In short
AI-assisted product design that turns sketches into real-world 3D concepts and prototypes, speeding the “paper to production” pipeline and preserving designer intent/authorship.
Guests
Jordan Taylor, founder of Vizcom. Background: car design education; worked at Honda and later at NVIDIA (mentions early models like BERT, StyleGAN). Co-founder Kaylin (known since fifth grade; joined during COVID from Michigan). Vizcom users include designers at companies like New Balance, Ford, and Canon (hundreds of thousands of designers claimed).
Key claims
A drawing is a more faithful “context” than text prompts for capturing creative intention; AI should accelerate how designers already work, not replace authorship. Generative tools increase the rate of “failing faster” earlier in design, reducing multi-handoff work across disciplines.
Notable examples
Vizcom-to-3D shoes used by New Balance/Nike-style footwear workflows; a 3D-printed shoe concept (Sole sellerfeld “two hands” style; “Caterpills” shoes) that began as a sketch and became an STL/printed object. A “concrete keyboard” built by generating a 3D mold from a doodle, then slicing and pouring cement.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOIntroduction to Vizcom
0:34 to 1:50
Explore how Vizcom is revolutionizing product design with AI.
“It can help you with practically anything on the web, like restoring a vintage motorcycle from a 50-page restoration block, or finally break down that long article you've had open for weeks.”
Discussion on Ferrari Luce
1:50 to 4:00
Delve into the design and reception of the Ferrari Luce model.
“It's a funny time to be chatting with someone at the center of both hardware and software design.”
Tactile Interfaces in Cars
4:00 to 5:44
Discuss the importance of tactile buttons versus screens in cars.
Origins of Vizcom
5:44 to 9:48
Learn about the founding story and development of Vizcom.
“one of those things where like be able to like point to and be like oh yeah that was that moment in time for this brand and like it's iconic because of that more so than like the way it looks and things like that.”
Current State of Vizcom
9:48 to 14:00
Examine the present usage and impact of Vizcom among designers.
“But yeah, it's an interesting thread to go down.”
The Role of Sketching in AI Design
14:00 to 19:27
Learn how sketching enhances AI design processes and creative expression.
“Yes, and the rotisserie chicken as well, which is a money-in-the-day for them.”
The Role of Sketching in AI Design
20:00 to 20:28
Learn how sketching enhances AI design processes and creative expression.
“You think you know a browser, but Gemini and Chrome?”
The Future of Visual Communication
20:28 to 28:00
Explore how AI tools are revolutionizing visual communication and design.
“Jordan, but what if you're like me and you can't draw?”
From Sketch to Production
28:00 to 29:00
Learn how industrial designers transition from sketches to physical products.
“Okay, so before I show you the objects, so the flow, I guess, or kind of the space we focus on.”
Innovative Shoe Designs
29:00 to 31:20
Discover the role of AI in transforming shoe design and production.
“They have these custom 3D printers for shoes and it's actually really soft and like, you know, you can actually like bend these and stuff.”
Show all 23 chapters
AI's Impact on Design Jobs
31:20 to 33:40
Explore how AI is evolving roles in design and the creative industry.
“Like would someone have to literally draw every part of the shoe?”
The Evolution of Design Careers
33:40 to 35:50
Discuss the changing landscape of design roles due to technological advancements.
“And I know there's a lot of fear about AI in every creative field.”
Creating Unique Products
35:50 to 38:30
Learn about the innovative process of making a concrete keyboard.
“Am I going to be downloading models and 3D printing my own shoes in a few years?”
The Intersection of Hardware and Software
38:30 to 41:40
Understand the relationship between digital tools and physical product creation.
“and then holding it in your hands is like, it's really satisfying to use.”
Future of Design and Manufacturing
41:40 to 42:00
Envision how design and manufacturing might evolve with advanced tools.
“But I do see us being the ones to unlock the kind of like instantaneous, like, you know, I upload a drawing and next thing you know, it's in the mail by the end of the day or something like that.”
The Intersection of AI and Product Design
42:00 to 48:04
Explore how AI tools are reshaping product design and individual creativity.
“Do you think that eventually I'll be able to make something physical with this?”
Experiences and Influences in Design
48:04 to 53:38
Discuss how personal background and experiences shape design perspectives.
“like technology's the mission is the moat that's gonna go on elsa's website you gotta be careful Jordan.”
Experiences and Influences in Design
54:22 to 54:48
Discuss how personal background and experiences shape design perspectives.
“It can help you with practically anything on the web, like restoring a vintage motorcycle from a 50-page restoration block, or finally break down that long article you've had open for weeks.”
Empowering Creators with AI
54:48 to 56:00
Jordan discusses the empowering potential of AI for creators and industries.
“not something that's replacing people but empowering them.”
Evolution of Creative Tools
56:00 to 57:28
Explore how new creative tools are being adopted by designers and companies.
“that is always in the market for trying new tools, right?”
Reflections on Show Format
57:29 to 59:16
Hosts discuss their evolving podcast format and guest selection strategy.
“And so I do think there is a desire for a lot of this stuff.”
Understanding Podcasting vs. Newsletters
59:17 to 1:00:25
Delve into the differences between the podcasting experience and newsletters.
“I'm sure that weighed on you a little bit.”
Listener Engagement and Feedback
1:00:26 to 1:01:22
Hosts encourage listener feedback and share personal contact information.
“You can feel free to email me, Ellis at meaning dot company.”
Transcript
Automatic transcript. May contain errors.0:00This episode is brought to you by Accenture. When your advertising operations fall out of sync, everything else follows. Spotify and Accenture are working together to reinvent the rhythm of ad sales, using automation, analytics, and smarter workflows to simplify campaign delivery and access better data across the business. The result? Less time spent on operations, more time connecting brands with the moments and fandoms that matter most. Learn more at Accenture.com slash Spotify.
0:31Alex Heath:This episode is brought to you by Google Chrome. You think you know a browser, but Gemini and Chrome, that's new. It can help you with practically anything on the web, like restoring a vintage motorcycle from a 50-page restoration block, or finally break down that long article you've had open for weeks. Gemini and Chrome is here for it. Ready to make anything online make sense? There's no place like Chrome. Check responses set up required, compatibility and availability varies 18+.
0:59there's like build-a-bear for bears like we can be the like building anything store like i want to be able to like go somewhere and just build like almost like what's that thing from star trek
1:08Ellis:captain picard says to your gray heart that beverage has not been programmed into the replication system sketch sketch again mold it reshape it trash it and then start all over this This is how product design used to work for cars, shoes, clothes, and more. But one company is changing all that. Vizcom is a new design tool for designing the real world, turning dream sketches into three concepts in minutes with AI, and companies like New Balance, Ford, Canon, and more are already using it. This week on Access, you'll hear the full story from founder Jordan Taylor's first jobs at Honda and Nvidia, to building a tool for designing the future of, well, everything.
1:46Ellis:Let's get into it. It's a funny time to be chatting with someone at the center of both hardware and software design. We have to talk about the Ferrari Luce, and we need to get your thoughts ASAP. What do you think? Oh, wow.
