In short
EUVC Podcast Episode Notes: E646 - Alper Oner & Enis Hulli
Overview In this episode of the EUVC podcast, co-hosts Andreas Munk Holm and David Cruz e Silva engage in a conversation with Alper Oner, co-founder of Agave Games, and Enis Hulli, general partner at e2vc. The discussion centers around the journey of Agave Games, its pivot from a publishing model to in-house game development, the success of its title "Find the Cat," and the gaming ecosystem in Turkey.
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Key Themes
- Introduction to Turkey's Gaming Ecosystem
- Turkey is emerging as a powerhouse in mobile gaming, producing notable unicorns like Peak Games.
- There has been a surge of over 80 new gaming studios in the region over the past five years.
- Agave Games' Journey
- Initial Model: Started as a publisher but faced saturation in the market, leading to a pivot towards developing games in-house.
- Successful Title: "Find the Cat" became a global hit with impressive daily revenue.
- Funding: Raised $18M in Series A led by Baldur’s Gate Capital, Felicis, and e2vc for the development of a new game titled "What the Hex."
- Importance of Pivoting
- Alper emphasized the need to pivot at the right moment, especially when the original business model becomes unsustainable.
- Enis highlighted how VCs should prioritize backing founders over ideas, indicating that adaptability is crucial for success.
- Scaling Success
- "Find the Cat" scaled due to effective marketing strategies, strong retention metrics, and a unique game mechanic that addressed existing pain points in the market.
- Metrics such as Return on Ad Spend (ROAS) and retention rates were key indicators of success.
- Future Developments
- Agave Games is expanding with its next title, "What the Hex," which introduces new mechanics and leverages insights gained from previous projects.
- The conversation hints at a broader trend in gaming towards balancing blockbuster titles with niche offerings.
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Key Takeaways
- Backing Founders: The belief that successful startups stem from strong founder dynamics rather than solely innovative ideas.
- Market Saturation: The importance of recognizing when a market or business model becomes saturated and the need for strategic pivots.
- The Role of Data: Utilizing data analytics to guide decision-making in game development and marketing.
- Emphasis on Community: The value of building strong community relationships within the gaming ecosystem, especially in emerging markets like Turkey.
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Episode Highlights
- 00:10 - Introduction and setting the stage for the conversation.
- 05:00 - Alper discusses his pivot from data science to gaming.
- 10:00 - The decision to transition from a publisher model to in-house game development.
- 20:00 - Insights about Turkey's growing gaming industry.
- 35:00 - Discussion on why cats have become a trending theme and the impact of copycats in the gaming market.
- 50:00 - Predictions about the future of gaming and the balance between blockbuster and niche titles.
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Conclusion The episode offers insights into the dynamic nature of the gaming industry, emphasizing the significance of adaptive strategies for success. Alper and Enis' perspectives shed light on the burgeoning gaming scene in Turkey and the potential for future growth and innovation within the sector.
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Transcript
Automatic transcript. May contain errors.0:00Welcome back everyone to the European VC podcast. Today I have the pleasure of bringing on a friend of Enesys who hates being on stage. He just revealed that he declines and is 9 out of 10 times. And I said this was the Andreas effect because this time he accepted. Before we start the show, a quick note. If you're building or running a fund, you know it takes the right partners. At EUVC, we only work with sponsors we truly believe should be part of your tech stack. Please do take a moment to hear about them. And if you do, reach out, mention EUVC. It's the best way you can support what we do. Thank you so much.
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2:29There's no better place to find the startups that have received significant funding from the European innovation ecosystem.
2:49This show is not investment advice, and the hosts of this episode may be invested in the funds and companies featured. Alpert, thank you for coming on the podcast. Thank you so much, Andreas. It's great being here. What's sad is, so we're going to have this session with Alpert today. We'll be on a panel together in three weeks' time. We had the panel a couple of months, a year back, and he's only accepting one out of every 10 times I asked. It just shows how many times I've been asking. It's kind of a pity on my side. Enes, maybe you'll set the frame a little bit here and say why you thought Alper was such a great guy to bring on the path.
3:31Yeah, I'll start with gaming and then come to Alper because gaming is a fun subject. Alper is the boring part of it. But Turkey has been amazing in gaming. Turkey has created two unicorns in gaming and one of them was Peak Games. Out of that came 80 studios and that splurge that wave of entrepreneurs is still continuing to this day for the past five years. I think Turkey has been the center of mobile gaming. So we've been very active. we've invested into four gaming companies. The third fund, our first ever investment has also been in mobile gaming. And Agave has been one of the greatest success stories of last year with their game Find the Cat.
4:10And now they launched the second game as well, which we're going to shed more light on. And I want to be a golfer because of a great person who hates to be on podcasts and you want to bring people who hate to be on, who hate being on podcasts. Second is how much the company has grown over the past year. And then the way we sourced the deal was also pretty interesting where I met Alper, you know, like I guess almost a year back, a year before he actually started the business. And I thought it was an interesting story. Actually, on that note, I can tell you, I did an episode with Jim Polcrono from IMD just the other day.
