Chief of Staff for the Masses: How Meta’s Joshua To Designs Wearables with AI

8 Jul 2025 · 1 h 1 min

Ask about this episode

Ask anything about it. ChatGPT or Claude reads this page and answers with the times it was said.

Connect VO and ask about every podcast you hear, including the moments you saved. Add to ChatGPT · Add to Claude

In short

Podcast Summary: Beyond The Prompt - How to use AI in your company

Episode Title

Chief of Staff for the Masses: How Meta’s Joshua To Designs Wearables with AI

Hosts

  • Jeremy Utley - Director at Stanford's d.school
  • Henrik Werdelin - Entrepreneur and co-founder of BarkBox

Guest

  • Joshua To, VP of Product Design at Meta

---

Episode Overview In this episode, Joshua To discusses how AI is transforming our interaction with technology, specifically through augmented reality (AR) and wearables. He emphasizes the importance of empathy in AI design and explores the future of audio interfaces and context-aware computing.

Key Themes

  1. Empathy in AI Design
  2. AI should not just respond to commands but understand context, tone, and emotion.
  3. Empathy is the cornerstone of effective interaction with technology.
  1. Designing for Context
  2. The focus should be on designing AI to be context-aware, limiting interruptions at inappropriate times.
  3. Notifications should be meaningful and helpful rather than disruptive.
  1. The Future of Audio Interfaces
  2. Audio as a primary interface may surpass visual interfaces, leading to a more immersive experience.
  3. Importance of tone and context in audio communication with AI.
  1. AR as Ambient Infrastructure
  2. AR is reshaped as a subtle support system rather than a flashy feature.
  3. Real-world applications of AR should prioritize user experience and accessibility.

---

Key Takeaways

  • Empathy Is the Real Intelligence
  • Great AI senses and responds to human emotions and contexts.
  • Design for the Moment, Not the Feed
  • Effective AI products limit unnecessary notifications and interruptions.
  • Audio Is the Interface to Watch
  • Future interactions may lean heavily on audio, making it a crucial design consideration.
  • AR Isn’t a Feature—It’s a System of Consideration
  • AR should enhance the user experience subtly without overwhelming the user.

---

Joshua To's Background

  • Transitioned from a clothing brand to product design at Google, and later Meta.
  • Experience in designing hardware, including work on Google Glass and other innovative projects.

---

Episode Highlights

  • 00:00 - Intro: Fixing Notifications With AI
  • 02:06 - Joshua’s Journey: From Hoodies to Hardware
  • 10:37 - The Evolution of Google Glass and AR
  • 33:38 - Leveraging Generative AI in Design
  • 41:24 - AI Tools and Model Capabilities
  • 51:58 - Future of AI and Wearables

---

Personal Insights from the Conversation

  • Design and Attention Management: Emphasizes the designer's role in choreographing user attention and ensuring technology supports rather than overwhelms.
  • The Role of AI in Creativity: AI can assist in brainstorming and enhance creativity by providing unexpected ideas or "hallucinations" that spark new directions.
  • Future of Wearables: AI can elevate the practicality of wearables, making them indispensable by intuitively understanding user needs.

---

Closing Thoughts

  • The episode emphasizes that the role of designers is to make life better through thoughtful technology.
  • With advancements in AI and AR, the potential for creating seamless, empathetic user experiences is vast and could redefine human-technology interaction.

---

Additional Resources

  • LinkedIn: [Joshua To](https://www.linkedin.com/in/joshto/)
  • Website: [Joshua To's Home](https://joshua.to/)
  • Meta Careers: [Meta Careers](https://www.metacareers.com/)

---

Feel free to share these insights with anyone interested in the future of AI, design, and technology!

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Hear the part that matters, and keep it.Open this episode in VO. Double tap your headphones to save a moment as you listen.
Get VO free

Transcript

Automatic transcript. May contain errors.

0:00The number one use case that I'm excited about when it comes to AR and AI is fixing notifications. like literally when I interviewed Bob everyone asked me what's the killer AR use case and I literally looked at them dead in the eye and said notifications I just want to like get notifications in a way that is helpful to me don't give me notifications that aren't useful in a certain time and like everyone's got this vision to like summarize notifications do these all these things But I think like, really, I talk about this all the time. I really think that AI with AR is going to like allow everyone to have like a president of the United States sort of level chief of staff kind of doing work, doing life with you.

0:54Hey, I'm Josh. I am the VP of product design at Meta, and I get to work on wearables and AI. and I'm super excited to be with you all to talk about AI and how we use it at work and how we think about the computing products that people are going to wear and how all this soup of things are going to sort of create and deliver a profound impact on people's lives. I am thrilled to invite my friend Josh to the conversation. Josh is a proper designer, like capital D. I always joke at the D school that I'm a lowercase D designer. Josh is a capital D designer, I feel. Josh, how do you react to that framing of your professional credentials?

1:44I mean, I don't know. That gives me a bit of imposter syndrome. I'm a property designer, but capital D, that's a big statement. Now, Josh, okay, so when you and I met, call it 10 or even 15 years ago, maybe somewhere around there. I think if I'm not mistaking, you were doing hardware at Google. Is that right? That's right. Okay. So how did you get from kind of hoodies to hardware? And then how'd you go from Google to meta just to, just to finish tracing your hero's journey? Yeah. I mean, it's a pretty long and winding journey, but anyways, um, I do hoodies and then, And, you know, on a personal level, like I, you know, like the impetus behind hoodies was like sort of who fold at least.

2:33Right. One was I just thought it was cool to run a clothing brand and to see people that I really looked up to, like vibe with our brand, if you will, and wear it around. So, you know, it's like, whoa. The Rock is wearing our hoodie like that's cool. But really, like the thing that really drove me back then was like we thought that clothing, T-shirts, hoodies were like a medium for people to communicate things that they really care about. And so that was kind of like our whole thing. It was like like I think what was our tagline? Clothing people love messages society needs was like our tagline.

