Inside Xbox's executive shakeup

26 Feb 2026 · 43 min · 16 chapters

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In short

Decoder Podcast Episode Notes: Inside Xbox's Executive Shakeup

Episode Overview

  • Podcast Title: Decoder with Nilay Patel
  • Episode Title: Inside Xbox's Executive Shakeup
  • Guest: Tom Warren, Senior Editor at The Verge
  • Release Date: [Date Not Provided in Transcript]

Key Themes The episode delves into the recent significant leadership changes within Xbox, focusing on:

  • The resignation of Phil Spencer, CEO of Microsoft Gaming.
  • The unexpected departure of Sarah Bond, previously considered the likely successor.
  • The appointment of Asha Sharma, who lacks prior experience in the gaming industry.

Major Points Discussed

Executive Changes at Xbox

  • Phil Spencer's Tenure and Resignation:
  • Led Xbox for over a decade.
  • Resigned amid ongoing challenges within the gaming division.
  • Sarah Bond's Departure:
  • Previously the president of Xbox and viewed as Spencer's successor.
  • Her exit was a surprise to many, marking a significant shift in leadership expectations.
  • Asha Sharma's Appointment:
  • Promoted from Microsoft AI division, bringing a corporate operating background but no gaming experience.
  • Her leadership style and strategy for Xbox remain to be seen.

The State of Xbox and Its Challenges

  • Xbox's History:
  • Despite owning major franchises (Halo, Call of Duty, Minecraft), Xbox has consistently lagged behind PlayStation and Nintendo.
  • Microsoft has invested heavily in acquisitions (e.g., Activision Blizzard) and initiatives (Game Pass, cloud gaming) that have yet to yield significant success.
  • Game Pass and Subscription Model:
  • Originally aimed to capture 100 million subscribers, the Game Pass model faces challenges in scaling and profitability.
  • Microsoft’s strategy has shifted from focusing solely on console sales to leveraging subscriptions and cloud gaming.

Future Outlook for Xbox

  • Leadership Impact:
  • Tom Warren speculates that Asha Sharma’s expertise in platform scaling and user acquisition may help revitalize Xbox.
  • There’s skepticism about whether her non-gaming background will resonate with the gaming community.
  • Strategic Direction:
  • The need to prioritize console development alongside cloud and mobile strategies.
  • The potential for a renewed focus on gaming content and user engagement to appeal to a broader audience.
  • Market Competition:
  • Xbox's struggle against competitors like Valve's Steam and the rise of mobile gaming giants.
  • The necessity for Microsoft to remain relevant within the gaming space amid changing consumer preferences.

Key Quotes

  • “Phil's been there for a long time... it’s been a long time coming.” - Tom Warren discussing Spencer’s anticipated departure.
  • “Xbox is still far from dead, and there's hope that new leadership will take some big swings.” - Nilay Patel summarizing the potential for future success under new management.

Conclusion The episode reflects on a pivotal moment for Xbox, highlighting the uncertainty of its future amidst leadership changes and ongoing strategic challenges. Tom Warren emphasizes the need for a fresh approach to revitalize Xbox's position in the gaming market, suggesting that while the landscape is challenging, opportunities for growth remain if executed effectively.

Related Articles & Links

  • [Inside Microsoft’s big Xbox leadership shake-up | The Verge](#)
  • [Billions of dollars later and still nobody knows what an Xbox is | The Verge](#)
  • [Xbox chief Phil Spencer is leaving Microsoft | The Verge](#)
  • [Read Xbox chief Phil Spencer’s memo about leaving Microsoft | The Verge](#)
  • [Here’s what Xbox is working on for 2026 | The Verge](#)
  • [AMD hints Microsoft could launch its next-gen Xbox in 2027 | The Verge](#)
  • [The next Xbox is going to be very different | The Verge](#)
  • [Xbox co-founder believes it’s being ‘sunsetted’ in favor of AI | VGC](#)

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Chapters

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Background on Xbox's Leadership Transition

0:45 to 1:56

Discussion of Phil Spencer's resignation and the implications for Xbox.

“Tom just had a new baby, he's actually out on parental leave right now, but Microsoft has a long habit of disrupting his time off with major news.”

Tom Warren's Insights on Xbox's Future

1:56 to 2:51

Tom Warren shares insights on the past and future of Xbox amidst leadership changes.

“has been able to transform itself, and almost none of Spencer's strategies have ever really clicked.”

Details of the Executive Shakeup

2:51 to 4:46

Tom explains the details surrounding the executive changes at Xbox.

“Okay, here's Verge senior reporter Tom Warren on the future of Xbox.”

Analyzing Sarah Bond's Tenure

4:46 to 6:15

Discussion on Sarah Bond's role and her unexpected departure from Xbox.

“It's obviously that Sarah wasn't named Xbox chief and that Astra was the successor because that just wasn't, you know, that was quite a surprise and a surprise higher, really.”

Microsoft's Gaming Strategy and Challenges

6:15 to 11:38

Exploration of Microsoft's gaming strategy and the challenges faced by Xbox.

“I was not surprised to see her not named, but I think it was more of a surprise to see Asher named.”

Understanding Open Innovation at L'Oreal

15:01 to 16:14

Discover how L'Oreal integrates technology and innovation in beauty.

“What does tech and open innovation mean at L 'Oreal?”

Examining Xbox's Strategic Challenges

16:29 to 26:00

Analyze the challenges and strategic missteps of Xbox's leadership.

“We're back with Verge senior reporter Tom Warren talking about the future of Xbox.”

