In short
Podcast Notes: Talking AI - AI and the New Age of Artistic Creation
Episode Overview In this episode of Talking AI, host Matt Paige interviews Meg Ball, a graphic designer at MTB Creative, who discusses her journey into the world of generative AI, particularly using Midjourney. The conversation covers the transformative role of AI in art and design, Meg's creative process, and practical demonstrations of using AI tools.
Key Topics Discussed
- Introduction to Generative AI
- Concerns and Opportunities: The generative AI era brings apprehensions in creative fields but also opens new avenues for artistic exploration.
- Meg's Journey: Meg became interested in generative AI through NFT art and communities on Discord, leading her to explore tools like Midjourney.
- The Art of Prompting
- Importance of Prompting: Meg emphasizes the significance of well-structured prompts for generating desired outputs in Midjourney.
- Experimentation: Meg's approach involves experimenting with various features of Midjourney, revealing how the AI interprets different prompts.
- Transformation of the Creative Process
- Efficiency Gains: Generative AI has drastically reduced the time required to create prototypes and design concepts, transforming how creatives work.
- Integration with Traditional Tools: While Midjourney excels at initial concept generation, traditional tools like Adobe Photoshop are still essential for final edits and precise adjustments.
- Midjourney Demonstration
- Live Demonstration: Meg provides a live demo of creating a robotic character using Midjourney, detailing her prompt structure and the reasoning behind her choices.
- Techniques and Parameters: Discussion of various parameters (chaos, stylized, character weight) that influence the AI's output.
- Iterative Process: Meg illustrates the iterative nature of using Midjourney, showcasing how to refine results over multiple generations.
- Challenges and Ethical Considerations
- Human Element: Despite AI's capabilities, Meg stresses the importance of the human touch in creativity, noting that AI should serve as a tool rather than a replacement.
- Industry Reactions: Different industries are reacting to AI in varied ways, with fashion being more cautious compared to marketing.
- Future of AI in Creativity
- Continued Evolution: The rapid pace of AI development means that practitioners must stay adaptable and continuously learn as features and capabilities evolve.
- Accessibility: Generative AI tools are democratizing creative processes, enabling non-creatives to participate and express their ideas through visual media.
Key Takeaways
- Learning by Doing: The best way to become proficient with AI tools like Midjourney is through practice and experimentation.
- No Right or Wrong: There’s no absolute way to use generative AI; creativity thrives on exploration and personal preference.
- Mindset Shift: Adopting AI requires a change in mindset; instead of viewing it as a threat, consider it a powerful ally in creativity.
Conclusion This episode emphasizes not just the technology of Midjourney and generative AI, but also the mindset and skills needed to leverage these tools effectively in creative fields. Meg Ball's insights reveal that while AI transforms processes, the essence of creativity remains rooted in human thought and expression.
Resources & Links
- [Connect with Meg on LinkedIn](https://www.linkedin.com/in/megballcreates/)
- Midjourney: [Visit Midjourney](https://www.midjourney.com)
Closing Remarks For insights on AI and technology, subscribe to Talking AI and join the conversation around innovation and creativity in the digital age.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00Season 3 of the Built Right Podcast is right around the corner, but we've got one big change coming your way. The Built Right Podcast is now the Talking AI Podcast, and we got a lot to talk about in AI. In the Talking AI Podcast, we'll be having in-depth conversations with both AI experts and early adopters of AI. That way you can understand how the technology works and how early adopters are beginning to implement and more importantly, get value from AI. Our guests range from AI research scientists to founders of AI products to industry leaders putting AI to work in their business. While you're waiting for season three, go ahead and subscribe on your favorite podcast platform so you don't miss an episode and make sure to leave us a comment about the AI topics that you want to hear about.
0:45So get ready to talk some AI in the new Talking AI Podcast coming your way August 6th.
0:53Welcome to Built Right, a podcast by Hatchworks where we help you learn how to build the right digital product the right way. In this season, we're going all in on generative AI with guests ranging from international AI speakers, founders of Gen AI products, experts in specific domains of Gen AI, and leaders across industries. We're here to help you figure out how to take advantage of this new emerging technology so you can win in the market. So whether you're an AI techie or just AI curious, we got you covered. Let's get into it. Welcome, Built Right listeners. We all know generative AI is causing major disruptions across every industry.
1:30But at the end of the day, it's a tool and everyone can get some amount of value in using a tool. But when you put tools in the hands of very talented domain experts, like our guest today, Meg Ball, they do really amazing things. So for example, if you give me a paintbrush, if you give Picasso a paintbrush, he's going to blow me out of the water anytime we do this because he's an expert at his craft. And that's what we're talking about today with Meg Ball, an amazing graphic designer, art director, and now AI artist who's decided to start leveraging MidJourney to completely transform how she thinks about and approaches creating design.
2:08But welcome to the show, Meg. Thank you so much. I'm excited to be here today with you. Lots to talk about. Yeah, and this is going to be a fun one and a bit unique because we're actually going to get into showing off some of the amazing stuff that Meg is doing in MidJourney. So for anybody listening on the audio side, don't worry. We will also have this available on YouTube. So when we get to that portion, you can cut over there and some really cool stuff she's going to be doing. So check the show notes for the link there, or just go to builtright.io and you can find the link. But to kick us off, Meg, I'm curious, how did you even become aware of generative AI and discover mid-journey?
2:50Because in your role, it's like you're a technologist to a certain degree. So this is kind of, you know, foreign to a certain degree, like this concept of generative AI, now it's becoming mainstream, but how did you even become aware of it? Yeah. So I think it all started honestly with the NFTs becoming like a much more mainstream, you know, field. And so, you know, looking at that and looking at blockchain and looking at, you know, what was going on there, which obviously that's been around for a lot longer than it's become, you know, a bigger deal and, you know, just everyday folks. So I think, you know, seeing these algorithmic art generations, like there was Art Block, there was, you know, Board Ape, there was Hudgee Penguins.
3:34I mean, I could keep going on and on and on about all these NFTs, but, you know, it was just mind-blowing to me, like trying to comprehend how they were creating these pieces of art and how everything kind of had this similar look to it, you know, across like thousands and thousands of images. And so coming from somebody who has an art background, who's, you know, generating art by hand or, you know, through an iPad or Adobe or whatever it may be, I was like, I need to figure this out. I need to get into OpenSea. I need to start, you know, minting some artworks. But of course, I couldn't keep up with that.
