#398 – Mark Zuckerberg: First Interview in the Metaverse

28 Sep 2023 · 1 h 12 min

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Lex Fridman Podcast - Episode #398: Mark Zuckerberg: First Interview in the Metaverse

Guest: Mark Zuckerberg, CEO of Meta Host: Lex Fridman Episode Release Date: [Date not specified] Podcast Description: Conversations about science, technology, history, philosophy, the nature of intelligence, consciousness, love, and power.

Episode Summary

This episode features a groundbreaking interview with Mark Zuckerberg conducted entirely in the Metaverse. The conversation explores the technological, philosophical, and societal implications of the Metaverse, augmented reality, and artificial intelligence. Key themes include the development of photorealistic avatars, the future of virtual and augmented reality, and the transformative potential of these technologies on human interaction.

Key Concepts and Discussions

  1. Introduction
  2. Setting: Both Lex and Mark are in different physical locations but meet in a virtual space using photorealistic avatars.
  3. Technology Used: Metaverse technology allows for photorealistic 3D avatars with spatial audio, capturing facial expressions and emotions.
  1. The Metaverse
  2. Vision: The Metaverse aims to create immersive experiences where digital and physical worlds blend seamlessly.
  3. Technology: Photorealistic codec avatars are developed through advanced scanning and modeling techniques.
  4. Future Implementation: Efforts are underway to simplify the avatar creation process, potentially allowing users to create avatars with their smartphones in minutes.
  1. Quest 3 and Mixed Reality
  2. Quest 3 Features: This upcoming device will offer mixed reality experiences, integrating physical and digital worlds.
  3. Technical Achievements: Enhanced resolution and processing capabilities allow for a more immersive experience compared to previous models.
  1. Nature of Reality and Presence
  2. Philosophical Implications: The conversation delves into the blending of physical and digital realities and how this affects our perception of presence and interaction.
  3. Personal Connection: The potential for enhanced remote interactions with loved ones and the ability to interact with digital recreations of people who have passed away.
  1. AI in the Metaverse
  2. AI Personalities: Meta is developing AI personalities that can interact with users in various applications, enhancing both business and social experiences.
  3. Future Prospects: These AI entities could embody real or fictional personas, providing assistance or companionship.
  1. Large Language Models (LLMs)
  2. Llama 2: Discussion on the open-source release of Llama 2, which has been met with significant interest and usage.
  3. Development of Llama 3: The continuous development of LLMs to enhance AI capabilities and integrate into broader applications.
  1. Future of Humanity
  2. Impact on Work and Society: The Metaverse could redefine remote work and social interactions, breaking down geographical barriers and enabling new forms of connection.
  3. Ethical Considerations: The need to navigate the implications of new digital experiences, including content regulation and the psychological effects of interacting with digital avatars and AI.

Reflective Thoughts

  • Emotional Impact: Lex and Mark discuss the profound emotional experience of using photorealistic avatars, suggesting a future where physical distance is no longer a barrier to meaningful interaction.
  • Technological Challenges: The development of accessible and realistic virtual experiences requires overcoming significant technical hurdles, particularly in rendering and scanning technologies.
  • Societal Transformation: The integration of AI and the Metaverse into daily life could lead to fundamental changes in how we perceive identity, presence, and interaction.

Conclusion

The episode presents a compelling vision of the future, where the boundaries between physical and digital realities are increasingly blurred. As technology advances, the potential for the Metaverse to transform human experiences becomes ever more conceivable, promising innovations in how we connect, work, and live. While challenges remain, the dialogue between Lex Fridman and Mark Zuckerberg underscores the excitement and complexity of this rapidly evolving landscape.

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Transcript

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0:00The following is a conversation with Mark Zuckerberg inside the Metaverse. Mark and I are hundreds of miles apart from each other in physical space, but it feels like we're in the same room, because we're appeared to each other as photorealistic codec avatars in 3D with spatial audio. This technology is incredible, and I think it's the future of how human beings connect to each other in a deeply meaningful way on the internet. These avatars can capture many of the nuances of facial expressions that we use, we humans use to communicate emotion to each other. Now, I just need to work on upgrading my emotion -expressing capabilities of the underlying human.

0:46And now, a quick few second mention of each sponsor. Check them out in the description. It's the best way to support this podcast. We've got an element for delicious electrolytes, inside tracker for biological data, eight sleep for delicious maps, 801 for delicious health, and that's sweet for probably delicious, but I haven't tasted it. A business management software. Choose wisely, my friends. Also, if you want to work with our team, where I was hiring, go to leftstreaming .com slash hiring, and now onto the full ad reads, as always, no ads in the middle. I tried to make this interesting, but if you must skip them, friends, please do check out the sponsors.

1:26I enjoy their stuff. Maybe you will too. You never know until you try. This episode is brought to you by the thing I consume, many times a day. The thing I'm consuming currently, as I am speaking the words I'm speaking, element, electrolyte drink spelled LMNT. I do a low -carb diet, sometimes a very low -carb diet, and I usually eat only once a day. So that's fasting and low -carbs, and for that you have to get your electrolytes right. Electrolytes include sodium, potassium, magnesium, the proportions are really important. The deliciousness of the proportions won't combine with water. It's also important, it turns out.

2:08It's also just important to consume water, and making water a little bit more delicious, which is what element does. It's a win -win. That's what we call in the business of win -win friends. Get a simple pack for free with any purchase. Try it. Join me and try it at drinkelement .com slash wux. Get a simple pack for free with any purchase at drinkelement .com slash wux. This shows also brought to you by InsideTracker, a service I use to listen to my body through the power of data science. So, for my body come signals through blood tests, the given information about whatever is going on in my body, and that data is used with machine learning algorithms to make suggestions about what you should do in your life.

2:57Now, in this conversation about the metaverse, where Mark and I are incredibly in a whole other plane of existence, we have teleported into this place, while we're miles apart from each other in physical space, and the virtual space we're right there together, shrouded in darkness. I wonder if those entities that are driven by the content of our minds, if they have biological like signals, if they need to make lifestyle and die decisions, I wonder, one day we should be able to ask them. Actually, that's one of the things that meta -announced, which is really cool, which are the AI personalities.

3:40And I do think from just from a technical perspective, a super exciting and difficult to encapsulate a particular personality, like Snoop Dogg, in an AI agent, where it reflects all the quirks, the weirdnesses, but also the beauty of the character of that particular human being. I love conversation in that task, doing that thing technically, super exciting, but I think it's super difficult, so I'm glad they're taking it on. Anyway, get special savings for a limited time when you go to insettracker .com slashlex. This episode is also brought to you by Eight Sleep. And it's part three mattress. It can cool down or heat up the two sides of the bed separately.

4:25This actually makes me think of that meme, with the two kids are scared in the corner, and they're looking at a bunny.

4:34And I am those two scared kids in the corner, thinking about the bunny, where the bunny represents the people that want their bed heated up. I don't know who does this, but I want to meet you. Maybe you have an eight sleep, like in the Antarctic, or somewhere in Northern Canada, and but you also don't have heat. And maybe you're out camping. I can't possibly construct a situation in which you would use heat. I'm only half kidding, of course. Anyway, I prefer to cool down the bed. And it's an incredible experience, a cold bed with a warm blanket. It's another place I teleport to in my mind when I go to the nap.

