How Nvidia Owned A.I. | Light Speed or Bust | 1

17 Dec 2025 · 44 min

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Podcast Episode Notes: Business Wars - How Nvidia Owned A.I. | Light Speed or Bust

Episode Overview Host: David Brown Air Date: May 2023 Summary: This episode explores the rise of Nvidia from a barely surviving startup to a dominant force in the artificial intelligence market, largely through its innovative graphics processing units (GPUs). It delves into the company's early struggles, pivotal decisions made by CEO Jensen Huang, and its eventual success amid fierce industry competition.

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Key Themes and Concepts

  1. The Birth of Nvidia
  2. Founders: Jensen Huang, Curtis Priam, Chris Malachowski
  3. Initial Vision: Develop graphics accelerators for home PCs as games transitioned to 3D graphics.
  4. Pitching for Investment: Initial struggles included a confusing pitch to Sequoia Capital and the need for a clear market identity.
  1. Early Challenges
  2. First Product - NV1:
  3. Launched in May 1995, it struggled due to lack of support from game developers and compatibility issues with Microsoft standards.
  4. High return rates led to near bankruptcy for Nvidia.
  5. Market Misjudgment: Over-engineered product led to serious miscalculations regarding market needs.
  1. Pivotal Restructuring and Strategies
  2. Speed of Light Methodology: Introduced by Huang, focusing on rapid development and market responsiveness.
  3. Focus Shift: From a broad vision to specializing in graphics chips for first-person shooter games, allowing quicker development cycles.
  1. Competition Dynamics
  2. Rise of Rivals:
  3. 3DFX was a dominant force in the market.
  4. Intel's entry into 3D graphics posed a significant threat.
  5. Agile Strategies: Nvidia's ability to adapt allowed it to survive and thrive, including aggressive pricing and rapid product releases.
  1. Major Turning Points
  2. GeForce 256 Launch:
  3. The first GPU that redefined market expectations and performance benchmarks.
  4. IPO in 1999: Raised $42 million, stabilizing Nvidia’s finances and enabling further growth.
  1. Transition to AI
  2. CUDA Project:
  3. A bold move to invest in parallel computing, despite initial lack of market understanding.
  4. CUDA provided the backbone for Nvidia's eventual dominance in AI processing.
  1. Lessons in Innovation and Market Expectations
  2. Importance of Timing and Adaptability:
  3. Nvidia's rise is attributed to its ability to pivot and react to market trends and competitor movements.
  4. Long-term Vision vs. Immediate Needs: Huang’s balancing act between pursuing innovation and ensuring company survival.
  1. Challenges and Recovery
  2. Design Flaws and Investor Confidence:
  3. Issues with product launches led to significant drops in stock prices and investor confidence.
  4. Crisis Management: Huang’s leadership style involved maintaining urgency about financial stability to prevent complacency.

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Key Takeaways

  • Embrace Change: Companies must be willing to pivot and adapt their strategies based on market feedback and industry trends.
  • Importance of Clear Communication: Clear value propositions are essential for attracting investment and market interest.
  • Combining Technical Innovation with Market Needs: Successful businesses effectively align their innovations with what consumers actually want and need.
  • Resilience in Business: The ability to recover from near-failure is a critical trait for leaders in rapidly changing industries.

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Conclusion The episode closes with a reflection on how Nvidia's journey is emblematic of the broader tech industry's volatility and the necessity for constant innovation. It highlights Jensen Huang's leadership as a blend of technical savvy and strategic foresight, essential for navigating the tumultuous landscape of tech competition.

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This episode sets the stage for understanding how Nvidia emerged not only as a leader in graphics technology but as a pivotal player in the ongoing AI revolution.

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Transcript

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0:08It's May 2023 and in Manhattan a stock trader hunches over his terminal eyes glued to the stock updates flashing across the screen. NVIDIA is about to release its quarterly results, and this trader hopes to make a killing from it. NVIDIA designs microchips. It started out creating chips that made video games look better. These days, its chips power the AI boom, and its competitors trail far behind. NVIDIA owns nearly 90 % of the market for AI chips. If generative AI is like the California Gold Rush? Well, NVIDIA is the guy selling shovels to miners. You know, the one who makes the real money. The question today isn't whether NVIDIA is doing well, it's how well it's doing.

