter. They need attention. That's why there's therapy, which is something anyone can benefit from no matter what their current situation is.

15:07And that is why there's RULA.

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15:50Amy Wilson:Take it from us. Therapy is worth it. And thousands of parents are already using Rula to get affordable, high-quality therapy that's actually covered by insurance and helping them and their families. And so can you. Visit Rula.com slash WFH to get started. That's R-U-L-A dot com slash W-F-H. Spring just slid into your DMs. Grab that boho look for that rooftop dinner, those sandals that can keep up with you, and hang some string lights to give your patio a glow up. Spring's calling. Ross, work your magic. So I babysat for my nephew now a couple months back, but I was having a lot of trouble understanding this thing that you're talking about.

16:37Amy Wilson:My kids play games that are pausable still somehow, but this was a younger child and I was having trouble. It was something of like the nebula and the levels of the nebula and you couldn't pause. And I found myself trying to go to my old rules from when my kids were little, like, okay, you can play for a half an hour after dinner, but that would cause all of this despair and trouble because it's not a half an hour and then pause or even with Candy Crush, like you just stop the next game and then you could pick it up later. I could not understand the rules of this world that this kid was in where it was you had to beat the nebula.

17:18Amy Wilson:And if you stopped, this seemed maybe to be a seven hour endeavor that we were taking off on every single time. And it ended with a lot of, you know, drama, sermon drama, because I didn't understand this thing that you're talking about, which is it doesn't pause in the same way. It doesn't let you. It doesn't let you out. Pause and finish. And the other thing I wanted to underline is that, and this is one good thing about video games, and unfortunately a not so great thing about the real world, is that places where kids can play. Like, go find your friends and don't come back until it's dinner time.

17:51You know, the days of yore we speak up so fondly. They kind of don't exist. And that if you want to have that run wild with your friends and we do whatever we want and we're in charge here, that's easier to achieve maybe on Minecraft these days than it is going to the basketball court where there's nobody there.

18:06Amy Wilson:And I find that it spills over. Like my kids are, I can hear them on their computer talking to people like they're gaming. And they're like, no, no, no, we're working on the math homework. They kind of live in this space. I mean, I'm going to sound so old. Is it a Discord server? I don't even know how they're talking to each other. But the six friends are all on together while they're working on their homework. We'll meet in the sheep meadow and we'll build this thing while we're also talking about math test. Yeah. No, I don't think they're not gaming. The gaming group is now kind of like we're permanently in each other's lives online.

18:43Amy Wilson:Does that make sense to you? Like we're not playing a game, but the five of us are on our headsets having a conversation while we're doing our homework. It's easy to get lost in, wait, what are the rules for this? Right, right, right. Okay, just to underline for a second that the data bears out that this is boys far more than girls. Not that no girls game or every boy games, but the data does bear this out that boys do this much more. And why? Just to briefly touch on that, the Yale School of Medicine did a study scanning the brains of males and females who were gaming, And they've found that the male's brain scans showed stronger activation in the reward processing areas of the brain than the girls who are playing.

19:26So it just literally lights up boys' brains in a particular way more than girls on average. And so that means that boys are more susceptible to really having trouble setting limits on games. The gaming can kind of take over, whereas for a girl, it might be, I can't get off Instagram, I can't get off Snapchat at 2 in the morning. for the typical boy, it's much more likely to be, I can't stop playing this Nebula game.

19:46Amy Wilson:Yeah, I think that's very understandable. I was recently talking to a historian who I know, and they were making this point, which I thought was interesting, that every time there is a breakthrough in technology, the societal response tends to be like, this is going to ruin the minds of children. The printing press was an example. Rock and roll. Right. Rock and roll music. All of these things were like, they're specifically designed to trigger weaknesses in children that will make them bad. It's just something else to put on the scale of the conversation because I think sometimes we think we're having a conversation for the very first time that I believe, yes, was had around the printing press, rock and roll music, all sorts of different things.