5:13It's not a metaverse, it's a napperverse. And there I find a deep piece from the chaos of life. And I return refreshed, ready to take the chaos on once again. Anyway, check it out and get special savings when you go to a sleep .com slashlex. This shows also brought to you by AG1. Another delicious thing I consume every day. I just drink it like an hour ago. It's delicious, it's green, and makes me feel like Popeye. I grew up, I don't know how many years ago, watching Popeye. There was a stretch of time where I wanted to be Popeye. I think I admired Popeye for being strong, maybe because I wanted to be strong.

6:01I always thought a man is supposed to be strong. And so if I just eat my spinach, like Popeye did, I'll be strong. So hence the color green, it's forever associated with strength. And I'm also playing Diablo now, and that's one of the things you can increase the strength, the austerity, willpower, intelligence, all that kind of stuff. But strength still has that sexy sound to it. And so every time I played Diablo actually, and I drink AG1, and it just makes me feel stronger and better. And like I got my nutritional basis covered, anyway, they'll give you one month's supply of fish oil when you sign up at drinkag1 .com slash Lex.

6:43This show is also brought to you by NetSuite, and all in one cloud business management system. I still hold in me a little bit of a flame that turns hopefully into a fire, which is a desire to contribute by building stuff, whether it's working at a company, or starting a company. And I'm very cognizant of how difficult it is to run the company successfully, whether you're looking at a huge company like Meta, or a tiny startup, all of it. And actually, yes, all of it is a source of challenge and complexities, and fear, and anxiety, and uncertainty, all of that. But ultimately the camaraderie of the people working together, that's a deeply fulfilling, deeply meaningful pursuit, especially when there's a big vision that you're reaching for.

7:33So I love people at companies working at a thing, chasing that big, impossible vision. Actually, the metaverse is one such thing, just the technical complexity of everything involved. It's just really incredible from the headset software, and the hardware, the cameras, the scanning for the average, all of it is just incredible. Anyway, if you want to figure out how to run a business, smaller, large, successfully, you should be using the best tools, like NetSuite, you can start now with no payment or interest for six months, go to NetSuite .com slash Lex to access their one -of -a -kind financing program, that's netsuite .com slash Lex.

8:15This is the Lex Friedman podcast, and now, dear friends, here's Mark Zuckerberg.

8:42Why are you here no matter how small you are? It's a love story, Thanks a lot, marktin. You guys have a chat with us. Wow, yeah, we can put the light anywhere, and it doesn't feel awkward to be really close to you. No, it does. I actually moved you back a few feet before you got into the headset. You were like right here. I don't know if people can see this, but this is incredible. The realism here is just incredible. Where am I? Where are you, Mark? Where are we? You're in Austin, right? No, I mean, this place. We're shrouded by darkness with ultra -realistic face and just feels like we're in the same room.

9:25This is really the most incredible thing I've ever seen, and sorry to be in your personal space. I mean, we have done it just before. Yeah. I was commenting to the team before that even that I feel like we've choked each other from further distances than it feels like we are right now. I mean, this is just really incredible. I don't know how to describe it with words. It really feels like we're in the same room. Feels like the future. This is truly, truly incredible. I just wanted to take it in. I'm still getting used to it. It's you. It's really you. But you're not here with me, right? You're there wearing a headset, not wearing a headset.

10:08It's really, really incredible. So what can you describe what it takes currently for us to appear so photorealistic to each other? Yeah. So I mean, for background, we both did these scans for this research project that we have at Meta called Kodak avatars. The idea is that instead of our avatars being cartoony and instead of actually transmitting a video, what it does is we've sort of scanned ourselves and a lot of different expressions. And we've built a computer model of sort of each of our faces and bodies and the different expressions that we make and collapse that into a Kodak that then when you have the headset on your head, it can, it sees your face, it sees your expression and it can basically send an encoded version of what you're supposed to look like over the wire.

11:08So in addition to being photorealistic, it's also actually much more bandwidth efficient than transmitting a full video or especially a 3D immersive video of a whole scene like this. And it captures everything, like the flaws, like to me, the subtleties of the human face, like even the flaws, that's like, that's all amazing. It makes you, it makes us so much more immersive, it makes you realize that like perfection isn't the thing, at least to immersion, it's like the little subtle flaws, like freckles and like variations in color and just, yeah, wrinkles, all stuff, emotions, yeah, asymmetry and just the different, like the corners of the eyes, like what your eyes do when you smile, all that kind of stuff.

11:54Yeah, eyes are a huge part of it. Yeah, I mean, there's all the studies that most of communication, even when people are speaking, is not actually the words that they're saying, right? It's kind of the expression and all that. So, and we try to capture that with the kind of classical, expressive avatar system that we have, that's the kind of more cartoon design, one you can, you can kind of put those kind of expressions on those faces as well, but there's obviously a certain realism that comes with delivering kind of this photorealistic experience that, I don't know, I just think it's really magical.

12:27I mean, this gets to kind of the core of what the vision around virtual and augmented reality is, of like delivering a sense of presence, as if you're there together, no matter where you actually are in the world, and I mean, this, this experience, I think is a good embodiment of that where it's like, how many were in two completely different states halfway across the country, and it just like, you know, looks like you're just sitting right in front of me. It's, it's pretty wild. Yeah, yeah, I can't, it's almost, almost getting emotional, it's like, it feels like a totally fundamental new experience, like for me to have this kind of conversation with the loved ones, it would just change everything.

13:03Maybe just to elaborate, so the, I went to Pittsburgh and went to the whole scanning procedure which has so much incredible technology, so software and hardware going on, but it is a lengthy process. So what's your vision for the future of this in terms of making this more accessible to people? You know, it starts off with a small number of people doing these very detailed scans, right, which is, that's the version that you did and that I did, and you know, before there are a lot of people who, who we've done this kind of a scan for, we probably need to kind of over -collect expressions when we're doing the scanning because we haven't figured out how much we can reduce that down to a really streamlined process and extrapolate from the, the scans that have already been done.

13:55But you know, the goal, and we have a project that's working on this already, is just to do a very quick scan with your cell phone where you just take your phone, kind of wave it in front of your face for a couple of minutes, you know, say a few sentences, make a bunch of expressions, but overall, have the whole process just be two to three minutes and then produce something that's of the quality of what we have right now. So I think that that's one of the big challenges that remains, and right now we have the ability to do the scans if you, you know, have hours to sit for one, and with, today is technology, I mean, you're using a meta headset that exists, it's a product that's kind of for sale now.

14:35You can drive these with that, but the production of, of these scans in a very efficient way is one of the last pieces that we still need to really nail, and then obviously there's all the experiences around it. I mean, right now we're, we're kind of sitting in a dark room which, you know, is, is, you know, familiar for, for your podcast, but I think part of the, the vision for this over time is, is, you know, not just having this be like a video call. I mean, that's fine. It's, it's cool or it feels like it's immersive, but, you know, you can, you can do a video call on your phone. The thing that you can do in the metaverse that is different from what you can do on a phone is like, doing stuff where you're physically there together and, and participating in things together, and we could play games like this.

15:20We could have meetings like this in, in, in the future, once you mix, once you get mixed reality and augmented reality, we could have codec avatars like this and go into a meeting and have some people physically there and have some people show up in this photorealistic form, superimposed on the, on the physical environment, I think that stuff like that is going to be super powerful. So we got to still build out all those kind of applications and the use cases around it. But I don't know. I think it's going to be a pretty wild next few years around this. I mean, I just, I'm actually almost at a loss of words.

