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Podcast Episode Notes: Precision Cargo Delivery From Space | Justin Fiaschetti, Inversion
Episode Overview
- Podcast Title: Relentless
- Episode Title: Precision Cargo Delivery From Space | Justin Fiaschetti, Inversion
- Description: Interview with Justin Fiaschetti, cofounder & CEO at Inversion, which is building autonomous re-entry vehicles for precision cargo delivery from space in under an hour.
Key Themes and Discussions
Introduction to Inversion
- Company Vision: Inversion aims to revolutionize logistics by enabling rapid cargo delivery from space, similar to how aircraft transformed mobility a century ago.
- Focus on Military Applications: Initial applications are targeted towards military logistics to improve access to remote areas and support operations.
Technology Behind Inversion
- Re-entry Vehicles: Development of vehicles that can store cargo in orbit for up to five years and deliver it anywhere on Earth in under an hour.
- ARC Vehicle: The latest model from Inversion, designed for cargo delivery, is a significant leap from their previous model, Ray.
Development and Launch Timeline
- Founding and Milestones: Founded in January 2021, completed Y Combinator (YC) Summer 2021, and launched their first demo mission, Ray, in January 2023.
- Challenges with Launch Delays: Initial delays provided opportunities for additional testing, ultimately accelerating the development timeline for the ARC vehicle.
Lessons Learned from Ray Mission
- Testing and Validation: The importance of real-world testing for learning and product development, despite some failures (e.g., ignition issues).
- Simulation Over Physical Testing: Emphasis on using advanced simulation techniques to iterate and validate designs, reducing reliance on costly wind tunnel testing.
Customer Feedback and Market Understanding
- Understanding Customer Needs: Engaging with military customers to shape product features, emphasizing rapid delivery and cost-effectiveness.
- Cost-Efficiency: Delivering cargo from orbit is projected to be cheaper than maintaining terrestrial logistics with numerous warehouses.
Future of Logistics and Military Operations
- Behavioral Change: Anticipation that rapid delivery will allow military operations to be more flexible and efficient, reducing dependence on extensive supply chains.
- Emergent Needs: Exploration of how rapid cargo delivery could transform military operations beyond conventional expectations.
The Role of Reusable Rockets
- SpaceX Influence: The advancements in reusable rocket technology have significantly lowered access costs to space, enabling new business models.
- Scalability of Operations: Future scalability depends on the anticipated reduction in launch costs, which could allow for thousands of re-entry vehicles.
Vertical Integration Philosophy
- Building In-House: The rationale behind vertically integrating systems and components to ensure quality, control timelines, and reduce reliance on slow suppliers.
- Risk Mitigation: Strategies for avoiding bottlenecks in production by controlling all critical components.
Cultural and Leadership Insights
- Team Structure and Culture: Maintaining a small, dedicated team focused on collaboration and innovation, empowered to make decisions without excessive oversight.
- Hiring Philosophy: Seeking creative thinkers who can navigate challenges independently and add significant value to the team.
Vision for the Future
- Long-Term Goals: Justin envisions a world where rapid cargo delivery from space becomes commonplace, fundamentally altering logistics and human accessibility on a global scale.
- Impact on Future Generations: The ultimate aim is to create a legacy where future generations benefit from the advancements in space logistics and accessibility.
Key Takeaways
- Revolutionizing Logistics: Inversion seeks to fundamentally change how we think about logistics by harnessing the power of space.
- Military Focus: Initial market penetration is focused on military applications, reflecting the historical importance of logistics in warfare.
- Customer-Centric Design: Continuous engagement with customers informs product development and helps predict market needs.
- Cultural Foundations: A strong, creative company culture is essential for fostering innovation and fast-paced decision-making.
Conclusion Justin Fiaschetti's insights into Inversion's mission and technology underscore a transformative vision for logistics through space-based delivery systems. The conversation highlights the interplay between innovation, market needs, and the foundational principles that drive successful technology companies in the aerospace sector.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00If you think about the companies in the space industry that make a lot of money. It's like satellite internet, imaging, GPS, companies and use cases that are using space as a platform. What if you could do that same thing with physical cargo? The first month we spent looking to see who else was doing it. We couldn't conceive that this wasn't a thing. This is not just an increment. This will rewrite fundamentally how we think about accessing the globe in the same way a century ago the aircraft did. This is Justin Fischetti and he is the co-founder and CEO of Inversion. And they are allowing people to just basically drop payloads from space in under an hour.
0:39Do you want to just talk about why that is important? Yeah, absolutely. And so thank you for having me. Super, super hyped to chat today. So at Inversion, we build reentry vehicles that allow, focused mainly on the military, for payloads to be stored in orbit for up to five years, and then called down to anywhere on Earth in under an hour, right? And land softly under parachute. shoot. The real kind of core for why we're doing this here at Inversion is making the world more accessible. We talk a lot about in the kind of defense side of stuff, how do you access remote areas, right? Logistics has always been determined as the way that a battle or a war is won.
1:24Going back to like Napoleon. Yeah. I mean, even further behind that, right? Like it is across human history that that is the case. And a century ago, humanity took a step with the aircraft, right? That was introduced, allowed people to move cargo and effects and people faster and further than they were able to before. and we want to help take that next step. And to do that, we have to use space, right? Space is an incredible platform that allows you to access the whole globe, right? If you think about the companies in the space industry that make a lot of money, right? It's like Starlink with satellite internet, it's imaging, it's GPS.
2:07TV channel. Yeah, it's all of these companies and use cases that are using space as a platform to access back down on the globe. And so my co-founder and I realized that when we were working in the launch industry, and we asked the question, OK, what if you could do that same thing but with physical cargo, right? Physical access to the globe rather than just digital access to the globe. And that's what we found an inversion to go and do. And so we've been working on this for about coming up on five years. We launched our first demo mission earlier this year, fully built in-house spacecraft. Was that the Ray?
2:44That was Ray. Yeah. So about, I don't know, two feet wide or so, about that big. Built with just 25 people. Built every system in-house because that led to our main product, which we actually just recently announced, named ARC. And ARC is a four-foot wide, eight-foot tall. It's right there in the background. Right there. Yeah. Lifting body reentry vehicle. Kind of the world's first space-based delivery vehicle, specifically focused on cargo delivery for the DoD. Yeah. And so for Ray, you start in like 2021 and you're basically grinding away for roughly four years before you're actually able to ship something into space and like test it in the real world for the first time.
3:25What were you trying to get out of that mission? Yeah. So we founded the company in January of 2021. We then went through YC Summer 21, raised our seed round in like September, October-ish timeframe of 21. um so then then everything kind of kicked off um started hiring started building out the facility uh uh and you know starting from a garage there's a lot to go and do um we then so ray initially was actually planning to launch earlier than january um we were ready to go for the spacex transporter 12 mission which i believe was slated for like august of 2020 uh that would have been 24. August 24.
