In short
Summary of The James Altucher Show: How AI Will Change Hollywood Forever
Episode Overview In this episode of The James Altucher Show, James interviews Tye Sheridan, an actor known for his roles in *X-Men* and *Ready Player One*, and Nikola Todorovic, a co-founder of the AI-driven VFX company, Wonder Studio. The conversation focuses on how artificial intelligence will transform filmmaking, making visual effects more accessible to smaller production teams and potentially democratizing the film industry.
Key Themes and Concepts
The Evolution of Filmmaking with AI
- AI Tools in VFX: Wonder Studio, co-founded by Tye and Nikola, developed AI tools that streamline the visual effects process, significantly lowering costs and allowing smaller teams to create high-quality content.
- Accessibility for Indie Filmmakers: AI could enable filmmakers who typically operate on smaller budgets to produce visually stunning content that was previously only achievable by major studios.
Balancing Dual Careers
- Tye Sheridan discusses his ability to juggle his acting career while launching a tech startup, emphasizing the importance of curiosity and learning in both fields.
- Nikola shares insights on the challenges of starting a tech company with no prior experience, highlighting their collaborative approach and the support they provided each other.
Industry Perspectives on AI
- Concerns About Job Displacement: The conversation touches on fears in Hollywood regarding AI replacing jobs traditionally held by creatives, such as visual effects artists and writers.
- The Role of Studios: Despite advances in AI, both guests believe that studios will still play a crucial role in the industry, particularly in areas such as marketing and high-quality storytelling.
The Future of Film and Visual Effects
- Predictions are made about the potential to reduce the costs of VFX-heavy films from $100 million to around $10 million, enabling a new wave of storytelling.
- Emphasis is placed on the necessity for compelling narratives in filmmaking, regardless of technological advancements.
Timestamped Highlights
- [00:02:00] Hollywood Anxiety: James discusses the general nervousness in Hollywood regarding technological advancements.
- [00:20:12] AI and Employment: The guests address whether AI will eliminate jobs in the film industry.
- [01:00:45] Pivoting to Technology: Tye and Nikola share their transition from interactive projects to focusing on visual effects technology.
What You Will Learn
- Cost Reduction in VFX: A workable cost model for VFX-heavy projects and the potential for significant cost savings.
- Operating Lean in Production: Strategies for recruiting talent and managing funding efficiently.
- The Importance of Storytelling: How quality narratives will always matter more than flashy effects.
Conclusion This episode of *The James Altucher Show* offers a forward-looking perspective on the intersection of technology and filmmaking. Tye Sheridan and Nikola Todorovic’s insights provide a glimpse into the future of the film industry, where AI could level the playing field for independent filmmakers while still preserving the artistry and storytelling at the core of cinema.
Additional Resources
- Tye Sheridan - [Wikipedia](https://en.wikipedia.org/wiki/Tye_Sheridan)
- Nikola Todorovic - [LinkedIn](https://www.linkedin.com/in/nikola-todorovic3)
- Autodesk Acquisition of Wonder Dynamics - [Press Release](https://adsknews.autodesk.com/en/pressrelease/autodesk-acquires-wonder-dynamics-offering-cloud-based-ai-technology-to-empower-more-artists-to-create-more-3d-content-across-media-and-entertainment-industries)
- Autodesk Flow Studio - [Product Overview](https://www.autodesk.com/products/flow-studio/overview)
This podcast episode is a significant resource for anyone interested in the future of filmmaking, AI technology, and the evolving role of studios and independent filmmakers in Hollywood.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00Look, as a manager of people, as an employer, an entrepreneur, and even investor in startups, I can tell you the most important thing for your business is the quality of the quality of people. you hire. The best part is that great candidates are already on LinkedIn. Employees hired through LinkedIn are 30 % more likely to stick around for at least a year compared to those hired through the leading competitor. And I will tell you that the great thing about LinkedIn is that you're not just looking at random people. You're able to see the people who your friends and trusted peers and colleagues who they trust and who they've hired in the past and who they recommend.
0:42And hiring doesn't have to be complicated. Realistically, when you have a business to run, you don't want to spend hours on hiring. You want to hire the right person as quickly as possible. That's why LinkedIn Jobs AI Assistant suggests immediately 25 great big candidates daily so you can invite them to apply and keep things moving. Hire right the first time. Post your job for free at linkedin.com slash Altature. then promote it to use LinkedIn Jobs' new AI assistant, making it easier and faster to find the top candidates. That's LinkedIn.com slash Altucher. Post your job for free. Terms and conditions apply.
1:19Today on the James Altucher Show. Everyone, 100 % of Hollywood, is nervous about what is the next generation of Hollywood, given all of the advances and the very fast advances that are happening in technology. You have to distill it down. and look at what aspects of filmmaking because it's a really complex mechanism, assistant, to go and make a film like a Ready Player One. I mean, how many thousands of people work on these films? And there may be 15 different channels and aspect pillars that are necessary to support these films. And I think if you can take 10 of those pillars and reduce the cost up to 90%, that's really where we can start to win as an industry in the box office.
2:04Hollywood's been dead for five years now, if you read the titles. Every day, Hollywood's dead, Hollywood's dead. It doesn't happen overnight. It's not going to happen overnight.
2:15This isn't your average business podcast, and he's not your average host. This is the James Altucher Show.
2:33so ty sheridan is one of my favorite actors you might know him he was cyclops in a bunch of the x-men movies like x-men apocalypse he was the main character of ready player one which is not only a great movie but one of my favorite science fiction books he was all the way back one of his first movies was Mud with Matthew McConaughey. He's been in a ton of just really great movies, but I had no idea he was a massive AI entrepreneur since 2016 while he was still doing the movies. So I had Ty come on the show along with Nikola Todorovic. Together, they started a visual effects company called Wonder Studio, which ultimately started adapting all these, or creating all of these AI tools to make visual effects.
3:20So I wanted them both on not only to talk about how AI is going to affect the movie making process to the point where someone like me can make a movie that would normally cost hundreds of millions to make because of all the visual effects. So not only how is this going to affect Hollywood, but I wanted to find out how he kind of did both of these amazing careers, movie star plus entrepreneur at the same time. And also wanted to learn from Nicola a little bit more about where AI was going. Is it going to take jobs away? What's going to happen? So fascinating conversation. Here's Ty Sheridan and Nikola Todorovic.
4:06Ty Sheridan, Nikola Todorovic, so many different backgrounds here. And Ty, by the way, I just want to say, maybe everybody talks to you about the X-Men movies and Cyclops. The Card Counter is one of my favorite movies of all time. So I really like that movie. You played such a great role in it and it was such a different kind of role than Cyclops also. And it's really impressive to see your range between those two movies. Well, thank you. Yeah, no problem. And I'm so glad you're on the show. And Nicola, I really want to hear the background, how you guys met and you basically started this company, which has now been bought by Autodesk.
4:43And it's kind of, as I described in the intro, it's kind of this right on the edge of the conversation of what is going on in Hollywood right now. I just spoke at a conference in LA about the role of AI in the movie industry. And a big movie studio asked me to speak at this conference. Everyone, 100 % of Hollywood, is nervous about what is the next generation of Hollywood, given all of the advances and the very fast advances that are happening in technology. and your company was on the leading edge of it. So Ty, you are and were and still are a big movie actor. How did you get involved in like, how did you guys meet?
