5 Ways Generative AI Will Change the Way You Think About UX and UI Design

8 Aug 2023 · 35 min

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In short

Podcast Summary: Talking AI - Episode: 5 Ways Generative AI Will Change the Way You Think About UX and UI Design

In this episode of the Talking AI podcast, host Matt Paige discusses the transformative impact of generative AI on UX and UI design with Andy Silvestri, Director of Product Design at HatchWorks. The discussion revolves around five key ways generative AI is set to change design practices, alongside important considerations and implications for designers.

Key Topics Covered

  1. Shift from Imperative to Declarative Design
  2. Imperative Design: Traditional method where designers specify every action (point and click).
  3. Declarative Design: Designers can now state desired outcomes. Generative AI can interpret these requests and produce results.
  4. Game Changer: This allows for a more interactive dialogue between designers and AI tools, enhancing collaboration and refining designs iteratively.
  1. Quicker Proof of Concept Development
  2. Generative AI can significantly reduce the time needed to develop initial design concepts.
  3. Exploratory Opportunity: Designers can now experiment with multiple iterations rapidly during the ideation phase, enhancing creativity without the burden of exhaustive manual design work.
  1. Exercise Caution with Generative AI
  2. Quality Control: There is a need for careful curation of AI-generated designs to ensure they are free from bias, inaccuracies, and copyright issues.
  3. Human Oversight: Designers must remain engaged in the process to ensure that the final output meets user needs and adheres to ethical standards.
  1. Impact on Design Systems
  2. Generative AI can streamline the creation and maintenance of design systems.
  3. Automation of Mundane Tasks: Tasks like color adjustments and component generation can be automated, freeing designers to focus on higher-level creative work.
  4. Standardization: Helps maintain consistency across design projects by automating the application of design principles.
  1. Actively Engage Users
  2. Designers must ensure that users remain engaged when using generative AI tools to avoid disengagement ("crashing the plane").
  3. Human-Centered Design: Despite automation, the human touch in UX/UI design remains critical, ensuring that the needs and experiences of users are prioritized.

Key Takeaways

  • The evolution of generative AI is shifting traditional design practices towards more efficient, collaborative, and innovative approaches.
  • While generative AI offers significant advantages, designers must remain vigilant about quality, ethics, and user engagement.
  • The future of design will likely see the integration of AI as a co-pilot, enhancing creativity rather than replacing human designers.

Additional Resources

  • Connect with Andy Silvestri on [LinkedIn](https://www.linkedin.com/in/andysilvestri/).
  • Connect with Matt Paige on [LinkedIn](https://www.linkedin.com/in/mattpaige/).
  • Explore the AI Opportunity Finder by HatchWorks for tailored AI use cases.

Conclusion The podcast episode presents a comprehensive exploration of how generative AI is poised to revolutionize UX and UI design practices, emphasizing the importance of adaptation, caution, and continued human involvement in the design process. As the landscape of design evolves, staying informed and proactive will be key for practitioners in the field.

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Transcript

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0:00Season three of the Built Right Podcast is right around the corner, but we've got one big change coming your way. The Built Right Podcast is now the Talking AI Podcast, and we've got a lot to talk about in AI. In the Talking AI Podcast, we'll be having in-depth conversations with both AI experts and early adopters of AI. That way you can understand how the technology works and how early adopters are beginning to implement and, more importantly, get value from AI. Our guests range from AI research scientists to founders of AI products to industry leaders putting AI to work in their business. While you're waiting for season three, go ahead and subscribe on your favorite podcast platform so you don't miss an episode.

0:41And make sure to leave us a comment about the AI topics that you want to hear about. So get ready to talk some AI in the new Talking AI Podcast, coming your way August 6th.

0:58Welcome to Built Right, a podcast by Hatchworks where we help you learn to build the right digital product the right way. In each episode, we'll deconstruct the layers of successful product development, break down popular trends, and offer real advice to help make sure your product is Built Right. We may not have all the answers, but we've built a lot of digital products across a lot of industries, and we've seen a thing or two. Let's get into it.