2:02Alex Heath:First, how do you say Luce? Luce? Luce? It's Luce. I think it's Luce. Yeah. Like an Italian kind of vibe. For light. Yeah. Yeah. No, you know, it's interesting. I actually like it as a product right like now is it a Ferrari came off like a serious burn okay like the brand I don't know like Ferrari is the thing to represent that as a product maybe not but like it standalone no badges like I'm like oh this is great this is like a great like product I think just when you put the like Ferrari brand on it just sets such a like expectation or like preconceived notion that you're kind of like it confuses you I don't know it's like an illusion but I like it I'm a fan I'm actually a fan I love the interior the most I love the interior as well I got to see the interior in person with Johnny actually a few months ago and it was crazy because it was the first time that a car had been unveiled like this where they showed the interior to everyone before the exterior and then they had a another event before this that I didn't go to where they just talked about the the drivetrain or I don't even know what you call that with an EV uh in the software so they were staging it out and when we saw the interior it was like um I don't know we talked about this on a past episode it was exploded out like iPhone parts on a table right and um you could like sit in you couldn't sit in it but you could see part of the cockpit so it was really strange they were showing like part of it.
3:39Alex Heath:No one could really infer what the thing looked like. And I guess it's because they knew that the exterior was going to be so controversial. I don't know. It was a very unique experience seeing the interior of the car. Yeah, I know exactly what you're talking about. It's almost like floating, like an exploded view. Yeah, I saw images of that. Yeah, no, it was worth celebrating. So it was really cool.
3:59Ellis:Well, I know you've worked at Honda in the past. You've worked in car design now you make an app for designing cars and other products do you think uh the process of shipping something as controversial as that is going to change or at the end of the day it still just comes back to getting executive sign off on something crazy yeah like do you think do i think it's going to change like they're going to go back and like redo it or something like that or yes yeah i don't know like they're not redoing it at all
4:28Alex Heath:come on no no you know it's a 650 000 car it's it's an expensive change and it's not like the sonic movie where you can just like go back remember when the sonic movie first came out and they had a similar like reaction and ah no i think they're just gonna roll with the punches it's like it's controversial now but i think it'll age very well i think maybe like our grandkids might be like oh my god you were there when the lucha like whoa like i don't know who knows why do you think it will age well because it looks like um like yeah i don't mean to insult your former employer but like a like a honda concept car meets a tony stark audi or something like that it just doesn't look like ferrari at all i know i know i'm i guess it kind of depends on what the what the catalog of products will be but to kind of like support it but like is it just like a one-off thing or is it kind of like a grander like are we going to see an suv follow up and look like this right like that definitely matters a lot but it definitely has this like staple and like the tell of the times like i feel like the cyber truck had a similar like oh wow that's more of like a tell of the times as much as it is like a product that's meant to make money in some it was like more of this like expression i don't know i just think it's like one of those things where like be able to like point to and be like oh yeah that was that moment in time for this brand and like it's iconic because of that more so than like the way it looks and things like that.
5:54Yeah. I don't know. It's cool. I think the story around it is just interesting.
5:58Ellis:So one more question before we take a step back and talk about the origins of Viscom. I know every AI model has its preferences. When you start riffing on ideas about a car with Viscom, is it pro tactile buttons or pro screens and software buttons? Oh, man. Oh, man. I mean, it really comes down to the intention, of course, but like, i'm someone personally when it comes to cars i do like the buttons not gonna lie like there's just something about when you're driving and like i'm just like trying to change like one thing one thing i gotta like go through the menus and stuff it gets really hard now the argument is like well if the car is driving itself you don't need to but i don't know i just think there's something about it responding to you in some way that feels tactile like tactile or like tactile tactile yeah yeah there we go um luce doesn't matter it's tactile yeah yeah Kyle I don't know but essentially yeah who I think yeah it comes down to the intentions but I'm pro buttons uh we have enough screens yeah we got this thing yeah you know it was interesting I think it was with um
7:02Alex Heath:Cleo Abrams Johnny I was giving an interview with the for the final unveil of the exterior and talking about multi-touch and he said something when I was there for the junket for the interior as well about how multi-touch is just not designed for a car. And I mean, he helped work on multi-touch and invent multi-touch. So he knows what he speaks of, but the idea that you're interacting with interface and touching a screen and this kind of flat UI that you really have to visually look at does not make sense for a car at all. In fact, it's quite dangerous. And so I guess if you were going to approach an interface in a car from first principles you would go pretty analog wouldn't you yeah yeah yeah it's it's all about you know like foundationally multi-touch is not a bad idea i think it's just like the context in which you're putting that is matters a lot right like ipad kid roblox daycare like okay like yes that makes sense but like okay i'm trying to like get home safely like yeah like it's just the context of that is just a little bit odd in the situation but yeah it's i think they they found a really good oh i love how you can like rotate the screen by the like handlebar it's like it's like yeah it's so cool i think that another thing johnny was showing us was he was obsessed with the vents the vents are aluminum and they have this clicking noise this very satisfying magnetic almost clicking noise when they open and close and he would just like he kept like opening and closing them in front of us it was the most uh johnny i've thing ever of course the subtext
8:34Ellis:is that tactile things are more satisfying. And I think that's one of the fun things about doing what you do, Jordan, making software for the real world, as you say, is that whether it is the ridges on a clog that you're making, like a Celeb Benberry, you know, clog or whatever it is, or the knobs in a car. It's like human beings enjoy touching and twisting buttons and pressing things and turning things and doing their turn signal or whatever. And I think in some senses, you know, Tesla talks about how much simpler it is. But I feel like that's just a disguise for how much cheaper it is to not have any of the physical buttons.
9:15Ellis:That's how they made the car so cheap. Yeah, I know. Sometimes you can lean into the consequences as like a feature. But I don't know. There's just something if we go back to when we're like kids and babies, like babies, for some reason, they learn you learn through touch. Like I attended like Montessori school for a bit when I was a kid and like we learned so much through play, which was just like a fascinating thing. I don't know. There's something very innately human about like physical interactions, especially in today's time, which we can I could talk about forever. But yeah, it's an interesting thread to go down.
9:52Ellis:Well, switching gears, take us back a little bit. How did Vizcom come to be? I know there was a viral Reddit post. I know you built an Instagram account that had tons of followers for concept design. Take us back to where it all started. Sure, sure, sure, sure. So let's see. So yeah, so my background's in car design. I went to school, art school. And at this time, you know, there's Art Center in Pasadena, kind of like our URL is. We have that in the Midwest called CCS. And there's like these design schools all around the States. And I think Behance was kind of the only place where you could see what other designers were doing.
10:26We were always curious, like, oh, what are other students doing? So I created this community called Designers Pen on Instagram, purely around car design. And that's kind of how I originally started, I guess, like Vizcom. I came at it from the community first approach. So fast forward to like 2020, 2019 or so, I started working at NVIDIA. At the time, like the state-of-the-art models, this is like super dating me, but like BERT was like this language model back then that was like state-of-the-art. It could like tell you the price of a burger. and it was called StyleGAN as well on the image side, right?
10:58So just these early inklings of just seeing like what computers can do in this untraditional way. I was like, wow, like, so you're telling me this can generate a human face of someone that like doesn't exist? It was really bad. The quality was like literally like a Nintendo Game Boy Advance kind of situation. But I was like, oh, wow.