4:10And then there was a series of reasons that that launch got delayed, which sent us up in January. But it was useful because we got to do even more testing on the ground, that kind of stuff. The whole goal for Ray was around the learnings that you get from a first vehicle. That's both from a company perspective and from an actual technology perspective the amount of processes you build the operations in orbit testing out specific subsystems that go directly onto the arc vehicle for example like the software the gnc the attitude control thrusters and all that whole system translates pretty directly to the arc vehicle and so it was very much about this like move quick how do we get product in the hands of customers or physics as fast as possible.
4:59Right. And at least get something like in the real world being tested sort of situation. Yeah, exactly. Like you learn so much just from getting to space. And we've learned a ton from that and have taken a lot of those lessons. And now Arc's development is probably about like two years faster because of that. There's so many things you can then you can learn and shortcut. At least we found things that we were able to now shortcut or not have to do because we did them on Ray and know that they will work. What were those things? There's a few different places that that's applicable. Some of it comes from like the sequencing of development.
5:37You know, a lot of times you'll kind of like build everything and then test it at the end, or like that's the traditional way. Nowadays, like a lot more people are building and testing as they go. A place we've put like a tremendous amount of effort and resources is actually in our simulation stack within the company. A lot of folks will probably be familiar with hardware in the loop testing or software in the loop testing that used to kind of be like, okay, a final validation at the end. We've built out infrastructure within the company that allows us to test on a daily basis. We run nightlies even already.
6:16So nightly, that's where overnight we will run a full mission simulation or you know hundreds of them um with varying different inputs you know testing okay what if we have gps fallout what if we have uh a bunch of different scenarios all sorts of stuff we're able to get that data ingest it in the morning when we walk into the office iterate again and then run again the next night um you know with a with a re-entry vehicle a lot of people think you know about aerodynamics and that's kind of a key thing for arc is its unique aerodynamics that allow it to glide in the hypersonic regime, you know, maneuver during reentry when it's coming back from orbit down to the ground.
6:55And the specific type of aerodynamics being a lifting body, it's a relatively limited body of work that exists for lifting bodies. You know, they were really done a lot in the 60s, brought back a little bit in the 90s, and then we're kind of bringing them back with modern technology. But the amount of aerodynamic simulation we can do today and the quality of our predictions makes wind tunnel testing substantially less valuable to the company. It's still useful, don't get me wrong. But it can be pushed later, it can be done less, it can be done at a lower expense because it turns out when you go to the wind tunnels, they tell you, yeah, your simulations are plus or minus 10%.
7:43And that's what it is going to be, for the most part, unless there's something specific that creeps up. And so you can do a lot more learnings and iteration early on with simulation than you would have even been able to do 10 years ago. And that's really helped speed things up for us. On that test with Ray, I know the only thing that kind of didn't work was engine restarting. And so what were the main goals for that? Like even on the engine restart, what were you trying to figure out with that? Yeah, absolutely. So we built the engine, the igniter, the whole system in-house. One of the parts we didn't build, which was like a small component on one of the boards, the board worked great.
8:25The component failed, which was frustrating. It meant we were not able to ignite our torch igniter, which meant we couldn't ignite the main engine. And that would have been the first of, I believe, two burns to then bring us back and land off the coast of California. We then proceeded to basically demonstrate the system minus that pure ignition, right? Being able to do an orbit lowering and orbit raising maneuver, showing the proper control algorithms, the proper being able to determine our attitude of the spacecraft very, very accurately to make sure we were burning in the right direction. all that kind of stuff.
9:05So had there been ignition, I think we would have had a high likelihood of putting the reentry capsule portion of Ray on a trajectory that is desirable. Now, unfortunately, we didn't get to test what happens after that. Were the aerodynamics designed properly? Did the parachutes deploy and properly splash down in the ocean? Luckily, though, a lot of those components and a lot of those systems have a lot of heritage around them or can be tested very well outside of the full flight environment, right? So for example, with the parachute system, we're able to go and test the parachutes at the exact dynamic pressures, exact altitudes, et cetera, that we would see in flight.
9:56And so we can go do that, validate those systems work well. And we do that during qualification, making sure to hit both the high dynamic pressure and low dynamic pressures we would expect to see. How do you actually do that? So there's a few different ways you can do it. We do it through drop testing out of aircraft. Yeah. And interestingly, when we want to test a low dynamic pressure opening of the parachute, right, does the canopy, the parachute canopy inflate when there's not very much airflow trying to inflate it, right? But the way we test that actually is we brought a test configuration onto a hot air balloon and we actually just dropped it over the side because you have no vertical velocity, right?
10:40So you have the worst case scenario you could possibly have. And then high dynamic pressure actually requires us to put our aircraft in a bit of a dive to get a higher airspeed. You just throw it out the back or? Sure. We static line deploy it out of the back. And so you get this super high shock loading for the parachute inflating at a very high velocity. And that can replicate the dynamic pressure you would see in flight. Right. So and then on the kind of thermal protection material side and the aerodynamics side, like I mentioned, there's a lot of both heritage and the materials coming from NASA Ames, who we have a partnership with, but also the ability to simulate and model that quite closely.
11:24And with Ray, you know, the aerodynamics did not translate to ARC. ARC has completely novel aerodynamics. And so we were definitely, you know, it's definitely a bummer working a lot on Ray to not get it back. But I think we got probably across the whole program, I'd say we probably got 90 to 95 percent of the possible learnings that could happen, which is the whole goal of the vehicle. Yeah, I mean, I think 95 percent of the possible learnings is basically like the best case scenario where like most things go well. And if one thing like doesn't go well, then that's awesome. Totally. Yeah. So when you first like started out, I know that with this sort of thing, it's it's very like long feedback loops.
12:05Like you don't actually get to test the first thing in space until like three and a half, four years in ish. And then also like occasionally SpaceX just can't launch a rocket on time or maybe you get bumped to the next launch window or something like that. How are you kind of thinking about moving quickly and getting the first thing done even while having, you know, a thousand plus day window? Yeah. So there's a few different iteration cycles that we think about. Technical iteration, product iteration, go-to-market iteration. There's probably a couple others, but those are kind of the three main ones.
12:45And I guess customer iteration, which fits somewhat in between product and go-to-market. Technical iteration happens, like we talked about, out a lot on the day to day, right? Like being able to test in simulation, going out to our Mojave Desert test site to be able to run actual hardware. We like to build and iterate as quick as possible, right? Starting with as flight representative hardware as possible that we can get in the compressed time frame we want to get it, testing it, learning, iterating, and being able to get a few cycles in of design. the product iteration i think is maybe more interesting to talk about because you know how do you build a product that you kind of have to predict the future call call your shot at least for years ahead of the time with budget cycles that take years to happen with customer needs that you know won't be fulfilled for years right with ai and all the software companies you know okay i test it i see if users love it and then if they don't i iterate tomorrow and then i try another thing like a two week one week maybe same day iteration loop whereas this is like a year two years exactly yeah and so we try to solve that in two ways um the first is the old yc adage of talk to your customers, right?