5:25How did you decide to start a tech company? And what happened? Well, James, first of all, thanks for having us on the show. And yeah, I guess, Nikola, we met 11 or 12 years ago, probably. Yeah, 2013. 2013, we were, you know, I got into film. I randomly kind of fell into film. It wasn't like, you know, something I was striving to do. But I was 12 years old, and I got randomly casted in this Terrence Malick movie. They were casting kids across the states of Texas and Oklahoma. I grew up in Texas, and so they were casting through public schools. They ended up recruiting like 10 ,000 kids to come and audition for this film.
6:04And so I just got a letter in the mail to come to an audition. And that's how I ended up getting into the film industry. Wait, wait, why did you get the letter in the mail? Like, did a teacher say? Okay, you used to be able to do this, but you can't do it now, obviously. In public schools, as long as you had the superintendent's permission in the state of Texas, you could kind of walk through the hallways. You couldn't talk to kids, you couldn't engage, interact, but you could kind of look at kids and then tell the teachers, hey, can you give these five kids a letter to come to an office? So kind of like visually scouting, recruiting kids for auditions.
6:39that's what they did basically for a year or two yeah so that i think they ended up getting like 10 000 kids to come out and audition for the tree of life was the film yeah with uh brad pitt sean penn that's that's right and so uh i came home with this this letter i gave it to my parents i didn't even know what it was they said oh it's an invitation to go to a movie audition do you want to go i said well i mean i don't know they said why don't you go you could always tell people you got to audition for a movie one time i said yeah that sounds cool no big deal so i went And I saw several of my friends there, guys I played baseball with, went to school with, whatever.
7:14Ended up getting a callback and another callback. And this process went on for like a year. Ended up getting cast in the film. And so the summer I was 12 years old. I ended up working on a film set with all these amazing people. And then, which brings us to the film that Nico and I met on. The cinematographer of that film was Chivo, Emmanuel Lubezki. And then he was shooting this film, what was it, 2013, called Last Days in the Desert. I ended up working on the film and then Nicole was on the film as well. That's how we met and just kind of became buddies and friends and both had aspirations to do a lot of things in the industry and curious guys and hungry to learn, hungry for knowledge.
7:50And I think that's really where it all started. We were friends first and just had a lot of likenesses. And Nicola, what were you doing on the film? Not on this film, but I come from visual effects backgrounds. I was doing visual effects as an artist and a VFX supervisor, but I didn't have so much experience on set. This was right after college. And so I actually ended up on that set because I wanted to watch Chivo work. There's Emmanuel Lubezki, the cinematographer. So I really just ended up on that set to jump around departments and kind of shadow and learn. So that was a coincidence. And then Ty and I were both writing at the time and exchanging notes and scripts and what we were writing, et cetera.
8:27And so the company really started with our desire to make movies. and it was, you know, how we say everything we wrote was kind of too expensive. It would usually write sci-fi and then we realized, okay, it's a hundred million dollar movie. We can't afford that. And that's how we started looking at technology. How do we count the cost of visual effects if we want to make a movie like this? We'll get more into it. Funny enough, it wasn't the first idea. AI obviously wasn't the first idea because we were really, we started a company in 2016. Both of us, first time starting a startup, didn't know anything about it.
8:58Went through Accelerator in Texas called Capital Factory. where we learned quite a bit. The first product was more interactive nature. And then we pivoted about 2018 into what we were doing now. So wait, all this is happening, Ty, while you're, I mean, 2016, you're doing some kind of, I guess, incubator in Texas to start this company. And at the same time, you were filming X-Men Apocalypse, one of the best X-Men movies ever. Like, how did you have time? And also, what are you thinking? I mean, you're still obviously a young person. You were about 20 years old then. And what are you thinking in terms of career?
9:31Are you thinking, this is going to distract me from my movie career, which could obviously be very huge and still you have a huge pathway in front of you? Or were you thinking, oh, I want to be an entrepreneur? What's going on in both your heads while this is happening? I don't even think I thought that much into it. Like I said, we were curious guys. And I think we were always curious about the future, future of our careers, future of our industry. and future of technologies that will be used for filmmaking. And then it almost seemed like I didn't really decorate these things in my mind. It was like I was going and working on these X-Men films and got to see firsthand experience what people were doing in production, how we were doing certain things on the visual effects side of things.
10:20And then I kind of got to go back with that knowledge and build technology together. And so with Nikola's kind of post-production knowledge And in my experience, getting to hang out with some of these visual effects supervisors and get a chance to ask them questions about certain things, they were nurturing each other, both careers. And I think also, hats off to Nikola. Nikola always told me, he said, look, I know you have your film career and your acting career, and that is number one. I want to be there to support you in that. And so we were always really communicative about, you know, if we're going through a period of fundraising, you know, we would make sure to do it at a time where I wasn't going to be on a film set.
10:59And then so it really, really worked out. Then in 2016, I was working on a film called Ready Player One. And it almost seemed like the world of the film and the character that I was playing was like living the life outside while we were building this company. And like super immersed in interactive technology and storytelling. Yeah, even more so than X-Men. I mean, Ready Player One really is about the future of Hollywood in some sense. Yeah, definitely where we spend our lives in a digital world and how we interact in a digital world and what technologies we use to interface with that world. And so I think that it was kind of, I don't know, it was like both things were inspiring.
11:44The startup, you know, the films were inspiring. The startup was inspiring. My aspiration were the characters that I was playing, the films I was doing. So they really went hand in hand. Yeah. But we also had a coincidence. It's quite a big coincidence because the first product we were building in 2016, I was working on this commercial. We were building kind of 360 VR of early days. This is before the VR device came out, and we used kind of 10 cameras to stitch together. And I remember I called Ty and I said, there's a new technology coming. It's crazy. It's virtual reality. You know, it's a...
12:21Yeah, it's called the Oculus Rift. Yeah, yeah. The Oculus Rift, I think the first kind of SDK came out, but it wasn't really known. It was still early, early day startup. So our first product was really, we built this experience of a sort of murder mystery where you can explore the scene. And as we finished that, yeah. Can I ask you, did you build the 3D objects? And what was given to you by the software developers kit for Oculus? And what did you build? Actually, we built something that you don't need a headset. So we were believers that the headsets will take some time. That it's early. The people, they still want to be passive.
12:59So our first product was actually something that lets you switch from 2D into a 360 stream. on your, whether it's OTT device or really the proof concept with Comcast early days then. So we were really betting on, I want to explore the scene, but I want to do it on my devices I'm already using. So I don't want to go with the Hassett. So this was really early days of it, about 2016. But also the thing that Nikola built basically was, and this was before we even started developing that, as he was talking, I was working on this commercial. There weren't any 360 cameras, but he basically used all these GoPros to stitch together all the frames and then built an editing pipeline in that.
13:34And so he called me and he was like, we can make some interactive content. Let's do something that's really interesting. And I was super excited. But the funny part is that Ty got that audition for the Play Run. After we did this and we self-funded it, we put maybe$10 ,000 into building it and shooting a demo. And we had one of the friends and family around, which is tiny. and then Ty got to audition for the Player One. So it was one of those things where, and I remember when, you know, I'm stealing your story, Ty, but I remember after you came from audition and you were saying how you were telling Spielberg about our$10 ,000.
