The Score

7 Jul 2026 · 26 min · 11 chapters

Ask about this episode

Ask anything about it. ChatGPT or Claude reads this page and answers with the times it was said.

Connect VO and ask about every podcast you hear, including the moments you saved. Add to ChatGPT · Add to Claude

In short

“The Score” (99% Invisible) explores how metrics and scoring systems can “value-capture” our real goals—flattening nuance and inviting gaming—while also arguing that, in the right context, scoring can create joy, connection, and attention (especially in games). It also discusses using metrics for good in government and the tradeoffs at scale.

Guests

C.T. Nguyen, philosophy professor at the University of Utah; author of The Score: How to Stop Playing Someone Else’s Game. Roman Mars hosts.

Key claims

Metrics can replace evolving values with simplified quantified proxies; they’re tempting because they reduce existential uncertainty and make people “comprehensible” at scale. In games, scoring is playful and controllable (“magic circle”), unlike institutional authoritarian scoring.

Notable examples

philosophy journal rankings; screen-time tracking (Kant reading vs kid’s ASMR/geopolitics/Minecraft); New York policing metrics (case-closure gaming like discouraging reports); lifespan vs mental health measurement; Wingspan; fly fishing as attention “striving play”; students designing their own grading system.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Exploring Philosophy and Metrics

1:00 to 2:52

Professor C.T. Nguyen discusses the tension between philosophical curiosity and metrics.

“Nguyen teaches philosophy at the University of Utah, and he says the reason he got into this field is because he is drawn to life's big questions.”

The Concept of Value Capture

2:52 to 6:01

C.T. introduces the idea of value capture and its implications on personal values.

“Our chat started with me asking T to define a concept he coined called value capture.”

The Allure of Scoring Systems

6:01 to 8:06

Discussion on how scoring systems can simplify complex value systems but also drain meaning.

“I mean, I think every day I'm faced with the decision of whether to spend more time playing with my kids or more time doing hobbies I enjoy or more time like staying up late doing extra email.”

Games vs. Life: Scoring Systems

8:06 to 9:10

Exploration of the paradox of scoring systems in games versus real life.

“I think there are a lot of weird things that I love.”

The Magic of Gaming Structures

9:10 to 14:03

How gaming structures offer playful metrics that can reveal deeper truths.

“is why scoring systems gave us such delightful play in games and gave us such soul-draining awfulness in metrics.”

The Intricacies of Fly Fishing and Attention

14:03 to 18:36

Explore how fly fishing exemplifies the concept of striving play and attention.

“But there's a part of my brain that is a complete Machiavellian asshole.”

The Magic of Games

18:36 to 19:40

Discuss how games encourage unexpected discoveries and transformations.

“Hi, I'm Angie Hicks, co-founder of Angie.”

Metrics: Good and Bad

19:54 to 24:41

Understand the dual nature of metrics in governance and societal impact.

“I'm really interested in how to use metrics for good.”

Redefining Educational Metrics

24:41 to 27:20

Learn about a unique approach to grading, allowing students to create their own system.

“The last thing T told me about, though, was my favorite approach to living in a world defined by metrics without letting them define you.”

Social Media and Episode Resources

28:00 to 28:21

Learn where to find 99% Invisible's content and community.

“You can find us on all the usual social media sites, as well as our own Discord server.”
Show all 11 chapters

Social Media and Episode Resources

28:34 to 29:03

Learn where to find 99% Invisible's content and community.

“Walmart shoppers, meet the debit card design with you in mind.”
Hear the part that matters, and keep it.Open this episode in VO. Double tap your headphones to save a moment as you listen.
Get VO free

Transcript

Automatic transcript. May contain errors.

0:00The ultimate cookout starts with the ultimate ingredients. At Whole Foods Market, no antibiotics ever, burgers and kebabs are prepped and ready to throw on the grill. Fire up a juicy ribeye, grab creamy potato salad and savory flatbreads from the prepared foods department and round it all out with 365 brand condiments, chips and dips at everyday low prices. Whole Foods Market, make your summer sizzle. Hi, I'm Angie Hicks, co-founder of Angie. And one thing I've learned is that you buy a house, but you make it a home. Because with every fix, update, and renovation, it becomes a little more your own.