14:14Go talk to the end users that are going to get the delivery or are going to buy the product or are planning out the strategy for how an improved logistics solution could help them in the real world. And so we're talking with customers every single day. And we're constantly tuning the product in different ways to meet customer feedback. One of the things we heard early on was cost. Right. This you know, you hear about storing shit in space and it's like, that's going to be expensive as hell. And we kind of took that feedback. And, you know, the reality of it today is it's actually cheaper. It will be cheaper to store cargo in orbit and deliver it down to the ground anywhere on Earth than it is to have that same cargo accessible anywhere on Earth.
15:03Right. Because to have it accessible anywhere on Earth, stored terrestrially, you need to have hundreds and hundreds of warehouses manned by people with aircraft, with runways and treaties and shipping logistics to get all your food and stuff like it is this massive logistics web that has been built out to have that access. Right. Hundreds and hundreds of units versus we can condense that, put it in orbit and have tens of units to have access to the same place. Now, you know, at the moment, that's not a good strategy for high volume goods. Right. Like, you know, you're using, you know, things you use all the time, like like uniforms, as an example, like we're not going to store uniforms in space.
15:54That doesn't make any sense. But the things that you need very fast, you don't know where you're going to need them. That makes a lot of sense. And so, you know, talking with customers, hearing about what their needs are and stuff has, for example, driven the aerodynamics of ARC. We wanted to make it so that as few vehicles as possible were needed to cover a geographic area. And that's kind of what led us to the lifting body geometry. It provides substantial access to the ground, over 1 ,000 kilometers of cross-range either direction, which allow it to kind of glide multiple different places from its single orbit, which lets us keep the cost really low for customers when they have a specific type of cargo they want to access down on the ground.
16:39um and so that was number one which is talk to go talk to your customers you know listen to what they have to say and and and you find the useful piece of information you can iterate on your product with um the second though is because the time horizons for uh these types of products are fat are longer than your traditional software products um we tried to look at what are things we know to be true that will be true in 15 years will be true jep bezosism where he's just like what's not going to change in the next 10 years sort of situation exactly right um and my question is what's not going to ever change for humanity right like you know what is going to be true what was true a thousand years ago what will be true a thousand years from now um and we we try to base core decisions off of those types of structural truths, right?
17:37A structural truth is that humans always want to access more of the globe faster, right? That has always been the case, and that will never cease to be the case. And that is where you can kind of put a foundation for the company together and say, you know, our mission is to make Earth radically more accessible by making space a transportation layer. And so that structural truth is helpful, right? Cost is another one. And that's a good Bezos one, right? He's always talking about... People aren't going to want less selection, slower delivery, and more expensive goods. Like, no one wants that. Exactly.
18:15No one wants that. And so, you know, the military always wants to be able to operate inside their adversary's decision loop, right? You know, the OODA loop is the phrase, but, you know, put simply, if I can, if I'm a boxer and you're a boxer and I can dodge you and punch you faster than you can dodge and punch me, you're going to win. Right. Or I'm going to win rather. And then the final one, the final kind of structural truth is that space is really great at giving access to the globe. And it always will be. That is a fundamental value or characteristics of that platform. So just like a fundamental characteristic of the internet is that you can distribute information fast and quite cheaply.
19:06And so if we believe those kind of three things, that gives us the foundation for what types of products to build and where to go over that medium term. Yeah. So especially for like the first few that you're going to throw up there, how, what did people kind of come back and say, this is what would be super valuable to be able to get in under an hour in these different geographic locations? Yeah. So there's some stuff we can't talk about quite yet. And hopefully we'll be able to talk about it soon. But it generally falls into the category of mission enabling cargo or effects, like things that make the difference in the moment.
19:50That'd be like food and like medical supplies, that kind of thing? That kind of thing or like communication systems or sensors, ISR, like that kind of world. An important thing to think about is like it's not necessarily about the cost of the good you're delivering, but rather what is the value of the impact it has? Because if it can help make a mission successful that couldn't have been successful otherwise, well, that's profoundly valuable. That's what we look at today. What we look at for tomorrow or, you know, kind of the future is how do behaviors change when this is real? Right. When you can rely on one hour delivery anywhere on Earth, how do behaviors change for our customers?
20:40And what that starts to look like is more freedom to go further away from your existing supply chain or your existing base of operations. more flexibility in smaller teams that can be supported without massive logistics chains. There's a story about how the F-117 Nighthawk, which is the first stealth aircraft that the U.S. used in operation, not only was it awesome because it was a stealth aircraft that could get through any enemy radar, But what it also meant was the military didn't need to have dozens of aircraft surrounding it. Because the way they used to have it was they would send in, they would basically send in like decoy drones to get, or like, you know, missile type.
21:28Just cannon fodder sort of situation. Exactly. Yeah, yeah, yeah. You know, to get to, for the enemy radars to light up so that then the next wave of aircraft could come and hit those radars. So that the next wave of aircraft could come. So then finally the bombers could come, right? And the advent of stealth allowed for that, I think it was like 32 aircraft, I forget the exact number, to be reduced down to one. So you can cost, like that one can cost a lot more, but it's still way more efficient than the 32. Way more efficient and way more effective. And so when you don't need to have dozens of people, aircraft, trucks, all supporting the logistics of this one mission, and you can have these systems, both cargo and autonomous systems deployed, your behavior starts to change and you start to plan differently and you start to operate differently.
22:19In the same way that aircraft allowed for that in World War II, where now we can drop people behind enemy lines, which was never a thing beforehand. You couldn't support with airdrops. You couldn't affect things outside the reach of either ground or artillery from boats. And so that's a really exciting place to be where behavior changes and customers start relying on your products. And I think we'll see that really start to take hold over the next couple of years. Yeah, I think for this sort of thing, it just wouldn't have been possible prior to rapid rocket reusability. And I know that you used to work at SpaceX.
23:04And was this one of the situations where you're working there and you're seeing like the launch cost go down? And then you're kind of like, you know, extrapolate that out a few years and suddenly a business like this becomes viable. So launch cost is definitely one of the big inputs for us. I would actually argue that it's less about the cost and more about the mass to orbit. um like until falcon started flying regularly we were actually austin and i were just talking about this today also my co-founder um i believe today spacex just flew their life-leading booster for the 31st time and like that's awesome from a cost perspective um from a price perspective the price of you know falcon has been i think roughly stable over the last couple years right So demand is kind of just sucked up.
23:55Demand keeps going up, right? Exactly. But imagine trying to build 31 boosters, right? The amount of time and people and resources and money required to do that is unbelievable. And so I think one of the big unlocks that's maybe a bit underappreciated with reusability of rockets is, and Elon talks about this, so it's nothing new, but is the production, is the limited footprint of production you need compared to what you would have to do otherwise. And so when you have launches going up regularly, not only does that make it cost effective for us to go and build this type of business in space, but it lets us ride the wave of cost reduction, right?