15:52This is just so incredible. This is truly incredible. I, I hope that people like watching this can get a glimpse of like how incredible it is. It really feels like one in the same room. Like there is that, I guess there's an uncanny valley that seems to have been crossed here. Like it looks like you really you there's still a bunch of tuning that I think will want to do where different people a moat to different extents, right? So I think one of the big questions is, you know, like when you smile, how wide is your smile and how wide do you want your smile to be? And I think getting that to be tuned on a per person basis is, is going to be one of the things that we, that we're going to need to figure out, you know, it's like to what extent do you want to give people control over that?

16:43You know, some people might try to, you know, might, might prefer a version of themselves that's more emotive in their avatar than their actual faces. You know, so for example, you know, I always get a lot of critique and shit for, for, for having like a relatively stiff expression. But you know, I mean, I might, I might feel pretty happy, but just make a pretty small smile. So I mean, maybe, you know, for, for me, I would, I would, it's actually, you know, it's like I'd want to have my avatar really be able to better express, like how I'm feeling than, than what, than how I can do physically.

17:16So I think that there's a question about how you want to tune that. But, but overall, yeah, I mean, you, we're, we want to start from the baseline of capturing how people actually emote and express themselves. And I think the, the initial version of this is, has been pretty impressive. And like you said, I do think we're, we're kind of beyond the, the uncanny valley here where it, and it does feel like you, it doesn't feel, it doesn't feel weird or anything like that. I mean, that's going to be the meme that the two most monotone people are in a, in a metaverse together. But I think that actually makes it more difficult, like the, the, the amazing thing here is that the subtleties of the expression of the eyes, you know, people say I'm monotone and emotional is, but I'm not.

17:56It's just this, it may be my expression of emotion is more subtle, usually like with the eyes. And that's one of the things I've noticed is just how expressive the subtle movement of the corners of the eyes are in terms of displaying happiness or boredom or all that kind of stuff. I am curious to see, just to have never done one of these before. I've never done a podcast as, as one of these codec avatars, um, and I'm curious to see what, what, how, what people think of it because, you know, one of the issues that we've had in some of the VR and, and mixed reality work is it tends to feel a lot more profound when you're in it than the 2D videos capturing the experience.

18:34So I think that this one, because it's photorealistic, um, may look kind of as amazing in 2D for people watching it as it, as it feels, I think, to be in it, um, but we certainly have this, this, um, this issue where a lot of the other things, just it's like you feel the sense of immersion when you're in it that, that doesn't quite translate to a 2D screen. But I don't, I'm curious to see, to see what people think. Yeah, I'm curious to see a people could see that, um, like my heart is actually beating fast now. It's just super interesting, like the, that such intimacy of conversation can be achieved remotely.

19:08This has been a, you know, I don't do remote podcasts for this reason. And this is like, breaks all of that. This is just an incredible transition to something else, to the different kind of communication. Bricks all barriers, like geographic physical barriers. Um, what, you mentioned, do you have a sense of timeline in terms of how many difficult things have to be solved, um, make this more accessible to like scanning with a smartphone? Yeah, I mean, I think we'll probably roll this out progressively over time. So it's not going to be like we rolled out one day. Everyone has a codec avatar. Um, we want to get more people scanned into the system.

19:47And then we want to start, uh, integrating it into each one of our apps, right? Making it so that, you know, I think that for a lot of the work style things, productivity, I think that this is going to make a ton of sense in a lot of game environments. I mean, this could be fine, but games tend to have their own style, right? Where you almost want to fit more with the aesthetic style of the, of the game. Um, but I think for doing meetings, and one of the things that we get a lot of feedback on work rooms, where, you know, people are pretty blown away by the experience and this feeling that you can like be remote, but feel like you're physically there around a table with people, but then, you know, we get some feedback that people have a hard time with the fact that the avatars are so expressive and, and, and don't feel, you know, as, as realistic in that environment.

20:32So I think something like this, um, could make a very big difference for those remote meetings. And especially with Quest 3 coming out, which is going to be the first mainstream mixed reality product, right? Where you're really taking digital, um, you know, expressions of either a person or, or objects and overlying them on the physical world. Um, I think the ability to do kind of remote meetings and, and things like that where you're, like, just remote hang sessions with friends. I mean, I, I think that's going to be very exciting. So, yeah, rolling it out over the next, over the next few years, it's not ready to be like a, a, a kind of mainstream product yet, but, um, we just want to keep tuning in, keep getting more scans in there and keep, you know, and kind of rolling it out into more of the features.

21:12But, yeah, I mean, definitely in the next, in the next, um, few years, you'll be seeing a bunch more experiences like this. Yeah, I would love to see some celebrities scanned and some non celebrities, um, and just, just more people to experience this. I would love to see that. This is something that, I mean, my mind is, but I'm literally at a loss of words because it's very difficult to just convey how incredible this is, how, how, like, how I feel the emotion, how I feel the presence, how I feel like the subtleties of the emotion, uh, in terms of like work meetings or any kind of, in terms of podcasts, this is like, this is awesome.

21:48I don't even need your arms or legs. Is that, well, we got, we got, we got to get that. I mean, that's, that's its own challenge. Um, and part of the question is also, so you have the scan, then it takes a certain amount of compute to go drive that, both for the sensors on the headset and, um, and then rendering it. So one of the things that we're working through is what is the level of fidelity that is optimal, right? You could do the full body in, in kind of a codec and that can be quite intensive. But, um, but one of the things that we're, we're thinking about is like, all right, maybe you can kind of stitch a somewhat lower fidelity version of your body, but still, still have the main kind of, the major movements.

22:32Um, but, uh, but your face is really the thing that we have the most resolution on, right? In terms of being able to read and express emotions. I mean, like you said, if you move your, you know, eyebrows like a millimeter, I mean, that really changes the expression and what you're, you're emoting, whereas, you know, I mean, moving your, your arm like a, an inch probably doesn't matter quite as much. So, so yeah, so I think that we'll, we do want to get all of that into here and, and that'll be some of the work over the next period as well. So you mentioned quest three, that's coming out. I've got a chance to try that too.

23:06That's awesome. So the, how did you pull off the mix? So it's not just virtual reality, it's mixed reality. Yeah, I mean, I think it's going to be, it's going to be the first mainstream, um, mixed reality device. I mean, obviously we ship quest pro, um, last year, but it was $1 ,500. Um, and part of what I'm super proud of is, you know, we try to innovate not just on pushing the state of the art and delivering new capabilities, but making it so it can be available to everyone. And, you know, we have this and it's coming out, it's $500. And, um, in, in some ways, I think the mixed reality is actually better in quest three than it was, um, than than what we're using right now in quest pro.

23:43So I'm really proud of the team for being able to deliver that kind of innovation and get it out. But, you know, some of this is just, um, software you tune over time and get to be better. Part of it is you put together a product and you figure out what are the bottlenecks in terms of making it a good experience. So we got the resolution for the mixed reality cameras and sensors to be multiple times better in quest three. I mean, we just figured that that made a very big difference when we saw the experience that we were able to put together for quest pro. Um, and part of it is also that, you know, Qualcomm just came out with their next generation chipset for, for VR and MR that we worked with them on a, on a kind of custom version of it.

