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Podcast Episode Notes: Rufus Hack, Sony Sports CEO: ‘From The Makers of VAR; Is Tech Making Sport Better? (Ep73)
Episode Summary In this episode of the Business of Sport, Rufus Hack, the CEO of Sony Sports, discusses the transformative impact of technology on sports. From the introduction of VAR (Video Assistant Referee) to the broader integration of tech innovations like Goal Line Technology and biomechanical data analytics, Hack provides insights into how these advancements enhance accuracy, improve fan engagement, and shape the future of sports broadcasting.
Key Topics Discussed
- Sony's Role in Sports
- Global Footprint: Sony operates across multiple regions (India, UK, South Asia), providing a unique perspective on sports broadcasting.
- Local Relevance: Emphasizes tailoring offerings for diverse sports audiences, including cricket, football, and combat sports.
- Acquisition Strategy: Discussion on how Sony is looking to expand its influence in the sports tech field.
- VAR & Decision Review Systems
- Implementation Variability: VAR's effectiveness varies across sports, highlighting the need for education in its usage.
- Global Standards: The necessity for federations to standardize officiating technologies before adoption.
- Automation: Movement towards fully automated offside calls to reduce human errors and increase game speed.
- Accuracy vs. Entertainment: A debate on whether the high accuracy of VAR (95%) justifies its impact on the game’s pace and fan experience.
- Changing World of Sports
- Fragmented Media Habits: The evolution of fan engagement, with a shift towards more personalized and immersive experiences.
- AI & Automated Production: Discussion on how AI can drive costs down while enhancing coverage.
- Challenges Ahead: Predictions about sports media businesses facing significant changes in the next 5-10 years.
- Innovative Fan Engagement
- Leveraging IP: Use of popular IPs (like Toy Story) to create unique and engaging viewing experiences for younger fans, as seen in NFL collaborations.
- Data Utilization: Moving towards personalized content through data analytics and immersive technology, creating new revenue streams.
- Technology Implementation and Challenges
- Long-Term Partnerships: The importance of ongoing relationships with leagues and sports organizations to ensure successful tech integration.
- Education and Transparency: Need for clear communication with fans regarding VAR and other technologies to enhance understanding and acceptance.
- Pressure to Deliver: The significant responsibility technology providers face to ensure successful implementation and minimize disruptions to the game.
Key Takeaways
- Evolution of Sports Consumption: Sport is at a pivotal moment where technology can enhance engagement and accuracy, making it more immersive for younger audiences.
- Importance of Collaboration: Cooperation between tech providers and sports leagues is crucial for the successful adoption and integration of new technologies.
- Balancing Tradition and Innovation: While tech integration can improve accuracy and fairness, it's essential to maintain the entertainment value of the sport.
- Future of Fan Engagement: Innovations in technology, particularly in data analytics and IP leverage, present vast opportunities to deepen fan connections.
Conclusion Rufus Hack's insights reveal a transformative era for sports, driven by technological advancements. As the industry navigates the challenges of implementation and fan engagement, there is a clear opportunity for innovation to redefine how fans experience sports. The dialogue underscores the need for education, collaboration, and continual adaptation to meet the evolving demands of sports audiences.
Partner Messages
- RUNNA: A digital fitness coaching app designed for personalized training plans and community support.
- Revolut Business: A comprehensive financial management platform for businesses, offering efficient solutions for managing expenses and expanding into new markets.
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These notes capture the essential discussions and insights from the episode, highlighting the intersection of technology and sports, and outlining the significant shifts occurring within the industry.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Transcript
Automatic transcript. May contain errors.0:00Sony are a global entertainment powerhouse. They've got a$10 billion business in Sony Pictures, a$15 billion business in Sony Music, a$20 billion business in Sony PlayStation. Sport is that one entertainment genre where we haven't got that huge business. And as you see the sort of festivalization of sport and all these different entertainment genres converge, we've got an incredible opportunity of leveraging some of those gamification capabilities at PlayStation, leveraging some of the IP and music and pictures and creating something really differentiated in the world of sport. as sport faces what I think is the biggest inflection point that we're going to see in our lifetimes.
0:37We can make things more accurate. Before VAR, 82 % of all decisions were correct. After VAR, 96 % of all decisions were correct. You were previously, before VAR, getting one in five decisions wrong. Now you're getting one in 25 decisions wrong. That's a huge change. But ultimately, what negative impact is it having on the speed of the game or on the entertainment? Hello and welcome to The Business of Sport, the show that takes you behind the scenes with the industry's leading owners, operators and athletes. This week we're delighted to welcome Sony Sports CEO Rufus Hack to the show. Now strap in, this is a reveal on how technology is changing sport, from the man that brings us goal line technology, VAR, TMO, DRS and much more.
1:23Sony have been elevating their proposition, developing on the established music, entertainment and PlayStation divisions to influence sport and deliver crossover value as sport converges with the modern entertainment industry. Through their ownership of Hawkeye, Rufus oversees the company that is implementing some of the most important changes in sport, the decision review systems aimed at increasing accuracy and elevating sporting products. As you know, this doesn't come without its challenges. What this conversation reveals is a fascinating perspective on how this tech is created and then implemented by the various sports with varying degrees of success.
1:55How do we ensure the technology delivers what we need it to via ensuring it is properly applied? Because it's rarely the fault of the technology, normally a fault of the operator when it goes wrong. On top of this, leveraging Toy Story IP in an NFL environment and an assessment of the crazy golfing landscape completes a truly unique and different show. You're going to enjoy this one. I'm delighted to welcome Rufus to the business of sport. But first, some words from our valued partners. This is digital fitness coaching at its peak. I'm so excited for us to partner with Runner, a relationship that's going to get us all up and out there, me included, pacing the streets, woodlands, parks, beachfronts, but backed up by elite level insight and accessibility.
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3:22We bring you a global network of runners who push, celebrate and support each other. Whether you're an existing user or want to check it out for the first time, you can use our code BOSSRUNNER or click the link in the bio. Take a look, be challenged, have fun and of course stay tuned. This episode is brought to you by Revolut Business, the all-in-one account designed to add efficiency to your business finances. Every business hits those big turning points when efficiency is the difference between make or break. Revolut Business makes your finances efficient, helping you manage team expenses, control spend and expand into new markets, bringing everything you need into one place.
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4:48This reward is only available until the 7th of July 2025. New Revolut business customers only. Feature availability varies by plan. Fees and T's and C's apply. Rufus, thank you so much for joining us. Welcome to Business of Sport. Thank you for having me. I'm delighted to be here. Really great to have you in the studio. We're going to touch on some things today that we haven't actually in previous shows beyond VAR and live, of course. But what would be brilliant to start on is tell us a little bit about what the job of CEO of Sony Sports actually entails. Yep. So I'm the CEO of Sony Sports. We've got four businesses.
5:24We've got Hawkeye, Pulse Live, Beyond Sports and Kinetracks. We bought two of those companies relatively recently. And we're incredibly fortunate. We work with 23 of the top 25 sports leagues, and we're all about collecting world-class data at sports events and then helping the world's top sports leagues unlock the power of that. And whether that's for betting, for media, for officiating, for fan engagement, for performance purposes, we really try and partner with those rights holders to really try and add value. This is, as in the Sony we all know, this is Sony's sports division, is that correct?
5:55Absolutely. So Sony are a global entertainment powerhouse. They've got a$10 billion business in Sony Pictures, a$15 billion business in Sony Music, a$20 billion business in Sony PlayStation, sport is that one entertainment genre where at the moment we're actually subscale. We haven't got that huge business. And as you see the sort of festivalization of sport and all these different entertainment genres converge, ultimately we've got an incredible opportunity within the sports space of leveraging some of those gamification capabilities at PlayStation, leveraging some of the IP and music and pictures and creating something really differentiated in the world of sport as sport faces what I think is the biggest inflection point that we're going to see in our lifetimes.