24:46So it works today and it's only going to be better later. and it gives us and investors and customers confidence that there will be a ride to space right you don't have to worry that you know how are you going to get onto a space shuttle mission like do you know what forms you have to fill out like no i just go on like go on the website and then just click put in my credit card and call it good right uh so i think reuse has done a lot I think it will continue to do more. I don't think we've seen the true rate of price reductions that are possible with reuse because there's limited competition today.
25:33But there is competition coming quickly for Falcon. I mean, even Starship is going to be competition. But, you know, Neutron will be launching soon. New Glenn is coming online with its first launch successful. and then second launch coming up as well i think we're going to start to see further cost reductions to get to orbit and so when that kind of main input cost drops your cost of accessing the globe just goes down and goes down and goes down it's kind of like you know yeah as semiconductors get cheaper you can build more computers which means you can network those computers which means you can have you can build facebook um and that's kind of where we're at it's like an emergent thing yeah Yeah.
26:15So for you, is there any like non-obvious questions that people like you wouldn't go into the starting the company with, but that have come out from just going after it and boots on the ground sort of thing? I think the behavior shift when you have when you're able to rely on this is like an interesting question. The question we always I mean, we get is like, what payload are you going to carry? Right. And like, that's kind of like asking what the main use case of a phone was going to be in, you know, maybe, you know, in early, the early 2000s, right? Well, behavior shift hasn't happened to the smartphone quite yet, right?
26:56The iPhone, let's just say the iPhone has just been introduced. What's the main use case for the iPhone? Well, at the time it was envisioned as internet, email and music and phone. I would bet a ton of money, and I don't know this for sure, but that most people's screen time is now dominated by social media and content consumption. Connecting with people in a way that just wasn't even possible or even foretold at that point. Yeah, and not even connecting. It's content consumption. An iPhone is a content consumption device, and it just happens to also be able to make phone calls. right like uh well like i think most people browse the internet on their computer more and uh um and spend the time they spend on their phone is mainly dominated by content consumption um but that was not the initial pitch for the iphone right the initial pitch was all about connectivity right phone internet email um and so when we talk about what the what payloads are we can carry what emissions are re-inherited.
27:58We know what we're going to go do for the first couple, for the first dozen, two dozen, three dozen, something like that. But how do behavior shift over time is something that we find very exciting. If you think about what we're doing in parallel with the reduction in cost of drones and other autonomous systems, and the increase in the intellect of AI and general autonomy you can put on these types of vehicles, it's reasonable to extrapolate that in the future, most of our missions will not involve humans. We will not deliver to humans for any need. You might even be like delivering an autonomous system sort of thing.
28:56Either that or delivering to support those systems, something in that world, right? If you extrapolate, and I don't know when that will happen. Maybe it's five years, maybe it's 10 years, maybe it's 30. But it is not unforeseeable that most of our demand actually comes from independent of humans being in the location we're delivering to. um i i was talking with our uh kind of our uh gnc team and we were just kind of chatting and um it was an interesting point we got to which is uh if the first aircraft didn't have to have humans it probably wouldn't have like the reason aircraft had like the early airplanes right The Wright brothers and so forth had humans on board was because, well, there was no other way to control them.
29:51There was no such thing as a computer even at the time. And so you needed a human on board to control them and guide them and fly them and steer them. And so coming out of that, you get these heroic feats of Amelia Earhart and crossing the Atlantic. um and uh you know the uh um like you know charles lindberg right was hailed as a hero as an american hero as a uh and that was kind of like an artifact of the fact that there was no autonomous guidance system or or you know autopilot to fly those um and so like i bet the engineers or the safety people or or even just the like performance design team would have loved to not have to keep a human alive when flying an aircraft right it could have made it thinner and smaller and faster or even just like put more fuel in where the and be able to deliver the same cargo further um and so you know we've gotten the question of like oh are you gonna deliver people and you know we have the benefit that we don't have to start with humans like that's super awesome to be in that position.
31:04And the space shuttle was not in that position, as an example. They had human pilots flying the shuttle as it comes down, down to the ground. But the advancements of edge compute and our kind of AI stack that's on the vehicle allows us to have the close to equivalent of human decision making faster with better sensor data uh in you know near real time and real time anywhere on earth yeah i know on dragon elon was incredibly and the entire team was like incredibly focused on making sure that nothing went wrong on those missions um because you have a human on board and you can't have someone blow up um is there anything you've been able to do because you're just going to have like basically dead cargo on board that you wouldn't have been able to do otherwise um i think like the the starting place for most or like space uh like engineers coming from the space industry is that you don't have to have humans in on your system so i think like our kind of build out of the business and of our engineering culture and requirements processes and all of that we're born in an environment that didn't consider humans so So I think it's hard to answer if we do or don't.
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32:25Or maybe rather, we certainly do probably in every single decision, but I could not tell you the counterfactual because we haven't been in that environment to go and actually run through those decisions. Yeah, it's not a factor in our decision making. So for example, we have one parachute, one main parachute that we have, and we don't have a backup parachute. And that is an intentional decision that the reliability meets our targeted reliability. But SpaceX did not have that luxury, right? NASA required redundant parachutes or skydivers, as an example, always have their backup parachute just in case.
33:03We don't need to have that. So maybe that's a good answer to your question of like... You're able to keep costs lower and then make it like a simpler system. A lot simpler. Yeah. So I know you basically said, I think it's something like right now, even with a distributed set of bases and all these different things, it's like a five to six hour lead time before you can actually get some piece of cargo to some place without, you know, from space, like payload delivery. How much infrastructure is this replacing? A lot. I think that there's a world that overseas bases are purely for political reasons rather than operational reasons.
33:45And probably 30 years from now. And do you know how much infrastructure that is? Tens to hundreds of billions of dollars a year. Yeah, it is the vast majority of the DoD's, you know, a large amount of the DoD's budget is in operations and maintenance. right o m funding not necessarily the funding to actually go buy the new system but rather maintain it uh uh keep it operational distribute around the globe um and uh yeah i think i think that like more than anybody can conceive right now is going to get replaced by this how many of these do you think you're going to need in orbit uh once you know you aren't constrained by just launch windows and all that stuff and everything is kind of fleshed out are you going to have like hundreds of these or thousands in orbit yeah i think we'll probably get to the place where we have single digit thousands to you know low tens of thousands um once you get to that level you actually want to switch to a different like concept of operations it no longer then makes sense to have tons of distributed vehicles but rather it makes more sense to start to centralized cargo in singular locations with multiple vehicles that can deliver a selected cargo.
