In short
Tyler Hays, founder of BDDW, discusses his obsession with AI alongside a long career in artisanal furniture, plus reflections on craft vs commoditized design and how design fairs (Milan Design Week) are shifting toward individuality and collectible one-offs.
Guests
Tyler Hayes (artist and founder of BDDW; makes furniture and other objects; grew up in rural Oregon with wood heat and self-sufficiency; has designed for decades from the dot-com era to the AI age). Also featured via audio clips: Annalisa Rosso (curator of Salone Raritas), Maria Porro (head of Salone), Yves Béhar (design favorite), Ivy Ross (Google consumer hardware design lead).
Key claims
AI can provide endless, practical “answers” and accelerate curiosity without replacing appreciation of beautiful objects. Hays rejects romanticized “handcraft” as a livelihood ideal; he prefers blending art, object, purpose, and uses any tools (including AI) to reach outcomes. He argues collectible one-offs and craft are countertrends to homogenization and AI-driven commoditization.
Notable examples
Salone Raritas (one-off antiques/vintage/new art); LCD Textile Edition “Full Metal Banquet” by Luke Juez; Issey Miyake/Ensemble recycling pleat-making paper into marble-like objects; Google’s interactive installations pause; BDDW’s online auction model (reverse-auction roots) and Soho showroom lease ending.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOExploring Milan Design Week
0:45 to 1:44
Mark shares his experiences from Milan Design Week, the world's largest design fair.
“Imagine walking around just aimlessly seeing beautiful things and there's always a five euro Aperol spritz wherever you are.”
The Excitement of Discovery
1:44 to 3:00
Mark describes the thrill of unexpected finds during the event.
“It's split between people who go to this really formal furniture fair, a really big trade show called Salone.”
Reflections on Craft and Trends
3:00 to 5:27
Discussion on the evolving themes of craft and originality at the fair.
“And how do you really articulate wonder and sort of existential understanding of how the universe is connected?”
Introducing Salone Raritas
5:27 to 8:23
Mark talks about Salone Raritas, a new space for unique design pieces.
“Obviously, Saloni itself is really about mass-produced furniture.”
Cultural Values in Design
8:23 to 9:05
Annalisa Rosso discusses the importance of cultural and individual expression in design.
“But I do think it's part of a larger shift.”
The Homogenization of Design
9:05 to 10:34
A conversation on how trends may lead to homogenized design despite individuality.
“They become so common that they don't feel special anymore.”
The Business of Unique Design
10:34 to 11:41
Maria Porro discusses the balance between industrial production and unique pieces.
“if it gets too quirky, it's like you're you're like at the Ace Hotel, you know, circa a few years ago or something.”
Perspectives from the Fair
11:41 to 13:20
Mark shares insights from various designers about their experiences at the fair.
“We think that it's not in contrast with the industrial production.”
Innovative Trends at Milan
13:20 to 14:03
Mark shares trends he and others noticed during Milan Design Week.
“You know, social media ruins a little bit, but there is kind of like a cool speakeasy exchange that does legitimately happen here because all in-person, you know, meetups.”
Exploring Material Trends at Milan Design Week
14:03 to 15:33
Learn about the emerging design trends and the significance of the color yellow at Milan Design Week.
“and it's incredible because it looks like marble.”
Show all 28 chapters
The Impact of Economic Climate on Design Sponsorship
15:34 to 16:56
Discover how the current economic climate is affecting sponsorships and installations at design events.
“Like we weren't going to see a lot of these like big sponsored installations anymore, but they're all around.”
The Role of AI in Contemporary Design
16:57 to 18:52
Discuss the contrasting themes of AI and craft in design and the desire for more experimental design.
“AI was kind of, we only saw the countertrend to AI here this year, right?”
Tyler Hays: A Journey Through Creation
19:39 to 22:40
Explore Tyler's journey in furniture making and the various mediums he has experimented with over the years.
“Oh, man, all the things that I've ever made.”
The Influence of Rural Upbringing on Creativity
22:41 to 24:50
Understand how Tyler's rural upbringing shaped his self-sufficiency and creative practices.
“I was listening to an interview you did, and you said that it took an hour and a half to get to a stoplight.”
Curiosity and AI in Tyler's Work
24:51 to 28:00
Delve into how Tyler's curiosity drives his work and how AI influences his creative process.
“So my curiosity, what I'm getting at, is I had boundless amounts of curiosity because I didn't get fed anything, basically.”
The Cynical View of Craftsmanship
28:00 to 29:39
Exploration of the romanticism vs. reality of handwork and craftsmanship.
“Or does that really just mean it's about the product you get in the end and you'll use any tool to get there?”
Balancing Art and Business in Furniture Making
29:40 to 31:34
Discussion on the challenges of merging artistic vision with business demands in the furniture market.
“and that is a hard thing to do just as a career, I think, to say I'm going to be a musician and a furniture maker and an electrician.”
Scaling Artisanal Creations
31:35 to 33:13
Insights into the difficulties and strategies of scaling artisanal furniture production.
“Is that sort of like the beauty of what you do is that you can't?”
The Mathematics of Craft and Value
33:14 to 34:44
Examining the relationship between craftsmanship and pricing in furniture making.
“and enough fulfillment in their work so we can keep buying the tools to do the obsessive parts of it.”
Innovative Retail Models in Furniture
34:45 to 37:18
Exploration of the unique auction-based retail model for selling furniture.
“Well, I mean, it's not the, it's not, I mean, the decisions that Wayfair makes along the way is cheaper materials.”
The Impact of Auctions on Business
37:19 to 42:00
Analyzing the effects of an auction model on revenue and customer access.
“Some of them sell for astronomical prices.”
The Value of Craftsmanship in Furniture Pricing
42:00 to 45:30
Explore the perception of luxury in furniture pricing and production.
“Sometimes pieces have gone above retail.”
Transitioning to Creative Freedom Post-Showroom
45:30 to 50:00
Discuss Tyler's shift towards creativity after closing the showroom.
“And even those puzzles, which we don't, we kind of think of them more as commercial art because in the art world, you know, at auction they sell for$15 ,000, sometimes as low as 10 retail, they're 30.”
Embracing New Creative Directions
50:00 to 51:00
Tyler shares his excitement about designing new pieces and moving forward.
“I've gotten some good reviews from people that some of the stuff I'm working on from some obsessive clients, critical clients.”
Hot or Not: Design Trends and Innovations
51:40 to 56:00
A lively discussion on recent design innovations and trends.
“I haven't used it, but it appears to be the vibe design tool of Anthropic.”
Redesigning the Cutting Board
56:00 to 58:02
Discussing the innovative Chef Station cutting board and its market reception.
“I mean, in terms of squeezing more money out of a small space on an airplane for Air New Zealand, like from a shareholder perspective, very hot.”
Smart Bike Bell for Safety
58:02 to 59:55
Exploring the new smart bike bell and its potential impact on cyclist safety.
“I really like the idea of it because I do find that, you know, like cutting something and then having to put it into a bowl is a minor inconvenience, right?”
Frank Lloyd Wright Inspired Ties
59:55 to 1:02:22
Debating the appeal of ties inspired by Frank Lloyd Wright's designs.