0:53But this trader needs to move quickly. Today's stock markets are run by computers that trade at lightning speed, often with the help of NVIDIA chips. Against these machines, a blink that delays his trade even by a split second could cost millions. The trader's terminal flashes the breaking news. NVIDIA second quarter revenue estimate 7.2 billion. The trader stares in shock. NVIDIA's projected revenues are four billion dollars higher than expected. NVIDIA hasn't just beaten projections, it crushed them. By the time the trader recovers, the computers have already pounced and made their trades. His chance to make a big profit from the news has vanished in an instant.

1:42The next day, NVIDIA's stock price rises so high that the company's market valuation increases by$184 billion. NVIDIA is now the world's sixth most valuable company, ahead of Visa and Walmart combined. In 13 months' time, it will leapfrog Apple and Microsoft, to become the most valuable company on the planet. And it's all because NVIDIA is the arms dealer of the artificial intelligence wars. It doesn't care if Microsoft, ChatGPT, DeepSeek, Google, Anthropic, or Apple emerge victorious, because no matter who does, NVIDIA wins. But how did a company that set out to make games look prettier, become the biggest winner in the AI revolution?

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4:21From Wondery, I'm David Brown, and this is Business Wars.

4:47With his signature black leather jacket uniform, NVIDIA CEO Jensen Huang has become one of tech's most iconic leaders. He's taken NVIDIA from startup to superstar. And now, riding the wave of AI mania, it's become the world's most valuable company worth trillions of dollars. But Huang's success is an against-the-odds story. NVIDIA entered a crowded market, stumbled badly, and nearly went under. And its ultimate victory came from an expensive bet on a product no one seemed to want. So, how did Huang take NVIDIA to the top? And now that it's there, can he protect its monopoly from rivals? This is Episode 1, Lightspeed or Bust?

5:44It's 1992, and in Mountain View, California, Curtis Priam is in shock. Priam is in his early 30s. He's an engineer at Sun Microsystems, one of Silicon Valley's hottest tech firms. And he's just learned that the team he leads could be dissolved. Sun makes workstations, powerful computers used by technical professionals in fields like industrial design, engineering, and animation. These customers often use their workstations to create and manipulate 3D images. But 3D graphics require lots of computing power. Every pixel, every movement requires complicated calculations that take time to process.

6:27So Priam and his team came up with a solution. Graphics accelerators, specialized microchips that handle the heavy 3D calculations and take the burden off the main processor, the CPU. Priam believes graphics accelerators are the future. Without them, 3D graphics will forever be limited by CPU's processing power. But his bosses at Sun aren't interested in graphics accelerators, so they're shutting down his team. That's when Priam and his colleague, Chris Malachowski, hatch a plan. They'll start their own business making graphics accelerators. Not for corporate computer workstations, but for home PCs.

7:10In fact, they think the time is perfect for a graphics revolution in home computing. People can now easily upgrade their PCs just by plugging in expansion cards. These cards are circuit boards that offer enhancements like better sound chips, modems, or extra memory. And with video games starting to transition from 2D to 3D graphics, Priam and Malachowski believe gamers will soon want to add graphics accelerator cards to their PCs. There's just one problem. Priam and Malachowski know how to engineer chips, but they don't know how to market them, how to raise money, or how to negotiate business deals.

7:50Luckily, they know someone who does.

7:58It's late 1992 in East San Jose, California. Inside a Denny's at a booth with a view of the freeway, Priam tries to ignore the bullet holes in the window. And his breakfast. This is a sketchy neighborhood, and he's not thrilled about the food either. But the man he and Malachowski want to run their startup insisted on meeting here. That man is Jensen Huang. He was born in Taiwan and moved with his family to the U.S. when he was nine. He likes Denny's. He worked there during high school. He credits the job with bringing him out of his shell and teaching him to find satisfaction in his work, no matter the task.

8:38These days, he works for LSI Logic, a company that helps other companies build microchips. He's only 29, but he's already seen as future leadership material. Priam and Malachowski worked with Huang when they were building their graphics accelerator for Sun. He can be prickly, but they like him. and they know he has the drive and business experience their startup needs. But Huang isn't sold on joining them. Look, I know you hate your jobs, but I love mine. Why would I quit? Priam leans forward. Because this is a chance to build something big. How big? I don't know, but big. You play video games, right?