14:15I just told him I was, you know, really excited about VR and kind of the future of VR and I've been doing this thing with my friend and blah, blah, blah. And he was like, oh, really? Well, tell me more about that. And he kept asking questions and then we started, and this is in the middle of an audition. You know, it was the first time I ever met Stephen. I'm going in, there's maybe three or four other actors reading for the same role. I don't know if I'm going to get it, but there's an opportunity to meet one of my favorite filmmakers. So we're just shooting the bull for 10 minutes. Before I walked out of the room, I told Stephen, I said, Stephen, I have to thank you for your films.
14:50I feel like I would be a different kid without them. E.T., I can't tell you how many times I've watched E.T. in my life. And then he said, oh, well, let me tell you a story about E.T. and then he just went and so he kept going and told me how they shot ET chronologically and you know it just we were we really hit it off we just totally nerded out and then I got cast in the film and then as we were making the film Steven said well tell me more about startup you know tell me more about what you guys are doing and when we finish the film we get back to LA you guys come in and show me a demo so our first our first product demo was to Steven so basically Probably the company got you in some, played a role in getting you the role.
15:35Probably he was excited that you had real world experience in VR. And at the same time, getting the role helped the company. Because you're like showing, like Steven Spielberg is your first customer practically. When talking about the first demo, we had that demo set up. And then, and I was telling you, I was like, this is not a normal start of demo. So like, we should not get used to it. And obviously I was so nervous. Like first demo, you know, This is someone with that high caliber. And obviously we got an enormous startup pitch cycle after that. So just one of those experiences. But there's a lot of, we've had a lot of these coincidences that happen, even with, you know, kind of how we got that first.
16:12And then after that, we built a product. As we said, okay, 360 is cool. And then we discovered this other company that was doing conversational AI 2016, 17, where you can have that switch. And think about you watching a course from drama and you switch and you can have a conversation with the character. And that branches the narrative. But this is prior to Chad J.P.T., so Cogging the Ad wasn't there yet. But that's interesting, though. It's almost like a choose-your-own-adventure type idea. Yes. And that really hasn't happened yet in Hollywood in some sense. I mean, it happens, of course, in the game industry, but it's not like I could watch a show and then just suddenly pause it and start talking to the lawyer in the courtroom drama.
16:51That hasn't happened yet, but that's a good idea. We were early. This was 2017, 2018. we had a demo and it was some people who freaked out to be honest we had people that were like I don't like this because it was real and so that's when Ty and I decided to pivot because we used AI to also generate some of the scene as we were doing this and that's really when we kind of had an honest moment with ourselves and said interactive is cool but we're more excited about helping us make our own films cheaper how do we use this and so that's when we pivoted and did a completely pivot into what today's Flow Studio, which is more using AI to speed up the process of visual effects.
17:55Look, as a manager of people, as an employer, as an entrepreneur, and as even an investor in startups, I can tell you the most important thing for your business is the quality of the people you hire. This is so important. And the best part is that great candidates are already on LinkedIn. This is one of the reasons why I love LinkedIn so much. In fact, employees hired through LinkedIn are 30 % more likely to stick around for at least a year compared to those hired through the leading competitor. And I will tell you that the great thing about LinkedIn is that you're not just looking at random people.
18:34You're able to see the people who your friends and trusted peers and colleagues, who they trust and who they've hired in the past and who they recommend. And the connections of your connections are often the best people to hire, the most valuable people in your business. And that's why LinkedIn is so great. It creates this network of trust when I'm hiring. I will tell you, when you hire the right person, you can trust them. And that adds so much value to your business, not just in sales, not just in morale, but just in the entire company culture and in the culture you build. Your culture is not just your employees, it's also your customers and your investors.
19:15And to have the right people interfacing with that culture and building that culture, again, it adds so much value to their business. And not hiring the right person, you might as well be out of business. That's how quickly I've seen businesses fail because they hire the wrong people. And hiring doesn't have to be complicated. With the LinkedIn Jobs AI Assistant, you can skip the confusing steps in recruiting jargon. It filters through applicants based on criteria that you've set for the role. And so what surfaces are the best matches so you're not stuck sorting through a mountain of resumes. Realistically, when you have a business to run, you don't want to spend hours on hiring.
19:53You want to hire the right person as quickly as possible. That's why LinkedIn Jobs AI Assistant suggests immediately 25 great big candidates daily so you can invite them to apply and keep things moving. Hire right the first time. Post your job for free at linkedin.com slash Altature, then promote it to use LinkedIn Jobs' new AI assistant, making it easier and faster to find the top candidates. That's linkedin.com slash Altature. Post your job for free. Terms and conditions apply.
20:28Look, as a manager of people, as an employer, as an entrepreneur, and as even an investor in startups, I can tell you the most important thing for your business is the quality of the people you hire. The best part is that great candidates are already on LinkedIn. Employees hired through LinkedIn are 30 % more likely to stick around for at least a year compared to those hired through the leading competitor. And I will tell you that the great thing about LinkedIn is that you're not just looking at random people. You're able to see the people who your friends and trusted peers and colleagues, who they trust and who they've hired in the past and who they recommend.
21:11And hiring doesn't have to be complicated. Realistically, when you have a business to run, you don't want to spend hours on hiring. You want to hire the right person as quickly as possible. That's why LinkedIn Jobs AI Assistant suggests immediately 25 great fit candidates daily so you can invite them to apply and keep things moving. Hire right the first time. Post your job for free at linkedin.com slash altature, then promote it to use LinkedIn Jobs new AI Assistant, making it easier and faster to find the top candidates. That's linkedin.com slash altature. post your job for free. Terms and conditions apply.
22:15Well, let me ask you, because this is really the critical question. I mentioned earlier, I spoke at this conference in LA, basically directed towards the movie industry. And I remember last year, when I first spoke, they were more wondering, hey, could we use AI to generate our own scripts? What's going to happen with AI? But this year it was completely the opposite. It was more like, hey, are our jobs over? Our studio is going to last? because what's the role of the studio? It's to basically provide the money for the special effects and the actors and the marketing. That's the biggest parts of the budget, right?
22:50And if the special effects and even potentially the actors could be done by AI, well, that's a big role for the studio. Then the writers, i.e., for instance, you guys, could potentially make their own movies without spending an extra$200 million on special effects and all the other things. So you start this company, not only then, but now. Where do you see this technology going in terms of making movies in Hollywood? It's funny. I always say early days, 2018-19, we're telling people about it. This is coming. It's going to seem like a really drastic shift sudden. But it was very hard to explain people back to 2018-19 what we're talking about.
23:28It seemed like sci-fi, right? Yeah, and also they don't want to believe that their jobs could be replaced. And I'm not saying they can be because there's always going to be roles for humans and all these things. but people come to grips differently with career crisis challenges. This is an ongoing career crisis for many people in many industries. Yeah, it's adaptation. What I would say is we started it for a reason of how do we inspire, because both I and I come from indie films. So we're like, how do we make something? Why are we excited about that? It really enables small teams to do what traditionally big studios can do.