3:12and uh so much of what we did was about like raising money for causes raising awareness about issues that were going on but doing it in like a very graphic forward like design forward way where it wasn't just the message that mattered it was like it looked really cool too but uh i guess like two years out of college i'm like grinding um on hoodies and it's like it's really hard it's like doing as well as I could have dreamed of doing. And yet I can like barely pay myself more than minimum wage. And I'm like, oh man, I ain't going to live at my parents' house for the rest of my life. And the Rock's already wearing my hoodie.

3:51So like, where else? Yeah. And so I was lucky enough to get my first job at Google, but it wasn't, you know, sunshine and daisies. Like I kind of went through the school of hard knocks at Google where it was like pretty hard to kind to go from being top 15 college student in America and having rock stars wear our clothes to being like a contractor at Google. My first job was like, I was basically like a customer service associate for Google AdWords. And it was a really hard job to get. And, you know, like, so the first year of Google was me like memorizing this like five finder of policies for the text ads on Google.

4:39And then my job was to like approve ads and to look for spelling mistakes and grammatical things like that. And there was like a fear of getting fired every Thursday. Someone can tap you on the shoulder, do like a quality review with you, and then you can just get fired. Like be like crying, vomiting, like really worried before these quality reviews um and you kind of had to go through this gauntlet but anyways like for me it's like man i was like a i studied design in college and so what i would do is like work really hard approving ads for 45 minutes of every hour and then i'd spend 15 minutes coming up with design ideas product ideas for google uh kind of how i stayed sane just from your own personal kind of time management it's not that somebody's asking you to do it you just said hey i'm carving out.

5:30In fact, it was like Bryce sort of like frowned upon. It's like, you just say it's my 20 % time, right? There was no 20 % time for contractors doing the approval then. Let's just put it that way. But yeah, like from there, I like managed to get through that. And then the progression was you go from doing ad approvals to doing email support to doing chat support. And then you get the final kind of thing is you do phone support with Google customers. And that's kind of how I got my start in tech. And, you know, credit to Google. It was just like a really crazy, fun time and things were growing like crazy.

6:13And it's sort of like once you got your foot in the door and once you became a full time employee, it was sort of like there's no problem in Google that you can't at least attempt to try to solve. or at least that's sort of just the feeling of the time. And so even when I was a contractor at Google, I was able to suggest things that made it to google.com. But these are like super subtle things. Like I noticed that the spacing and the I'm feeling lucky in Google search bar were not aligned correctly and the padding around the search box was wrong. And it was like pretty thrilling to make these small tweaks and then see millions, if not eventually billions of people see these like small tweaks you you made um and so that was like pretty cool um even though like you know looking back it's like oh you know that's not that big of a deal but for me really big deal would you say your kind of 45 15 split would you say it kind of prepared you is almost like exercise for looking for opportunities because i'm just looking at my notes here you said once i got my foot in the door there's no problem you can't at least attempt to solve but i think there's always this tension because like I've got a job and it's usually not my job to solve this other problem, but it sounds like, I mean, if I'm kind of narrating over your character art, you had started practicing being deliberate, making the most of your time, carving out time to do stuff beyond kind of your scope.

7:38Do you resonate with that characterization? Yeah, I would say even today, that's sort of like what makes my job most exciting and what maybe gets me in trouble too, kind of at the same time, is that the easy version, not easy, but like the safer version of doing my job is to focus on purely just design things. But I also think like design in general is kind of about problem solving. And I think our work gets most interesting when it kind of butts up against like all the other things, whether it be partnerships and new technologies and different brand collaborations we could be doing. And but, you know, when you do that, your job sort of involves a lot more people and you have to be a lot more thoughtful and just empathetic about how to sort of connect the dots and work with the right people to make things happen.

8:32But that definitely resonates. Like, you know, I think just getting your hands dirty and putting your hands in different cookie jars just helps like the cross-pollination of things for sure. Love that. But anyways, continuing the story arc, I get to phone support, which is like the final boss. And then you're supposed to kind of slowly become like the sales executive over time. And you help big companies advertise on Google and use Google's latest technologies to help your company grow. And that's when I kind of like broke off from that and just like had really cool opportunities that I got to jump on.

9:11And so then got into like marketing and program management and then eventually became a product manager. But at the time, Google didn't really hire designers unless you studied HCI at Stanford or, you know, Carnegie Mellon. And I just, you know, I studied design media arts at UCLA and I was like, sorry, we don't understand how that maps to user experience. And so I eventually left Google, started my own company, which was like kind of a crazy concept, but it was like a VC fund attached to a co-working space attached to a design consultancy design studio. And we did a dozen investments over a number of years, had like a pretty big design team that both serviced our portfolio companies as well as some selective outside clients.

10:00and kind of unexpectedly a couple years in Google came knocking and acquired the entire design team including me back into Google and so it took kind of leaving Google to come back to do the job that I actually wanted but it kind of all worked out and so that's when I kind of like came back led a bunch of like enterprise software so like email docs and spreadsheets Google Drive and those type of things. And then that kind of led me to like Google Cardboard and AR and VR and hardware. And so it's been, it's been really fun. Did you ever get to work on the original glasses over at Google? I worked on it.