1:33We got a spicy one for you, Built Right listeners. Today, we're breaking down the five ways generative AI will change the way you think about UX and UI design. And by the way, number two, I believe will actually create a complete shift in the way we think about designing and building software. So make sure to stick around for that one. But to help me do it today, I'm joined by Hatchworks own Andy Silvestri, who brings 20 years of experience in the digital design space, including graphic design, creative design, user experience, customer experience, product strategy, all of the things. And he even ran his own experience strategy and design firm for 10 years prior to leading our product design practice here at Hatchworks.

2:18And he's a returning guest. So check out episode two if you like this one with Andy. But welcome back to the show, Andy. Hey, thanks, Matt. It's good to be back. Yeah, good to have you on. I'm really excited about this topic and this format that we're going to get into today. So we at Hatchworks have been digging into everything generative AI as of late, as it relates to the world of UX and UI design, specifically for this conversation, from testing new tools, talking to folks in the industry. And what we've done is we've distilled all of these learnings down to five key points. So you don't have to.

2:54And this includes how it's making things easier, better, faster, but also what we need to watch out for. And plus things that may sound completely foreign now, you know, we believe this is going to be standard practice in the future. So trying to help you get ahead of that. So without further ado, Andy, let's get into number one. So I'll key it up for us and let you take it from there. But number one is taking this shift from an imperative to a declarative design approach. Take us through that. Like, what is what does this mean and how is this going to evolve? Yeah. So I think like, you know, as practitioners, right, we're coming from this time of like, you know, you point and click in the imperative fashion of doing everything.

3:35Right. And now we're getting into this model, of course, where like you can declare what you want from the tool. Right. I can say, give me this, give me that. And the tool will use its AI powers to give you a result. Right. So I think that focus on moving more into this declarative approach to design is really an interesting one because that idea of working along perhaps a design co-pilot of sorts, where you have this running narrative with the generative AI tool, that really has the potential to be a pretty big game changer. And not only from the standpoint of like just a singular prompt and response where I'm like, hey, you know, give me a design that has this, this and this and the thing gives it to you, but maybe more so the ability to work through like a design brief and, you know, refining a narrative, tweaking things, adjusting things, that kind of stuff.

4:24Um, so really like it's this kind of dialogue you have with the machine, right? Um, and seeing that as having a really big kind of upside to streamlining the process, right. Especially for, you know, smaller teams where it's maybe a designer of a design team of one, right. And, you know, like maybe you're a startup, you have a smaller budget, right. So you're really kind of leveraging the tool as almost a, you know, again, a co-pilot or another designer on your team. there are some tools out there that are kind of embracing this kind of dialogue approach you know when like there are lots of stuff in beta right now so it would be interesting to see where this goes right we've seen it from like kind of the the imagery perspective like give me a still image or give me an illustration but still in the sense of like screen design there are some big players who haven't really weighed in specifically you know Figma and by extension Adobe.

5:20So it's going to be really interesting to see what they bring to the table. Yeah, it's really interesting. This one kind of, as you start to think about it, it blows my mind a bit because there's been so many best practices established with the way we've done things to date. There are heuristics and some of that will still stay around, but it's based on the human interacting with a machine in a particular way. Right. And, you know, these generative AI tools and way of interacting with a machine via natural language, it's still got room for improvement. But I always look back to like cell phones back in the day when we were playing Snake or the Internet back in the day when we were dialing up on AOL.

6:02Like things have progressed so much and you already see what's happening with generative AI, how fast it's progressing. like this has the potential to really shift how we interact with technology, which really kind of flips on its head, potentially how we've been doing things in a big way to date. Quick break in the pod. If you're listening to this podcast, chances are you've been thinking about how to actually use AI inside your business. And that's exactly why we built the AI Opportunity Finder. It's a free tool that helps you uncover high impact, tailored AI use cases based on your business, your goals, your pain points, and your industry.