11:15Ellis:Was this pre-Will Smith eating spaghetti? Oh, yeah, yeah, yeah. This is pre, like, the idea of generating a video was still like very sci-fi. It was like, oh, that's 20 years out or something. But, you know, that little inkling of just seeing it do what it could at the time, I was like, one, it gave me enough conviction, but it also was like the signal of, oh, this is the worst this will ever be. So fast forward, COVID happened. And I was like, OK, well, now we're all working from home and I have some time to kind of do my own thing for a bit. So that's when I made that Reddit post. I trained a cycle gan, which was this convolutional neural net on my own artwork from school.
11:53to see if it could generate a car design of sorts um and it could and it was really bad and it was meant to be something that was a starting point for designers i never meant for it to be something to like generate a perfect car i was like oh this is going to be something where people draw on top of to further develop um so i made a reddit post about this it was a really bad react app um but then i i woke up and i was like oh well like a lot of people actually resonate with this like let me just keep developing it. And then my co-founder who I've known since fifth grade or so, which is kind of crazy.
12:24And he was in Michigan. And I was like, yo, dude, like, so I got this extra room in Mountain View, like all my roommates went back home because of COVID, like, you should come move in with me. And we'll work on this thing. Like, I don't have a name for it yet. But we'll like, we'll work on it. It kind of like renders your drawings for you. And he was like, oh, that's kind of cool. So Kaylin drove out. Then we just kind of like grinded that out for we had. So I left and then I was living off my savings for quite some time. And we live by a Costco. So shout out to Costco, man. Those hot dogs came in clutch because they're like$1.50.
12:53You get one for one. That's the peak. Is that not peak product design? Oh, definitely. When it comes to pricing and packaging, like the Costco hot dog is like, that's, we should aspire to get there. Yeah, so that's kind of the short end of the story. But that's kind of how it originally came off the ground. It was just like having the foresight, but then also the insight into how designers work, which was myself. I was just like building this for myself. And then I wasn't like trying to like build a company. I wasn't like, yo, like I gotta be Mark Zuckerberg. Like I gotta build a company. Like that was like my intention.
13:28Ellis:But you did have the house in the South Bay. Yeah, I did. You were zucking it a little bit. Slightly, slightly. I was in Mountain View, but like I was like, it wasn't like my intention at all. It just kind of like happened on accident. But yeah, that's a little bit about how it started and the problem space.
13:46Alex Heath:Yeah, shout out Costco, the only product, the Costco hot dog that resists inflation, I think. Yeah. Yeah, that is a unique aspect of that that I always enjoy about Costco. Yes, and the rotisserie chicken as well, which is a money-in-the-day for them. And the pizza, all of it.
14:06Ellis:glizzies, the perfect shape, the perfect product design, and tactility, warmth, all the things humans need. Yes. Well, how many, so how many designers are using Vizcom now? Oh, let's see. And do their bosses know? Definitely in the hundreds of thousands. I don't know the exact number. Their bosses do know. And It's because it's very much like a bottoms-up thing where they're usually bringing it to them versus the other way around. Because we put a lot of emphasis on students especially. And, you know, I think when students graduate or get internships, they usually bring Viscom with them as well.
14:45So I would say, you know, even when we first started talking LSD, the zeitgeist or the sentiment around AI, I would say AI has had probably one of the worst PR things in the last like either 8 or 12 months. I don't know what change or it's kind of always had a rough thing, but I don't know. Jordan, what changes?
15:03Alex Heath:They said, all your jobs are going to go away. That's, that's what changed. Yeah. Like when that turns out people don't like that very much. It went from, we're going to make a robot move and we're going to make Will Smith spaghetti to your jobs are going away. That's what happened. Yeah, I know. And it's, it's, it's played in our favor in a sense of being able to stick out even more in that way. But yeah, it's, it's, it's fast. You know, I think one thing about Vizcom, even from the get-go, I was always obsessed with this idea of the drawing. Like, the drawing is a starting point. And there's something about a drawing that is just so innately irreplaceable.
15:42It's similar to, like, language, right? It's like we're always going to be talking or communicating to each other verbally through audio in some way. But I think a drawing, and that's where the name comes from, like, visual communication, like Vizcom. Like, so in a world where we're leaning on the human capabilities and in a world where it's like automation versus acceleration, right? I'm very much in this camp of like accelerating how designers already work and how they already think versus like, yo, we're going to create this like overlord thing that's trying to like get rid of all of it, right?
16:12I think that's not the right approach in this space, but that's how I think about it personally.
16:17Ellis:You say that like in a sarcastic way, like, yo, we're going to create this overlord. But people are literally saying that these days. It's not even a joke. What was it yesterday, Alex? The anthropic people were saying this in your newsletter. They're like, we're building God.
16:34Alex Heath:Yeah. I mean, Bill Gurley has this great thing he calls the Dr. Frankenstein theory of anthropic, which is that they actually believe they're building this crazy, all-powerful deity. And I actually do think many people there believe that. I don't think they don't view themselves as like a normal tech company. Oh, yeah. A lot of the AI researchers do believe this. And so then it's interesting to use those models to build a product like what you're building. And I was going to ask this earlier, but it's I think even more interesting now. Like, I'm curious how you use the models. And when you started, were you using a specific model?
17:09Alex Heath:Like, was there an insight with a model that you were specifically using that you said, oh, I need to build a product layer around this? And then how are you using the models now? Totally, totally. So back then, the first model we were using was called StyleGAN2. And this came from NVIDIA. And at this time, there was no idea of, like, what's called, like, text conditioning. So you couldn't, like, use text to, like, create something. It was domain-specific. you give it images and you just press a button and you get something randomly. Like there was no control per se. What was this, 2023? This is 2021.
17:462021, I can send you guys an old demo video of like what our first pitch looked like. But yeah, 2021 and then fast forward a few years, Stable Diffusion came out, right? So I don't know if you guys remember Stability, that was like a huge thing. And then once the Fusion models became kind of the new standard, we just moved over to that because I was like, wait, so you're telling me not only can I give it a drawing, I can also give it like text description to help guide that drawing in some way. So that was like a massive unlock. And then that's when control started becoming super important because it's like, OK, we're now going from this random shotgun approach thing to this more, hey, my intentions can really come through.
18:25And then kind of fast forwarding till today, it's like now we have these like consistency models that can like really understand what you're trying to do. Like that intention translation is no longer a problem as much as it was before. So this is kind of now a collection of like, you know, a lot of open source models, but like some of the big models, of course, like Claude to help us like translate, okay, like what's the intention from the user? How does the model best understand that? And then some of the off-the-shelf image models, you know, you got like the nano bananas of the world, the quins, things of bad nature to then kind of help, you know, actually distill those images.
18:58So, yeah, that's kind of how it works today. We're more so focusing on what are the capabilities these models unlock rather than kind of like, okay, let's start from the tech first as far as like how do we invent some brand new thing? Let's kind of focus on the problems and then really understand what are the user pain points and then kind of ask ourselves, okay, now how does the model fit in that situation?
19:27This episode is brought to you by Accenture. When your advertising operations fall out of sync, everything else follows. Spotify and Accenture are working together to reinvent the rhythm of ad sales, using automation, analytics, and smarter workflows to simplify campaign delivery and access better data across the business. The result? Less time spent on operations, more time connecting brands with the moments and fandoms that matter most. Learn more at Accenture.com slash Spotify.