9:22Yes. Then you know games are moving into 3D graphics. It's already happening in arcades. It'll happen for PCs, too. But PCs gotta have graphics acceleration. Well, I agree. But like I told you last time, I'm not interested unless this business can deliver sales of$50 million a year. And I'm not seeing that. Huang pulls out his laptop and shows Priam and Malachowski the spreadsheet he's built. It's a detailed model of the business and offers projections of annual revenues years into the future. But right now, the projections fall short of Huang's magic number. The numbers don't work. I can't tell my wife I'm quitting my job for this unless it has major potential.

10:05She just gave up her career because we couldn't find reliable child care. How can I tell her I want to leave a good job to chase some dream? Priam stares into his coffee. This isn't going to plan. But then Huang notices his disappointment. Look, my main concern right now is the competition. I've identified 35 companies who are already developing graphics accelerators. Does the world really need a 36th? Priam looks up, hopeful again. We can out-engineer them. You know that. Wong shuts his laptop. Yes, but Betamax was better than VHS, and we all know how that ended. Engineering is not enough. So, you're out?

10:50No, but I need to do more research before deciding.

10:59After a few more weeks of research and refining his model, Wong's spreadsheet shows this business can meet his$50 million target. Hey, you see what happened there? Wong's spreadsheet killed a dream, then brought it back to life. That's a lesson in what separates a hunch from a business. Most founders fall in love with their ideas. The smart ones make the math do the talking. It's not that the vision doesn't matter. But a vision you can't model, that's just a daydream. In April 1993, armed with the new spreadsheet, Huang, Priam, and Malachowski found NVIDIA. The name is a shortened version of NVIDIA, the Latin word for envy, which is what they hope their rivals will feel.

11:49But now, they need investors.

11:56It's summer 1993, and NVIDIA's co-founders are pitching their idea to venture capitalist Don Valentine. He's the founder of Sequoia Capital and a legend in the tech world. The man who saw the potential in Atari, in Apple, Electronic Arts, Oracle, and more. But today, he's not seeing much to love in NVIDIA. They've spent most of this pitch showing him a hacked-together prototype hooked up to a virtual reality headset. And Valentine's main takeaway is confusion. He zeroes in on Prem. What are you trying to be? A gaming console maker, a graphics firm, or an audio company? We're all of them. We can integrate it all into one ship.

12:40Well, you have to pick one, otherwise you're going to fail, because you don't know who you are. It's a good point. When you're building something new, it's tempting to be everything to everyone. But customers and investors can smell confusion a mile away. A clear value proposition beats a clever one every time. Pick your lane, own it, and only then think about the next highway. Valentine's colleague Mark Stevens jumps in and tries to move past NVIDIA's unfocused pitch. Let's talk practicalities here. Your plan is to design the chips and license them to a manufacturer who will supply them to graphics card manufacturers who will handle the marketing and distributing to stores.

13:23Is that correct? Quang responds. That's right. We think it's more efficient to sell our chips to third parties who can market them to end consumers. And who will manufacture your chips? We intend to work with SGS Thompson. Valentine and Stephen shake their heads. SGS Thompson is a company riddled with problems. They expected Huang to say TSMC, which is fast becoming the world's leading microchip manufacturer. Valentine sighs. He's heard enough. Well, I think that's all for today. I have to confess, I didn't find your pitch to be very good, and I think you know it already. The NVIDIA team leaves crushed, but Valentine and Steven sense there's something there.

14:12Yes, the pitch was messy, but its founders are talented. And from its previous investments in gaming and graphics, Sequoia knows a potential market exists. But most importantly, Wang came recommended by the founder of LSI Logic. So, after more meetings, Sequoia decides to take a chance and invests$1 million. NVIDIA gets another million from Sutter Hill Ventures. The company opens an office in a strip mall next to a Chinese takeout restaurant and begins developing its first graphics chip, the NV1. Priam wants the NV1 to be revolutionary. Most 3D graphics are created using lots of small triangles and other polygons.

15:01The polygons are then combined to form bigger objects like cars, trees, or people. This is called polygonal rendering. But Priam thinks there's a better way. Quadratic rendering. Instead of using polygons, quadratic rendering builds 3D objects out of curved shapes. As a result, it's better for creating more lifelike images. Priam doesn't stop there. The NV1 can also handle audio, so PC owners won't need to buy a separate sound card. And he finds ways to make the chip use less memory than rival graphics accelerators. Which matters, because in 1993, computer memory costs around$50 per megabyte. That's a lot.