6:39No fluff, no generic use cases, just real ideas that fit your business and the ranked by ROI potential. It takes about three minutes to run and it's like having your own personal AI strategist for free. If you want to try it for free, check out the link in the show notes or go to hatchworks.com backslash AI dash opportunity dash finder. Yeah, a hundred percent. There's always that kind of room for improvement, room for advancement. I think that we're seeing that right now in this moment with all these tools that are coming out. And really the hard part, I think, right now is staying on top of it all, right?

7:12So it's been an interesting ride for sure. I think it'll be interesting too, you know, you think of this concept of like the innovators dilemma, take a Salesforce or a HubSpot or, you know, that's how their whole solution is built. I mean, most solutions today. How are they going to adapt this new way of interacting with technology? You know, do they adapt and make the shift potentially upset some existing customers to try to try to stay ahead? Or is it going to be what we've seen so many times, newer competitors coming into the space without the bloat? And that gets back to an interesting point you just made.

7:49You may not need an army of people to do some of this stuff. So that it changes the game a bit. Yeah. It's kind of an interesting subset of that. Like, you know, example for what Adobe is currently doing with their AI tools, right? They're kind of slow rolling things into their existing product base, right? So you're seeing like a feature here and a feature there come into Photoshop or come into Illustrator, right? I think just today they released a color, a modification tool piece within Illustrator, right? So, I mean, that's one approach, right? Is like kind of just tease it out, get a little bit of proof of concept, get a little bit of, you know, traction around something before just kind of throwing a huge new application right in front of people, like kind of meet them where they are in their current workflows.

8:31So yeah, it's an interesting aspect of how all this stuff is coming together. So that's number one, shift from imperative point and click to more of a declarative chat focused design, how that's going to impact user experience and something to stay on top of. Number two, and this is the one I called out earlier. I think this is one of the most interesting ones, I think. It's the ability to get to proof of concept quicker. And some of this is obvious, but we've been playing around with some tools that, whether it's that tool or that concept or idea, somebody else adopts it. But there's big potential here to really accelerate this process.

9:08But take us through this one. Yeah, this is great. And I mean, this is probably, at least in my opinion, one of the biggest upsides to at least currently using generative AI in design. And, you know, from both the standpoint of like low fidelity, medium fidelity, high fidelity, all those things, I think the idea is, you know, why not use these tools when the stakes are low, right? Like if you're in a, you know, kind of a ideation phase or a concepting phase, grinding out multiple iterations of flows, wireframes, interface concepts, you know, components, anything to support a proof of concept, it's not really going to be a slog anymore, right?

9:44Like you want to get, you know, using these tools to get directionally correct will take a lot less time. Right. And, you know, probably in a in an interesting way, people are kind of afraid of this idea of, oh, it's going to replace designers completely. But I think it's actually going to open up the door for designers to become even more exploratory in those early ideation and concepting processes. Right. Because you're going to have more time because you're not necessarily doing all the heavy lift in the back end. And so if, for example, I can say to a tool, hey, I need three concepts of this, this and this and give it some requirements and kind of work through that prompting and then take what it gives me and then leverage what it's giving me to kind of refine it further as needed.

10:29It's a big step up from just, OK, I got to make three concepts and I got to think through everything, every single piece. So, yeah, I think this is going to be a really big, big lift in terms of workflow. And again, like in that earlier phase, I think is when it's going to be most profound in terms of just kind of saving time. Yeah. You think of how we interact with our clients today, that upfront piece, it gets shortened so much. You almost could think of this world in the future where you're in a workshop and you're actually getting an idea as you're working through the workshop. Right. And then there's the debate of, OK, well, is, you know, whiteboards still superior because, you know, if you start to get real looking designs, the discussion immediately shifts to color and placement and not the core function piece of things.

11:21Right. Right. I think that's where like kind of the yeah, like the tactful use of those tools in those scenarios, I think is what's going to be paramount. Right. Because you can think about that of, you know, yeah, we might be going through and doing a workshop, getting some stuff on the whiteboard with a client. We come back and we say, OK, give us give us a week to turn around some some rough proofs of concept that might be. Let's do it right now, you know, with what we just ideated through and see what we can get. But of course, like to your point, leveraging it at the fidelity that makes the most sense of that.