35:09But that's still decades away. I think that the part of the problem, like you can imagine like hundreds of space stations, all with like being a warehouse with the delivery vehicles that fly off, right? The problem is you can't start there. If you start, you don't have enough cargo, you don't have enough budget there is not like their constraints there are constraints that make it more advantageous to start with the delivery vehicle being the host vehicle because it allows you to scale in less step change ways right you can kind of continuously launch new vehicles rather than having to put you know a whole bet on a little bit a little bit more like the starlink satellites where you can just do version one version two version three and you only start really, really scaling up once you have something that's like absolutely fantastic.
36:02Yeah. I mean, I think, I think SpaceX totally would have flown thousands of V1 star links if they hadn't made V2 better already. Right. And that's kind of how we will, we will work. More so like you don't have a big Amazon distribution center until there's a city's worth of demand for those types of goods. And so rather you start off with a single CVS, right? And it's much easier to scale single CVSs than it is to scale massive distribution centers. Maybe that analogy is a bit stretched, but we'll probably see thousands to tens of thousands of these in orbit so when you talked about the behavior change I'd imagine that it's not only how people kind of operate in the field but it's also like getting people to decide that this is a like known quantity and that this is even accessible or possible in the first place what was it kind of like trying to like educate people on here's what this can do here's what it can't do like maybe it doesn't deliver humans but here's what it can do in the first place yeah well I mean with any new technology right you have your adoption curve you have to run through.
37:20And one of the first stops on that curve is education, right? Before you get to full adoption. And so, you know, we were fortunate to be able to kind of ground our vehicles and our operations in that of airdrops, right? People are used to calling in cargo and having it delivered by aircraft or cargo, you know, or whatever system they want to deliver. And so we were fortunate enough to be able to be like, you know, we basically talk about how we're not really a space company, right? Like we are a space company in the same way that like Nike is an internet company. Like, yes, they use the internet to sell their products and market their products.
38:04But fundamentally, they're an athletics brand or a lifestyle brand, depending on what you think. And we just happen to use space, right? Like the only reason we use space is because that is the best way to get access to the globe. If we could do it by tunneling, we probably would do it by tunneling. And so when we talk to customers, you know, hey, that requirement you have of being able to respond to the conflict when and wherever it breaks out, you know, right now you're fulfilling that, you know, with aircraft and et cetera, et cetera. What if you added this to it? What if you added the ability to come from space?
38:37And, you know, from your perspective or from the operator's perspective, they're calling in an airdrop or they're calling in, you know, whatever. ever, but it's just going to come from space instead of the airplane. But there's no difference in how that works to start. And so to start, we try to see how we can be better, faster, cheaper in today, in current operations. And then as people start to understand that, we can then start to talk about now that you have that as a reliable function, here are the other things you don't need to do that you're currently doing. Or here are the new things you could do that you're not able to do today.
39:19And I think that's really where people's eyes start to light up and they start to see like, oh, this is not just an increment. This will rewrite fundamentally how we think about accessing the globe and transportation around the globe in the same way a century ago the aircraft did. Yeah. And has there been any missions over the past like 20-ish years where if there had been like rapid access to supplies in under an hour things would have turned out differently in a way that they they didn't i think that uh there there are countless examples of this in uh especially across like the war on terror where people were not able to be supported when they needed that support and that led to a poor outcome.
40:05Like unnecessary deaths or things like that? It could be that. It could be, you know, there's examples of that. There are examples of the mission failing. There are examples of it being more expensive than it needed to, right? Having to send in extra resources and support. A way to think about it is what would the last 20 years have looked like if we didn't have aircraft? And like the answer is kind of like, it would be fundamentally different. It would be totally different. Like, uh, we would, we would, we would be, it's hard. It would be back as if it were world war one or earlier. Right. And so, um, what does a, you know, what does a, uh, civil war battle look like that an aircraft is plopped into just changes everything completely different, right?
40:59It is a fundamental, uh, mismatch in forces and technology. There's kind of the, I don't know, there's a bunch of YouTube videos that are like fun of like, what if an F-22 went up against Napoleon's army or something like that, right? And like, you know, they're a little absurd, but it's the, it's asking the question of what if, what if you had such great technical overmatch, how would that change? And what usually the conclusion is, is like the technical overmatch is so great. It doesn't even make sense to fight like a landslide victory it doesn't even make sense to even try to engage it right because like what are you going to do throw a spear at an f-22 or you know shoot it with a cannon like you're not right um and so uh it's hard to do the counterfactual of what would it look like if you know you can do specifics of oh here is where we could have delivered life-saving supplies or mission critical supplies that would have changed the outcome but fundamentally the entire any conflict would be completely different um with that is china trying to build some sort of similar system or are we kind of the only country that's doing it um china has active space planes um it's not a far stretch to make a bunch of them and put them in orbit do you think in like a hypothetical future conflict this would give us like a significant advantage on that front 100 100%.
42:25It gives an advantage to every single branch of the military, right? In every single domain of operation, being able to be supported by the space domain is a force multiplier, right? It's hard to conceive of a world where deliveries to the battlefield aren't happening from space or to remote teams or, you know, to the middle of the ocean, right? It's too fast and too good of a capability for that to not exist. The only reasonable argument against that existing is cost. And right now, the cost makes sense for a vast, vast array of missions and cargo and effects. But like we talked about earlier, costs are coming down substantially in the launch industry.
43:30And costs come down with any technology curve. And so to bet against the imperious nature of cost reduction of technology is like a fool's errand. And so it is reasonable to debate if between 2022 and 2026, or maybe 2025, if the costs bore the value that delivery would have. And from everything we've looked at, the answer was always yes. But you can ask the question. So once you get towards the end of this decade in the early 2030s, which, you know, we're closer and closer and closer, we're four years away. It's impossible to argue that it's not. Some companies decide to vertically integrate a lot more than others.
44:27How have you kind of thought about that? And like, what has been the process for deciding which which parts to vertically integrate and not? Yeah. So we try to vertically integrate everything. So our Ray spacecraft, we built practically everything in-house. Everything from the tanks for the propellant to the separation system that connected us to Falcon 9, to the parachute system, to the engine, to the software, the avionics, the solar panels, the list goes on and on. What's the logic behind doing that? Yeah, so there's a couple reasons we do that.
45:01But the first was, you know, the first reason we do vertical integration is because it results in a better product. The supply base is not robust enough such that you have infinitely granular options of subcomponents, right? Like there are discrete components you can go and buy, right? There's a discrete number of valves that exist. Some things literally just don't exist. Yeah. Yeah, exactly. Some things don't exist, or some things you could make work, right? But when you have to make a could work decision across thousands of components, you end up with a flawed or not as good for the customer product.
45:43Less optimized. Yeah, it's a less optimized product. It has more compromises baked into every subcomponent because maybe this one's slightly bigger than we want, but that's fine. We'll deal with it. Well, now we have to deal with it with this and with that and with that. That's like one thing. But the other is really around supply chain and time and cost, which is if you want like a valve, a certain valve today, it's 18 months, right? Like there are, when we went out to get parachutes for our vehicle, it was going to be three years and millions of dollars. And so we said, well, we can build those.