4:09And so, you know, as things evolved over time, I really just it was just amazing to me that, you know, when Mid Journey, I guess, came on the scene, which I believe was like in 2022 ish. You know, my husband actually was the one who pulled me aside and said, Meg, have you seen this? I was like, seeing what? He's showing me these what we now know as deep fakes. Right. that like you know of trump or biden or the pope i'm like what is this like this is crazy we were both like just blown away like what is mid-journey so seeing that and seeing what was going on and trying to comprehend all of that was just beyond um so i said i've got to get in this i've got to figure this out right that's so cool so it was early days and that that's probably the nft stuff That's probably even like in 2021.
5:01So you're seeing this stuff being created and the mid journey comes out and it, it almost passed like this, this stage. Cause I remember when there was art coming out and you would see it and it like the, the, the iconic ones, like Will Smith eating spaghetti or like, you know, stuff like that, where it's kind of very odd looking, but you're like, okay, well that's cool. But then it crossed like this uncanny, uncanny valley where now it's like, oh my God, this looks completely real. Right. it. Quick break in the pod. If you're listening to this podcast, chances are you've been thinking about how to actually use AI inside your business.
5:35And that's exactly why we built the AI Opportunity Finder. It's a free tool that helps you uncover high impact, tailored AI use cases based on your business, your goals, your pain points, and your industry. No fluff, no generic use cases, just real ideas that fit your business and the ranked by ROI potential. It takes about minutes to run and it's like having your own personal ai strategist for free if you want to try it for free check out the link in the show notes or go to hatchworks.com backslash ai-opportunity-finder i mean well we've only we've come a long way even in six months with technology so i've been in this probably for like a year and a half you know i jumped in i was begrudgingly like going into discord i had no idea what i was getting myself into which i think a lot of people are intimidated by, but I can tell you right now, if you want to jump in, it's, it's the best thing.
6:27I wish I did it sooner, to be honest. You know, I was fearful. I was like, I'm going into this, this world. I'm not a gamer. I have no idea. You know, that's kind of the, I guess what you think of when you look at discord. So, but it had nothing to do with that. I've, I've actually made a lot of great connections through the platform. And I think, you know, having the multi use and having mid journey in there has been really a cool function. So yeah, I mean, so now obviously we're moving over from Discord into Alpha. You obviously, you know, in MidJourney, you need to have at least 100, sorry, 1000 generations in MidJourney, which is, you know, a lot for some people who aren't in it all the time.
7:04For me, I don't even want to tell you how many I have. We'll have to get the number later. And for those that don't know, Alpha is essentially the new platform that MidJourney's created so you don't have to go through discord to use it but yeah discord's a really cool community mid-journey was my first uh uh path into discord even knowing what it was but there's i've found a lot of really cool communities in the meantime as well but there's been this uh you know shift over time where you look at like photoshop back in the day even like the camera coming out where people are kind of doomsday oh this is the end of art and creativity and photoshop you know people being able to do things with photoshop same kind of thing but then just gets kind of ingrained into your way of doing things and now we're hearing the same thing with mid-journey what's your view there curious like the impact on creativity do you see this being different than some of those transformations we saw in the past where you get these new tools I mean I think it's it's very similar in what you're describing you know going from you know hand-drawn art to adobe for example and just jumping in there however I think it's just it's just a bigger jump like so for example like as an artist or any creative you can literally think up an image and text into imagery what you want that image to look like with very descriptive tokens as they call it, which in our, you know, in layman's terms, that's just words.
8:43So you're really just putting words on paper or, you know, in this prompt and it comes back with an image that potentially you can now manipulate to really make it look like what your vision is. So, I mean, I would say, you know, in parallel to like a Photoshop, like, you know, in my industry, for example, you know, I didn't even know, I didn't even know Photoshop or Illustrator going into the industry. I actually just look at it all on my own. You know, a lot of learning on the job, which I think a lot of people do. So I think, you know, just seeing the transition of somebody who didn't really understand any platform and then going into something that's completely, you know, text to prompt, I mean, I'm sorry, text to image.
9:26It's wild. It's like, it's, it's, you can't really even describe, you know, how vast, you know, your imagination can be until you're in there. So I don't know. It's like, and then I've obviously seen the evolutions of Adobe where in my industry, you know, buildings, uh, screen print separations from scratch, you know, going into, I'm going into channels and breaking it down and then creating films. Like it's such a long process, but now Photoshop has what's called index. And you can literally just take your image and index and how many, however many colors you want. And, you know, you can build your, your screen prints from there.
10:00So there's a lot, there's parallels, but it's just, it's still very different. I mean, I think in terms of, you know, generating visual concepts and prototyping, that's where AI completely blows anything else out of the water in terms of, of, of, you know, designing. Yeah. It's been the interesting thing for me. Like I, I, I used to like fancy myself an artist back in like grade school and I loved it and then just like lost track of it. But there's like this, this cool element of like your creativity coming back once you start playing around in it because the stuff in your head you can turn it into something so that's been a cool piece there but you hit on it a little bit like it's starting to ingrain into your process and I'm sure changing your process and approach to things as well for you how has it changed your process where is it enhanced it or made it quicker or just like completely, you know, blew it up in a sense?
10:59Like where have you seen the most changes happening in your creative process? Yeah, I mean, as an artist, you know, just to get those visuals like immediately. I mean, I have, so I'm coming from an art and English background. So the English part of, you know, what I, you know, obviously have studied has come into play significantly in this. I think if you're a communicator, you can really get those thoughts down on paper much easier. You can get the image quicker. So having that background is pretty beneficial, I think, you know, in terms of, you know, understanding the communication aspect. But, you know, I think it's creating prototypes just significantly faster, you know, even in, you know, my professional life, you know, generating textile patterns, graphics, even fabrics, and then like combining them and taking, you know, you know, models and kind of merging those together.
11:53and creating storytelling through mood boards has been significantly faster. You used to have to take, it could take like a full day to get, you know, a concept, you know, drawn out. So I think now with having tools like Midjourney, it just makes it so much more streamlined. You can integrate your colors. You can integrate a palette. You can, I mean, and I think it's all going to even keep getting better to be honest. you know I think that you know brands can now create like their trends and their color schemes and you know just really report it much faster and get it in front of the powers that be faster to get feedback and not have to like do it all from scratch and and that type of thing so I think you know that's where it's really been a huge impact.