19:57Alex Heath:This episode is brought to you by Google Chrome. You think you know a browser, but Gemini and Chrome? That's new. It can help you with practically anything on the web, like restoring a vintage motorcycle from a 50-page restoration block, or finally break down that long article you've had open for weeks. Gemini and Chrome is here for it. Ready to make anything online make sense? There's no place like Chrome. Check responses set up required. Compatibility and availability varies 18+.
20:27Ellis:so uh i remember back when we worked together i don't know is it a couple years ago at this point um you said that a sketch is better than a text prompt for ai or maybe it has more character more elements of your individuality um do you do you still believe that why is that yeah i just think there's this like i don't know you guys are working out i've ever heard something someone say like oh the muscle the mind connection or like when you're working out and you're actually like thinking about it you can feel it almost more and you're like versus when you're kind of like autonomously like ah i'm just here to like get it done like there's just something about like the mind and like your hands and the intention you can get across with that like connection versus trying to describe like like right now if i try to describe a green cube in like this like igloo room like i could probably get something but in my head i have a very clear and i have the ability to sketch like what does a green cube look like in an igloo exactly how i jordan taylor want it i think as far as capturing a creative intention a drawing is just like maybe not the end all be all but it's like a piece to the puzzle that is necessary in order to really capture that um because i think we're just inherently very visual creatures too and so i just think me personally as well i just love i love drawing and it's just i can get a lot more across there than and try to communicate.
21:49Alex Heath:Jordan, but what if you're like me and you can't draw? Oh, man. I mean, if you can't draw, I mean, there's definitely a ceiling. I think there's still capabilities you can do purely with text, but still, like, even just simple annotation. I'm not saying you got to be, like, Michelangelo out here, but even just, like, the idea of, like, oh, wait, it's like, what did you mean exactly? I was like, no, no, this guy over here was supposed to go over here and then do this thing. Like, I don't know if you guys remember, this is kind of like spilling some beans of what we're doing, but like when you were in middle school, high school, your teacher would do like, the English teacher would put like three lines under the first letter that meant like, oh, that's supposed to be capitalized.
22:27Or they would do that like P with the double lines. It's like, I meant it's a new paragraph. And you like, she didn't have to tell you that, but like that little hieroglyph was enough to kind of communicate a whole thing, right? So I think there's maybe net new ways. We can invent new visual ways to communicate. But yeah, I don't know. I just think it's very interesting. Yeah.
22:47Ellis:Speaking of visual communication, I mean, we used to say this at Snapchat all the time that like our friend Jacob Andreu, Alex, who, where is he now? He was a VC and now... He's the head of Clippy. He's running a co-pilot. Yeah. Yeah. So one of the things he once said when he was a young man at Snapchat, he said, humans are IO constrained. And I was like, what the hell are you talking about? And he's like, well, you have to translate all these ideas and feelings in your head into words, and that's texting. And no wonder there's so many miscommunications and whatnot. Thus, the idea of Snapchat where you send pictures and videos, it's just more natural to the human being.
Read the full transcript
23:26Ellis:But you also think, well, the words give the AI so much to work with in terms of structure that made LLMs work. How does that actually work with the AIs and like your doodle? Is it a similar mechanism? or it's it's very similar it's very similar um but it's like it's a combination of the two so there's like this idea uh i'm gonna kind of trust and fight it so it's like there's noise and then there's like a text description and then it kind of like basically is trying to like distill that noise and your input as like a way to kind of like generate something that's net new to some degree but guided by the text you can almost think of it's like guardrails like you're introducing more guardrails like text is like you know you've probably heard of like context like a million times like in the last month but that's and that's one way of setting context i think a sketch or an image just like another way of giving context to the model to like reason through it's like similar to us right it's like if we have the right context like i don't know there's something also about like memes i love memes and the reason i think they're so genius as well and i think there almost needs to be like an economic class around like um memeology or something like this but like did you
24:36Alex Heath:see the nicholas cage the nicholas cage interview where he explains memes this thing we call memes meme uh memification i coined the word memification what is a meme really i mean what is that because the memes were not unlike the dreams anyway sorry definitely he had an early like 2010s like meme run like i don't know if you guys remember those old formats where it's like the baby with the fist and like the old like we've evolved so far since then but i think well it's a visual language right Exactly. Exactly. Like if I send you Arthur's angry hand, that communicates almost just as much as if I were to like give you a huge paragraph of like how I felt about a situation.
25:17Ellis:As we also used to say in all of our Snapchat decks, a snap is worth a thousand words. Yes. And then the advertisers go, ooh, ooh. Yeah, no, Snapchat was so ahead of its time. Like I haven't used Snapchat in a long time, but yes, definitely super unique in its own right.
25:35Alex Heath:Therein lies the problem with the stock price, Jordan, which you just said. Sorry, I was good. Yeah.
25:41Ellis:So I didn't realize until we just been chatting, but I've actually been Vizcomming with my daughter. I recently finally got an iPad for our Access Live show a couple of weeks ago and I got an Apple Pencil Pro so I can expense it to myself. And we've been doodling in the Apple Notes app. And of course, my five-year-old discovered that there's actually an image gen built into the notes app now. And if you draw like a little plant and you do this rainbow like pen in Apple notes, circle the plant that you drew, let's say it's a flower, and then you write flower into the text and it generates you a flower.
26:21Ellis:And that's kind of it, isn't it? With that said, I do not really have much faith that Apple is actually using the doodle almost at all yeah i love apple notes i always default back to apple notes in a lot of ways like i was like a heavy notion reader and like i just went back to apple notes i don't know like i love apple notes but that that's essentially it like the the experience you're kind of creating you're describing there that's one aspect she absolutely loves it yeah i mean have you had
26:51Alex Heath:yeah apple notes is also beautiful for just how dumb it is and how simple it stays despite how much software is it proudly still can't search oh my gosh dude the new photo we're going a little bit off top the new photo gallery is terrible like is it just me like i don't know how you guys feel about this but like i think i've used it it's it's i can't i hate it i don't like i'm like where did this photo just go that i saved or took like i don't know i don't know maybe i'm just i'm entering what the kids call unk status now so that's probably so so jordan we've been talking about the inspiration for viscom a little bit about how it works and i i get that i'm curious though how is it being used what is being made with this can you point us to concrete oh i'm setting up here quote-unquote concrete examples of things that uh that viscom has made yes wait okay can you guys give me like two i'm gonna go i can graph it really it's like right outside the door yeah go ahead yeah go get it this is something okay i really want to show this off This is really cool.
27:56He's got a pretty good bookshelf game there.
28:00Alex Heath:He could fill in the middle, but... Okay, so before I show you the objects, so the flow, I guess, or kind of the space we focus on. So going from paper to production, right? That's kind of the area of focus. This is what industrial designers do, footwear, automotive. All these people, they sketch, they render, create 3D models, and then they either 3D print, mill, create prototypes, and then mechanical engineering makes it real. So where does this add the most, where can you unlock the most value here? So footwear companies, let's say someone like a New Balance, right, or a Nike, they're using our tools to help visualize and physically understand maybe how their early concepts might look like much earlier in the process.