24:02So if you have a small studio, small production company, and you don't have access to$100 million, budget, you can tell your story. So that I think the market will expand. So more people will be able to tell stories. But I don't think we're going to lose studios because we're saying if AI gets so good that I can generate something really quickly, that we're going to be okay that something took a week to make and we're going to go to theaters to buy that ticket. I don't think so. I do think we love filmmaking versus me. I love watching Spielberg's films or Chris Nolan's films because they're so impressive of how difficult it is to create.
24:37because I know I cannot do what they do, right? So I think that ceiling is going to keep moving. So if the AI makes it easier, we're not going to stop there. The studios will figure out how to push it even further so they can only be the one to do it, if that makes sense. I don't think we're just going to stop at like, hey, now this is easy to make and everybody's going to pay money for something that took a week to make versus two years, right? Yeah, it depends if the creativity, which I do think is, you know, going to always be dominated by humans, if the creativity can expand faster than the technology.
25:11Because if you could make Inception in a week with all the special effects and even with the acting, if you could do that all with AI, yeah, maybe people won't pay for a ticket, but they'll watch it on YouTube where it's put up for free. But I'm saying there's a new kind of thing that's coming on top of that, right? That's going to be, we just don't know what that is. Just like you can explain to someone back in the 50s what Avatar is and explain how Avatar was done. They're not going to understand what you're talking about, right? So that's the same thing we don't understand yet because you don't know what that next level of filmmaking is.
Read the full transcript
25:42If I had to explain or give an analogy for the state of the industry right now, I think it's an industry that's been waiting for a big change. I think AI could be the catalyst or one of the catalysts for that change. I mean, if you look back at our industry, just talking about theatrical distribution, for instance, you look at how films were made, how they were financed, even indie films, right? You would take a group of actors, you would take them out to foreign markets, you would go and do foreign pre-sales so that all these foreign territories all over the world could buy for the rights for that film, right?
26:14Then you'd take those to the bank, get a loan against those contracts. And now you're financing your film with foreign pre-sales, right? I think COVID really sped up the digital distribution process and streaming. you know people got really comfortable sitting in their homes watching films at home theatrical distribution has really changed so drastically so you have the entire landscape of distribution that has changed entirely but the way that we finance films the way that we make films hasn't changed right so you have an industry where all the economics and the models have changed so drastically and we're still reeling and trying to to catch up to speed right and then you have you know, AI coming and then we had the strikes with the writers and SAG and the actors.
27:04There's going to be a really big shift, I think, in the next four or five years. And I don't think anyone has put their finger on it just yet. I still think that we're, you know, it's only the tip of the iceberg. But I agree with Nikola that, you know, if you think about an audience and their mindset, you know, are they going to be that excited by going to watch the inception, quote unquote, that you make with AI in one week that's completely AI generated or AI assisted or however you want to frame it as they would be knowing that, hey, that film took 120 days to shoot and two and a half years in post-production.
27:44But let's say for me as a moviegoer, I've been reading the X-Men comics since I was a kid. Okay, here's now X-Men, whatever story they tell. I don't really know that there's been 100 days of shooting and I give up the ability to, oh, that's a special effect, that's real. When you're watching the movie, your brain tells you everything's real. So maybe the role of the studios is going to be just capturing all the best IP that you can't get elsewhere. But the movie itself, just thinking about your software that you guys developed and the direction that's going, take it five years out. how much of the cost of making Ready Player One or X-Men Apocalypse could be eliminated, the cost could be eliminated because of software like yours?
28:34It really depends. But you can get it down to a tenfold and more. It will drastically change. So how much in special effects? Let's say take either one of those two movies that I just mentioned. What was the special effects cost and what do you think the savings could be? In five years? Yeah. I think you can cut down a movie that costs$100 million down to$10 million, if not less. By the way, we have to distinguish between special effects and visual effects. So special effects are practical effects in camera. And then in visual effects, like you have a film like Ready Player One, which is mostly visual effects, right?
29:06They're inside of the Oasis. All that is done in post-production. Visual effects is what we're talking about, right? Yeah, just to go back a little bit, James. I think going back to, you know, you're not going to know if it took 150 days. But you will recognize if something's lazy. we do. Remember, you know, if you go in theater and you see a movie and it's poorly written, you get really upset. You're mad. You're like, why did I just waste two? Like, it's almost like you wasted more than two hours of your life. Like you're generally with art, we get upset like that, right? But that's because we recognize that something was either not the talent you expected, or maybe it was lazy.
29:42I think it's same with AI. And then the second question is, will we be okay with watching synthetic actors? I don't think so. That's a big part of the cost, AI is such a big category we're more focused on how do I speed up the process of capturing performance by an actor or lighting a CG character putting something on screen that doesn't exist in the real world but you're still shooting you're still doing production there's another piece of AI which is your text to video models that are generating everything and you're watching actors that don't exist in the real world you're watching synthetic actors so to me I don't think we will be dominating box office with all synthetic actors fully generated air phones.
30:27You could be right. I think we don't fully know the answer, but I'll believe you guys. I think that could be correct. Just like I think you're not going to be dominated. AI is not going to write the script of a really compelling movie, because ultimately it doesn't really have human experience. But the visual effects, that, just in general, as we've seen the evolution of visual effects and computer generated effects over time. It just gets better and better. So that, I think, has no plateau. And so it won't feel lazy to create a whole environment like Ready Player One, for instance. It won't feel lazy whether it's one year from now, five years from now, whatever.
31:07Even for short films now, it doesn't feel lazy. It feels amazing. I think it ultimately comes down to the story. I think we in the industry sometimes get a bit deflated because we think, oh, people, you know, there's no, um, there's not a good box office performance. None of the films that are coming out or releasing or having any kind of good performance in the box office. And then all of a sudden one film comes along and it becomes part of the social zeitgeist and it does a billion dollars, you know? And so I do think ultimately, if you're lazy with story, regardless of whether you have a fully AI, you know, production or not at all.
31:48I think if the story is not there, then people don't care. And I think that's really where I think we are in terms of some of the films that are going out theatrically, that are being released theatrically. I think the stories aren't that original. Occasionally, something comes along and blows people away. But I think that's ultimately, we're going to go full circle and realize AI assisted or not, we still have to have a great story that moves people, that compels people. And I think that the industry in general is so focused on a general overarching idea of AI replacing artists or actors or directors or writers, etc., and replacing the production process.
32:35But I think you have to distill it down and look at what aspects of filmmaking because it's a really complex mechanism, a system, to go and make a film like a Ready Player One. I mean, how many thousands of people work on those, thousands of people work on these films, you know, and there may be, you know, 15 different, you know, channels and aspect pillars that are necessary, you know, to support these films. And I think if you can take 10 of those pillars and reduce the cost 90%, that's really where, you know, we can start to win as an industry the box office not only that but that's where we can potentially pay our artists more right because we're spending less on the film on production you know so we have more bandwidth we have more upside potential as well for returns for studios i think that's where it's all really exciting for me and it always has been i guess that's always been the point which is why we started this company and why we built platform that we built so it's interesting so it's sort of like, this is somewhere in the middle between the big budget studio films and the indie films.