12:42So I'm hearing two areas it's almost that that front end piece of it, the, the concepting. So like you mentioned, that can go from like a day to hours or less probably where you can. Yeah, absolutely. Does it change that, that way in which you interact with whoever you're working with or presenting that with? And just because the acceleration has happened, does it change that approach to like, are you creating more prototypes and options or is it just a quicker feedback loop and style there like what have you kind of found in the in the process side of it no that's an excellent way to describe it uh is that it's you can you can show more options you can you know get uh graphics and graphic and print ideas in front of whoever needs to see it sooner to get rather than like rather than building everything up front it's like creating a roadmap essentially much faster and you can really lay it out um you know and just get you know those variations and styles and that all approved much much faster what about on the actual uh like call it production ready like the end of the thing how much are you seeing it there versus you know do you think it's just a matter of time before you have like the tooling to kind of edit stuff there or what do you see on the kind of the end of the process with the final product?
14:09No, I mean, I think it's still not there yet. I think, I think, for example, in marketing, I think you could easily take the images and run with them. You know, you can, you know, generate any sort of, you know, mood board or storyline that's going to meet your brand guidelines pretty fast. But when it comes to fashion, you know, we're a little bit behind in that sense where, you know, you really can't take, you know, verbatim what you get from output from text to image, I think you really still need to do a lot of manipulation. And you need to, you know, redraw, rebuild, you know, and also get, you know, actual product on models is taking a little bit more time to get those visuals out there for editorial sake.
14:51I think there's also some ethical things that we need to consider in terms of putting, you know, product on models, and, you know, and not not not being, you know, somebody who's actually doing that as their career. So I think there's definitely some great areas that I think we need to work out, but we are getting closer. I really do believe that, you know, it's, it's, it's going to be one of these things that I would say in the next five years, you know, those product shots, those lifestyle images, you know, generating print and pattern, it's really going to be about, you know, who's art directing that what their vision is, I mean, you can't take away the human element, you really can't.
15:30Because, you know, as somebody who's creative, you can tell what's good, and what's not good, right? So you're able to like, really, you know, take that analysis and kind of, you know, really bring that to the forefront. And I guess that's something that I do want to emphasize is that, you know, you still need to have a creative eye and understand, you know, color and style and all of those things. And I think that's the core thing back to the analogy we led the show with, right? The domain experts are going to be the people that excel the most using these tools. I think the domain experts that are not, that's who will end up kind of falling behind in a sense.
16:12But you mentioned it like we're using it today on the marketing front a little bit easier versus to your point kind of on the fashion side where, you know, if something's not exactly like the thing you're selling potentially, then you could have issues there. So it's interesting, even within different domains and industries, there's varying levels of kind of acceleration and adoption, and then where you use it in the process, which is kind of fascinating. Absolutely. I mean, we're all designers, right? We're all designing or we're all, you know, being these creative professionals, but at the same time, there are different levels of what's accepted, what's not accepted.
16:51It's interesting. I mean, it's going to be interesting to see what happens over time and what, you know, in terms of, you know, protecting IP and all of those things that, you know, a lot of these corporations want to make sure that they're, you know, following the right guidelines and, you know, making sure that everything is, you know, status quo. So it's, it's, and unfortunately, AI, fortunately, and unfortunately, AI is moving so fast that, you know, it could change, things could change monthly, daily, weekly. So keeping up with that, it makes strategy really hard. Yeah, that's true. And the IP side, that's like the copyright.
17:28That's a whole nother discussion. discussion because the toughest thing is we just they don't have any type of laws or regulations in place on either side whether it's like you can use anything from the internet or you can't and there has to be you know trademark type things in place so that will be really interesting to see what plays out there but the last kind of question before we jump into actually playing around with some stuff I'm curious like you know you kind of stumbled upon this product how what's your approach to learning within it? How are you progressing within the tool? Is it just what we're about to see in a minute, just playing around with it and starting to pick up on it?
18:09What's your approach to actually becoming an expert in this mid-journey space? I mean, I'm not going to lie. I love to just throw in random words and see what comes out, which I think a lot of people like to do. You know, I actually jumped into rooms last week, which is a new feature that that my journey is releasing. Right now, it's only for super users. So somebody like me who has more than 10k images, you can jump in there and you can kind of see the process of other people prompting live in real time. So I was watched. So yeah, so I was watching people prompt. Some people are just throwing in random words, some people have a real structure.
18:49So that's interesting to see, just to kind of get an overview of how other people are using the tool. But for me, it does take some studying because you really need to understand prompt structure, right? Like you need to start understanding, you know, what, because I laugh even, like I look back at what I was prompting when I first jumped in here. It's such a mess. I don't even know. I think it was mid-journey four. It could have even been earlier than that. I'm not sure. but you know you need to understand so for me it's like you need to I did obviously get the fundamentals you need to understand you know that your subject come first and then you're you know the position of your of your structure and you know the setting and the the lighting and all of these things that sort of come into play in terms of making sure that your image looks like what your vision is right and communicating that through a prompt so but now now that I know those fundamentals and I've kind of mastered all of that.
19:43Now it's just about how do we push the tool? So, and I think that's where, you know, this text to prompt stuff is moving. I don't, this is obviously my own point of view, but I think, I don't think prompting is going to be as important down the line as people think it is. I think a lot of it's going to be, how do we manipulate these images? How do we, how do we craft something right through, you know, either taking a style or something that already exists and kind of making it your own. And I think that's what's really exciting about the journey is that they really allow you, the tool allows you to do that.
20:21So, you know, when I'm prompting it, sometimes it's really organic and it's just to totally mess around and you'll see where my head is sometimes, and it's just all over the but yeah you know it's exciting as a creative because you're I think and in general I've always kind of tackled you know being an artist in that way as I always think about technique like at probably the beginning of every stage of what I create so technique is like my number one thing so when I'm jumping in there I'm thinking about okay what's the output of technique that I want and so it's just really cool to have something that's going to visualize that for you really quicker or much quicker so how do you define technique when you say technique i'm just yeah so tech yeah i guess that can be interpreted in so many ways i'm looking at you know what's the what's the fabric texture what's the you know um you know what is the paint texture what's you know what does the you know just different textures and things like that i think is really important and i think you know obviously in my industry as a professional and looking at those things from a graphic designer standpoint always uh so i think it's just natural that it kind of flows into you know text to prompt for me uh and that's the nuance where the experts are going to do great at this because you're already thinking in um like ways and approaches and from your your past experience and you're just applying it to this new tool so i think that's the interesting part and you mentioned on prompting i totally agree with you i think the whole concept of like prompt engineering is just going to be, it's going to be like, you know, do you know how to use, you know, Microsoft Excel and it's just like, yeah, yeah, what a job, you're going to need to know how to, how to do this stuff in the future is I think how it's going to evolve into.