15:45If NVIDIA's chips use less memory, they can undercut their competitors' prices. In May 1995, NVIDIA announces the NV1, and it rapidly generates buzz. Sega hires NVIDIA to help develop the graphics chip for its next games console. It also agrees to adapt its hit arcade game Virtual Fighter for PCs, so it can act as a showcase for the NV1. Nvidia's retail partner Diamond Multimedia orders 250 ,000 NV1 chips and delivers them to stores just in time for Christmas. But by then, cracks are showing in Nvidia's plan. The price of memory has fallen from$50 to$5 per megabyte, wiping out the company's price advantage.

16:34The NV1 also lacks support from most game makers. Few game developers want to spend time and money learning about quadratic rendering or adapting their games to make use of NV1's unique sound features. As a result, games run poorly on the NV1. And unimpressed gamers start returning their cards to stores. Then comes the death blow. Microsoft introduces new standards that graphics accelerators have to follow if they want to be supported by Windows. and these standards require using polygonal rendering instead of the quadratic rendering used by NVIDIA's chip. Following Microsoft's decision, all demand for the NV1 evaporates.

17:21No one wants a graphics accelerator that doesn't work with Windows and makes games look sound and play worse. See, NVIDIA changed innovation so hard, it forgot about compatibility. For small businesses, that's like inventing the perfect frozen pizza. Unless someone's got an oven, it's kind of worthless. The best product seldom wins. The most adoptable one often does. But NVIDIA's learning that lesson way too late. By the end of 1995, the company is facing a quarter of a million returns. It over-engineered its product and misjudged the market. And now, it's going bust.

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20:19It's 1996, and computer graphics consultant David Kirk has just pulled into a strip mall in Sunnyvale, California. It's his first day as an advisor to NVIDIA, and he's not expecting this gig to last very long. He walks past the Chinese takeout and enters the unit next door, NVIDIA's headquarters. Inside, the vibe is grim. CEO Jensen Huang has just fired more than half of the company's 100 employees. The employees who remain look broken. This is a startup on a deathbed. Kirk's relieved he insisted NVIDIA pay him weekly. Huang greets Kirk and leads him to the back office. Inside is a huge, ugly machine.

21:06It's as big as a refrigerator with exposed circuits and cables that snake out of it like tendrils. This is also NVIDIA's last hope. The machine is a hardware emulator, a computer that can simulate how a microchip design might behave in reality. It cost a million dollars. Almost all the money NVIDIA has left. Huang bought it out of desperation. Usually it takes two years to bring a new graphics accelerator chip to market. But NVIDIA can't wait that long. If it fails to get a new chip out within a year, the company will run out of money. So Huang's looking for shortcuts. Usually, developers make several prototype chips so they can test and fix bugs before putting the chips into production.

21:56Huang plans to skip this stage by testing everything virtually, using the hardware emulator to root out flaws. Kirk thinks this plan is crazy. What Huang's proposing is like trying to hit a hole-in-one in golf. It's possible, but improbable. The emulator can only approximate a chip's real-world performance. If a serious flaw is missed, the whole production run could be ruined. Huang shrugs. If that happens, NVIDIA will go bust. But if he doesn't take the risk, it'll go bust anyhow.

22:38The need to get a new chip made quickly leads Huang to push an approach he calls Speed of Light. The idea is to start every task by imagining the fastest way possible to complete it, even if it's only achievable in theory. Then, work backwards to see how close to this speed you can realistically get. And finally, go all out to meet that timescale. The hardware emulator is just one way to save time. Huang also licenses tech from other companies to shrink development time and harangues employees who don't live up to his demanding expectations. He also scales back NVIDIA's vision. Instead of revolutionizing computer graphics, NVIDIA will focus on making the best possible chips for playing first-person shooter games.

23:27Co-founder Curtis Priam objects to this approach, but Huang and the board overrule him. You see that pivot? That's survival over pride. Huang wasn't abandoning the vision. He was buying time. In a crisis, the smartest play might not be to double down on genius, but just live long enough to use it. Under the new plan, NVIDIA starts developing chips twice as fast as its rivals, which gives them a powerful edge in the 3D graphics arms race. Game developers compete by creating games with ever-flashier visuals, and gamers want the latest tech so they can get the best experience possible. By getting to market quicker, NVIDIA can offer the latest advances sooner.