The Future of Xbox and Gaming Business Models

26:01 to 28:00

Explore the potential future of Xbox and the evolution of gaming revenue models.

“This is the classic thing with Microsoft Financials.”

The Current State of Gaming Companies

28:00 to 28:15

A discussion on how major gaming companies like Nintendo and Sony thrive without mobile games.

“They seem to be doing just fine without being on phones.”

Microsoft's Content Strategy and Challenges

28:15 to 29:21

Exploration of Microsoft's content challenges and the need to attract younger gamers.

“is Steam Decks and Steam Deck-alikes, which are all running Windows games better on Linux than on Windows.”
Show all 16 chapters

Mobile Gaming and Cloud Challenges

29:21 to 31:20

An analysis of Microsoft's struggles to adapt to mobile gaming and the impact of cloud gaming.

“And then the next generation is not going to buy consoles.”

The Reality of Apple's App Store Policies

31:20 to 32:14

Discussion on Apple's App Store policies and their impact on gaming companies' revenue models.

“We say it a lot, but it's always worth pointing out again, that Apple services revenue is not severance.”

The Opportunity in PC Gaming

32:14 to 33:48

Insights into the potential and missed opportunities for Microsoft in the PC gaming sector.

“If you can buy King and you get Candy Crush, and then you can lawyer your way into immediate 30 % margin growth.”

The Future of Xbox Under Asha Sharma

38:27 to 42:01

Discussing the potential strategies and direction for Xbox under new CEO Asha Sharma.

“We're back with Verge senior reporter Tom Warren.”

Analyzing Microsoft's Strategy with Xbox Leadership Changes

42:01 to 43:39

Discusses the implications of executive changes at Xbox and potential strategies.

“Maybe the company did not trust Sarah Bond to execute this strategy after Phil left.”

The Future of Xbox and Game Pass Revenue

43:40 to 45:10

Explores the importance of Xbox's consumer brand and Game Pass for revenue.

“But yeah, I can't see them running the console into the ground.”
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Transcript

Automatic transcript. May contain errors.

0:01Phil Spencer:Hello and welcome to Decoder. I'm Nilay Patel, Editor-in-Chief of The Verge, and Decoder is my show about big ideas and other problems. Today, let's talk about the future of Xbox. Phil Spencer, the CEO of Microsoft Gaming and a two-time Decoder guest who's led Xbox for more than a decade, just resigned. But in a shocking twist, his deputy and long-assumed successor Sarah Bond is also out too. And Microsoft Gaming is now in the hands of Asha Sharma, one of Microsoft's AI executives with no prior game industry experience. It's a major leadership transition that suggests Microsoft wants to make serious changes to its gaming division, which owns franchises like Halo, Call of Duty, and Minecraft.

0:39Phil Spencer:There's literally no better person to talk about all of this with than Tom Warren, a senior editor here at The Verge and author of the excellent newsletter Notepad. Tom just had a new baby, he's actually out on parental leave right now, but Microsoft has a long habit of disrupting his time off with major news. So Tom was gracious enough to come back on the show after he published a major scoop about what exactly went down at Xbox this past week. There's a lot to say about Xbox. The story of the console and Microsoft gaming is a complicated one, with a lot of twists and turns since that first Xbox console made its big splash in the industry 25 years ago.

1:12Phil Spencer:But for a majority of the time since, it's been stuck in third place, behind Nintendo and PlayStation. That's a surprising thing to say for a division of a company worth trillions of dollars that also owns some of the most celebrated gaming properties in all of entertainment. And so Phil Spencer, who started at Microsoft in the late 80s and took charge of Xbox in 2014, was given the job of trying to turn things around. Since then, he has tried many things. The Netflix-style Game Pass subscription service, a major push into cloud gaming, buying Activision Blizzard King, which makes Candy Crush, and many, many different iterations of Xbox hardware.

1:47Phil Spencer:As of last year, he even had plans to bring Halo to PlayStation, something game industry insiders thought was basically impossible just five years ago. But as you'll hear Tom explain, the game industry has been changing faster than Xbox has been able to transform itself, and almost none of Spencer's strategies have ever really clicked. Xbox is still far behind Nintendo and PlayStation, and in PC games, it still stands in the shadow of Valve, which runs the dominant Steam store and now makes the Steam Deck handheld. Microsoft has spent tens of billions of dollars trying to acquire its way to a stronger position against the rise of games like Fortnite and Roblox, mobile giants like Tencent, and a zero-sum war for attention dominated by apps like YouTube, Instagram, and TikTok.

2:28Phil Spencer:And yet it has very little to show for all of that. And so today, Phil Spencer's grand vision of 100 million Game Pass subscribers streaming Xbox games to whatever screen they want on a cloud platform, well, that feels out of reach. But as Tom says, it's not lost forever. Xbox is far from dead, and there's hope that new leadership will take some big swings and make something happen again. Okay, here's Verge senior reporter Tom Warren on the future of Xbox. Here we go.

3:07Phil Spencer:Tom Warren, your senior reporter at The Verge. You are currently out on paternity leave, but Microsoft just brought you back.

3:14Tom Warren:Yep. This happens every time I take a vacation or leave. Microsoft decides we're going to do something massive and ruin Tom's life.

3:22Phil Spencer:It's just punishment for all of the scoops you have dropped on the company over the years. So this week, as you were playing with your beautiful new baby, Microsoft initiated a major shakeup at Xbox. something we've seen coming for a little bit, but maybe not on this scale or this magnitude. Describe what happened at Xbox this week.