22:12Yeah, no, I think, so that's why I've been doing a lot of manipulating and I think that's where, you know, I'm trying to push the tool further than what people wouldn't expect to do with it. I've always done that even in Photoshop, Adobe, all those programs. So I think that's very similar. Yeah. Well, with that, let's jump into it. Let's get into MidJourney and start to kind of go into how you approach things. I'm sure there's some cool techniques and things as well that you'll be able to show off as we get into it. So right now, obviously, I'm in the MidJourney site. So it's a little bit different of a platform than Discord is.
22:48So I actually really fell in love with prompting and Discord. But now that I've really been in the website version, I kind of started to rethink it and use this more often. It's a little more user-friendly probably, right? It is a little bit more user-friendly. So I think, you know, when you're starting out, I think if you can jump in on the website, which I mean, you still need a thousand images. But eventually, I think that's going to probably over the, I think when they release either 6.1 or 7, I think more people will be able to jump into the web. But, you know, anyway, so I was thinking today, since robots are a hot topic and yeah,
23:31that we could kind of design our own robot. I mean, for me, I kind of would prefer to do a fembot. That's just, you know, because coming from a fashion background and making them look pre designer and, you know, a little bit feminine is the way I'd go. So so I did start to actually generate. you can kind of see here, I have generated some bots. They are all, you know, these sort of ceramic, glossy, you know, metallic, you know, and white gold touches in them. So it, and they feel like very futuristic. So. And just for reference, so I see there's four kind of portraits or pictures across each row.
24:12I'm assuming is each row a separate prompt? I actually haven't gotten into the mid-journey site. Is that the prompt over to the right? Yeah, so actually, so the prompt is up at the top. The prompt is at the bar at the top. And then to the right, it's actually giving you the four images that you generate in mid-journey, but it's just giving you it in that format. So it kind of gives you this like a little bit more, it's easier to read, honestly. And then you can kind of see more of your images in this view. You can actually go, so right now I'm in the create view. I can also click on this little portrait tab or picture tab.
24:46And basically it brings me to, you know, just a view of things in a different way, which are archived. So you can even like, you can create folders in here, you can create filters in here of like what you actually want to see from your archives. So yeah, it's, it's cool in that sense where you can actually look at the full picture, but you know, right now I'll go back to create view and you can kind of see what happens here. So, so when you're writing a prompt For example, this is just one that I've already kind of pre-prompted for you. So you can, you know, kind of, we can walk through it. Basically, I'm starting out with a, you know, a female robot, which is essentially the subject matter that I want to highlight.
25:28So when you're in prompting, you take what's called a token and you want to make sure that the order of your tokens are how you want it to actually output. So here I have a female robot, which is, you know, and then I have highly detailed portraiture, which I think that's really important to keep at the forefront of your prompt because you really want to make sure that you are highlighting the style of what your images could look like. So if I wanted it to be a painting, I could change it to painting or watercolor or whatever it may be. And then I jumped to, I added another section here with, you know, it says in the style of cyberpunk so here cyberpunk i guess is utilized a lot when you kind of want to get these futuristic sci-fi images and so that's kind of why i'm using that here just to kind of get a little bit more extra you know robot in here a robot aesthetic uh and then i'm also going to touch upon what i want the robot to be wearing so here the robot is wearing a glossy ceramic body suit so that'll give you kind of this like really sleek looking essence and then I go into what colors I want it to be so in this case I want it to be white and rose gold accents and which will basically make the robot appear you know much like kind of you know a little bit more sleek with like these metallic touches kind of give it like a nice effect and then I'll go in and say what kind a camera I want.
26:57I don't always do this, but for this reason, I'm giving you like an actual camera, which is the Hasselblad X1D. So I've done a lot of studying about this and try to figure out like what is going to give me the most 3D highly detailed effect. And so this is just one camera style that I use a lot. I also use Laika a lot. Those are two really popular ones, especially in the fashion world. Not a photographer, but if you do your homework, you can start to look into what these styles are. And it's easily available anywhere. You can look on the web or it's very easy to find. And then - That's the cool part too.
27:38The fact that, and some people may not know this, you can go to that level of depth and detail, even to like the type of camera you're using for the shot, which is pretty insane that the prompt can consider that in the output right yeah it's amazing you can you can go so as far as you know now you can even pick the lens type you can pick you know the aperture that you want like it's really wild um sometimes i mean i don't to be honest now that i'm kind of playing more with you know the further features and like the newer features in my journey i'm not using it as much and i can explain that later but i think just to kind of give the overview of what you know my process is is you know important So then we go into, you know, I want it.
28:26So I've, I've, I've focused on my subject now, right. And I focused on the quality of the image that I want, but now I'm going in and I'm thinking, okay, well, so where is this robot? Like, where is she standing? What is she doing? So in this case, I don't really want anything in the background. I don't, I want it to be solid. So I base. So my next part of the prompt is solid white background. And then I also added a step further and I put isolated because I don't want her with any other robots. I don't want like anything else in the image except for the one isolated robot. So because if you don't put isolated, you will you could potentially get other fluff behind it or, you know, mid journey, you'll get creative and start adding other things.
29:09And then my last part of the prompt is 100 millimeter. I find that a hundred millimeter lens works really, really well for portraiture. So if I really want to get those crisp lines, you know, the really fine detail, that's really going to give me what I want. So, and then you also need to think about the structure as a whole, which then with mid journey, there are what's called parameters. So when you go into that section of the world, it gets a little, it's more of something that you kind of have to study a little bit and understand what parameters are but you know one being chaos which is to start some of these parameters are make me laugh because like what's chaos uh my life is chaos no but um basically it's like a whole new dictionary of stuff you gotta start learning with these parameters right yeah so chaos basically is going to interpret your floor image output and it's going to show, it's going to give you maybe a little bit more variety in the output that you get.
30:12So if you add chaos, you'll get different, maybe different positions or different like angles or different, you know, details that are, that vary from one image to the next in your four. Okay. Within the four of the output. Oh, I didn't, all right. This is like really cool. Cause this is like a masterclass. I'm learning. I'm like listening intently here. I didn't realize you could do that because a lot of times you will get the four images and they are very similar so this parameter kind of allows you to get a bit of variation within that initial output essentially correct and I think also stylization does that or the stylized feature also does that a little bit and I can go into that next but so I also have aspect ratio which so my aspect ratio here is two to three because I want to basically get you know so two is my width and three is my height so basically what I want to do is make sure that I'm getting like a little bit more robot than if I were to just put in like one-to-one.