24:14But to really turn heads, NVIDIA has to outshine the market leader, 3DFX.

24:25It's April 1997, and the Computer Game Developers Conference is about to get underway in Santa Clara, California. In the exhibit hall, NVIDIA's team is setting up their booth when an exhibitor wanders over. His badge says he works for 3DFX, and there's a smirk on his face. Whoa, you guys are still around? Ha, who knew? The NVIDIA team fumes as he walks off chuckling. They know their credibility is shot, but still, they're feeling confident. Nvidia's new chip, the Revo 128, was built in record time, and it's performing great. The only problem is that the demo software they have on display is buggy and prone to crashing.

25:09They just hope it will hold together today. As the conference begins, game developers trickle into the exhibition hall. Most shun Nvidia, but a few take an interest in its tech demo, which showcases the Revo 128's graphics capabilities while also displaying the real-time performance data. And the number of triangles the new NVIDIA chip is moving around is impressive. By lunchtime, word is spreading that NVIDIA's new chip is twice as powerful as the average graphics accelerator. More people start to drop by the stand and they leave as converts. By late afternoon, the buzz has reached 3DFX co-founder and research chief Scott Sellers.

25:55So he heads to Nvidia's stand to see it for himself. Hey there, Scott Sellers, 3DFX. Uh, can I get a demo? The Nvidia rep gulps. He knows Sellers will be looking for ways to convince people that Nvidia's new chip doesn't live up to its hype. The obvious line of attack is to say the demo is fake. The only way to prove it's real is to reboot the demo in front of him, but the buggy software is so unstable, the demo might fail to reload. It's a big gamble, but the rep doesn't have much of a choice. He reboots the PC and smiles awkwardly at Sellers as he waits to see if it will reload. To his relief, the demo restarts without a glitch.

26:42Sellers leans in, watching the performance stats on screen. Five million triangles per second? Wait, that, no, no, no, that can't be right. The NVIDIA rep grins. No, that, that's correct. Seller's face falls. This morning, he thought NVIDIA was just another failed competitor. Now, it's back with a vengeance. Even worse, It'll take his company two years to develop a new chip that can match it. Four months later, NVIDIA's Riva 128 chip reaches stores. By then, the company's just 30 days away from running out of money. But it's not just counting on performance to win gamers over. It's lowering prices, too.

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27:34Graphics cards powered by 3DFX and other rival chips usually retail at more than$200. But gamers can get NVIDIA's new chip for as little as$160. By the year's end, around 1 million graphics cards based around NVIDIA's new chip have been sold. It's enough for NVIDIA to claim an estimated 24 % of the market. But just as things look like they've turned a corner, Intel strikes. It's the world's largest microchip company, and it dominates the microprocessor market. Now, it wants to muscle in on the booming market for 3D graphics cards, which is estimated to be worth up to$3 billion a year. In February 1998, it releases its first 3D graphics chip, the Intel 740.

28:26Intel's move sends a chill through the 3D graphics industry. With its massive size and close ties to PC manufacturers, the company seems unstoppable. Within weeks of the 740's release, demand for NVIDIA's chips starts to slow. Then, disaster strikes. Production problems at NVIDIA's manufacturing partner, SGS Thompson, leave the company unable to fill orders from big customers like Dell. By the summer, NVIDIA is just weeks away from running out of money. Again. Jensen Huang scrambles. He secures a short-term loan from NVIDIA's biggest customers that saves the day. Most leaders would be shaken by this brush with near bankruptcy, but Huang seems to thrive on adversity.

29:19He starts opening staff meetings by telling everyone that the business is just 30 days away from bankruptcy. And he keeps repeating it, even after the crisis has passed. He sees it as a safeguard against complacency. But the threat from Intel is short-lived. Intel's graphics chip underperforms in games. And gamers do notice. Instead of crushing the competition, Intel only narrowly outsells NVIDIA. The following year, Intel bows out of the market altogether, allowing Nvidia to focus on beating 3DFX. The Reva 128 gave Nvidia credibility, but 3DFX is still most gamers' top choice. And its latest accelerator, the Voodoo 2, is making waves.