0:37So you need all your jobs done well. For nearly 30 years, Angie has helped millions of homeowners hire skilled pros for the projects that matter. From plumbing to electrical, roof repair to deck upgrades. So leave it to the pros who will get your jobs done well. Angie, the one you trust to find the ones you trust. Find a pro for your project at Angie.com. This is 99 % Invisible. I'm Roman Mars. Professor C.T. Nguyen teaches philosophy at the University of Utah, and he says the reason he got into this field is because he is drawn to life's big questions. These weird, romantic, bizarre questions, like about the meaning of life and what is art for?

1:21Like, are we just wasting our time doing our dumb hobbies or is it the best part of life? Those were the questions I cared about. But when he started teaching philosophy, T learned that what makes a good philosopher at a prestigious school had less to do with pursuing curiosity and had more to do with metrics. Your value as a philosopher seemed based on whether your papers were getting published in highly ranked philosophy journals. There's no moment where anyone told me to care about it, but everybody just talks in that language. And suddenly you just find yourself kind of automatically thinking that your goal is to publish in the top-ranked journals and that that's what success means in philosophy.

2:00Suddenly all the joy was sucked out of this thing that he loved so much. I was so bored with what I was writing because I was trying to go up this list. It's so miserable that I was going to quit the profession after like having burned 10 years in it. Instead of giving up, T decided to do something that seemed like career suicide. He threw out those metrics of success and went after something harder to measure, his own curiosity. This is the story C.T. Wendt uses to open his latest book, The Score, How to Stop Playing Someone Else's Game. In it, T expands the definition of games to encompass all the ways metrics and scoring systems play out in our lives for good and for ill.

2:42From those dreaded philosophy journal rankings to Duolingo, step counting, and beyond. I love this book and I was so excited to talk to T about it. We had a delightfully meandering conversation about the philosophy of games, the trap of metrics, and how to make sure we're playing the game we want to be playing. Our chat started with me asking T to define a concept he coined called value capture. Value capture is what happens when your own values are rich or subtle or developing in that direction. And then you get put in a social setting, an institution or with a technology that feeds you simplified, typically quantified versions of your values.

3:24And then the simplified versions take over. You have been here. You have been value captured. It happens all the time. Maybe you start going to school because you want to learn or you start walking more for your health. But then you get focused on a metric like getting all A's or counting steps. And suddenly you're very far from the values that drove you to do those things in the first place. This kind of dynamic is everywhere. One of my favorite examples. A lot of these things are so insidious that I hadn't realized the degree to which I internalized this. And I've been working on this stuff for like five years.

3:56And I was sitting there watching my kid being like, you know, I should reduce his screen time. So screen time is a massive metric for a lot of us. But then if you think about it, it's a crap metric. One week, my screen time skyrocketed. The reason my screen time skyrocketed was I was reading two different translations of Kant on my iPad. Right? That's not – that is not a bad thing for me to do. But I was watching my kid. I'm like, oh, I'm supposed to reduce his screen time. And one of the things I noticed is that sometimes when he's on his screen, he's watching the dumbest possible ASMR videos.

4:30Sometimes he is literally learning geopolitics. He's obsessed with videos that explain the history of the rise of World War I and World War II. He's nine. Sometimes he is playing dumb clicker games. Sometimes he's building architectural masterpieces in Minecraft with like coded logic gates. These are not the same thing, right? There's no way in which these are valuable in anything like the same amount. But it's very easy for a device to capture screen time. And I think this is part of my core worry here is that we're outsourcing our values to an external product or institution. And sometimes that's a classical story of evil.

5:10Somebody like some Machiavellian tells us what to value. But a lot of the times, like a lot of outsourcing, what we're outsourcing to is a process that's convenient at scale. What's determining how a lot of us parent is just that screen time happens to be an easy thing for our devices to measure automatically without any particular input from us. T says that forcing the things we value into the sausage grinder of metrics can often flatten nuance and meaning in favor of generating a value that's more simple and measurable. It is and often feels awful and reductive, and yet we can't help being seduced by it.

5:50Why do you think it is that you and others actually find this kind of value capture framework so tempting and rewarding enough that it pulls you into this type of engagement? I mean, life is full of these complicated existential value clashes where you have to make these nauseating decisions. I mean, I think every day I'm faced with the decision of whether to spend more time playing with my kids or more time doing hobbies I enjoy or more time like staying up late doing extra email. That's a terrifying decision that like asks me to weigh these very different values. But if you automate it, if you decide there's only one thing that's important and that everything feeds into that thing in a mechanically measurable way, suddenly you're sheltered from the existential storm.