20:35Well, let's go into the valley together. We're going to go through all the reasons why this is probably something that's not totally great, that there's 10 hours of gaming for the average boy. But then I promise we're going to get to it isn't all bad and we're going to balance the scale for sure. So what's interesting to me as I looked at this research is the last time I sort of clocked in on this is like games are bad because they're violent. You don't want kids playing too many games because of the content. Studies have not totally borne out that link. certainly there's more violent young men with AR-15s and there's more first-person shooter games and there may be a not great connection there.

21:12Amy Wilson:Right. And I would even say we don't know that there's more violent young men. We just know that violent young men have more access to - Oh, that's a good point. Vastly harm-causing, like maybe a kid in the 1950s was throwing a rock at a store and, you know, I I mean, yeah, I think the means of violence have changed, but I'm not sure the underlying violence has changed. That's a good point. Well, anyway, these studies of violent games make kids more violent have not totally borne out decisively that that's the case. So the concern that experts seem to have about this increase in gaming time is focused more on the time spent gaming and the inability to spend less time gaming than it is on the content of the gaming itself.

21:56which is sort of a shift. That makes sense to me. It really makes sense to me. So the gaming is displacing other things like physical activity, like in-person socializing. Nobody's at the soda shop or the basketball court. My uncle, who's only a couple years older than me, he used to hang around on the steps of the bank, like go to the main street in our town. The high school boys would sit on the steps of the bank and just, you know, whistle. I don't know. I've been into it. Whittle? Maybe they whittled while they whistled. They twiddled their thumbs, as my grandmother would have said. Anyway, that's what they did.

Read the full transcript

22:26And now no more of that, you're home. Most importantly, it's displacing sleep.

22:31Amy Wilson:For sure. And this, I mean, I'm a huge believer in this. And since we talked to Jean Twenge, I have reinstated our turning the phones in thing because, I mean, we've all done this as adults, right? Burning eyed, bleeding from the eyeballs tired. And I'm like reading Reddit threads about mothers-in-law who showed up to weddings in a white dress. Like, what am I doing? This is adding zero value to my life. It is costing me dearly in health and sleep, but I can't seem to stop doing it. But you can't seem to stop. It's got to be like the phone goes away. Yeah. Somebody pointed out that this gaming stuff doesn't even count the cost to homework and sleep and in-person activity that kids are spending watching other people play games on YouTube or where have you.

23:19Yeah.

23:20Amy Wilson:I feel like my kids were in the peak era of that, that a lot of time was spent watching other people game online. Yeah. I mean, is it the worst thing in the world? No, but it is if they're doing it in the middle of the night. And then I thought this was an interesting quote. Some teachers say that gaming has disrupted focus in classrooms. So this is a primary school teacher named Joanna. She was in the New York Times. She responded to their article with this comment. She said, as a teacher, I can point out the five boys in each class who spend the most time gaming because they're also the five with the hardest time focusing, the hardest time making friends, the most impulsive behavior, etc.

23:52And then she says, what I don't know is if gaming is the cause or the effect.

23:57Amy Wilson:Wow, this is really true. And as you started the quote, I was like, whoa, whoa, whoa, Johanna. And then she got there. I think that gaming can be particularly attractive and calming and a great outlet for kids on the spectrum with ADHD. It's hard to know which is which. And I think that we often see things as an effect when really they're not. It's a kid who has trouble socializing, a kid who doesn't have the motor skills to be on the soccer team. They're gaming more. They have harder time sitting still. I'm really not sure which is cause and effect. No, no. And I don't think we need to know. But to that end, the things that you struggle with, these kids, here's the issue, I think.

24:39Boston Children's Digital Wellness Lab did a study. They have a side they're taking in this game. It's that digital wellness is a possible stance to have in this world. Some of the people are gamers themselves and scientists. So like you're sort of have digital wellness and it isn't like throw your games away. But they found in their research that lonelier adolescents tend to game more. For example, like you were saying, like the kind of kid who game more is a kind of kid who is socially awkward or socially anxious. But the gaming, the time they're spending gaming doesn't alleviate the loneliness and it doesn't address their social skills.

25:11It's like allowing a kid who's really anxious about bugs to not have to go outside if they don't want to because there might be bugs, right? It doesn't address the anxiety of the bugs and it just makes their world smaller. Similarly, if I game because talking to people is hard, talking to people will actually get harder while you're gaming instead of talking to people for 10 hours.

