Frank Miller on Push the Wall, Batman, and Having No Plan B

8 Jul 2026 · 41 min · 21 chapters

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In short

Frank Miller discusses his new book Push the Wall (My Life, Writing, Drawing, and the Art of Storytelling) and how he reshaped comics—especially Batman—through adult themes, mythmaking, panel/page innovation, and disciplined creativity. He also covers his creative process across Daredevil, Sin City, Ronin, and his views on determination, mentorship, and breaking convention.

Guests

Frank Miller, legendary comic creator (Batman: The Dark Knight Returns; Daredevil; Sin City; Ronin). Host: James Altucher (interviewer).

Key claims

Miller wanted Batman to become a myth and “push comics out of childhood” into adolescence; Batman’s core theme is vengeance/justice and he’s “possessed” by an eternal force. He argues creativity requires breaking rules (“tradition of revolution”), and storytelling is largely done through images. He says there’s no plan B—determination and stamina matter most.

Notable examples

Batman’s origin as a double murder (1938 roots); Batman as “gorges up from the bowels of the earth” vs Superman’s light; Daredevil’s Hell’s Kitchen grounded in martial arts and Greek tragedy; Ronin combining Lone Wolf and Cub with Mobius-like sci-fi; Dark Knight Returns ending with Batman training the mutants into discipline; advice to seek “losers” to reinvent and to learn from tough mentors like Neil Adams and Will Eisner.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

The Impact of Frank Miller's Work

2:14 to 3:22

Discussing Frank Miller's influence on Batman and comic storytelling.

“Like every page, my eyes were wide open.”

Defining Batman: From Campy to Dark

3:22 to 4:56

Exploring how Frank Miller transformed Batman into a darker character.

“Today, I'm here with the legendary, iconic, Frank Miller, comic book legend.”

The Psychology of Batman

4:56 to 6:45

Delving into Batman's psychological aspects and motivations.

“Okay, I got to go to The Dark Knight Returns.”

Batman as a Myth

6:45 to 8:34

Frank Miller shares insights on how to create mythic characters.

“I've never seen a superhero obsessed until then.”

Innovating Comic Book Storytelling

8:34 to 11:43

A discussion on how to break norms in comic book storytelling.

“And I like this concept of Batman as a myth.”

Artistic Complexity in Storytelling

11:43 to 13:59

Exploring the complexity and intuition behind artistic choices.

“You completely threw that out the window.”

The Evolution of Batman's Storytelling

14:01 to 16:44

Explore Frank Miller's perspective on innovating Batman's narrative.

“look, we've been retelling Frank Miller's Dark Knight Returns forever.”

Challenges in Comic Book Storytelling

16:44 to 18:57

Discuss the fears and limitations faced by artists in the comic book industry.

“what the political climate is at the time and what the trends are of the time and so on and what kind of business decisions people are making.”

Determination and the Craft of Comics

18:57 to 22:20

Uncover the importance of determination and storytelling in a comic artist's journey.

“Well, that's where you kind of have to depend on the audience to step in.”

Learning from the Greats in Art

22:20 to 23:24

Understand the importance of mentorship and learning from established artists.

“And I actually really think this is really important.”
Show all 21 chapters

Egoism vs. Egotism

23:24 to 23:35

Frank Miller discusses the balance between confidence and humility in art.

“that genius was 1 % inspiration and 99 % perspiration.”

Learning from the Greats in Art

23:35 to 25:51

Understand the importance of mentorship and learning from established artists.

“If you like this episode, I'd really, really appreciate it.”

Learning from the Greats in Art

25:55 to 26:18

Understand the importance of mentorship and learning from established artists.

“to get a personalized demo and see what Decagon can do for your team.”

The Obsession Behind Batman's Drive

26:48 to 28:00

Delve into the deeper motivations behind Batman's character and Frank's creative process.

Merging Diverse Storytelling Techniques

28:00 to 30:26

Learn how Frank Miller integrates different cultural influences into his comics.

“And that was all the Bruce Lee Chinese martial arts movies.”

The Influence of Visual Storytelling

30:26 to 32:48

Explore how visual styles from different genres enhance narrative depth.

“Because all he had was a pole, you know, and, you know, that he was the blind sensei.”

Themes of Discipline and Chaos in Heroes

32:48 to 36:13

Discuss the contrasting themes of discipline and chaos present in superhero narratives.

“And all of which gets back to the classic samurai.”

Finding Your Voice in Storytelling

36:13 to 39:29

Frank Miller shares advice on entering the comic book business and finding one's creative voice.

“I work the internet and all of that in ways that even I, that I certainly can't imagine because I'm not one of those whiz kids these kids are, you know, and get as much give and take as possible.”

The Evolution of Batman's Character

39:29 to 41:24

Reflections on Batman's age and character development through the years.

“show them your stuff, see if you can get some work to get yourself published.”

Promoting 'Push the Wall' and Personal Impact

41:24 to 42:00

James Altucher discusses the influence of Frank Miller's work and promotes his new book.

“What are you working on right now in terms of like, I mean, obviously there's the book Push the Wall that's coming out.”

Conclusion and Gratitude

42:00 to 42:50

Reflecting on the influence of Frank Miller and expressing gratitude.

“Like that is the inspiration and such a great discussion about it today, but I encourage everyone to read it.”
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Transcript

Automatic transcript. May contain errors.