33:46Like when I think of like, let's just go back to the nineties when everything was like super expensive for, for everything, any kind of effect at all. So you, the, the indie films would be like, okay, two people in a room having dinner and you film it and that's an indie film. And cause there's no cost, right? Basically. And the big budget films, of course, are too expensive for an indie filmmaker to make. And now, because of the visual effects are so expensive and so on, the studios still have their place. But you're basically saying, listen, even if that's one tenth the cost, it's still more money than to make Ready Player One or X-Men Apocalypse.
34:23It's still more money for the indie filmmaker to really do it justice. So there's still a role for the studios. Meanwhile, their profit margins will go up. They'll be able to pay people more and the industry will continue to thrive because of these types of software. And at the same time, the indie filmmaker, though, now has more options, too. They can make a science fiction movie with some visual effects. And, you know, and okay, we're not going to make Ready Player One or, you know, we can make Mud, but like on another world with visual effects. Yeah, 100%. And that's, I think, and I spoke about this, and I mentioned that probably too many times is the studios sometimes cannot take big risks, especially with big sci-fi films and make too creative a film because they need to, you know, if you make a film for 200 million, you put 100 million in marketing, that's 300 million.
35:15So you got to make about 600 to break even, right? Or 500 million to break even. So you can't really make too big of a risk because you got to attract an 80-year-old and a 60-year-old to like the movie, right? You got to go for the masses. So that's where I think the beauty of, as you say, making mud in the other world is if you enable indie filmmakers to do it, you're always, James, you're always sacrificing something from script to the screen. Always. You write something and then you realize this is not possible, technically or financially, and then you're cutting down and you're editing your script as you're going.
35:47So to me, that's really... If you zoom out, the ultimate point is how do you discover more voices, tell more stories without sacrificing those stories because of either socioeconomic status or some opportunities or technical challenges. So, okay, so you started this company. It's based on your backgrounds in visual effects and acting and the movie experience and so on. What happens next? You build up, you build some software. Are you hiring programmers? Are you going to the office every day? Like, Ty also, are you going from the set of X-Men Apocalypse to the office and managing developers? What's happening?
36:25We are poor boys. We had a poor boy mentality always. So we never really had an office until we had a lot of employees. But yeah, I mean, you know, we... Yeah, I guess we... Yeah, just whenever I wasn't working on a film, you know, we were kind of grinding on the startup. And there were so many different phases, you know. By the time the company was acquired, we were about 70 employees. Most of our team, you know, we had some team. I mean, we were kind of spread out everywhere. We had a team in people in the US, Argentina, Eastern Europe, predominantly Eastern Europe where Nikola is from. And so we had a couple offices there.
37:09And so we would go and spend a month or two with the team. In the early stages, I mean, before we released our platform, I think we were developing for, what, two years, two and a half years? More. I mean, before we launched, we were in stealth mode. almost four years. But yeah, so what we did is we ran lean for a long time. Until we did a complete pivot, we ran lean. It was a much smaller team. We were not rushing out to race too much. I think we were big believers in running lean because the market doesn't follow the hype of Twitter or LinkedIn. Because you always see these cycles that happen and most of your customers don't care what valuation you are or what round that you see round series.
37:54They don't know what that means. So we really ran lean and we were very fortunate to have some great backing from some amazing VCs. Who are some of the VCs? I don't know. Yeah, so Founders Fund led our seed round alongside Mac Ventures, which is Charles King and Mike Pallant, LA-based VC, which we really liked. We had backing from Epic and Samsung. And then our Series A was led by Horizons Ventures, which we really, really liked. They have an amazing track record. So we were very fortunate to have backing of VCs that really gave us some freedom, and especially around the pivot when we did the first pivot.
38:32But I think for us, we were lean until we really saw the product market fit. And as far as recruiting, we started early. So gen and TBI wasn't even a term back then. We called it visual AI. And we knew we couldn't really find engineers that knew everything we needed. So we went out and tried to kind of go to these universities. I'm originally from Serbia. So I went around a bunch of universities here and spoke to a professor and said, who's your best student in the past 10 years? And so that's how I would meet our CTO, Alexander. He was one of the professors, recommended him, said our best 20 years.
39:05So we went around kind of really trying to find people similar to us that they were very curious, that didn't claim they know everything, but they knew enough either of computer vision or machine learning or visual effects, which was really important for us. And then obviously our soft dev. So we had sort of four departments. we had to always find someone who knows at least two, but they're willing to learn the other two. So I think that really helped us a lot. And it took a long time. I think it took almost nine months to find first two, three people because we knew they were crucial. Who were some of your first customers?
39:36Like, okay, so you're building this visual effects software and it's going to change the whole industry. Who were some of your first customers or willing to try it out? Yeah, so when we launched, we had a waiting list of about half a million people on it. So that was 2023. and we saw this split of storytellers, individuals, content creators, YouTubers, and on the flip side, their studios. So then we made kind of tier programs. You have your self-serving customers, which is, we had light and pro tiers, and then enterprise tier. And enterprise tier, Netflix was one of the first customers. On the kind of self-serving smaller teams, we had, besides individuals, we had, I remember, production companies out of Japan with a team of five.
40:20they'll write to us and say, you know, we could never do this before. So happy that this software exists, etc. So if we're being completely honest, for us, that was the exciting part. Those small production companies, small VFX houses, individuals, two, three teams, they're doing something that they couldn't do before. And what are some of their success stories using your software? Like in terms of the smaller production companies, did they make movies? Did they make YouTube videos? Like what were they successful with? Yeah, we had everything from TV shows down to advertising, down to just people making short-form content on their own.
40:56For us, the big focus on our product was how do I get the performance out from an actor and then drive a CG character and put it in a live action, right? Compose it, animate it, lit it. Something that usually takes weeks that you could get to that first pass, but then edit it. Really, there was a big separation of it. But the interesting part, we saw this kind of thing being used on some format that traditionally we wouldn't see. Like even something silly as Masked Singer was using it for an episode down to like advertising like Red Bull and some of the other ones. But for instance, there's a studio, Boxo Studio, use it for a Superman Lewis TV show.
41:34And they told us they cut it down from three weeks down to one week of their career. Wow. Because what's going on in visual effects is that budgets are getting smaller, but the quality of demand is higher. So expectations are higher, you're getting less time, less budget. So these VFX services are also dealing with a lot of pressure and they have to figure out what tools to use because they're not getting the same amount of time as they used to. But now everybody recognizes bad VFX, so you can't really get away with bad visual effects, right? The demand is kind of... The customer's eyes has evolved quite a bit.
42:07So first off, my entire family made fun of me for binge watching the Superman and Lois series. So glad to know that somebody credible was involved in it. I'll have to tell everybody.
42:33This is what I've been waiting for. Look, I've done 1 ,500 podcasts, a ton of podcasts about health and particularly anti-aging. I've had on every anti-aging expert on the planet. And finally, gummy bears to help me with anti-aging. These are the first ever longevity gummies powered by MitoPure, a delicious, easy way to put more energy into your day and to treat yourself. the only clinically proven urolithin A gummy for strength and healthy aging from the inside out. And I've taken it as supplements, but I'm not really a supplement taker kind of person. I'd much rather just take a bunch of gummy bears and eat it like candy.