11:51Yeah, you don't jump too far ahead or get down a rabbit hole and get kind of distracted from like the discovery task at hand. Right. But, but yeah, I mean, that's a really, that's a really good way to think about it of like, you know, let's put, let's put the concept and let's create like the artifact for it much more in a much, you know, lighter lift and, and, and use that to kind of, you know, further the conversation. So that's what I mean by kind of getting it, you know, getting quicker and getting like, you know, getting to the concept and getting it kind of out the door in an efficient manner.

12:19Yeah. And you mentioned 1.2. So it's two things in my view. I've heard some others express this too. The minimum bar, you know, is going to be raised or lowered, I guess, in whichever way you look at it in terms of like, it's going to be so much easier to do stuff. Right. But I think to your point, it elevates the true practitioners, the true designers, you know, that skillset. It's like back to the, back to the Renaissance, like, you know, it's the artists, it's those folks that start to become more empowered. And I think that's, That's the future is those type of folks become even more important, critically important as this new technology starts to take shape.

13:03Yeah, for sure. 100%. Right. So that's number two, getting to this proof of concept quicker, multiple iterations of proof of concept testing, that whole idea of the agile mindset. It just accelerates things. But getting to number three, this is more of the cautionary tale one. So exercise caution when leveraging generative AI tools and solutions. So take us through the more doomsday one on the list here. Yeah, right. Yeah, I think this is kind of like, you know, a good one to think about in that it highlights the need for curation, I think, like now more than ever. Right. Like, and I mean that from the sense that it's not just about proofing the quality of what comes back from these tools, but, you know, proofing for bias, proofing for inaccuracies.

13:52inaccuracies, you know, copyright infringement's been in, you know, a lot of the conversation around using some of these tools, right? So, you know, there's still a very real need, I think, for a designer's eye to want, you know, going back to what you were just saying about the resonance, right? Like there's still a need for like this skill set. And we will still need to employ, I think, a very good bit of common sense when we're using these tools, right? Like right now, whenever we kind of, you know, are looking through things that we see in the space that are generated via AI, there's a bit of like a tell or like a look and feel that I think this imagery is taking on, right?

14:27Like maybe there's odd angles. The shadows are off. Depth of field is not quite right. Proportions are weird. You know, the thing I think about, it's kind of like when Photoshop became more mainstream and like Photoshop turned into a verb, like you could tell that something had been Photoshopped, right? Like, and, you know, I think people that have been doing this for a while kind of are seeing that kind of tell of like, oh, AI is doing this and something's not quite right. So, I mean, that's one way to think about it. I think, I guess the scary thing is, you know, just in what we've seen in the last couple of months of this, you know, this stuff becoming mainstream is how good will it get, right?

15:03Like if you see the increase in quality that, you know, just a few months of, you know, since Chad Tipee, he dropped the market, right? And there's this increased focus on more sophisticated prompting and prompt engineering is becoming like a real thing. And people are learning more about how to use these tools and interact with them. So like very soon, like very, very soon that tell, you know, may be indiscernible from reality. So that's the one thing that's kind of like, okay, let's use curation. Let's, let's kind of, let's curate this. Let's, let's make sure that we are using a bit of common sense.

15:34And, and maybe that goes into how we actually disseminate the work in an honest fashion, right? Like, you know, somehow indicating that this was used, this was made using AI tools to help with the design, that kind of thing. So it's very interesting times. We're kind of still in that gray area, right? But I think that, you know, with good practice, we'll get there. Yeah. And, you know, there's going to be instances that we saw recently, this is more chat GPT focus, but the lawyer that was creating a legal brief off of chat GPT, and it just, it completely hallucinated, just completely false information.