“But what do you guys think of the smart bike, Belle?”
Transcript
Automatic transcript. May contain errors.0:02Mark Wilson:It's interesting to me that you are so in on AI and yet you don't own headphones. Yeah. Explain that. Honestly, headphones, if I could have them in my hand, I'd use them. I am the worst at keeping track of anything. If people want to have me carry a piece of paper to somebody else in my life, they literally pin it on my shirt like I'm a school kid.
0:27Mark Wilson:From the Fast Company Podcast Network, this is By Design. I'm Liz Stinson. And I'm Mark Wilson. Our guest today is Tyler Hayes, the artist and founder of BDDW, a boutique furniture maker. We'll ask Tyler what's next for the brand. But first, Mark, you've been on the ground in Italy, reporting from Milan Design Week. Yes, it's been torture, Liz. Sounds awful. Sounds absolutely awful. Imagine walking around just aimlessly seeing beautiful things and there's always a five euro Aperol spritz wherever you are. I'm sitting in an all gray phone booth, essentially, recording this podcast. So, yeah, I can totally relate.
1:13Mark Wilson:Gray is universal. Good, solid, salt of the earth, universal color. So we're okay. Yeah, so okay. Transport me to Milan, Mark. What is going on there? Yeah, so right now it is Milan Design Week, a.k.a. Salone di Mobile, which I'm, look, apologies to everyone who speaks even, I don't know, Duolingo-level Italian. I can't pronounce any of these words very well. But, you know, basically this is the world's largest design fair. Half a million people come into Milan. It's split between people who go to this really formal furniture fair, a really big trade show called Salone. And then there's all this stuff that's just around Milan.
1:55Mark Wilson:There are multiple design districts. Everybody opens their doors. People travel. They set up in galleries. They show off their stuff. So there's everything from like really massive, you know, installations that take over multi-hundred-year-old palazzos to, you know, small student projects that are set up in the corner of probably what's an espresso bar in other days. So it's a little bit of everything. And I don't know, it's just, I love it because I just walk around and try to absorb just as much as I humanly can. Sounds lovely. What is the single coolest thing that you have seen while you are in Milan?
2:33Mark Wilson:Oh, my God. I don't even know how to answer this. It's funny. Nobody can answer their favorite thing they saw when they go to Milan. And I think that's because you see so much and it's like everything combined, if that makes sense, which is a really, really unfair cop-out answer. But I will give you— It's like you had to be there, you know what I mean? Like you just had to be in Milan to really get it. Yeah, it's like a lot of wonder. And how do you really articulate wonder and sort of existential understanding of how the universe is connected? No, there was one thing I was actually super into.
3:10Mark Wilson:So I like the surprises. like I'm really I guess I'm like a I like novelty and so my favorite thing across Salone is when you're like walking through one of those liminal spaces you know like a dark hallway and then you like you open up a double curtain and then you have no idea what you're gonna see because you're in like some weird spot and you see something cool so anything in that situation is way more exciting to me like it gets like a thousand points right just for doing that but the actual thing was at the Palazzolita, which means like little palazzo, I think. And it was called, you know, LCD Textile Edition by Luke Juez.
3:50Mark Wilson:And the title was Full Metal Banquet. And so you walk in this like very, you know, old gilded hall and you see this sculpted Victorian era opulent banquet that is almost made out of like this wire, like this kind of like iridescent wire material. and it's just so overwhelming to the senses. And so for me, that was like my greatest sort of chef's kiss moment. I don't have anything, you know, it didn't teach me anything really profound about design. You know, it's not going to change my daily life, but like, holy crap, like I stayed in that room a long time. It was just like, it's amazing to be here.
4:30Mark Wilson:That's the question that I have. When you go to Milan, are you expecting to have your perspective on design change? Like, I guess the question here is, what's the point of Milan? I mean, you know me. I'm stubborn as hell. Like, I never want to change, Liz. Like, we're double Tauruses. Double Taurus. Double Taurus. Double Taurus show. You know, I think for me, it's like I do want to know, you know, people push back on trends and the idea of their trends existing and trends shouldn't exist. And I think all that's fair. But I am, like, looking for, like, what's in the air. Right? You see like a bajillion pieces of furniture and art projects and it's like, are there any common threads?
5:09Mark Wilson:And I think that's also just like a journalist's job, right, to sort of like find out if there's something in the middle of it all. And I do think there is some of that here. There's, you know, I think quite a conversation around craft and particularly originality and collectability happening at the show this year. Obviously, Saloni itself is really about mass-produced furniture. A lot of the projects here are sort of a little bit more on the, they're either, you know, large things you can't buy or they're mass produced. But there are a lot of projects that are sort of celebrating craft, a lot of installations that are celebrating craft and finding a way to sort of bring that to consumers, if that makes sense.
5:46Mark Wilson:It does make sense. A big part of Salone is also just like networking and catching up with people. And so, you know, actually, when I was walking around, I grabbed a lot of audio. I talked to people, I pulled in their perspectives, and we're going to intersperse them a bit here through the show. So who did you talk to? Who are we going to hear from first? Well, you know, I think let's start with this idea of craft. And I think that takes us to this project called Salone Raritas, which I don't say is cool as an Italian does. Raritas, or is that, that's like the... You got a little Spanish there, I think.
6:17Mark Wilson:But yeah, yeah, yeah, exactly. We're in the, we're in Europe. We're in the ballpark? We're in Europe. Yeah, we traversed the Atlantic. So the thing about Reritas is, so Salone is like thousands of vendors selling mass-produced goods. Reritas is the first time they've set up a special space where they just have one-off items. So this has ancient antiquities, like literally columns, I think, from like Rome are on sale, from antique dealers to really beautiful vintage furniture to even like large-scale art, like new art. And so it's very counter to what you expect from Salone. It's stuff you might expect at Milan Design Week.
6:55Mark Wilson:But I think it's really about that expression. And, you know, I think let's hear from, I think, the curator, Annalisa Rosso, who set this up. And she'll kind of talk to why now was the year for it. I think that this is the time because, as we said, finally, we are living a moment of evolution, let's say. There is an evolution that maybe it's also historical, anthropological and social, more generally speaking, so that the last customer, but also the architects are working in a more free way, reflecting the different individualities. We are finally understanding that we are not all the same and that in different countries, in different cultures, we are allowed to express ourselves.
7:45Mark Wilson:And this is something that is not just related to the market. Of course, at Raritas we have pieces that are incredibly expensive, but we also have research. We have pieces coming from emerging and super talented galleries that are not expensive at all. but at the same time are expressing a cultural value and a strong peculiarity. I think that this is, of course, besides economical value, the value that the visitors of Salone are looking for, the cultural value. Yeah, so, you know, I know this doesn't seem like, it might not seem like a big deal. Oh, it's like a furniture fair opened up this place with like one-off goods.
