Bonus Episode: Inside Sonos's distributed research & design process for the Arc Ultra

17 Jul 2025 · 31 min · 16 chapters

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In short

Sonos’ distributed R&D and design process behind Arc Ultra, including the MITE-based sound motion transducer, Dolby Atmos 9.1.4 soundbar tuning, and on-device AI speech enhancement for clearer dialogue and accessibility.

Guests

Matt Benetton, Principal Research Scientist (machine learning/AI; worked on speech extraction/source separation prototypes and real-time, frame-by-frame deep neural network processing). Nafur Van Appeldorn, Senior Manager of Hardware Development and Engineering (led hardware/transducer integration from the MITE acquisition; previously on the sound motion transducer team).

Key claims

Arc Ultra’s smaller low-frequency transducer enables dedicated bass so other speakers can focus on vocal range and spatial placement. Speech enhancement uses deep neural networks to adapt per audio scene and runs in real time on-device, offering multiple enhancement levels. RNID collaboration addressed hearing-loss needs like loudness recruitment (dynamic-range compression) via iterative listening tests.

Notable examples

3D-printed prototypes shared globally; early acquisition integration at Sonos Santa Barbara with 30 engineers; dialogue difficulty tied to content mixing choices and environmental noise; cited director examples like David Lynch and Christopher Nolan; RNID participants trial prototypes; transducer counts increased from 11 (Arc) to 14 (Arc Ultra).

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Support and Subscription Promotion

1:31 to 2:08

Discussion on supporting the podcast through subscriptions.

“This is Design Better, where we explore creativity at the intersection of design and technology.”

Exploring the Arc Ultra Product

2:26 to 2:59

Discussion on the new Arc Ultra product and user research approach.

“Aaron and I are both really big Sonos fans.”

Innovation in Sound Technology

2:59 to 5:54

Deep dive into the sound motion transducer technology and its implications for soundbars.

“Also, I believe one of you was prior on the RRD team too, so maybe that was part of it.”

Acquisition and Its Impact

5:54 to 7:17

Discussion about the acquisition of Might and its innovative contributions to Sonos's products.

“What was the acquisition that Sonos made that brought this technology into the company?”

Role of AI in Audio Design

7:17 to 8:02

Exploration of how AI is utilized in improving audio experiences and speech extraction.

“And we have seven tweeters, which point the sound everywhere in your room.”

Challenges in Hearing Dialogue

8:02 to 11:28

Discussion on the challenges of hearing dialogue in modern films and the factors contributing to it.

“And with Arc Ultra, we had more horsepower.”

Addressing Hearing Loss and Accessibility

11:28 to 14:01

Insights into the partnership with a charity focused on hearing loss and the importance of accessibility.

“But now maybe the acting styles have changed.”

Understanding Loudness Recruitment and Its Impact

14:01 to 15:37

Learn about the phenomenon of loudness recruitment and how it affects audio experiences.

“And you can get overwhelmed because, you know, if it's an action film, it's like quiet dialogue and all of a sudden it's explosive, overwhelming sound.”

Integrating Technology Through Collaboration

16:49 to 19:47

Explore how different teams at Sonos work together to integrate new technology.

“So this is a slight diversion from the current topic, which I think is interesting and we'll probably come back to.”

Design Principles at Sonos

19:47 to 21:28

Understand the guiding design principles that shape Sonos products.

“And are design and engineers sitting together, working directly together for this sort of thing when you're iterating through different 3D printed options?”
Show all 16 chapters

R&D and Innovation Process at Sonos

21:28 to 22:52

Learn how Sonos approaches research and development to meet customer needs.

“So you gave us an example of how a key innovation came about.”

The Emotional Impact of Sound Design

22:52 to 25:50

Discuss the emotional aspects of sound design and its role in social engagement.

“And if one member, let's just say, like in my family, my dad's a bit older and his hearing isn't great.”

Music's Role in Life and Work

25:50 to 27:32

Explore the significance of music in the personal and professional lives of the guests.

“I mentioned earlier that I have a lot of Sonos devices.”

Sources of Inspiration and Creative Growth

27:32 to 28:04

Hear about various inspirations that fuel creativity in engineering and design.

“And it doesn't have to be a work-related thing.”