0:01James Altucher:What if your favorite way to unwind could actually reward you? With MistPlay, it can. Stop scrolling social media for nothing. MistPlay lets you earn points just for discovering and playing mobile games. Redeem them for gift cards from brands you love, simply for doing what you already do to relax. Download MistPlay today and make your downtime more rewarding. From Taco Night in Tulum to Sushi in Tokyo, every bite is rewarding and post-worthy with Amex Gold's four-times membership rewards points at restaurants worldwide. Wherever you dine, points are piling up. So bring your friends along for your next course because it's not all about the posts.

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1:27James Altucher:Terms apply.

1:31James Altucher:this isn't your average business podcast and he's not your average host this is the james altucher show

1:49James Altucher:there's only been three or four times in the 10-year history of this podcast that i had the opportunity to sit down with one of my heroes. And this time, it's the legendary Frank Miller. I've been a huge, huge Frank Miller fan since I was a kid. When I first picked up Batman, The Dark Knight Returns back in 1986, it completely blew my mind. It wasn't just a comic. This was a revolution. Like every page, my eyes were wide open. I couldn't believe it. I mean, And Frank took Batman from the campy, colorful character I grew up with and turned him into something dark, mythic, obsessed, terrifying. He basically split the entire comic book industry into before Dark Knight Returns and after Dark Knight Returns.

2:39James Altucher:And every Batman movie you've seen since then carries Frank's fingerprint on it, whether the filmmakers admit it or not. He didn't just change Batman. He changed all storytelling and comics forever. He brought mature, painful, epic arcs to the medium and showed us that superheroes could be real myths for adults. And just from a storytelling perspective, like I love telling stories, whether it's comics or writing books or writing articles or, I don't know, just the way I live my life. I love good storytelling. Frank Miller is the master of storytelling. So getting to sit down with Frank, talk about the art of storytelling, his incredible career, his new book, Push the Wall, and The Art of Creativity.

3:21James Altucher:This is honestly a dream come true for me.

3:32James Altucher:Today, I'm here with the legendary, iconic, Frank Miller, comic book legend. And first off, Frank, do you feel funny when people just call you a comic book legend? Because you said earlier, like, oh, I'm always stuck with this one. I'm holding up in my hand, Batman, The Dark Knight Returns. like you said you're stuck with this one. And also I'm going to stick you with it too, because I feel like when you wrote Batman, the dark night returns, and this was around 1986. When you wrote Batman, the dark night returns, there was the whole comic book industry divided in half. There was before the dark night returns and there's after the dark night returns.

4:06James Altucher:And just to say a little bit, what I mean, every single Batman movie, whether you like them or not, everyone has the, your fingerprint on them. It has that dark night fingerprint on it or attempts to, at least I will say, and comics in general went from being almost like vanilla in their storytelling, like every comic was a full story from beginning to end, and then the next month would be a new story. You created like an arc, and often painful arcs, whether it was Daredevil, Batman, Ronan, Sin City, and so on. You changed every aspect of storytelling in comics, art in comics. And so now you have your new book, which is sort of an autobiography, but sort of also a guide to your creativity.

4:47James Altucher:It's Push the Wall, My Life, Writing, Drawing, and the Art of Storytelling. Such a great book for me to read as such a fan from way back when. The first thing I want to ask you is Batman himself. Okay, I got to go to The Dark Knight Returns. I'm sorry. Yeah, yeah, okay. Batman himself. He was like the Adam West, kitschy kind of, you know, he was a detective who was rich, playboy, billionaire. You kind of did away with all that. you turned you almost turned batman into a psychological condition and you know he was obsessed he was he was terrifying you know and we'll talk about you did to other heroes as well but you know what brought you to that what made you kind of define batman in this way when when dick giordano first said hey do batman what what were you thinking what was the first ways you wanted to change it and why change it i i remember distinctly my first impulse was i wanted batman to become a myth i didn't want to be just one among many of these weird guys in tights who ran around i wanted to just stand tall with the other pulp myths like the shadow zoro and all these old heroes at the same time i was at the time entranced with movies like dirty Harry and so on.

6:07The real hard-edged, tough guy heroes. And all of this was blowing around my brain. In top of that, I had a tremendous desire to push comics, to pull comics out of their eternal childhood and at least shove them into adolescence.

6:28James Altucher:It's true. The Dark Knight Returns I would say was the first time DC, or at least that character attempted an adult-style story. Like, Batman is dark in that comic in a way he hadn't been before. Yeah. He's obsessed, too. He's obsessed. Yeah. I've never seen a superhero obsessed until then. But the material was all there. Even if you go all the way back to 1938 and see the earliest stories of him. I mean, he's the only one whose origin, it isn't an exploding planet. It's a double murder of his own parents right in front of his eyes when he's a little kid. And he doesn't get any powers or anything.

7:17He just works out a lot and educates himself.

7:21James Altucher:That's always the criticism of Batman is that, oh, he doesn't have powers. And yet, he is powerful. That's what makes him cool. Yeah. And also, I like to always say, he needs a car. Superman doesn't need no car. Or else these guys didn't need a car. But Batman needed a car to get around. Superman was kind of this inspirational hero. He would soar high into the sky. You even see this in the movies sometimes. Almost like Jesus kind of iconography around Superman. and Batman is more about, he has a brand. He's like, I'm going to mess you up. Like, I'm dark. I'm terror in human form. Yeah, if Superman wafts down from the heavens, Batman gorges up from the bowels of the earth.