10:42I was not on the original Google Glass team, but I did get to work on it some kind of the years before I left Google, when they were starting to look at how the Google class could be um well applied in enterprise for folks working in factories or folks out in the field and so what do you think i think sometimes when people like yourself have invented these kind of early versions of things that then becomes kind of like more mainstream but it takes like a few years there's like a few things that kind of like is obvious now but wasn't that obvious back then do you have any of those that you kind of remember from like the early google class days where because i think a lot of people now go oh yeah i was too early and like but i think a lot of us had them and tried them and started to understand how visual language would be when suddenly you had to you like touch your side of your head instead of a mouse and stuff like that were there any of those kind of like uh things that kind of comes to mind yeah i mean the most obvious thing is that like you know coming kind of a bit from like a street you wear fashion standpoint um you got to make sure people want to wear it and you got to make sure that people around you want you to wear it right and i think that's probably the miss if you will because like i think in many ways like the experience on google glass for the time was like way ahead of its time and like it was actually pretty well stitched together um and uh you know you can do like turn by turn navigation with the thing but it just looked crazy you know like if this was not this thing you you kind of want to be seen wearing and people around you were really uncomfortable yeah i want i wanted to hit that point you said people around you because i get the the two parts the first part of you got to make sure you want to wear it that makes sense but then the part around you want people around you to wear it how do you feel like the latest kind of you know iteration of technology addresses the do people around you want you to wear it problem differently than the original google class did yeah well i think we take privacy pretty damn seriously and so that's why early on it was It's just like, hey, when you're taking the photo or when your video is on, it should be really obvious.

13:11And so when you take a photo with the glasses, the LED turns on. So, you know, folks know when the camera is on. Do you think that will continue? And I'm asking because after COVID, we all did Zoom. And then now, then everybody started to transcript and record their Zoom. and now obviously, you know, the classes, but also like all these new devices that records everything. And it seemed to be kind of like just slowly becoming kind of a thing where people, I guess, assume that at least all Zoom calls are recorded. And I guess the question is, do you think that will ever just become commonplace?

13:48We assume that all our conversations, when we talk to other people, are recorded? I mean, I think we're probably like in the most recorded era of, time right in human history and so i really do think that like over time there there will like continue to be more things recorded but like these things take time right even early on when people started getting you know smartphones um i mean it's been a like you know even like the smartphone arc has like even like the most successful consumer electronic in history um there was sort of like a period of time right and cultures matter a lot too right like in japan to this day if you sell a phone in japan um the camera needs to have like an audible like shutter button sound right like privacy um is really really important i think what aids in in sort of these uh things too is that as new technologies become available they also often like help groups of people um so like specifically with our glasses, probably one of our like most fanatic product users are sort of the, the, um, low vision blind community.

15:04And I think like kind of early on in kind of product design, product adoption curves, right? Like folks who find like a really unique spiky way to use it and has like a sort of pretty like meaningful and profound impact on their lives kind of helps pave the way for other people to accept using it. So because I think in general, if there were folks around me like recording me, I'd be like a bit uncomfortable. But if one of those folks was someone who was using that recording and technology to help them get through the day or help them get things done, it would be like, hey, like you could have 10 cameras for them.

15:49It helps you do your thing. But I think in general, right, it's really important that there's trust and the social cues kind of all exist. Right. I do think that as like the utility and the usefulness that you get outweighs some of the privacy concerns and you do a good job of the social contracting and And, you know, when someone's recording, you know, when someone's not, you know, there's going to be a bit of a shorthand for like, hey, Jeremy, do you mind turning it off or like having a more personal conversation? And, you know, I just don't want that locked. And I think that should be totally OK.

16:28So can we get to I would love to hear how you think, Josh, about the aesthetics, the want to wear and people want you to wear kind of now that you are building what you describe to me, at least as one of the most complicated, if not maybe the most complicated consumer electronic of all time. Right. How do you think about preserving the, call it street culture, you know, aesthetic mentality when there's now so much, you know, a hoodie is one thing. The most complicated consumer electronic of all time is something totally different. How do you think about kind of merging those worlds? Yeah. I mean, I think to be clear, to clarify, the thing I showed you, Orion, is like our internal prototype for air glasses.

17:13Um, that's, uh, many clicks more complex, um, than the Ray-Ban meta though. I think the Ray-Ban meta glasses is like also an incredible feat of design and engineering, right? Because it's like, literally it's the Ray-Ban Wayfarers or the headliners. And we managed to put as much tech as we put into it. And we're really proud of that. But, um, it's really the Orion's that, you know, I sort of make this claim that it's the most complicated consumer electronic in history. but um i think the the question is a good one and i really do think that um it's kind of what i shared it's like does the utility and the usefulness you get out of it outweigh sort of the fashion hit if you will for most people right it's like you give a ride to a supermodel and they put it on like hey this looks good it's kind of look like my uh dior sunglasses but the average person uh wouldn't want to get caught dead maybe wearing that like you know unless folks knew like oh my god when you put it on you got this like wide field of view display you've got ar and ar i like you know popping off at the same time and doing really good things for you and so these things will sort of take time and like right now i think we're very very proud of Orion because it's like under 100 grams.

18:36It looks like a bulky pair of glasses. It's clearly not your normal pair of glasses because, you know, at certain angles, you see kind of some cool light leakage things coming through. And so it's got a bit of like a cyberpunk vibe to it. And, you know, you can maybe kind of own it. But I think the form factor that you particularly saw is like, you know, like we're aggressively working on getting the form factor to be lighter so that more people will be willing to work. In your career arc, one thing we haven't touched on, but is obviously relevant to our audience and our conversations is AI. Can you weave AI into your journey?

19:14When did it first kind of hit your radar and specifically generative AI? And then are there any kind of moments of early moments of delight you remember going, oh, this is something special? Wow. I mean, I think when I was at Google, I got like some really early glimmerings of it where, I don't know, maybe like three out of every 10 times you prompted it, you'd get like a pretty incredible answer. And it would almost feel like, oh, my God, like, is it like a real being or a real thing? But then seven out of 10 times, it would just like hallucinate and give you like an absurd answer. And so it's like, oh, it's not quite there yet.

19:57But I would say like probably, you know, GPT is probably when I was like, oh, wow, like it's really progressed and a really big leap has happened. And, you know, like I think we've all kind of been a bit on this journey and it's pretty wild how many things are changing in the short period of time. And so I think the other thing beyond just like large language models and text is like the stable diffusion and the image generation stuff. Like I think as a designer, as like a creative, seeing like the quality of visuals coming out of Dali and MidJourney kind of a couple years ago was like mind blowing to me.