24:22Um, but that was available this year for quest three and it wasn't available in quest pro. So, you know, in a way, in quest three, even though it's not, you know, the pro product, um, actually has a stronger chipset in it than the pro line at a third of the cost. So, um, so I'm, I'm really excited to get this in people's hands. It, um, it, it does all the VR stuff that, that quest two and the others are done too. It does it better because the display is better. Um, and, and the chip is, is better so you'll get better graphics. Uh, it's 40 % thinner. So it's, um, so it's more comfortable, uh, as well.

24:55But, but the MR is really the big capability shift. And I'm part of what's exciting about the whole space right now is, you know, this isn't like smartphones where, you know, companies put out a new smartphone every year and you can almost barely tell the difference between that and the one, the year before it. Now for this, each time we put out a new headset, it has like a major new capability. And, and the big one now, um, is, is mixed reality. The ability to basically take digital representations of people, um, or objects, and, and superimpose them on the world. And basically, you know, I mean, there's a, one version of this is you're going to kind of have these augments or, or holograms and, and experiences that you can kind of bring into your living room or a meeting space or office.

25:39Um, another thing that I just think is going to be a much kind of simpler innovation is that there are a lot of VR experiences today that don't need to be fully immersive. And, you know, if you're playing a shooter game or, you know, you're doing a fitness experience that sometimes people get worried about swinging their arms around. Like, am I going to hit a lamp or something, you know, it's, and, and, you know, am I going to run into something? So having that in mixed reality, actually, it's just a lot more comfortable for people, right? You, you kind of still get the immersion and 3D experience, um, and you can, you can have an experience that just wouldn't be possible in the physical world alone.

26:14But by being anchored to and being able to see the physical world around you, it's like, it just feels so much safer and more secure. And I think a lot of people are really going to enjoy that too. So yeah, I'm really excited to see how people use it. But yeah, quest three coming out, um, later this fall. Yeah. And I got to experience it with other people sitting around and there's a lot of furniture. And so you get to see that furniture, you get to see those people and you get to see those people, like, enjoy the ridiculousness of you, like swinging your arms. I mean, presumably their friends of yours, even if they make fun of you, they, uh, there's a lot of love behind that and that you guys, I got to experience that.

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26:48So, that's not really fundamentally different experience than just pure VR with like, with zombies coming out of walls and, yeah, it's like someone shooting at you and you hide behind your real couch in order to, uh, to, uh, the fire. Yeah. It's incredible how it's all integrated, but also like subtle stuff like, uh, in a room with no windows, you can add windows to it. And you can look outside as the zombies run towards you, but like, it's still nice view outside, you know, yeah, it's, it's really, and so that's pulled off by having cameras on the outside of the headset that do the pass through, uh, in that technology is incredible to do that.

27:22Oh, yeah, headset. Yeah, it's not just the cameras. You basically need to, you need multiple cameras to capture the different angles and, and sort of the three -dimensional space and then it's a pretty complex compute problem and AI problem to map that to your perspective, right? Because the cameras aren't exactly where your eyes are because no two people's eyes are, you're not going to be an exactly the same place. You kind of need to, to, to get that to, to, to line up, um, and then do that basically in real time and then generate something that looks that kind of feels natural, um, and then superimpose whatever digital objects you want to put there.

27:58So it's, yeah, it's a, very interesting technical challenge and, um, we'll continue tuning this for, for the years to come as well, but, um, I'm pretty excited to, to get this out because, I think Quest 3 is going to be the first device like this with that millions of people are going to get. That's mixed reality and it's only when you have millions of people using something that you start getting the whole developer community really starting to experiment and build stuff because now there are going to be people actually use it. Um, so I think we'll get, you know, we got some of that flywheel going with Quest Pro, but I think it'll really get accelerated once Quest 3 gets out there.

28:33So yeah, I'm, I'm, I'm pretty excited about this one. Plus there's hand tracking without, so you don't need to have a control. So this camera, the cameras aren't just doing the pass through, uh, of the entire physical reality around you. It's also tracking the details of your hands in order to use that for like gesture recognition. This kind of stuff. Yeah, we've been able to get way further on hand recognition in a shorter period of time than I expected. So that's been pretty cool. I don't know. Did you see the, the demo, um, experience that we built around, um, yeah, I know. Like, yeah, the piano learning to Yeah, it's incredible.

29:07You're basically playing piano on a table and it's that's without any controller and like how well it matches physical reality with no latency and it's tracking your hands with no latency and it's tracking all the people around you with no latency integrating physical reality and digital reality. Obviously, that connects exactly to this, uh, avatar, which is in parallel allows us to have ultra realistic copies of ourselves in this mixed reality. It's, uh, so like, it's all converging towards like an incredible digital experience in the metaverse. To me, obviously, I love the intimacy of conversations.

29:47So even this is awesome. But do you have other ideas of what this unlocks of like something like codec avatar unlocks in terms of applications, in terms of, uh, things were we able to do? Well, there's what you can do with avatars overall in terms of superimposing digital objects on the physical world. Um, and then there's kind of psychologically, what does having photo realistic do? Um, you know, so I think we're moving towards a world where, you know, we're going to have something that looks like normal glasses where you can just see, you see the physical world, you will see holograms. And in that world, I think that there are going to be, you know, not too far off, you know, maybe, you know, by the end of this decade, we'll be living in a world where there are kind of as many holograms when you walk into a room as there are physical objects.

30:41And it really raises this interesting question about what are, um, about, you know, a lot of people have this phrase where they, they, they call the physical world the real world. And I kind of think increasingly, you know, the physical world is super important. But I actually think the, the real world is the combination of the physical world and the digital world's coming together. But until this technology, they were sort of separate, right? It's like you access the digital world through a screen, right? And, you know, maybe it's a small screen that you carry around or it's a bigger screen where you sit down to your desk and you strap in for a long session.

31:17But, um, but they're, they're kind of fundamentally divorced and disconnected. And I think part of what this technology is going to do is bring those together into a single coherent experience of what the modern real world is, which is, and it's got to be physical because that we're physical beings. So the physical world is always going to be super important. But, but increasingly, I think a lot of the things that we kind of think of, um, can be digital holograms. I mean, any screen that you have can be a hologram, um, you know, any media, um, in any book, art, um, you know, it can basically be just as effective as a hologram as a physical object, any game, um, they were playing a board game or, um, or any kind of physical game cards, um, you know, ping pong, things like that.

32:01They're, they're often a lot better as holograms because you could just kind of snap your fingers and instantiate them and have them show up. You know, it's like you have a ping pong table show up in your living room, but then you can snap your fingers and have it be gone. Um, so that's super powerful. Um, so I think that it's actually an amazing thought experiment of like how many physical things we have today that could actually be better as interactive holograms. But then beyond that, I think the, the most important thing obviously is people. So the ability to, you have these mixed hangouts, whether they're social or meetings where, you know, you show up to a conference room, you're wearing glasses or a headset in the very near term, but, you know, hopefully by, you know, for the next five years, glasses or so.