4:45And he had done a study where he found that you have a U-shaped graph when it comes to how do people source, how do VCs source, where you have a lot of the new guys sourcing primarily from outbound and then all the super experienced guys sourcing primarily outbound. And I thought that was the thing about you when we're talking about outbound sourcing, Enes, because I think you're the master of that. And it's so true. I have this LinkedIn post that I want to do, but I haven't yet. It's called Anti-Data-Driven Sourcing. It tells about our data-driven stack because we crawl GitHub, we crawl product.
5:23I'm not sure if it's legal, but we crawl GitHub, we crawl product. We crawl LinkedIn to get signals as to who's becoming a founder. But if they've actually already become a founder, it's already too late. So that becomes almost like an anti-sourcing mechanism where these are the people we want to make sure we don't invest into because if they're good enough, we're already too late. We should have met them a few years back. Go all the way back to the beginning here, Alpa. But actually, the beginning is almost before you founding the company because here in the frame of this conversation, it's you and Enes and how you end up becoming a partnership in terms of Enes backing you.
5:57So maybe tell us first and foremost, how did you come to meet Enes before you founded Algave? Correct me if I'm wrong, Enes, but I think you reached out. We had a brief call. We just chatted about me, myself, maybe like potential partnership in the future, stuff like that. But more and more interestingly, I think I knew Enes from Common Friends as well. So at the time, I wasn't really into kind of like the Turkish startup ecosystem. But like after kind of like getting back to Turkey, kind of like living at the ecosystem, I learned that there was more in common between two of us. There was a lot of people that Ennis knew before.
6:33So with the common people, I think it was more easier for us to start building that relationship. And when you do cold outbound to be founders, people who are thinking of being a founder in the next six to, say, 24 months, there's a post of self-relection where if they reply back to you, it means that they're considering being a founder, and you as a VC, you want to meet them. Whereas the point after they actually become founders, if they're replying to your message, it's more the case that they're more in need they're starting to fundraise there's almost that negative self-selection or you want to push people who don't reply to your messages after they become founders you want to push people who are replying to your messages if you're reaching out to them before they became founders How does it feel Alper to hear someone talk so cynically about coming to founders?
7:21I don't know, I think I got used to it It's been a fun journey so yeah, at first I think it was hard to kind of like, not hard, but interesting to kind of like get to more of this. But now I think everything is like going great. I love venture dynamics. It's such an interesting thing to dive into. Okay, but then let's talk Agave. Tell me about how did you end up founding the studio? What's the whole ambition? Anyone that hasn't played one of your knockout games, maybe also explain that to people. So yeah, I was actually coming from a non-gaming background. I was doing consulting, data science consulting in San Francisco.
8:00So the, I think, main driver that brought me into the gaming ecosystem was having solid friends. So all of my kind of like small circle from high school, they were experts in the gaming space and they really eased my way in. So kind of like having some initial thoughts, bringing ideas together with them, shaping up what we can do was kind of like the initial initial process of starting off agave and then one of those guys that my friends old son decided to quit his job i also did the same and we started to kind of like start really be diving into into what to build and how to kind of shape agave's future together.
8:42Everyone pivots. You also did so. You explained that you started out wanting to bring a different publisher model to the world of gaming, but you pivoted away from that. What was your initial insight and what did it take for you to realize this was not the path? I think at the time, publishing was the right fit for us because of my background as well, because as I said, I'm coming from a data science background and the growth of a mobile game is really data-centered. So kind of like seeing there, I was like, yeah, I can make an impact on this area, you know? So that's why I think the growth part, like the publishing part was like a perfect fit for our goals and everything.
9:25And at the time, I think most publishers were not doing a hands-on approach. They were kind of like the studios were not receiving the attention that they wanted and the publisher approach was more leaning towards quantity over quality, we thought that there was this opportunity where we can kind of like change this kind of perspective about publishing. And that's why we decided to kick things off on that direction. But shortly after, I think what happened was we wanted to get more skin in the game, you know, like we wanted to get more involved in the product cycles and everything. although we were being super involved in that publishing structure it didn't perfectly align with our kind of like long-term visions so I think at that point we thought that it like when we kind of like consider the future of the of the company like looking two years ahead we thought that it was kind of like not the not the approach not the vision that we want to kind of like continue moving on and I think that's when we decided to pillage and start building games in-house.
10:33I think from a VC standpoint, while we were looking into Argave 1.0, we were really impressed by both of the founders. For us, it's always about the founders. I mean, any conviction building that we have as a team is more based on the founders and then we look at everything else to check whether that those things like competitive landscape, etc. are going to get us back from one to zero. But we were at one after meeting the founders. We have to back these founders. But then on the publisher model, we felt like they knew the pains really well inside out. It's just that first the space got really saturated and now the space was dying down.