8:10James Altucher:A lot of the superheroes that were at that time, they wanted to go back to their normal life. Like, Spider-Man always wanted to have a normal life. Even Daredevil, often, he wished he could have a normal life. Superman always wants to be human in some sense. But Batman, Bruce Wayne never really existed. Bruce Wayne was the fake character. Oh, philanthropist, billionaire. That's right, yeah. But you really brought this home. And I like this concept of Batman as a myth. Obviously with mythology, like you mentioned Odysseus, Dirty Harry, there's Sherlock Holmes. There's sort of characters that go beyond the generation they were born in.

8:49James Altucher:The same with Batman. what makes a character a myth like if you're if you're writing now in a character how would you make that character into a mythic creature it's finding a theme finding something about the character that you can sum up in maybe one word with superman for instance it's hope you know with batman you might say vengeance you might say justice those are the great characters the ones that can have a simple central theme. And really, everything is bound around that. You know, that why, for instance, Superman is always a creature of light. You know, he descends from the clouds. We have sunlight around him.

9:31You know, Batman's the scary one. Batman's also the effort character. You know, he works harder than anybody else. Yeah. And he's got to be the smartest kid in class. And so what you have to do is find central values these characters have that every other part of the character springs from. This is ultimately very simple stuff. But the real work of it is placing it in enough of a human context. That's where the complexity comes in because this stuff is on the face of it preposterous. but if you do it well enough if you treat it seriously enough and if you if you get all the pieces right it doesn't feel preposterous at all and in the book push the wall you refer to other

10:22James Altucher:kind of mythologies that have turned into great stories in our current age for instance you talk about king harthur with the the sword you know pull the sword from the stone or the sword rising from the lake and how luke skywalker now has his lightsaber and you know batman has his utility belt or whatever whatever it is we have to recognize what lucas achieved was that he introduced a new mythology that captured first one generation and the success of generations and he's further embroidered it and has spun out new realms of fantasy that have people as and raptured as anything before it. You know, it's interesting.

11:05James Altucher:So you basically took these, I'm not saying you took these ideas from Joseph Campbell. Joseph Campbell first spoke about how, you know, there's these story archetypes that run through every story. And you definitely apply that to turning from Batman, from a character into an archetype, turning Daredevil from a character in this yellow suit into an archetype. And, but you do other things that are very interesting. You took the form of comic books and changed it. So instead of being, you know, this three by two panels on every single page, so six panels on every page with very clean, everything stays within the borders, you know, very clean storytelling.

11:43James Altucher:You completely threw that out the window. Again, building on the shoulders of those who preceded you. There are people well before me who smashed those barriers. Yes, I mean, Jack Kirby, of course, took the page-by-page narrative and all of a sudden ripped it across two pages at a time. And Neil Adams shattered the panel border at will. I mean, anytime he wanted to have somebody's hand poked through it, he did. And there are many other examples. And it was just following in their footsteps and in a tradition of revolution. You know, it took me where I've gone. I like that phrase, tradition of revolution.

12:25James Altucher:So as an artist, should you always be part of a tradition of revolution? You should always be creative. And being creative involves breaking a few acts. Instead of just being the words telling a story, the shape of the panels started to tell the story. So if you have Batman kind of across two pages in this larger-than-life picture holding, let's say, the wounded Robin, that's part of the storytelling, even if there are zero words. Yeah, if that's where you decide to innovate, it could be that you could take the most conservative apparent use of animal shapes and all of that. And what you do in the details, in the mannerisms, is where you're really innovating.

13:11There are a million different ways to be creative and a million different reasons to be creative. The wonderful thing about it is the complexity. it's like this is an art form in a story form in any case in any form it's too complex to sum up in a few glib sentences i used to be like saying here you got mozart you got beethoven and you know who did the better transitions the beauty of art is its is its complexity and its mystery. And also, so many of the decisions that artists make are intuitive that there's just a lot of unknowables out there.

13:58James Altucher:Let's say someone came up to you today and said, look, we've been retelling Frank Miller's Dark Knight Returns forever. Take Batman, just do something new with it. What's your intuitive first reaction to that? You mean, what would I come up with? Yeah. Oh, there's about a dozen different things that come to mind. But I've got to say, I think the basic stuff of Batman is strong enough and good enough. So I see no reason to go back and reinvent the wheel. And, you know, set it in some other century or, you know, turn heroes into villains or villains into heroes or any of that. I think it would be rather to find a good story.

14:42It's always what it's about.

14:43James Altucher:and also i like how you've often brought in elements of your own life into these stories so for instance daredevil was one of your very first early projects that you're working on yeah and you know you lived in live in hell's kitchen in new york city which used to be now is the called the theater district but used to be very i lived there too when i was much younger and uh and it used to be kind of a darker area of the city yeah and and that's what you did for the daredevil world is that you you you had daredevil move into your town right right and instead of him just fighting like space aliens or whatever he's fighting like you know criminals and you know the kingpin and all this so do you feel like artists are almost too afraid to break convention they're too afraid to bring their own life into the character like how important was this for your characters oh i think that there's fear on every level you know sure somebody somebody coming in might be a little nervous about doing something, but even if they aren't, the editor they're working with is likely to be very nervous about something.