25:28Amy Wilson:That's interesting to me. I'm not sure if I'm sold. I think that some of what I have seen in gaming, I get the big picture, but I do think that I have kids who have found things in online worlds. One kid in a forum about filmmaking, another kid in gaming with a group of friends from school that are like the seven kids, they're either playing outside or they're playing together on the game. Yeah. I don't know that it's a net negative. Well, it depends. It depends on what game you're playing. Yeah. Depends on if you're playing with other people or not, right? Yeah. It depends on 70 % of boys who game report witnessing bullying and harassment regularly.

26:09So if your kid's not one of the kids being bullied or harassed, then it's fine. If they are being bullied or harassed, it's not. I mean, it just seems like you can. I totally agree. You can create you yourself a gaming situation that is net positive or at least net neutral. and it brings you relaxation and joy and you can turn it off before you go to bed and it's not costing you sleep. Like, I think that's totally possible. And I think we'll get to the reasons why that's worth honoring. And also the New York Times made this point that they didn't talk to a single expert researching what this data said and what the data means.

26:41Not one person was like, and so no more games. So take the games away. So there shouldn't be games. Not one person said that.

26:48Amy Wilson:None of this is zero sum, right? And I think that that plays out. I think that probably where I come out on it is that gaming is life. When I think about my kids, they played a lot of Fortnite in the day. It would be like, well, we were playing with this other team and they cheated and we were yelling at them. And it's like an interaction. Then at dinner after the game, we're having a conversation about, yeah, it's so frustrating when people cheat at games or people don't play fairly. I think that the more you can keep gaming in the real world, you know what I'm saying? It is an extension of anything else in the world, but it's not its own world.

27:27Amy Wilson:It's not separate from the world. Does that make sense what I'm trying to say? It does. Like saying, okay, well, you have this group of friends and you all are movie critics together, right? There's this online site where people just discuss movies, but those kids are from an area of the country with different political beliefs, different religious beliefs. You guys are fighting maybe over those things and that's what's going on in the rest of the country. Being able to make the online world comparable to the regular world, I think is where I have found some agency in it. I think that's one of the, I mean, skipping ahead to takeaways, I think that that is one of the things that's so important is for us to be the askable parent and the chattable parent about this stuff.

28:12So my kid was playing some Mario Kart type game, pretty harmless, with their friends. and the friends' friends, kids who they don't even know, those kids had highly offensive, highly offensive usernames. Use your imagination. Not good. And my kid, who was an older teenager at the time, was like, how do I feel? I don't even know who this person is, but my friend does. And my friend's playing a game with the kid whose username, probably because they think it's funny, is espousing violence against a group of people. And how do I feel about that? And am I supposed to say something to my friend? And as you were saying before, online is not real life.

28:52What's my responsibility in that space? Should I refuse to play? Should I say something? Should I like, but they mostly were just bothered that their friend didn't seem to care. And I didn't have an answer, but I was glad that we talked about it because how would I know that that was happening in the basement?

29:04Amy Wilson:Yeah, let's take a break because you're tapping into something that's really new and complicated about this. When you finally find your thing, you want the whole world to know about that thing. So you use a thing called Canva to make it an even bigger and better thing. Whether you want to create flyers for that thing, make presentations for that thing, or design merch for that thing, you can do anything. So people can see your thing, feel your thing, love your thing. The next thing you know, it's a thing. Canva, the thing that makes anything a thing.

29:43Windows 11 PC. And for a limited time, college students get the best of both worlds. Get the Unreal College Deal. Everything you need to study and play with select Windows 11 PCs. Eligible students get a year of Microsoft 365 Premium and a year of Xbox Game Pass Ultimate with a custom color Xbox wireless controller. Learn more at windows.com slash student offer. While supplies last, ends June 30th. Terms at aka.ms slash college pc.