8:26Mark Wilson:But I do think it's part of a larger shift. And something I've talked to people through the week is that there is this desire for just more individuality of product, you know, things to mix in, that our lives have gotten matchy-matchy. I've heard that from everyone from your typical designers to, you know, people like Mauro Puccini from Samsung, right? And so it feels like everybody's kind of moving this direction. And I think that's a theme that's really going to stick from this year. When I hear you say that, where my brain goes is just like the general homogenization of design. In general, that is like a result of, I think that we just have to blame it on social media more or less, because at the end of the day, like these trends, even if they start from a place of individuality, they eventually become watered down.
9:14They become so common that they don't feel special anymore.
9:18Mark Wilson:And so when you say everybody's sort of moving towards this idea of craft and personalization, I wonder how that is eventually going to start feeling like it's also homogenized, right? Like, is there like a world in— You're saying there's too much quirk. There's too many flavors in this ice cream. Well, I don't know. I mean, I guess I don't really understand what that means. You know, is that like getting custom everything? You're fast forwarding, I think, to this like five to 10 year counter trend, right? And we haven't even seen the trend happen. But I think it's a really valid question. You know, I think part of the drive of why this is happening now is that I think, as you know, like good design became kind of commoditized, right?
10:00Mark Wilson:Like so many things we take for granted is just good design is now kind of table stakes. and, you know, you look at a lot of companies and yes, there are those social media trends, but then there's just like this minimalist reductionist philosophy that's on a lot of stuff, right? Or there's like a lot of sofas that are the same or whatever else. And so I think this is counter trend to some of that too, right? It's like pushing back like, okay, now that we kind of have good design and also like we have this rise of AI and it's only going to commoditize, I think those aspects of design more, what sort of scratches the itch for individuality, expression, et cetera?
10:33Mark Wilson:But I agree, like, if it gets too quirky, it's like you're you're like at the Ace Hotel, you know, circa a few years ago or something. Yeah, you know, I'm just thinking about a trend right now that I feel like I've seen it's probably over by now. Like I'm not the right person to really know whether or not like this is still cool. No, with stainless steel, right? Like all of a sudden we're seeing stainless steel everywhere, like in kitchens, in accents. And I love it. I think it looks really cool, especially when it's contrasted with something a little bit warm. but I think that started as like a counter trend and now it's the trend and and I just kind of feel like these general aesthetic trends really get picked up very very quickly and go out of style very very quickly and maybe what you're saying is like just doing what you like doing something to your individual taste is the only way to sort of like safeguard against like getting caught up in that cycle.
11:29Mark Wilson:I think the other point, you know, the actual, the head of Salone, Maria Porro, kind of spoke on this too. And she actually made an argument as to why there is, you know, almost like a business case within the industry to actually support like one-off items. And we'll let her speak to it. We think that it's not in contrast with the industrial production. And we strongly believe in this dialogue between craftsmanship and uniqueness with very reliable industrial production. So think about hotels and residential projects. You need the core to be realized by reliable companies like the more than 1 ,900 exhibitors that we have at Salone.
12:17Mark Wilson:But then you need something special that speaks your language that is made only for you. And this is the collectible design. So it's somehow it answered the time we're living through the fact that, you know, technology is creating a sort of very flat scenario. and then in spite of this, the collectible design is really creating a very diverse offer, which resonates and mirrors in the very diverse offer of Salone. So it's a very interesting dialogue. And then, you know, I talked to people just about what they liked. It is like the best, worst question that everybody asked each other at Salone as we opened up, right?
13:04Mark Wilson:It is hard to come up with an answer. It is really funny. A lot of people you talk to will be like, I haven't seen anything. I've just been working. I've just been drinking, you know, Amaro's all week. Yeah, exactly. It's like, you know, I've been in my booth. I've been doing interviews. I don't know. What have you seen? You know, social media ruins a little bit, but there is kind of like a cool speakeasy exchange that does legitimately happen here because all in-person, you know, meetups. And so, yeah, we talked to a few people. I really liked what Yves Bahar had to say about his favorites. So I'll let him take it away.
13:35Mark Wilson:I saw what the Issey Miyake designers and Ensemble group out of Spain, I think, have been working on together, which is recycling the paper that's used to create pleats. So when they create pleats, they use steam and paper to kind of fold permanently the pleats. Recycling that material into objects or into blocks. and it's incredible because it looks like marble. And the density and the sort of beauty of the material almost goes back to the tree, the tree trunk. And so paper comes from trees, it's turned into paper, and then it turns back into a tree-like organic object. And I found that really beautiful.
14:26Mark Wilson:Who else did you talk to, Mark? So I talked to Ivy Ross, who leads consumer hardware design at Google. She actually comes to the fair every year with her team. The last few years, they've actually had their own activation. It's been really popular. But she gave us some of the trends she noticed. And there was one that I really loved. I would say in terms of trends, the color yellow was a trend in that if you think about it, that exhibit, Chasing the Sun. Well, it's the color yellow and trying to get a feeling of joy. and it showed up in interesting places, not only Chasing the Sun exhibit, but also the Uzbekistan exhibit where bread is likened to the sun, they say.
15:20Mark Wilson:Yellow is everywhere. Yes, it's the joy. It's sort of a joy, get us out of this somewhat dystopian thing we're in every other day that's not Milan Design Week, etc. So I thought that was interesting. But, you know, I also asked her about something else, which was I heard this when I got here, I heard a lot of people saying that because of sort of the state of the economy, because of layoffs, because of, you know, global unrest, war, whatever, that a lot of like sponsors have pulled out. Like we weren't going to see a lot of these like big sponsored installations anymore, but they're all around.
15:54Mark Wilson:It's really funny. You saw them. But I think they were referring to one company without really saying it, which was actually Google. Right. When, you know, Ivy has spent a lot of time and her design team has spent a lot of time each year curating something that's become it went from like Google, who takes Google seriously as a design company to actually probably being the longest line at Salone for a few years in a row. Like it's a multi-hour line to walk through their interactive installations and they put a ton of effort into them. But they weren't there this year. And why is that? So I asked Ivy about it.
16:27Mark Wilson:We will be back next year. We took a break. We had an incredible run. It's almost like I feel like there was a triennale. We did these three pieces with artists, and I want to show up when we have our next idea. And so we were there also looking at space and already thinking about 27. So it was just a pause between the notes, a space between the notes. nothing else nothing else to read into it I heard that from a lot of people some people stopped me in the street who knew me and was like oh my god where's your exhibit so we felt loved and missed and that makes me just that much more inspired to come back with something worth waiting in line for so there you go that's the answer as she says it's a reset time hopefully back with something interesting and I can't help but wonder related to AI I mean, I feel like they have to go there.
17:25Mark Wilson:AI was kind of, we only saw the countertrend to AI here this year, right? Like, we only saw craft, and it's kind of like, designers, what the hell? No, but look, I think what a relief. Like, there are so many conferences, so many design-related functions where you can go and talk about AI, learn about AI. Like, I think it matters that there is a place in the world where you can just go and appreciate a beautiful thing. Like, does it feel frivolous? I don't know. I mean, maybe a little bit, but I think it's beautiful. And there is an argument for creating beautiful things in the world, especially right now, just taking it at face value, right?