6:36You're safe. So that's one answer. The second answer is the seductiveness is making yourself comprehensible and communicable to other people. Yeah. Right? Like when I – I mean this is something I do, I have done and I'm very embarrassed about. So, you know, while I was researching this book and looking at scoring systems, I started reading about yo-yo. And I got really into yo-yoing. Yo-yoing is super interesting. Modern yo-yoing, there's been technology revolutions. It's gotten super complicated. It blew up with skateboarding. Really interesting and intricate topological structures you build.

7:11But I just want you to imagine me being an apparently adult philosophy professor at a dinner party, having to tell other people that I've been goddamn yo-yoing in my free time. People look at me like I've gone nuts and they look at me like I'm making a joke because trying to explain – I mean I think in any of your – anybody – in any weird obsession you have, right, when you actually get to the reason that's important, the reason that really moves you, it's not going to be very accessible to people that aren't deeply in that thing. T argues that one of the reasons yoyuing seems like a goof is because it doesn't really have understandable metrics.

7:54We excuse adults doing childish things if there's a record to beat or a score to measure. Those things would make yoyuing comprehensible and therefore would make you understood as a human. And understood instantly. I think there are a lot of weird things that I love. That if someone trusts me and we spend some time together, I can transmit that. But metrics make you comprehensible instantly at scale. Hearing all this, it's easy to get the impression that scoring systems and metrics are more or less evil. That although they're alluring in their simplicity, which can help us feel understood, they end up draining the life out of everything we hold dear.

8:36But actually, T would disagree. He argues that in the right context, scoring systems can also be a way to unlock connection, creativity, and even great joy. And the place that this is most readily visible is in gameplay. This is the paradox I got obsessed with, right? In games, scoring systems are beautiful. And then in metrics, scoring systems often seem like they're responsible for the worst part of our lives, for the destruction of education, for the destruction of the arts, for the destruction of the entire environment, ecosystem, and everything that we care about and the good. And the thing I was trying to figure out is why scoring systems gave us such delightful play in games and gave us such soul-draining awfulness in metrics.

9:27Tia and I both love games and the design of games. And so we got really into talking about the magic of games and why exactly the scoring systems that hurt us in life can make games so rewarding. The funny thing about scoring systems is they are kind of little dictators. They tell you what you're supposed to want and value. And that's the weird thing. Scoring systems are little definitions of success and failure. And I think one of the biggest differences is that in games, those definitions are temporary and playful and under your control. And if you don't like it, you can throw it away and you never have to play again.

10:07And in institutions, they're authoritarian. Like a true philosopher, T considers all kinds of things games. Board games, rock climbing, even fly fishing. And something that kept coming up for him and writing this book is the way that in games, scoring systems are an integral part of the fun. One of the things that got me writing this book was that I had spent a bunch of years trying to explain what games were. And I ended up saying that there were these beautiful structures that use scoring systems to give us alternate selves. That they gave us alternate desires. And a game just told you, make baskets.

10:46Collect sheep. Get to the top of the rock. And suddenly this thing you might never have cared about before, like getting to the top of some weird boulder. You're like, I need to do it. And then suddenly this whole new activity unlocks. Now, I love playing games with my kids. And since my kids are all over the country now, we plan game nights like months in advance. And I am just competitive enough inside of a game to make it fun. I am not trying to lose. I am definitely trying to win. But I have to say, at the end of the night, or even at the end of any round of game, I cannot tell you who won that game.

11:19I cannot imagine caring about a game's outcome. I've never been able to describe this to people. But Tee explained it to me that there are two types of play. Striving play and achievement play. Achievement play is caring about winning, right? Achievement play is caring about, it's playing because you actually want to win. Striving play is when you temporarily get yourself to want to win. in order to experience the struggle. So the difference between the two is not about how intense you are about trying to win. You can be a striving player and be trying really intensely. The difference is the striving play values the experience, not if they win, but if the struggle was interesting.

12:00I am 100 % a striver, but I still get wrapped up in the goal and drama of the game when I'm inside that game. So my family plays this game called Wingspan, And it's a beautiful little game that is more intuitive than all the little pieces and dense rules would have you to believe. But my stepdaughter hates this game. She hates Wingspan because I swear a lot when I play this game. There are often these scenarios when I need a certain like card pull or a roll of the dice to make a very long planned strategy pay off. And I often don't get that card that I want. And hence the swearing. Since I am a very calm, non-volatile presence in her life, she hates hearing me swear.