30:13Amy Wilson:And now, things moms say versus things moms do. From the What Fresh Hell podcast. Things moms say. You know what we love to do on a rainy day? Bake homemade scones and then cuddle up in a floor fort and read Swiss Family Robinson aloud. That's a family. Moms in real life. Are you kidding? Who spilled chocolate milk all over the floor? I haven't even finished setting up the pillows. Yes, I know this book is boring. You know what? Fine. Forget it. Take these pillows and hit each other with them in the garage. Things moms say. My children love to cook. Last night, my five-year-old made us a pesto lasagna with kale.

30:55Amy Wilson:Oh, it was divine. Mom's in real life. No, no, it's not your turn yet. It's not your turn yet. Mommy's just finishing the last layer. Okay, all right, come over and I will let you sprinkle the cheese on the top. Nope, nope, not like that. Over here. No, too much. Okay, I'm just going to scrape that off because you added too much, even though I asked you not to. and into the oven. Things moms say. Camp? Oh, no. We don't do camp. I wouldn't want to miss one of the 18 summers I get with my precious ones. We do something we call Mommy Camp, and I do enriching activities with them all summer long. Moms in real life.

31:33I spent$2 ,000 on that trampoline. Go jump on it. And if you can keep your sister occupied out there for 25 minutes, I'll give you each a popsicle. Things Moms Say. Children's ears are like a delicate pitcher.

31:47Amy Wilson:You must fill them carefully with words of love and wisdom. Moms in real life. Get your shoes on or I'm putting a children for sale sign on the front lawn. We're late. This has been Things Moms Say versus Moms in real life. From the What Fresh Hell podcast.

32:07Amy Wilson:I feel like as a parent of younger kids, you're in the warm bath of control in a way that you don't really realize. When you have a four-year-old, they don't know how to turn on the TV, right? So you are making all these decisions about what they're seeing, what they're playing, any given activity is. And then, you know, I was very clear at that time with young kids of, we're going to watch this, but not this. And we're going to talk about this and not that. And we're going to game on this, but not that. And then by like 10, I'm going to say, these kids have computers that they get from school, iPads that they get from school.

32:45Amy Wilson:One of our kids is in the basement, basically, of our house. Now, your role in gaming moves away from you much faster than I was anticipating. The idea of, well, we have all these controls over these things. And suddenly my kids all have phones. They're in their rooms. I have no idea what they're doing on their phones, what games they're playing, who they're talking to. And so we try to have a lot of conversations around like, you're not talking to anybody you really know when you're on a game. Oh, this person's really nice. You don't know what that person is. You don't know that that person's nice.

33:22Amy Wilson:You don't know how to handle an offensive screen name. You're just in the basement alone in this world much more quickly than I saw coming. Right. All right. Well, now we've scared everybody, right? Yes. That's terrifying. Let's talk a little bit about the not so bad of gaming because depending on your kid and the way that they use gaming, it really does have some good things. So we were talking about extremely intense interests last week. We'll link to that episode too. Fascinating about why kids get obsessed. And one of the reasons they get really obsessed with Pokemon or Magic the Gathering or whatever is that they love categories and to show mastery and that gaming is a way that kids, boys who game can develop feelings of competence and mastery and autonomy that are important skills to feel that you have developmentally.

34:12Amy Wilson:Absolutely. And I think that for kids on the spectrum, ADD, whatever's going on, who struggle with that mastery in other places in their lives, gaming can feel really good, right? Like if you every gym class get laughed at because you can't kick the soccer ball, right? It is nice to have a place where you feel much more capable and in control. I'm laughing because we used to play Wii Sports or my kids play Wii Sports and I would, you know, participate sometimes, which is another thing you're supposed to do is like pick up the console once in a while and play with them. Anyway, they were better at everything than me.

34:47I was infuriatingly bad at everything as far as they were concerned. But Wii Sports, Ski jump. I don't really even ski. You were amazing. I was amazing. You had to actually lean your body forward and like jump at just the right time, you know, holding the things in your hands. And yeah, I was like record-breakingly good at ski jumping. And boy, was I happy about that. Like I got a lot of self-esteem from that back then.