Exploring Concepts from Dune

28:04 to 28:48

Listeners will gain insights into how literature can inspire creativity and engineering thought.

“and you start to think about it and use it and have more than often that I was inspired to explore a new field in engineering.”

Closing Thoughts and Gratitude

28:48 to 29:14

The hosts express appreciation to the guests and reflect on the discussion.

“The work that you're doing is interesting.”
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Transcript

Automatic transcript. May contain errors.

0:00Matt Benatan:On the personal front, quite often we'd be watching content with family members who might be struggling with dialogue. And so looking for ways to enable that for people so that they can enjoy content with loved ones is something that we're very happy to have been able to do. And it's one of the key motivating factors behind the RNID collaboration.

0:22Naphur van Apeldoorn:For many creative people, music is a central part of life. You can count me in that camp. I have long admired Sonos for their quality of their products and easy integration of their products into my home, and everything they design seems to be beautiful. The integration of design and technology is often a challenge for companies because they've got different groups with different values trying to work together. But from the outside, it would seem that Sonos has something figured out in this department. To learn more about their approach, we spoke with Matt Benetton, Principal Research Scientist and Nafur Van Appeldorn, Senior Manager of Hardware Development and Engineering.

1:05Naphur van Apeldoorn:We chat with Nafur and Matt about how Sonos decided to invest the time and energy into a new product, Arc Ultra, and what the R &D and prototyping process looked like. As a distributed team, they share physical prototypes using a 3D printer. We also talked about how they're using onboard AI for speech enhancement and why it seems like movie dialogue has become harder to hear over recent years, even if you don't have kids making noise in the background while you're trying to watch. This is Design Better, where we explore creativity at the intersection of design and technology. I'm Eli Woolery. And I'm Aaron Walter.

1:38Naphur van Apeldoorn:At Design Better, our primary mission is to produce work that helps people like you refine your craft, improve your collaboration skills, and get inspired by the creative process of others. If you enjoy what we do here, the best way to support us is to become a premium subscriber at designbetterpodcast.com slash subscribe.

2:08Naphur van Apeldoorn:We'll return to the conversation after this quick break.

2:18Naphur van Apeldoorn:And now, back to the show.

2:25Naphur van Apeldoorn:Nafur Van Appeldorn and Matt Benetton, welcome to the Design Better podcast. Thanks for having us. We're excited to talk to you. Aaron and I are both really big Sonos fans. I've got quite a few of the speakers, and Aaron has even more. So many, in fact, that he doesn't know quite exactly how many he has at his house, which is pretty cool. Let's start with this new product that you guys released. And we want to figure out a few things. I mean, for our audience that's sort of within the design and product design realm, we thought it might be interesting to start from a user research perspective.

2:58Naphur van Apeldoorn:and maybe you could talk to us a little bit about how you did the user research. Also, I believe one of you was prior on the RRD team too, so maybe that was part of it. But how did you decide to invest that time and energy needed to come up with this new product?

3:12Matt Benatan:Yeah, so I was part of the team which developed the sound motion transducer in Arc Ultra. And it's really cool how that happened. So I'm now part of Sonos for three years. And that's also when the acquisition happened of the Mite technology. and basically three days after the acquisition we were flown to Santa Barbara one of the headquarters of Sonos is over there and we joined the room 30 engineers user research and all kind of other teams were there and they had like this arc the previous soundbar on the table and they had our transducer technology right next to it and we're like okay how can we fit like this technology inside the soundbar and we were like okay why do we want to do this and like all this kind of questions, you know, but there was this ambition of creating a new sound experience, which was previously impossible without this technology.

4:01Matt Benatan:And then like, what is this technology about or the sound motion? That's really about creating more bass from a smaller package. That's essentially what it enables you from a technical perspective. But what it does from a product perspective that becomes like very interesting is because you have now a kind of dedicated subwoofer or lower frequency device in your soundbar. The other speakers can focus on the vocal range, the placement of audio within the room, and that allowed us to make it like a truly Dolby Atmos soundbar with a 9.1.4 representation inside the room, and that allows you to deliver Dolby Atmos content inside everybody's living room.

4:38Matt Benatan:That's the true innovation here, that we could enable that experience for our home users.

4:43Naphur van Apeldoorn:So for folks that might not be familiar with Dolby Atmos, is that what you'd hear if you go to a cinema, like typically go to the movies, that's the type of technology they're using there.