18:02Mark Wilson:Like, sometimes it doesn't have to be more than it is. I really do agree. And I feel like I was joking and not joking when I said that just like walking around kind of, you know, kind of filled me up this week, right, and soaking all that in. And I would agree I didn't need more AI per se. But I would love to see experimental design here. People messing with it in a way that, you know, moves the conversation forward, like gets us past this kind of like swirl conversation we've had for a few years because these are the 500 ,000 people, right, who need to be using these tools and like kind of inspiring the world that it's not just going to end with it.
18:39Mark Wilson:Right. Like saying like this is this is all the cool stuff we're going to do. And this is like the next beautiful thing we can make with it. You might get what you wish for next year. You'll have to go back to find out. God, I hope not. Actually, I regret everything. Strike it. Strike it from the record.
19:03Mark Wilson:Our guest today is a visionary artist who has been making furniture for over 30 years. Yeah, we're joined by Tyler Hayes, the designer and founder of BDDW, an artisanal furniture company that's made everything from couches to ping pong tables. Tyler has been designing from the dot-com bubble up to now in the age of AI, and throughout all of it has maintained his artisan perspective. As his 25-year lease into Soho property ends, it's a really interesting time to catch up with Tyler. Let's get into it. Tyler, to the best of your ability, tell us everything you've ever made. Oh, man, all the things that I've ever made.
19:47Mark Wilson:I guess that's a joke of a question, I suppose. It's a joke of a question, but we could keep it to categories, and I think it's an interesting challenge. Yeah, it'll take me a good year probably, and I'm probably getting on early dementia, so I'd probably forget a lot of them. But no, of the things that I've made, man, I've been making stuff since I was really little. I was a bit of a freak about that stuff. I literally, and I don't know if I can say special class, but that's what they called it. They met with my parents in third grade, and they wanted to put me in the special class because I was just obsessively drawing and making shapes and, you know, folding paper.
20:29So worrisome. Got to get that in check. But honestly, I probably am on the spectrum in about 50 different ways. So it probably would have helped me a little bit, except for I don't think in the 70s, this special class was that equipped to help me. But yeah, no, I've been making stuff just nonstop, never completing anything, to be honest. That's why I've kind of morphed into being around a lot of other people that help me complete things. But yeah, no, I've gotten into every medium except for glassblowing is what I always say.
21:01Mark Wilson:Why not glassblowing? You know, it takes a glassblowing, you have to keep a big hot pot of molten glass going 24-7. So more practicality and interest, I suppose. I was never that interested in. I always had a couple of friends at Blue Glass if I needed anything. Yeah, well, it's never too late to check that one off on your list. That's true. Obviously, you're known for furniture, but you've created so many just different products. If we just look at that, right? Like other than painting, other than music, you've made like you know you've done ceramics right like mugs built out architectural spaces but i'm also sure there's like a million sort of little strange uh you know in-betweens furniture was kind of a an accident really i mean i was more interested in architecture and art when i was in school um i was too add for architecture uh or just too impatient and art was uh too i don't to have insert big word um art was just too uh too abstract i guess i like tangible things i like to um i i do make art and i love the idea don't get me wrong yeah building buildings i think would be what i would do if i won the lottery i've always i've always known that i would uh just build unrealistic houses non-stop over and over and over that's what i would do uh with different materials and different, that's kind of my obsession, and making them heat and cool themselves in their own experimental ways, whether it worked or not.
22:36If I won the lottery, that's what I would do.
22:39Mark Wilson:I want to go back just a little bit because I think your background is really informative to your career, right? So you grew up in really rural Oregon. I was listening to an interview you did, and you said that it took an hour and a half to get to a stoplight. It's like that rule, right? It is that rule. Yeah. Yeah. And so how does that extreme ruralness impact, you know, your thinking around self-sufficiency and DIY and doing all of these things that have, like, ultimately informed your creative practice, but, like, from what seems like, I don't know, like, a pretty practical place? Yes. Practical in the sense of, there was a lot when I grew up it was we had wood heat only in the little cabin on the side of a hill not like a it was like a two-room two-bedroom cabin my brother and I slept in the attic and my sister had one bedroom but it wasn't really DIY I mean it wasn't that it was it's almost like turn of the century there for a minute when in the 70s you know because a lot of people had wood heat a lot of people filled their freezer with deer and elk meat the school shut down for a week it was very uh very much like you're watching a movie from the you know turn of the century the biggest previous century uh so diy to me was always something we just did in a way like if i wanted something i had to kind of make it uh my brother and i tore apart the lawnmower and made a go-kart uh you know my mom made our clothes not all of them but you know we had to work in the summer if we wanted like a cool coat when we're in eighth grade, we had to set sprinkler pipes to get the money to go when we went to town, which was an hour and a half away where they sold cool coats.
24:26We had to save our money. I guess it was a lot of self-sufficiency, a lot of if you wanted something, you had to get it. It wasn't, you couldn't find it, you had to make it, I guess. And I think mainly for, and I don't know that that so much influenced my career. I definitely think it gave me a leg up of, I know you have to make it if you want it. And I knew how to do a lot of things, or at least how to make that leap in my brain that it made sense to go by the tool first. So my curiosity, what I'm getting at, is I had boundless amounts of curiosity because I didn't get fed anything, basically.
25:09I don't want to say culturally because I think the culture from where I grew up was, you know, does influence me and I love it. But I think in the larger sense of like art and design and those things, to me, it was all brand new. And I still have that endless curiosity when I, anything comes up, whether it's, you know, anything I see this new, I still am just like, oh my God, how can I make that? And now with AI, I'm like, I can't have, I can't get enough because all the answers are actually right there. You're not just a deep scrolling into, you know, the internet to look at stuff.
25:41Mark Wilson:I'm imagining you're running out of tokens because you're asking so many questions about sort of like nerding out on any particular material or process. Yes. Oh my God. Yeah, absolutely. I think I don't even have to. I think I signed up for the full charge, just bill my credit card or something. So I don't even know what you mean by tokens on there. But I'm on AI. I'm absolutely obsessed with it. And the sense of the education of it, that every single thing you want to know about, especially deep engineering and stuff that I was always regretting that I didn't go to or wish that I had 10 lives, I would have 10 engineering degrees.
26:19That's one of my biggest, not a regret, but, you know, darn it kind of things. But with AI, you don't need any of it. You can pick any subject and ask it in 10 different ways and spend an embarrassing amount of hours. I delve into things that I've always been curious about. Yeah, it's really dangerous, actually. I might probably be on AI for the rest of my years.
26:45Mark Wilson:It's interesting to me that you are so in on AI and yet you don't own headphones. Yes. Yeah. Yeah, yeah. Explain that. Oh, honestly, headphones, if I could have them in my hand, I'd use them. I am the worst at keeping track of anything. If people want to have me carry a piece of paper to somebody else in my life, they literally pin it on my shirt like I'm a school kid. That's the reason. I'm a huge fan of technology. Often people assume I'm a Luddite of sorts, and I do obsess over old analog things. But where technology is useful, I'm like 100 % in. Even in making stuff, I don't kid myself that we're doing this stuff with tools made of bone and rocks and that kind of thing.
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27:40So yeah, I'm a big fan of it.