15:49And then the editor's boss is likely to be nervous about something. And then whoever's bossing around whoever, and all of this stuff's part of huge media conglomerates, there's just an awful lot more free-floating bosses out there.

16:06James Altucher:Is that why there aren't really any new stories in the comic book world? Like, I feel like every movie is still retelling stories from the 80s or even the 60s. Oh, I don't know. I don't know. I mean, you've got to look for the jewels when they come. They just might not be coming from predictable places. The creative energy is there. The comics industry is loaded with talent. and I've worked enough in Hollywood and to know that there is a tremendous amount of talent and expertise there. And so it's, a lot has to do with what the political climate is at the time and what the trends are of the time and so on and what kind of business decisions people are making.

16:53But the energy and the intent is there. So I think I'm enough of an optimist think that whatever lulls you may perceive as being there right now are temporary because the creative spirit on one hand and the demands of the market on the other hand will make for better product if time goes by i wonder because there's so much stuff out there now that it's

17:20James Altucher:hard for like comic books back then an issue if it was good would sell two three million copies that week that was in the 40s in the 40s yeah comic books died in the 50s they just plain died because of because they were shoved underground by a relentless campaign against them yeah by pop psychologists who said they were bad for kids and they they were revived by innovations like Marvel comics and talents like Jack Kirby, who got teens into them again. And by the underground comics of the 1960s, who I'm sure you're familiar with, Robert Cromwell, who got the hippies into them. Eventually, these hippies started selling comics in places that sold pot and paraphernalia, and they developed a whole distribution system there that saved comic books.

18:20So this scruffy little form has survived many a declared death.

18:25James Altucher:Yeah, and I feel like by the 70s and early 80s, there were so many comic book shows and conventions, it was becoming a collectible. And then, correct me if I'm wrong, what seemed to happen was, oh, X-Men's popular, so let's make X-Factor and New Mutants and this and this. There's just too much supply to meet the same demand. Kind of like what's happened with Batman, yeah. Yeah. Yeah. And so, you know, and I see that happening maybe even with television now, like with Netflix and Amazon and Apple, everybody's putting out TV shows. Something's got to happen. There can't be that much demand for, you know, it's going to be harder to find the good stories.

19:01Well, that's where you kind of have to depend on the audience to step in. And the talent, it's what it really gets down to. And the talent includes the wiser, you know, producers and studio heads and publishers and editors as well.

19:16James Altucher:And so like if you were, let's say you were 20 years old today, you're just starting out, you know you have ability with the drawing, with the storytelling. What other skill did you have that you would need now? What other skill other than the storytelling and drawing helped your career find success? Determination. It's a test of wills and of stamina as much as anything else. but do you think determination came from a vision like you had a particular idea about how things should be I think it came from a need this is what I wanted to do since my earliest memories and I didn't have any concept of failure I had to do this because I did not have a plan B from that point of view the old line failure is not an option it turns out I did have certain innate sense of storytelling of how to use images next to each other with energy my drawing wasn't any good at all and my writing was rudimentary and those were the two areas where i had to train and study the most and so you differentiate the writing from the storytelling oh yes because in comics so much of the storytelling is done in the pictures right i'd say the majority of it easily i feel like you also had an ability to find the right mentors to attach yourself to so like neil adams is the one who would critique your drawings for you and he's the one of the most classic comic book artists yeah he was listed in the phone book i looked him up and then i ran into will eisner you know at a comic book convention in san diego and uh you know and and really after that it was it was much easier to meet people they were also gracious enough to help you or they saw some talent in you or what like neil adams you connected very well with him like how did you and he again was would do all sorts of critiques on your work really trashing you well yeah yeah but but as far as far as how it was to to have the meeting and how to get him to talk.

21:31Well, you've only known me for a few minutes, but you can kind of tell we love to talk about ourselves and our work, don't you? But yeah, Neil was tough, but he was the classic tough sensei in that part of his method of training somebody was to make it a test of character. That if you weren't tough enough to come back, then you'd never survive in the industry anyway.

22:01James Altucher:And this determination, you have one point in the book where you say how finally you drew something where Neil Adams said, okay, this is maybe a little bit good, something like that. Yeah. And you had to have a big enough ego to keep coming back. Absolutely. But not enough ego to quit once he criticized you. Yeah, it takes egoism, but not egotism. Egoism, but not egotism. I like that. Did you just come up with that? That's very good. Thank you. I'm going to steal that. Oh, which is another point. And I actually really think this is really important. You basically say steal, and this is related to the mythology.

22:39James Altucher:You basically say steal from the greats. And this is very important to you or to artists in general. Well, yeah, I was using that word to be dramatic, but it's everybody learns from previous practitioners. It's part and parcel. One does not get a heavenly touch come down and anoint you and give you powers that no one's ever had before. Drawing and writing are both crafts that are learned piece by piece, and you really got to learn how to build the damn thing with, you know, like a Lego set. While there is mystery and magic to it, That's, that's, it's mostly machinery. Like Edison once said, Thomas Edison once said that, that, that genius was 1 % inspiration and 99 % perspiration.