12:41And this game just brings it out of me more than most. I don't know why. But it turns out this freedom to swear, to connive and compete, is actually part of the magic of games. They give us this healthy arena for feelings that aren't so healthy in the real world. One of the interesting things about games is they're a place where we're released to do something like that. Jan Husinga, an anthropologist who studied games in the early 20th century, one of the first great scholars of play. He said that what makes games and play distinctive is that they occur in a magic circle where the meanings of what you do are screened off from ordinary life.

13:25So what this means is like, you know, if we're close friends and then we're playing basketball against each other and you block my pass, I'm not going to come up afterwards and be like, how could you do that to me? You wound me, my friend. I thought we were close, right? And because the meanings are screened off in that way, because the points, I mean, part of the point is the points are valueless, right? And we know that galactically, even if in the game, We're really into it, which makes us released to be like, I try so hard in my life to be a nice person and to be a kind person. But there's a part of my brain that is a complete Machiavellian asshole.

14:07And I have to keep that under wraps most of the time. I don't get to do that. And in the game environment, because it's so screened off from the rest of life in just this simple way, I can do that. It is part of the contract of gaming that when I play with my family or my friends, we can go all out. We can lie to each other. We can, you know, manipulate. We can deceive each other. We can look for each other's weaknesses and destroy each other because we know that the gaming environment has designed to turn that into an interesting struggle. Yeah, yeah. A great example that you give of striving play is fly fishing, which is a thing I also – I don't – I love it.

14:52Like I have a fly fishing kit. I went to a fly fishing class. I haven't sort of gotten off my ass to do fly fishing. But I just admire everything about it. And the more I learned about it, the more I admired it. Could you talk about the fly fishing in terms of striving play? Yeah. Fly fishing is really interesting to me. So I am in Utah. And in Utah, there are a lot of dudes with this very obsessive interest in fly fishing. So fly fishing, I thought, was about – I don't know. I thought it was just like about having fancy gear and about like repeatedly casting and casting and casting. And what I found about fly fishing was what's interesting is that it's actually a sport about attention.

15:39So what you're doing if you're fly fishing, especially in the style I like, which is dry fly fishing, which is where you're trying to get a fish to swim up and eat a bug off the surface. What you're often doing is walking along a river, in a river, looking for either actually being able to see a trout rising or being able to see the quality of water where a trout is likely to be under the water. And then you have to figure out what kind of bugs it's feeding, which means you have to be really attentive to what is hatching in the air, which can change every 20 minutes. And so what the game does is it forces you to hyper-focus on small, subtle visual details across a huge ecological landscape.

16:25And one of the things I found interesting is if I go to a river without the fly fishing game, I look at the river for like a minute. And then I'm bored and I look away. If you give me the game, then I can zero in on the surface of the water and have focus for hours. And it's really like two or three hours into focusing intensely on a river that I achieve like, I don't know, like these like weird altered mental states of complete like zend out brain water have flowed together. But I think it's really funky. Like the game is a support structure for that kind of attention. It's very hard to get there on your own.

17:10When I try seated meditation, I can't get there. If someone's like, pay attention to the river until your mind empties and merges to the river, I'd be like, I have no idea how to do that. What? But if someone's like, look for trout and then notice what insects are and then try to cast, then that's like a little tangible thread that I can crawl my way into this subtle, subtle mental state. One of the interesting things about games is you don't need to understand them for them to act on you, right? Like what a game is, is it tells you to do something and it gives you some constraints. and you're like, I don't know, what's that for?

17:50And you just try it. Do it, yeah. And then suddenly you have these discoveries of, I see this all the time, like people playing Dungeons and Dragons for the first time, playing like a social communication party game like The Mind for the first time, trying rock climbing for the first time. They don't know what it's for. They don't know the reasons why anyone would do it. Someone talks to them to do it. They try it. And the rules kind of force them into an intentional posture of looking at the world and seeking out, looking for holes in the rock, looking for little bugs in the air. And suddenly they're doing that.

18:24And then something happens to their mind and body. And they find that there's some like weird new radiant kind of beauty that they hadn't known about and that they couldn't have chased directly. This is the magic of games. More with T-Win after this. Hi, I'm Angie Hicks, co-founder of Angie. One thing I've learned is that you buy a house, but you make it a home. For decades, Angie's helped millions of homeowners hire skilled pros for the projects that matter. Angie, the one you trust to find the ones you trust. Find a pro for your project at Angie.com. Monday.com AI agents took over my work. And I absolutely love it.