46:22Let's go hire the team and buy the sewing machines. And now we make our own parachutes. And it allows for this iteration cycle at the core, the deepest level of the product that influences the rest of the product. And so I think it's smart to not vertically integrate in industries where your supply base is also moving as fast or faster than you are. The electronics and consumer electronics industry is a great place to show this. No startup is going to build batteries faster and iterate on 18650 cells faster than the general supply chain is going to. BYD or Tesla or... Or Panasonic or Samsung. But when there is a singular parachute supplier in the United States that doesn't care about
47:15new companies, that doesn't frankly care about innovating, because why the hell should they? They have all the contracts, right? There's no incentive for them to move quickly. And there's no incentive for them to meet a startup's demands and needs. Timelines or a cost. Exactly. So that's the early reasons, right? Which is we do it because it makes a better first product and it lets us control our timelines, our costs, and our iteration in the development cycle for us faster. As we get into production, though, that's where it really shines. which is you can switch from, okay, now I have a really great product that's been optimized around the customer needs to now I can optimize every single component within that to be as cheap and as easy to manufacture as possible.
48:05And I can eliminate components and I can combine components. Like as an example, in like automotive, in traditional automotive, a lot of car companies are not car manufacturers, but are car assemblers, right? They get the center console from one company and they get the door switch, you know, the - I think that Boeing has like 747 has something like, or Boeing has like 120 ,000 suppliers or some crazy number like that. Something like that. Yeah. And like staying in the automotive world, you have a computer that controls the center screen and you have a computer that controls the light switches.
48:43And so they can't talk to each other. And so you have redundancy that you can't eliminate, right? But when you have a full understanding of your whole product and full control over all of them, you can start to do things like, well, what if I didn't need a controller on my motor, but I could build that into my avionics system? And that's probably not the right decision to start. And for example, a lot of our motors have a built-in controller. But eventually, you can move towards that. So then now you can use a cheaper motor. And then we'll go through and say, like, a few iterations in the future, how much cost can we get down?
49:17Yeah. And then the final reason we do that is around reliability of supply chain. So we are, our missions are highly binary in the fact that they launch at a launch date. Every single system has to be ready to go and has to be integrated in the vehicle at the date we need to integrate onto the rocket. And so you can't really have one system that lags behind. If one system lags behind, the whole vehicle lags behind. And so we've run into this countless times where a supplier is delayed. And now it's like that's delayed by six months. They're the only supplier. One part delays the entire production.
50:01Yeah, is our whole company delayed by six months? And we don't want to have to have that as a risk item in the business. And so where there are robust supply chains with multiple vendors that are moving quickly, that are supported by other industries, such as batteries, as a great example, we're not going to touch those, right? Maybe we'll assemble our own battery pack because we need the form and function of a certain thing, but we're not going to do our own cell level. um but when you start to get into these highly you you are now a derivative of your supplier right if your supplier is slow you're slow if if the parachute manufacturer decides that they their army contract is more important then you're fucked up on the wrong side of the bed and you're going to be delayed by six months okay you know what do they care right you're a small fish and so So the best way to avoid that is to build your own.
50:55So going back to like the super early days, you know, you talked about basically trying to go out, find vendors to fill all these needs. And then, you know, three years or 18 months for some of the parts. What was it like at the beginning? Because I imagine you're trying to do as little as you can to actually make something work or just to start. How do you kind of change philosophy over time? Yeah. Well, I think there are examples where you can solve that problem with money. And that can work quite well. Going out and saying, I don't want to build anything. I'm just going to buy it from a supplier or from a satellite bus provider or something like that can work quite well.
51:35And it does to a lot of degree. But now you don't have that experience of building. Your company is not built around building. Your company is built around assembling. And so you aren't building those muscles. You aren't building the processes. You aren't building the culture. You aren't hiring the people focused on deep level, high quality iteration and design. And so early on, we knew that ARC was the place we needed to get to. and Ray was the way to get there. And so the purpose of Ray, like if we just bought Ray, it wouldn't have served the function, right? If we literally purchased the vehicle and flew it, it wouldn't have done anything for the business.
52:21You're not building any muscle memory, yeah. Or processes or testing or anything like that, right? And so the decision to bring in house versus go out of house, part of it is we check, hey, could we get this, right? Because some things we don't need to have a core competency in, right? Like we don't need a core competency to start in solenoid valves. A solenoid valve is going to work as a solenoid valve is going to work. And like your main optimization for that is cost, which we don't super care about early on because, you know, it's$800 instead of$100. And like you can stomach that early on for a one-off vehicle and you'll bring those in-house later.
53:00But where we know we need a core competency, it's inconceivable to me to hand that off to another company, right? Where your core business doesn't function if you don't have that other component or that other supplier or other vendor. That's a weird place to be for me. And I think it makes a lot of sense to build that in-house. Yeah, especially with this sort of thing where the launch windows are incredibly important and having things ready in case you can ship just a little bit faster is super important. How are you thinking about like planning a few months, years into the future and figuring out which things do you need, you know, in this warehouse, whereas maybe you can just get a moment of?
53:43Yeah. Well, the great thing about the team we've hired is it's a very decentralized decision making process on that. And we specifically hire a team that understands those problems, has experience in those problems, and has full ownership of their systems. So when the responsible engineer for the flaps on the back of the vehicle is designing the system and is looking at that, he's looking at, well, what is the lead time for the actuators? What is the lead time for the materials? All of that. And that's happening early in the conceptual design of the vehicle. And that is rolling up then to the overarching vehicle level timeline.
54:30That's understanding, okay, these actuators are going to be a three-month lead time, but then they need six months of testing or whatever. And you're able to back it out from there versus like, okay, we know we can buy standard screws or lock wire we can buy whenever. And so we try to identify what are the long lead items that are high risk that we need to make sure we are manufacturing fully in-house or we have multiple vendors for, or we have like, you know, ordered it early enough that we can pivot if we need to, right? So we try to make sure that the team and the individual engineers on the team have that full scope of ownership and can hold their full system and all of the design, build, and test that goes into it in context at all times, right?
55:30So we try to keep a very lean and talent-dense team because the goal is that the whole team should be able to hold the whole context of the vehicle in their head at any given time. So that if you ask an avionics engineer why they've made the decision to go with this sensor, they can say something like, well, the parachute needs to have this amount of accuracy. And as such, this has driven my decision-making. If you look at big defense primes and how they design their systems traditionally, that context holding is replaced by detailed requirements. Not like make sure you have everything organized, but like you are going to have this very specific load requirement on your structural beam.