32:47And, um, and, you know, you're there physically. Some people are there physically, um, but other people are just there as holograms and it feels like it's them, um, who are right there. And also, by the way, another thing that I think is going to be fascinating about being able to blend together the digital and physical worlds in this way is we're also going to be able to embody, um, AI's as well. So I think you'll also have meetings in the future where you're basically, you know, maybe you're sitting there physically and then you have, you know, a couple of other people who are there as holograms and then you have like Bob, the AI who's an engineer on your team who's helping with things and he can now be embodied as a, um, you know, as a realistic avatar as well and just join the meeting in that way.

33:32So I think that that that's going to be pretty compelling, um, as well. So then, okay, so what can you do with photorealistic avatars compared to, um, kind of the more expressive ones that we have today? Well, I think a lot of this actually comes down to acceptance of the technology, um, and because all the stuff that we're doing, I mean, the, the motion of your eyebrows, the motion of your eyes, the cheeks and and all of that, there's actually no reason why you couldn't do that on an expressive avatar too. I mean, it wouldn't look exactly like you, but I mean, you can make a cartoon version of yourself and still have it be, um, almost as expressive.

34:12But I do think that there's this bridge between the current state of, of most our interactions in the physical world and where we're getting in the future with this kind of hybrid, um, physical and digital world where I think it's going to be a lot easier for people to kind of take some of these experiences seriously with the photorealistic avatars to start. And then I'm actually really curious to see where it goes longer term. I could see a world where people stick to the photorealistic and maybe they modify them to make them a little bit more interesting, but maybe fundamentally we like photorealistic things.

34:48Um, but I can also see a world that once people get used to the photo, the photorealistic avatars and they get used to these experiences that I actually think that there could be a world where people actually prefer, um, being able to express themselves in kind of non, you know, ways that aren't so tied to their physical reality. And so I, that's one of the things that I'm really curious about. And I don't know, and a bunch of our internal experiments on this, one of the things that his, I thought was psychologically pretty interesting is people have no issues blending photorealistic stuff and not.

35:25So, you know, we can have a, you know, for this specific scene that we're in now, we, we happen to sort of being in a dark room. Um, I think part of that aesthetic decision, I think, was based on the way you like to do your podcast. But we've done experiences like this, um, where you have like a cartoony background, but photorealistic to just think that that is completely normal, right? It doesn't bother you. It doesn't feel like it's weird. Um, another thing that that we've experienced with is, um, is basically you have a photorealistic avatar that you're talking to. And then right next to them, you have an expressive kind of cartoon avatar.

36:06And that actually is pretty normal too, right? It's, it's like, it's not that weird, right? To, to basically being interacting with, with different people in different modes like that. So I'm not sure. I think it'll be an interesting question to what extent these photorealistic avatars are like a, a key part of just transitioning from being comfortable in the physical world to this kind of new modern real world that, that kind of includes both the digital and physical, or if this is like the long term way that it stays. Um, that's, that's a, I mean, I think that they're going to be useless for both the expressive and the photorealistic over time.

36:40I just don't know what the balance is going to be. Yeah, it's a really good, interesting philosophical question. But to me in the short term, the photorealistic is amazing to without prefer like you said the workroom, but like on a beach with a beer to see a body of mine remotely on a chair next to me drinking a beer. I mean, that as realistic as possible is an incredible experience. So I don't want any fake hats on him. I don't want any just chilling with it with a friend, drinking beer, looking at the ocean while not being in the same place together. I mean, that, um, that experience is just, it's a, it's a fundamentally, uh, it's just a high quality experience, a friendship, whatever we seek in friendship, it seems to be present there in the same kind of realism I'm seeing right now.

37:28This is, this is totally a game changer. So to me, this is, I can see myself sticking with this for a long time. Yeah. And, and, and I mean, it's also its novel and it's also a technological feat, right? It's like being able to pull this off is like, it's a, it's like a pretty impressive. And I think to some degree, it's just this kind of like awesome experience. Yeah. Um, but I'm already sorry to interrupt. I'm already forgetting that you're not real. Like this really, so I am novel. It's just an avatar version of me, but it's a deep philosophical question. Yes. But I mean, but here's some of the, so I put the sound this morning and I was like, all right, like, it's like, okay, so this, my hair is a little shorter in this than my physical hair is right now.

38:13I probably need to go get a haircut. And like, and I actually, I did happen to shave this morning, but, but if I hadn't, you know, I could still have this photorealistic avatar that is, that is more cleanly shaven, right? Even if I'm, you know, a few days in physically. So I do think that they're going to start to be these subtle questions that see been where the, the avatar is realistic in the sense of this is kind of what you looked like at the time of capture, but it's not necessarily temporarily accurate to exactly what you look like in this moment. And I think that we're going to end up being um, a bunch of questions that come from that over time that I think are going to be fascinating too.

38:56You mean just like the nature of identity of who we are? Are we the, yeah, people, you know, how people do like, like some are beach body, where the people will be for the scan. They'll try to lose some weight and look their best and sexiest with the nice hair and everything like that. I mean, it does, um, it does raise the question of, you know, if a lot of people interacting with the digital version of ourselves, who are we really? Are we the, the entity driving the avatar or with the avatar? Well, I mean, I think our physical bodies also fluctuate and change over time too. So I think there's a similar question of like, which version of that are we?

39:34Right? There's, there's like the, I mean, it's an interesting identity question because all right, it's like, I don't know, it's like weight fluctuates or things like that. It's like, I think most people don't tend to think of themselves as the, I don't know, it's an interesting psychological question. So maybe some people, maybe a lot of people do think about themselves as the kind of worst version. Um, but, yeah, but I think a lot of people probably think about themselves as the best version. And, and then it's like what you are on a day -to -day basis doesn't necessarily map to, to, um, to either of those.

40:07So I know that that's, yeah, there will definitely be a bunch of, a bunch of social scientists and, and folks will have to, you know, and, and, and psychologists are, really, there's going to be a lot to understand about how our perception of ourselves and others, um, shifted from this. Well, this might be a, a bit of a complicated and dark question, but one of the first feelings I had experiencing this is I would love to talk to loved ones. And the next question I have is, I would love to talk to people who are no longer here that are loved ones. So like, if you look into the future, is that something you think about who people will pass away, but they can still exist in the metaverse, you can still have, you know, talk to your father, talk to your grandfather, and grandmother, and, and mother once they pass away, the power of that experience is one of the first things my mind jumped to because it's like, this is so real.

41:04Yeah, I think that there are a lot of norms and things that people have to figure out around that. There's probably some balance where, you know, if someone has, has lost a loved one and is grieving, there, there may be ways in which, you know, being able to interact or relive certain memories could be helpful, but then there's also probably an extent to which it could become unhealthy. And I mean, I'm not an expert in that. So I think we'd have to study that and understand it in more detail. We have, you know, a fair amount of experience with how to handle death and identity and people's digital content through social media already, unfortunately, right?

41:46Whether, you know, there's, you know, unfortunately, you know, people who use our services die every day, and their families, you know, often want to have access to their profiles and we have whole protocols that we go through where, you know, there are certain parts of it that, that we try to memorialize, so that way the family can get access to it, so that way the account doesn't just go away immediately, but then there are other things that are, you know, important kind of private things that that person has, like we're not going to give the family access to someone's messages, you know, for example.

42:16So, so yeah, I think that there's, there's some best practices, I think from the current digital world that we'll carry over, but, um, but yeah, I think that this will enable some different things. Another version of this is, is, is have this intersects with AI's, right? Because I mean, one of the, the things that that were really focused on is, you know, we want there to, we want the world to evolve in a way where there isn't like a single AI superintelligence, but where, you know, a lot of people are empowered by having AI tools to, to do their jobs and, you know, make their lives better. And if you're a creator, right?