18:59Chasing deadlines, writing status reports, updating stakeholders. Agents handle the daily grind now. I stay in the loop only when it matters. Create your own AI agent in minutes on Monday.com. Celebrate America's 250th birthday with a perfect night's sleep. This July 4th, save up to$600 on Serta Perfect Sleeper X mattresses and adjustable base sets with the Q4 support system that helps relieve aches and back pain. Visit a Serta retailer today. Traditional home security only alerts you after a break-in. And that's too late. SimpliSafe is changing that. Stop. This is SimpliSafe. Police are on the way.

19:34We don't just alert. We stop crime before it starts. SimpliSafe, plans starting around$1 a day. Save 50 % on your new system with professional monitoring at simplisafe.com slash SXM or with promo code SXM. Outdoor deterrence requires a SimpliSafe Active Guard outdoor protection plan starting at$49.99 a month. Visit simplisafe.com slash licenses for alarm license information. Tennessee 2012.

19:57We're back with CTWin. I'm really interested in how to use metrics for good. because objective measures and transparencies are key components to good government, progressive era politics. And we've talked about Robert Moses a lot on the show. And before he became the villain of the power broker, he was championing civil service reform. And that's all about measuring achievement, taking tests and making sure people got jobs because they deserve them and not because they were someone's nephew. So how do we use scores and scoring systems in an effective way to make the world a better place and have them not dominate our lives in a bad way?

20:36One of the most famous cases, I think, is the quantification of policing in New York police districts. So in the early days, people said, like, look, all these police districts say that they're doing well. We can't tell if they're doing well. So we're going to put clear metrics about what we can measure, which is how many cases get closed, right? How many arrests do we make? And what happened was in the first bunch of years, it worked great. It detected all kinds of corruption, all kinds of bias, and it forced people to rid it, get that out of the system. And then after a little while, I think it's a story that a lot of people know that I learned from the TV show The Wire.

21:20Same. People started like gaming those metrics, right? You can game those metrics easily. One way to make your case closure rate look good is to discourage people from reporting crimes, right? One way to up your case closure rate is speeding tickets because you open the case and you close at the same time. So in the beginning, it gets rid of corruption and bias because the metrics are so brute that everyone can understand them. And after a period of time, they seem to drain what's genuinely valuable from the system because they point people at something that's very easily and mechanically checkable and measurable.

21:58So in T's Police and Example, metrics start out as being helpful and in service of offering transparency to the public. But eventually they end up being counterproductive and sometimes even dangerous. And he told me that a similar dynamic can play out with population-wide statistics, where you're trying to get a sense of trends on a really big scale. What makes metrics work well is that they work at scale really fast. So they're really good for us to coordinate around for vast social efforts. So if you're going to coordinate the entire world around reducing CO2 emissions or increasing vaccination rates, right, that's a really simple thing.

22:35And when we count it in the same way, we can cooperate really easily. The cost is there are only certain kinds of things that we all measure in the same way and count in the same way that we can coordinate around. So that suggests another answer, which is that some kinds of targets are naturally stable at scale and easy for everyone to count at scale. And it's easier to get good metrics of that. So I'll give you an example. It's much easier to get a good metric for lifespan and mortality rate than it is to get a metric for mental health. Everyone counts lifespan and deaths in the same way. These other things aren't counted in the same way.

23:19So it is appropriate in those cases because the kind of thing that's being targeted is the kind of thing that's stable at scale. But the worry, the price is that we tend to socially over-attend to those qualities, that we over-attend to lifespan and mortality rate instead of mental well-being, flourishing, community flourishing, social relationships. So I guess the point I'm wondering is like, what do we do with all this? Like how do we live and thrive in a world where we have no choice but to engage with these metrics in so many areas in our lives? Yeah. So I would like to give you the peppy answer of like just grit up and play with the institutions of your life.

24:06But that's not – I mean I think one of the things we know is that if you quit a game, nothing happens. And if you quit your KPIs or your other metrics at your work, you get fired and then you starve and then your family dies. It's not the same. But I think you can still – there are a few things you can do. One thing you can do is at least have some ironic distance. I think there's a huge difference between someone thinking my goal in life is to have the most subscribers versus my goal is to communicate and have all these other things. And I need subscribers to do it, but I'm willing to trade off against it, right?