6:37What is that inflection point? The inflection point is how fans are going to engage with sports content and how the business model is going to evolve. So I think the inflection point has started in terms of content consumption. I don't think we've started on the business model evolution yet. But I fundamentally believe that over the next five years or so, we are going to see an incredible shift to make sports content consumption more immersive and more participative and much less passive and lean back. And I think there's a whole range of tools that exist out there in the world, the landscape, the technology industry, and that's going to enable rights holders, leagues, teams, athletes to get much closer to the fan over the next few years or so.
7:26And so I think that is going to be a fundamental shift in terms of how fans engage with sports content. And I think that will really help younger demographics engage with sports content. I mean, there's so many figures bandied about these days. If you're under the age of 20, there's a 10 % less chance you're going to be an avid sports fan. Ultimately, I don't think there's anything structural behind that. I think that's just a cyclical thing. We as a sports industry haven't done a good enough job about creating content in the way that younger fans want to engage with content. And I think that is going to have a transformative impact on the sports industry over the next five years.
7:57And I think the business model will evolve. And the business model will evolve from being B2B businesses that have been propped up by media and sponsorship to more like an FMCG company who understand the customer and then drive ARPU, the revenue per customer, on an ongoing basis through that authentic, direct, personalised, customised interaction. You mentioned the sports industry hasn't done a good enough job in doing this. Whose responsibility do you think it is to be elevating this? Is it the rights holders, the IP owners slash creators is it their responsibility to be speaking to their fans in a different way?
8:31Because I'll also highlight, you know, sports, we put it in this bracket, so different, right? Cricket is not football, is not golf, is not paddle. Yep, absolutely. I think it does boil down to it should be the IP holder who takes on this responsibility. And so I think about one of my previous roles, I was the chief operating officer at the PJ European Tour and Ryder Cup for a while. We always used to say it's not our responsibility to put the golf club in the hands of the young child. Because ultimately, we're there to serve 250 professional golf members and to make sure that they get more playing opportunities and that they're playing for more money each week.
9:06And so actually, we disaggregate that from trying to drive youth participation and all the stuff around that. I think that is, on reflection, having left that role, totally the wrong way of thinking about it. I think if you're operating at the pinnacle of the game, you should control that whole ecosystem. and actually I think as we start to evolve and you want to try and diversify your revenue stream so you get D2C revenues as well as B2B revenues, you have to be looking to drive the whole agenda from tier one to tier two all the way down to the amateur sport. I also think there's a really symbiotic relationship between participation and consumption as well.
9:41Like if you want to create an active ecosystem around sport, which I think is one of the things that sports want to do, I think you need to have the ability as an IP holder, as a league, not only to see how your fans are consuming your sport, but see how your fans are playing your sport. Then you can create so many more products for them to create that engaged ecosystem around your sport. How much of your job when you have these relationships within Sony then and the conversations at the beginning of a relationship with a major rights holder, How much is that relationship about educating and making them understand how they can maybe leverage new opportunities, new technologies to improve the products that they create?
10:18So our biggest business within Sony Sports is Hawkeye. And Hawkeye is in that privileged position of working with pretty much every global sports league. The only two that we don't work with are F1 and Russian ice hockey. Sorry. Slightly weirdly off-foo, but they're actually surprisingly big, Russian ice hockey. They have to be in that category, don't they? They're in the 25. Absolutely. And actually, we've just started doing some work with Aston Martin, so we're hoping to get into F1 soon. But the opportunity for us is we've got really deep, established and trusted relationships. So, for example, our relationship with FIFA, going back to 2010 when they had the Lampard no goal in the England-Germany game, I can see you still have a resentment around that.
11:05Do you know what? I despair. Yeah. That's such an important stage. I mean, look, we probably hammered that game anyway. I remember it and it was ugly, but you felt cheated, didn't you? You can still dream, can't you? And that felt like it was potentially the momentum was swinging our way. But after that, we actually, and this is long before my time, but we started to work with FIFA on a long-term program for how can we start to collect data and introduce officiating that can potentially help increase the accuracy of the game. And so we've been on a long-term journey with FIFA. In 2014, we introduced goal line technology with FIFA at the FIFA World Cup.
11:46In 2018, we introduced alongside FIFA VAR for the first time at the World Cup. In 2022, we introduced semi-automated offside. In 26, we're looking to introduce both automated offside and potentially some other automated things within the officiating space. So we've got these deep and trusted relationships with some of the world's top sports leagues. And I think that gives us a real power to be able to influence some of those conversations because they know that we've been in sport for the last 10, 20 years trying to make the game better and try to improve the on-field product. We're not just in there as some mercenaries trying to drive commercialization, not that that's a bad thing or anything like that.
12:29But we've actually been in there trying to improve the spirit of the game. Now, I'm sure we can have a discussion around VAR, whether that helps improve the game or doesn't. But ultimately, we've got those long-term trusted relationships. I think that then gives you an incredible platform to be able to help drive change on other angles of the business, as well as the footballing on the pitch side of things, but actually on the, yeah, whether it's the commercial agenda, whether it's the type of content, et cetera, et cetera. I mean, we might as well. You've touched on it and you've mentioned Hawkeye.
12:55And people have been very familiar with Hawkeye over the last 20 years from the different formats that it's taken in the sports. And it has improved in many. And it improves football. It improves the accuracy of football. If we're looking at some of the... I was talking about this earlier with someone. And I think it's really true. Sport integrity sits at the heart of it. Part of integrity is your trust in the product you're getting, delivering accuracy and fair results and everything that comes with that. There's a massive issue, as you've highlighted, and as we were just talking about before, around balancing that and the entertainment.
13:28But let's really just look at it from the reasons why it's implemented and for the benefit that it does bring the game. When you're at the heart of those conversations, when you're in the organization running that technology, where do those conversations begin? How do you really begin that introductory phase of technology changing something people are so used to and trying to make it work? It's a really good question. And I think actually FIFA are an exemplar of how you can do it. I think you have to take a really long-term view of these things because obviously fans are incredibly passionate about their sport.
14:10There is a huge inertia to change and a huge resistance to change. and particularly with something like technology, if you do something which is either not fully thought through or isn't phased and fully tested, then you're setting yourself up for failure. And then if something goes wrong, technology is held at a much higher bar than people. And so if I look at the FIFA example, they operate on a four-year cycle. So they'll effectively, after the World Cup, the World Cup and Guitar in 22, they will then work out what is their roadmap for 26. and they will embark along a four-year schedule to build the technology with us.
14:50And we've got a joint venture, the Football Technology Centre, where we work together building some of that technology. We second in some of our staff. FIFA second in some of their staff. We'll have that at numerous test events. So, for example, we're running automated offside at the Club World Cup this summer. We do it at the under-17s. We'll do it at the FUSA World Cups. We'll do it at certain women's events that are operated by FIFA. So they're also doing it in a test environment in the Saudi Pro League as well. And so you get the mileage in to iron out any technical issues. And then one of the things that is incredibly, incredibly important is you then think about what the sell is of it and how you actually start to portray and position it to the viewer and the fan at home.
15:35And so one of the things that we spent an incredible amount of time on before the 22 World Cup was semi-automated offside what the visualization is. And so I think many people don't like about VAR is you've got the crosshairs and it's extremely ugly and it's actually quite hard to see who is offside or not. And so what we built alongside FIFA for the 22 World Cup and we use now in semi-automated offside in UEFA competitions or with La Liga or with Serie A or with many other leagues is we built this wall. And so through the wall, you can see which part of the defender or which part of the attacker is sticking through.
16:11So it actually is much easier for the fan to see and visualize that a player was offside. And actually, that is our learnings from whether it's tennis or whether it's from cricket. Actually, if you visualize something in a virtual world, it's so much easier to have a really clear view that you can then communicate with the fan. And we're working on these officiating introductions to try and change the game in the US a lot at the moment. And this is actually one of the big things that they rely upon us for. So we're working with the NFL at the moment who want to get rid of the chains to see whether it's a first down or not.
16:46And so we're effectively automating that line to gain. Have they got that first down? Have they got the 10 yards? Because actually, if you stretch the chains out, you know, the chains that are on the side of an NFL pitch, sometimes there might be 9.7 yards, sometimes there might be 10.3 yards because the kink's in the chains. And so actually, we're automating that. But actually, it's the visualization of that that really brings it to life for the fans. We're doing something similar with the NBA where Adam Silver is really frustrated about how long it takes the fourth quarter in terms of time. What's to make the game quicker?