4:52Matt Benatan:Exactly. This full sound bubble, not only from the front, left, right, but also the upper channels. That's this whole Dolby Atkins bubble we can deliver. It's really in the nature of Sonos of delivering that kind of content to users. If you already go back to where Sonos was founded 20 years ago, you should realize back then there was no Spotify, Apple Music, you know, there's music streaming wasn't at the level where it is today. And they decided like, hey, we want to deliver music content to people, their home, everywhere, anywhere, all the time. It started with like the all-in-one products.

5:27Matt Benatan:But nowadays we have soundbars, wearables, portable devices. We have a whole wide range of products where we can deliver music anywhere to people. And we believe like this Dolby Atmos content is the next content we want to deliver to people. Like you have now Spotify, you have Apple Music delivering Dolby Atmos content, you know, and people need devices to play that content as well. It's not only music, but it's also movies, theater. And this is our promise on delivering that experience to people their homes.

5:53Naphur van Apeldoorn:Nafur, you alluded to an acquisition that I'm not familiar with. What was the acquisition that Sonos made that brought this technology into the company?

6:02Matt Benatan:So that was the acquisition of Might, which was a startup based in the Netherlands and was founded by two brothers, Matthias and Timothy Schick, they invented technology where we can make low frequency speakers five to six times smaller than conventional technology. And that's like the technology which Son's acquired three years ago. And it's amazing like how that's now available to everybody inside the ARK Ultra product. And to give a reference of what kind of leap in technology we made over there, the previous ARK is and was an amazing product, but that one had like 11 transducers inside that sound power.

6:36Matt Benatan:and with Arc Ultra we were able to fit like 14 transducers in that single soundbar. And then if you dive a bit deeper what those transducers consist of, inside the previous soundbar we had eight woofers and three tweeters. And those eight woofers were responsible for the mid and low frequency and those tweeters for the high frequencies. And because you only had three tweeters and those woofers were also responsible for the bass, it's very hard to position sound as the Dolby Atmos bubble in the room but also have that vocal clarity, which the AI speech extraction is really a good wit as well. With the Arc Ultra, we have 14 transducers.

7:12Matt Benatan:One is the sound motion transducer based on the MITE technology, which Sony has acquired. We have six woofers, which deliver that mid-range frequency. And we have seven tweeters, which point the sound everywhere in your room. And that gives you that Dolby Atmos content.

7:26Naphur van Apeldoorn:Yeah. Matt, so your background is in machine learning and AI. And this is fascinating, the way that y 'all are bringing that into audio design too, because there's a lot of different reworking and reinterpretation that can happen in the devices to deliver a different type of sound experience. Can you tell us a little bit about how the software inside of devices is playing a role here?

7:53Matt Benatan:One of the things that came along with Arc Ultra was a bit more processing capability. So before we get to the software, we need to make sure that we have the hardware that we actually need to support the stuff that we want to do. And with Arc Ultra, we had more horsepower. And during the development of Arc Ultra, there was some work going on within what was then the advanced technologies team at Sonos, where we were looking into techniques for speech extraction. So speech extraction is part of the broader field, if you like, of source separation. And these are the kinds of algorithms that you'll encounter them kind of day to day, particularly if you're on Zoom calls, even on telephone calls.

8:35Matt Benatan:These are the sorts of algorithms that remove that stationary noise and provide clear speech signals. And for years and years, these have been developed in telecommunications. But applying them within film and television content is much more challenging because in this domain, we've got just a much, much broader variety of different types of sounds. And we're also kind of fighting with the fact that these are intentionally crafted. If you're struggling with dialogue and you're watching a film by a well-known director, it's going to be designed to be that way, right?

9:08Naphur van Apeldoorn:David Lynch, for example. Impossible to hear.

9:12Matt Benatan:Exactly. And there are many, many examples of this which I and others have struggled with. And that's before we even get to the point of hearing loss. The technology that we were investigating in the Advanced Technologies Group was a kind of advanced version of the sorts of source separation that had been used previously. And they were more sophisticated. They were using deep neural networks, so using machine learning, using AI, in order to be able to adapt frame by frame to the audio and understand where the speech content was to be able to draw that out. We realized early on in this process, so just to acknowledge the initial work was carried out by my colleagues, Hadid Murabi and Chris Pike.