27:42Mark Wilson:That's fascinating to me because so much of your really point of view is defined by craft, right? Like, you know, you built BDW from like literally recrafting spaces, right? Doing contract work, getting into furniture and building. But at the same time, you're saying like, does that mean it's really about process? Or does that really just mean it's about the product you get in the end and you'll use any tool to get there? Because I just assumed you were like a super handmade guy, right? Like that sort of defined your thinking. No, not really. I have a cynical view of that. The whole craft, idealized craft movement that I've been credited with helping nudge along is kind of a romantic view of people that have their bills paid.
28:34My grandma grew up in a making tying flies by hand and her hands were like deformed from it. It was handwork to make a living is almost human torture. And it has been historically. I like old factories and old tools and I collect them, but I go into those factories and I see the romance. But I also see the people who are doing this repetitive work and their hands give out. I mean, my hands have given out and I don't even, you know, a lot of my guys and gals that are working for me do more handwork than I do these days. I was idealistic when I started about that stuff. And I used to love, and I still do as a hobby, make things from a complete scratch, you know, like making, trying to extract metal from the earth, getting iron to make, you know, make my own knife.
29:22I obsess over those ideals, I guess, but in the purpose of what I've done, I think, with my career is kind of blending art and object and purpose and aesthetic and all those things that like one big ball without any lines between them. and that is a hard thing to do just as a career, I think, to say I'm going to be a musician and a furniture maker and an electrician. You know, doing all these things is confusing just professionally, financially, as a business. So any tool to get there is a fully employer. I mean, yeah, I mean, I would use nuclear weapon, not weapon, nuclear energy. to help make these things if it made it easier.
30:15Mark Wilson:I would blow up this country to make a bed. Yes. Whatever we need to extract. But yeah, I have no romantic view of getting this sweet nectar of stuff that me and the people that work with me do that we all get off on. It's just that when you realize that perfect thing after all that confusion and work, and that's just like, however we got there, it doesn't matter. A lot of the people that I'm surrounded by, many of them have been with me for over 20 years. We didn't get into it for the money or the recognition or the cool factor or anything like that. It was just like we really just kind of need to see these things almost to a fault sometimes.
30:58I mean, because we do get really deep into these things.
31:02Mark Wilson:I mean, I am curious about that, though, because, you know, you are making furniture and we're talking about BDDW here. We can talk about MCRO, what you're doing there. But you're making furniture and this is not I mean, it is at scale, but it's also not at scale when you think about like the current furniture market. Right. So like, you know, on one end of the spectrum, you've got like whatever Wayfair, West Elm. And then you have BDDW that is like maybe not at like the tail end of the other extreme, but it's somewhere around there, right? Like how exactly do you take those obsessive ideas that you and your team might have and scale them up?
31:43Mark Wilson:I mean, can you scale them up? Is that sort of like the beauty of what you do is that you can't? No, we can't. I mean, there's not a whole lot of difference between a Wayfair sofa and, you know, I mean, we've done some of those super artisanal kinds of things. And then we have like a part that we have scaled more out of, I think, curiosity. Also being growing up without a lot of access to a lot of stuff. You know, we weren't dirt poor, but we were, you know, we didn't buy stuff, basically. So we had to make it. So trying it out, you know, trying it. I think more than anything, I have like a, I don't even know what the disorder is, if there is one.
32:26Obsessive problem, O-P-O. I have obsessive problem obsession. Problem solving obsession. There you go. I love a challenge of anything to like, can we make a hundred of these? And yeah, let's try it. And what, you know, what is the, how to figure out how to price that or not. As much as I hate that part of myself that has a business mind, I guess, or an entrepreneurial mind. So I guess that obsession, like, how do we figure that out? It's like, is a really, you know, sexy problem to me. Coupled with, I have a lot of people and they all need a paycheck. You know, a lot of it is just pure business.
33:11What is the smartest way to make a living at this? that is going to give my people enough financial growth and enough fulfillment in their work so we can keep buying the tools to do the obsessive parts of it. So, yeah, I think we're kind of forced into it sometimes because we need to make a living. You know, the people that have been with me for 20 years, you know, all have kids now and, you know, some of them off to college now. So, you know, no one's, you know, we used to just work for$10 an hour, all of us. And, you know, I lived in the shop. and we just worked and worked. But yeah, now there's massive rents to pay in fancy showrooms and paychecks that have to pay for college and that kind of thing.
33:53So doing the, but scaling it is really not a lot different than a one-off artisanal thing to a Wayfair. A lot of it's the same equipment and the same tools. It's just knowing the tricks, how to do it, the processes and the compromise and then what is the client willing to pay for. You know, our stuff is obviously some of the most expensive out there in production furniture. And yeah, if you make one, it's going to be$100 ,000. If I make a million, I can sell it for$1 ,000, literally the same object. So it's not really about the craft or the artisanship, I think. It's just mechanics of engineering and scale of the product.
34:31Mark Wilson:I'm not sure I understand that, though, because if you're—and I want to make sure I'm hearing you right. When you say that it's not so different than, you know, whatever, building a sofa, a Wayfair sofa. But it is, right? It has to be about the craft and the artisanship if, like, you're selling it for, you know, over$50 ,000. Well, I mean, it's not the, it's not, I mean, the decisions that Wayfair makes along the way is cheaper materials. Their client doesn't want to pay for X, Y, Z. So there's decisions along the way. You know, what is true quality? What is perceived quality? What is craft? is really not, in this day of machinery and computers, there's not a lot of like the romantic version of handcraft left in things.
35:14And that's usually for people who already have their bills paid, which I still have hobbies of my own that I don't kid myself or smart financial investment because no one would pay for that level of craftsmanship. But there's this choice. It's really just a math problem of choices for me. And I always break it down to like, it's all the same. So I'm always looking for how things are the same. So absolutely, it probably doesn't make any sense because they're totally different when you actually weigh up those thousand decisions that go into that sofa.
35:47Mark Wilson:I understand. You're not sort of like where you could turn left, you turn right instead. And so, you know, both choices are there, but you sort of take a different path and hopefully, I guess, you know, a more premium or expressive path in a lot of those cases. Yeah, and then took the risk to build it first and then hope clients would come that would pay for that. You know, and that was, you know, if I would have built a Wayfair company, I'd probably been rich and doing something else by now. But we would take the risk to invest in something and hope a client comes to pay for that level of quality.
36:19And we've been lucky after 25 years of breaking our heads doing it that we have, you know, I can make stuff and sell it. And it doesn't really, some of those decisions even matter less. you know we only if we make 10 of something and 11 people want it one of those people might not even care that it's good quality they just want it because it's a bdd wvs um i think what is more interesting probably is that a fifty thousand dollar sofa and a five thousand dollar sofa isn't any different except for the fifty thousand dollar one a decorator can measure to the inch and you can pick the fabric and get samples and have a meeting in a really fancy showroom in soho So and that's one of the things I've loved about the auctions and that thing that we've been it's kind of the same sofa and you can sell it for five thousand dollars if you make a hundred of them.