17:15So we're looking to automate it, goaltending reviews and ball out of bounds. We're doing a similar with MLB who want to introduce a similar to cricket system called automated balls and strikes. So effectively, each team within the MLB gets some challenges. if it's called a strike or whether it's called a ball, they can challenge that based on their review. So there's so much stuff that is going on in this industry at the moment in terms of trying to use technology to make sport fairer, safer, better. We're really privileged to be at the vanguard of that. But to your point, you always have to then come back and almost give it the, does it pass the sniff test of the fan?
17:57Like, yes, we can make things more accurate. Tony Scholes, the chief football officer at the Premier League did some analysis of before VAR, 82 % of all decisions were correct. After VAR, 96 % of all decisions were correct. So that's a huge change. You were previously before VAR getting one in five decisions wrong. Now you're getting one in 25 decisions wrong. That's a huge change. But ultimately, what negative impact is it having on the speed of the game or on the entertainment? And that's always the debate that I think you need to get into. But I think we're getting more mature around that and we're starting to try and automate more of that.
18:33But you are because you're constantly changing. The benefit of technology in a product is that it's in a space of evolution. It's something like semi-automated off-site. So the question straight away that came to mind was, every time I've seen it in the Champions League, it seems to work better than our lines in the Premier League. So why do we not implement it in the Premier League? Why does that not happen when the technology appears better? Maybe because you'll say it's not actually better. There's still an evolution phase. We seem sometimes slow to adopt these changes in the top leagues when actually if they were implemented some of those changes could be made a little quicker than they are it's a good question and a lot of that comes down to the leagues and how they feel it will impact their product so for example seriat are always really early adopters of the technology they've been using semi-automated offside now for three years la libra been using it for two years sally pro league been using it for two years UEFA have been using it for a couple of years.
19:24We've obviously been impressing upon the Premier League, who we work with VAR and Goldline Technology, and we provide them with Refcoms, and we build the Premier League website and app through our Pulse Live business, that actually this is the way to go. I think they've just got a position, and they have actually now introduced it, actually. I don't know if you've seen over the last couple of weeks or so. They've introduced semi-automated off-site. But for them, I think it was just, they wanted to make sure that the technology was at a level which they thought was commensurate with their product on the pitch.
19:55When that happens, how do you, I guess, influence that decision when it comes down to giving those assurances? Because there's a lot of pressure on you as the technology provider to ensure that the product that you're working with them on is doing this because this is a product ultimately that means a lot to a lot of people and entertainment still sits at the heart of it. Absolutely. And we take that responsibility incredibly seriously because it is a huge position of responsibility, particularly when you move away from review and you start to automate because when you automate there's no backup like if you think about our evolution in tennis previously Hawkeye was used as a challenge system so Nadal doesn't like a decision he gets to challenge it you get the slow hand clap at All England Lawn Tennis Club and then you see whether the ball was in or out actually for the first time next championships this year they're introducing electronic live calling so there's not going to be any line call judges there.
20:48You've just got the umpire and then you've got our technology, which is saying whether the ball's in or out. There is no room to hide there because you don't have any backup. It's the same within goal line technology, within football. That is actually a really good example of where a technology has been introduced. And I think most people would agree that that is value creating. That is fully automated. The ball either is over the line or it's not, and you don't get a stop in the game. It goes straight to the rest watch and it says goal or no goal okay so this is my point and this is that's a great point when we talk about technology we love objective not subjective my issues with are as i think a lot of football fans are and i actually i caution it because every time you say you have an issue with vod it's not necessarily the technology it's the implementation of a technology which is the problem but the challenge you have there is that there's a lot of decisions which still require a subjective opinion it is still opinion by someone just not necessarily the referee to get to that point.
21:45Goal line technology, very simple, in or out. Tennis, same. But penalty, still a level of subjectivity. Clear and obvious error. Well, who's deciding the clear and obvious error? Not a piece of technology that has an algorithm to say yes or no, a person sitting in a studio, basically. How much of your job is to help with that implementation of technology to ensure that what you've created is then used as you've designed it? Yeah. So it's a high percentage of what we do. And that's why we have so many staff. We are a managed service. And so we will probably have between two and four people at every global sports event operating our technology.
22:27And so when you pan to the VAR room in Stockley Park for the review, you will see the VAR, you'll see the AVAR, and then you'll have our operator sitting next to them, playing with the buttons and trying to either draw the crosshairs or show them the right images. And so it is very much about partnering. And I think that goes back to the point we were saying earlier about it has to be long term partnerships with some of this stuff. It's very hard to go in as a tech supplier and just drop your technology down and then run away. Because ultimately, we're behind that technology. Our name is on that.
23:02We have something within Hawkeye we call the Hawkeye guarantee that we want to ensure that we're operating as well off the pitch as the players are on the pitch. And so we take that incredibly seriously. What's the hardest thing, decision-wise, from a decision review system on the technology? So goal line technology is easy. Is it something like a penalty? Is it something where that does still require a human subjective opinion? So the hardest stuff that we're doing at the moment. So football, soccer is something that we've done for a while in terms of semi-automated offside. As I said, we're moving to fully automated offside.
23:36And sorry, can I actually just jump in? The difference is between the two, just so people are really clear. Yeah. Yeah. So let me maybe just take a step back and sort of talk about how it works. So we effectively have 10 of our cameras that are on the both ends of the goal for goal line technology in pretty much every global soccer stadium. And then we have 14 of our cameras that are capturing 50 frames per second, 29 skeletal points on every athlete in real time. So no wearables, purely through optical tracking. So we are tracking those players' form and their biomechanical movements for the whole of the 90 minutes.
24:10That is what enables us to do semi-automated offside because we know when the kick point happens and we know where all the limbs of the players are. And so because at the moment there is always with these things, they are improving and they're getting more accurate. What we've done at the moment for semi-automated offside is effectively that automatic trigger happens when a player is either offside or not offside. And then it gets sent to the VAR and the VAR either puts his thumb up or puts his thumb down. As we get more comfortable with the implementation of the technology, and FIFA and UEFA and Serie A and EPL do, then we will look to fully automate it.
24:50So then it almost becomes like goal line technology is. So when you've got an offside, rather than actually needing to go to a VAR check, it can go straight to the ref's watch, and then the ref can say it's offside or not offside. And so this is why I really talk about this evolution of no sort of technology, video review, and then automating. Automating is, hopefully, is the best of both worlds in that sort of spectrum that you were talking about, because it hopefully gives you accuracy, but it also gives you speed and allows the entertainment to continue. And then you don't get the disappointed faces after someone's waited five minutes for a review.
25:26And again, you have to have this trade-off of, is the right decision worth a three-minute delay. But then it also, like there is obviously a lot of negative conjecture around VAR, but Wolves obviously brought the debate to the Premier League clubs a year ago and the Premier League clubs voted 19 out of 20 to continue with VAR. So I think people want to talk about the game. I grew up as a young lad going to watch Dover Athletic in the Beezer Homes League. So the Beezer Homes League was like one or two below the old Vauxhall Conference. And me and my dad used to spend all of the time back talking about the referee and how the goal should have been.
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26:01You're always going to want to have talking points around football, right? If we lost it, we can play. If we have it, we can play. Exactly. So I think there is something to that of it creates talking points around the game. It increases accuracy. There's also some softer factors that I think we forget, particularly with VAR. One is you don't see the career-ending tackles that you maybe had five years ago. They've come out of the game because of it. You don't see the feigning and the diving the Klinsmans of 10, 15 years ago used to have. So the game, I truly believe that as these products all mature within every sport, it will help on both sides of the ledger.