20:44And then now the most recent QPT4, like you basically have like comfy UI embedded at your fingertips without having to do the crazy workflows is also just like kind of unbelievable. Why are you in trying to build like the new kind of worlds that we will live in? So when you have, you know, VR and AR built into the glasses, let me tell you why I ask. One of the things that I found profound when using the Oculus for meetings were not necessarily that the graphics at the time were kind of like, I didn't feel I was there. but what I noticed was that I had also like the depletion of all other inputs and so the meetings were actually pretty intense because nobody had their phone nobody brought their computer like their email up in front of you so it was like going to the cinema like I was having this conversation with the other person and there's the only thing that happened because the only thing I could do was to be there yeah and so as you're thinking about these creating kind of like the world that we will most likely live in in the near future right these worlds that have hot reality and part like augmentation on top of it what are some of the things that you kind of like are most excited about that will emerge and how do you think about maybe even like creating kind of like a yeah environment that is cool for people to be within because that you're in many ways now creating the imagery that we all will see through you know like you know being awake every day yeah i mean that's a good question i mean i use this to go back to jeremy and the demo you had of orion i think the biggest difference between um a quest headset and an orion is the fact that you're present in the world around you right and so sort of early signs of how the physical world and the digital world kind of come together.

22:53And so I think that's like a big part of our vision is that like, there'll be moments where you want to be like fully immersed, like you were mentioning, and there's like nothing you are doing, but the thing you're doing. Um, but I really do see the world's blending together. Um, and I think the trick for, for me, our team, the company, the industry is to like, sort of work alongside people's sort of like attention stream, right? Because we don't want to be doing this chat and then I'm doing nine other things at the same time. Right. But at the same time, it's like very nice for me to like have my phone to my left and be able to be aware of like the people walking by in the office or whatnot.

23:39And so I think a big part of the design challenge is figuring out sort of like, well, one, we want to give people control, right? Over what's the right kind of like flow of visuals, information, interruptions, and coming up with really good defaults, but also like helping people be able to kind of tune these things. So that, you know, I think the last thing you want is for people to feel overwhelmed, but you know, you're also not going to go very far if like people are just really bored. And so I want to help people kind of find the happy, happy medium. What's that phrase? The devil is in the default.

24:22Yeah, I mean, I think I have not heard that phrase, but that that definitely does ring true.

24:31But also, like, you know, like, I think there's like a pretty massive spectrum of AR, right? like AR could be as small as you've got one AirPod in your ear while you're at a museum. And it's like you have your private docent in your ear kind of telling you about a history of a work. It knows a bit about your preferences and the things you've seen in the past. You get this like really discreet and awesome kind of experience. And then there's like sort of like full AR where it's like you're in, I don't know, Van Gogh's studio and you're painting a painting right alongside him. And your entire sort of 360 world is like, you know, you're in a studio.

25:24And and so we think a lot about that. Right. And so many of these things are. in like getting products to people. There's like cost considerations, there's weight considerations, there's social acceptability considerations, there's power, thermals, silicon. And so we think about all these experiences we sort of want to have for ourselves or we want to deliver to people. But kind of along the spectrum, like we have to sort of like intersect direct technology availability and what people are sort of ready for. And so, um, that, that, I mean, that's what makes this work pretty fun and interesting.

26:08You know, how do you think about attention? I mean, I want to come back to, you said, um, we want to work alongside someone's attention stream. There's a real, I would say, I feel a tension in regards to my attention because I, I, I'm sure others have had this experience, but you know, where time kind of evaporates where you go, I did not mean to be watching the YouTube, you know, shorts for 45 minutes. And now it's like, I actually wanted to go to bed, but then like my amygdala got hijacked right or whatever. Um, and so there's, there's this weird thing of like, what do people want? What do they need?

26:43And I think in a more immersive, more blended world, I, I think I fear in some way, uh, my inability to control, you know, what I want or, and what might be good for me. You know, I have to do increasingly kind of savage things like leave my phone outside of the room to be able to go to bed at night, things like that. And I just wonder about in a world that's increasingly integrated, how we, uh, give users or customers the control that I, you know, you use that word control, like the control they need versus the control they want. I don't exactly even know what the question is, but I think there's probably lessons from the, call it the social revolution about unintended consequences of, you know, things that we thought people wanted, but actually resulted poorly.

27:32How do you think about all that? Yeah, it's a really good question. I mean, I think like a person, a human's attention is actually like pretty narrow. And I also think the attention spans of each individual person is also pretty different right just kind of like depending on how you're wired and i don't know like i think in many ways like that's the job like for us right like i think as designers our job is to sort of like choreograph attention almost um and it's sort of a a skill to like be empathetic to how a person's going to be experiencing the things that we're doing and how that like sort of intersects with like the life they're doing, the specific task that they have in and that they're trying to get done.

28:34And so I don't know, like we take that responsibility really seriously right like in in many ways like i don't know if any of you have watched the hyper reality video it it's like this it says youtube video that a group of designers made called hyper reality i think there's this guy named um keiichi suda um you can look it up But it's like really scary. Basically, like it's Black Mirror kind of vibes. You put on glasses and your wearables. And it's sort of like what, you know, 2030 is going to be like where you're just getting bombarded with digital things. And in order to unlock a, you know, 50 cent coupon to buy the broccoli in the grocery store, you got to like collect seven coins.

29:30by watching ad, you know, it's like everything is just like, you're like, you know, is there worse possible version of the future? Worse possible version. But it's like in a, I think it's been like a powerful cautionary tale for technologists. And like, I think especially designers, like we, we get caught with that. And so like, I don't know, I like whenever I'm reviewing design, whenever we're like looking at what features we should launch. Like, I kind of have like hyper-reality video. You're kind of going, that's part of the criteria. Would this make hyper-reality? If so, please reject. On that, I feel a lot of us on the entrepreneurial side, when maybe specifically when the EarPods came out, we were like, that's going to start a whole revolution in new applications and new use cases of basically having these always on kind of like things in our ears.