9:51Matt Benatan:and when looking at these early prototypes we realized how much potential there was to change the way that we deliver speech enhancement on Sonos products and specifically on the ARK Ultra which a big part of my work was making sure that we were able to deliver that that we could do things like adapt to all of the different kinds of scenes that you would encounter within film television audio and be able to do this with something that was able to run on device in real time in order to deliver an excellent level of speech enhancement but enable a better sound experience overall and something that people can and attune to their own needs right so we've got these four different levels which is again something new so with Arc Ultra we introduced three new levels of enhancement and with this latest update you've now got four levels this This is made possible because, again, coming back to what we're able to do with the software, we're now able to not just use things like equalization or compression techniques that are commonly used in speech enhancement.

10:57Matt Benatan:We're able to actually pull that speech out and use that capability as a tool within the speech enhancement feature in order to understand where the speech is and use that to really emphasize the speech content, you know, according to the particular level that the user chooses.

11:13Naphur van Apeldoorn:You mentioned the difficulty in hearing dialogue in modern movies. That certainly resonates with me. I mean, in our family, it's also because our kids are loud, but we often have the captions turned on. And I'm curious if either of you have more insights on why that's become the case. I mean, I've heard things like, well, directorial styles like Christopher Nolan, or back in the and 50s, you could count on an actor like a Cary Grant having this sort of made up mid-Atlantic style of speech where they were very crisply enunciating everything, or maybe they had a theatrical background and so they were projecting in that way.

11:46Naphur van Apeldoorn:But now maybe the acting styles have changed. Are there other technical things that either of you are aware of for the reasons that we have trouble understanding hearing the dialogue these days?

11:55Matt Benatan:There are all sorts of things that contribute to this. You're absolutely right. There are things about the way that content is created now and the way that actors are directed you know lynch and nolan are people who want things to be gritty they want things to be real and when you're creating those environments one of the things that you might want to do is not to have the dialogue jumping out right you can kind of understand these sorts of decisions but on top of that with just the volume of content that's being produced today there are some smaller studios and stuff where you know maybe they don't have as much time to work on dialogue and as such you know there are things that kind of get rushed through particularly when you're talking about not obviously your big films and stuff like that but your more casual tv programs in terms of why people want to use dialogue enhancement there are all sorts of environmental reasons that dialogue might be more difficult to hear right you might have the air con on you might have someone doing some noisy diy next door well as you said right your kids could be loud.

12:55Matt Benatan:All sorts of reasons to use it that aren't just based around the content.

12:58Naphur van Apeldoorn:Talk to us a little bit about the hearing loss aspect, because you had an interesting partnership around hearing loss and accessibility that I found fascinating, especially for a company like Sonos. It was a little unexpected.

13:09Matt Benatan:Let me start at the beginning of the story, which was, as I said, we had these prototypes of what this speech extraction could do. And at that point, myself and my manager, James Nesfield, we were talking through what this could mean for the future of a speech enhancement feature. And there were people in our personal lives who we felt could really benefit from something that went beyond what we had experienced was commercially available at that time. James's mother and my father-in-law both struggled with dialogue. My father-in-law had been using hearing aids for around a year, I think, at that point.

13:44Matt Benatan:And if you know anybody who uses hearing aids, you kind of need to spend a lot of time working with an audiologist to get them tuned properly so that you get the best experience. So when you start using those, you don't really want to have them in when you're watching content because they're probably not going to be giving you the best kind of sound experience.

14:01Naphur van Apeldoorn:And you can get overwhelmed because, you know, if it's an action film, it's like quiet dialogue and all of a sudden it's explosive, overwhelming sound.

14:10Matt Benatan:Absolutely. And that touches on another really, really important point. So the charity that we worked with was the Royal National Institute for Deaf People here in the UK. They're a leading hearing loss charity. One of the things that we learned from them touches on exactly that point that you mentioned about dynamic range, which is a phenomenon which is called loudness recruit. So loudness recruitment is this kind of awful phenomenon in which not only do quieter sounds become more difficult to hear, but your threshold for louder sounds reduces, So it's compressing that dynamic range of comfortable sound.