3:42Tom Warren:Phil Spencer, the longtime CEO of Microsoft Gaming, technically, but Xbox chief is what he's known as. He's retiring, so he's leaving Microsoft. Sarah Bond, the Xbox president, is also leaving Microsoft. And then they're actually promoting Asha Sharma, who used to be on the core AI side at Microsoft, to the CEO of Microsoft Gaming, so replacing Phil Spencer, essentially. So yeah, big news, a big shakeup, should we say, of Xbox, which I think has been, I think with Phil Spencer, it's been a long time coming, right? I think Xbox fans have expected that retirement, but perhaps not so much Sarah Bond leaving.

4:21Phil Spencer:And this is, I think, the shakeup, right? We knew Phil was going to retire. He'd been messaging that for some time. He's been there for a long time. He's a Microsoft lifer, really. Phil's been on this show before, and we're going to run some clips from his past interviews on Decoder because I want to get your take on what happened between those interviews and now. But at just a very high level, we knew Phil was going. Is it that everyone expected Sarah to be his successor and that didn't happen and that's the surprise here?

4:45Tom Warren:I think there's two surprises, right? It's obviously that Sarah wasn't named Xbox chief and that Astra was the successor because that just wasn't, you know, that was quite a surprise and a surprise higher, really. but yeah so Sarah has always been the sort of number two she's always traveled with Phil and always been kind of like the face of Xbox over the past couple of years as Phil's kind of I'd say he's stepped back a little bit since the Activision Blizzard acquisition a little bit publicly but yes so Sarah's kind of become the face of Xbox during that time and she took over the platform work the hardware work so whenever there was any mention of like the next gen Xbox it was Sarah that would come out and talk about it and not Phil.

5:31Tom Warren:So that's a change in itself, right, because it's usually Phil. So I think everyone just kind of thought, okay, well, she's been prepped to be Phil's replacement eventually, whether it be a couple of years, five years, whatever. It didn't happen. But behind the scenes, I know the Xbox fans had heard, had expected that this was going to happen. Sarah Bond would be the heir apparent. But behind the scenes for a good year or so, I've been hearing different things about Sarah Bond, different from what perhaps the public perception is of her and just different, just not what you'd expect, I guess, from what you see of her and stuff.

6:13Tom Warren:So to me, it wasn't a surprise. I was not surprised to see her not named, but I think it was more of a surprise to see Asher named. That was kind of the surprise to me. I know Asher a little bit. I've spoken to her a few times, but she's like a non-gamer. She's very straight about that and honest about it. But not that that really matters, I don't think, to be a CEO, really, to be honest. But to Xbox fans and, you know, that gaming segment, if they see a non-gamer, it's like, yeah. Particularly with Xbox, I think because Phil has kind of instilled that over the years. They've come to that expectation.

6:50Tom Warren:So, yeah, I think that was the surprise of it. But I don't think Sarah Bond was a surprise to me.

6:54Phil Spencer:I want to come to Asha and the new leadership and particularly sort of the Microsoft AI of it all, because that seems like an important piece of the puzzle. I just want to stick with Phil and Sarah for one more second. There's the reporting you have done about Sarah personally and her skills as a manager and potentially CEO. And then there's Phil and the strategy he pursued for Xbox and Microsoft gaming. And a huge part of that strategy is making Microsoft gaming as big as it is, bigger than Xbox. acquiring Activision, doing all the other acquisitions of the studios they've done. I look at this and I say, well, it doesn't matter if Sarah was the best manager or the worst manager.

7:34Phil Spencer:The strategy that she was instrumentally a part of failed. And I kind of see this and I say, okay, if I'm such an adela or importantly, Amy Hood, the CFO of Microsoft, I'm saying we've done some of the biggest acquisitions in history, certainly the biggest acquisitions in Microsoft history. And none of this came to anything. we got to reboot this whole thing. Does that feel as important inside Microsoft as maybe Sarah wasn't the right person?

8:00Tom Warren:It's a couple of things, right? So obviously Microsoft came in as balloon now, right? Because it's got Bethesda, obviously Activision Blizzard has made it bigger than ever before, right? And then you've got this tension of Microsoft, get like the corporate Microsoft of Satya Nadella and Amy Hood putting the pressure on that new division to return the money that they've invested into this project, essentially, through profit margins. So they've cranked that pressure up over the past couple of years, and it's forced Phil, Sarah, everyone under them to then respond. So they've done these studio closures, they've done cuts, they've done price increases.

8:44Tom Warren:They've tried to accelerate getting more people using export services, essentially. So that became the strategy of like, okay, we need to get to TVs, we need to get to mobile, all this stuff. And there was a lot of like, I guess, trying to rush that, it felt like, and forgetting that the console was their base of like building up Game Pass and their base of taking those people and perhaps moving them elsewhere and, you know, user acquisition, growth, all that sort of stuff. And it just feels like they tried to rush that and they did this, this is an Xbox campaign, which was just super strange.

9:22Tom Warren:It was trying to say that phone was an Xbox and it was born in this idea that they need to speed up the margins. They need to get more revenue, get more growth and improve those margins essentially. So when you're trying to pin blame on whoever it is, it's like it comes from the top only. Like Satya and Amy, they're pushing these margins and I think they're slightly unrealistic in the context of gaming anyway. like there's not the margins that Sony has for example they've put the pressure on Phil has I think he's he's kind of stepped away a little bit over the last couple of years so not so laser focused on Xbox and then that's allowed Sarah to have a lot of power over Xbox and accumulate like marketing power and do do the this is the Xbox campaign in her own org and then just yeah it just hasn't gone well that it hasn't gone well for consoles even if you argue that Microsoft perhaps doesn't care about sending consoles, which maybe they don't, but I think they probably thought that they could replace them with cloud and mobile a little bit quicker, but...