30:29And I think we haven't seen as many as we've imagined. And some of the, I would say, successes that has been has been this very weird kind of success, like podcast, like who would have known that like long form spoken word content would suddenly be the thing that, or the outcome of like really good headsets. When you are looking at, you know, building glasses, is obviously what you can see is a big thing but what you can hear i would imagine is incredibly important also yeah and meanwhile the tone of the voice the type of voice how they talk when they talk what they talk about all those things seem to be like an incredibly unexplored world because at least i haven't seen too many of those like it's very reactive right now like hey meta what do I always see?

31:19And you know, and it tells me what I see and all like you have a notification, which is basically a readout from whatever I'm used to have my phone. What do you see kind of like the next few steps are in the, in the audio side of all these amazing devices that you're building? I mean, to take a step back, right. I think in many ways, like designing for screens have been a lot easier because it's like you assume that that's the thing that they're paying attention to and so you kind of have their undivided attention i think designing on a ai and and wearables is like you kind of want to like slip stream into people's attention kind of moments right and so to your point like if you can see what someone sees and hears what they hear you should never give them like a group on coupon when they're in the middle of like giving a big talk right it's just like hey not a good time well you're saying is you know it actually that's interesting if you when you say if you can see what they see in here they hear what you mean is as the designer of the product if you know their context then you can you as the designer can be contextually aware about what you're serving up is that is that what you're saying yeah totally Yeah.

32:36And like, that's what the person wants. Right. It's like I actually am like a huge fan of advertising, like when it helps me find a product that I really want or is helpful to me. But like, please tell me about the product at a at a good time. Is there an interruption there that's like, hey, man, like in the middle of the talk, slow down, pace yourself. Right. That's actually a pretty interesting, contextually aware suggestion. Right. And speaking of audio stuff, right, I'm I'm the most annoyed these days where I'm saying like, hey, thank you so much for having us for dinner. Exclamation mark.

33:16Can't it? No, I want an exclamation mark at the end because of the tone in which I'm sort of dictating. Right. And so if you think about like sort of how high the ceiling is for how much better these things can be and how much less friction it'll be to help people communicate and get things done. It's like super exciting. It's super fun. So I want to turn harder towards AI just because I think maybe some people are going, wait, hang on. Isn't this beyond the profit? Because we've been like design. We've been in lots of lots of great places. Can you talk for a second, Josh, about how your team or how you even personally leverage generative AI in your work?

33:57And one kind of seed I would just put there, if it's interesting, feel free to run with it. If not, feel free to take it however you want. But I heard Mark talking recently on a podcast about how the Lama team in developing AI is really using a lot of internal AI products, which are advancing their development, which is great. And so he said there that the llama team's general kind of use case is not the world at large and kind of any general use case, but really for almost, you could put a better word, dog fooding or dog AI, right? Yeah. Do you find your own experience, you know, somebody who's not coding necessarily or primarily, do you find that you're able to kind of leverage AI models in unique and differentiated ways?

34:43or are you kind of doing more off the street, off the shelf retail kind of stuff? Just tell us how you're in the design team are leveraging AI. Yeah. I mean, I think just to give you all like a little bit of a view under the hood, we're sort of just like super curious about it all. And for sure, I think if nothing else, like I don't think AI replaces taste just yet or AI isn't going to sort of do our job for us. But boy, is it like an incredible sort of like brainstorming partner imagination machine, right? And don't get me wrong. I do think like AI also does like quite a bit of like speeding up of some of the more repetitive tasks or even some of like the early steps of design tasks, right?

Read the full transcript

35:41I think nine months ago or a couple years ago, concept artists were a pretty big part of our process. Because it's like before you actually build the glasses and spend tons of money on building glasses, it might be useful to kind of sketch out in what situation people use this, when they would wear it, how it would all work. And storyboarding was kind of like a big part of our thing. um and like in many ways like you know sort of the need to like rely on a human to do the storyboarding fork has like kind of evaporated and vanished but as a result it's like almost every designer is unblocked to be able like do the quick pre-visualization and scenarios um do you happen to have a good prompt that you use normally like um you know you were to like just, hey, I had this idea of like, you do something with whatever.

36:40Do you then just literally, you know, speak, you know, write your mind? Or do you have like, like a little bit of a process, you know, when we go through? Yeah, I mean, I think like, it used to be when we're trying to get good concept art, the prompt would be like half a page long. And now I feel like you can just like go and type like seven words, right? Like, you know, for example, we sometimes use it just to like sort of simulate what future devices might look like. Sometimes it's just like, hey, imagine a person in a library reading a book. And, you know, AI helps them suggest other books that they may be interested based on the research project they're doing or whatnot.

37:25And just that is like enough for us to get like a few rough visuals to kind of then sculpt into like a kind of a key frame of a storyboard that's like useful. You know, there's a phrase here, Josh, that you'll like, shout out to former podcast guest, Bryce Shalemov, who's the head of AI at Moderna. And one thing he mentioned, which I really liked this quote, he said, the end is the beginning. And, you know, like if I think about storyboarding, right? And you said the need for a human storyboarder has evaporated, and some people might say, oh no, poor storyboarders, right? But the other hand, everyone's now effectively capable goal of crafting storyboards, right?

38:07The accessibility. And Bryce gave the example of chess, right? When AI, you know, beat humans, they, they said it was going to be the end of chess. And the truth is it was a Cambrian explosion of grandmasters and new moves and understand, and there were more people playing chess than ever before. And the end is the beginning. And I wonder if there are other, if there are lots of areas like, like storyboarding where you go, what used to be this, like this varying niche kind of ability is now actually democratize in a way that advances the craft. Yeah. And also, I think it's really important to note that it's not like, oh, poor storyboarders, they don't have jobs anymore.