26:37It will help make it more accurate and it will help make it quicker and more entertaining. So then we talk about the fan experience and the pressure on that. It's different in different sports, right? You talked about tennis, when we have it in cricket, rugby, TMOs. Generally, the consistency across those is that the fans can interact when the technological decision is part of the game. In football, for obvious reasons, you know, we don't need to go into it. You show too much of that, it can create some issues. Is there a way to introduce it to football? If there was a pure reliance on technology, do you think it becomes easier to show something in football?
27:05Because there isn't necessarily the target for blame. A fan can't go and try and tear down a decision made on a very accurate piece of technology. But it can, someone sitting in Stockley Park, making another subjective decision outside of the referee's control. I think that helps that there is a level of objectivity. I think it also is, as we talked about previously, really important how you display that. And I actually think Premier League and I know FIFA and UEFA have been behind this as well. It's great that they've started to trial these announcing what's going on to the fans, whether that's through the refs being mic'd up like they do in the NFL, whether that's through having the images or the replays on the screen.
27:44I think one of the things, and again, people within football have been very vocal on this historically. One of the things that football hasn't done particularly well is maybe sell the fan experience of that officiating decision, particularly in stadia, but also on the screen. And I think there's more that you can do to make the fans feel part of that decision journey. and just for the record I'm in no way saying that we should be comfortable with having three to five minute delays around the game like that's not great like the athletes are finally finely tuned thoroughbreds like these guys shouldn't be waiting in the cold for five minutes and so we need to be quicker we need to automate what we can automate we need to display that well but when done well I think it's really really value enhancing do we maybe rugby we do the TMO technology in rugby can you go back maybe too many phases are they checking the wrong things that potentially in rugby, do they overcheck it?
28:38Should you be using it to check scrums or something like that? Or should it just be for really definitive moments in the games and X phases back? So I think there are parameters we can put around it to make it more efficient in its usage. But I would hope that over time, it can be something that really helps the game. Something like tennis. I've actually come to love the implementation of the challenge in a way because I never think it takes too much time out of it. The odd occasion, maybe you wait for a long time. But in general, it's pretty quick. But I also, I don't know, there's something I love about a line judge.
29:10There's something I love about that part of the sport and the fact that you still have people behind each line whose sole job for a huge amount of the match is literally to be on there. And some of the calls they make are incredible. You're looking at it going at 140 miles an hour when Andy Roddick was pelting down a server. How can you see that? To fully automate something like that, do you think we're in danger sometimes of losing some elements of an industry which still make it incredibly special? so we we've had this debate a lot in tennis so electronic line calling was really driven within covid where there was obviously restrictions around people movement personnel etc and the u.s open were the early adopters with electronic line calling then the aussie open followed all england as i said wimbledon are doing it this year atp have mandated that all their i think it's their masters and thousands are going to use electronic line calling from next year WTA are looking at the process.
30:03So I think it's the direction of travel from an accuracy perspective, but also from an efficiency of event operations perspective. Do you potentially lose something to the dressing of the court? I think it depends where you are. I mean, if you look at the US Open, the court looks so clean without any line judges on there. But then you think about Wimbledon and you think about all the line judges there wearing their Ralph Lauren gear, which is I was going to say Ralph Lauren. A nice, responsible asset. And you have to think about those trade-offs. But ultimately, it's the right debate to have, right?
30:37And that's not necessarily why all, you asked the question earlier, why are all organisations not bringing this into the same point? People bring it in at the right speed based on their commercial programme and how they think it's our value. We're speaking at the moment with Roland Garros. Now, ball tracking on clay, there is another dimension. I don't know if you saw the Zverev incident recently in the Madrid Open. We're very confident in that call. But that is actually really... On record. It's a very interesting point that actually where the... And ATP did a really good educational video around this.
31:10Where the ball bounces on clay isn't... The print that's left isn't necessarily where the ball necessarily hit because of the compound of clay and how much clay is on the court. And so there's lots of different variables that can upset that. And obviously you don't want in a final of Roland Garros having an incident like that where it looked on the TV pictures that actually it was out and it was called in. So this is why the pace of adoption has to be really sensitive to what makes that slam or that event special. And it has to be really sensitive to why the fans love that sport so much. Look, we could talk about the implementation of technology and officiating for so long, but there's so much more that you do and that you're involved in, particularly now with Sony's involvement in, shall we say, elevating those fan experiences, creating unique concepts.
31:59And the one thing I really wanted to get into here, which is amazing, it really took me to a different dimension of how I saw the opportunities to consume sport, was some of the work you've done in the US with someone like the NFL, when you've leveraged the IP of different partners to create a different viewing proposition. Beyond Sports is now part of the Sony family. The particular reference that it'd be great if you could talk to you, but I'm sure there's more, is the Toy Story IP being leveraged for the NFL and creating a product alongside that. Can you just tell us how you've been working to elevate that fan experience with these major rights holders, with these big tech companies?
32:35Yeah. So I think if you speak to any sports CEO commissioner, the biggest issue that we'll talk about is how do we engage younger fans? And we talked about that at the top. This is something where I think our industry needs to do better. And it's very interesting. like when we work with the US organisations around this, they're a lot more focused and enlightened around taking responsibility for unlocking and engaging younger fans. Typically, and that's a big generalisation, than they are over in Europe. And again, this leverages the data that we collect. And this is why we brought Beyond Sports into the family alongside Hawkeye.
33:14What Beyond Sports are able to do is they can effectively recreate the game based on all of the data points that you're collecting from the athlete in a virtual environment within a circa one second latency. So once you have that data in a virtual environment, you can recreate the games in any form of IP that you want. And then it almost just becomes like a computer game. You're not constrained by the producer who wants to show you a particular angle because all of the data at the same latency as the main production is coming to you in a digital environment. And then you can start to do some really cool stuff with it.
33:48Like we are just sort of touching the sides of what you can do so what we've done so far is alt casts so we did one with the nfl in december where we recreated one of the cowboys jaguars game in simpsons ip we did the toy story one 12 months previous we did something on christmas day with the nba and mickey mouse ip we've done pretty much weekly recreations this year with the nhl who are really trying to make it more episodic and i'll just say for people if they're actually if we're allowed to on I don't know rights but we'll put some of this in the video if you're listening to it you can check it out on the on the youtube version because it is absolutely incredible to see so I just wanted to tell people that it will be there if they want to have a look and and it's great because the NFL really get behind it and then the broadcasters really get behind it as well so we've partnered with ESPN primarily around the production so far and they they obviously part of the Disney group we can leverage some of their their IP but then you get like I don't know Bart Simpson throwing the uh the touchdown is actually very interesting with the Toy Story stuff which which was the initial one we did with them, they wouldn't actually allow us to use any of the marquee IP like Woody because they were very worried if Woody got injured or he started a fight or something like that, it might not be good for the franchise or the next few versions of it, which was fascinating.
35:00The issues with live sport, right? Protection, yeah. Exactly. So the most recent one that we did in December with the Simpsons IP for the Cowboys Jags game, it went live on Disney Plus and ESPN Plus. They had 5 million viewers. They had an average of a million viewers. the median age of it was 14 versus 56 on cbs or nbc 62 of them never watched an nfl game before and interestingly for us it skewed 52 female as well so really like the nfl were just they want to do more of it and also the great thing about this business as well is so scalable because we're already collecting all of the data in the stadium anyway for officiating and betting and media purposes so all of that skeletal data is getting collected then it's just really putting in a game century.
35:45It's so scalable. And so the constraint at the moment of having these different ways of more immersive, engaging sports content in more personalised, different IP isn't around the supply of technology or the way to it. It's not even really around the demand. I think it's primarily around the rights cycles and some of the rights restrictions. And what we see this as is a new additive asset class that will sit somewhere in between audio visual rights and gaming rights that can potentially be commercialized and packaged up by rights holders in the future. Because that's what I was going to ask. We have, as anyone who listens to the show regularly, will know a huge number of traditional rights holders, whether that's chief executives and owners of football clubs, rugby teams, cricket, you name it.