10:25Phil Spencer:Actually, this is my big question. And this is, again, you know, there's the reporting you have about Sarah as a manager and a leader, which I want to come to, but then there's the, well, it's Microsoft. All Satya and Ella care about is mobile and cloud. That's like not even the AI part of it. Like this is a business that runs huge cloud services in Azure and needed a new foothold in mobile. And they basically bought Candy Crush to get a bunch of mobile revenue. Of course, that's what they wanted to do. And it feels like actually the decision is not so much about Phil Spencer and Sarah Bond. It's this whole strategy failed.

11:00Phil Spencer:And now we're going to try a new one. And I'm just curious if you have insight into the balance, right? How much is the strategy failed? We just need a new regime versus we need a new strategy. And Sarah specifically cannot execute a new strategy.

11:12Tom Warren:I don't think they're going to change the strategy all that much because the strategy kind of makes sense in a way. Like you want to get to mobile, you want to get to cloud, and that's how you're going to get more users, right? Ultimately, into your system without not selling enough consoles, essentially. So I don't think the strategy is terrible, but I think the execution has been over the past couple of years. I think that's been the problem predominantly is the execution of the strategy. The messaging publicly has been pretty bad. so I think it's more a regime change that's needed to bring some sort of element of people who understand user acquisition right and I think that's kind of where Asher's coming in

11:56Phil Spencer:We need to take a quick break, we'll be right back

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14:49Hi, everyone.

14:49Phil Spencer:This segment of Decoder Sessions features my boss, Helen Havlock, the Veritas publisher, and L 'Oreal Group's Global Vice President of Tech and Open Innovation. I think you're going to enjoy this conversation.

14:59Sarah Bond:We're going to start with a Decoder classic question, Giv. What does tech and open innovation mean at L 'Oreal? who is on your team? What kind of projects do you work on?

15:08Asha Sharma:Open innovation is all the partnerships that we have in L 'Oreal working with startups outside. And it's really a great time right now to be doing open innovation because we're doing things in vertical farming and sustainable cultivation and biotech. So we do all those partnerships and our team is responsible for them. And the augmented beauty team is all the tech that started 15 years ago when we kind of had a blank page and now how can we bring beauty and tech together?

15:33Sarah Bond:How do you decide which projects to invest in?

15:36Asha Sharma:At the beginning, I was trying to push as much as I could to get people to think that beauty was relevant for tech. So we're really tech centric. And then over time, we started thinking about how to look more at beauty products that we can upgrade thanks to tech. And so we have a little bit more kind of process behind how we choose projects. Now we try and kind of do things like upgrading the hairdryer to be able to do three out of four people have a hairdryer at home. So how can we make it better? Or this year, like the flat irons that we're using and LED masks and stuff like that. So we do have a little bit of that kind of process, but we leave some space for serendipity and some creativity.

16:14Asha Sharma:So we have scientists all the way to engineers and we let the scientists kind of think of some new clever ideas too.

16:29Phil Spencer:We're back with Verge senior reporter Tom Warren talking about the future of Xbox. Before the break, we were discussing why executives Phil Spencer and Sarah Bond are out after years of trying various strategies to help Xbox catch up to the competition. But now I want to get back to where those plans came from and pinpoint where it all started to go off the rails. Let's talk about Xbox strategy as a whole. Because if you're saying it's not changing, it's worth taking a beat to just understand what the goal has been. And I would say since 2017, Phil Spencer has been very clear that where he wants to get to is everyone is subscribed to Game Pass.

17:07Phil Spencer:You can play Game Pass games anywhere because they're streaming from the cloud. And we're going to get out of this race of console generations and exclusives. because they had essentially lost to Sony, permanently lost to Sony. There was no coming back with a new generation. Did that work? I mean, I think we know now there's executive turnover. It didn't work, but did it ever work? Was there ever a glimmer of it working?

17:30Tom Warren:So going back to like where it all started, this mess with Xbox essentially, is Xbox One where they failed that sort of era. And what happened at that time is PlayStation - This is like 2013.

17:41Phil Spencer:This is over a decade ago.

17:42Tom Warren:This is 2013, yeah, yeah. And that led up to kind of 2017 and the launch of XCloud and all that sort of stuff. But going back to that sort of era, they lost that generation, right? And it was a huge, a huge cost to them because that was the generation that people started, their digital libraries, right, that weren't on PC. People on PlayStation have built up those libraries. They're not willing to move away from those libraries now. So they knew they'd lost that real key generation. so the response was let's do game pass because that will allow people to bring their games to different devices you know this whole cloud vision um mobile etc so i think that was the only kind of response they could and it was it was designed to be consumer friendly right like you got day one games that they published um immediately um so they took a bit of a risk it was quite a bold move really to do that and and still still sony doesn't do day one games for example so they took a risk the problem with game pass that's happened obviously they've had to fuel it with content right so they've done all these acquisitions uh bethesda um activision blizz nameless others as well um but the problem then with game pass is that you're giving your games away with a subscription but you need to scale that up right so it needs to hit a certain amount of million people that you've got that concurrent revenue every quarter and you can rely on where it isn't cannibalizing or eating into the traditional sales of those games that fuel, you know, the costs for developing these games, which frankly are just getting more complicated to develop games these days and a lot more expensive.