16:10And what does that begin to look like on more of the design side? You know, I think that'll be interesting to see. To your point, like, does it look like it's been produced through generative AI? Is that a negative, you know, connotation there? But you mentioned it earlier. It's this concept of co-pilot. That's the important piece. It's your co-pilot. It's not, you know, set it and forget it. What was it? Was that the George Foreman grill back in the day? Or one of those? Yeah, something like that. Yeah. Yeah. But you said it, I mean, like, it's kind of interesting, right? Like, just as like Photoshop coming to the masses, like allowed a lot more people to, you know, manipulate their imagery and, you know, quite frankly, you know, do better work with the types of photos they were taking.

16:55This is a similar kind of effect, right, where it's not all bad, right? I mean, just because something has been AI'd, you know, doesn't necessarily mean that it's going to be a bad thing for, you know, just to get access, raising that baseline, getting more people into design, getting familiar with the tools. I think that's a, you know, kind of a silver lining to this kind of cautionary doom and gloom kind of outlook to AI replacing jobs and things like that. So, again, very interesting taking the good with the bad, but, you know, we'll see where it goes. So this generative AI kind of democratizing AI and potentially design related things, good or bad, in your opinion?

17:33I think it's a good thing, right? I think the more we as society can get better with the tools, of course, there's always a negative side to new technology. And there's people that are going to use it for negative things and bad actors. All that stuff's going to happen. But I think generally speaking, you know, the more empowered people can be with these tools and, you know, actually, you know, again, at the end of the day, if it's delivering value to folks, right, and they're seeing a really, you know, a benefit to using this technology, then I'm all for it. But again, you know, yeah, there's two ways to look at it, of course.

18:08Yeah, you hit on the core thing. It's all about value at the end of the day. And we talk a lot about that at Hatchworks, delivering and owning the outcome. But it goes back to like the dot-com era. You slap dot-com on anything. The concept of value just completely got ignored. And there's some of that going on today where it's the hype train of, you know, there's a new generative AI tool out every day, multiple ones. But do they provide value? Are they defensible? Do they have some kind of differentiated mode when you can spend something up on a weekend? Probably not. Right. So I think that it's that back to first principles is still going to be true, even with this.

18:51Yeah. Right on. All right. So that is number three, the cautionary tale with generative AI tools. Number four, this is, I like this one. So this is impact to creation and utilization of design systems. For me, this gets to like easier standardization, just like mundane tasks, get them out of here. But take us through this one. Yeah, sure. And this is kind of like, you know, a click deeper to what we were talking about earlier around like, you know, developing whole concepts via prompting. So like this is more, I think, when you get into that stage of finalizing a design, right? You know, there's a lot of work that now has to be done for preparing that to be taken further in the delivery lifecycle, right?

19:35So leveraging the automation aspects of what these tools have is, I think, potentially a big kind of speed up in terms of a designer's workflow. Like if you could imagine just simply making a design and then prompting a tool to say, you know, generate the components for color typography, the focus states from what I just designed. And it's like, boom, there it is. Or, you know, take the design system, decrease all the color gradations we have by 10 percent and boom, it's all done. You don't have to go in and do all that, you know, individual legwork. So while it sounds like little stuff, all of that from the standpoint of a design team's effort can really add up and, you know, shave a lot of time.

20:18So I think this is really a powerful kind of aspect of like that latter stage of finalization design, not just within kind of like pulling components apart for the sake of delivery, but also in kind of refinement. um it's very similar i think to um you know a time when the concept of reusable symbols and components were introduced and interface design programs like sketch right like it really changed the way we as designers thought about our workflow it's like oh i can create this one component or this one symbol that i can use an infinite number of times within my design system great like you know it was a huge efficiency gain for a lot of a lot of you know people's day-to-day And again, I think like we're in, we're kind of, you know, in that moment with these tools coming to light of like, you know, how does it come into a workflow?

21:03How does it kind of shave off or make, you know, things that much easier? And I think that's, again, where like the real value and the real adoption is going to take place. So whomever in whatever fashion comes out with, you know, the killer app when it comes to like design. And again, this is why I was I was talking about Figma earlier, because a lot of the industry is kind of waiting to see, you know, what their move is when it comes to, you know, generative AI and kind of, you know, baking it into their their whole their software suite. You know, these are these are these are interesting times, you know, and it's the stuff that will impact, you know, 100 percent of how we approach, you know, our workflows as you know, as designers here at Hatchworks, too.