31:08I'm not getting a square image. I'm getting something that's a little bit more rectangular so I can really pull in, you know, different, you know, arm details or whatever it may be. So that's why I put that aspect ratio in there. And honestly, sometimes I think that matters in terms of the output and what you get and the format that you get. So, you know, always consider aspect ratio when you are prompting. The next thing is, so again, we talked about stylized. So you go in here, you can add a stylized value to, you know, to your images. So here I'm putting 300. I use 300 a lot. I don't know. It just seems to work.
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31:47It's just, I find that it's so stylized, what it does is it kind of adds like a little bit of an artistic element to your images. So obviously if you don't want to, if you want, if you're looking for something a little bit more like everyday picture. I don't know if I would add as much. It really depends on what your use case is and what you're trying to accomplish. But here I do really like stylized 300. It's just a preference. Everybody has a preference, whatever you want to do. What's the scale on the stylized from, is it zero to some number of a thousand or something? Yeah, zero to a thousand.
32:21So, and even with chaos, chaos is zero to 100 so that's another thing that you kind of need to study is to understand like what these parameter values are and what you know the minimum and the maximum are it's it's because it's different for everything so yeah this gets back to like there's no there's no perfect problems i think what's great here is you're detailing a structure to approach it with and even the order within the structure I didn't realize was as important, but then start playing around with it. I think that's where you start to fine tune with your own personal preferences in a sense, right?
32:59Yeah. I think you have, I mean, you have to play. That's the only way that you're going to learn in this tool. I think, you know, for me, like my, my little slogan is, you know, AI should be fun. It shouldn't be so serious. You really can't take yourself too seriously. I think Like you need to be in here and figuring out what works best for you because there is no right or wrong, honestly. And, you know, and I don't think there's any expert per se because you are the expert for your own exploration. Yeah. So I think that's really important to kind of highlight here. And obviously things are evolving every day, like mid-jury changes every week or every month.
33:39So it's just relearning and repracticing and practice, practice, practice. I think too, like a lot of people that I've talked to feel like they're already too far behind. But if you look in the step back, the grand scheme of things, like you've never been closer to a starting line of a major disruption than you are right now. So that's, I think that's a big mindset shift to like you even mentioned it, like you said, I wish I would have started earlier. And there's people now that probably feel even more so that way. But it's, we're still so early, I think, in this journey to where don't let that be the thing that holds you back for the audience and the people listening.
34:18If this is new to you and you're like, oh my God, she's so good at this. There's no way I'm going to catch up. Don't let that stop you. Get into the tools, start playing around with them. And that's not just mid-journey. I mean, that's any generative AI tool that seems like there's, you know, a hundred coming out every single day. Yeah. I still feel like I haven't scratched the surface, to be honest. I love MidJourney for so many reasons, but I think if your headspace is in it to learn and develop and come up with processes that you never thought you could ever do and finding solutions to things by utilizing AI, that's the goal.
34:57It doesn't matter when you start or where you started a year ago, you started two years ago, whatever it may be. like things are like you said always evolving and I think that you know any any good time is a good time yeah and you don't have to be creative either I don't think you necessarily have to be creative I think you just have to be really good like a really good communicator that's you know and I think you can and I think even uh through you know developing you know my prompts through AI it's actually made me a better communicator honestly because I'm really starting to really dive in and think about, you know, what I want and why, you know, what my end use case is, where before it was kind of just, you know, pulling things together and trying to get things done.
35:42But now AI gives me more time to really be creative and pull those concepts together. And so it's, it's like almost cut that creative time in half where you're not pressured as much to get so much output because you're, you're basically like you're leveling the playing field a little bit. Oh yeah. Okay. Back to the fun part. Yeah. So basically let's keep it going. So, okay. So now I, so there are, so if you go in, there's actually like a little slider bar. So people who are new to mid journey could definitely like take advantage of the slider bar. I didn't go through that at first because I wanted to show you the actual prompt structure, but here, if I click on the little slider bar, it gives me an image size option.
36:28It gives me a model option. It gives me a version option, aesthetics. So aesthetics being stylization, weirdness, variety. I did not touch on weirdness yet, but weirdness is a thing in mid journey. So if you want something, it is fun. Um, but I can go back to that, but basically, and then you go into, you know, more options, which is, you know, your speed and your, your mode that you're in, whether it's stealth or you're on a different plan. But basically, so currently I'm just kind of showing you this. I prefer just because I know the tool so well that I'm able to just put in what my favorite parameters are.
37:09But this kind of brings up like a little bit more of a parameter guideline for you. And you can kind of use some sliders to get you there a little bit faster. Like low code versus actually doing the coding, I guess, for engineers on the listening today. Exactly. Yep. Yep. Great, great parallel. So, all right. So what I'm going to do is I, so now we have our prompt, I'm going to hit enter and now we are going to process this generation. So luckily I'm in fast mode and this won't go too slow. Basically. So now it's completing the process. So right now we're at. You mentioned the fast mode. So there's different, is this based on your plan, how much you're paying, or is it how often you use the tool?
37:58How do they define that? Yeah. So they define it by your plan. So basically you get a certain amount of hours in what's called fast mode to utilize. So depending on your plan, it could be like, you know, 15, it can 15 hours, it could be 30 hours. It depends on like what your choice in how much you use the tool is sort of like what you want to pick. Relax mode actually, so relax mode is the other option, which is pretty fast. To be honest, sometimes I have blown through my fast hours just because, you know, I was totally down some crazy rabbit hole. And, you know, my fast hours were just generating, generating, generating, and then I go back and do another project.
38:39And you just, the way that I prompt, I think I probably burned through so many so fast and I can show you why that is in a second. So, but, but relax mode is pretty fast and you know, it's, it's, it's obviously another option. It just doesn't get you the final result as quick as fast as. So that's the difference. Okay. So we have our four generation outputs. So you can kind of see here, you know, you have, so I can click on each one, And like here, you know, this is pretty true to what we asked for. The detail is crazy. That's obviously due to the camera and obviously the lens that I chose. So you're really getting like these glossy, you know, smooth effects, like a lot of like, I didn't even put lighting in here because I was kind of, you know, leaning towards more of like the lens and the camera doing that for me, essentially, which lighting is a whole other piece of this that I think a lot of people sort of overlook in mid-journey.
39:37lighting is like a really good really important feature in terms of getting you know the look that you want in certain images like if you want a backlight or you want you know some light painting or you want to do a colored light like there's just so many things you can do with lighting to give you like this mood of your image but again like even this one for example I didn't put in any sort of lighting but it's giving me this crazy neon glow throughout the body which is amazing i mean that's not something i asked for but through the stylized tool that's probably where that's coming from that's what i've noticed parameter i'm sorry parameter yeah yeah when when i'm playing around with mid-journey the output may be something i hadn't initially intended but that'll trigger other ideas which it just gets back to the i think it's the speed of being able to play around with the tool is critical.