Read the full transcript

19:18Tom Warren:So they've had those issues with Game Pass. And ultimately, I think the strategy was to respond to try and get that growth, right? To try and scale up this idea of... And the way they put it was free billion gamers, right? That was the launch of xCloud. And remember xCloud, and now it's called Xbox Cloud Gaming, was originally a mobile play. So it was literally to try and get people into the idea of playing, streaming on mobile with these attachments to your phone, essentially.

19:48Phil Spencer:It's worth noting that they ran into Apple's App Store rules. Exactly. And they were not able to do this in a way that actually worked.

19:54Tom Warren:Exactly. So they hit a bunch of regulatory hurdles. they had to launch it as a xbox.com forward slash play in your browser. You couldn't get an app or anything like that. So that completely knocked them back, right? Even when they were trying to play test it, Apple were like on the test flight saying, no, you have to change this. You know, like it was very, yeah, they were very restricted in what they could do. So that kind of put their strategy back. Now, who you blame for that?

20:23Phil Spencer:I think you can blame Apple in a very significant way. There's like pretty major antitrust ramifications of that, that Apple is still feeling.

20:31Tom Warren:And then fast forward from that point, from launching xCloud and having all those issues to a couple of years ago, they're still trying to get that resolved. They're still trying to push for this app. They're still trying to get a store in there now. Essentially, it's the idea they're going to have an Xbox mobile store. So we've moved on from having an Xbox cloud gaming app. It's more ambitious now. We want to do a store. We want to sell content in there directly to people. and there was the promise that that was going to arrive from both Phil and Sarah to be fair but then Sarah then promised it was going to launch in a month in an interview and that was two years ago and it hasn't happened.

21:09Tom Warren:A lot of that idea of going for mobile recently and trying to do this cloud store thing has just been over promising and under delivering and relying on regulatory change that just hasn't come. Or it's come and whoever's, you know, whether it be Google or Apple, they've appealed, right? We've pushed it down so many months. So yeah, so they've had all these hurdles with this strategy. But I think ultimately Game Pass has a problem where it fundamentally will eat into those margins of studios. And it's like, how do they, if they can't scale it up, then they have to increase the cost of it. So again, we saw that last year.

21:55Tom Warren:They've been up like 50 % Game Pass Ultimate. So they've been doing all these things where they respond to this strategy with a goal of either increasing the revenues or scaling it up. And it just hasn't been going smoothly, let's be honest, especially over the past couple of years.

22:12Phil Spencer:So it's really funny. So when Phil Spencer was on the show in 2022, I asked him about this vision that the future of Xbox is Netflix. Here's what he had to say. Then there's the other part, which is, man, it would be really cool if everyone just paid us 15 bucks a month all the time. And the games came out and everyone was just happy and that base of revenue was recurring and it was a little more stable than hits, than console generations. Is that the move? Because that seems like where you have been building for a long time, but it's harder to get there than maybe anyone anticipated. We don't have this vision of everybody's paying us$15 a month.

22:48Sarah Bond:We think the subscription is an interesting business model for certain kinds of games and for certain customers. But I really see it as diversifying the way people build their library of games or creators can reach the customers that they want to reach with the content that they build. But it will always be part of the business in my view. I think people buying their games and owning their games will be an important part of the business for years and years to come.

23:11Phil Spencer:To be fair, I heard that line at the beginning of the streaming transition in music, very famously from Steve Jobs, actually, people like to own their music is a thing that he used to run around saying all the time. Now I feel like we're hearing it from the games industry. Is that just the point on the curve that you're at is some people are going to buy it and some people are going to stream and we're going to one day five years from now wake up and it's all streaming and subscriptions or is it now games are fundamentally

23:32Sarah Bond:different. And I'm definitely not smarter than people who did music subscriptions or video subscriptions. I just think the fundamentals of gaming are different, such that subscriptions will be part of the solution, but not the only solution.

23:45Phil Spencer:Even as Phil was saying that to me, I was thinking, I don't believe you, but you've gone all in on all of these moves to get recurring revenue. And we were having that conversation in the context of them buying Activision and Candy Crush is the most stable recurring revenue you can get. It's endless downloadable content. It's endless power-ups. It's people paying money to literally play the game every day did you have the same reaction to them saying their goal was not to get to 15 a

24:13Tom Warren:month from every single xbox gamer the interesting thing is when was that that was in 2022 that you

24:17Phil Spencer:spoke to yeah it was just it was right around yeah 22 right around the activation that year

24:21Tom Warren:was quite pivotal internally so i think that was when they kind of realized that game pass wasn't gonna do the number like they'd hit a ceiling on console and they didn't have this mobile growth that they were expecting. And like internally at that time, I think it was 2021 or 2022, but they did a slide deck with the hardware gaming team which leaked in the FTC trial. And it was like the ambition was 100 million people on Game Pass by 2030. And a lot of that growth was through Series S and X. That was the desire, right? But some of it was also cloud and mobile, right? Like a chunk of it. And obviously that's not going to happen unless something crazy happens in the next four years, right?

25:07Tom Warren:Like that growth is just not there for them at the moment. I think the last time they reported it was 34 million. So the messaging changed in 2022, basically, from like Game Pass is our thing to like, well, it's going to be like 20 % of Xbox content and services revenue. We don't see it being much bigger than that.

25:23Phil Spencer:And that's when they bought Activision, right? That interview was right after they'd announced the deal. It was before it closed regulatory approval and everything. But their thesis for buying Activision was we need to be a bigger player in mobile because that's where the new gamers are. And Activision has all these mobile games. And actually Call of Duty, which is what everyone is focused on, is the least of our concerns here. What we're after is king. We're after Candy Crush and all of the mobile IP that Activision has to offer us. I'm looking at it from a pretty outsider perspective. I don't think this has worked out.