28:44So you can think of it's like these guys up until this point, they never had like a debugger. Like a programmer can like write something and be like, oh yeah that doesn't work that doesn't work there so the ability to fail faster here is kind of a new concept which is crazy um so so in the shoe world right we worked with these guys called so zellerfeld right i don't know if you guys they make the this is a shoe this is a 3d printed shoe which is a crazy design of these like it's this idea of like two hands coming together to kind of alien meets a yeezy yeah dude exactly um so these are super neat and this is like so zellerfeld's out in Austin, Texas.
29:20They have these custom 3D printers for shoes and it's actually really soft and like, you know, you can actually like bend these and stuff. It's almost like a crock material. And then these ones are super cool too. So these are called the Caterpills. These are like these Caterpillar 3D printed shoes. So these started out as a drawing in this com and then actually became something you can hold. And this is like, you know, like the whole like make it real story, right? It's like not only producing things that stay on the screen, but like stuff you can actually physically hold. So that's kind of totally be seen
29:49Alex Heath:wearing those around Los Feliz on a weekend. So I actually got
29:55Ellis:the Celeb Embry Crocs and my wife said that they looked like human flesh and they were also kind of like a pinkish color and so I had to return them and I was up I was up clicky clicky clicky waiting for the drop trying to secure the shoes. I mean, they did look ridiculous. This is very unsettling to hold, by the way. Like it's quite literally hands on feet situation here. Yeah. Yeah, it's really cool. It's like Alien on a Yeezy.
30:31Alex Heath:So did someone just sketch that shoe, put it in Viscom, and then AI made the 3D model that was then printed? Is that what happened? So they sketched it. They used some models to visualize it first, and then they kind of iterate it. So we've created a lot of very novel interfaces to kind of help you explore forms, color materials, height, width, things of that nature. And then we're able to then take that and then generate a 3D model from this. This is like a mesh that gets exported into like an STL file. And then that gets put to the actual printer. There's some processes in between, like something called a slicer that kind of helps you set it up for the printer, et cetera.
31:08But yeah, a lot of these are straight up generated 3D models that then got prepped for manufacturing and just printed.
31:15Alex Heath:And for people who don't understand the complexity of this, like me, how long would that process have taken pre-VizCon? Like would someone have to literally draw every part of the shoe? Like what has changed in the process? The rate at which you can fail. So before, one even understanding and knowing this is what you would have wanted to do would have just taken much longer. so before you're spending photoshop like time in photoshop quite literally coloring and kind of visualizing like a flat 2d line drawing um and then you're going into like a rhino a blender moto like these 3d like maya for example to then try to understand that first of all then you got to first okay first i'm going to sketch this from multiple views because you don't have multiple views at all you just have a side view maybe so now you gotta okay i gotta draw that out and then you got to build that manually and first interpret it first in 3D because there might be some loss in translation here.
32:13So that's like another thing, right? The designer's intention and clarity of his thoughts now are able to stay way more intact versus like before all of this. So you see the same thing happening in software, right? Now the designers can kind of like push PRs. You're like, oh, there's no more of this like pixel correction back and forth situation. The same thing is happening in the physical world. Like the designer is now able to kind of really carry his like torch, I would say, much further in the process of going to production versus before it was kind of like a multi handoff process of like everything I just mentioned before required maybe seven different professions.
32:48Now it's like these are all starting to converge into like one thing similar to this, like this PM versus engineer versus designer conversation you see happening in software. It's like that same thing is starting to happen in like physical product creation.
33:02Alex Heath:And there's an argument to be made that, yes, that's kind of taking jobs away. You described a bunch of jobs that are getting kind of pulled into one. But at the same time, I think what you're building shows how AI can help humans be more human, do things more efficiently. it's an interesting counter narrative to a lot of the doom and gloom out there about AI just wholesale replacing people. And maybe you didn't have a strong POV on this when you started, because you started like pre all this, you know, narrative that we were talking about earlier. But I'd be curious to hear how you're hearing, I'd be curious to hear the reception you're getting from people in the design world to this.
33:41Alex Heath:And I know there's a lot of fear about AI in every creative field. And I'm sure there is in this design, in the design world that you're in as well. yeah i i i i hesitated to say the words like taking away like i almost feel like it's evolving jobs right like like a videographer existed 50 years ago but they look very if you showed him a videographer today you're like wait is that even my what do you mean that's my job that's that's that looks very different from what i'm doing today um so i i think just the the makeup of a lot of these jobs are just going to change fundamentally right like this exact situation here would have been a news broadcaster 20 or 50 years ago.
34:18Now it's like, no doubt, we're now podcasting. It's like the same thing, just maybe a slightly different title. Now we have four deployed engineers, but I think that was maybe like consulting back in the day, possibly. So I really do think it's an evolution. And so to kind of go back to your question. So I think from the beginning, we were always in this camp of authorship. Like how do we instill authorship? and you kind of lose this sense of authorship when you lean too much on these models doing things for you and you kind of feel this with Claude and like LLMs a little bit where you're like yes it can do these long-running agentic tasks but I'm like ah like I feel like I needed to like intro like I don't know like I feel like I lost my sense of authorship slightly and I don't know if that's like innately human I'm still trying to figure this out I don't have the answer but I don't know if it's us trying to seek like a sense of purpose still or if authorship is something that's just something that we truly just need as people but that's something we've stuck to from the the very beginning i did not know at the start though that the kind of public zeitgeist would evolve into what it is today and have such a negative i saw some like google exec dude giving like a college talk thing and like he's like guys like graduating use ai and they're all just like tomato tomato this is eric schmidt some google exec guy eric schmidt yeah eric schmidt And I was like, dude, I was like, oh, man, this is bad.
35:42Like, he doesn't know. He doesn't know. Yeah.
35:46Ellis:Well, so what do you think changes in modern shoe design as a result of tools like this? Am I going to be downloading models and 3D printing my own shoes in a few years? Or do things get more experimental? Do more people become designers who may not have been? Yeah. Yeah, yeah. So the last two where, you know, I don't think everyone will, you know, we had a moment we all had laser jet printers in our house. I don't think I have one still because I like printing stuff and collages, but I feel like that's not as crazy as it once was. But so I don't think that will happen. But I do think it's going to push the envelope of what is actually possible.
36:22It's like these kind of ideas I'll just show you guys. It's like, it's like, whoa, like, okay, like this is almost a reflection of the tool just as much as it is the person themselves. Like the reason cars in like the 70s and 80s looked so boxy wasn't because no one couldn't think of curved cars. It was more so a constraint driven by the tools. But the moment Alias came out that allowed for curvature in 3D to be a lot more accessible, then we started getting these more like jelly bean, like early 2000s, PT Cruiser, kind of like looking cars and stuff. And we didn't just all of a sudden get more creative.
36:56It was like, oh, the tools enabled that. So I think with generative AI, it's like, man, we're going to see some really funky products potentially. Like the next IKEA catalog in like 2030 is going to look very fascinating, I believe.
37:07Ellis:Alex, did you know that the car I drove around in college was a silver PT Cruiser with flames on the side? Is that on brand or is that an aberration?
37:16Alex Heath:That's incredible. You said flames on the side?
37:19Ellis:Yeah, they were flame magnet decals that my grandma got me. I just tore around Ann Arbor, Michigan, slipping and sliding all over the ice in my front-wheel drive PT Cruiser.