30:08To boost performance, 3DFX added a second texture mapping unit, a chip that paints the polygons making up a 3D image. With two chips, the Voodoo 2 can paint two polygons at once, which creates richer, more realistic visuals. NVIDIA considers copying this strategy. But then consultant David Kirk points out a problem. PCs only have so much physical space for graphics cards. Adding more chips might help now, but at some point they'll run out of space for more chips. 3DFX's strategy is not a long-term, scalable solution. So, Kirk proposes an alternative, parallel computing. Most microchips work in a linear fashion, processing one task at a time.

30:59But with parallel computing, microchips can perform many tasks at the same time. Huang is skeptical. Plenty of startups have tried parallel computing and failed. But instead of rejecting the idea outright, he does a deep dive into what caused these repeated failures. And he discovers it's because programmers struggle to learn how to program parallel chips. Huang realizes that if NVIDIA provides programmers with the right support, Kirk's plan could work. In summer 1998, NVIDIA launches its first parallel chip, the Riva TNT. It erases the Voodoo 2's performance advantage. It also wins over John Carmack, the legendary developer behind best-selling games like Doom and Quake.

31:52Carmack's so impressed with NVIDIA's new tech that he builds his next game, Quake 3 Arena, around it. And Carmack's seal of approval persuades many PC gamers to buy NVIDIA instead of 3DFX. Sales surge, convincing Huang to go on the offensive. He devises a new aggressive strategy called Three Teams, Two Seasons, and it's designed to shut out NVIDIA's rivals. Competition in the PC market has led manufacturers like Dell and Compact to update their product range every six months. As a result, they're constantly shopping around for the latest graphics chip, which gives NVIDIA's rivals a chance to sneak in.

32:37Huang wants to shut that door. So, instead of releasing a new graphics chip every year or two, NVIDIA will release two chips every year. One in the spring, another in the fall. And to make this happen, he creates three chip engineering teams, each working on an 18-month cycle. The rapid-fire release schedule leaves competitors struggling to keep up. NVIDIA's product is updating faster than they can respond. It also encourages PC manufacturers to stick with NVIDIA because it always has a new, better chip to offer them. Huang's strategy starts paying off. But with three teams needed to support it, his plan is an expensive one.

33:24So as 1999 approaches, he decides it's time to take NVIDIA public and raise the funds needed to beat the competition for good.

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35:14It's late 1998, and at 3DFX headquarters in San Jose, California, nerves are running high. NVIDIA's newfound success has spooked the once-dominant shipmaker. 3DFX still has the performance edge, but just barely. So 3DFX decides to change its business model. Like NVIDIA, it licenses its chips to graphics card manufacturers who package, distribute and market them to PC owners. This means its chips are sold under many different brand names, including 3D Blaster, Diamond Monster 3D and Jazz Adrenaline Rush. The downside is consumers know these brands better than 3DFX. Even worse, quality issues from some of its third-party manufacturers are undermining 3DFX's reputation.

36:04So now the company wants to manufacture and sell graphics cards itself. 3DFX thinks this will cement its status as the leader in computer graphics. In December 1998, it buys one of the biggest graphics card manufacturers around, STB Systems, for$141 million. 3DFX then makes STB the exclusive seller of graphics cards with its chips. It also stops STB from selling cards with chips made by its rivals. This is a gut punch for NVIDIA. STB was one of its biggest customers. But NVIDIA has its own plans. The following month, it goes public on the NASDAQ with a valuation of$600 million. Co-founders Jensen Huang, Curtis Prem, and Chris Malachowski are now worth around$180 million each.

37:03Their original goal was to build a$50 million a year business. Instead, they built one doing seven times that. The IPO brings in$42 million, enough to finally give NVIDIA financial stability. But there's no party. The company is charging ahead too fast to stop and celebrate. Huang wants total victory and expects his employees to want the same. New hires are told to expect long, relentless working hours. Those who question the lopsided work-life balance are told Olympic athletes also complain about early morning training. NVIDIA is not for anyone wanting a 9-to-5 job and is proud of it. Many employees feel it's a sacrifice worth making.

37:54Huang's intensity can be intimidating. He's prone to angry outbursts at people who fall short. But he also inspires loyalty with his drive and ambition. Plus, NVIDIA offers the chance to work at the cutting edge of computer graphics. There is also minimal hierarchy. At NVIDIA, excellence in outpacing the competition take priority over internal politics and corporate structure. In October 1999, NVIDIA releases the GeForce 256, a new graphics accelerator. It's the first chip they brand as a GPU, a graphics processing unit. It's a market positioning power move that sets NVIDIA apart from other graphics chipmakers.