25:58Phil Spencer:I don't think this has played out well for them. What do you think?

26:00Tom Warren:It's still early days, and they've consumed it in a way that it's hard to tell, right? This is the classic thing with Microsoft Financials. Every quarter, they hide something else that's not quite working. Like they've done Surface devices. They used to do Surface revenue. Now it's Windows and OEM and devices. So they bundle that stuff when it's not quite working. So I think we'll know if it's not quite working when they start doing tricks like that. but at the moment it's still too early to say but I mean the mobile side like I said with the Xbox mobile store earlier I think the King stuff would have definitely played heavily into that like they could have sold exclusive content in that store and not have to pay 30 % cut to Apple, Google, Valve etc.

26:47Tom Warren:So I think there was a vision for that to be additive to the business and the growth and everything um but yeah i mean the mobile stuff is still i don't know their mobile strategy really actually

27:01Phil Spencer:phil was clearest about this when he was on in in 2022 let's play that clip because i'm curious to see your reaction to this in the context of the news today in terms of the activision

27:11Sarah Bond:opportunity um and i keep saying this over and over and it is true it definitely starts with a view that people want to play games on every device that they have and in a funny way the smallest screen that we play on is actually the biggest screen when you think about install base in phone. And that's just a place where if we don't gain relevancy as a gaming brand, and I think other, we're not alone in seeing this, over time, the business will become kind of untenable for any of us. That if we don't, if we're not able to find customers on phones, on any screen that somebody wants to play on that you really are going to get segmented to a niche part of gaming that running a global business will become very challenging.

27:58Phil Spencer:So I listened to that and I think, well, Nintendo exists. They seem to be doing just fine without being on phones. Sony is running what seems like a fine business in the PlayStation without running on phones. And then right next to all of this, arguably the most interesting category of gaming devices in the past five years is Steam Decks and Steam Deck-alikes, which are all running Windows games better on Linux than on Windows.

28:23Tom Warren:Yeah.

28:23Phil Spencer:And I'm actually kind of at a loss here, right? There's this desire to put mobile games on Apple's platforms, on Apple's terms, and this very clear statement that if they don't do that, over time the business will become untenable, and then the rest of the industry is not doing that at all, and they seem to be fine. How do you reconcile those ideas?

28:43Tom Warren:Obviously with Nintendo, though they have a strong collection of ip right that they can leverage and they can be exclusive and they're always putting out great content that people buy the hardware for they don't have a problem there microsoft gaming output over the last decade hasn't been the strongest right recently it's got a lot better but they don't have the respect of the industry for their content either like they just don't do the sort of storytelling that sony does with playstation games they don't do that sort of content so they've had a content problem which is hence all the acquisitions right um but i think with the with the mobile stuff it's like what what essentially phil is saying here is that we need all this content to pull eyes away from tiktok right because no one is buying our console of a certain age right and they're worried that people my age, like 30s, 40s, they're the people that are keeping the consoles, but no one in their 20s right now is buying a console anymore.

29:45Tom Warren:That's their worry. And then the next generation is not going to buy consoles. That's starting to impact Sony as well. It's not a unique thing to Microsoft. I don't know so much about Nintendo because they are very unique, definitely, with the Switch. But I think that's their worry. And that's driven this whole thing for content. we need content we need a way to get people on mobile, we need to meet people where they are this whole thing of play across different devices on TV and all this sort of stuff Xbox Cloud Gaming but the reality of it is that where they're at now with Xbox Cloud Gaming it's their vehicle for cross platform no doubt is that mobile is a small percentage of people who actually play on it and originally it launched as mobile It was only mobile.

30:33Tom Warren:That was their play. Most people that play on Xbox Cloud Gaming are playing on an Xbox One or an Xbox Series S or X. An Xbox One is because they can't play the games because they're exclusive to Series S and X now. So I think their problem is they're stuck with that amount of loyal customers. It's not a problem because it's good to have loyal customers, right? But they want that growth. They've acquired all these companies. They were expecting to be better at mobile, better at cloud. but Apple or Google have not allowed them to do that. We all know why they won't open up their stores because if they did, Microsoft and Sony would completely dominate, right?

31:10Tom Warren:And they wouldn't have a store for one of the most lucrative revenue streams on the App Store. So I think that's the key thing is that they can't get to mobile easily and they've been playing around trying to work around it and they've done cloud gaming and all that sort of stuff But ultimately, they do need an app in the App Store like everyone else that allows you just to easily buy a game and stream it. Like that's their goal. That's what they want. They're nearly there on Android. We say it a lot, but it's always worth pointing out again, that Apple services revenue is not severance.

31:47Phil Spencer:It's not Ted Lasso. It's 30 % of in-app purchases in games. By far, the biggest chunk of Apple's fast-growing services revenue is in-app purchases and games, and they are never going to give that up unless literally the governments of the world demand that they give it up.

32:05Tom Warren:It's going to be a really messy fight for them to give that up. But for some reason, Microsoft keeps thinking that they're going to do it. Some regulatory change. Well, look, I get it.

32:15Phil Spencer:If you can buy King and you get Candy Crush, and then you can lawyer your way into immediate 30 % margin growth. Like, that's a good play. It just seems like they couldn't pull it off.

32:27Tom Warren:They've seen there was some regulatory pressure recently, but it's not enough to what they want to do.