42:55And if you run a, you know, podcast like you do, then, you know, you have a big community of people who are super interested to talk to you. I know you'd love to, you know, cultivate that community, and you interact with them online outside of the, the podcast as well, but I mean, there's way more demand both to interact with you, and I'm sure you'd love to interact with the community more, but you just are limited by the number of hours in the day. So, you know, at some point, I think, making it so that you could build an AI version of yourself that could interact with people, you know, not if you die, but, but while you're here to help, you know, help help people kind of fulfill this desire to, to interact with you and your desire to build a community.

43:39And there's a a lot of interesting questions around that. And, you know, that's obviously it's not just in, the metaverse, I think, you know, we'd want to make that work, you know, across all the messaging platforms, you know, WhatsApp and Messenger and Instagram direct, but, you know, there's certainly, you know, a version of that where if you could have an avatar version of yourself in the metaverse that people can interact with, and you could define that sort of an AI version, where, you know, people know that they're interacting with an AI, that it's not, you know, the, the kind of physical version of you, but maybe that AI, even if they know it's an AI is the next best thing, because they're probably not going to, you know, necessarily all get to interact with you directly.

44:19I, I think that that could be a really compelling experience. There's a lot of things that we need to get right about it. That, you know, it's, we're not ready to release the version that a creator can, can kind of build a version of themselves yet, but we're starting to experiment with it in terms of releasing a number of AI's that people can interact with in different ways. And I think that that is, is also just going to be a very powerful, you know, set of capabilities that people have over time. So you've made major strides in developing these early AI personalities, with the idea where you can talk to them across the meta apps, and have like interesting, unique kind of conversations.

45:03What, can you describe your vision there in these early strides, and what are some technical challenges there? Yeah. So I mean, a lot of the vision comes from this idea that, yeah, I don't think we necessarily want there to be like one big super intelligence. We want to empower everyone to both have more fun, accomplish their business goals, you know, just everything that they're trying to do. And you know, we don't tend to have, you know, one person that we work with on everything. And I don't think in the future we're going to have, you know, one AI that we work with, I think you're going to want a variety of these.

45:38So there are a bunch of different uses. If some will be kind of more assistant oriented, there's a sort of the kind of plain and simple one that we that we're building is called just meta AI. It's simple. You can chat with it in any of your threads. It doesn't have a face, right? It's just it's it's it's just kind of more vanilla and neutral and kind of factual, but it could help you with a bunch of stuff. Then there are a bunch of cases that are more kind of business oriented. So let's say you want to contact a small business. You know, similarly, you know, that business probably doesn't want to have to staff someone to man the phones, and you probably don't want to wait on the phone to talk to someone, but they're having someone who you can just like talk to in a natural way who can help you if you're having an issue with a product or you know, if you want to make a reservation or if you want to buy something online, having the ability to do that and have a natural conversation rather than navigate some website or have to call someone and wait on hold.

46:39It's going to be really good both for the businesses and for normal people who want to interact with businesses. So I think stuff like that makes sense. Then there are going to be a bunch of use cases that I think are just fun, right? So I think people are going to I think that there will be AIs that I can tell jokes. So you can put them into chat thread with friends. I mean, I think a lot of this because we're like a social company, right? I mean, we're fundamentally around helping people connect in different ways. And part of what I'm excited about is how do you enable these kind of AIs to facilitate connection between two people or more, you know, put them in a group chat, you know, make the group chat more interesting around whatever your interests are.

47:21Sports, fashion, trivia, video games. I love the idea of of playing, I think you mentioned Baldur's Gate, an incredible game, just having an AI that you played together with. I mean, that could that seems like a small thing, but it could deeply enrich the like gaming experience. I do think that AIs will make the NPCs a lot better in games too. So that's a separate thing that I'm pretty excited about. But yeah, I mean, one of the AIs that we've built that just in our internal testing, people who love the most is like an adventure text -based like a dungeon master. And I think, you know, part of what has been fun, we talked about this a bit, but we've gotten some like real kind of cultural figures to play a bunch of these folks and be the embodiment in the avatar of them.

48:18So Snoop Dogg is the dungeon master, which I think is just hilarious. Yes. In terms of the next steps of, you know, if you mentioned Snoop to create a Snoop AI, so basically AI personality replica, a copy, we're not a copy, maybe inspired by Snoop. What are some of the technical challenges of that? What does that experience look like for Snoop to be able to be that AI? So starting off, creating new personas is easier because it doesn't need to stick exactly to what, you know, that physical person would want how they'd want to be represented, right? It's like it's just a new character that we created.

49:00So even though there's a Snoop in that case is, you know, he's, you know, he's basically an actor, right? He's playing the dungeon master, but it's not Snoop Dogg, right? It's, you know, whatever the dungeon master is. If you want to actually make it so that you have an AI embodying a real creator, there's a whole set of things that you need to do to make sure that that AI is not going to say things that the creator doesn't want, right? And, um, and that the AI is going to, you know, no things and be able to represent things in the way that the creator would want, the way that the creator would know.

49:39Um, so I think that it's less of a, it's less of a question around like having the avatar express them. I mean, that, that I think where, you know, it's like, well, we have our kind of V1 of that that we'll really soon, um, is after Connect, but you know, that'll get better over time. But a lot of this is really just about continuing to make the, the models for these AI is that they're just more and more, I don't know, you could say like reliable or predictable in terms of what they'll communicate. It's that way, you know, when you want to create the Lex, um, assistant AI that, that your community can talk to, um, you can, you know, it's, you don't program them like normal computers.

50:23You're training them. They're AI models, not, not, not, um, kind of normal computer programs, but, um, but you want to get it to be predictable enough. So that way, you can set some parameters for it. And even if it isn't perfect all the time, um, you wanted to generally be able to stay within those bounds. So that's a lot of, um, what, what I think we need to nail for, for the creators. And that's why that one's actually a much harder problem, I think, than starting with, with, uh, with new characters that you're creating from scratch. So that one, I think, will probably, um, start releasing sometime next year, um, not this year, but experimenting with existing characters and the assistant and games and a bunch of different personalities and experimenting with some small businesses.

51:09Um, I think that stuff will be ready to do this year and we're rolling it out, you know, basically right after connect. Yeah, I'm deeply entertained by the possibility of me sitting down with myself and saying, Hey, man, like, you need to stop the dad jokes or whatever the idea of a podcast between you and AI assistant Lex podcast. I mean, there's a, just even the experience of a codec avatar, being able to freeze yourself, like to basically first mimic yourself. So everything you do, you get to see yourself do it. That's a surreal experience. That feels like, if I was like an ape looking at a mirror for the first time, realizing like, oh, that's you, but then freezing that and being able to look around like I'm looking at you, it's a, I don't know how to put it into words, but it just feels like a fundamental new experience.

52:03Like I'm seeing, maybe color for the first time, I'm seeing, I'm experiencing a new way of seeing the world for the first time because it's physical reality, but it's digital. Like, and realizing that that's possible is just, it's blowing my mind. This is really exciting. I lived most of my life, you know, before the internet and experiencing the internet and experiencing voice communication, video communication, you think like, well, there's a ceiling to this, but this is making me feel like, oh, there might not be. There might be that blend of physical reality and digital reality. It's actually what the future is.