11:03So although the pains are there, the problems are there, the opportunity is not there. So all the problems on that quantity versus quality and the studio relationships, etc. are definitely, there's room to grow in that value chain. It's just that ventureable room to grow. So we felt like we should back these hunters who are going to eventually build games and find their way into something that has more of an upside potential but this can be the interim thing immediately. Did you know when is at the time that this model wouldn't be, the publisher model wouldn't be sustainable venture scale? You're smiling already.
11:37Yeah we had these calls with these discussions with Ines and Okun after we put it as well and yeah I think it makes sense. It was obvious and I think we've looked at a lot of different new gen publisher models. Some of them raised good funding, but none of them actually worked out. And the more legacy publishers, which gained heat after 2016-17 and were at their peak in 2019-2020, were also getting saturated, margins getting lower, then able to find these hit games as much as they used to. And then the growth of the casual site was still going on. It's just that the publishers, I guess, were getting squeezed in between.
12:14And a lot of the hyper-casual studios were also being self-publishing slowly, at least the high-quality ones, which is again, squeaking the margins for a publisher. And even us, we also thought that this was going to be a bridge for us to kind of like build something in-house, you know. I think we didn't have the resources in terms of talent in-house at the time. We didn't have the core founding team ready in place. And I think at the time it was the right fit. But looking back, I think we also didn't have that clear vision about going into publishing in the long run at that time as well. And what are the big learnings here, do you think, for people listening in when it comes to pivoting and BChat markets maybe not being as you necessarily need it to be all the way through, from inception all the way to the IPO or whatever you want?
13:03That's kind of always the case. I mean, we had Gurkham, who's also a good friend of Alprea as well from Shal AI on the podcast. They're this AI inference infrastructure company. For those who don't know, they also put it six times. They were a data science tool. They were trying to build this Python library on top of DBT, which is a very shallow layer, tough to build a ventureable business auto-intensive center. But eventually they found this model where they grew to 40 million ARR in a year. Our first unicorn from Fund One, Carbon Health is a health clinic network. They start with a patient engagement tool.
13:33They were like the software piece that's going to do patient engaging for clinics. After five pivots, they became a brick and mortar business launching clinics around the US. So it's kind of in the game. When I started venture, I was 25. It was 2016. I knew that founders are the most important thing in an investment decision. It became after 2020, it became almost like founders are the only important thing in an investment decision. You look at everything else more of a red side view perspective. Definitely, you're betting on pivots, nothing else. And there isn't that many examples where a company's vision stays the same until, you know, they become unicorn, whatever.
14:06It's never that linear. Is that, I'm also curious to hear your perspective, Alpa, from the founders, you know, in your community, your own journey as well. Do you feel this backing is normal, this understanding of the importance and primacy of the founder? And here I'm, like, is that general? And do you also want to see that from your co-investors and maybe the ones that you're not co-investing with? by design yeah for sure for sure i think um i think everybody really values founders uh especially in the early rounds you know uh seed precede but of course there's this one time uh like there's this time where you want to you need to have some productions you know after that of course the founding team and then the product and then the outcomes also take role but up until that point i think everybody really values founders which was which was really crucial for us i think we always met the right people that aligned with our vision as well.
15:05And that really boosted our confidence throughout the process. So if I set the context for my question, I always say super provocatively that you can kind of divide VC. So by definition, just as founders live on an exponential curve where you have some that make it big and some that absolutely do not. Unfortunately, we have VCs on the same type of curve, which to me definitely means, okay, there's some people hit and some people don't, but there's probably also some that have the right perspectives and those that don't. And I definitely find that there is a chasm between how some invest and others invest.
15:44Yeah, I think it really goes to a financial model and the return theses of the fund. Our fund is more of a high risk, high reward type of a fund where we think that our winners are going to give us 50x if not 100x so they're going to become unicorns if not hopefully fingers crossed deca cores and that entails a certain founder profile who can you know at least potentially at least has a one percent chance of getting there you know and also from a regional perspective all of our investments are either us focused or inherently global from day one gaming companies would be in the category of inherently global from day one it's it's not the case in a lot of emerging markets if you look at investments in modern america southeast asia Africa, Middle East, you would try to find best founders in the region.
16:25Whereas what we're doing is we're trying to find the best founders globally who are for whatever reason they have are based in the region. So it's even more of a finance tool that we're going for, which makes in our investment decision making founders tenets more important than investing into more. If you were an emerging markets fund for Latin America, where I invest into proven business models executed regionally by the top founders in the region, I think it would have been much easier to select founders. The pool would have been larger, but also the weight, the parameters of the weight that is assigned to how we value the founders would still be a lot, but it would be 80 % of the decision.
17:0320 % would be other things. Currently, it's like 120%. Back in the game days in the journey of your past fund, so to say, or at least past iterations of the fund, you did have a slice of the fund dedicated to these regional winners. So what you just spoke about is very well described on the back of where you have seen both the opportunity for E2VC compared to where it is today. Now you're seeing, I guess that's also branding, positioning thing that now you're at a place where you can go only for the top echelon founders. In Turkey, for sure. It's an access question because the founders that are really high quality like Alprea, the number is really finite.