23:34James Altucher:Take a quick break. If you like this episode, I'd really, really appreciate it. It means so much to me. Please share it with your friends and subscribe to the podcast. Email me at Alcantara at gmail.com and tell me why you subscribed. Thanks.

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25:51James Altucher:Go to Decagon.ai slash James, D-E-C-A-G-O-N dot AI slash James to get a personalized demo and see what Decagon can do for your team. Just get the personalized demo, just see. Check Decagon out at Decagon.ai slash James. That's Decagon.ai slash James.

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29:05And that was all the Bruce Lee Chinese martial arts movies. But I fell in love with the Japanese stuff, with more of the ninja and samurai material, and started watching a lot of that, and started applying all of that to what I was doing in Daredevil. and then my lifelong love of like Greek tragedy and stuff made me introduce my character for Electra and I just kind of threw all this stuff together into where the series went combining everything I just mentioned to you with my love of crime movies so it had like the kingpin of crime and all of that going on where meanwhile we had Ninja running around and a Greek assassin named after an old tragedy.

29:58It was pretty wild how many references I was throwing in at the same time.

30:03James Altucher:Now that I'm even thinking about it, even things like Stick, the guy who taught Daredevil, that's so much like the classic sensei from... Yeah, oh yeah. Oh, Stick was... He's my favorite character all of a sudden. Oh, Stick was straight out of the martial arts stuff. The fact that he had that name, you know. Yeah. Because all he had was a pole, you know, and, you know, that he was the blind sensei. But it was a very jolly time for me because I was really throwing everything against the wall and seeing how it worked. And then I got supercharged on Ronan because, by coincidence, the Bidden Planet franchise had opened its store in Manhattan.

30:48Yeah. My favorite store as a kid? Oh, my God, yes.

30:52James Altucher:Bidden Planet, I was 12th on Broadway. Oh, my God, yes. And I was exposed pretty much at the same time to Lone Wolf and Cub, the amazing samurai series. Are you familiar with it? Yeah, yeah. Yeah. And to the work of the European work, specifically of John Giroux, Mobius. And so, of course, when I got enough creative freedom to do my own thing, I shoved the two into one project. You know, two completely disparate sources. I had the reincarnated samurai in a future world that was my version of the Mobius world. I think that's an amazing technique to use to bring in multiple worlds into one thing.

31:41James Altucher:Like, and look, we talked about Star Wars earlier. George Lucas often says he combined the Western with the sci-fi movie. Western with the sci-fi with the samurai? and you can see the influence of Mobius very strongly in Star Wars and overwhelmingly in Alien, on which he worked. I never realized that on Alien. Yeah. He and H.R. Giger, the great visualist, who actually designed the alien monster. I did not know that. And Mobius both worked on Alien. That's why Alien looks so alien, is because the Mobius world is the spaceships and everything to represent the human world. and the Giger stuff is the alien.

32:23Both cases in Star Wars and in Alien, this is brilliant use of visualists in service of a filmmaker's vision.

32:32James Altucher:It's so interesting how there's a lot of power in intersections, in kind of really diving deep into multiple genres or histories or stories and then bringing the elements you personally love about them into play. Absolutely. Because again, the stick-Daredevil relationship is very much Obi-Wan Kenobi and Luke Skywalker. Yeah, yeah. And all of which gets back to the classic samurai. Yeah. The harsh old teacher who teaches the young pup to gain the discipline and direction to become a warrior. In a lot of these things, what you're saying is discipline makes the hero. Like, compare the mutants of Dark Knight Returns to Batman's followers.

33:18James Altucher:It's almost like having a real purpose, being purpose-driven, as opposed to just like chaos. And that's a little bit what you're fighting for in these, whether it's Daredevil or Batman or whatever. They're taking that chaos and somehow molding it into purpose. Well, you'll notice that at the end of Dark Knight, though, he's taking the mutants in. And he's training them. Right. that they're going to now be a disciplined force. Right. He's giving them the discipline. Yeah. If the story is about discipline versus chaos, that is a perfect ending, right? Because now it's the chaos says, okay, we'll be part of what you're doing.

33:56James Altucher:We'll learn. Yeah, and there's a characterological side of it too. Because if you notice at the end of it, the last main image is of Batman kneeling with basically his daughter, Robin, by his side, including telling her to sit up straight, and his mutants around him, and the orphan has become the fob. Ah, yeah, I've never thought that way. What is it about orphans, by the way? So Luke Skywalker, Daredevil, Spider-Man? I'm sorry, it's a roach dick. Yeah. I think it's because my own suspicion is, for one thing, there's nothing like a child that's alone against the elements, okay? That's the real heart of it.

34:45But beyond that is, I've written a lot of this stuff. Parents are a problem. Parents are kind of boring. If you've got a hero, having parents around is, you know, the only time I can really think of it working real well was in spider-man when he had his frail old aunt yeah but she was so frail she would never look up

35:08James Altucher:to see him just hiding on the ceiling yeah she couldn't look up yeah right and and and his parents i don't even know whatever happened to his parents he was just oh no they eventually got around to telling us that it was silly it's oh i don't even remember oh they were spies who got who got who got caught in the crossfire yeah and then uncle ben of course dies in the very first issue or That gives Spider-Man a reason to become a Spider-Man. You know, and guilt is a common theme in a lot of these things. Especially in the Marvel stuff. Yeah. But even with Batman, I feel like maybe part of his purpose is he's always guilty.