14:46Matt Benatan:And as a result of this, we learned that, okay, having more control over the speech will allow us to do more to kind of compress that range of the overall audio and deliver an experience that allows people to still be immersed, but to be able to hear that dialogue and to be able to engage in it. Learning this stuff from them was really important, right? The RNID taught us a huge amount, but so much of the value came from the participants that the RNID recruited to take part in the design process. So we had several phases of listening tests. We would invite people to come in and trial prototypes as we were developing this in order to understand what people really wanted, what people needed in order to be able to enjoy content.

15:30Matt Benatan:And ultimately to get their feedback on the feature as it ended up.

15:37Naphur van Apeldoorn:We'll return to the conversation after this quick break.

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16:49Naphur van Apeldoorn:And now, back to the show.

Read the full transcript

16:56Naphur van Apeldoorn:So this is a slight diversion from the current topic, which I think is interesting and we'll probably come back to. But before we lose the thread, I wanted to ask Nafur about this acquisition. So you're an R &D team at Might. You got acquired. You got this technology. It sounds like it was integrated very successfully. I wonder if you have any advice for teams, because that happens a lot in technology. A team will get absorbed into a larger organization, and it doesn't always work out great. Sometimes the technology, they try to integrate it, doesn't happen, or something fails. What conditions led to it becoming a successful integration of the team and the technology?

17:29Matt Benatan:One of the most important aspects is that people within the company which acquires you get a feeling that they understand the technology, make it tangible for them. We had a lot of prototypes. We sent out offices all over the world to listen to it, to have demos with it. And then also when we started this project, we believed that innovation is iteration. And we 3D printed almost like a new design every day. And we would send out some of the more successful designs to other teams, like to people from the radio team so they could do like their electromagnetic measurements to electrical engineers so they can do their measurements to the ID people so they can see does it fit in their design?

18:06Matt Benatan:And I think that's really key to involve all the different teams in this innovation to make them also an owner of this ID.

18:12Naphur van Apeldoorn:One thing that's always been fascinating to me about Sonos as a company is this ethos of engineering and design excellence together. That's a consumer brand And to have the widest appeal, you need products that are easy to use, that kind of fit into various lifestyles, various homes. There's a lot of variables that y 'all are designing for. Could you share with us how design and engineering work together at Sonos? What's that like?

18:43Matt Benatan:I mean, design is leading from user experience in that perspective. And if you look at the new Arc Ultra, it doesn't have a shape which is optimal for how transducers are shaped. So that's like one of the biggest challenges. How do you fit speakers inside a very long bar with an almost oval shape? That's the first challenge. It looks very soft into your interior. Not ideal for transducers. That's what's kind of leading. And we are looking like how do we fit our technology inside that ID intent. Fun story there is when we finally reshaped our technology from the white acquisition into what would fit in the Sonos soundbar, ID came to us.

19:17Matt Benatan:We're like, yeah, if you can slightly reduce it by a couple more millimeters, we're blocking even less TVs or almost no TV anymore on the bottom side because you want to be the soundbar as flat as possible so you're not covering the bottom side of a TV. I mean, that's the kind of ask we're getting. And because we could iterate and 3D print so quickly, we could test with ID like, hey, is that possible with our technology? And it turned out it was. That exploration together of what's possible, what can we enable for our users, I think that makes us fairly strong in delivering those experiences.

19:47Naphur van Apeldoorn:And are design and engineers sitting together, working directly together for this sort of thing when you're iterating through different 3D printed options?

19:58Matt Benatan:Yeah, we're really a global company. So we have people in Santa Barbara, Boston, UK, the Netherlands, Asia. One thing we do is send a lot of samples. Nice thing of 3D printing is you can send a 3D file overseas and somebody prints it out and does a fitting test. and we have a lot of get-together moments where at key moments we come together like, hey, we assemble even all those parts together and then you're sitting next to the ID person, next to the electrical engineer, the project manager. That's really essential for that collaboration. What I also found very fascinating is once we have the product, we don't only sit together with engineers, not only with users, but we also sit together with our sound part, led by Charles Martin, with content creators.

20:37Matt Benatan:And then we listen to their content on the device, like, hey, how do you want your content? to sound on our product. Doing that loop not only with engineers, not only with users, but also content creators, that creates very innovative products.