56:22And it's going to go in this force direction. And you have a mass budget and a material allocation. and like, this is how you're going to design this bracket. The problem is that takes like a decade to develop just the requirements, let alone the actual design. And so when we're trying to ride the bike as we're building it, it's important that everybody on the team is constantly making decisions with context from other systems and are communicating across systems and are empowered to have those, like have the right to make a decision as needed so you try to keep the team kind of like artificially small for the first you know four-ish years before you had something where you were sending it to orbit um I think we kept the team at the level that it needed to be I don't know if it's artificially small or not I mean it's way fucking smaller than any other team I've I've heard of you know we were 25 people building the entire vehicle in-house you know we I think we had beside we had like a couple software engineers but every single subsystem was single threaded right like but that's all that was needed so I I don't know why a bigger team it wouldn't have necessarily helped you move faster or I think there would have been some benefits if we had a few extra people but I like it's this weird thing we're like I don't know why everybody else needs such a big team like yeah i don't understand that um and i think that kind of goes to like the folks we've hired here are incredibly dedicated incredibly excited we try to screen for people who we could see as future founders right that that are driven for a by a purpose bigger than themselves with a creativity and a decision-making capability that can be independent of any sort of...
58:20You don't have to be told what to do. Totally. You're kind of like intuitively just trying to figure a solution. Exactly. You're expected to not be told what to do. If you are being told what to do, that's a huge problem within a company. So how have you been screening for that? What traits are you looking for? Well, you want to try an interview question? Sure. Go for it. Okay. So I'll give you this is a two part question. The first part, I'll tell you the second part after the first part. I want you to just choose two random things in the office. Like, you know, choose them. Tell me what they are.
58:55Sure. Forklift thing. And then I don't know that table. OK, so we have a forklift and a table. So what I want you to do is come up with three products, ideas, companies, whatever, inspired by, based on, or thought of from those two items. So it could be, for example, a standing desk that can also be used to raise up as a podium that you could stand on for giving a talk to the team. So something like that. An IKEA warehouse. Yeah. Yeah. Okay. What's been the most interesting responses that you've gotten with that question? So the fun part about it is it is totally different depending on what people choose.
59:43And so like there's no there's no like actual like right answer to those questions. And frankly, like it's kind of a silly question and the ideas are not meant to be serious in any way. This is one of those questions that's like, hey, tell me how you think. Right. And I'm not screening And it's fundamentally independent of anybody's role or background or skill set or technical skill set. It's purely a question of like, can you think of random things in a relatively high pressure setting being an interview? And, you know, where does your mind go and what connections do you make? because like decision making and problem solving is just about like random context and being able to use that random context to uh find a way through the problem um and this is a similar thing which is like i don't fucking know what like what am i going to make between a table and a forklift or a scissor lift like uh i guess i could use the material and make a you know a wooden forklift that comes in an ikea box to lift a you know clock onto the wall or something um Um, uh, but like consistently the folks that are like, are like, I'm completely blown away by their performance here.
1:01:02Crush that question. It's the, it's the create, like it's, it's a, uh, uh, and maybe it's anecdotal and maybe I'm just remembering those specifically, but, um, yeah, I like that. And then it's fun to just kind of chat about it, iterate on it. You know, when, when you do find those people that are incredibly creative, think on their their feet, they can be future founder types. What kind of control or latitude are you trying to give them so that they can kind of do their best work while here? Well, the thing I say, so whenever someone starts, we do onboarding and I'll talk to them and kind of go through and tell them about the culture and the company.
1:01:40And I always say like my job as the CEO is to give you the direction you need to run in and then unblock you so you can run as fast as you possibly want. to systematically unfuck people yeah like basically like like what's your problem that is blocking you from being as great as you could be um and we found that you know it's important to have and make sure people know what direction they're running because when you have creative ambitious people they they will run and you got like in it in in the system of a company it needs to be aligned with where everybody else you need to make sure that everyone has the why in the back of their minds while they're just running at full speed.
1:02:18Exactly. And then remove the roadblocks. And like a lot of that is like administrative and like bureaucracy based, right? Making sure to eliminate unnecessary red tape, if you will. But some of it could be as simple as like making sure we have enough machines to manufacture prototypes of their hardware so they can test it quickly. Yeah. And I always try to tell people like, I want you to run as fast as you possibly can. Right. And if you're ever blocked or slowed down, like, let me know and we'll figure out whatever that might be. Yeah. And consistently, the team has just been crushing it. You know, if you fast forward a few years and you've put a bunch of these things in orbit, what are you going to be basically focused on at that point?
1:03:06you know once we have kind of our first fleet of vehicles on orbit um i i think the big thing we're going to be focused on is scale right is how do you scale up production and how do you get to the scale that you need to are you going to try to do that in the us here oh absolutely yeah well i don't know if it'll be in la but it will definitely be domestic like not only do i want it to be but It has to be. And so that will be a big deal is how fast can we scale and how much can we drop the costs of these vehicles? The market for this is infinitely elastic, is my point of view. And so any cost reduction results in a greater than that increase in the market by a ton.
1:03:54And so it will be about scaling production and getting that production to be as efficient as possible. I think that's going to be the number one thing for us. Yeah. I remember hearing, I was reading like Elon's biography that Walter Isaacson did. And I think Elon had this before the first few, like the first actual orbital launch. He was talking with his team and he was basically saying every day that we delay is like$10 million in future revenue that doesn't get unlocked because we delayed by one day. And so we should be constantly like running this, you know, make if we can mess, uh, undo some issue today and it costs a hundred thousand dollars, it may make sense to do that and pay for it, uh, just to make the 10 million happen a little sooner.
1:04:39Um, for you on like speeding things up, what is, what is your process for basically making things happen faster that shouldn't be possible? Yeah. Well, I think that like the easy answer is like, and kind of most obvious answer is usually like spend money. um like the elon quotes a reasonable first pass at like looking at that um most of the time though that uh spending money uh or maybe necessarily spending money indicates that you are doing a thing which might be wrong like it might be faster to eliminate the process that you were going to go and do or question requirement thing exactly yeah like um you can you know speed up parts you can you know have a courier deliver your part in eight hours from florida to california if you need to um i think our biggest the biggest place we've seen speed improvements is when you you ask the question of like why are you doing that and like it's not a super novel approach i don't think and like maybe there's unique things we do that others don't that I don't know about.
1:05:52But I think it's just the basic of like, do we actually have to be doing this thing right now? And like, what is the core reason we're doing it? And like most of the time we find out that the core reason is based on an assumption or a requirement that was determined or set early enough that it was the best one that could have been set and it was right for the time, but it's no longer right for today. And so So the fastest way you can speed stuff up is just like remove that as a constraint. Do you have a like process for systematically eliminating things that still like may have made sense, you know, at the very beginning, but don't make sense today?
1:06:29Like, is that actual process? So we try to not do that in a process, but rather in culture. If it's in a process, then people have to remember the process and they have to follow the process and they have to like. That's a whole that's another thing they have to do. But rather we try to instill that in the culture of the team and how we work, which is like, you know, that is the thing that Austin and I try to model within the company. But also, you know, we hire people that do that inherently and kind of think that way inherently. And so that helps with a flywheel when we're sitting in a design review or when we're doing a CAD spin at someone's desk and it's like, you know, why does this exist?