36:28Huge challenge right now is creating additional revenue, building on the business lines, leveraging new technologies to help create better business, ultimately. It's very easily said, much harder to implement. doing this kind of work how does that impact them how how does that affect their bottom line how does that help them commercialize better so i think initially what this should do is it should provide new content that is going out to a different audience than than your core content and once you have the content in this virtual environment there are so many things that you can potentially do with it so as we talked about you can start to choreograph the game yourself as the digital viewer so you can watch the game from the player's point of view from above from below you can scan around so it becomes a different way of engaging with the content you can then also we've actually built this this product which we're calling working title hawk ai at the moment which is incredibly, incredibly exciting.
37:29Well played. Yes, thank you, thank you. We had to get AI in there somewhere. So we've been partnering with Cambridge University and Football Manager for the last two years. And so we're able now to simulate how a game is going to play out. So a lot of companies have built something where they can simulate the next play. We can simulate the next game, next season based on 20 years of historical data. And this is a really powerful AI tool. Not only are there applications and we're working with City Football Group and others on this in terms of transfer scouting, but there's huge applications in terms of fan engagement as well.
38:04So, for example, imagine you're doing your fantasy team for the week and you want to do a simulation of how one line-up will play versus another line-up. Imagine if you're watching the game and you've got the real-life game going there and then you've got this virtual game side-by-side, you can make a substitution. You might take off Trent Alexander-Arnold and bring on Robertson and play out your game side by side with a real life game, see if you can make tactical decisions better than Arne Slott. The whole opportunity for us to dive into this virtual world with credible data that's based on the game itself and create new sports experiences that can engage younger fans, I think is powerful.
38:41Can I ask you on that? It's a really good point. There's such a common narrative now that the new audience, the younger audience, their lack of interest in things is based on time. right? Things take too long. They want things quicker. They want things shorter. I have issues with that in some ways. I'm interested to see what you think, because to me, what you're actually saying here is if we find a better way of engaging than just putting a product in front and expecting them to watch, actually time's not an issue at all. We have to just create new ways to help them engage with some of this traditional content with some overlays on top to really elevate the experience.
39:14100%. I couldn't agree with that more. Have you ever tried to get a phone off a 12-year-old. It's impossible. They are consuming huge amounts of content, huge amounts of content. It's not like they don't want to engage with sport. It's not like there are any less propensity to do that, either through participation or consumption, I don't believe. I think we just haven't given them the opportunities to do that. Ultimately, they want to engage, as we talked about, with the more immersive, gamified they want to influence the content but they also want to be stars and so i think we want to make fans as stars like you want to give them the opportunity to create their own content by using some of these tools by sharing it with their friends by creating strava like leaderboards and so i think there's huge opportunities to do that so another thing beyond sports did actually they're based out of okma in in the netherlands they worked with the area divisi and there was one team who had a player from Latin America and they didn't have a distribution deal in Latin America.
40:15So they built this product called Game Face, which effectively enabled you to add your own character and then implement it on top of the game and have him run around. And they had like every game, they were getting 500 ,000 viewers of this on YouTube in Latin America. I think the market is out there. The opportunity is out there. How the commercial model manifests itself down the line as we start to move into this thing, I think it is a shift from B2B to D2C. I don't think we know exactly what that commercial model looks like. But you've got to create that currency of engagement and eyeballs first.
40:49And then you've got the opportunity, whether it's new sponsors, whether that's D2C, whether that's micro skins, whatever that economic model looks like, I think the opportunity is going to come. How do you look at businesses that you think are additive to the Sony group? Then we talk about all the areas you're involved. A huge part of what you're doing is continuing to grow. M &A strategy, I'd imagine, is rife. You're always looking at new places. How do you evaluate some of those companies? We're an investment firm here. We always look at this, where to put investment. I'm asking any good tips, but also in all seriousness, what is it that you actually take into account when seeing if it's the right fit for the broader company?
41:26Yeah. I think the way that we think about it, and actually this is a piece of advice that Paul Hawkins, the Hawkeye founder, gave me a few years ago, and I still think about it, is you don't want to buy companies for scale. You want to buy companies that have the X factor. And if you look at what Hawkeye have done, I think it's probably fair to say they have had a revolutionary or transformative effect on sport. They introduced DRS in cricket, line calling in tennis, worked with FIFA for VAR and goal line technology and semi-automated offside. We're now introducing officiating innovations with all the major US sports leagues.
42:02That is pretty dramatic. When we look at what Beyond Sports are doing, we are with Beyond Sports trying to change how fans engage sports content and they're having a real impact. We recently bought a business in the sports biomechanics space, Kinetracks. They are really trying to change the world of trying to keep athletes on the field for longer using skeletal data to try and reduce injuries and improve performance. Our fourth business is a digital agency called Pulse Life. They're really trying to use AI to give different fan experiences. So we're all about having organisations who are not only symbiotic and synergistic with the companies we've got, but actually have that X factor and are able to do something different.
42:42And hopefully it's a cliched expression, but play to where the puck's going in the sports industry versus where it is today. So there's some of the things that we think about. Through the relationships that you have and working with these existing companies that you have, does part of it, you see gaps as you're going through this. You go, oh, actually, do you know what? If we did a little bit more on this side of it, it could massively elevate our operations on a Hawkeye perspective. I think so. And actually, one of the things I always do when I speak to senior people at our partners is say, are there any companies out there who you think we should be thinking about?
43:12And actually, that's where the Kinetracks acquisition came about. I was speaking to someone at MLB, the Chief Operating Officer, Chris Maranach, and said, are there any companies out there that you think would be helpful to have as part of our relationship as we start to build? And he said, there's a brilliant company called Kinetracks. They're based out of Florida. They work with 22 of the MLB teams and they take skeletal data and they're really driving value. And so I think that's a big source of where we can identify some of these gaps and some of these opportunities. And it's all data integration analytics, right?
43:42I mean, this is what's so important now in sport is being able to create this environment where it's just, It's elevating again. It all seems to come back to us either elevating some form of experiential or accuracy piece. But the more we can do within this space, the better the people supporting the rights holders in their mission to create great product, the better the product. Absolutely. And this is where I think the Kinetracks, which is our sports biomechanics company, come in. And you can see how the economics work for that. So the average MLB team, their average wage bill each year is about$150 million.
44:14At any one time, we typically have$40 million to$50 million on the injury list. And so that is a huge proportion of their, 33 % of their wage bill that they can't put out on the mound to start each game. And so actually, if you can start to make relatively marginal gains around some of that stuff, it can be quite transformative to try and improve the product. And increasingly in some of these media deals, particularly in the US, they're actually having to guarantee that the stars are on the pitch for that amount of time. And so we're speaking now with the NBA League office and they're saying, how can you actually help us put some of these guarantees behind in terms of by having this proactive injury prevention tools?
44:55Well, that's such an important point, right? I've had this conversation with a few people before and they were talking about the same. It was the rights deals, the massive rights deals in the billions are being influenced by the media companies going, well, hang on a sec. LeBron James only played in two thirds of the games last season and we buy into that a huge amount now based on the international value of a star. So we're going to pay you a third less. Doesn't that really elevate your influence? I mean, this is where you become so valuable because you can start influencing those top level revenues.
45:22And that's what we're trying to do. And like there was the Moneyball, when was it, early 2000s maybe, the Billy Bean Oakland days. and that was about using sports data to drive trading, transfer, scouting, performance. I actually think we're on the vanguard of a Moneyball 2.0 now and it's going to be about using biomechanical data to influence the same trading, scouting and performance. Okay, can we just be really simple for people who may not know? Biomechanical data basically refers to... So effectively, it's similar to the data that Hawkeye collect but it's skeletal data. So the Kinetrack scheme can collect up to 50 parts on a player's body, but they collect that at 500 frames per second.
46:07So that is huge amounts of data. And what you then do is you've then got a really good view of the biomechanical profile and makeup of a player. And whether that's a pitcher, whether it's a batter, whether it's a fielder. But then you can start to see if they are susceptible to any potential injuries in the future because they are starting to change their typical biomechanical passport. And you can use it either in-game or retrospectively for load management to work out how long you want to keep them on the pitch for. But actually, I think the application of this at the moment is primarily within baseball.