40:30Like if you try to do this without these tools, I mean, especially the photorealistic, it's a whole different process in terms of the creativity element, but it like triggers other ideas. That's the neat thing I've noticed playing around with it, which will then to your point, send you down these rabbit holes. You like, you wonder how you got to where you started. I mean, the tool is being trained on so many different images that are being generated. right so i think a lot of the times if people are generating something really common i see this actually a lot on instagram i post on instagram a lot and i do see that sometimes trends start forming and you're like how did that happen like why why are eyeballs so important today like why is that such a theme but i think what's happening is that mid-journey is then taking the style the stylization and kind of like just sneaking it in there because it's just a part of the algorithm right and when people are generating the same thing or similar things it starts to just sort of transform across the whole entire platform so those are little sneaky things that I see happen a lot um where I was like wait I did that last week probably for an hour and now somebody's got it up on their Instagram you know so it's not that anything's original per se I mean everybody's you know you know looking at each other's stuff and whether it's intuitive or not intuitive people are taking you know ideas from everywhere I mean but that's just the way that the creative world works we're always you know either are copying or whether it's intentionally or unintentionally so I think that that's kind of a weird thing about the tool is that it's doing it but it's not always something that you're expecting so okay so we have our four robots So what I can even do here is I can, so if you, so I really love this one with this neon glow.
42:25It's really cool. It has like something about it is really nice. So, you know, you can even go in here, you can vary it. So I can click on this little tab. I'll hover over the image. I'll click on this tab that says like very strong or very subtle. So I can kind of click in here and do either or, or I can even, oh, sorry. I can, let me go back. I can right click on this image. And basically now I can even go in and like change it just by right clicking. So I can even use I can use the image as my source for another image, which is basically taking the, you know, the style of the image. So then we get into these crazy other features that were just released in the past month.
43:08So there's style reference, there's character reference. Basically, what those are, are taking basically a base image and using that for other images that you're generating. So in this case, I actually did want to show you something that I kind of stumbled upon, which is basically utilizing character reference, which is essentially taking, you know, your face or someone's face and putting it, you know, within several images that you're able to basically transpose the same human across multiple images, which is incredible. that's an important piece too because that was a problem maybe not a problem but just made things like make journey tough because you if you want to keep a character consistent think of um you know a movie a show or just like some type of campaign or whatever it may be if it's not the same character it's like tough to progress the tool but that's this new feature like you mentioned when it came out a few weeks ago maybe maybe a month or so ago at this point but that's a big step into making this something you can use past it just being kind of like a fun toy to play with right yeah you can use it commercially essentially but that's a whole other a whole other ballgame like we talked about before but you know yeah it's it's amazing but I what I'm finding is that because I know the tool so well I'm starting to try to take some of these features and use them in unusual ways so this is way that I think that, you know, would be interesting to the viewers, even though it's unusual, just to kind of show you that it's not always about looking at the surface of what features are released.
44:51It's really going into the actual depth of what these tools could potentially do. So in this case, I actually just want, so I'm going to morph, basically I'm going to take like a nice, beautiful print and pattern, but I'm going to morph it onto the robot body. so that's cool she will know so she so this robot this beautiful robot that we have here will no longer be white she will be integrated with the pattern that I'm generating so okay so basically what it's going to do is that we'll so we'll type in essentially a pattern that we want so I'm going to show you basically I'm going to say watercolor floral and then I'm going to say in the style of Japanese cherry blossoms.
45:46Then I'm going to also add color. So we'll do pink and maybe, and then we'll add it to, and we'll make sure we add a background because we want to make sure that like, so the visual that I'm foreseeing is that I want this beautiful watercolor that's, you know, like on a white background. I don't really want like anything else in that. And then what you can even do is you can add a parameter to this. So you can actually add tile. which is something that you could use in real life for other things is that once you if you add dash dash tile to your prompt you can actually get uh you can get a an image that actually will repeat on all sides which is really cool um so i'm going to output this watercolor so the the prompt you just put there it knows to relate it to that second image that's not yet okay now Not yet.
46:39Okay. So you're creating the pattern and I got you. This is a step in the process. Yeah. So actually this is a two-step process. So basically now what I'm doing, so I have the robot that I really like now I need to create the pattern. So what I'm going to do is now I'm going to use this pattern as my character, which is really unusual. Wouldn't think of it. So now I'm going to take the pattern and essentially it's going to sort of blend and you'll see kind of the magic that happens. It's really cool. So now what I'm going to do, so these are, I mean, these are all really beautiful patterns. I don't know which one to choose, to be honest.
47:13If you'd like to pick one, go for it. I kind of like the first one. Let's do that one. The first one? Okay. All right. Okay. Nuance too. All right. So, yeah. So what I'm going to do is I'm going to click on the pattern and then I'm going to basically, so I clicked on the pattern. Now I'm going to go all the way to the bottom of my screen and you're going to see a use feature. Now I'm going to click on image. And so now what that does is that brings it into my prompt window. So now I have this in my window. And so you can kind of see it up here. There's a little icon. It's showing that that's the image that I'm using for this prompt.
47:52And then I'm also going to take my robot that we chose, which is the second one. and I'm also going to select her and move her to my window. But I'm also going to take the prompt because I need a prompt to sort of work in here. So I'm also going to select use and then click on prompt. And so now here I have - And that's taking the prompt from earlier that you used to, okay. Correct, the same prompt that I used to create the first robot that we're choosing. And so now I'm going to go in here, I'm going to click. So because I want my pattern to act as my character, essentially, and that's going to cross over into what the final image looks like and how it stays consistent across the image, I'm going to click on this little icon here.
48:42It kind of looks like a little human. And it's basically the character reference or what we're calling a dash dash C ref of that image. And so I have that selected. I have my other image of my robot. And now I can even add what's called character weight to this, which is a lot of experimentation to really try to figure out what works best for what your end use is. So in this case, I'm going to add dash dash CW, which is the value that will apply to this image or to the CREF. and basically so now i go in here i try to think about okay so for character weight you can go anywhere from zero to 100 so i'm gonna pick something kind of in the middle ish so i'll probably pick like or maybe towards the end i'll do like 75 for example so now that's the character weight for the the pattern is that right yeah and that's basically just defining how strong the pattern should stay consistent or overweight into the image or how would you define the weight?