43:18You can't really tell how much it's working. And sometimes you don't know for sure, is it just, are you thinking this? But it does improve energy. tests showed increases muscle strength by up to 12 % after 16 weeks. These gummy bears deliver 6X more urolithin A than a glass of pomegranate juice, which by the way, I was taking a ton of pomegranates as well. So this is the number one doctor recommended urolithin A supplement. It's vegan, gluten-free, non-GMO, clean label project certified, NSF content certified and free of major allergens and artificial ingredients. MitoPure is the only clinically proven form of urolithin A.
44:00So if you want to stay strong and energized now and as you age, then you have to try MitoPure gummies. My friends at Timeline are offering 20 % off just for my listeners. So head to timeline.com slash altature to get started. That's timeline.com slash altature. Your cells will thank you.
44:28But now for you, second question is, is Sora now a competitor to you? Like, are you worried about text-to-effect type of AI? Yeah, text-to-video. It's different. We are more focused on the 3D space, right? We're more focused not getting you kind of final pixels. We're more focused on, can I extract my shot that I actually shot live, not generated, and extract all the information I would need in 3D space, right? So it's very different. We've seen people use both tools together. But for us, I think the big differentiator is a lot of these text to video, that's why we stayed away from 2D space. A lot of these generative tools in 2D space give you kind of a black box that you can't edit to the finest detail.
45:11A lot of professionals, they really do need full control of lighting, full control of camera, full control of performances. And that's really something you cannot prompt completely. it. So that's why we stayed in a 3D space of it. So I'd say it's more complementary than competitive in that aspect. I'm curious, just as an interesting thing, Ty, when you would go on the movie sets while you were developing this company and building this company, it's kind of cool to be part of two different subcultures. Probably people on the movie sets knew you as, oh, he's an actor, he's been in these movies, now we're all working together.
45:45And then they find out you're also this tech entrepreneur, mogul, whatever. Was that an interesting thing for you? I don't know if I can go that far, James. I was just throwing it in there. But was that something that was an interesting experience of you added this extra dimension to who you are on the set? Oh, no, it was absolutely. I love learning anything. And I'm a super curious guy, just like Nikola. That's why we have become really close friends over these years. And I think when I was on film sets, it was exciting talking to the DPs, the cinematographers, and asking them, oh, when you did that film, how did you guys do this and how did you do that?
46:29And I think people take pride and obviously take pride in what they do. And I don't think it's like every day that the actor is asking the cinematographer specifics about how they did something in post-production. So some people were a little bit like, why are you asking? And then I would explain to them, well, I started this company and blah, blah, blah. I'm curious about this and that. And they said, oh, wow, that's so cool. And then some people in the film industry, they could care less. They pride themselves on being story people. And they're almost, quote unquote, anti-technology, which is quite ironic considering that the entire industry is built on the advent of a camera.
47:10in technology. And technology has constantly driven it forward. And so you have people like Steven Spielberg, for instance, who see the benefit of technology in film, who see that it's pushing us forward, who see that with this technology that we're going to have in five years, we're going to be able to do this thing that I've always wanted to do that's never been done in our industry. And so I think you have two buckets in the industry. You have people that are open to technology, people that are kind of technology enthusiasts, and then people who are more maybe cut from a different cloth and they're more story people and driven by the story and they care less about the technology.
47:53And then on the tech side, when we go and pitch to investors and stuff like that, I think there was a little bit of pushback. Investors would sometimes ask, well, you have this career. Why do you need to do this? Why are you doing this? Because I'm interested. I'm curious. And we want to build the future. We want to be part of that. Or at least, even if we fail, we'll at least know a little bit about where the future is going. Maybe what mistakes we made along the way. That was really the big kind of pivot for us when we were deciding to make a pivot in 2018 from that interactive kind of conversational thing into what Flow Studio is today.
48:32I remember Ty and I had a conversation. We said, all right, what's the worst thing that could happen? And we said, worst thing that could happen, we'll learn the future of filmmaking before anybody else. Because keep in mind, we were making this selfishly to make our own film that we wrote. And then we realized about six months in, all right, this is bigger than us. Let's make it a platform. But that was kind of the... It kind of gave you this freedom of, all right, we're going in a direction. We're going to learn so much more ahead of the industry. And that's a plus, even if it fails. And by the way, did you ever finish making your own movie that you initially started?
49:04We got too busy. We got too busy. Yeah, I think we were, I was just going to say, I think we were pretty naive and not understanding just how much it takes to build technology and to run a software company and all those things. Because we thought, well, we'll build the software and then we'll start a studio. And we'll basically be like the Blumhouse, but for sci-fi films. And we'll be making these films on a budget using our own technology. and I think it just, you know, the bandwidth to do all of those things, you know, it's pretty challenging. Honestly, I think if we didn't, we wouldn't probably dare to do it.
49:45And I speak with the team a lot on it. When we first started, you know, a lot of our engineers also didn't realize how difficult it's going to be. We had advantage of the timing. We started early. We were in a space early. We were building a stealth mode for about four years, which really gives us a big advantage. But looking back, I remember speaking to my engineers and we're saying, it's really good that we did not understand how difficult some of these research problems were because we probably wouldn't start it. And that's sometimes good. You just jump and go for it versus overanalyzing it and then you're scared of it.
50:17Well, particularly since, like you said, you even pivoted, but that's because the entire world pivoted. Generative AI became a thing. The idea of doing text-to-video or text-to-anything became a new thing. So you were kind of on the ground floor because you were already looking heavily into the space. You already had technologists working with you. And so you probably benefited a lot from this switch to AI because everybody was starting fresh. 100%, yeah. And we were early, 2019, as I said, none of this was talked about at that time. So that really gave us a big benefit. because if we started, if we pivoted when it became a buzzword, it would be way too late because what we needed to, some of the research problems we had to solve took two, three years and that wouldn't be able to, you know, if we started that when ChatGPT came out, that would be way too late, right?
51:10So that helped us a lot. And so then you sold to Autodesk, right? Like, can you say how much you sold to Autodesk for? Was that public? No, not public, unfortunately. Can you just tell me anyway? I won't tell anybody. Yeah. We have a strong idea, unfortunately, on that one. But, you know, obviously, life-changing for both of us. But I think for us, we had a partnership with Autodesk for about a year before the acquisition. We were not planning to sell. We were raising our Series B at the time. But it helped us. We've spent a year working with them, and the vision's really aligned. We present them what the five-year, ten-year vision is.
51:49And obviously, Autodesk is a leading company in 3D, especially. It's been for decades. So for us, that really aligned. And Diana Colella, who runs VDM Statement, really saw eye to eye with her and what her kind of strategy was on the side. So obviously we're part of Autodesk, I'm part of Autodesk now. It's a good combo of the 3D knowledge that we had, but we didn't have it at the level we needed it versus our AI knowledge that we brought in. And do you think Autodesk, as a company, is able to keep up with the Googles and Open AIs and these big AI companies that are raising tens of billions of dollars to develop this, among other things, text-to-video software, do you think Autodesk is able to keep pace with them in terms of the needs of the movie industry?