35:10Amy Wilson:I've definitely seen kids who their capability exists online. And I have a friend now whose son is on an e-sports team in college. So they are playing sports at a college level by gaming, which makes me feel like an old lady. I'm like, what? That's crazy. But I do think that it can be a sphere in which kids who struggle in other spheres suddenly find themselves feeling confident and capable. Well, Professor Annie Malheur at UNC Chapel Hill would agree with you. Love it. She says, The nuance on boys and gaming is completely overlooked. There's this social outlet for gaming that much of the research has missed.

35:54Yeah, I agree. Studies do show that boys prefer to do activities with friends over like walking and talking. Like my daughter can get frozen yogurt and walk in Central Park with a friend and be very happy. I mean, I guess even that's an activity. But boys, studies show boys don't want to sit and talk or hang out. They want to do something.

36:12Amy Wilson:I was just laughing about this because my youngest girl has started going to these kind of more teenage birthday parties and it's 12 girls go to lunch somewhere. And I was just laughing. I was like, wow, that is a gender difference. Like there, that is something, a party that my boys have never and will never be invited to. Like, let's the 12 of us just go get lunch and sit nicely. Yeah, and just sit and hang out and chat. And it's true that that would just never, ever be interesting to my boys. I wanted to give a shout out to gaming by yourself, because we've been leaning on like, sometimes it's good, it's social interaction.

36:52So one of my kids' games, he plays this game called My Singing Monsters Composer.

36:57Amy Wilson:Oh. It's on one's phone. It is not socializing. You're not talking to big muscles, 3-2-1, whatever, or your friends, nobody. It is a composition game where you can make this monster is going to go bum, bum, bum, bum, bum, bum like that. And then you can make all the monsters sing different things. This kid's very musical and has for several years now arranged really complicated songs for the monsters on this game for fun. This is Unwind. This is Do It On Plains. And now that has moved into I'm arranging music and using composition software and arranging music for a chorus for a group of people.

37:34It's moved from for fun, relaxation into the real world. An actual skill was learned. It wasn't a social outlet, but that was the point of it. It was just like, let me just be in my own world and do this kind of dumb thing that was fun, but I actually learned something along the way. Like that's a really good outcome from gaming that I could never have predicted.

37:52Amy Wilson:And I think it's important to give kids context about this as opposed to just rules. Treating the online world, although I just said my new motto for the year was online is not life, but treating it like life in a certain way in terms of saying, this is the kind of people you're meeting. These are the differences. You're also having a fight with someone you have no idea who that person is. And I think I'm going to make a parallel. When I had three kids under four, I was very resistant to ever having a kid on a leash. I was like, oh, it was like this big debate of like, should you have leashes?

38:26Amy Wilson:At a certain point, I had to travel with like three kids in an airport by myself. and I was like, all right, I'm going to put a kid on the leash backpack. I actually ended up never using it, but I was like, if I need these supports, I'm going to make it about the practicality of the situation. And I've found for online world, the same thing is true. Like if I need supports like a parenting app or timers, I'm going to use them. But I think the first line of defense is having more control, not just having the leash as the only option. Having kids who listen to you and know how to behave in spaces so that they're out of danger is the ideal.

39:06Amy Wilson:But if you need the support of the leash, go ahead and do it. And I think gaming is a similar thing for me. I try not to rely on parental controls or apps that tell me what's going on. I try to rely on the relationship I have with my kids. And so tell me about the racist or inappropriate username you're seeing versus I have an app that alerts me to it and I have to start the conversation. Right. Well, if the kids won't talk to you, then sometimes that's useful. But getting involved is one of the best ways to sort of mitigate the risks of gaming. All right, let's move to the things to do because there are some, I think, very concrete things to do.

39:46And that's the first one is take an interest, play the games with them, see what they're playing, really understand the benefit risk of what they're playing in. Be bad at the singing monsters and let them show their mastery over something. These are all good.

40:00Amy Wilson:I think another piece of that that we often talk about, the first step is setting expectations in anything. Like, what do I want out of this marriage? What do I want out of this parenting relationship? What do I want our relationship with gaming and online activity to look like? Because sometimes I think we assume that we're on the same page with our kids about what's dangerous and what's good and what's bad, setting an expectation very early on. And one of the things I've often said to my kids is, anything you do online, I want you to imagine me and your school principal sitting and reviewing with you in the principal's office.