37:09Mark Wilson:Let's back up on that, because I wanted to talk about your retail model, which is pretty unusual, I would say, in this space. You sell your pieces through an online auction model where people can basically bid whatever they want on your pieces. Some of them sell for astronomical prices. Some of them, you might get a deal, right? Some of them we lose money on. I mean, a$5 ,000 sectional sofa, we've lost money on those and they've done that. And it's, I don't know, strangely, we all get really excited about it. It's a better deal. Exactly. That's what I'm wondering. I mean, when did you start thinking about this and how did you land on this as like, if not a viable way to do business, an interesting way to do business?
37:47um i've been obsessed with i don't even know the word the commodity of things and value of things since i was in art school and had my first shows of how do you value your artwork i used to like lose my mind over for when i was a young idealist like how do you charge for art so i was always obsessed with that like truth in that and i used to do my art shows as like a reverse auction where They would start out at, I think it was$3 ,000 back in the early, mid-80s. And they would go down$100 a day until the end of the show. So I was obsessed with that business model before. And so some of my paintings sold opening night to collectors that really wanted them.
38:29Some of them sold, two of them sold for$100 to kids I went to high school with. Putting a microscope or a lens on a magnifying glass on just that concept of what is the value of something.
38:40Mark Wilson:It was such a quantitative measurement of art, right? To like literally have a graphed out. Yeah, no. And I was, you know, I kind of hated it and loved it. Our business model is not really anything more than just a big art project, you know, because we have a super expensive, fancy showrooms that we pay a ton of money in rents and we have to, you know, I have well-paid people that sell super expensive stuff. And, you know, some of my, most of my people are always behind what I do, but it takes a little convincing. It's like, Like, why are we going to try and sell these sofas for a shitload less?
39:14I'm just because let's see if we can. Let's see if we can scale it. And we do that. And we're kind of changing that a bit. We kind of tried to break that because I kind of hate the idea of, you know, the luxury brand kind of stuff that we've been thrown into this like luxury lifestyle brand, which we've never made any significant money at what we do. There's never been like a massive profit margin at the end of the year. There's some pieces we do that have that, but then the other stuff we do, it all balances out to maintain this large organism to supply beautiful objects in a beautiful gallery with beautiful people selling, you know, and then a giant workshops with the ability to perform is a massively expensive undertaking.
39:57And if you're going to sell a few things, they have to be really expensive. But we are constantly fucking with the system of what we're doing as just almost an obsession. And the key, I have a key group of people that I work with that crazy sense of humor, all of them like genius level makers, engineers, character, funny. And we just love like reconceiving the way it's done. And at the end of the day, the thing we always come back to is like removing every obstacle in feeding our obsessions and obstacles that get in the way of design, whether that is overpriced or underpriced or, you know, demand and scarcity.
40:38Because both sides of any of those spectrums can mess up, you know, us just doing our work and making really good stuff and making it better and better and better.
40:47Mark Wilson:I mean, if you were to remove sort of the idealism of the business model, I'd be curious what kind of impact, you know, embracing auctions really had. I mean, is it, you know, do you see a difference in revenue or is it sort of it takes care of like the marketing end of things where you have, you know, repeat traffic going in and in and out, in and out, like trying to hop on a quote unquote deal? Yeah, I mean, I guess at the end of the day, I mean, if your business class 101 selling widgets and that kind of thing, it's really just our own version of simple wholesale. You know, you can sell a lot of one thing and wholesale and furniture.
41:24Like I have friends that are designers, you know, of well known and they show at showrooms. The showroom doubles the price, the maker gets half. And that's just the way, you know, generally business art is done. And we don't have a lot of headspace for those relationships to show with other showrooms. But really just making a lot of stuff and selling it at half price is basically what the auctions are, business-wise. So we sell more, and we make about the same money, really. But we can provide, especially when people get really good deals, because I guess you've seen the auctions. Sometimes pieces have gone above retail.
42:03sometimes these pieces have gone below cost. It balances out to an even number that's about half, that's about wholesale and very close to essentially wholesale.
42:14Mark Wilson:Liz, how many pieces have you been on? I'm just curious. I've been on a few, but I've got a hard stop, right? Discipline, that's discipline. Yeah, no, I mean, it's not discipline, it's just math. But no, I do think it's interesting, though, because it's really a way to like make this egalitarian. Yeah, absolutely. People like me who like aren't going to go into your showroom and be like, yeah, sure, I'll buy that for like$25 ,000. Like there's an opportunity to own a beautiful piece of furniture or a painting or whatever it is. And I think that's valuable because, you know, your brand is known to be luxury, right?
42:55Mark Wilson:You know, you look in all of like the shelter home, like the shelter mags, And the jigsaw puzzle is like a marker of wealth, right? Like, I've seen that jigsaw puzzle in I don't know how many Brooklyn homes. And it's basically, you know, it's a signifier of like, oh, I can afford this thing. And so I'm just sort of curious. That seems so counter. I mean, that's what your business is. Let's just like take it at face value. But it seems very, based on what you've said, it seems very counter to, I guess, your own personal views on how your furniture should be perceived and maybe what you want for the business.
43:35Well, I think one of the things that is generally misunderstood about expensive or furniture, anything made well, when I was a kid in the 70s, my dad bought a coffee table. And it was made basically the same way we make stuff now. And it was a week's paycheck for him to get that. And he had a government job. And we had that my whole childhood. It was a significant investment back then that we don't do now. and we were able to pay a living wage to people in the 60s to put furniture together. Nowadays, people want to buy a coffee table for, you know,$800 and they don't want, there's no connection to, well, and that's why we don't have much being made in the U.S.
44:23anymore. But we kind of build stuff just like they did in the 60s, 70s. And we charge and we pay people, you know, the$20 to$30 an hour. we paid better than the average shop, but it's still not a great living. And that's what it comes out to, to just make a profit margin that is way smaller than the people that own Wayfair, guarantee you. But you're buying that stuff at a price that is kind of normal. People now call luxury. Some of our stuff gets really expensive just because we had, if we sold it for what it normal profit margin, it would be, we'd sell too many and I'd have to hire too many people, which I've never wanted to have a big company.
45:04So there is some of that stuff. It's either you say, no, you can't buy that for$25 ,000 because we've sold too many, or you have to charge 35, so you sell less. But the bulk of the work that we do that isn't the crazy over-the-top stuff is really just not even luxury. It's just what it costs to make small runs of things. So you don't see that in, like you'll see it in a lot of Brooklyn homes, but you won't see it many other places. And even those puzzles, which we don't, we kind of think of them more as commercial art because in the art world, you know, at auction they sell for$15 ,000, sometimes as low as 10 retail, they're 30.
45:50That's not a lot for a piece of art. If you're going to hang out on your wall to say I'm rich, that's not what you would hang up. So it's kind of more like a middle ground, like top 5%. It's not the, oh, a 1%. Anyways, yeah, we do the whole spectrum. I mean, we pushed the options and we don't really do it anymore because we did break it. We thought, let's see if we can break this. Let's see if we can build and sell more of these. not with the goal of ever becoming a giant company, more of just the experiment of, you know, how cheap can you make a sofa and sell it and guarantee it and pay your people well?