38:46In fact, I think the storyboarders are like having an awesome time, right? Because they have spent decades of their life honing a craft to like get a lot of information with very few strokes on a piece of paper and i think like they're way more well equipped to use ai to like create and deliver like incredible narratives and visuals so i think like they just don't have to sit in front of a page and you know sort of rock out on like a piece of paper as much uh even though i'm sure they still use that skill um they're super well like equipped like think about just who are the best ai prompters right now for video or for photography it's like folks who are photographers there's this really beautiful at a test that somebody did for volvo where you see this kind of like volvo drive through and uh kind of like a town and then all these flowers kind of start to bloom wherever it drives and then i kind of like try to figure out who made it and obviously it's like a guy who normally makes It's kind of advertising, right?

40:00Because you can't just write, make a cool ad for Volvo. You have to be like, you know, first I need this image doing this specific thing. You have to be actually pretty good at articulating what is it that you see for your inner eye, which is what I'm sure storyboarders do well. Totally. I think that's actually, it's a hugely affirming idea. And I've kind of been floating around with it in my head. This crystallized it in a new way. And so I just want to put a point in it. For listeners, your expertise is not irrelevant. it's your differentiation and it's what enables you to get differentiated output out of a collaboration with ai yeah totally and i guess another like fun use um of ai has been you know like on our team right like for us to kind of do a better job of understanding how people will use our product or even who we're building our products for we kind of use this you know and i think this is like a d-school concept too it's like the idea of personas like you know we sort of like named people that were building products to serve and as we kind of build out a persona of a person we've been able to like feed it into ai and build a gpt that's the jeremy persona and then you you interview jeremy about hey tell me about your last time yeah and so that's been actually really really useful and fun.

41:25The other thing I was going to get to is that like we obviously use Lama all the time. That's like the thing we build at Meta. But we almost like we've built like a switchboard of almost like every single AI tool that's out there. Some that are more developed, some that are really early. And we like turn up the dial and switches of these various things. and just do a lot of like testing, right? And interchange, you're saying interchange models. Like it starts with GPT, it ends with Llama, starts with, ends with perplexity. You know, it's perplexity, hands off the clod and then goes to Llama. Like we were playing with that all the time because I think the models all have like a very, they all have things that they're like particularly good at.

42:15And so a lot of what we do is like, you know, try to exploit the spiky strengths of each model to kind of like get the best kind of end user experience during our kind of prototyping stages. Are there interesting spikes that you've observed between different model capabilities? I think like right now, Claude is like probably the tool of choice for designers in terms of like its ability to generate UIs. Whereas, um, GBT like 4.0 is like really good at sort of like reasoning about things in a pretty impressive way. Um, the other thing that like, and there's a bunch of models that do that, but like, I think like one thing that has been also really useful is just like using AI for like rapid, rapid, deep research.

43:12um and you know we kind of like have a bunch of models compete with each other yeah i mean the just on the deep research front josh the way i think about it is you know just take three deep research tools gemini deep research yeah um chad gpt deep research and perplexity deep research and i know because you know i've heard teams talk about it the gemini's goal or deep research goal is basically to obliterate the million dollar McKinsey research project. You know, it's like it's a five person team at Google and their job is basically to get rid of the million dollar, you know, consulting research.

43:49I the way I see it is I in parallel can commission a McKinsey team, a BCG team and a Bain team. And I commissioned them all at the same time. They all come back to me within 10 or 15 minutes. And then I feel I mean, what would have taken a month for a world class consultancy? granted perhaps it's not quite to the same level but it's close enough that i go if i can go make coffee and come back and it's on my desk yeah that's pretty and to your point about kind of interchanging models and seeing there's actually there's zero cost in terms of user cost uh to commissioning parallel experiments and seeing which one delivers a result either that's particularly useful to you or particularly inspiring or thought-provoking whatever it might be, we now have more ability than ever to kind of commission parallel experiments, which is incredibly valuable.

44:38Yeah. And I think, um, one kind of unexpected thing too, is like, you know, I was kind of joking that like AI hallucinations are sort of like the new D school random word exercise or, you know, pick your favorite kind of like, um, explode a bunch of ideas and look for random associations. And I think that like in many ways, like sometimes like a good AI hallucination is sort of like the sea crystal of some new idea or a new direction. I was like, oh, that's like way off from what I was looking for, but I can sort of see what it was trying to do. And that's like an interesting thing to kind of pull on and do more about.

45:25And so I think like that's been kind of a really fun thing to notice as well. I think hallucinations are what we call creativity among humans. You know, creativity is hallucination. And in models, we see it as a bug. In humans, we see it as a feature. There's a great New York Times piece, maybe we can link it in the show notes about a Nobel Prize that was recently awarded, I think in chemistry. And it actually came from a model hallucination. That's actually the scene of the idea. Yeah. I have a last question for you, Joshua. When I was watching, I suppose, for this conversation, an interview that Mark did, and one of the things that he was pointing out why things might move not as fast was because of the hardware constraints, right?

46:11You know, like on the AI side, I think he was specifically talking about, like, you know, before that you can get to these new models, you need to build, like, you know, big centers and assembles to be used, or like, well, much to use, but like you have to assemble all these different things and so with ai of course these days you feel every morning you wake up there's like a new foundational model release and like it can do something new and it's pretty incredible you however with classes like you have to bend metal and you have to do all the heating and you have to like get a manufacturer and all this stuff do you think that well two questions one is do you think ai will help you then get to this future vision faster Or do you think one of the issues of now kind of doing stuff in the physical world is that it'll just be slower because of basically the physical world's constraints?