21:39So really interesting stuff. Really looking forward to learning more and more and kicking the tires on even more tools. Yeah. And everybody's listening. The whole summation there, it's speed to value. It's helping increase speed to value, efficiency, all of that. But for the listeners that may not be acquainted with what a design system even is, like what is a design system, gives just some context for what that is, why you have design systems, the value of them. So I think it's a piece that's kind of overlooked sometimes if you're building products and you're not as acquainted with user experience, UI design, things like that.

22:21Yeah. So, I mean, at its core, a design system is really kind of the foundations of what makes up the visualization or the interaction, interactive elements of your product, your solution, whatever it is that you're designing. Right. So, you know, you can think about there's kind of the atomic method of breaking things down to the atomic level of like, this is our, you know, our very small elements that build up into molecules that build up into organisms, et cetera, et cetera. Right. So, you know, having a system of all of those components within your design is really, again, the foundational part.

22:55And, you know, I can, as a designer or someone who owns that design system for a specific product or a brand, you know, shepherd that and work through, okay, do we need to make updates to colors? Do we make updates to our typography suite? All of that kind of thing. You know, those are the nitty gritty pieces that all kind of, you know, again, funnel back up to what you see in the final interaction, the final interface. So, again, that's why, like, you know, there's a lot of, you know, components to design systems that need to be managed and overseen. And, you know, again, with these AI tools coming to light, there's a lot of opportunity for a lot more efficiency to be interjected into that whole workflow.

23:31So, yeah. Yeah. And I think to your point, what's going to be interesting, at least what I'm interested in, is it going to be your Figma's, you know, obviously your Adobe's, the large players. are they going to adapt to these things and when in the market or you are you going to have smaller players uh this is like a figma like they have a mode established people are bought in and they use that solution you know are new players going to be able to come in by advancing and kind of leapfrogging here or the you know plugging into those type of solutions do you think it is going to be kind of the big players out there that ultimately win they may take a little more time to actually build this into their solutions?

24:17Or do you think it's more of a newcomer space? Yeah, I mean, yeah, the established players definitely have a leg up, right? Like especially Figma, who now has Adobe in their corner, right? So they have the resource to push this stuff through more quickly. You know, but that's not to say that a new player couldn't come out of left field and really nail all of the core value prop that, you know, a Figma does and add on top of it with something related to generative AI and beat them to the punch. I mean, it's completely feasible. You know, and there are groups out there, you know, I've seen Buzzy.

24:51I've seen U-Wizard, all these kinds of things that are, you know, they are their own ecosystems. But like, you know, maybe this is the time that a new player comes out and takes the crown. I don't know. Yeah, I guess we look back as far as Figma. Or, you know, they're a little bit older, but they definitely came in and just stole the show. All right. So that is number four, the impact in creating and utilizing design systems. It's going to be big there. It's getting rid of all the mundane tasks that designers really, they can focus on more important stuff. The last one, this is, you know, I mentioned the POC one is the most impactful, but this one's critical.

25:34I love this one. It's the importance of keeping your users actively engaged when they're in co-pilot mode so they don't crash the plane. What does this mean? And this is thinking about the users of generative AI or your products and services that leverage generative AI. Take us to this one. Right. Yeah, I love this notion. I think it's like, you know, this idea of, oh, generative AI is just going to allow us to just prompt, do whatever, and then kind of go about our day and do the really important things. But I think it's really more kind of an opportunity for us as practitioners to be diligent.

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26:13And I think, you know, quite frankly, this is why I think we'll always have jobs as designers, because, you know, even with the assistance of generative AI, you know, all of these potential big wins we've talked about in terms of automation. You know, a human is still responsible for creating a good experience for other humans. Right. So you have to factor. in what it is that other people want in a service, a product, right? And, and make sure that you're delivering on that. So no matter how quickly or efficiency or efficiently you get there, you know, you still have to test concepts. You still have to gather feedback from real people.