17:45In Turkey, it would be six, five per year. And then out of them, hopefully, one of them is going to become to Agave scale a few years down the line. And then there's obviously a competition to get access to that. We are strong in Turkey because we have 35 founders that also backed our fund. We're strong because we backed two unicorns over the past eight years. So that's how fulfilling profits are, this spiral effect that's going into our advantage. not the case in Eastern Europe. So if I have to shed more light into that finite pool of great entrepreneurs in Eastern Europe, Poland would be equal to the size of Turkey, like six.
18:16How many of them can you win? One per year. We're losing five. Estonia would be five. We'll lose all of that five. Hungary, for example, there's two, I think, one to two. We'll win that one for the average strong bread of Hungary. So it's very siloed and different in terms of what Eastern European markets you look into, but none of them are as strong as Turkey for us for the obvious reasons. And from a founder's perspective, I think in Turkey, there's like a few hubs, you know, and Istanbul is like the biggest hub for startups, for founders. And the hub in Istanbul is actually a really small network.
18:48People talk, people kind of like have a really accessible network within the founders as well. So everybody knows NSRN and it's kind of like a word of mouth influence as well going on. Do you agree that there's always this debate about can founders always reach funding wherever they are? Funding from great VCs. There's notorious statements like those by the A16C guys that say, if you can't find your way to the best VCs as a founder during your first round, you're not going to make it anyway. So gone and done with. Is that a statement you like? Alper or do you think that it's not capturing the nuance of some entrepreneurs being more deep tech oriented, not extroverted, not sales oriented, and for that reason, like, or they're in a remote ecosystem, so for that reason, they can't access it.
19:45Do you think there are too many falsehoods in this statement? Or do you think it's absolutely true? I think there are some truth inside it, not fully aligned with it. But I think for pre-seed, I don't agree, because in the pre-seed, it's like an exploration phase, you know? You're just like building your ideas, your team and everything. So at that time, I think for us, giving example from our journey, we didn't even have a solid business plan, you know? It was, we just wanted to kind of like get things going. And at that time, I think it was like a perfect match with Ennis, like the two EC guys and everything.
20:17And we just wanted to get things going and explore things on the way. So at that, I guess, storyline, it would be really tough to kind of like find those kind of like maybe top feces, like those accesses early in the game. So not super aligned with that, but I think moving on for the later stages like Seed, Series A and onwards, I think I'm kind of aligned with that approach, with that statement. Obviously it really depends. Our thesis as a fund is that the best of the best entrepreneurs exist everywhere in the world. It's just that their number might be different. In London, you might have 100 per year.
20:52In Istanbul, it would be five per year. In Estep, it would be 2 ,000 per year. but above that bar of quality, the upside potency is pretty much equal. And as a fund based out of Turkey, we can index the best of the best, whereas as a fund in SF, cannot. There's too much competition. You can pick a slice of the pie where some of them are the best of the best, but some of them belong to part, and you try to make portfolio construction with that slice of the pie. Not the case for us where we can index best of the best. That best of the best, I agree with that statement. I think they can fund funding wherever they are irrelevant.
21:23and they can go to Mars, they'll find funding in Mars. But there's a lot of money to be made below that bar as well. There are great companies that can be built. And then there's lack of funding definitely in places like Turkey. So in a market like Bay Area, it's not only the A players that get funding, it's the B players, C players, D players. And there's always that current ability versus potential ability. And put in the right environment, people seize that to grow. And you don't give people that fair chance at the price. if you don't background there's that caliber as well to replace that turkey if if peak didn't have that influence in turkey i think none of those gaming uh company startups would get funding early in the days uh i think someone setting up the tone for turkish ecosystem really helped all of us in terms of funding funding as well so even if we were kind of like super ambitious super successful with proven track record if we didn't have that track record in turkey in history history I don't think we would easily be accessed to the capital.
22:26But courage is contagious, right? I mean, I was speaking to Shai from Moonactive. He told me like Playtica laid off 300 people from their office in Finland. They also laid off 50 people from Israel. Out of that 50 people came eight studios. Out of that couple hundred people in Finland came zero studios, which shows you the appetite and the way of entrepreneurship or what it kind of is. And I think Finland has been going down for the past five years in terms of mobile gaming. compared to say a decade ago. For Turkey, it's been like 80 studios coming out of a company that only had 100 people up until a year before the exit.
22:59So that multiplier effect, I think, is crazy from everyone, from talent being able to pull talent into that direction to breeding entrepreneurs, to getting funding from international sources. Okay, now I want to go dive 100 % in on Agava Games and cracking the code, the success of finding the cat. I'd love to ask you, chart this journey for us because you picked the niche category and then you scaled massively, hitting almost 200K in daily revenue. I guess you're far above that now. And I'd love to understand the scaling mechanics, the marketing strategy behind this. It would be good if I start from the company strategy, company vision.