47:04It's a great question. In my view, I think AI is like making wearables like sort of way more relevant and way faster than I think any of us would have expected. right like because like we sort of design wearables not just to be worn right like we actually design wearables so that they could understand and ai is sort of like the brain behind empathy right because it's like if someone's wearing the glasses or any other wearable and you have a better sense of their context and the situation that they're in it gives it like a 10x 100 advantage against the other competing devices that you have in your life and we kind of used to think that like oh to get people to wear glasses you got to give them like hd big screen tv you got to blend the digital world with the physical world perfectly for it to be worth their wear and ai is like lowered the barrier to entry i think in like a huge way right because i think in like single digit years you'll like never forget where you left something or like that's that's like profound like i think that's like really really cool and that's why i like that the patterns that we're thinking through have changed too like it used to be like you know what's the weather augment on your coffee table to tell you the weather and really like that's really cool and it's gonna be a thing but really the thing we need to nail is like to figure out how to say, hey, Henrik, hey, Jeremy, I like have something for you that might be useful to you in a non sort of disruptive kind of way.

48:52I mean, I just drew your point for earlier. It's super uncontextual right now. Right. You know, it will basically disturb you when whatever your phone tells you to disturb you. Right. Like it does not know that I'm, you know, like hugging my wife goodbye, leaving for a two week business trip. Yeah. To your point earlier, Henrik, I don't know if you know this and maybe you did you did a good deep research on me or something but like the number one use case that I'm excited about when it comes to AR and AI is fixing notifications like literally when I interviewed Scott everyone asked me what's the killer AR use case and I literally looked at them dead in the eye and said notifications I just want to like get notifications in a way that is helpful to me.

49:42Don't give me notifications that aren't useful in a certain time. And like, everyone's got this vision to like summarize notifications, do these, all these things. But I think like, really, I talk about this all the time. I really think that AI with AR is going to like allow everyone to have like a president of the United States sort of level chief of staff kind of doing work, doing life with you, where there's like a three minute gap between meetings, right? Where you're like, you're tying to the prime minister of a country and then three minute gap and you're completely context switching to meeting the CEO of like the big oil company.

50:30And it's just like, in those three minutes, like, what do I need to know? Like, what do I need to know about the next meeting I'm having? What's some crazy thing that happened between the last meeting and this meeting that I should know about? And like, I think AI has like the ability to give that superpower that usually only like a few people have access to, to everyone. Dude, you literally are reading my mind, Josh. You're reading my mind. I've been saying recently, I have a lifelong fixation with Winston Churchill and how he was able to dictate his national addresses from the bathtub because he had this assistant who had all of his context who knew all of his speech history who knew the audience and his intentions and objectives therefore he could lay in the bathtub dictating a speech and it's done right but you think about all those like west wing shots right oh yes right in between yeah and all these people scurrying with papers to like you got to sign this like we need you to do that um you're just like go back to those like go back to those clips on YouTube and imagine like all those people scurrying around with the papers um are you know like you got in you got an earbud in your ear and it's telling you exactly what you need you can ask it questions you know I think it's like pretty awesome it's an incredible view of the future and as you said I don't think we're too far off that is the perfect close my friend okay so uh henrik first of all i love inviting friends to this show just to get to hear their stories because i've known josh for like 15 years and i learned parts about his hero's journey that i had never known before so it's just super cool super fun i i feel like we covered way more ground than even i was hoping we would get to cover so i'm super delighted you obviously just met Josh for the first time today.

52:23What stood out to you? I mean, like I had three, when you say this, there's one thing that actually stood out to me and that is just how incredible it is to, for you guys to be an environment in San Francisco where a lot of people kind of randomly know each other. And there's so many people that do so many interesting things that, you know, like, you know, I'm very, very happy that I and the audience too can kind of like tap into the people that you have to stumble into. On what do you think? There's three things that kind of like made me uh that i wrote down which i thought first is like really blown away by this whole concept of how we'll have to design audio experience much better than we have and how little actually innovation has been in that and so most audio right now is basically you're talking to an ai model and it says something back and increasingly it obviously says it back like a human but as we were talking about in the conversation this idea of talking in the right way at the right time is kind of like very important so that's the second one i think from audio going into being context aware i mean like to josh point like they have like uh you have glasses that can see stuff but still you know those systems don't seem to be connected yet and so any glasses or any devices the ring or whatever will just notify me you know even though i'm running late to the plane they'll be like you know you got a notification somebody like your podcast you know like right obviously clearly not now and so i'm late and so oh you know you're doing a big presentation and then it goes like you're like you know you're mom ringing um so i think that both like what's going to happen in audio and what's going to happen in context awareness is kind of pretty nascent kind of spaces and it's just like so fascinating to hear a little bit more about that And finally, I mean, like, I obviously drank the Kool-Aid on technology and I love this thing.

54:18But I think as much as a lot of people think of technology companies as evil, I'm always struck by how kind and thoughtful and human a lot of the people that are designing these projects are. And so who am I to say? But when I hear somebody like Josh talking about how he's inventing this thing that you and I and the audience and probably our kids at one point is going to wear, I feel a little bit slight sense of comfort because he doesn't seem to be somebody who kind of thinks, you know, I'm just going to think about like the way that I can shove more ads into Henrik's face. I realize that there's a business model and there's like structural thing that create like other things, but at least, you know, like the person sitting and drawing is somebody that just came across as a very earnest, very kind, very thoughtful soul that is designing something to make life better and not something to increase the share price.

55:25Yeah, that's great. Yeah. Highly considered individual for sure. and folks didn't hear his part because it was off air. But one thing that Josh said as we were wrapping is the job of a designer is to make people's lives better, you know, and I agree. I can attest for sure to his sincerity in seeking to do just that. To me, one thing I loved was this conversation had a little bit for folks young and old, you might say, I think on the young end of the spectrum, taking a page out of Josh's playbook of, uh, one purpose, you know, leading with purpose and his fashion brands, you know, even having a mission and a message, a social message, et cetera, I think is great.

56:04But then also just the tactical thing of, Hey, 45 minutes, do your job in 15 minutes, find things beyond your job that probably need to be done. I thought that is a hack that literally any intern day one could take really seriously. Sure, you might be under the gun, so to speak, to every Thursday. People are really concerned about whether they're going to be fired. You know who's not going to be fired is the kind of person who's doing their job in 75 % of the time and then spending 25 % of the time solving other problems. That person's never going to be fired. And you know another thing on that specific point?