26:50You have to synthesize that feedback. You have to act upon the feedback, put it into a roadmap, work on it. Right. I think generally one way to think about it is that just because we have all these tools that are, you know, kind of, you know, taking the place, you know, of, of other humans, you're not going to take the human out of human centered design, right? So we're still going to need to be able to be diligent and oversee and shepherd this work, as I was mentioning earlier. Yeah, as long as, you know, the solutions we're building are for humans, I think that's 100 % true. I wonder if some point, though, you do have these, you know, AI type agents and you're building experiences and solutions for them.

27:29What does that look like? And maybe they're just completely headless. It's just the API layer and making everything easy and accessible. And that'll be an interesting evolution if things change in that way. Yeah, well, with the speed we're going, I mean, again, I was going back to what we were talking about earlier with like, you know, how quickly it's evolving. You know, how much things are adapting to, you know, people prompting better, doing better things. Like, how are we going to like what is going to be in three months, six months, another year from now? Right. I mean, we're kind of talking.

28:01We're looking back over the course of only a handful of months right now. And, you know, so much stuff has come to the market. So many ideas are out there. You know, the opportunity to really embrace this area and, you know, lean into it as practitioners is really, really fascinating. And so, again, I mean, may the best tool win, right? That's the way I see it is if it's going to be, you know, improving our workflows as designers, if it's going to be increasing value to end users, if it's going to be making really any aspect of, you know, the design process just a little bit easier, even if it's that little bit of an efficiency gain, I think it's worth it.

28:36And it's something that we that we can, you know, continue to work through and learn from. So, yeah, really exciting times and a lot more to look at. We have a list, as Matt, you mentioned, we have a list of tools that we're looking through. That's just seems like it gets longer and longer by the day. Yeah, we've got a notion board of about 100 tools, I feel like, that we're going and testing. One thing we're doing, too, kind of off topic, but we're creating what are our guidelines to using these tools, which is important for organizations to think through. If we're just testing a tool internally for an internal project or solution we're building, great, that's one level.

29:15If we're doing something on a client project that, you know, is potentially exposing client data or something like that, that's another level of consideration. So that's one thing we're defining at Hatchworks. And I, you know, encourage every other organization to do the same. And it's about creating a standard, you know, set of practices and just agreed upon rules of how you engage with these tools. Right. Right. Yeah. Yeah, 100%. I think it's super important getting back to that kind of curation beyond just the quality of what you're getting back from these tools, right? It's about, you know, is it ethical?

29:53Is it accurate? You know, is it not infringing on copyrights? All of that kind of stuff. And then, yeah, is it not exposing you to risk, right? There is a very real factor there that I think a lot of, you know, there's just all this gray area that everybody's going to have to kind of take their own path through and decide, like, what's right for their organization. But I think, yeah, I mean, a lot of those kinds of considerations, the more you can define them, talk through them, make sure you have a plan or at least an approach formulated, the better off you'll be. Because we're not going to see the end of new tools coming out and new weird deep fakes and stuff like that.

30:28And people, again, being bad actors and leveraging the tools in not so nice ways. Yeah, another offshoot, too. Like we're playing around with Firefly Adobe's version of, you know, like Mid Journey. and you can actually now prompt in there the type of camera lens you're using and things like that. It's just taking it to a whole nother level for better, for worse. But to your point earlier, it's like, what jobs are going to exist that don't even exist today? Like you think back before pre-internet, you know, there's all kinds of jobs that exist now that never existed previously. Do you think we're going to have that kind of stepwise change from generative AI?

31:07Is it that level of impact or you think it's somewhere less, somewhere more? Where do you think play fortune teller for us? Yeah, I think within a year or two, you're going to see prompt engineering on everybody's resume. Right. I think that's the next step is maybe not that maybe not that it's wholly different, you know, job titles or roles, but it's more skill set building. Right. You know, so I think in the near term, the more and more, you know, that becomes mainstream in terms of understanding how to interact with these tools as we were kind of talking through, the more valuable that's going to be as an individual.