52:33Yeah, I think because of the understanding. First of all, I wouldn't be in this company if I didn't believe it. But second of all, I think a lot of companies we're seeing in text-to-video, they're not really making tools for filmmakers, they're making tools for social media users. And we had this early with VCs. VCs, they're looking for scale, right? You want scales. That's how social media plays such a... It's a video tool, right? And video tool is very different than cinema tool. So that's, I think, I would make a big distinction. Because if you're making a film, you need that adaptability. You need that understanding of what makes a shot.
53:08Understanding how the director operates. Understanding what the demand is of a VFX supervisor. Versus if you're making something quickly for social media, you don't have to care so much about adaptability because you're producing something that you're releasing the same day, most likely, especially around the viral content. This is where I think all of this has advantage, is that they come from the space. They understand the filmmaking process. And this process is not going to change overnight. That's why people make a mistake a lot. They're thinking, if you go to Twitter, because of AI, Hollywood's been dead for five years now, if you read the titles.
53:39Every day, Hollywood's dead, Hollywood's dead. It doesn't happen overnight. It's not going to happen overnight. I think there's going to be adjustments for everybody. But yes, for me, the exciting part with Autodesk is the knowledge and decades of knowledge they have working, you know, and not just on a 3D tool, on, you know, production management tool, etc. So there's a lot of inside knowledge in a strategy. And I think for us, I'm a big believer, we have to be in 3D space for these tools to work. You can't just do it in 2D space. The knowledge, but also kind of the legacy roots that they have within the industry, you know, as, you know, kind of the number one 3D software for how many decades in the industry.
54:18the tools that the industry relies on. I trusted kind of brand and partner for us, as Nikola said. Really, it was a support of our vision and the future that we both saw that kind of made it the perfect fit. Yeah, no, that makes sense because ultimately, Steven Spielberg or James Cameron, they're not going to just let a bunch of kids do all their visual effects. Even if they're using AI, they're going to call someone they know, like Autodesk to say, hey, help us figure this out. In terms of quote-unquote Hollywood is dead, what about Hollywood is being replaced might be the wrong word, but think about studios like Dharmon Studios that make these micro-dramas.
55:05I'm assuming you're familiar with them, I don't know if you are. They're starting to have more viewing time on YouTube than movies have. What's the role of these micro-dramas in the new landscape of Hollywood? It's interesting. I think people are trying to... If you look at James... Katzenberg tried to do this with Quibi, right? That's what he basically was trying to do. But he was trying to spend millions... He was almost using the old movie mindset. Dharmon Studios is paying like$2 ,500 per video. Different quality. Yes, the acting quality is different. The production quality is very, very different.
55:42I think different devices are forcing us to consume some of this storytelling differently. I think the market is only going to expand, but I'm not a believer that where I think the studios will actually have big advantage is the marketing spend. Because it will potentially follow what happened with the music industry, which is it was really hard to make a record. Now everybody can just make their own record and put themselves on Spotify. But how do you discover them? Very hard to discover them. You either are doing guerrilla marketing on social media as an artist, and you break through the noise somehow by some miracle.
56:18One in a million, right? I think if we do start producing more with AI-generated content, there's going to be different pockets in social media, micro dramas that are going to be more generative. Studios will use it more for visual effects. But I think if we start seeing this influx of AI-generated content, really what's going to break it through is the marketing spend on some of this. And I think that's where studios will end up leading. Alongside what I said earlier, which is they're just going to figure out how to make things bigger. We just don't know what that is yet, but they will. Yeah, no, it's all interesting to see what's happening.
56:51So I guess, what's next in everything? So Ty, what's the next movie you're in? What are we looking forward to? The next movie is going to be a movie called The Housewife with Naomi Watts. And it's a small movie, you know, small indie film. And yeah, that's probably the next. I mean, we shot this movie back in, what, earlier this year in spring, April, May. So looking forward to that. And then, yeah, just keeping an eye out for those special miracle projects. For me, at this point in my career, I really want to strive to work with amazing people. I want to push amazing stories out there and into the world that really compel people.
57:38And I don't think it's every, it's not every project, you know, so I'm looking for that. one in a thousand or one in 10 ,000 maybe that could be those miracle projects. And, and so, yeah, that's, that's where I, I'm setting the bar these days and, you know, lots of people out there that are super talented and amazing people I'd love to work with. So we'll see the future is exciting. And I'm, I'm just curious to like, given, you know, now we have for the past many years, you know, Netflix, Amazon studios, Apple TV plus, Hulu making original shows all these companies are making hundreds of new they're spending tens of billions of dollars a year on making new TV shows, movies and so on what I wonder is how come there's people who don't have jobs who are writers or actors there must be like 20 ,000 new openings for writers and actors why do people still go to Hollywood and remain unemployed remain waitresses or waiters yeah I mean that's a really good point and I was actually speaking with George Clooney about this same thing.
58:44And he said, look, I mean, people - I feel like that was a little bit of a flex you just did there. Oh, I was just talking about - We did a film together that he directed me. And he's a really smart guy and has interesting thoughts on the industry. And we were just kind of talking about, I think he said, well, young actors come to me sometimes and they feel like the future is dismal. you know they feel like oh you know um you know budgets are getting smaller we're not getting paid as much and you know the films aren't performing well theatrically and i said no but look look at the other side you know so many people are out there making shows they're out there making films there's so much content being produced therefore there's way more opportunities right and i will say play devil's advocate and this is me talking about that cluny you know Maybe not all those projects will be super high quality, you know, Chris Nolan-like movies.
59:43But there's a lot of opportunities out there. So I don't know. How are people still staying unemployed? Yeah. Maybe I think... Sorry to interrupt. But I think the big problem is that a lot of this employment was centralized in LA. And what happened, especially with TV shows now, it's really spread out to Europe and other countries. I have so many friends, especially after strike, that had to move out of LA. They couldn't afford because they're just not getting hired. There's not that production, not many productions. So there is a really big challenge right now with the crews. There's less work, especially in California, that it's ever been.
1:00:20And that's a big issue. And I think, yes, there's so much more content, but the majority of this, especially TV content, is not being filmed anywhere we're used to. It's mostly moving to some other countries. And I think that's where we're seeing a lot of issues with people struggling. That's with crews, maybe. And maybe with writers, you know, when you have writer rooms, you know, focused in one area. But, you know, even on small films, like, yeah, especially, Nico, you bring up a good point. If you're going to shoot a film in Europe and it's an independent film, the producers really don't have enough budget.
1:00:54I mean, yes, they can fly like maybe that, you know, one or two actors from the US or LA or New York or whatever. but you can't get everyone from the U.S. I mean, you know, that's a lot of round-trip tickets, you know, U.S. to Europe. You got to get people in London, you know? So I think that does have an impact, but I think more so on the cruise than it does, I'd say, the artist, you know, because you can, I mean, you really, you can write from anywhere and send a script in to somebody. They could then, you know, be, you know, someone could acquire the rights to and package and put it together and go make the film.
1:01:33So TV is a little different. And I don't have much experience in TV, so I'm not going to comment on that. But yeah, I don't know. That's a good question. Well, what you guys are kind of saying is maybe though, because it's now opened up to the whole world, maybe while the demand has increased because there's so many more shows and movies being made, maybe the supply also exists because now it's opened up to the whole world for, oh, let's just, if we're shooting this TV series in Canada, let's just find actors right here in Canada as opposed to bringing them from LA. So maybe the supply has kind of met the demand, which is why there's still that feeling of, oh, it's hard to get a break.