46:28Man, we were selling hundreds of sofas, which seems like a lot. It was a lot. It was kind of boring and it wasn't great money. We made a little money out of it. It's just like not a business that was, I'm interested in, you know,
46:40Mark Wilson:because we can do other things that are more fun. I do love this business plan is we can always do other things that are more fun, which seems like perhaps your biggest limiter on returns ultimately. We definitely keep always go back to having fun or just feeding our disease of needing to just like tinker and make stuff and see it happen. You said in your announcement of the closing that you are going to be trading square footage for Headspace. And I think that's a really nice way to phrase something. And I'm curious what exactly that means to you. If you're aware of it, this is the last month, last week, actually, last several days of the showroom on Crosby Street, 25-year lease is finally up.
47:26And, I mean, honestly, when you have a massive rent like that, you have to sell a lot of stuff. I mean, a lot of stuff to make a profit margin big enough to pay that. We don't have to, you know, we make the same money and make a whole lot less stuff. and probably even figure out ways to be more profitable. I'm 57. You know, at a certain point, you know, we're not kids anymore. Some of my young guys that work for me now are over 50. That we have to focus on making things easy so we can have an exit plan at some point. But we have some really cool plans that are to replace what we have that I think will be more interesting for all of us.
48:07Maybe not people walking through Soho, obviously. We're definitely not opening a store in Soho. but something where we can be hyper creative and focus on the stuff that I really want to do. I mean, the business that I basically just run it now, and it kind of runs itself and it has other investors and that kind of thing. I just basically consult on how the business part of it runs, but the stuff that I want to do is oversee and make things that are new. And I, you know, a lot of the furniture are big sellers or stuff I designed literally 25 years ago, literally the week before we opened the Lake Credenza, the captain's mirror, the ladder chair, there's wishbone slab table, um, and a couple other things.
48:56And we still make those square guest chair. Uh, and we still get orders for them and they're a big part of what we do to pay the rent basically. um so i haven't been able i have like probably 500 sketchbooks full of obsessive ideas of you know most of them should never be built but uh hundreds of things that i didn't get built because i was uh involved in running a business um basically and so now headspace to be like oh I don't have large, you know, as big of a machine that needs to be fed. I can design a new thing. And you'll see, definitely we'll see probably 10 times the amount of new stuff come out of my world.
49:43We got to actually get things finished and closed and reinvented the way we're going to be doing things. And it's going to be all new stuff, all interesting stuff. Well, interesting to me and my people.
49:56Mark Wilson:I'm sure interesting to a lot of people. It might be horrible, but do know that I'm happy making this stuff, even if it's terrible. Actually, some of it's really cool. I've gotten some good reviews from people that some of the stuff I'm working on from some obsessive clients, critical clients. So, yeah, I think that I can just make new stuff. Now you've got the headspace. Yeah, I get a little giddy talking about it these last few months. just being hyper creative is without the ringing in your ears of, you know, so many things that have to happen. Recreating designs that are iconic, but are also decades old.
50:34Mark Wilson:I can understand how that got tired. So I don't know. I think we're both looking forward to what you do next too. Thank you. Yeah, no, keep an eye out. It's going to be fun. It'll be different and not crazy different, but yeah, it's not going to be furniture company making sofas all day and pumping out 20-year-old designs. Yeah. All right. Well, Tyler, thank you so much for coming on. This was a really fun conversation. It was great to have you here. Awesome. Thank you so much. Hope I didn't ramble too much.
51:15Mark Wilson:And we're back for our final segment of the pod. hot or not, we bring in our producer Cody and Liz and I break down whether designs for the month were hot or not. Okay, we're starting off with a heavy hitter, probably the biggest news in the design world of at least the last few weeks. Anthropic has launched Claude Design, which is it's very new. I haven't used it, but it appears to be the vibe design tool of Anthropic. It's a big news item for Hot or Not, but how are we feeling about it? Yeah, I mean, interesting product. It's vibe design, but it also, you know, it's not just words. It pulls up a UI with lots of sort of, you know, finite controls over design you're producing.
52:01Mark Wilson:Everybody is reacting to the news really strongly. But if you kind of zoom out, I don't want to say clause late to the party, but they're not the first either, right? Like, you know, Google has sort of a vibe design platform. Canva's obviously been pushing into this space a ton. And so anyway, that would be my context there. But in terms of like assistive design tools and everyone's sort of going the same way, like actually I think it's kind of hot because it's messy. Like it's like a hot mess maybe, but we are sort of like moving toward this idea of people being able to sort of design. I just think like, you know, design with vibes or whatever.
52:39Mark Wilson:But like, I think the question is like, who wins that? Like, I don't know what's Claude. I don't know what's Canva. I don't know how any of that plays out, but I'm just going to say hot. I'll agree with the hot mess of it. We can paraphrase to hot. To be honest, I am not a professional designer. Therefore, I don't know exactly the preferred workflows. But I just like, I don't at this point, I don't exactly know who's using what and when and for what. And I think we're going to see a lot of this shake out over the next year. But as a tool, standalone tool, I think it's great. I mean, I have tried to use Claude in the past to create a diagram.
53:14Mark Wilson:Didn't work. So, like, just from a pure tooling perspective, I think it's really valuable to have this bigger question around what all of this looks like in the next few months. I mean, I think we're going to see a lot of people shifting their workflows over the next year. And that's going to be something interesting for us to watch, Mark. I agree. It's almost like your library started selling hamburgers. And, like, do I go get a hamburger at the library? Like, maybe if they have the best burger. Yeah, yeah, exactly. Who needs McDonald's? What's next, Cody? Notably the best burger. Yeah, let's jump on to something a little lighter or a little more dystopian.
53:53Mark Wilson:That's for you two to judge. Next item is Air New Zealand's sleep pods. These are purportedly the first sleep pods that will be available to economy passengers. What they are are six lie-flat beds tucked into the aisle of a Boeing Dreamliner. they are launching very soon on the Auckland to New York flight, which is very long, I believe, 17 hours. And what these look like are, it's basically a closet with six beds in it. Two of the beds are basically on the floor. Two of them are basically at head level. And then there are some more appropriately leveled beds around waist level. They will give you fresh bedding, a privacy curtain, some vibe lighting, eye masks, earplugs, socks, the whole nine.
54:42Mark Wilson:The catch is a four-hour session in the pod will be$292, and that is on top of the ticket to sit on the plane that you will have already purchased. New Zealand Skypods, hot or not? This is a no for me, and this is coming from somebody who does not sleep on airplanes, even overnight. I'm very bad at sleeping on airplanes. I think the price is fair. I don't have an issue with paying$300 for getting, you know, a good stretch of sleep. I think it's a bit too communal and there's no way around it, right? Like if you're not in first class, there's no way around the awkwardness of sleeping next to a stranger who might snore, who might be, you know, like we just don't know what that environment is really going to feel like.
55:27Mark Wilson:And it feels a bit, it feels a bit too intimate for my taste. My take is hot if you're a family of six, literally. No one else. If you get these three and three bunks, like really, really, really lukewarm to cool if you get that top bunk and you're desperate. But otherwise, very much not. I'm just I'm also just very skeptical about stacking humans. I like see this happening in slow motion and just like, you know, us essentially eventually just being slotted in, you know, to like a human shaped pod into the plane. So yeah, generally not. I mean, in terms of squeezing more money out of a small space on an airplane for Air New Zealand, like from a shareholder perspective, very hot.