38:40And it invites comparisons with CPUs. This helps consumers better understand what the chips do, and makes them seem like a bargain because CPUs are more expensive. 3DFX cries foul, saying the GeForce isn't technically a GPU because it can't be programmed like a CPU. But few outside of engineering circles care. However, NVIDIA is not just relying on marketing. Its new chip also outperforms 3DFX's alternative. And it's cheaper, too. 3DFX struggles to respond. Making and selling graphics cards is harder than it thought. and the company no longer earns money from licensing its chips to other card manufacturers.

39:28And it just can't compete with NVIDIA's speed. For every three chips NVIDIA releases, 3DFX manages just one. By summer 2000, 3DFX is on track to lose$100 million in its third quarter, a loss so big it's now running out of cash. Sensing its weakness, Huang goes in for the kill. NVIDIA starts poaching 3DFX employees. 3DFX hits back with a patent infringement lawsuit. Huang countersues. His case is shaky at best, but it doesn't matter. The lawsuit pushes up 3DFX's legal bills further, draining its cash reserves and accelerating its path to ruin. Soon after, 3DFX is forced into bankruptcy. NVIDIA swoops in, buying up its patents and hiring most of its engineers.

40:27The former 3DFX workers arrive at NVIDIA expecting to find some secret formula for success. But there isn't one. NVIDIA just works harder, faster, and smarter. But its fast-charging strategy comes with risks. Three years later, in 2003, NVIDIA launches the GeForce FX. But in its rush to get it to market, internal communication breaks down. The hardware team cut essential features to save time without telling the game developer relations team. As a result, the chip runs games slower than expected and is prone to overheating. The cooling fan has to work extra hard and is so noisy that gamers compare it to a leaf blower or a hairdryer.

41:16And as the jokes and negative reviews pile up, sales nosedive. Huang fears this is the chance his rivals have been waiting for. He decides Nvidia must neutralize the negativity about its new chip and change the narrative fast. And here's a lesson we learned way back in our season on Domino's vs. Pizza Hut. Social media was having a field day calling out Domino's for its cardboard flavor. Remember? So what did they do? They said, yeah, you're right. They made fun of themselves and then worked to fix it. The public just ate it up. The point is, when things look bad, humor can be your parachute. Sometimes self-deprecation isn't weakness.

42:01In the age of social media, it just might be your way of getting control of the narrative. And that's what NVIDIA is about to do. NVIDIA marketing executives film a spoof video, a fake internal meeting where they discuss how to make their chips' noisy fan a selling point. When people buy a Harley or they buy a Porsche, one of the main things they're looking for is that distinct noise that it makes. Dude, I see it. I see it. It's refreshing like that first cup of coffee in the morning.

42:36This is going to be awesome, guys. We're really on to something. But do you think for, I don't know, maybe a few of the people out there that it's too noisy?

42:49Nah! Ship it! By poking fun at itself, NVIDIA quashes most of the negative chatter, but it doesn't lift sales. That holiday season, NVIDIA's sales fall 30 % compared to the year before. But while NVIDIA's saved its rep with gamers, its stockholders are unimpressed. NVIDIA's stock is down 80 % from its peak, demand for PC graphics cards is leveling off, and the company isn't meeting profit and revenue expectations. To investors, NVIDIA seems like a company stuck in a rut. But then, Huang hears about a Stanford grad student doing something wild with NVIDIA chips.

43:39It's four years earlier, the year 2000. At its Stanford University, Ian Buck is setting up his PC gaming rig. Buck is studying computer graphics, and his rig is something special. It's a Frankenstein machine, built out of 32 NVIDIA GeForce GPUs that he's wired together and connected to eight projectors aimed at a wall. He starts the PC, and the cooling fans of all those GPUs begin to whir. On the wall, the projectors display the menu screen for the first-person shooter game, Quake 3 Arena. Buck starts the game and can't stop grinning. inning. The game looks glorious. It's in 8K and is running smoothly at 30 frames per second.