1:02:09It's hard to get an opportunity. Yeah, there's the problem. There's a problem. I was just going to comment on that quickly, James. You bring up a really good point in Canada. For certain films to get a rebate or to get a tax credit, you have to have a certain amount of crew and cats. Canadian, right? They have to be Canadian residents. So I tried a film in Canada, when was this? Maybe two or three years ago. And most of our cast was Canadian, but the producer on the film was telling me, yeah, we had to cast. All of these roles had to be Canadian so that we could get this rebate. So you have a limitation there.
1:02:48You can't just get all of your cast from LA or New York. There's also such a, during COVID, there was such a spike in demand and everybody thought that's just going to remain at that level, which it didn't, right? And then you had to, there was a shortage of crew, there was a shortage of VFX artists, right? It went crazy spike up. And then obviously, you know, after COVID, people not spending as much time watching TV or watching shows as they used to. So now you have a lot of, you know, crew members without a job. Well, you know, you guys have had such an interesting background. I think it's very interesting when you take multiple disciplines and are able to participate at the highest level in each of these disciplines, particularly when they're interacting with each other.
1:03:35What's next for you at Autodesk? You guys are entrepreneurs. Are you going to stay at Autodesk forever? Nikola, is there a next project that you're both going to work on? For me, obviously, we have a vision and a goal. the products are baby and I'm not leaving it until it's finished and we have some big announcements coming up some new features like text to 3D and image to 3D that is coming up but as far as the film side still writing Ty and I are still looking at projects to produce and make together so that dream didn't go away the tech kind of cuts in the middle of it but I think that's just something that we always want to do It's funny, you built and sold all company just to make movies cheaply for yourselves.
1:04:27Now that you've done that, now you can eventually make the movie. So I look forward to watching that movie. You know, it's funny. We're talking about a fear of writing a script and creating a film. Sometimes, you know, we as artists tend to be such perfectionists that you kind of have this freeze of making something. And I always say, starting a company and selling a company, potentially a little easier than creating a film, in my mind. Really? That's interesting. Now, it's obviously extremely difficult. But I think sometimes you find yourself in this position where from an artist standpoint, you tend to find excuses on why you can't do something and then you find something else and then you put all your effort in that.
1:05:13So you're saying starting and selling an entire company was just procrastination on writing your film. Yeah, there you go. Exactly. Perfect translation. A 10-year procrastination. Yes. Well, thanks so much for coming on the show. I really appreciate it and learning more. Thanks for having us. And it gave me a lot of insights and you helped me formulate my opinion or even change my opinion on how Hollywood's going to expand in the coming years given all this AI and new technologies. so I appreciate that and yeah thank you for coming on the show thank you James thanks for having us thanks for having us
1:06:06this November action is free on Pluto TV go on the run with Jack Reacher every suspect was a train killer then buckle up for Drive, World War Z. Every human being we save is one less fight. And Charlie's Angels. Damn, I hate to fly. Launch into sci-fi adventure with the fifth element and laugh through the mayhem in Tropic Thunder. What is going on here? All the thrills, all for free. Pluto TV. Stream now. Pay never.
From the publisher
A Note from James:
Tye Sheridan is one of my favorite actors. You might know him as Cyclops in the X-Men movies (Apocalypse, etc.) or as the lead in Ready Player One—which is not only a great movie but also one of my favorite sci-fi books. One of his first films was Mud with Matthew McConaughey.
What I didn’t realize: since 2016, while still acting, Tye has also been a serious AI entrepreneur. He and Nikola Todorovic co-founded a VFX company—Wonder Studio—that built AI tools to make visual effects more accessible.
I wanted them both on to talk about how AI will change filmmaking—potentially letting someone like me make a movie that would normally cost hundreds of millions because of VFX—and, just as important, how Tye balanced being a movie star and an entrepreneur at the same time. I also wanted Nikola’s take on where AI is going and whether it will take jobs. Fascinating conversation ahead—here are Tye Sheridan and Nikola Todorovic.
Episode Description:
James sits down with actor–founder Tye Sheridan and VFX director Nikola Todorovic to unpack how their company’s AI tools (now part of Autodesk) are changing what small teams can pull off—and what that means for studios, budgets, and actual stories. They trace the path from stitching 360° GoPro rigs and a VR proof-of-concept… to a first demo for Steven Spielberg… to a platform that lets indies do big-look work without big-studio burn. You’ll hear clear, non-hyped answers on where text-to-video fits, why they focus on editable 3D over black-box 2D, and a candid take on the only moat that still matters: writing something people care about.
What You’ll Learn:
- A workable cost model for VFX-heavy projects: where 10× savings can come from—and where they can’t.
- How to run “lean” on real productions: recruiting cross-disciplinary talent and sequencing funding without chasing hype cycles.
- 3D pipelines vs. text-to-video: why pros need full control of lighting, camera, and performance—and how Sora-style tools can still complement the workflow.
- Story first, always: the audience forgives limited budgets—not lazy scripts.
- A pragmatic future for studios and indies: expanding voices without erasing human actors or craft.
Timestamped Chapters:
- [00:02:00] “Hollywood is nervous”: James frames the AI anxiety he’s hearing in studio rooms.
- [00:03:01] A note from James: why Tye’s career (from Mud to Ready Player One) made him the right guest—plus Nikola’s VFX roots.
- [00:06:03] Tree of Life to tech startup: meeting on set, Chivo’s influence, and early curiosity about tools.
- [00:13:46] DIY 360° & the Spielberg audition: the VR demo, a $10k experiment, and a first product pitch to Steven.
- [00:20:12] The question everyone asks: will AI erase studio jobs—or expand what smaller teams can make?
- [00:24:00] Distribution changed—financing didn’t: presales, streaming, strikes, and why a bigger shift is still coming.
- [00:27:12] Reality check on budgets: VFX vs. SFX, and how a $100M effects bill could land near $10M.
- [00:36:02] Running lean + real backers: Founders Fund, MaC VC, Horizons; hiring for overlap (CV/ML/VFX/eng).
- [00:37:44] From waitlist to workflows: who used the platform first, and a TV case where weeks became days.
- [00:42:12] Sora vs. 3D pipelines: where text-to-video fits—and why pros avoid black-box 2D for final shots.
- [01:00:45] “A decade of procrastination”: the founders joke about building a company to avoid writing their own film—then set sights on making it.
Additional Resources:
- Tye Sheridan — filmography and roles (Ready Player One, X-Men). Wikipedia
- Nikola Todorovic — Co-founder, Wonder Dynamics (Autodesk company). linkedin.com
- Autodesk acquires Wonder Dynamics — press release (May 21, 2024). Autodesk News
- Autodesk Flow Studio (formerly Wonder Studio) — product page & docs. Autodesk
- Ready Player One (2018). Wikipedia
- The Card Counter (2021). Wikipedia
- The Tree of Life (2011) & Emmanuel “Chivo” Lubezki. IMDb
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.