23:38So what we try to do is we try to look at underserved areas and kind of try to generate genre-defining gains in those underserved areas. and Hidden Object was one of those areas and we were kind of like keen to learn more and understand the pain points of the genre. We thought that the mechanic, the Find the Cat mechanic really addressed the pain points of the genre pretty accurately and it was like an easy decision for us to kind of like be super bullish on the game. The first day we kind of like thought about the idea. At least for the co-founders and also for Akon, I think, who's you also met Icon and Jess from Arcadia Ventures.
24:18You also had an episode with him. For them and for Icon because he's a gaming entrepreneur as well, it was so obvious that they have to put it to the fifth gear and pushes as hard as they should. Because I think when things are not going well, a lot of people are resilient. A lot of good entrepreneurs are resilient. But it matters when things are going well, how tough you push, how aggressive you push your arm. Founders have that mentality and Icon also have that mentality. I think if anything, us as investors were the coward ones in that equation as the team was scaling Find the Cat. I guess this was the time where we were split in the board as well.
24:51Like people, there were some pros about Find the Cat, some people that really not super bullish about the idea. But I think us as founders, we were all super bullish and we kind of like made it happen. What metrics do you look at? What do you look at when you're looking at this game, you're saying, okay, we've developed a game where you have to find a stupid cat. And it seems like it's taking off. What are the things, the moving parts that you're looking at to make that decision? Initially, it's about intuition. Especially with a game like this, you cannot have some competitor metrics. Because the mechanic is innovative.
25:33And you cannot really benchmark. Of course, we're benchmarking with hidden object games. But it's a risk that we wanted to take by executing this game. but then I think one of the things that really excites me about gaming is with some small cohorts you really can predict and understand how the game is going to go and of course like the metrics that we're looking are retentions, row losses and the game really had a strong start from day one and it was really easy to kind of like get that motivation to kind of like scale it to the genre defining, genre leading game with those metrics start off with.
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26:09And as Wadi, were you you thinking on the board or I don't even know if you took a board seat here, but what were you thinking as the investor looking in? What made you either bullish or queasy? I think the ROAS figures were super solid initially. So the day one, like day zero, day seven, day 30 ROASs were super strong. So there was almost no risk involved. Of course, scale it as much as you can. I think my hand started shaking after as they scale, obviously as you scale ROAS, it's tough to improve raw value, scale it. Obviously, it worsens over time because of your daily marketing budget. And then our Alper and the team are still aggressively scaling it with great prediction and accuracy in predicting, but you don't have to have 100 % data to raw.
26:54Why would you want to have that? If the retention is high enough, you can take them back further, stretch that further. And I was really impressed by their retention after I saw their results. Their predictions were high. I didn't believe that they were going to be able to reach those predictions in retention, which then affects your payback and your LTV and affects your CPI, which you already spent, God knows, whenever, like, two or three months ago. But it all played out well. I think the debates on the board and everything was happening before we actually saw any metrics, because after the metrics were there, everyone was, like, super bullish.
27:26So it was just about, like, the structure of the game development was a little bit different. The genre was a little bit different. We didn't have any expertise in that genre. So there was like some questions, some right questions that was brought in to the table. But yeah, at the end of the day, after we sell the initial metrics, everyone, of course, was super bullish because it was like really special metrics, really once in a lifetime metrics that we sell. So I am super strict on my time spent. I really have always, and I've actually spent the last couple of years trying to get out of this mindset of always saying, What do I get out of this hour spent?
28:04Even this minute spent, what do I get out of that? And it completely baffled me the time that I see grown-up people spending on things like Find the Cat. Tell me, what is it that triggers? Why is it that these work? I'm sure both of you are in your quiet minds thinking about why the hell does this scale like it does? I think it's about feeling, first of all. Of course, Hidden Object was a genre that was living for more than maybe 10, 20 years. it was like one of the earlier genres in puzzle. But here I think the things that we executed was, well, was the feeling of cats, like the sound effects, the kind of like atmosphere, the simplicity of the game, all of them combined, like all those small details combined actually makes that experience.
28:50And people love cats, you know, especially I think one of the reasons that we were strong in Asian markets was, cats was a huge thing. People were really interested in, especially 40 plus women uh they were like kind of like pushing those kind of like publishing those cats they earned from their progresses on their social media and there was the social impact as well so it kind of like grew really rapidly because of that social fracture as well cats are trending like past i think 10 years has been like a cat's decade compared to dogs i thought i was a dog person about like 15 years ago now i have two cats at home uh two in the parking lot four in the office, et cetera.