52:46It's a weird experience. It feels like the early days of like a totally new way of living. And like, there's a lot of people that kind of complain, well, you know, the internet is not, that's not reality. You need to turn all that off and go, you know, in nature, but this feels like this will make those people happy. I feel like, because it feels real. The flaws and everything. Yeah, well, I mean, a big part of how we're trying to design this, these new computing products is that they should be physical. But I think part, that's a big part of the issue with computers and TVs and even phones is like, yeah, I mean, maybe you can interact with them in different places, but they're fundamentally like you're sitting, you're, you're still, and I mean, people are just not meant to be that way.

53:33I mean, I think you and I have this shared passion for sports and martial arts and doing stuff like that. We're just moving around. It's like so much of what makes us people is like, you know, you move around. You're not, we're not just like a brain and a tank, right? It's the where, you know, the human experience is a physical one. And so it's not just about having the immersive expression of the digital world. It's about being able to really natively bring that together. And I do really think that the real world is this mix of the physical and the digital, right? The digital is, there's too much digital at this point for it to just be siloed to a small screen, but the physical is too important.

54:11So you don't want to just sit down all day long at a desk. So I think that this is, yeah, I do think that this is the future. This is, I think the kind of philosophical way that I would want the world to work in the future is a much more coherently blended physical and digital world. There might be some difficult philosophical and unethical questions we have to figure out as a society. Maybe you can comment on this. So the the metaverse seems to enable sort of unlock a lot of experiences that we don't have in the physical world. And the question is like, what is and isn't allowed in the metaverse?

54:53You know, in video games, we allow all kinds of crazy stuff. And in physical reality, you know, a lot of that is illegal. So where's that line? Where's that gray area between video game and physical reality? Do you have a sense of that? Well, I think, I mean, there are content policies and things like that in terms of what what people are allowed to create. But I mean, a lot of the rules around physical, I think we try to have a society that is as free as possible, meaning that people can do as much of what they want unless you're going to do damage to other people and in fringe on on their rights.

55:32And the idea of damage is somewhat different in a in a digital environment. I mean, when I get into you know, some world with my friends, the first thing we start doing is shooting each other, which obviously we would not do in the physical world because you heard each other. But in a game, that's like just it's almost, you know, it's like just fun. And I'm even in like the lobby of a game, right? It's like it's just it's not even bearing on the game, which is kind of like a funny sort of humorous thing to do. So it's like, is that is that problematic? I don't think so because it's it's fundamentally it's not you're not causing harm in that world.

56:06So I think that the part of the question that I think we need to figure out is what are the ways where things could have been harmful in the physical world that will now be freed from that. And therefore, there should be fewer restrictions in the digital world. And then there might be new ways in which there could be harm in the digital world that there weren't the case before. So there's more anonymity, right? It's you know, when you when you show up to a you know, a restaurant or something, it's like all the norms where you pay the bill at the end. It's because you know, you you have one identity and you know, the I you know, if you if you stiff them then like, you know, life is a repeat game and that's not going to work out well for you.

56:47But you know, in a digital world where you can be anonymous and show up in different ways. I think the incentive to act like a good citizen can be a lot less and that causes a lot of issues and toxic behavior. So that needs to get sorted out. So I think in terms of what is allowed, I think you want to just look at what what what are the the damages. But then there's also other things that are not related to kind of harm, you know, less about what should be allowed and more about what will be possible that are more about the laws of physics, right? It's like if you wanted to travel to see me in person, you'd have to get on a plane and and that would like, you know, take a few hours to get here.

57:27Whereas, you know, we could just jump in a conference room and you know, put on these headsets and we're basically teleported into a space where we're, you know, it feels like we're together. So that's a very novel experience that that it breaks down some things that previously would have defied the laws of physics for what it would take to get together. And I think that that will create a lot of new opportunities. Right. So I'm one of the things that I'm curious about is there are all these debates right now about remote work or people being together. And I think this gets us a lot closer to being able to work physically in different places, but actually have it feel like we're together.

58:07So, you know, I think that the dream is that is that people will one day be able to just work wherever they want, but we'll have all the same opportunities because you'll be able to feel like you're physically together. I think we're not there today with with with just video conferencing and the basic technologies that we have. But I think part of the idea is that with something like this, over time, you could get closer to that and that would open up a lot of opportunities, right? Because then people could live physically where they want while still being able to get the benefits of being physically or kind of feeling like you're together with people at work all the ways that that helps to build more culture and build better relationships and build trust, which I think are real issues that if you're not seeing people, you know, in person ever.

58:50So yeah, I don't know, I think it's going to be it's very hard from first principles to think about all the implications of of of a technology like this and you know, all the good and and the things that you need to mitigate. So you try to do your best to kind of envision what things are going to be like and accentuate the things that they're going to be awesome and hopefully mitigate some of the the downside things. But I you know, it's the reality is that we're going to be building this out one year at a time. It's going to take a while. So we're going to just get to see how how how it evolves and what developers and different folks do with it.

59:26If you could comment, this might be a bit of a very specific technical question, but Lama too is incredible. It's the you've released it recently. There's already been a lot of exciting developments around it. Is there what's your sense about its release and is there a Lama 3 in the future? Yeah, I mean, I think on the last podcast that we did together, we were talking about the debate that we were having around open sourcing Lama 2. And I'm glad that we did. You know, I think at this point, there's the the value of open sourcing a foundation model like Lama 2 is significantly greater than than the than the risks.

1:00:10And in my view, I mean, we did we spent a lot of time to get very rigorous assessment of that and red teaming it. But I'm very glad that we released Lama 2. I think the reception has been it's it's just been really exciting to see how excited people have have been about it. And it's gotten way more, you know, downloads and usage than I would have even expected. I was pretty optimistic about it. So that's that's been great. Lama 3, I mean, there's always another model that we're training. So I mean, it's you know, for right now, you know, we built we trained Lama 2 and we released as an open source model.

1:00:52And right now, the priority is building that into a bunch of the consumer products, all the different AIs and and a bunch of different products that we're basically building as consumer products because Lama 2, by itself, it's not a consumer product, right? It's more of a piece of infrastructure that people could could build things with. So that's been the big priority is kind of continuing to fine tune and kind of just get Lama 2 and it's and it's a little the branches that we built off of it ready for consumer products that hopefully, you know, hundreds and millions of people will will enjoy using those those products in billions one day.

1:01:32But yeah, I mean, we're also working on on the future foundation models and I don't have anything new or news news on that. I don't know and I don't know exactly when it's going to be ready. I think just like we had a debate around Lama 2 and open sourcing it, I think we'll need to have a similar debate and process to red team this and make sure that this is safe. But and my hope is that we'll be able to to open source this next version when it's ready too. But that's not that we're not we're not, you know, close to doing that this month. I mean, this is that's just it's a thing that we're we're still somewhat early in working on.

1:02:11Well, in general, thank you so much for open sourcing Lama 2 and for being transparent, but all the exciting developments around AI. I feel like that's contributing to a really awesome conversation about where we go with AI. And obviously, it's really interesting to see all the same kind of technology integrated into these personalized AI systems with the AI personas, which I think will when you put in people's hands and they get to have conversations with these AI personas, you get to see like interesting failure cases like where the things are dumb or they go into weird directions or and we get to learn as a society together.