32:33Phil Spencer:We've talked about Phil as the CEO of Microsoft Gaming, and it's easy and tempting to collapse that to just the Xbox. We've talked about how it's important now, especially that the Activision deal is closed, that they run a bunch of mobile games too. They're making some money in mobile. It's hard to know how much. Right next to that is Windows Gaming, right? And maybe now the Rampocalypse means there won't be gaming PCs anymore. And the idea that NVIDIA is going to sell every GPU in the world to Sam Altman means there won't be gaming PCs anymore. But that was more than a flicker during all of this, right?

33:05Phil Spencer:People buying gaming PCs, playing Windows games, eventually buying Steam decks. Just our own audience, every time we covered a Steam Deck or something that looked like a Steam Deck, we could tell people really liked these things. Why did they ignore that opportunity? Because it seems like it was right there for them the entire time.

33:23Tom Warren:God, this could be another podcast episode. They have a history of Windows failures, which is why Steam is the most popular now. But I think they've never really got Windows gaming and PC gaming right. I don't think they've had the right expertise in there. They've done console. Their console platform's great. But yeah, there is a big opportunity on PC. And I think that's kind of what they're seeing right now. So now it's like the reality scene of mobile and cloud isn't ready for them to get that growth. So now they're like, okay, PC. So the next gen Xbox is a PC. It's going to be a PC, right?

34:03Tom Warren:It virtually is now. It's running a custom version of Windows, very stripped down. Like, you know, there's no start menu inside. But the next one, their bet is that they can essentially convince PC OEMs to build Xboxes, right? Which then boot up into their own interface, which then they can say, subscribe to Game Pass. Buy our games in the store. But is the reality that those people are just going to buy them and just use Steam? Yeah. That's their problem. And this is like the very big question of the next gen Xbox. whatever Asher does with that work that's going on at the moment and what this next strategy is going to be.

34:47Tom Warren:Because that is, yeah, that's kind of a big question.

34:53Phil Spencer:We have to take another quick break. We'll be back in just a moment.

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38:35Phil Spencer:We're back with Verge senior reporter Tom Warren. Before the break, Tom is explaining the recent history of Xbox's struggles. But now I want to look ahead to current Microsoft Gaming CEO Asha Sharma, her previous role in AI, and how this leadership change could affect the future of the Xbox. The new head of Xbox is Asha Sharma, CEO of Microsoft Gaming. She does not appear to have any gaming background. I mean, she's out there posting on social media, like, what game should I play? She's making overtures to this audience. But before this, she led Core AI at Microsoft. She was a VP of product at Meta.

39:08Phil Spencer:She was a CEO of Instacart. She's got a corporate operator background. She's been at the big company. She's run big projects. She's faced the pressure. She's handled it. But she's not a gamer. and Phil very famously is a gamer. I would point out that Nintendo is not run by gamers. No. Sony is not run by gamers. They're actually arguably more successful. Maybe this is actually the thing you need. This is what you need, yeah. Distance from this audience.

39:32Tom Warren:Yeah.

39:32Phil Spencer:What do you think she's going to do with this strategy now?

39:35Tom Warren:I still think that they will pursue exports everywhere, right? But not in the sort of way, not in the sort of over-promising, under-delivering scenario, I hope, because that was just a mess. And I do think she's kind of signaled in her memo of a return to Xbox. We don't really know exactly what that means because, let's be honest, what does Xbox mean at the moment? Also, Phil's been there the entire time.

40:02Phil Spencer:How do you return to the thing the guy who made it is leaving?

40:05Tom Warren:I think she's kind of signaling there that consoles can be a little bit more of a priority than perhaps it has been over the last couple of years. But who knows? We'll have to see when she talks more broadly about that. I know the reaction to her in particular has been around questions around AI, right? Because she's been at core AI at Microsoft for a couple of years. I don't necessarily get the impression that she's coming into suddenly, you know, AI everything at Microsoft Gaming. I think she, I mean, they're just naturally going to do that anyway because it's Microsoft and Microsoft is heavily invested in AI.

40:39Tom Warren:So I think that's no, there's no question that's going to happen there anyway. But I think her background, if you actually look at Core AI, she was more about platform scaling there with the Foundry business at Microsoft AI, Core AI. And that's kind of what she did at Instacart as well, platform scaling and then user acquisition at Meta. So I think if you look into what she's actually done and what she has expertise in, it's exactly what exports kind of needs, right? They need someone who can get teams executing and get that user acquisition, the platform scaling, the stuff that they need to build and get ready to actually see this vision through.

41:18Tom Warren:Because the Xbox Everywhere vision I don't think is terrible, but I think it's just trying to execute on certain parts of it that they've been really sloppy with it and just a little bit too early. So I don't think the strategy is going to change dramatically, but I think the next-gen console and the PC stuff and where they try and push that way is going to be the cover for the strategy they originally wanted to do. But yeah, I don't think she's like some AI plant. I just don't get that impression.

41:45Phil Spencer:Let me ask you this big, big question. You've done a lot of reporting over the last year and a half about this new console and it being a PC and this strategy and whether or not it's organized or disorganized. organized. I think what I'm hearing you say is she's going to execute it, right? Like there's execution problems here. Maybe the company did not trust Sarah Bond to execute this strategy after Phil left. Maybe we need to reset it all. And so Asha is just going to execute that well. That's one approach. We can see if that's what she actually wants to do. Then there's what I hear a lot of people saying, especially gamers who are prone to hyperbole, that her job is to just shut it down.

42:21Right?

42:21Phil Spencer:It's just bring this to an end because Activision didn't work. Bethesda didn't work. All Satya Nadella cares about is replacing all of us with AI agents that are using Excel or whatever he cares about. It's Microsoft just wants to wash its hands of this business. And she's just going to trim it down to sell it to whoever wants to buy it. Do you think that's true?