40:35Amy Wilson:That's a good arbiter of whether or not you're behaving correctly online. Does it pass that test? Right. And they might still do something stupid. It does not mean they're not going to do something stupid, but just trying to give very visceral and real examples of, do you want me sitting in your principal's office and finding out that you have a disgusting screen name that is offensive and rude to people? I don't think you do. Right. And it's also not just about don't do something that's going to get you in trouble. It's like, don't use offensive screen names. Don't be violent and misogynistic and anti-Semitic and don't take part in those things online.

41:12They're not funny. They're not cute. They're not awesome. They're not masculine. They're just offensive.

41:17Amy Wilson:That's a great point. Not because I'm going to catch you, but because I expect better from you as a human being. Right. These are our family values. And overall with the games, I think if it really is the time, it seems like the real issue is way too much time is being spent on gaming. And even if they ask the teenagers what's good and what's bad about gaming, and a lot of them said it gives them a sense of belonging and helps them with friendships, but almost half are like, yeah, it harms my sleep. Yeah, fair. They're admitting to it. And so I think it's coming at it for like you and the kid are on the same side of the net.

41:48Right. The problem is the gaming is so addictive that you're not getting your homework done or you're staying up too late. Sometimes parents only find out when their kids' grades really suffer that there's, you know, games being played under the covers at two o 'clock in the morning. And I think you have to greet that with compassion. Like these games are that addictive.

42:08Amy Wilson:Well, you've said this a lot, and I think it's a good point. I use it a lot with my kids. Getting them in on the idea of like, you know, this is designed to make you not want to stop playing. They're trying to trick you into playing more and putting that really frankly in front of your kids. Yeah. Then there's time tracking, which we talked about that recently, what your kids and your family are doing with their time versus what you set out to do with your time. It's another way where you can ask your kid to time track. Like I want you to for a week, Laura Vanderkam has a time tracker and we put it in the newsletter, our most recent newsletter, and we can link to it from this episode too, just for a couple of days, because I think it might surprise your 14-year-old as much as you.

42:47Like, wait a minute, I did 18 hours of this this week?

42:51Amy Wilson:Yeah. And only 10 hours of homework? Really? When it's black and white, it's not mom being annoying. Yes. Making it the lady versus the mom. The lady is the time tracker. The lady says you did 15 hours of Grand Theft Auto this week. Right, right. Your little color and marks show us the truth. And I don't think it should be only up to parents. It's all in us and it shouldn't be all in us. This is a guy, Bennett Sippel, who works at the Tech and Society Lab. He says, parents' boundaries don't stand a chance against products designed to keep kids hooked. Platforms must take responsibility. I mean, agreed.

43:24And I hate that it's us trying to teach our kids to resist the addictive design of things designed to make them not sleep. But for now it is up to us.

43:34Amy Wilson:Right. That's the thing we talk about that we're at the tip of this huge spear, which is addictive games and everything else. And suddenly it's mom's fault that your kids point too much. It's like, this is a multi-billion dollar industry pointing directly at my child. I think that, especially as my kids get older, just conversations about this, because we've had to deal with a lot of the, I don't even know what the ratings are, but like the mature games and the more violent games, you know, for a while it was like no single person shooter games seem like a good line. But as my kids have gotten older, we do have a lot of conversations where I'm like, this is what I'm reading, that this game is very violent, that this game has misogynistic elements, that this game is really gory.

44:16Amy Wilson:What's appealing about it to you? Here's what I find worrisome about it. At a certain point, you're going to make your own decisions at 17, 18, 19, 20 about what you're going to be doing and how you're going to be gaming. But I'm not saying no, because I'm just a goofy mom prude. I'm saying no, because these are my concerns. Like, how do you react to those concerns? Do they concern you? What do you think the effect of playing a game where you're beating up women? Like, why would you want to do that? That's not appealing to me. Like, explain it to me. I now basically let my kids play pretty much anything they want.