29:28So it's like, my life is find the cat. I'm all constantly trying to find the cat around me. I'm like, where's the cat? But yeah, it's funny how cats are trending. Yeah, and I was also a dope person until we scaled find the cats. You had this single figure, like, Bailey X, Reverend, if you reach that, dogs, I'm going to be a cat person from now on. Albert, did people try to copy, like, I don't know, find the dog, find the dog, like... Rapidly. There's, like, a huge pool of copycats in place because the mechanic was new in the mobile industry. We were the first executed. The idea was new. So of course, there was a lot of copycats.
30:06I think us being the first player in this market really helped because until the time that they penetrated in, we really optimized the level flow. We perfected the game design, level design. So I think we really increased the barriers of entry. but of course there's going to be like a lot of players who will try to get there and get some market shares but we're confident on our execution levels i have two questions about that first of what's the second coolest animal what comes after the cat currently in apps or um we actually looked at different ideas we did some marketing tests like with like tens of maybe twenties of different different animals to see how how people react to different animals i think frog was one of the marketable ones but yeah of course we're not going to kind of like do those kind of like reskinning for sure yeah that was gonna be my second question are you gonna do any reskinning it doesn't have to be an animal but like any hidden object game just because now you have expertise around you know all of it when you don't have strong retention metrics it really makes sense to kind of like do those reskinning with like having the same gameplay like different marketing concepts and kind of like try to try to kind of like use that marketing to kind of like get some ROAS back on track.
31:23But I think for us, we have strong retention metrics. We don't want other products to cannibalize this one. So I think it wouldn't be the best strategy for us. And as I have a meta reflection here, which is we saw a big boom in gamification in everything, like gamify education, gamify how people act on the boardwalk, and I don't know what. And what I'm realizing here listening to this conversation is the big difference maybe is that everyone who wanted to gamify stuff thought of it as a something extra thing you can just inject into into something and then it'll work but really the whole point is that the gamification of a game like you're obsessed with these metrics you are obsessed with the feedback loops it's not like as in a educational course you get stars every two months no you get them every third second and and then it pops up in the like am i right in saying that this is maybe where the gamification trend kind of died or the reason why doesn't really work in other categories because it's just not it's not on steroids in the way that it is when you're doing real games i mean i'd say yes when you're doing real games it's the core product and there's a lot of obsession that goes into it in fact it's something that cannot be learned it's something that can be thought it's something that where you have to live through it to be able to ingest all of it and it's on a very case-by-case basis learnings from two years ago would be irrelevant today learnings from two months ago will be relevant today it's very contemporary as well so it takes its own data obsession that needs to come with it and when you prove gamification or you know points legal legal board systems etc around another product A lot of the times it doesn't work, but sometimes it does and it really changes the name of the game.
33:12Duolingo would be an amazing example of that. We do some investments around consumer AI as well, which we can also talk about. But some of them are also pushing for either gamification features or social features thanks to the success of Duolingo. Because with Duolingo, it didn't just change something 1 % because they had this social and gamified elements around it. it actually redefined the whole category of it. Let me ask you, what is next? I hear there's something called what the hex. We're super excited about what the hex. So it's a new topic for us. The team is like super bullish and yeah, everything is like going pretty well on that side as well.
33:55Tell us, like, I think we maybe have made the a small error in talking about Find the Cat because we didn't describe the gameplay too much. but it was also a bit self-evident clearly it's a it's a new and gamified uh intense more intense version of find waldo what the hex what is that so it's a hexa game um where you kind of like it's a sorting game actually so the genre the sorting genre is really booming uh right now uh sorting is like um playing tetris is that a sorting game kind of different like it's about color sorting there's like water sorts games where you try to kind of like match the same colored liquids on the same bottle.
34:38Or in this game, you sort different blocks together to have some stacks of tanks to get your objective. There's different mechanics that comes into play within sorting, but it's about matching the same elements together by sorting. I think that would be probably the best way to describe the whole genre, but there's a lot of sub-genres going in. Here, it's about different colored tiles. There's 12 different colored tiles where you place them into the board. Each tile, whenever there's the same colored tile next to it, it stacks together up and there's some chain reactions going on. And basically, your aim is to do those stacks to complete your objective, clear the board, and basically move forward with the next level.
35:30so my wife has two younger brothers growing up with them she played a lot of games she's really game obsessive when alfred sent me the test flight for what the heck so i was like oh let me play around with it and i didn't want to tell it to her because if she when she gets obsessed she gets obsessed about it but i felt they just like okay i have to do this i'm like hey babe can you please play this for a bit like let me know if you like it so she learned it uh we go to sleep she's like give me your phone i'll give her my phone i go to sleep she plays for like you know whatever an hour after i go to sleep and then after was like visiting me i mean is it actually you playing or are you just giving it to people to play because i've just thought i've just seen like you play 2000 sessions in a month or so like what's happening you're kind of odd to be i was impressed i was impressed by it you're showing it to all your friends out for saying look the vcs are doing nothing this is anis's score exactly exactly it's like it's like i'm telling my wife like stop i'm working this is me working and i'm dead i don't know playing a hexa game and yeah i mean a little bit about more uh on the differentiating points so the hexa sort game mechanic was actually beater beater and around it that was like in the market with find the cat it was different it was innovative bonafide studio leads actually the studio that developed find the cat actually came up with this idea and we were like super bullish although our approach was usually not being too much on the innovative side but more on the execution side so it was kind of like a different strategy here but with what the hex it was mostly about understanding the pain points like some small small parts that needs to be improved in the proven mechanics and just kind of kind of like adding one percent of improvements on those small details to become the genre leading game in this in this market in this in this genre can you share anything about the funding round who the names, the numbers, that type of thing?