49:54Yeah, it's basically the value that you're applying to your new generation. So right, exactly. Essentially how much you want that to impact your next generation. So 75 I find is pretty good for my use case. Some people, for example, if you're using it with a human, um you maybe so if you go really really high so if you go to like 100 c or if you go to cw 100 it will take over the hair it will take over the face structure it'll take over basically everything about the previous image but if you do a low weight it's going to not take as much over it might just take like the facial features for example yeah so that's like in in in the intended use of this feature, you would kind of use it that way.
50:45So I'm going to generate. So now I clicked enter. So I have my CREF, I have my character weight value, and I have my robot, and I have my prompt from the previous robot that we're trying to essentially create, but in a different way. So this output is generating. Yeah, you have to wait the anticipation. Yeah, I know. I'm excited to see this. And what's cool too, what's neat about this actual, the alpha platform is you can use just, you know, buttons to do this, the certain things. But I was playing around with character reference. You had to actually figure out that it was to your point, dash, dash, what is it?
51:24C-R-E-F and then figure out how to put it into the prompt. And if you have like one bit of syntax off, it kind of messes it up, right? Yeah. So you actually need to include the URL. you so you do dash dash c ref then you include your url and then you get um you know and then you can and then after that you can put in your parameters and then you can also put in your your character weight or your dash dash cw and look at this so this is interesting how it so yeah so i can scroll through i can kind of show you each one so basically you know this is interpreting the print and kind of essentially putting it on the robot which i think is just so cool the fact that it's taking you know the essence of of the pattern and yeah just like morphing it onto the body of the robot it's it's wild so without even so instead of complicating a prompt and saying i want to write you know a white robot with you know flowers and like a really really long prompt now you can kind of fine-tune that and do it a little bit uh faster with, you know, say, for example, if you have an aesthetic or a color palette that you need to integrate, this is another great way of doing that.
52:38So if you want to get, you know, a color palette faster based on an image that already exists, you can kind of morph them together. I can even show you now, this is another thing that I use a lot. So for example, I'm going to pick this robot. I think she looks pretty cool. She's got these like navy details that are picked up in here, almost like a leather effect. And then I'm going to go into Remix, and I'm going to, so remix is my favorite mid-journey feature of all time. So this allows you to take your current prompt and manipulate it. You could do anything with it. So I can even go in here, I can say remix and then do strong, select strong here.
53:19And it brings back everything that I had from before. It's just now I can go in and I can even edit, like I can edit in here. I can say like, instead, maybe I want a male robot. Maybe I want, you know, extra details in the robot, but here, what I'm going to do is I'm just going to, now I can say, I don't know, a female robot. And then I can say wearing a glossy ceramic body suit, but I can add like tentacles or something crazy. So I, which I love doing.
53:55so i can add octopus tentacles um and then i can even go further and add in some token weights which is a whole other rabbit hole that you can go into which token weights are basically one to five is basically putting now an emphasis on your prompt like within your prompt structure of things that you really want to highlight. So, but I won't go there yet. And then what I'm actually going to do is I'm going to remove, I'm going to remove my pattern. I'm going to remove the previous robot because I don't need any of that anymore. I just want to see how this takes over by editing my prompt through Remix.
54:36So now I hit enter. Oh, oh, I still had CW in there. See, mistakes happen. It's totally fine. Strong. So then I'm going to do what I did there. So I have to get rid of... Did it throw back an error there? It threw back an error because I forgot to get rid of my character weight value, which is important because if there is no image that you selected as your character reference, it's going to be like, I can't do this. So now we hit enter and so now it will generate. So now it's going back. Yes, and it says creation failed and it makes you feel like you did something really wrong, but it's totally fine.
55:14it's totally part of the process i've been in my journey for how long and i still do these things does it let you know what what failed in the the prompt does it give you any kind of yeah so or does so i'm highlighting on it right now can you see that it says cannot use dash dash cw without a c rep indication basically so i didn't have any c rep indicated so now it's totally confused it's why did you do that yeah um so now it's generating did our did our octopus tentacles carry over into this prompt so they didn't yeah so it it it got it it's not as much as i would like i mean so this is where i kind of wanted to touch upon the next step in remix that what i find is that remix doesn't always register your first go around sometimes you have to rerun it which is something that mid-journey just it has actually been pretty transparent about uh so sometimes you'll have to either remix it again but like so for example it started to sort of connect some of these like tentacle-like images within this one in particular the first one you kind of get this little bit of like hairline was it even a thing when you pasted oh man see that's what it was okay but it's funny though it did register that so i don't know if that's something that you know we can yeah so here we go so let's do that again but but that is actually like a really true thing that does happen in remix where you don't get you don't always get um here let me go back and see click on this guy let's remix this guy octopus tentacles okay perfect and then i guess the answer to that is just keep trying right right?
57:01Just keep playing around with it until you get something you like. I mean, honestly, that's how like really, like when you do, when you get these happy mistakes, I think that's kind of a cool thing because then you start to, you know, you know, find new ways of using the tool and new ways to experimenting with the tool. And I think that's kind of, you know, half the battle in this, in this platform. So yeah. So now we're getting, we got some stuff. Yeah. Yeah. We got some amazing stuff. So now you can kind of see just by adding, you know, just a few different words to the prompt, you're getting this output of, you know, some tentacles or you're getting like, you know, such crazy stuff, which you wouldn't even have expected from, you know, what the original output was.
57:45Yeah, so I'm just scrolling through here. And like, so you're kind of seeing it in the design a little bit more. But I could even rerun this again, and you'll probably see more of it because in Remix, when you do rerun things, it tends to actually accelerate as you go through the remix. So you're remixing for this one that's running now. Are you remixing the Remix one effectively? Correct. I'm rerunning. So basically, I go down here. I go to my four outputs that I just remixed. And now if I click on the rerun button down here, basically now it's going to rerun that again. And I think what's going to happen is that we will see a little bit more tentacles this time around, which we do.