44:50Amy Wilson:But I'm like, you're going to hear from mom about it if it's something that I find gross. Right. Going back to that very beginning that only 69 % of boys say they see problematic gender stereotypes makes me think that maybe they do need sometimes our help putting into context. Why do you think it is always one woman in a bikini and 45 soldiers? Yeah, exactly. I think this all comes down to communication, as you have to do about all other things, and then probably some limits around it as well. Communication. Oh, communication with our children. We have to do it again. I thought we did that already.

45:26Amy Wilson:We did it already. We got to keep doing it. So sign up for our newsletter because you'd already have the time tracker if you did. Once a month, we send what we're watching, reading, listening to. Last week, I sent everybody three things I bought on Instagram that I actually liked that weren't complete 11 p.m. wastes of time. Love that one. Imagine that. Yeah, they really were. And so you sign up for that, go to the link in our show notes or go to wetpresshealthpodcast.com to sign up. we would love to have you join us. And with that, thanks so much for listening. And we will talk to you next time.

45:55So long.

46:20that your team will actually love using. TheSameMonday.com with an easy and intuitive setup. Go to Monday.com and try it for free. Yes, TheSameMonday.com.

From the publisher

Amy and Margaret discuss two new studies on boys and their lives online—in social media and gaming—and how today's digital culture shapes boys’ mental health, relationships, and ideas about their bodies and about masculinity.

We discuss why gaming fills social and emotional needs for many boys, why the time spent may be of more concern than the content, and how parents can stay involved without over-policing.

You’ll learn practical ways to become an “ask-able” parent, set boundaries, and how to know whether their time spent online is more harmful than helpful.

Here are links to some of the resources mentioned in the episode:

Gottfried, Jeffrey & Sidoti, Olivia for Pew Research Center: ⁠⁠Teens and Video Games Today⁠⁠

Clair Cain Miller & Amy Fan for the NYT: ⁠⁠“How Video Games Are Shaping a Generation of Boys, for Better and Worse”⁠⁠

Oxford Internet Institute: ⁠⁠“Violent Video Games Found Not to Be Associated with Adolescent Aggression⁠⁠

Boston Children's Digital Wellness Lab: ⁠⁠Pulse Survey: Digital Gaming and Social Interaction⁠⁠

Claire Cain Miller for the NYT: ⁠⁠It’s Not Just a Feeling: Data Shows Boys and Young Men Are Falling Behind⁠⁠

Federica Pallavicini et. al for Cyberpsychology, Behavior, and Social Networking: ⁠⁠The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review⁠⁠

Wenliang Su et. al for Computers in Human Behavior:
⁠⁠Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction⁠⁠

Kirk M. Welker for JAMA: ⁠⁠Video Games—Cognitive Help or Hindrance?⁠⁠

Kara Alaimo for CNN Health: ⁠⁠What your teenage son is really seeing on social media, according to new survey⁠⁠

Common Sense Media: ⁠⁠⁠Boys & Gaming: What Parents Need to Know⁠⁠⁠

⁠⁠Fresh Take: Jean Twenge⁠⁠

⁠⁠Why Kids Get Obsessed—And Why It's a Good Thing⁠⁠⁠⁠⁠

⁠Laura Vanderkam's time-tracking spreadsheet⁠⁠

⁠⁠Sign up for our newsletter to get monthly recs/goodies from us! ⁠⁠

We love the sponsors that make this show possible! You can always find all the special deals and codes for all our current sponsors on our website:

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Get 50% Off Monarch Money, the all-in-one financial tool at ⁠www.monarchmoney.com/FRESH

Ready to raise money-smart kids? Start now with your first month FREE at acornsearly.com/FRESH!

Head to GigSalad.com and book some awesome talent for your next party, and let them know that What Fresh Hell sent you.
boys and social media, boys and gaming, boys mental health, digital culture and masculinity, parenting boys online, raising boys in the digital age, video games and boys, healthy screen time for kids, social media effects on boys, parenting advice for tweens and teens, online friendships and gaming, emotional development in boys, helping boys navigate technology, positive masculinity, how to talk to kids about gaming, setting digital boundaries, boys body image online, supporting boys’ wellbeing, parenting in the digital world, tech and teen mental health,
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