37:33Alex Heath:The Hamburglar.
37:35Ellis:I love it. Yeah. So Jordan, tell us the story of the team member who built a concrete keyboard from scratch. The concrete keyboard, man. I wish I could go grab that. It's upstairs. But yeah, so Emil Lucas and our team. So it was kind of a collab between me and him. I have like a little doodle. And he's like, quick Vizcom render. I was like, yo, like, we have this concrete keyboard. That would be so funny. And he's like, wait, like, wait, I think we can actually do that. Like, I actually have cement that I can pour and like try to do this. And I was like, oh, wow. Okay, cool. So he took it all the way.
38:05He generated a 3D mold for it. And then we sliced it in half, poured some cement in there, and then built like a functioning keyboard. It was kind of wild to see. And like, that's an example of there where it's like, I would have never thought of or even wanted to put the effort into visualizing that initial cement keyboard to want to then be like, okay, let's make this real now. Like, so getting to that conviction much quicker. But yeah, that was a wild situation. and then holding it in your hands is like, it's really satisfying to use. I actually use it like pretty much every day at my desk.
38:37It's like, it's really chunky, but it's cool.
38:41Ellis:And people say mechanical keyboard bros are annoying. This is a whole new level. But I mean, this is beautiful though. I mean, it's just like, you know, having a kid, I mean, it's one thing if your kid is gonna vibe code an app, but it's another if they're gonna like draw something and then make it somehow, whether it's with a 3D printer or otherwise. I mean, I know some dads who play with 3D printer stuff all the time. And that seems like a net good for humanity in a very obvious way. You know what I'm saying? Yeah. Oh, yeah. And yeah, I mean, how does it feel to be working in the hardware world versus so much of tech that's making like digital stuff, you know?
39:18Yeah. It's interesting. We're definitely at the intersection. Like a lot of the stuff we do is still very software as far as what we're providing. But to then see it manifested physically is like really cool. Like, I just think in general, like things that are super high fidelity and digital and stay digital on our screens, the signal of effort is no longer there. Like, it's like, you see things super cool on the internet now. You're like, okay, like, that's cool. Like, it doesn't have that same, like, like 10 years ago, you see like a really nice rendering. You're like, whoa, like, first of all, how did he do that?
39:52That person knows their shit.
39:53Ellis:Yeah. Yeah. Spent nights on this. Exactly. So I think the next signal is like, okay, well then how real did he make that thing? That's like, okay, like the physical becomes the new signal of effort in my opinion. So just kind of really leaning in in that and like being a part of it is super cool. And seeing like even these like shoes, right? It's like, okay, well, like this is like, there's something here. We're still in the early innings of this in my opinion, but it's cool to be a part of the early signs of it being real.
40:25Alex Heath:Yeah, I'm curious where you see this going when you, you know, you've raised a decent amount of money and the business is growing. You said you've got hundreds of thousands of designers on the platform. Are you coming for all of these, you know, legacy creative tools, the Adobe stuff, maybe even something like Figma? Like, where do you see this ending up with what you're building with XCOM? yeah i think it's it's really focusing on that that paper to production pipeline so understanding to the best of our abilities how physical products are made in the real world and then just keep going down that value chain now i always jokingly say internally like hey guys if there's like build-a-bear for bears like we can be the like build-in-anything store like i want to be able to like go somewhere and just build like almost like what's that thing from star trek the that like fabricator thing yeah yeah yeah exactly like Captain Picard says Earl Grey hot yes exactly like if we can do like I forgot this is someone will comment it but like like if we can do that like that experience of like can I really hold my ideas like now what does that look like as far as form factor do we get into the world of hardware like do we have to start inventing net new ways to like build things because of what's happening upstream I don't know.
41:44But I do see us being the ones to unlock the kind of like instantaneous, like, you know, I upload a drawing and next thing you know, it's in the mail by the end of the day or something like that. Right. Like, like some kind of like physical thing.
41:57Alex Heath:Do you think that process gets to a point where someone like me who doesn't really understand this workflow at all, especially how it used to be, could create a physical product in the same way that I can now code with Cloud Cowork or Codex without knowing that I'm coding? Totally. Do you think that eventually I'll be able to make something physical with this? Yes, totally. Absolutely. And I try to stay away from the word easy and more so inaccessible because easy to me almost degrades the craft. It makes something seem like it's less valuable. It'll be easier, yes, to do these things. Now, will you be able to make something as good as a designer from Muji or T-Engineering?
42:44maybe not but like you will be at least able to play the game that they're playing to some capacity which is kind of what these like llms have done for like a widespread of folks who i do pretend
42:56Ellis:i am as good as uh fukusawa and the muji products he's made but i cannot yet prove it because i can't make stuff yet yes and that's where the whole like taste conversation comes up and which I'm like, and I've still kind of like trying to understand like what that means sometimes, but like, yeah, that's definitely like your judgment and that kind of stuff comes in, which is, which is really hard. We're just really hard. I am a believer in that. I mean, you know, I am a writer by trade, but as you saw, when we were together, Jordan, it's like, I, I have, I have the heart of a product designer. And I think of words as part of the product design of like helping people experience the entirety of a product you know and a lot of times those words can in turn uh inspire the product in mind and people have all sorts of experimental ideas in their mind and i feel like historically it's just been gatekept by whoever could could make that stuff like like words are your like brush or medium to do something of sorts like i think you're starting to see this a little bit more where physical outputs of sorts are becoming like the medium of like whether it's marketing like you'll see someone kind of like do like i saw someone do a cassette tape release for an album which is fascinating i was like oh wow that's interesting or um what's the one space movie that came out recently you could scan a qr code download a 3d file as part of the promo and then uh project hail mary probably yeah yeah project hail mary they have like a little like yeah yeah i heard that movie i haven't seen it yet i heard it's great um but there's a lot of good movies coming out recently.
44:36But anyway, it's like, yeah, stuff like that, as far as like using physical things as like another form of expression, I think it's going to become a lot more accessible. Yeah.
44:45Ellis:So I think one of the things that informs your taste in judgment, we don't talk to very many founders from Detroit, where I'm also from. How do you feel like your background has informed how you build differently? Oh, man. And you are in the Valley. So yeah. Yeah. Yeah. The Midwest, man. Oh gosh. I like, I didn't realize garage bands was like a Midwest thing. Like someone told me that. Oh yeah. Tweet or something. Someone's like, Oh, they're trying to cost. We don't have, we don't even have garages here. Exactly. We don't even have garages. Same with basements and stuff. Right. Um, but I think like being from Michigan one, you get all seasons, but the most prominent one is winter.
45:25And when it's winter time, like you do not really want to like go anywhere. Like, I don't know. Like even the idea of going to warm up your car is like this, like, oh my gosh. So you inherently just spend a lot of time indoors. So that just naturally caused me to like play on computers, like woodshop stuff with my dad in the garage. Like, so I think just being in that environment kind of ushered those kind of things. And then also, I don't know, there's something about the Midwest where the like career thing, being your personality, kind of like forced not that not being a thing. almost like forces you to like just try a bunch of stuff like i was into like magic the gathering i was like i tried playing guitar i just like i don't know i just try like a bunch of random stuff
46:09Ellis:um and i think dude why were we not hanging out i was playing magic and going to the detroit auto show every year i'm sure we uh brush shoulders at that event yes we probably crossed cots it's like seminal shit for me seeing all the concept cars back then oh yeah like that was the future that was the future like seeing the detroit it's sad what they've done with it now but back then like the auto show like pre-internet getting really like algorithmic social media stuff it was like whoa like i'm here in like game informer magazines nintendo power like i was really into this stuff so like i don't know maybe it's just like the time period i was in the midwest i'd be curious what someone 10 years younger than me thinks but all of these things kind of like is I don't know.