46:42We're actually starting to do some stuff with the NBA now in terms of the form for three-pointers. We're actually doing some stuff with the NHL in terms of goaltender position. So I think there's a lot of applications. We're actually looking at potentially stride length in soccer to infer tiredness levels. So there's lots of ways that you can potentially use this biomechanical data to inform on-field decisions. Do you notice a difference in how you work the adoption of a lot of this with US leagues, major US organizations, and introducing it in, shall we say, European or rest of the world environments?
47:15Yeah. And I think this was something that I think we touched on before we started. It is very different. And having that single ecosystem of the sport and having everything under one governing body, one commissioner, I think makes it a lot easier for them to be strategic and think about actually really long term having the best players playing in the best competition format and optimizing revenues and taking strategies. strategic bets over a long-term period. I think the problem that some of the European sports have, and I was in golf, very fragmented, tennis, very fragmented, football, incredibly fragmented, like rugby, the same.
47:59I think the model that the US have of that governance model and the ability to think strategically and invest long-term is really beneficial. And I suspect that we're going to see some of those global sports converge towards the US model over the next five, 10 years or so. We're starting to see it, right, with the Live Golf, the PGA Tour, the European Tour, the conversation around ventures between WTA and ATP, football, the fight for the scarcity of top talent is only going to increase with the expansion of Club World Cup, Champions League, blah, blah, blah. So I think these things are going to start to come to a head, but I think it makes it, in our conversations, it makes it so much easier for those US organisations who control the full ecosystem to start to drive the more advanced content consumption and potentially business models.
48:45We talk a lot here about all the work you do and how it influences the rights holder, the IP owner. What about what it does for the athlete? the power of the athlete now has never been stronger. The brand of an athlete is often, in many cases, hence why we were talking about the rights deals being influenced as strong as some of the clubs that these organisations are part of. Tell me about any opportunities or ways in which some of the athletes are able to improve their leverage, create new opportunities for themselves, if they are, through some of the work that you do. Yeah, I mean, we typically work with the leagues and about 95 % of our revenue today is from the leagues and we're trying to work increasingly with the teams we don't my current role work particularly closely with the athletes I suppose what what you're getting is you're getting more value around skeletal and biomechanical what the industry calls level three data and that there is obviously lots of conversations happening at the moment around who has the ownership of that data and over time with players organizations i'm sure that there are increasingly ability opportunities for them to monetize that but i guess it's just when they go into you know let's say they're part of toy story ip and nfl again and suddenly there's a huge amount they can do here with an audience who'd never really spoken to them before they're a part of a gaming or disney ip or whatever it may be they've got a they've got a new touch point can they you know can they do that independently i guess or is that still quite centralized in the relationships they have with their owners yeah i think from what i've seen it's more centralized i think but a good analogy that i could potentially draw is from again when i was at the pj european tour and rider cup one of my roles there was a chief content officer and one of the things we did back there in 2015 2016 was really try and make the the athletes stars but drive more irreverent content types and so what we wanted to do was to activate sponsors authentically.
50:40So we did lots of things like we did the Guinness World Records fastest hole in golf. We did how far can you hit a golf ball into a moving car where we were actually trying to show that Callaway balls run long and true and BMW can accelerate from zero to 60 and under four seconds or whatever that is. But when we first started speaking to the athletes about that, the Rory McElroy, the Justin Rhodes, the Tommy Fleetwood, it was impossible for them to get them to give their time for the tour for no remuneration actually after we started to do that two three four five times and you started to see the numbers particularly on social which started to become really material as individual contractors they obviously wanted to be able to sell their patches for more money and actually it became a key part of their armory when they were going into their individual personal endorsements discussions so i think that the power of giving someone a camera and a platform is incredibly powerful and will continue to be powerful particularly for those individual sports that's what i love it's the indirect impact of what you're doing you know so much of this we talk about is very on face value is what we can see in front of us the impacts of it are extending well beyond the broadcast that's improving the technology that's improving for officiating i i we would hope so i mean one of the things we want to do is try and unlock the value of that data for all the different parts of the ecosystem so that's it that's certainly the ambition okay go on we've been dancing around it but i'm desperate to have it let's talk golf what do you like we could do so much i mean you mentioned you're at the european tour you know tell us a little bit about that what was that organization like how was the sport when you were working with it because we hear so much about it now right yeah so i i had an incredible time so i was really fortunate to be brought in by the chairman who came in in 2014 david williams and i came in to do a strategy review with the big question being should we throw our our load in with the pj tour or should we look to continue to effectively be an alternative tour and i then went in-house and became i think i did pretty much most c-level roles there was chief strategy officer chief content officer chief financial officer chief marketing officer chief operating officer over my five years so the ceo at the time basically your organisation.
52:54Well, it was very much Keith Pelley's organisation, the CEO. But he had this thing of, there's four things that make a good executive. Work ethic, attitude, intelligence, and distant fourth is subject matter expertise, which I think I agree with. And so he would sort of give people different challenges at different times. But it was a fascinating business to be part of. And I think that goes back to some of these governance models that we talk about. You've got 200, 250 members and it's one vote per member. So Rory McElroy has the same power as part of the governance than your 200 ranked member, which made it really hard to actually evolve the product.
53:33I think everyone recognized at the time that the product needed evolving. I think we did a study one year, 2015, 2016. There was over 250 72 whole stroke play tournaments in a year. like for professional men's golf. That's individual tournaments. That's not days, right? Individual tournaments. So basically you just couldn't play. Times four. So you couldn't play them all and Sky or NBC or Cano Plus just couldn't air them all. There's just too much. And you didn't have enough consumer clarity. Like our organization was called the European Tour and over half our events were outside of mainland Europe.
54:10And you didn't have the top players playing against each other enough. Like all of these disruptive tours they're trying to do, the whole premise is you just want the scarcity of the top players playing against each other more often and ultimately it was way too distilled down and so one of the things that we were really focused on is is there a a different model a more disruptive model for golf that would enable us i don't like using this analogy now we use this analogy back 2016 about replicating f1 but like having that 16 18 events because the players only play 22 events in the year plus the majors where the top players can play against each other more often and i don't know if you remember actually back in those days there was still the world golf championships which were the four events where players did tend to all turn up and you used to get most of the top 50 for that and so keith and i actually went over we spent time with jay monaghan we talked to him about it but the problem with the golf model back in those days in particular those days you could still argue now but the thing was it actually had it's got a brilliant commercial model around it like pj tour just doubled their media rights deal with nbc and cbs in terms of revenue and then they've got corporate america behind us so every week they have a big title partner a nationwide a visa a sony turning up and paying them 10 15 million for the privilege of having the naming rights for the event and then they do loads of great charity work and stuff so it was very hard for the pj tour to see why they should be disrupting this model that had been so lucrative and so successful And what was the European Tour?
55:40So alongside that, you mentioned the value in the US. The European Tour's business model in comparison and therefore, I guess its relationship with the PGA Tour was... Yeah, so the European Tour at the time was growing and growing quite strongly. But one of the reasons that it was growing so strongly was because we had the trunk card of the Ryder Cup in our portfolio. And so we could use that for leverage for sponsorship deals and particularly for media deals. In what way? By bundling? By bundling it together. and also trying to build narratives around the Ryder Cup that would help the European Tour events, i.e.
56:16this is the last tournament for qualification for the Ryder Cup and having that season-long narrative towards the Ryder Cup. And players participating in the Ryder Cup or wanting to participate in the Ryder Cup would have to perform an X number of European Tour events to be eligible? Yes, I think it started off being 13, including the majors and the WGCs, World Golf Championships. then it came down to four or five but the majors and WGCs were stripped out. There's certain other regulations that used to exist. I don't know if it still do where they had to play their national open. So Henrik Stenson would have to play the Swedish Open, etc.
56:50But ultimately that gave some power in terms of ensuring that you had the top players a certain amount of times each year. And there was also some restrictions over captaincy with obviously the Henrik Stenson thing which transpired in the end. But there was lots of good stuff that happened at the European tour while i was there and it was an incredibly exciting time like keith pelly who was the ceo at the time he's subsequently gone on to be the ceo of mlse like we did some great stuff so we we had alongside my european tour role i was also the managing director of european tour productions which is the biggest producer of live golf worldwide so we not only produced all of the european tour events which is no mean feat going to kenya philippines melbourne each week doing full production like we had a team of about 80 to 200 people going around the world doing that But we actually bought back, we believe you need to be in control of your own production.