1:07:11Right. And part of the reason you're asking that is because you're curious, and part of it's because you're like, there's something in the back of your head telling you, that doesn't make sense to exist. I don't know the reason, so why the hell is that there? So we try to focus a lot on the culture of the company, and not just like, do you have a positive culture or a negative culture? like that kind of like high like uh you know a higher level you know call it like a glass door culture uh uh write-up but rather like how does culture permeate into like how we make decisions how we design parts how we um how we hire how we show up to meetings all of that is like a part of the culture here at inversion what do you think uh like leadership style wise what what leadership style have you tried to emulate?
1:08:03I don't think I've, I think I tried to take bits and pieces that I like from various different locations. I think there's no one particular person that I think has a leadership style that would work for me. And I think that's like maybe a key thing for me, which is the concept that the leadership style or the management style or what have you is only as right as it is right for the person. In a similar way that like athletes don't all train the same because some like high volume, some like low volume, high intensity, and different things work for different people. I think that's probably the same approach that myself and Austin take.
1:08:54Our leadership styles are completely different. The actual stylistic point, right? I don't find that my style is, or I am the most effective, for example, when there is a lot of structure. I much prefer an unstructured kind of leadership and management style for myself and that works for me and for my my direct reports as i guess as well as there's like a little bit more serendipity day day to day yeah figuring out what to do serendipity or like intentional wandering right like maybe that's a an example where jeff bezos talks about uh how uh what is it called uh it's like pondering or something in the morning.
1:09:44Yeah. He talks about how for meetings, he likes to have a very crisp document they can read and then lots of time to wander. And the crisp document, he likes it in a written format or whatever. But the purpose of that is to make sure everyone's on the same page in the meeting so that there is enough context set that the really smart and creative people in the meeting can then just kind of think and wander and talk and stuff like that. And so I think the main goal I have is to make sure the team is unblocked and trusted, right? Like, like if there's one thing, it's like trust that the team is able to do it, right?
1:10:28Because like 99.9 % of the time, that's true and if you you know hire great people like we try to do they flourish more in the case where they can use their freedom and creativity rather than if they're you're they're like told what to do so I guess like let the team run as long as they're running in the right direction yeah set the why and then let it cook yep exactly interesting for me on interviews I love doing interviews, but I hate editing and I don't love trying to figure out all the logistics around getting to a shoot and making the shoot happen. So I want to hire away those kinds of parts of the job.
1:11:11For you, what's the most fun part about being a CEO and like, what are the things that you kind of just offloaded? It's an interesting question. I love the cycle of talking with customers getting their feedback iterating on the product and having that insight and that like moment of of kind of like uh there's like a feeling when you get when you're like oh i know how to solve that problem for the customer a bit of an aha yeah a bit of an aha moment this kind of like excitement builds and then you kind of like go down the path of iterating on it like i i for at least from an enjoyment perspective, that is the part that I absolutely love is, you know, thinking about a problem from first principles, talking with the customer about it, understanding what they need, understanding what they actually need, and then figuring out how the product can adapt or change or stay the same and meet that.
1:12:18To me, that's like, that is my absolute, by far favorite part of inversion is getting to do that. What was the biggest moment where you were talking to the customer and you did experience that aha? We were talking to a bunch of customers about delivery missions and telling them about how ARK is designed to glide such that it can access the globe. And they were like, oh, you should go talk to the hypersonics folks. You should go talk to the folks down the hall. and we went and talked to them and they were like you know first we try to understand what their mission is and you know oh it's hypersonic testing well what do you test it because in my mind hypersonic testing was always like throw some materials on the outside and see if the materials survive and i was like that can't be that big of a market and like it actually isn't it's not that big of a market but what they what they really wanted arc for was the ability to maneuver during hypersonics lets them test more than just materials.
1:13:20It lets them test sensors on the ground to track the vehicle. It lets them test components inside. And that was a very much like, oh, this is not a one-trick pony vehicle. It's even more than we thought. The core of a low-cost platform that is able to integrate payloads and is able to maneuver in the hypersonic and supersonic regimes of reentry is far more useful than we initially even thought. That was, I think, one that was super cool. Okay, final question. What's the hardest thing you've overcome? I think this is going to be maybe a bit of an unsatisfying answer. I think the hardest thing was the first decision of jumping in.
1:14:13Because once you make the decision, you're going to do it, then everything else is like, well, I got to go solve that problem because I'm doing the thing, right? The decision has been made. It was one decision. It was, are we going to go for it? Do we think that we can have as big of an impact on the world as as we've always thought we could, once you make that decision, that the answer is yes. Everything else fits in a framework of like, well, I am doing this hard thing because, you know, I want to have this impact on the world or, you know, I want to serve these customers or like you're doing it right.
1:14:50It's very easy to not do it right. Like everybody has ideas every day. And like, I, you know, kept a journal of cool ideas for my whole life. And the like first decision of like, are we sending it until we're living on the streets? Yes. All right, cool. Like the decisions made, um, everything else kind of comes a bit easier after that. And on, on the, you know, notebook of all the different ideas that you had, why was this one in particular, something that got you over the edge into deciding, yes, I'm going to go for it. What was the catalyst? um it was a feeling of inevitability that the world would look different right that um that this was such a obvious no-brainer once we thought of it frankly that so the first month we spent looking to see who else was doing it because we couldn't conceive that this wasn't a thing we're like we just probably haven't found you did the whole elon thing where you like go on the NASA website and you're like when's the first Mars mission and then you realize oh fuck it's not there there's no Mars mission like like we literally were like we must be missing something like what is wrong with this right um turns out the why now of inversion is launch costs have come down uh uh costs of components have come down there's capital availability and there's a market demand because now more than ever, global access is important.
1:16:23But yeah, I think it was an obvious nature of, yeah, like we talked about those structural truths, right? What are those undeniable things that were true a thousand years ago and will be true a thousand years from now? and like ai linkedin is like an ethereal concept that is probably useful right now but like what you know was it useful 10 years ago was it will it be useful in 100 years like i don't i don't know um and like that might be an awesome business or awesome company to build but like to me if if like to me and Austin, if we're going to dedicate our lives to go and do something, we want it to be something that we can always say, this will be real in 80 years when we're, you know, when we're old and dying, it was worth spending our time building this business to change the world.
1:17:24Right. And like the, the kind of vision I hang on to is, you know, sitting on the porch with like grandchildren playing in the yard and there's a re-entry vehicle streaking across the sky. And I can look up and say, you know, the team we built was able to do that and make that a commonality that the grandchildren playing in the yard don't even notice it because it's so common. And that's an awesome world to go and live in. Yeah.
From the publisher
First interview with Justin Fiaschetti, cofounder & CEO at Inversion. Inversion is building autonomous re-entry vehicles that enable precision cargo delivery from space in under an hour.