46:55It played a part into how I've developed my mindset.
46:59Alex Heath:Jordan, considering that you worked with Ellis at one point, I like to ask every guest who has done that, and we could maybe end it here. Was Ellis actually helpful to you? What did he come up with? What were his shower thoughts? How did this translate into meaningful venture dollars that you raised? yeah i was i was actually so i think chris was the one that originally brought this up and i was i was relatively skeptical i was like what do you mean like words i got words in my head i can do this so what are you talking about chris i was like chris bro we have gpt now it's like three point something i was like chris we can just like chris we can we can figure this out he's like no jordan like trust me like i know you care about stories like this is someone that can help you i was like okay great so yeah it was it was awesome like the whole like make it real statement like what you see on this hat here um that that really stemmed from that exercise right alice like i don't know if you remember that like we we've went through a many different iterations and just kind of like really getting to the core ethos timeless nature of like what it is we're trying to do like in a world where the mission is now the moat right like i don't think it's no longer like technology's the mission is the moat that's gonna go on elsa's website you gotta be careful Jordan.
48:10No, but like, that's what we say. I say this a lot internally. Cause I'm like, guys, like the mode is not what we're building per se. It's the reason why we're building it is more so the important aspect of it. So Ellis really helped at least us to establish that direction. And it's pretty timeless. Like even the make it real video we released almost two years ago. Now you watch it today. You're like, Oh yeah, yeah. We're still trying to do that. Like that is still holding up today. So yeah, that's, that's, that was a fun exercise and yeah. Cool process.
48:39Alex Heath:I'm imagining Ellis like smoking a big blunt with no shoes on and he's sitting cross-legged with you, you know, in the park and SF and he's just like, make it real. Yes, but on a Zoom call. That's exciting.
48:56Ellis:I love how like romantically you think about it, Alex. Like I'm literally sitting right, right at this very spot in a cave with no natural light. just like in the Detroit winter. I know, I know. All right. Last but not least, predictions for industrial design for tech. I know we talked about General Monster before you came on. We've got the new loom lamps that are kind of stainless steel, robots that do your laundry. What do you think is next for product design and tech? Oh, man, I don't know. Who's going to have the best glasses that people actually want to wear? I know it was just reported this week Apple's working on it as well.
49:37Yeah, yeah, yeah, yeah. I think OpenAI is really going to surprise people with their dime thing. Like, I just think that's really going to shock folks. I haven't tried it yet, but I've heard many great things. I just think that there's something there potentially. But I love the Sunday robot, actually. I love that thing a lot.
50:01Alex Heath:Shout out former guest, Tony, another LS client. Oh, no way. Really? Oh, wow. Okay. That's awesome. I love, there's something about just like the personable aspect of it. So, but yeah.
50:14Ellis:Memo has a hat, which makes all the difference. Just like us. Genuinely. There's something about the similarity. Like now do robots need eyes? I don't know. Like human, do we really want to like see that? But yeah, I don't know. I think the open AI hardware device is really going to like blow people's minds potentially. Like, I wouldn't underestimate that.
50:34Alex Heath:Ooh, that's a good bet. What do you expect it to do? Yeah. Yeah, what do you know? So. You know something. You wouldn't be saying that if you didn't know something. No, I just think it's going to be something very surprising. Like, whoa, I didn't maybe think of things could be that way. Or similarly, like when GBT dropped, you're like, oh, whoa, I didn't even expect to even be talking to my computer. Or like, I didn't expect this to be a way to interface with this stuff. here's what I think this is a semi-informed take and I want to get your reaction I'm expecting ambient contextually aware lots of sensors like a puck or almost like a Walkman that you could wear put in your pocket when you need it set it on your desk set it on a table between you and someone else but it has like a personality it's proactive like it'll interrupt you mid conversation and say oh actually know you're booked you can't do that or something like that it's like almost this this other being i think they may tweak that and maybe you know there's probably contention internally about how much of a being to make it but that's my bet is that it goes in that direction which would be like you said it'd be pretty pretty unique and pretty new um react to that uh maybe i mean that sounds really cool uh i think you know one thing i like to relate these two sometimes is like imaginary friends like when you're a kid you have your imaginary friend and like it feels so real and like he he doesn't like he only reacts when you react like it's not maybe as proactive maybe i don't know i don't know i i honestly don't know i can go down this rabbit hole forever but i do think there's something there where people i love the this thing called the the little guy or something like the little it's like a star another former guest oh daniel kids no way okay no way no way jordan do you really not know that else did that too that daniel's where to god on
52:27Ellis:my well but daniel said that i didn't do any of it on the show so that's true yeah there's something about this like sunday little guy uh like there's just some i don't know like i was talking to chris about this the other day it's like and somebody posted this really funny thing i'm sorry i'm going to load over time but like tinge someone was this tinge nearing taste slop or like aesthetic slop and i was like oh that's i get what you're trying to say like they're almost like a victim of their own success, like them being so good and like people being able to be like, huh, my favorite product is iPhone and teen engineering.
52:59Like it almost like, it's like, it's like, yes, we know that. Like we already, we can all agree that that's good. So, so yeah, I don't, I don't know how to explain this kind of like thread between like Sunday, little guy, like that world, but I don't know. There's something novel about it still to me. Um, sorry, I was kind of like a, a word salad.
53:17Ellis:That's all good. What's important to me, Alex, Alex now has proof that I'm not I do have taste and I am the taste maker that I aspire to be. Make it real. Yeah. Well, thank you, Jordan. We will let you get back to the workshop. Yes. Thank you. Thanks for coming on. No, thanks for having me and love what you guys are doing. And this is great. So thank you. Thank you. And that's it for this week's episode. Stay tuned after the break for Alex and my reactions.
53:48This episode is brought to you by Accenture. When your advertising operations fall out of sync, everything else follows. Spotify and Accenture are working together to reinvent the rhythm of ad sales, using automation, analytics, and smarter workflows to simplify campaign delivery and access better data across the business. The result? Less time spent on operations, more time connecting brands with the moments and fandoms that matter most. Learn more at Accenture.com slash Spotify.
54:19Alex Heath:This episode is brought to you by Google Chrome. You think you know a browser, but Gemini and Chrome? That's new. It can help you with practically anything on the web, like restoring a vintage motorcycle from a 50-page restoration block, or finally break down that long article you've had open for weeks. Gemini and Chrome is here for it. Ready to make anything online make sense? There's no place like Chrome. Check responses set up required, compatibility and availability varies 18+.