57:38So we bought back IMG's 50 % stake in both the production and the distribution business. And then we effectively ran that out of Wentworth, which was brilliant to do. We did the first data distribution deal, actually with IMG Arena, where we employed 60 people, what we called was the world's best gap year, who came around and they would just stand on a golf course with a radar, clicked in XY coordinates of where the ball was. So you could have in-play betting i mean i don't know if you know this but golf used to be the third most bet on sport in the uk really prior to um in 1999 behind football and behind football and horse racing it's now down at 16th because it hasn't had that advent of in-play betting it's behind the tennises and all the u.s sports and so one of the big things was how can we provide more opportunities for people to engage with that as a way of um increasing the engagement around the sports So that was really cool.
58:31But then the big thing in the last year, a year and a half, was very much around where are we going to continue standalone? There's the European tour with the Ryder Cup golden goose behind us. Where are we going to sort of do a deal with the PGA tour and work with them? Or where are we going to align ourselves with one of these disruptive bodies and really have a go at challenging the Gulf infrastructure? What would it have meant to align with the PGA tour? Centralised governing body in charge of all the... Yeah, so ultimately, that was sort of the way that the tours now the european tours evolved so effectively there was a strategic alliance signed with the pga tour whereby the pga tour actually took a i think it was 30 and it later went up to 50 i believe equity stake in european tour productions the media vehicle which controlled all of the production and the media rights and then the pga tour there was some competition alignment.
59:27So the top ex-players from the European Tour, Order of Merit, got onto the PGA Tour next year. And then there was also some sort of financial underpin that the PGA Tour provided to the European Tour members. And so ultimately, there was a long process that Keith, Guy Kinnings, who's the current CEO, myself, went through with the various different options that got taken to the board. And interestingly, again, this goes back to the governance thing. the board said and i don't think i'm betraying any confidence here because this is all played out in the the really good book live and live and let die the board said if we were a portfolio company and we had eight goes at this we would have probably done the disruptive thing but because we're a members organization we're obviously risk averse and this is our members livelihood we can't take a higher risk approach here that's a massive problem i actually see quite often in sport and it's easy to critique them but also you know you have to appreciate that everyone's human and there's generally an aversion to risk.
1:00:24But sport is often compromised by doing that thing that is easier, more consistent and a little bit safer, but may not deliver quite the same level. When we see now this situation in a global game of golf and we have live a massive disruptor in it, why do you think that came in the way it did? Is it simple to just say this is just an increased financial opportunity or did it offer something else that wasn't being given well i think the the reticence why people couldn't get excited about it was actually called pgl first premier golf league and then it and it was backed by rain capital and then it went on to become live and then the pif the saudi public investment fund became more prominent as as financial suitors people within i think the pga tour but certainly within the european tour the big thing they thought was the players won't go and they said the players want a great thing here like earnings are going up i think this i'm going to get the numbers wrong but indicatively it's about right in 2017 the 130th ranked player on the european tour earned about 400k so like you've got lots of players earning a good wage and typically in golf you will double whatever you earn in prize funds and sponsorship so if you're rory mcclellan you earn five million in prize fund you typically get five million in sponsorship if you earn 100 grand prize fund you'll probably get 100 grand of sponsorship so like people are earning good good salaries and we always used to think about earning opportunities earning opportunities were going up and so people thought well the players won't risk this and the first person to sort of put their head above the parapet was phil mickelson and there was in economic terms irrational amounts of money that were getting put to them to be the people who would put their head above the parapet because there's a huge risk risk portfolio to that it's like no one will ever do it until you get offered nine figures to do i mean you're like well i didn't count that into my exactly i'm gonna do it and and i like it comes out a lot well in the full swing documentary like not only are you getting generational wealth but you're also only having to play x times a year versus 28 times a year i love that bit from buster johnson yeah it was that exact moment where he said you know if you criticize me all you want but if someone offered you the chance to be paid more and play less so i get to spend more time with my family doing the things i want i i promise you you're not going to be able to resist that and you're like fair enough yeah it's it's it's it's a tough life being a professional golfer it's a great life but it's a tough life being a professional sportsman like they're away they're traveling so much particularly like maybe the pj tour guys have got it slightly better because they're they're all within the us but like the european tour rank and file they are going down to south africa one week and they're going over to yeah kenya and like there's events everywhere like you're not seeing your family a lot and you've got lots of on costs like you you get to that stage and there's huge amounts of money as yeah and there's a there's potentially a different lifestyle so people were very resistant that the players would go but then the players started to go and there's obviously the upfront friction costs which pif had the vision balance sheet to be able to absorb in terms of paying John Ram 250 million and paying Dustin 150 million and whatever those numbers were but the product's the right product and that's why I sort of was always probably more on the firebrand side of things because you just you know that in 5-10 years time it's not sustainable to have 250 72 or stroke play men's professional games.
1:03:59You need to have the top players playing against each more often and the economic model will ultimately come from the product and the competition structure. So what happens next? How do you see this playing out? There's so much that goes on around it all. We talk about mergers, we talk about both have their great parts but both struggle in areas. What does this actually look like as we move forward? Yeah, I haven't been close to it for the last five years and Guy is a great leader of the European Tour. Jay is an incredible leader of the PGA Tour. I'm sure they have a master plan for how this is all going to play out.
1:04:35I would be very surprised if there is not one single global golf calendar at some point in the next two or three years. I think the PGA Tour is probably, it would probably benefit from having a team competition like an IPL. I mean, when we were doing the initial views of how this model could look like, as an integrated model, we always thought that actually after the FedEx, you could have an eight, 12-week IPL type competition where you had the team format that sat there. It's like it doesn't conflict with any of the majors. It's outside of the core times of the PGA Tour. It would obviously mean that the PGA Tour schedule would have to be rationalized.
1:05:16But the PGA Tour have started to do that already by these elevated events anyway. The top players are playing on those, I don't know if it's 10 or 12 elevated events. So I think you're probably going to get to a place, goes back to the discussion we were having earlier, tennis is facing the same thing. Maybe football will in the future. I think you're going to get to a place where you've got a single ecosystem and a single commissioner and everything comes back together. There's just obviously big sums involved that need to be worked through first. I think any sport where I look at it as the athlete is an independent contractor, if you want, is really vulnerable to this type of disruption.
1:05:50because you can go to the athlete and you can do the deals. You don't have to go through the systems in the same way that you do if you're trying to change a whole governance structure of a Premier League. You look at tennis, that's ripe for it. Athletics and anything similar, it's ripe for it. Golf was ripe for it. It'll be really interesting to see what happens here because I think it will probably, as you say, start to shape how these breakaway leagues are then brought back in. Live and the format may be great, but it's got a distribution issue. I don't know where to go to watch it necessarily.
1:06:17So that is a problem. if I've got a great product, but no one can engage properly with it. And I'm not actually sure the Live Golf product is the right one. So I think the team format is good. I think the amount of golf they play is good. I'm still not necessarily solved on 54 holes versus 72 holes. That's the purest in a sense, isn't it? That is a different debate. I mean, I don't think I've been as emotionally involved in any sports experience over the last 10 years I was as Rory on Sunday a couple of weeks ago. Like there's just that level of drama. Incredible, isn't it? It's just like that is what we all are so fortunate to work in the sports industry for that we get to see some of that stuff up close because it was just magical.