56:11Mark Wilson:I also hate it. Let's move on to something else. So we have a redesign of the cutting board, the humble centuries old cutting board. This comes from a company called PrepWell, which was started by Tom Palmer. He was an automotive engineer by trade. He led the team that worked on the Cadillac Escalade at General Motors in his free time. He was a hobbyist woodworker, which led him to this new creation. It is a modular cutting board system called the Chef Station. It's available from PrepWell for$545 US. dollars. And what you get for$545 are four different trays that attach magnetically to the sides of a solid wood cutting board.
56:58Mark Wilson:It's dishwasher safe. You can also add a supplemental board for another$75 and lids for these trays for another$35. Price be damned. They had a Kickstarter with 1380 pre-orders that are already shipped out. And you can get a very own chef station of your own now. Well, you know, this isn't the first terrible idea that's been backed by a lot of Kickstarters. I mean, this is just like 1000 % not for me. I think if you spend a lot of time in the kitchen, the idea of having like modular mini trays that feel like extremely specific to certain ingredients and to photo staging feels a lot different than being sort of active, wanting just more surface area to cook.
57:42Mark Wilson:I don't know, having bowls rather than these like military sort of, you know, MRE type trays. I like I understand why it's very sellable. I understand why it's a very good business model. But for me, flexibly cooking is someone who likes to cook a lot like so not. I really couldn't be less of a fan of this product. You know, I'm with mark on this. I really like the idea of it because I do find that, you know, like cutting something and then having to put it into a bowl is a minor inconvenience, right? To be able to just like slide your knife across the cutting board and plop it into this like ready-made little bowl.
58:20Mark Wilson:Interesting idea. I like it. I like the organization of it. But I also just, it's so expensive. It's so expensive. And you basically can do the same thing with the tools you already have. And I also think that these little containers are probably just a touch too little yeah depending on what you're what you're making like it doesn't seem like a practical solution that is like happens to also be an idea born out of practicality so it's it's unfortunate because i want to like it but if it was like 75 total i'd be in i'd give it a shot this is mise en place porn for people who've never cooked right like i that's that's my take on it what fair enough what's next cody Yeah, that's a good way to put it.
59:03Mark Wilson:I think I can sell you on hot with this one. So this is a smart bike bell. Why do we need this, you ask? Well, it is for your own safety. It is for the safety of cyclists and pedestrians. So Skoda, a Czech automaker, has released its duo bell. This is a bicycle bell that can cut through headphones with active noise cancellation. like I said the goal is to cut down on accidents between cyclists and pedestrians especially those walking around with the over-ear Apple headphones that cut out just about every noise known to man but Skoda's researchers found a gap in active noise cancelling's armor basically they call it a frequency gap it is between 750 and 780 hertz I find this fascinating from an audio perspective.
59:57Mark Wilson:But what do you guys think of the smart bike, Belle? If it works, I think it's brilliant, right? Like it makes a lot of sense. And also, I just don't understand people who walk around in the world with noise cancellation on, like in their own little pod. I can explain it to you. I do. They can't hear you, Liz. They cannot hear you. This is a separate topic of conversation. But for those who do prefer to just block out the entire world. Yeah, I mean, this is a great product. I would love to test it and see it in action and see if it really works. I just imagine you walking down the street just torturing everybody with over-the-air iPhones with a little ringer, just like, bring, bring, bring, bring.
1:00:40Mark Wilson:I mean, it's a great video. We'll shoot it. Yeah, hot for me. Hot for me for all the reasons. Clever. Great. I'm a little skeptical. It works with every system or whatever, but like, Seems cool. Peaceful hot or not there. Last item we have. I'm really curious about this. Frank Lloyd Wright Ties is a collaboration between the Architects Estate and Tie Bar, your favorite airport and mall tie brand. And it is a series of ties, tie bars, cufflinks, and pocket squares inspired by Frank Lloyd Wright's Midway Gardens, which was here in Myanmar's home city of Chicago. It was in the Hyde Park neighborhood.
1:01:24Mark Wilson:It was an indoor-outdoor entertainment space that actually only stood for 15 years, but now it is living on in tie form. It's eternal as a tie. Yeah. Eternal as a tie, hot or not. This is a little pet peeve of me. I'm not really into like taking a design and then like patterning it out or skinning something with it. And there are definitely, I'm sure, exceptions. There's probably some stuff in my house. But like, and putting that in the tie form in this particular tie, maybe there's somebody who can pull it off. But it's a not for me. I mean, for those reasons. Yeah, I think the interesting context here is that the Frank Lloyd Wright Foundation has really, like, stretched the idea of collabs, right?
1:02:09Mark Wilson:Like, we've seen them collab with Kith, we've seen them collab with Steelcase, like, they are just everywhere right now. No shade. I think it's interesting, an interesting way to carry on a legacy. But this idea feels like a little bit of a stretch to me. It's worth noting that there are some other patterns that are, like, slightly more attractive. And I don't hate the cufflinks that are a part of this collection. But I think this is a knot. This is a knot for me. It's a little on the nose, right? Like, I don't know. Yeah, it's a little on the nose. I do want to know who's wearing this, though.
1:02:42Mark Wilson:Is it architects? Is it bankers who, like, have, you know, a slight interest in architecture? Cut to our editor-in-chief, Brendan Vaughn, at his office. Hi, everybody. I'm Brendan Vaughn, editor-in-chief of Fast Company. Taking off his tie, slamming it down. Canceling our podcast. Lots of wisdom in there. I'm Brendan Vaughn. I don't see Brendan wearing this tie. Let's take this a little bit serious for a moment. Okay. Good hot or not, guys. Thanks, Cody. It's a fun conversation. That's all for this episode. We'll be back next month. This episode was produced by Matt Toter and Cody Nelson. Sound design and mixing by Nicholas Torres.
1:03:23Mark Wilson:Our executive producer is Josh Christensen. If you haven't yet, please subscribe, rate, and review wherever you get your podcasts. And we'll see you next time. Yeah, I know people are listening to this. It's time you go and give us that star. Nobody sees it. Nobody knows who you are. I'm just saying. It takes you a second. Five stars, not a star. Oh, yeah, that star five times. No, no, five stars. Yeah, thank you. New segment where we just berate our listeners in the credits.
1:03:50Which brings us to the end of this episode. Thanks for listening.
From the publisher
Tyler Hays has made a career working with his hands. Making everything from couches to jigsaw puzzles to guitars, the BDDW founder and lead designer says he has now fallen for AI.
“I'm absolutely obsessed with it,” Hays says. “Every single thing you wanna know about … you can pick any subject and ask it in 10 different ways and spend an embarrassing amount of hours”
As BDDW closes its SoHo showroom after 25 years, Hays joined By Design to reflect on his career and what’s next as he moves into a new chapter.
Plus, we get a dispatch from host Mark Wilson’s trip to Italy for Milan Design Week and Salone del Mobile.
We close with an edition of Hot or Not. Mentioned: Claude Design, a $545 cutting board, and a very special bike bell.