37:22Yeah, for sure. So it was closed, I think, in December last year. Baldurton Capital and Philist Capital Lent and E2VC also joined. It was an 18 million round. How does conviction get built in a round like this? What are the things that you described to the investors? And was it at Baldurton someone who's fully focused on games and thus would walk right into the meeting and understand everything? Or is it more of an educative path with some of the investors? I think mostly it was about understanding the gaming dynamics, the metrics, and the kind of like forecast models and how the company could scale in the next rounds, I think.
38:03I think we kind of like checked all of those boxes pretty well. The game's metrics were off the charts, so that was like a driver, especially in Series A. You've got to have something, you know, you've got to have a product. so it was really helpful for us and on top of that I think the clear vision on how to kind of scale the scheme how to expand the portfolio and how to grow the company to the next step was also something that was easily aligned with the investors and they were they were really happy to find out like Halkin and Alper probably wouldn't tell this so I will because why not As they were scaling today, obviously you burn money as you scale because there's going to be a certain payback and you're going to recoup the money hopefully in some time, but like not today.
38:50And as they were scaling, they were aggressively growing because the metrics were just super good and Altaud was very aggressive about it. And he's like, look, I'm going to raise in the next 60 days. It's either with internal investors or not because I have enough appetite anyways. 30 days later, we had other options, other term sheets as well. In fact, we could have raised more from newer investors and a similar dilution for a bit higher valuation, but instead we wanted to stick with others and us hoping that it would close really fast. So not to compromise on growth or to put the company in any sort of danger, I think he did the optimize on the round size to get the company to the current level it is at right now.
39:35Something funny, I think both on our seed round and the Series A round, we wouldn't probably survive another month if things were delayed, you know. How did you think about this? How do you make that call? What were the founder dynamics? When you make this call that you're going to take the lower offer, so to say, what are the things that go through your mind? at first we didn't really want to so the payback period paybacks with find the cat was short you know so at first all of the founding team we were kind of like agreed that we don't want to raise right now we want to kind of like show some more revenue metrics and kind of like focus on valuation and maybe like increase the size of the funding that we were kind of like aiming so we explored different options we were looking at maybe ua financing options and some some kind of like short-term solutions to kind of push the funding round to another six round, six month.
40:34We were like super bullish about the success of the game. We were super bullish about what's going to come next because we already had the idea of developing what the heck's at the time as well. So funding was not something that we were considering at the time. But then after kind of like discussing with existing investors it made sense that and after sorry i've just seen the growth metrics of the game because it kind of like exceeded our expectations and it was like kind of really uh capital intensive at the time uh we decided that this was kind of like the right time and of course it was kind of like hard to kind of like reject some bigger offers and stuff like that but I think at the time, time constraint was like the key.
41:19We had great relationships with the existing investors. I think dynamics were pretty solid and we just want to kind of like keep things going. Also in the previous round, the seed round, I had this one video where I was on FaceTime together with Akun and Arun as well where they had multiple currencies on the table and as co-founders, they had to pick one and there's this Champions League music. It's going on the background and they all wrote which fund they would go with. it's like four separate papers and they're slowly opening like who's who's written what to which font i still have that video i'll share it once you guys become a unicorn yeah i'm scared about that yeah you should be you should because when you become a unicorn i mean hopefully it's gonna you're also the pre-ipo so your self image is very important but now there's a video of you from five years ago with champion league music opening up names of me too i won't put it out there i won't i won't it's after post ipo so that when the bell rings that's that's where you're going to be with uh i can be okay with that okay i want to i want to ask you guys about some predictions and how it takes uh the first one is what or is one thing that you wish you had done differently with agava games and it's one for both of you i think i would be taking more time on setting long-term vision before directly jumping into work and funding.
42:40Of course, like kind of like having the deal with Ennis and UTBC was a no-brainer, but I think it would be better for us to kind of like really understand what we really want to do in the long term and don't rush on kind of like executing before setting that plan up straight. Yeah, for me it would be... So in the first pre-seed round, I think we got good ownership. Second round, we got squeezed to doing our Prorata. The third round, which just happened, we did about 2x Prorata. I would probably go back in time and try to push them to get more than our Prorata, do more like a Super Prorata in that third round.