1:06:57I'd love if you were up for it to just ask a few quickfire questions, get your perspective on a few. First one I'd love to do is what's in your eyes been the most effective technology implementation in the sports that we've talked through? I think I would go back to goal line technology because I think you nailed it when you say it's totally binary. it's either in or it's out there's no stoppage to the game and it adds value our ambition is always to not only make the game fairer but make the game more entertaining as well and i think that that ticks both of those boxes what sport do you think needs a shake up the one sport we're really excited about about having a role at the moment is boxing so i don't know if you've come across striker striker yes so did you go to the recent uh i was meant to but it was the same is the baller league launch yes i i was i i did hear about that i was a baller so fantastic i'm a big fan we um we provide the the skeletal tracking and the technology that automates the scoring for boxing for striker so it was it was actually like great to see it brought to life and explain just what it does so historically obviously boxing has been a relatively scoring and officiating has been a relatively black box you've got three people who are sitting ringside and looking to score.
1:08:18And then you don't get any feedback from that until the end where they say 116, 112, won by unanimous decision. And so what we're effectively doing now in partnership with Striker is we're tracking every punch that gets thrown. And so we're able to know the velocity with which the punch was thrown and where it hits on the opponent's body, whether it was on the jaw, on the side of the face, on the head, in the ribs, et cetera. and then you can allocate different points for that based on the accuracy and the power of the punch and so you've got a live by live leaderboard of the scoring and so it becomes much more transparent and much more overt and much more visible now there's obviously fan engagement opportunities there's betting opportunities there's all that type of good stuff but also it just makes the the transparency around the sport much much better what's the hardest part of your job uh that's that's a good question like we're owned by a big corporate and there's so many opportunities in sports at the moment and i would love to be maybe running a little bit quicker around some of the stuff we're doing we're looking to do another acquisition at the moment i mean sony have been incredible with me and with us like since i came in they talked about wanting to invest in sport and what i've wanted to do two acquisitions and they support me on both of those i want to do another acquisition and they're supporting me on that but it's not the quickest moving organization i mean you see some others in the sports industry particularly pe backed and they seem to be acquiring and integrating companies every day i'm not sure that is necessarily the right model either but we have to be very considered and thoughtful it takes a while to get things going i guess there's one it's one thing investing and having them as part of a portfolio when you're a passive investor it's another thing acquiring and then actually owning and running that business to make sure it fits in your model that's where it's much harder for you than it is just as an investor.
1:10:09Absolutely, absolutely. And we're not a portfolio. We're not a sports investor. We want to create a long-term shareholder value by having a big sports company. And the business is great. I've been there four years. We've doubled revenue. We've got significant profit growth. We've got really healthy margins. So the business is in really good shape. And so we've got support from Japan. I suppose the other thing that we would really like to do at some point in the future is a more transformative deal. We've done a couple of acquisitions so far, relatively modest in Sony terms. But as you know, in sport, it's actually quite hard to do something.
1:10:42Like the way Sony got to scale in music was by buying Columbia Records. And then you're immediately number two in the market in what is a four or five player industry. Sport is so fragmented. It's changing so quickly. We talked about potential inflection points in terms of consumption business model. Like it's very hard to actually buy a scale in that. And so you do have to be a bit more, I think, piecemeal in terms of pulling things together. and that obviously creates issues in terms of you say like PMI and integrating companies and all that type of stuff. Look there's no point working in this industry if you can't have a bit of fun at the same time you must have had some amazing experiences was there one that really stands out that you've got to go to or be a part of through working in the industry that's been like wow.
1:11:21It has to so it has to be the Ryder Cup. Ryder Cup 2018 Golf National it was one of the most electric atmospheres and it's not a forced atmosphere either it's so so genuine so authentic and like the first tee was brilliant but actually the moment that really stood out for me i think it was on the saturday and the golf national had lots of natural amphitheaters there and you just had people from the 16th green who were shouting i think to people on the 17th tee and there was just like this back and forth of like 5 000 people who just loving the the action of the golf and And yeah, for me, that was really, really special.
1:12:01I love it. Look, it's amazing. It must be such an incredible job. It's an incredible career that you've had today. I'm sure there's plenty more to come. Not trying to put an end to it. But thank you so much for coming in and sharing. It's been fascinating, completely different type of things to talk about for people than we often do. So thank you for the transparency and the level of information that you've shared. It's been brilliant. Thank you very much. Thanks. Now, that is unlike anything that we've ever done before, but such a key part of what makes the sports industry so interesting in this day and age.
1:12:32The implementation of technology is everywhere. And while we may not think about it or realize it when watching a lot of the games, you can't forget how important it is that we build and develop these products to be able to deliver what we need them to do to continue to improve the sports that we love so much. And increasingly so, these are such valuable industries. When it comes down to something like VAR, decision reviews, etc., you have to have an environment which allows for the right decision to be made as many times as possible. As much as it may frustrate us when we're implementing some of this technology and takes away from some of the purity of what makes these sports so special, getting the right decision has to be the aim for all of these sports to be able to ensure that the integrity stays intact.
1:13:15And what Sony are doing across their Hawkeye developments, but also what they're then doing to create some amazing new experiences, as we heard, leveraging different types of IP and developing fan experiences targeted at lots of different audiences is a truly fantastic way to be able to bring what are often quite traditional sports into a very modern environment. I'm so grateful to Rufus for coming on and talking to us as he did and I hope you enjoyed it too. If you want to see more from today's show you can do so by going to YouTube and typing in business of sport but before we leave you some words from our valued partners.
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1:15:03Take a look, be challenged, have fun and of course, stay tuned. This episode is brought to you by Revolut Business, the all-in-one account designed to add efficiency to your business finances. Every business hits those big turning points when efficiency is the difference between make or break. Revolut Business makes your finances efficient, helping you manage team expenses, control spend and expand into new markets, bringing everything you need into one place. We heard on a recent show how Revolut have partnered with Manchester City Women to create cutting-edge partnerships, and I'm delighted to say that they haven't stopped there.
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From the publisher
This week we’re delighted to welcome Sony Sports CEO Rufus Hack to the show. Strap in, this is a reveal on how technology is changing sport, from the man that brings us Goal Line Technology, VAR, TMO, DRS and much more. Sony have been elevating their proposition, developing on the established Music, Entertainment and Playstation divisions to influence sport and deliver crossover value as sport converges with the modern entertainment industry.
Through their ownership of Hawkeye, Rufus oversees the company that is implementing some of the most important changes in sport; the decision review systems aimed at increasing accuracy and elevating sporting products. As you know, this doesn’t come without its challenges.
What this conversation reveals is a fascinating perspective on how this tech is created and then implemented by the various sports with varying degrees of success. How do we ensure the tech delivers what we need it to via ensuring it is properly applied, because it’s rarely a fault of the tech; normally a fault of the operator. On top of this, leveraging Toy Story IP in an NFL environment and an assessment of the crazy golfing landscape completes a truly unique and different show.
On today’s show we discuss:
Sony’s Role in Sport:
- How Sony’s global footprint, spanning India, the UK, and South Asia, gives it a unique vantage point in the sports broadcasting world.
- The strategic importance of local relevance in international rights and how Sony tailors its offering to cricket, football, and combat sports fans.
- How Sony’s sports business sits within the broader Sony Group and the advantages (and limitations) of operating within one of the world’s most diversified media companies.
- What is the acqusition strategy of the company looking to make moves in a new environment?
VAR & Decision Review:
- How VAR is implemented differently across sports and the importance of education supporting accurate usage.
- The global standardisation of officiating technology and what federations need to get right before adopting tools like Hawk-Eye.
- The importance of a move to fully automated offside and broader decision making, removing the chance of human error.
- Is 95+% VAR accuarcy reliable enough when the cost is so great on fan emotion and experience?
- The evolution of decision review systems (DRS) in cricket and the growing fan expectation for accuracy, transparency, and speed in officiating.
Changing World of Sport:
- How fans’ media habits are fragmenting, and why that makes sports content more valuable, not less.
- The tension between global streaming consolidation and the regional nuance required to serve true fanbases.
- Why leagues and federations need to rethink rights packaging, data usage, and storytelling in a world of short attention spans and instant feedback.
- The role of AI and automated production in driving cost-effective coverage, and how Sony is investing in next-gen workflows.
- What Rufus sees as the biggest challenges and opportunities for sports media businesses over the next 5–10 years, and why the traditional broadcaster vs. streamer narrative is missing the bigger picture.
A huge thank you to our amazing partners on the show:
RUNNA
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