35:44He couldn't, you know, when he's a kid, and in Batman Year One, you see this very viscerally, your work.

35:50James Altucher:He's a kid who sees his parents shot in cold blood, as they say, and he can't do anything about it. He's a little kid. he has no control so the rest of his life is determined by the fact that he was in this life-changing moment that he had no control over and he's constantly trying to get control of his life i don't see any guilt in that maybe guilt though that i see i see a desire to take control things yeah right once he's big enough yeah you know but he he never it never ends though because he didn't have control as a kid he'll never have it as an adult no it's a wound that can never heal yeah and money doesn't solve it either only dressing up in a suit no boom and beating people up that gets him really cool stuff and a car yeah the biggest coolest car around right you made his car a tank as opposed to the batman yeah you took everything and made and pushed it to an extreme yeah why not yeah and so so again like right now if you were 20 years old what would you do right now in this world with internet and distribution way it is everything's different yeah would you find mentors like how would you do it how would you approach storytelling now how would i how would i enter the business yeah whoa i i i knew that i'd hit the convention and introduce myself to people like well me and i'd make sure i had a you know a full portfolio of drawings that were as good as possible.

37:18I work the internet and all of that in ways that even I, that I certainly can't imagine because I'm not one of those whiz kids these kids are, you know, and get as much give and take as possible. Get as much word out and then really seek out the hard lessons.

37:35James Altucher:Like what do you mean? Don't seek out people who are just going to make you feel good. I would also say don't run after the the the x-men don't run after the the titles that are the number one titles look for a loser that you can do something with or more importantly come up with something yourself is it hard to come up with something yourself like the hardest thing in the world to at first but you just come up with something and just something inside of you is bugging there's something inside of you that's bugging you it's a little kernel there and that if you just play around with very stray ideas and that sort of thing here's another way find something that you think is a loser and then figure out why it's a loser and then do it right and you've got a new creation by loser I don't mean it didn't sell I mean, if you think it's just bad.

38:40Do you feel the gatekeepers are more powerful than ever? Real tough to answer because the difference is so great. Because when I came in, not that many people wanted to get in. And the people who published the comics really all pretty much told me they were going out of business anyway. That business was on the way down and before the direct market saved us. but I would say that there are more obstacles for getting in by traditional channels and that the new avenues are breaking open and a lot of these kids out there are going to know what those avenues are better than I can. I would say the conventions are very important.

39:22There are always scouts out there at conventions. I would say go to the conventions, show them your stuff, see if you can get some work to get yourself published. don't give them anything that you've made up that's original don't give them don't hand over anything that's original because they might just hand it to their favorite person in the shop they might just end up owning it and and you might regret it i'm saying don't do that at the first wave of what's going that's a later issue and i feel like what

39:56James Altucher:you said earlier determination is really important yes it is and i like this egoism versus egotism I've got to add something to that. A certain amount of humility is not a bad thing either. You've got to come in listening. For one thing, it's real easy, especially the beginning, to think you know everything. I mean, I'm mainly talking from a posture of defending yourself and defending the ideas you have from people seizing them from you. And all of that is extremely important. But at the same time, you have to come in realizing that you are the new kid on the block. And there will be things that you need to learn about how to do the job and how to function within the business.

40:42I mean, and so, you know, you've got to be really smart.

40:48James Altucher:And, you know, it's funny, you know, you mentioned the phrase new kid on the block. When you wrote, part of your, I guess, inspiration when you were writing The Dark Knight Returns is you were just turning 30 years old. Yeah. And so you wanted to make Batman older. so you made him 55 years old yeah and i remember reading it the comic when it came out and i'm like oh yeah batman is old he's an old man yeah and he's in that coming he's three years younger than i am right now that's right that's right yeah yeah so what happens when you're older like everybody's telling batman just give it up just just yeah end already yeah and now we're older what do we do can we still i figure my solution is to revisit him from time to time and make him just so goddamn old.

41:30I figure next time he'll be about 80. I'll never make 80s. That'll do great.

41:34James Altucher:What are you working on right now in terms of like, I mean, obviously there's the book Push the Wall that's coming out. I'm working on a variety of things. I'm working on New Sin City, which is a Western. That's a lot of fun. And meanwhile, we have Push the Wall. Which really is like a great guide to creativity, to inspiration. It's inspired me, just as much as you inspired me in the late 80s, You've inspired me right now with push the wall. I'll leave it at that. Like that is the inspiration and such a great discussion about it today, but I encourage everyone to read it. And Frank Miller, you've, you've, you've had such an influence on me in so many ways.

42:14James Altucher:You don't even realize this is my first in-person podcast in years flew up to the city to go here. Jay, my podcast producer drove up from Atlanta to do this podcast. So thank you once again for coming on the show. I really appreciate it. and I know Push the Wall is going to be a classic. Okay, it's a pleasure, man. Thank you. Appreciate it. You bet, man. Will you sign my Dark Knight Returns? With pleasure.