43:15And maybe we could have, maybe we couldn't have, but at least we should have pushed. We didn't push enough. What's the biggest misconception about gaming startups? Probably it's all about like fun and casual working environments would be something. it's a serious business you know people don't understand that I think a lot of the VCs don't understand gaming I'm not claiming that I do but at least after investing into five gaming businesses I got some experience over the past five years a lot of people look for modes, differentiation sustainable technology inflexions that happen which is going to enable it to become massively different etc inherently it's a content business and it's more Pixar than technology so it's more the cornered resource you have around it that's why they have this thesis with Turkey because they believe that the talent here is one of the best in the world.
44:03And there's that corner resource with companies like Agave Games where they can get access to an amazing pool of talent, whereas their other international competitors cannot. And that stuff is enough of a differentiation for a lot of things to come. VCs don't buy that. A lot of VCs that haven't done gaming are trying to analyze a gaming business like a pure technology business. It's not. will find the cat in three years be still be the biggest or will what the hex have beaten it completely it's not going to be the biggest uh of course it's like our baby we're like super i guess motivated to have that one but uh there's going to be like especially like seeing the uh early metrics i think uh i think it's a no-brainer that we're going to see more success stories Nice.
44:49And then a question for both of you. Do you think the gaming industry is moving towards more blockbuster hits or will we have more niche? Amazing question. Yeah, both have audiences. I think it's about company strategy. I think it's about kind of setting your vision to a pain point and understanding the area or like having the domain of expertise in the area that you want to penetrate in. So I think there's potential for both. I agree I think if you look at past decade you'd see large gaming studios that have big big big hits that made them becoming because it's only one game one asset but then post 2022 they have not that much liquidity paybacks need to be more sane interest rates are high etc so it became the time for studios that have multiple games multiple assets where they can balance different segments they can balance different losses retentions etc depending on how things are working out so that flexibility or elasticity need to be able to work around both on a global scale in terms of which you're going to focus on but also what kind of raw retention you're going to focus on depending on how these other assets you have under your umbrella became the thing to do for the past three years but god knows what it's going to look like five years from now can you get what the heck's on android apple everywhere yes for sure i think i'm not sure about we did we released it globally but uh in mainly most most of the europe united states and some of the asian countries you would be able to have it final question then are you happy about the apple tax on uh your games no i will not ask you that uh i i do want to instead close the uh the podcast thanking both of you for coming on thanks a lot for having us thank you so much Before we start the show, a quick note.
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From the publisher
Welcome back to another EUVC Podcast, where we gather Europe’s venture family to share the stories, insights, and lessons that drive our ecosystem forward.
Today we dive into the world of gaming with Alper Oner, Co-founder of Agave Games, and Enis Hulli, General Partner at e2vc. Agave has taken the gaming world by storm with its hit “Find the Cat” — a quirky hidden-object game that has become a global revenue driver, generating hundreds of thousands of dollars in daily revenue. But this wasn’t a straight line: Agave started as a publisher, pivoted into building games in-house, and is now raising big rounds to expand with its new hit “What the Hex.”
Agave has taken the gaming world by storm with its hit “Find the Cat” — a quirky hidden-object game that climbed global charts, hitting tens of thousands of dollars in daily revenue and inspiring a wave of imitators. But the road here was far from linear: Agave began as a publisher, pivoted to a studio model, and has since raised an $18M Series A led by Baldur’s Gate Capital, Felicis, and e2vc to fuel its next big title — “What the Hex.”
Together, Enis and Alper unpack how to back founders over ideas, pivot at the right time, and scale when metrics explode — all while explaining why Turkey has quietly become Europe’s mobile gaming superpower.
🎧 Here’s what’s covered:
00:10 Introduction: Andreas sets the stage with Alper (Agave) & Enis (E2VC), and why Turkey is Europe’s gaming powerhouse.
05:00 Origins: Alper’s pivot from San Francisco data science to mobile gaming, founding Agave with high school friends.
10:00 Publisher Model Pivot: Why Agave started as a publisher, why the space saturated, and how they decided to build games in-house.
15:00 Betting on Founders: Enis on why pivots are inevitable, and why VCs back founders over ideas.
20:00 Turkey’s Gaming Wave: From Peak Games to 80+ new studios, how the ecosystem multiplies talent and capital.
25:00 Cracking the Code: How “Find the Cat” scaled from intuition to top charts, with ROAS and retention metrics off the charts.
30:00 The Cat Effect: Why cats trend globally, the copycats that followed, and why Agave resists “reskinning.”
35:00 What the Hex: Agave’s next title in the booming sorting genre, its differentiating mechanics, and early fan addiction stories.
40:00 Raising $18M: How Agave closed its Series A with Baldur’s Gate Capital, Felicis, and E2VC, and why they chose speed over maximum valuation.
45:00 Lessons Learned: Alper on vision-setting before execution, Enis on prorata strategy, and why gaming is Pixar, not SaaS.
50:00 Future of Gaming: Will the industry move towards blockbusters or niches, and why agility across multiple titles is now key.