58:30So now I can scroll through those when it's complete. So yeah, it's cool. Yeah, that one's cool. It's really cool. Yeah. And then I can even, you know, I could go much further in this, but just to show you that this is, you know, what this tool can do. And it's pretty, pretty wild. Yeah, this is neat. And there's some other things too, like in painting and stuff like that. Is that still in, I'm assuming that's an alpha where you can kind of select an area and then adjust the prompt to tweak, whether it's like the helmet or, you know, the body or something like that as well, right? yeah so uh in all transparency i think in paint in painting is not perfect at what it does right yeah i think that they have a lot of work to do on it so for me i prefer actually to take it into adobe photoshop and use gen fill um so obviously i'm using another platform but that's sort of my preference so i actually do a lot of that i so i think that goes to show you that it's really important to integrate multiple platforms into your process and not just use one tool because then you're kind of limiting yourself so I do use Adobe a lot Genfill is one of my favorite features in Photoshop like you can take things in and you can add like all sorts of crazy stuff but I think you know so for example if I click on very region in mid-journey that brings up your in-painting so for example if I wanted to change something here like I could I honestly sometimes I don't know if it's going to do it or not but if you select your little lasso tool you go in here you can kind of um you know like for example if i wanted to select this part of the helmet uh like a little circular part of the helmet i could go in here and say like uh you know i could type in octopus tentacles see if anything comes out uh so let's let's check it out so now i put octopus tentacles in the prompt window it's just varying that one piece there it's going to vary that one selection.
1:00:35I think the big point you mentioned there is starting to integrate different tools in your process. Like you may take an image and take it to something at Adobe and play, play around with it there and take it further. So it's, it's working it into your process in essence. Yeah. I mean, I find that that's the only way to, to get what I need. So I think that that's something that people don't realize is they think, oh, mid journey is going to give me everything I need immediately right I think that if people have a lot of false hope in that I think there's still a lot of um editing involved that you need to do to really like brush and clean up what you've created in mid-journey or any other you know text to image platform so I always try to preface that that you know you can't always rely on just one tool so yeah yeah like so these yeah yeah so like to your point though it didn't quite get the the tentacle nature within the part you you focused on right so it's kind of like an example of so you're kind of seeing this here yeah a little bit right you got a little coils in there like this one's like not too bad you get a little bit of like this coil situation almost like a shell or something yeah right i mean it's just random so i think the very region definitely needs some work but you know what's amazing about that that I've been able to figure out another alternative that works.
1:02:00And that is, you know, bringing it into Adobe, which, you know, not all, not everyone has that option, but, you know, it is just about the way that you're thinking about, you know, other alternatives to the one tool that is provided. Cause they all have their glitches. They all have, you know, the things that we like, the things that we don't like, um, in any platform, but it's just about integrating, uh, as many as you can to get, you know, the final result that you need. No, this has been awesome. Even like Adobe Premiere Pro I saw the other day, they've started to integrate some AI stuff. And I don't know if you saw that video, but that's where it'll be cool to see.
1:02:36Yeah. You can kind of in the video, you can say, hey, remove this from the background or add this or change this, you know, Rolex to something that's not a branded watch or it was really cool type of stuff they're doing there. but this has been awesome, Meg. Any other tips or tricks you want to show off before we wrap it up here? I mean, I could go on for another hour to be honest, but I won't, I won't do that to you. So hopefully, I mean, hopefully I think even the fact that I made a mistake at one point is, is kind of, you know, it's more leverage to say it's okay. Like this is something that, you know, is happening organically in real time.
1:03:16You know, you can always go back, you can always adjust. You can always, you know, take, you know, you know, what you know and apply it to any platform, but not to be fearful of it because you're really going to come up with, you know, such amazing, you know, works for whatever your needs are at the end of the day. Yeah. And the last thing I would end on too, is just a lot of people look at some of these new tools and like, oh, it's just a cool toy, but it really is accelerating the process depending Depending on the domain, which was interesting, whether it was fashion or in marketing or in some type of graphic design, the level you take it and where you insert it into the process will be different.
1:04:00But I think, too, it's allowing non-creatives or people without that deep expertise to start using some of this stuff, which is really interesting and cool. But Meg, where can people, what's the best spot to find you, to reach out to you if they want to get some help with Mid Journey, which Meg's awesome at that. I'm sure she would love to connect with some folks that are looking to go deeper in this area. Yeah, so you can find me on LinkedIn. I am there quite a bit learning from some of the best, obviously. And you can find me there. DM me. I'm also on Instagram. so that's so both of those are the extension meg ball creates that's awesome well i appreciate you being on today meg and thanks for taking us through a live mid-journey session that was the first for for built right so i appreciate that no it was so much fun i mean i i wish we could do it more it was it was so cool so cool we'll have to set up a round two once once a new feature clutch.
1:05:04Sounds great. All right. Thanks, man. Thank you.
1:05:12Thanks for listening to Built Right. If you enjoy the show, give us a follow or subscribe on your favorite podcast platform. And don't forget to leave us a review. For more info on Built Right, visit us at HatchworksBiltRight.com.
1:05:33their teams. We see it all the time. Companies roll out AI tools and expect people to just figure it out. But using AI effectively requires a totally different mindset and skillset. And that's exactly why we built training for every level of your org, from AI training for teams and executives to training engineering teams on our generative-driven development methodology. Or if you've already identified your AI use cases and want to just prioritize where to start, we offer an AI roadmap and ROI workshop to help you build a clear plan. It's all about going from We should use AI to actually driving real value with it.
1:06:05Head over to Hatchworks.com to learn more.
From the publisher
While the era of generative AI has got some people worried, especially in the creative spaces, others are seeing new opportunities arise from it.
Meg Ball, Graphic Designer at MTB Creative, has embraced generative AI tools and now uses them as a key part of her design process. In this episode of Built Right, we hear how she first became interested in gen AI and began to use Midjourney after learning about it via Discord communities.
Meg shares her thoughts on the art of prompting and experimenting with different features on Midjourney, plus how AI has changed her creative process entirely. She takes us through her process with an in-depth demonstration of creating new material in Midjourney (which you can see on YouTube).
Explore the future of creativity with us! Dive into this fascinating episode as we discuss how AI tools like Midjourney are reshaping the art and design world. Don’t forget to subscribe, share your thoughts in the comments, and follow us for more insightful episodes on innovation and technology!
Key moments:
- How Meg first became aware of generative AI
- Why Meg wishes she had got into AI sooner
- AI’s impact on creativity
- How generative AI has changed Meg’s creative process
- Where AI fits into the final product and why you can’t 100% take away the human element
- How different industries are reacting to AI
- Meg’s approach to progressing with AI tools
- Why technique is the number one thing Meg starts with
- A demonstration with Midjourney
- Why it’s not too late to jump on AI
Key links:
Mentioned in this episode:
Talking AI - Conversations with AI experts and early adopters
Welcome to the Talking AI podcast, where we dive deep into the world of artificial intelligence with host Matt Paige. Formerly known as the Built Right podcast, Talking AI brings you insightful conversations with AI experts, founders of AI products, and industry leaders who are leveraging AI in their businesses. Whether you're an AI expert or a beginner, our episodes will help you understand how AI technology works and how early adopters are deriving value from it. New episodes drop starting August 6th.
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