54:47Alex Heath:You know, we need more people in the tech industry like Jordan who think about AI as not something that's replacing people but empowering them. And I think if more people building this talked like Jordan, I think you wouldn't have politicians railing against data centers and Bernie Sanders pitching a sovereign wealth fund for AI companies like he did in the New York Times the other day. I think this rhetoric about AI is really a result of the way that leaders, especially like the big labs have been talking about it. And then you've got people like Jordan who are actually building tools that hundreds of thousands of creators are using and sees it, I think, correctly as an empowerment thing and also just a natural evolution of how these jobs change with new technology.
55:34Ellis:I mean, it sounds so silly, but like to be solving a real problem, which is that you have to draw manually every single side of the shoe and how much longer it takes to see if things are working or not. That's a real problem. And I mean, that's why we didn't get super into it, but that's why you have companies like New Balance, Ford, and Canon. I mean, I assume it's a lot harder to get your tool into Ford than into a new tech startup that is always in the market for trying new tools, right?
56:03Alex Heath:Well, it sounds like he's winning on product. I mean, he said it's bottoms up and the designers are bringing it into their workflow and into their companies. And that's how Slack grew back in the day. That's how Figma grew. That's how all these great kind of generational SaaS, you know, creative platforms, collaboration platforms grow initially. So it seems like he's approaching it right. And yeah, to go from, you know, kid in Detroit, works at Honda, goes to NVIDIA. We didn't say this in the interview, but gets shouted out by Jensen during a GTC keynote a few years ago and now doing his own thing.
56:36Alex Heath:It's cool. It's very cool to see.
56:38Ellis:I'm also hopeful that we will have more characterful products in the world as a result. I think at the end of the day, these companies still want to make something that is mass market appealing. But you have to hope that if you could present your idea better, that it has a higher chance of getting through executives and other barriers internally. And I mean, you know, we're in a time with a lot of visual consolidation, I think, especially in tech. I mean, former guest of the show, Carl Pei, you know, his whole mission is to make tech fun again. And I'm wearing the nothing headphones now, even though they don't connect as well as Apple AirPods.
57:15Ellis:And they aren't as seamless and they don't have quite the same Apple TV spatial audio experiences. But I'm wearing them because they rule, you know. Well, it's because you want to look cool in Tokyo Town in downtown LA. Tokyo Town. Yes, exactly. And so I do think there is a desire for a lot of this stuff. And as Jordan alluded, the teenage engineering design that tech has kind of the alt tech hipsters have been following for the last 10 years, maybe a little bit played out and we have to see what's next. But you're already seeing a lot of interesting innovation, whether it's in shoes or glasses or some of the new cars.
57:53Ellis:As much as you might hate something like the Ferrari Luce or even the Cybertruck, they're at least putting things into the zeitgeist that are so different that maybe they give someone the freedom to try something new and experiment.
58:05Alex Heath:I also just want to acknowledge how we're thinking about the show. We're about, what, September? We're about nine months in. Time is a Blur, 30-ish episodes. And we've experimented a lot with the kind of guests we have on, the format, how much we do news, whether we talk at the front, whether we talk at the back. And I think what we're doing this episode and what I think we've decided we're going to do more of is really explore these more earlier stage, interesting companies and founders that, you know, I think it's going to be a mix of us putting you on to things that we think are cool and unique.
58:44Alex Heath:And then also maybe some names in the early stage world that are a little more known to start. But I think we're going to mix it up and make it interesting. And yeah, I feel good. I feel good about the direction we're going. I think we bring a good balance to these conversations where we're not going to glaze the guests too much. But we're also very genuinely interested in how these interesting startups are getting built.
59:11Ellis:How are you thinking about it as opposed to your newsletter? I mean, I feel like it's been a little bit blurry. Who's going to be interviewed where? I'm sure that weighed on you a little bit.
59:22Alex Heath:Well, the newsletter is such a fast paced thing. It's very on the news and very quick and a little more business focused. Right. I mean, I'm very interested in this stuff. We're talking about the show, but on the show, but I also have a lot of interest in kind of how AI is impacting the financials of these companies, the economy, the palace intrigue of the executives, where they're going, all of that. And you're definitely going to be getting that in sources. And then, you know, sometimes people can only talk for 20, 30 minutes. And I think this show is a good example of a format where, you know, you really get to know someone more.
59:58Alex Heath:It's a hang. And I think a newsletter isn't a hang. And that's something that I'm more cognizant of lately. I think people want, they're looking to newsletters for something to get out of it. And not that you don't do that with podcasts, but I think there's this hanging out aspects of a good podcast that we're trying to achieve here. And it just it doesn't lend itself to the fast paced, quicker world of the newsletter.
1:00:24Ellis:Please send us feedback if you like the new format or hate it or have ideas for how to improve the show. You could find us. Where can you find us? You can feel free to email me, Ellis at meaning dot company. if you made it this far, you deserve to know my email. Yeah, I've never given my email. How would you like to be found?
1:00:46Alex Heath:I haven't given my email in here ever either. I'm alex.sources.news. I'm a little scared to say that aloud. I've got an alias on my website that I filter, but the real heads who are listening at this point, they can actually email me.
1:00:58Ellis:Yeah, you don't wanna, that's the beauty of creating a new email address is that you're not yet in the PR wankster email database. Yeah. which you will never, ever get out of.
1:01:13Alex Heath:Yeah, and you know what? Just saying that means that an agent has likely crawled this transcript and it now is in the PR database. Oh, fuck. And that's it for this week's show. Thank you to Jordan for coming on. Yes, if you like this show, don't forget to like and subscribe everywhere you get podcasts.
1:01:31Ellis:We are access.show online and you can find us in video via AccessPod on YouTube.
1:01:36Alex Heath:And if you really like this episode, We'd love a five-star review, a thumbs up. And if you really feel like it, share it with a friend.
1:01:45Ellis:You could find me at Hamburger on Twitter and at Meaning.Company for your storytelling needs.
1:01:49Alex Heath:And you can find my newsletter at Sources.News.
1:01:52Ellis:Access is part of the Vox Media Podcast Network, and the show is produced by Hook Creators.
1:01:57Alex Heath:See you next time.
1:02:03Alex Heath:Booking.com is the easiest way from a day surrounded by noise to a stay surrounded by nature. That's nice.
1:02:24Ellis:Go on, book it. It's easy. Booking.com Booking.ye I want to date with Roars, Carty says. Roars? Raka asks. This is the love story of real hinge couple Carty and Raka. Written and read by me, Nicola Dynan. Listen to the free audiobook now.
From the publisher
Alex and Ellis sit down with Jordan Taylor, founder of Vizcom, to talk about the AI design tool that lets anyone go from a rough sketch to a finished product. They discuss how Jordan built Vizcom out of a viral Reddit post during COVID, why a drawing is still a better creative input than a text prompt, and how hundreds of thousands of designers are already using it to design shoes, cars, and physical products. They also get into the caterpillar shoe that started as a doodle and became a 3D printed product you can actually wear, what the IKEA catalog looks like in 2030, and whether anyone will eventually be able to design and manufacture their own products from scratch.
Follow ACCESS on Instagram:
https://www.instagram.com/accesspodcast/
Follow Alex:
https://sources.news/
https://x.com/alexeheath/
Follow Ellis:
https://meaning.company/
https://x.com/hamburger
ACCESS is produced in partnership with the Vox Media Podcast Network.
Learn more about your ad choices. Visit podcastchoices.com/adchoices