42:51Hello, and welcome to Pluto Phone. If you know the name of the movie you'd like to see, Just stream it for free on Pluto TV, where all your blockbuster favorites are landing all summer long. Catch Anchorman, The Legend of Ron Burgundy. Fantastic. The Matrix Trilogy. Welcome to the real world. Mean Girls. Shut up. Titanic. I'm the king of the world. And so much more. For showtimes, press nothing. They're free 24-7. That is so fetch. On Pluto TV. Stream now. Pay never.

From the publisher

A Note from James:

This is a very special episode for me.

There have only been a few times in the history of this podcast when I’ve had the chance to sit down with one of my heroes. This is one of those times.

Frank Miller is one of the most important storytellers of my life. When I first picked up Batman: The Dark Knight Returns in 1986, it completely changed what I thought comics could be. This wasn’t just another Batman story. It was a revolution. Frank took Batman out of the colorful, campy world I grew up with and turned him into something darker, mythic, terrifying, and psychologically real.

There is a comic book industry before The Dark Knight Returns, and there is a comic book industry after The Dark Knight Returns. Every Batman movie since then carries Frank’s fingerprints in some way. But it wasn’t just Batman. Frank changed Daredevil. He created Ronin. He created Sin City. He showed that comics could handle adult stories, painful arcs, crime, tragedy, mythology, obsession, and moral ambiguity.

But what matters most to me is that Frank is a master storyteller. And I love storytelling. Whether it’s books, podcasts, articles, comics, or just how we make sense of our lives, story is everything.

So getting to sit down with Frank Miller and talk about Batman, myth, creativity, mentorship, discipline, and his new book, Push the Wall: My Life, Writing, Drawing, and the Art of Storytelling, was a dream come true.

This was my first in-person podcast in years. Jay drove up from Atlanta. I flew into the city. And yes, I brought my copy of The Dark Knight Returns for Frank to sign.


Episode Description:

Frank Miller didn’t just write and draw some of the most influential comics of the modern era. He changed the grammar of comics.

In this conversation, James sits down with Miller to talk about Batman: The Dark Knight Returns, Daredevil, Ronin, Sin City, and Miller’s new book, Push the Wall. The conversation begins with Batman, but quickly becomes a larger discussion about how characters become myths.

For Miller, Batman was never just a rich detective in a costume. The material was already there from the beginning: a child witnessing the murder of his parents, growing up without powers, building himself into a force through discipline, intelligence, and obsession. Miller’s goal was to pull that core truth out and make Batman stand beside older pulp and mythic figures like Zorro, The Shadow, and the hard-edged heroes of crime cinema.

James and Frank also talk about how myths are built around simple central values. Superman is hope. Batman is justice, vengeance, effort, and fear. The art is not in making those ideas complicated. The art is in placing them inside a human context so they feel emotionally true.

The discussion moves into the craft of comics itself: page layouts, panel borders, visual rhythm, and how the pictures carry most of the story. Miller reflects on the influence of Jack Kirby, Neal Adams, Denny O’Neil, Japanese samurai films, martial arts movies, Greek tragedy, Jean Giraud/Moebius, Lone Wolf and Cub, and the creative power of combining worlds that do not obviously belong together.

They also talk about mentorship. Miller describes calling Neal Adams from the phone book, bringing him drawings, and enduring brutally honest criticism. That toughness, he says, was part of the training. To survive as an artist, you need egoism without egotism: enough belief to keep coming back, but enough humility to keep learning.

The episode closes with practical advice for young artists today: go to conventions, build the strongest portfolio you can, seek out hard criticism, don’t chase only the biggest titles, protect your original ideas, and look for “losers” you can make great.


What You’ll Learn:

  • Why Frank Miller wanted Batman to become a myth, not just another superhero.
  • How The Dark Knight Returns helped move comics toward darker, more adult storytelling.
  • Why Batman’s lack of superpowers is exactly what makes him compelling.
  • How mythic characters are built around simple core themes like hope, vengeance, justice, or discipline.
  • Why comics are not just written stories with pictures, but a visual storytelling machine.
  • How Miller learned from Jack Kirby, Neal Adams, Denny O’Neil, samurai films, noir, Greek tragedy, and European comics.
  • Why creativity often comes from combining unrelated influences.
  • What Miller means by “egoism, but not egotism.”
  • Why young artists should seek out hard lessons instead of easy praise.
  • How to enter comics today without giving away original work too early.
  • Why determination, stamina, and a lack of Plan B shaped Miller’s career.
  • What Miller is working on next, including a new Western-style Sin City story.


Timestamped Chapters:

  • [03:41] Meeting Frank Miller
  • James begins by holding up Batman: The Dark Knight Returns and asking what it means to be known through one defining work.
  • [04:00] Before and After The Dark Knight Returns
  • Why James sees Miller’s Batman as a dividing line in comic book history.
  • [05:07] Turning Batman Into a Psychological Condition
  • James asks how Miller transformed Batman from a campy hero into something darker, mythic, and terrifying.
  • [05:49] Batman as Myth
  • Frank explains that his first impulse was to make Batman stand with figures like The Shadow, Zorro, and the hard-edged heroes of crime cinema.
  • [06:37] Pulling Comics Out of Childhood
  • Miller describes his desire to push comics into adolescence and beyond the conventions of disposable monthly stories.
  • [06:59] The Origin Was Always There
  • Why Batman’s trauma, lack of powers, and self-made discipline were already embedded in the character from the beginning.
  • [07:50] Superman Descends, Batman Rises
  • Frank contrasts Superman as a figure of light with Batman as something that comes up from the darkness.
  • [08:44] What Makes a Character Mythic?
  • Miller explains that great characters usually have a simple central theme: hope, justice, vengeance, effort, or fear.
  • [10:30] King Arthur, Luke Skywalker, and the Power of Objects
  • The conversation turns to swords, lightsabers, utility belts, and how mythic symbols carry stories across generations.
  • [11:54] Breaking the Page
  • James and Frank discuss how Kirby, Neal Adams, and others shattered conventional panel layouts before Miller pushed those techniques further.
  • [12:35] A Tradition of Revolution
  • Frank explains why creativity means breaking a few eggs while still working inside a lineage.
  • [13:00] When the Page Tells the Story
  • How panel size, shape, and visual composition can carry emotional meaning without words.
  • [14:10] What Would Frank Do With Batman Now?
  • Miller says the point is not to reinvent Batman for novelty’s sake, but to find a good story.
  • [15:00] Moving Daredevil Into Hell’s Kitchen
  • James asks how Miller brought his own New York experience into Daredevil’s world.
  • [15:45] Fear, Editors, and Media Conglomerates
  • Frank reflects on how creative fear moves through artists, editors, bosses, and corporate structures.
  • [16:17] Are New Comic Stories Still Possible?
  • Miller argues that the talent and creative energy are still there, even if it does not always come from predictable places.
  • [17:40] How Comics Survived Their Own Deaths
  • Frank traces comic books from the attacks of the 1950s to Marvel, underground comics, and the direct market.
  • [19:30] What Young Artists Need Today
  • When James asks what skill matters beyond drawing and storytelling, Miller answers: determination.
  • [20:01] No Plan B
  • Frank explains that he never had a concept of failure because comics were what he had wanted to do since his earliest memories.
  • [20:47] Writing vs. Storytelling
  • Why, in comics, most of the storytelling happens in the pictures.
  • [21:00] Neal Adams and the Hard Lessons
  • Miller remembers calling Neal Adams from the phone book and receiving tough critiques that tested his character.
  • [22:34] Egoism, Not Egotism
  • Frank explains the balance an artist needs: enough ego to return after criticism, but not so much that they stop learning.
  • [22:51] Stealing From the Greats
  • Why artists must study and learn from earlier practitioners rather than pretending genius arrives fully formed.
  • [23:47] Batman Is Possessed, Not Obsessed
  • Frank corrects James’s description of Batman and explains that Batman is filled with an eternal force.
  • [24:50] Daredevil, Samurai, Crime, and Greek Tragedy
  • How Miller fused martial arts films, ninja stories, crime movies, and Greek tragedy into his Daredevil run.
  • [27:01] Stick, Elektra, and the Sensei Archetype
  • James and Frank trace the mentor-student relationship through Daredevil, samurai stories, and mythic training narratives.
  • [27:47] Lone Wolf and Cub, Moebius, and Ronin
  • How Forbidden Planet exposed Miller to Japanese and European comics, leading to the hybrid world of Ronin.
  • [28:35] The Power of Intersections
  • Why combining Westerns, samurai stories, science fiction, noir, and mythology can create something new.
  • [30:08] Discipline vs. Chaos
  • James identifies a recurring theme in Miller’s work: taking chaos and molding it into purpose.
  • [30:40] Batman Becomes the Father
  • Frank explains the final image of The Dark Knight Returns: the orphan becoming the father.
  • [31:24] Why So Many Heroes Are Orphans
  • Miller says the lone child against the elements is at the heart of heroic storytelling.
  • [32:36] Guilt, Control, and Batman’s Unhealed Wound
  • James and Frank discuss whether Batman is driven by guilt or by the need to take control after childhood trauma.
  • [33:43] Pushing Batman to the Extreme
  • Why Miller made the Batmobile a tank and amplified the character’s core qualities.
  • [33:50] How Frank Would Start Today
  • Miller advises young artists to attend conventions, show their work, use the internet, and seek honest feedback.
  • [34:36] Seek Hard Criticism
  • Why young creators should avoid people who only make them feel good.
  • [34:59] Don’t Chase the Biggest Titles
  • Miller advises artists to look for overlooked characters—or better yet, create something themselves.
  • [35:21] Find a Loser and Do It Right
  • A practical creative strategy: identify something bad, understand why it fails, and build the better version.
  • [35:41] Gatekeepers and New Avenues
  • Frank weighs the traditional obstacles against new channels for artists to get discovered.
  • [36:27] Protect Your Original Ideas
  • Why young artists should be careful about handing over original material too early.
  • [37:00] Humility, Listening, and Surviving the Business
  • Miller adds that determination must be paired with humility and a willingness to learn how the industry works.
  • [37:58] Batman at 55—and What Comes Next
  • James reflects on Batman’s age in The Dark Knight Returns, and Frank jokes that next time Batman may be 80.
  • [38:36] A New Western Sin City
  • Frank talks about working on a new Sin City story with a Western angle.
  • [38:52] Push the Wall and the Art of Creativity
  • James closes by describing Miller’s new book as a guide to creativity and inspiration.
  • [39:20] A Dream Interview Comes Full Circle
  • James thanks Frank, explains the personal significance of the episode, and asks him to sign The Dark Knight Returns.


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