42:40Tom Warren:Is there a risk there? A few years ago, Nadella thought about spinning off Xbox, right? But instead, Phil convinced him to do all these acquisitions and do ABK. So he invested obviously heavily. That's Microsoft's biggest acquisitions. I don't think shareholders are going to like them just writing off Activision Blizzard. I can't see them running into the ground. And I think some of the people that have been coming up with this theory, and one of them is obviously an Xbox co-founder, which is interesting. Um, but I think it's rooted in the idea that Nadella doesn't want hardware, right? Which notoriously Windows Phone, um, you know.

43:23Phil Spencer:Yeah. You talk about writing an acquisition. Don't get me started. Nadella came in as the CEO, the new CEO and his first job was to write down the Nokia deal and get rid of it. And so you're like, maybe he can just do it again.

43:36Tom Warren:Yeah, maybe. But this time he was there when the Activision deal went down. But yeah, I can't see them running the console into the ground. I think there is a realisation over the past couple of years, the reaction to them putting games on PlayStation and Switch and them really devaluing the console and their core. This is their only remaining consumer brand that's successful. And all right, we can't really call it successful right now. Perhaps, I don't know, it's in a weird spot, right? But it's still a respected brand, a known brand across the world. whereas Windows is in a weird spot Surface is pretty much spanned towards commercial really and yeah this is the last one if they mess this up then they don't have that inroads to consumer which also punishes them in AI as well so I think there's a realisation of that so I just can't see that they would completely exit out of the base of what's known as Xbox and I think if they were going to do that Asher's not the person for that I think the person to do that would be Matt Booty you'd promote him and then just focus on shipping games and selling.

44:43Tom Warren:He's the content officer. Yeah. So I think you do that if you're in a dead end and that's what you truly wanted. You just wanted to do content and just be a third party publisher, which is what everyone kind of thinks Xbox is going to do.

44:56Phil Spencer:Yeah. Or you just keep collecting your 30 % of Candy Crush revenue and you just don't talk about it in earnings reports and it'll be fine. Yeah.

45:03Tom Warren:Candy Crush and Minecraft are like, yeah. Right.

45:05Phil Spencer:You can just print that money and keep those things going and not talk about it and hope no one notices and then spend your time trying to increase co-pilot adoption with consumers or whatever they think they're going to do. But it sounds to me like you're saying we should watch out for actual moves to make Xbox more relevant.

45:21Tom Warren:There seems to be what Ash is trying to signal in her memo. Like that whole return to Xbox is kind of, it's very vague, but it's very interesting at the same time as well. I mean, if they want to keep this Game Pass revenue going, they can't ignore that base, right? And it's a nice bit of revenue.

45:38Phil Spencer:All right, Tom, I'm going to let you go back to that baby of yours. Thank you so much for jumping on and explaining all your reporting to us. I hope Microsoft can keep things chill until you're officially back from leave. But I make no promises on behalf of such an adult.

45:51Tom Warren:No, I thought February was a good time. You know, it's quiet.

45:55Phil Spencer:Very good. Thanks so much, Tom.

45:57Tom Warren:All right. Thank you.

46:00Phil Spencer:I'd like to thank Tom Warren for taking a break from his parental leave to join me on Decoder today. And thank you for listening. I hope you enjoyed it. If you'd like to let us know what you thought about this episode or really anything else at all, drop us a line. You can email us at decoderattheverge.com. We really do read all the emails. Or you can hit me up directly on Threads or Blue Sky. We're also on YouTube. You can watch full episodes at DecoderPod. We also have a TikTok and an Instagram. They're at DecoderPod as well. They're a lot of fun. If you like Decoder, please share it with your friends and subscribe wherever you get your podcasts.

46:25Phil Spencer:If you really like the show, hit us with that five-star review. Decoder is a production of The Verge and part of the Vox Media Podcast Network. The show is produced by Kate Cox and Nick Stat. It's edited by Ursa Wright. Our editorial director is Kevin McShane. The Decoder music is by Breakmaster Cylinder. We'll see you next time.

From the publisher

Today, we’re talking about the future of Xbox. Phil Spencer, a two-time Decoder guest who’s led Xbox for more than a decade, resigned. But in a shocking twist, his deputy long-assumed successor Sarah Bond is also out too, and the Xbox division is now in the hands of an Asha Sharma, one of Microsoft’s AI executives with no prior game industry experience.

There is no better person to talk to about all of this than Tom Warren, senior editor here at The Verge and author of the excellent Notepad newsletter. Tom is actually on parental leave right now, but Microsoft has a longstanding habit of disrupting his well-earned time off. So, Tom was gracious enough to come on the show after publishing a major scoop about what went down at Xbox this past week.

Links:

Inside Microsoft’s big Xbox leadership shake-up | The Verge

Billions of dollars later and still nobody knows what an Xbox is | The Verge

Xbox chief Phil Spencer is leaving Microsoft | The Verge

Read Xbox chief Phil Spencer’s memo about leaving Microsoft | The Verge

Here’s what Xbox is working on for 2026 | The Verge

AMD hints Microsoft could launch its next-gen Xbox in 2027 | The Verge

The next Xbox is going to be very different | The Verge

Xbox co-founder believes it’s being ‘sunsetted’ in favor of AI | VGC

Subscribe to The Verge to access the ad-free version of Decoder!

Credits:

Decoder is a production of The Verge and part of the Vox Media Podcast Network.

Decoder is produced by Kate Cox and Nick Statt and edited by Ursa Wright. Our editorial director is Kevin McShane.
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