20:49Naphur van Apeldoorn:Are there values or specific design principles that guide your work across the board, kind of the high-level, beacon-on-the-hill type of principles that guide you?

21:03Matt Benatan:So Sonos has three guiding principles in mind. So first one is great sound, where we work together with acoustic and software engineers led by Giles Martin with a soundboard to really match the creator's intent. We have the effortless use, like easy to set up, connectivity, really like the Sonos ecosystem. And of course, the premium design. So they should really fit inside customers' lives, blend into the furniture. Those three are really the pillars of Sonos design.

21:28Naphur van Apeldoorn:So you gave us an example of how a key innovation came about. There was an acquisition, there's this integration process, iterating with the design team. fascinating to hear that you're emailing back and forth. They're sharing files, 3D files, and people are printing in different places, which is a cool solution to a global workforce. What else could you tell us about the R &D process? Finding out what are the core challenges or the opportunities that the customer really wants to see from Sonos, like the new products that come out. Is there an R &D team? Is that innovation kind of happening within existing teams?

22:06Naphur van Apeldoorn:Yeah, we have an innovation team,

22:08Matt Benatan:which is dedicated to doing this kind of research. But innovation can happen anywhere. People can reach out. It's very open if you have an idea. We have the concept of Hack Weeks, which we organize a couple of times a year where everybody can join in with an idea. Innovation is also very chaotic. And we divide innovation in two parts. One is we call more invention, which is guided from first principles, technology discoveries and such. And then the other side to it is the exploration, which is defined from user experience. like what does customers and users want? And that's kind of an iterative loop where we try to find each other from a technical perspective and from a user perspective.

22:47Matt Benatan:And if that engagement is fruitful, then we decide to translate that into a product.

22:52Naphur van Apeldoorn:Matt, we found a quote where you're talking about kind of going back into the speech enhancement that it's not just a practical thing, but there's an emotional aspect to it where a family might be coming together or a group of friends to watch a show. And if one member, let's just say, like in my family, my dad's a bit older and his hearing isn't great. So if he's not able to participate, that kind of ruins experience. And maybe talk a little bit more about that emotional side.

23:18Matt Benatan:Absolutely. There are a couple of different angles to this. Again, something that I've got kind of personal experience with and then stuff that we learned from the RNID that didn't really come to mind initially. So on the personal front, quite often we'd be watching content with family members who might be struggling with dialogue and you're always trying to do something fortunately on the arc ultra you know we had speech enhancement but back when we were developing this we had the toggle on off speech enhancement on arc which was good it did a good job but there was still content that was too challenging and that did affect that feeling of being able to listen be able to engage in content together to be able to do this as a kind of inclusive experience And so looking for ways to enable that for people so that they can enjoy content with loved ones is something that we're very happy to have been able to do.

24:08Matt Benatan:And it's one of the key motivating factors behind the RNID collaboration. I just want to mention quickly that there's an interesting tension that happens when you're working on one of our players with a feature like this. Because as Nafur said, we want to create products that deliver excellent sound experiences. And we knew that with Arc Ultra, we had an excellent sound experience. and that was thanks to working with Giles Martin and the soundboard, people like Chris Jenkins, who helped us to tune not just a feature like this, but the product as a whole. And with a feature like this, when we brought the RNID on board, they're looking at, okay, how do we make this clear for people who have this wide array of different types of hearing loss?

24:49Matt Benatan:On the other hand, we had people who wanted to make sure that the product always sounded excellent. And so this tension was really interesting to negotiate. And at the end of the day, what we ended up with is coming back to this point of something that allows people to engage. That quality is there because we've been working with the soundboard. And that dialogue clarity is there because we've been working with the RNID. That allows for these inclusive listening experiences. The second point I want to mention is something that was brought to my attention by the great RNID researchers that we worked with, Lauren Ward and Alistair Moore, which is that engaging in content, the social impact of that isn't just about watching with people.

25:29Matt Benatan:It's about not being left out of important moments that are happening, right? Important cultural moments unfold through the media that we watch, through the television programs, through the news stories. And we're now able to allow more people into that to engage with that content and allow them to better engage with their communities. And I think that's a fantastic message that I didn't anticipate going into this work.