1:02:51What's what's too far? What's interesting? What's fun? How much personalization is good? How much generic is good? And we get to learn all of this and you probably don't notice yourself. Like we have to all figure it out by using it, right? Yeah, I mean, part of what we're trying to do with the initial AI is launch is having a diversity of different use cases just so that people can try different things because I don't know what's going to work. I mean, are people going to like playing in the text -based adventure games or are they going to like having a comedian who can add jokes to threads or they can want to interact with historical figures?

1:03:30We made one of Jane Austen and one of Marcus Aurelius and I'm curious to see how that goes. I'm excited for both. That's a big fan. I'm excited for both. I have conversations with them. I mean, yeah, that's, you know, and I'm also excited to see, you know, the internet. I don't know if you heard can get kind of weird. And I applaud them for it. So I get that. Yeah. Yeah. So it'd be nice to see how weird they take it. What kind of memes are generated from this? And I think all of it is especially in this early stages of development as we progress towards AGI, it's good to learn by playing with those systems and interacting with them.

1:04:10And like a large scale, like you said. Yeah, totally. I mean, that's why we're starting out with a set. And then we're also working on this platform that we call AI Studio. That's going to make it so that, you know, over time, anyone will be able to create one of these AIs almost like they create any other UGC content across the platform. So I'm excited about that. I think that to some degree, we're not going to see the full potential of this until you just have the full creativity of the whole community being able to build stuff. But there's a lot of a lot of stuff that we need to get right. So some I'm excited to take this in stages.

1:04:49I don't I don't think anyone out there is really doing what we're doing here. I think that there are there are people who are who are doing kind of like fictional or consumer oriented character type stuff. But the extent to which we're building it out with the, you know, avatars and expressiveness and making it so that they can interact across, you know, all of the different apps and they'll have profiles and, you know, we'll be able to engage people on Instagram and Facebook. I think it's just it's it's going to be really fun. Well, I'm still so we're talking about AI but I'm still blown away this entire time that I'm talking to Mark Zuckerberg and you're not here.

1:05:32But you feel like you're here. I've done quite a few intimate conversations with people alone in a room and this feels like that. So I keep forgetting for long stretches of time that like we're not in the same room. And for me to imagine a future where I can with a snap of a finger do that with anyone in my life. The way we can just call right now and have this kind of shallow 2D experience to have this experience like we're sitting next to each other is like I don't I don't think I can I don't think we can even imagine what how that changes things where you can immediately have intimate one -on -one conversations with anyone.

1:06:12That's that might like in a way we might not even predict change civilization. Well, I mean, this is a lot of the thesis behind the whole metaverse is giving people the ability to feel like you're present with someone. I mean, this is like the main thing I talk about all the time. But I do think that there's a lot to to process about it. I mean, from my perspective, I mean, I'm definitely here. We're just not we're we're not physically in the same place. It's not like you're you're not talking to an AI right here. You know, this is so I think that the thing that's novel is the ability to convey through technology a sense of almost physical presence.

1:06:50So the the thing that is not physically real is is us being in the same physical place. But but kind of everything else is. And I think that that gets to this somewhat philosophical question about what is the nature of kind of the modern real world. And I just think that that's it really is this combination of physical world and the presence that we feel. But also being able to combine that with this increasingly rich and powerful and capable digital world that we have and and and all of the the innovation that's getting created there. So I think it's super exciting because I mean, the digital world is just is just increasing in its capability and our ability to do awesome things.

1:07:35But the physical world is so profound and that's a lot of what makes us human is is that we're we're physical beings. So I don't think we want to run away from that and just spend all day on a screen. And that's like, you know, it's one of the reasons why I care so much about about helping to shape and accelerate the these future computing platforms. I just think this is so powerful. And it's it's, you know, even though the current version of this is like you're wearing a headset, I just think this is going to be by far the most human and social computing platform that has ever existed. And that that's what what makes me excited.

1:08:09Yeah, I think just the linger on this kind of changing nature of reality like of what is real? Maybe shifting it towards the sort of consciousness. So what is real is the subjective experience of a thing that makes it feel real versus necessarily being in the same physical space because it feels like we're in the same physical space. Yeah. And that the conscious experience of it, that's probably what is real. Not like that the space time, like the physics of it, like you're basically breaking physics and focusing on the consciousness. That's what's real. Just whatever is going on inside my head.

1:08:51But there were a lot of social and psychological things that go along with that experience that was previously only physical presence. Right. I think that there's an intimacy, a trust. There's a level of communication because so much of communication is nonverbal and it's based on expressions that you're sharing with someone when you're in this kind of environment. And before those things would have only been possible, had I gotten on a plane and flown to Austin and sat physically with you in the same place. So I think we're basically short -cutting those laws of physics and delivering the social and psychological benefits of being able to be present and feel like you're there with another person, which I think are real benefits to anyone in the world.

1:09:44And I think that, like you said, I think that is going to be a very profound thing. And that a lot of that is that's the promise of the metaverse and what, you know, that's the next frontier for what we're working on. You know, I started working on social networks when they were primarily text or the first version of Facebook, your profile, you know, you had one photo and the rest of it was like lists of things that you were interested in. And then we kind of went through the period where we were doing photos and now we're kind of in the period where most of the content is video. But there's a clear trend where, you know, over time, the way that we want to express ourselves and kind of get inside and content about the world around us gets increasingly just richer and more vivid.

1:10:31And I think the ability to be immersed and feel present with the people around you or the people who you care about is from my perspective clearly the next frontier. It just so happens that it's incredibly technologically difficult, right? And requires building up these new computing platforms and completely new software stacks to deliver that. But I kind of feel like that's what we're here to do as a company. Well, I really love the connection you have through the conversation. And so for me, this photorealism is really, really exciting. I'm really excited for this future. And thank you for building it.

1:11:10Thanks to you and thanks to the amazing meta teams that I've met, the engineers and just everybody I've met here. Thank you for helping to build this future. And thank you, Mark, for talking to me inside the metaverse. This is blowing my mind. I can't quite express. I would love to measure my heart rate this whole time. It would be hilarious if you're actually like sitting in a beach right now. I'm not. I'm in a conference room. Okay. Well, I'm at a beach. And if I'm not wearing any pants, I'm really sorry about that for anyone else who's watching me in physical space. Anyway, thank you so much for talking today.

1:11:45This is this really blew my mind. It's one of the most incredible experiences in my life. So thank you for giving that to me. Awesome. Awesome. Glad you got to check it out. And it's always fun to talk. All right, I'll catch you soon. See you later. This is so, so amazing, man. This is so amazing.

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Transcript: https://lexfridman.com/mark-zuckerberg-3-transcript

EPISODE LINKS:
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Mark's Instagram: https://instagram.com/zuck
Mark's Threads: https://threads.net/@zuck
Meta AI: https://ai.meta.com/
Meta Quest: https://www.meta.com/quest/
Meta Connect 2023: https://www.metaconnect.com

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OUTLINE:
Here's the timestamps for the episode. On some podcast players you should be able to click the timestamp to jump to that time.
(00:00) - Introduction
(08:38) - Metaverse
(23:01) - Quest 3
(37:50) - Nature of reality
(42:28) - AI in the Metaverse
(59:26) - Large language models
(1:05:23) - Future of humanity

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