31:43Like if I had that skill and I've invested in that and also to an organization who's, you know, leaning into these tools, you know, like understanding how to talk to the robots is going to be a really big deal. So, yeah, that's all I can say. I mean, right now, though, yeah, we might see in five years from now that there is a prompt designer. I don't know, like something like that or an AI designer or something. Somebody who's got their little, you know, their sidekick. That's the AI. I don't know. And I guarantee you will see required skills, 10 years of experience with the tool that's been out there.

32:13So that's guaranteed to be out there. All right. So the five, just to recap, the number one shift from imperative point and click to a declarative chat focused design. It's changing how we think about user experience. Ability to get to proof of concept quicker. Again, speed of value, speed of testing, agile taking to the next level. Number three, exercising caution when leveraging generative AI tools and solutions. Number four, impact to creation and utilization of design systems. Get the mundane stuff out of there. And then number five, don't crash the plane. Be considerate of users actively engaging with the solution.

32:53And at one point, like you see this with Tesla, they require you to, I think, touch the steering wheel ever so often. But it's just to remind you that you are engaged with the thing. Really, really enjoy the conversation today, Andy. And for those that are looking to go a little bit deeper on generative AI, we got the blog out there on generative AI. We're doing one specific to software development. We'll have another one coming out specific to UX and design. We'll link to some of those in the show notes. And then we also have episode, I believe it's episode eight. It was our Built Right Live podcast we did with Jason Slachter.

33:27Go check that one out. This guy is insanely smart, leads AI empowerment group right now. I used to be leading AI products at Elevance Health. So, you know, tons of experience with a lot of crazy stuff. And there we get into the idea of how do you validate and, you know, identify winning generative AI use cases for your business. So don't miss that. But thanks for thanks for joining us today, Andy. My pleasure, Matt. Thanks, as always. And yeah, let's let's talk more about it. Because I think in another six months, we're going to have another layer of topics to talk about. So it'll keep evolving.

34:04We'll look back at this and we can kind of test our hypotheses we've had. All right. Thanks, Andy. Sounds good.

34:13Thanks for listening to Built Right. If you enjoy the show, give us a follow or subscribe on your favorite podcast platform. And don't forget to leave us a review. For more info on Built Right, visit us at HatchworksBiltRight.com.

34:34The single biggest mistake we see companies make with AI is they don't properly train their teams. We see it all the time. Companies roll out AI tools and expect people to just figure it out. But using AI effectively requires a totally different mindset and skillset. And that's exactly why we built training for every level of your org, from AI training for teams and executives to training engineering teams on our generative-driven development methodology. Or if you've already identified your AI use cases and want to just prioritize where to start, we offer an AI roadmap and ROI workshop to help you build a clear plan.

35:07It's all about going from we should use AI to actually driving real value with it. Head over to hatchworks.com to learn more.

From the publisher

Generative AI has taken the world by storm. In a short space of time, it has changed the way many people do their work. For UX and UI designers, it has the potential to change the entire design process – but how? 

In this episode of Built Right, host Matt Paige sits down with HatchWorks’ Andy Silvestri, Director of Product Design, to break down the five main ways generative AI will change the way we think about UX and UI design. 

Excited about the possibilities of Generative AI in UX/UI design? Make sure to subscribe to the Built Right podcast for more insights and discussions like these. Share your thoughts and experiences with us. Let's create, innovate, and elevate the world of design together! 

Key Moments: 

  • How AI could lead to a shift from imperative to declarative design  
  • Getting to proof of concept quicker 
  • Why you should exercise caution when using generative AI 
  • What is a design system? 
  • The impact on creation and design systems  
  • How generative AI could keep users engaged 
  • Why you need to think about what users want above all 

Key Links: 


Mentioned in this episode:

Talking AI - Conversations with AI experts and early adopters

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