56:38When I also, that's been my experience when I've worked in big companies. if you have something that needs to change you notice something like if you notice that like the pattern in the search bar uh spacing in the in the search bar it's not right nobody's going to get angry you for pointing it out in a polite way and so i do also think that seemed to be like a good kind of like takeaway of like if you can come with somewhere to add value uh you know people will listen that you don't just have to sit there and like drawing you on sketchbook yeah yeah i thought that was i thought that was really great anybody could take that And then I think I said young and old, I think for older folks, you know, kind of a newer obsession to me is this idea that experience is a meaningful advantage with AI.

57:23And the commentary, the discussion about storyboard artists, that their expertise isn't irrelevant now. Their expertise is actually their differentiation, what they're, how they're able to achieve differential outputs out of a language model. And I would say, if you've got expertise, don't be afraid that now it's commoditized. Now anybody can create a storyboard. No, you are uniquely equipped to get spectacular storyboards out of AI in a way that I'm not, because frankly, I've never made a storyboard. I have no idea how to make one. I don't know how to prompt for it, right? So that was super cool.

57:57The other thing that I thought was really great was just the idea around hallucination, sometimes being a feature and sometimes having a kernel of a great idea. And we know this in creativity, right? In the episode we did with Devin recently as well, like randomness and fun and unexpected angles are all a part of the creative concoction and hallucinations sometimes deliver kind of amazing nuggets and kernels of possibility. I really think that the last thing you want is a model that never hallucinates. And so folks shouldn't be trying to get, you know, if you're primarily working in facts and trying to ground your process, in fact, perhaps find a tool that's a fact-based tool like notebook LM or perplexity or something.

58:44But if you're looking for, and I would say most of us are looking for facts. Most of us are seeking to explore and imagine and interpolate and extrapolate. There you need hallucination. And I just think that's become like the H word in companies, you know? And I want to bring hallucination back to its proper esteem. And then the last thing that stood out to me, or at least here in my notes as I'm just looking down, is this idea of the assistant. Everyone's going to have a chief of staff who's capable of kind of whisking them in the three minutes in hallways to have hyper contextually aware, spin up, update, preparation, et cetera.

59:29I think that's a really invigorating and exciting vision of the future. And yeah, I mean, wearables, he convinced me. He convinced me that wearables are a thing that we should take seriously. If you don't, maybe play with them and see how you can start to incorporate them into your suite of tools in your toolkit. I think that's it, man. I think we did it. Thanks for listening. As always, if you enjoyed this episode, please hit like, please hit subscribe, please share with 14 designers or young people who need to know how to be good interns or older people who have checked out because they think the game has passed them by.

1:00:10Just share with 14 people. In fact, go into your phone right now. Find 14 people who need to hear this episode and let them know that you love them. The secret password is Petunia. Petunia? Petunia. It's a flower. It's a flower. Petunia. Petunia? Petunia. I'm going to Google that nice. Until next time, goodbye. Bye.

From the publisher

In this episode, Joshua To, VP of Product Design at Meta, shares how AI is reshaping how—and where—we interact with technology. He walks us through Meta’s evolving approach to AR and wearables, why notifications are still the killer use case, and how AI is becoming the “brain behind empathy.”

We dig into what it means to build interfaces that understand you, why audio might be the future’s most underrated platform, and how designing for emotion changes everything—from form factor to function. Joshua also reflects on his path from launching a clothing brand to leading design at Google and Meta, and what those worlds taught him about craft, context, and human-centered systems.

This one’s for anyone designing AI into the real world—where every interface choice carries weight, and intelligence starts with listening.

Key takeaways: 

  • Empathy Is the Real Intelligence — Joshua flips the definition of smart tech. It’s not just about outputs—it’s about understanding you. Context, tone, emotion—that’s what great AI will sense and respond to.
  • Design for the Moment, Not the Feed — AR’s killer use case isn’t games—it’s restraint. Joshua shares why the best AI product might just be the one that knows not to ping you. Context-aware computing is the real unlock.
  • Audio Is the Interface to Watch — Forget screens. The most powerful interface might be your ears. From wearables to ambient signals, Joshua explains why audio design is the next big frontier for human-centered AI.
  • AR Isn’t a Feature—It’s a System of Consideration — Joshua reframes augmented reality as quiet, ambient infrastructure. The real power of AR isn’t spectacle—it’s subtlety. It helps you move through the world with less friction, not more.

LinkedIn: Joshua To | LinkedIn
Website: Home - Joshua To
Meta: Meta Careers

00:00 Intro: Fixing Notifications With AI
00:54 Meet Josh: VP of Product Design at Meta
02:06 From Hoodies to Hardware: Josh's Journey
03:53 The Google Experience: From Ads to Product Management
10:37 The Evolution of Google Glass and AR
19:12 The Role of AI in Josh's Career
22:25 Designing the Future: AR, VR, and Attention Management
32:49 Contextually Aware Suggestions
33:38 Leveraging Generative AI in Design
34:52 AI's Role in Concept Art and Storyboarding
41:24 AI Tools and Model Capabilities
45:54 The Future of AI and Wearables
51:58 Reflections and Takeaways

📜 Read the transcript for this episode: Transcript of Chief of Staff for the Masses: How Meta’s Joshua To Designs Wearables with AI

 

For more prompts, tips, and AI tools. Check out our website: https://www.beyondtheprompt.ai/ or follow Jeremy or Henrik on Linkedin:

Henrik: https://www.linkedin.com/in/werdelin
Jeremy: https://www.linkedin.com/in/jeremyutley

 

Show edited by Emma Cecilie Jensen. 

More from Beyond The Prompt - How to use AI in your company

All 48 episodes
Chief of Staff for the Masses: How Meta’s Joshua To Designs Wearables with AIBeyond The Prompt - How to use AI in your company · 1 h 1 min
Listen in VO