25:53Naphur van Apeldoorn:I mentioned earlier that I have a lot of Sonos devices. And the reason why I do is because I love music. And music is just such an important part of my life. And I feel like it's an important part of any creative life. It's so stimulating, fulfilling, connects you with other people. What role does music play in each one of your lives?

26:13Matt Benatan:When I was younger, I'd often like sinus infections. So I would hear very badly. early on it was hard to hear rhythm, sound and that kind of thing so it makes me really happy to hear about this kind of features but when it got resolved in older age I started to discover dancing, music and everything and what I love from it I'm really an engineer by heart but I can translate all my work to an experience by playing music to somebody like hey this is what I'm doing and they understand that you can talk through this universal language of sound and music and And for me, it's a way of communicating, bringing people together.

26:46Matt Benatan:It's often like those more emotional moments, whether for the better or worse, moments in life. And that's what's really defined by music. That's really interesting that you have a background where you struggled with your hearing. I actually also do. I had chronic ear infections growing up. And so that's one of the motivators behind the speech announcement feature. Music is what brought me to technology. I've been a musician for longer than I've been an engineer. I got into music at a young age and I've never looked back. and being able to work somewhere like Sonos where I can merge these two passions is hugely important to me.

27:16Matt Benatan:To know that I'm playing a role in delivering excellent sound experiences to people, helping people enjoy music, helping people enjoy the content that they're watching is awesome. So very passionate about music and love that intersection between creativity and engineering.

27:32Naphur van Apeldoorn:What's inspiring each of you right now? And it doesn't have to be a work-related thing. It could be movie, music, it could be a podcast or a book.

27:41Matt Benatan:I really like the movies from Veritasium where they explain all kinds of engineering concepts. And I'm always thinking like, how can I use something from a totally different industry to improve a better sound quality to people? That's what really keeps me motivated and inspired.

27:55Naphur van Apeldoorn:Veritasium is what you called it?

27:57Matt Benatan:Veritasium, yeah. Like on the YouTube channel, they explain all kinds of engineering, very complex engineering solutions. And you really feel like, hey, I'm understanding this concept. and you start to think about it and use it and have more than often that I was inspired to explore a new field in engineering. I watched this guy. He's awesome. Right? Yeah. Yeah. For a long time, I've been a fan of the first Dune book by Frank Herbert. And over the last year or so, I've been reading the follow-ons to that. And I've been really getting into some of the concepts. Some of this stuff is absolutely wild.

28:31Matt Benatan:the sort of insights into this kind of crazy idea of prescience and genetic memory and stuff like that. And that's something that I just found sort of really interesting and kind of I find turning over in my mind every so often. The imagination of Frank Herbert is really astounding. Love those books.

28:47Naphur van Apeldoorn:Well, this is great. The work that you're doing is interesting. I love that you're bringing accessibility to sound, but also in the process of making sound more accessible to more people, you're also making it just richer for everyone. So I love that. Matt Benetton and Nafor van Appeldorn, thank you so much for being on Design Better.

29:07Matt Benatan:Thanks so much for having us.

29:08Naphur van Apeldoorn:Thank you for having us.

29:13Naphur van Apeldoorn:This episode was produced by Eli Woolery and me, Aaron Walter, with engineering and production support from Brian Paik of Pacific Audio. If you found this episode useful, we hope that you'll leave us a review on Apple Podcasts, Spotify, or wherever you listen to finer shows. Or simply drop a link to the show in your team's Slack channel, designbetterpodcast.com. It'll really help others discover the show. Until next time.

From the publisher

For many creative people, music is a central part of life. Count us in that camp. We’ve long admired Sonos products for their quality and easy integration into our homes, and everything they design is beautiful.

The integration of design and technology is often a challenge for companies. From the outside, it would seem that Sonos has something figured out in this department. To learn more about their approach, we spoke with Matt Benatan, Principal Research Scientist, and Naphur van Apeldoorn, Senior Manager, Hardware Development Engineering.

We chat with Naphur and Matt about how Sonos decided to invest the time and energy into a new product—Arc Ultra, and what the R&D and prototyping process looked like—as a distributed team, they “share” physical prototypes using a 3d printer.

We also talked about how they’re using onboard AI for speech enhancement, and why it seems like movie dialogue has become harder to hear over recent years (even if you don’t have kids making noise in the background while you’re trying to watch 🙄).

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