44:25But he's not just enjoying the supersized spectacle. He's also making a breakthrough. Every second, the GPUs he's lashed together are doing calculations that would take a human 16 ,000 years to do by hand. That's NASA-level computing, and Buck is doing it on a jerry-rigged PC that cost just$20 ,000. He's built a bargain price supercomputer. He knows if he can get these GPUs to perform tasks beyond video game graphics, they could do incredible things. So he gets a grant, assembles a team and builds a programming language that turns NVIDIA GPUs into work for any complicated computing tasks, from modeling nuclear explosions to weather forecasting.

45:15And in 2004, Huang takes notice and hires him. Huang pairs Buck with NVIDIA engineer John Nichols. Like Buck, Nichols believes that GPUs are the future, not just for graphics, but for computing itself. CPUs only carry out a few operations at once, but NVIDIA's parallel processing GPUs can perform thousands. Nichols and Buck launch a new project named CUDA, which is designed to give programmers the tools they need to link up NVIDIA GPUs and use them for advanced computing tasks. Huang believes it's the most important project of his career, even though he has no idea what CUDA's for. But he's not worried.

46:04He's confident that if NVIDIA creates CUDA, people will figure out what to do with it. After all, what they're really offering is more computing power, and that's always proven useful. Well, that's a pretty bold move, building a product before knowing its purpose. But sometimes innovation is an invitation, not a prediction. Ask, I don't know, Steve Jobs, the co-founder of Apple. He's one of those who believe the world rarely knows what it needs next until it sees it working. Still, bets like this require deep conviction and seriously patient capital. Two resources not always in great supply. In November 2006, NVIDIA launches CUDA.

46:52Creating it cost$475 million. But that's just the initial outlay. Wang insisted on putting it into every NVIDIA GPU, even though most customers will never use it. This slashes NVIDIA's profit margins from 46 % to 35%. CUDA is met with apathy. In its first year, the free software needed to use it is downloaded just 13 ,000 times. NVIDIA hoped CUDA would bring parallel computing to the masses. Instead, it's just a drag on the company's finances. Then comes another disaster. NVIDIA's latest graphics card launches with a major design flaw that causes PCs and Apple MacBook Pros to fail. The fallout is huge.

47:43PC gamers loyal to other chips gloat online. Sales of NVIDIA graphics cards crash and its stock price hits new lows. With its graphics chips in serious trouble and huge sums wasted on CUDA, Investor confidence in Huang seeps away. Wall Street's patience is running thin. And if Huang doesn't win back its trust soon, he's going to get pushed out.

48:22From Wondery, this is episode one of how NVIDIA owned AI for Business Wars. A quick note about the recreations you've been hearing. In most cases, we can't know exactly what was said. Those scenes are dramatizations, but they're based on historical research. We've used many sources for this season, including The NVIDIA Way by Ty Kim and The Thinking Machine by Stephen Witt. I'm your host, David Brown. Our story was written and produced by Tristan Donovan of Yellow Hand. Research by David Walensky. Sound design by Ryan Plotesta. Kyle Randall is our lead sound designer. Voice acting by Theodore Chin.

48:58Fact checking by Gabrielle Drolet. Our managing producer is Desi Blaylock. Our senior producers are Jenny Bloom and Emily Frost. Karen Lowe is our producer emeritus. Our executive producers are Jenny Lauer Beckman and Marshall Louis for Wondery.

49:19In 1993, three eight-year-old boys were brutally murdered in West Memphis, Arkansas. saw. As the small-town local police struggled to solve the crime, rumors soon spread that the killings were the work of a satanic cult. Suspicion landed on three local teenagers, but there was no real evidence linking them to the murders. Still, that would not protect them. Hi, I'm Lindsey Graham, the host of Wondery Show American Scandal. We bring to life some of the biggest controversies in U.S. history, presidential lies, environmental disasters, corporate fraud. In our latest series, three teenage boys are falsely accused of a vicious triple homicide.

49:56But their story doesn't end with their trials or convictions. Instead, their plight will capture the imagination of the entire country and spark a campaign for justice that will last for almost two decades. Follow American Scandal on The Wondery app or wherever you get your podcasts. You can binge all episodes of American Scandal The West Memphis Three early and ad-free right now on Wondery Plus.

From the publisher

It’s the early 1990s and video games are about to go 3D. And in a Denny’s in Silicon Valley, three engineers are plotting to cash in on the transition with a startup called Nvidia. But when they misjudge the market, CEO Jensen Huang will have to pull off a multi-million dollar Hail Mary to save it from ruin.

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