24:41That's one thing.

24:45The last thing T told me about, though, was my favorite approach to living in a world defined by metrics without letting them define you. He talked about finding little places in your life where you can choose to create or define your own metrics, which lets you design the game you actually want to be playing. I complained about metrics forever. And then I realized I was in charge of a huge one for my students. My grading system for my students is a scoring system that I am an authority and I was just being an unthinking authoritarian. And so this might amuse you, but the last few years as I've been thinking about this, I decided that I had not realized the degree to which as I complained about the tyranny of metrics, I was turning around and imposing it on my students.

25:30And so I've been trying an experiment. I have been letting my students design their own scoring system. So what I've been doing in my tech and design ethics class is walking in and saying, none of us have any clue what to do about ChatGPT in the classroom. And so as an exercise in the class, we will talk about the philosophy of education, AI, and democracy. And then they will democratically design their own grading system and assignments for the class. And that's something I could have done all along and I didn't realize it. How did that go? Amazing. Unbelievable. Let me tell you, first of all, process over outcome.

Read the full transcript

26:12The grading system they designed was actually quite good. But the process of coming up with it was more valuable than any other assignment I've ever done. They get so invested and they ended up talking seriously about what an education was for, what a grading system was for, what the use of AI was for, What all of it meant, they took it super seriously. And I think among other things, it taught them systems thinking. They started having to think about how the design of a grading system changed in education and how you get good and bad design. And I think part of what I was trying to do was get students to see what you're trying to get people to see, which is that all these quiet design decisions in the background totally change how people interact.

26:55Like who cares in some sense? I mean, they did come up with a good grading system, but I kind of don't care if they did because the process of coming up with it actually got me what I wanted from the class in the first place. I had just a great time talking with you. I love the book, The Score. I just – I had so much fun reading it and I had so much fun sort of like looking at it and using it to decode my life and my choices. I really appreciate it. Thank you. Thank you so much.

27:2499 % Invisible was produced this week by Lashma Dawn and edited by Kelly Prime. Mixed by Martin Gonzalez. Music by Swan Real. Kathy Tu is our executive producer. Kurt Kolstad is our digital director. Delaney Hall is our senior editor. The rest of the team includes Chris Berube, Jason DeLeon, Emmett Fitzgerald, Christopher Johnson, Vivian Lay, Joe Rosenberg, Jacob Medina Gleason, Talon and Rain Stradley, and me, Roman Mars. The 99 % of his logo was created by Stephan Lawrence. We are part of the SiriusXM podcast family, now headquartered six blocks north in the Pandora Building, in beautiful, uptown, Oakland, California.

28:02You can find us on all the usual social media sites, as well as our own Discord server. There's a link to that, as well as every past episode of 99PI at 99PI.org.

28:21Hi, I'm Angie Hicks, co-founder of Angie. From roof repair to emergency plumbing and more, when you use Angie for your home projects, you know all your jobs will be done well. Angie, the one you trust to find the ones you trust. Find a pro for your project at Angie.com. Walmart shoppers, meet the debit card design with you in mind. The Walmart money card offers up to$75 cash back on purchases at Walmart each year. early direct deposit, overdraft protection, and so much more. When Walmart is your everyday store, you need a card to match. That's the Walmart Money Card. Open your account today. The Walmart Money Card is issued by Green Dot Bank, member FDIC.

29:01Fees, terms, and conditions apply. Visit walmartmoneycard.com to learn more. In the U.S., there's a break in every 26 seconds. But when intruders step near, SimpliSafe Home Security steps up. Stop. This is SimpliSafe. Police are on the way. Using AI alerts, U.S.-based live agents help deter break-ins. SimpliSafe, no long-term contracts. Save 50 % on your new system with professional monitoring at simplisafe.com slash sxm or with promo code sxm. Outdoor deterrence requires a SimpliSafe Active Guard outdoor protection plan starting at$49.99 a month. Visit simplisafe.com slash licenses for alarm license information.

29:34Tennessee 2012.

From the publisher

We keep score of everything these days. But what happens when the numbers start changing what we actually care about?

Subscribe to SiriusXM Podcasts+ to listen to new episodes of 99% Invisible ad-free and a whole week early. 

Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus. 


Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

More from 99% Invisible

All 134 episodes
The Score99% Invisible · 26 min
Listen in VO