Fiona Crombie: Academy Award-nominated production designer on storytelling without words

4 Mar 2026 · 22 min · 10 chapters

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In short

Podcast Episode Summary: Fiona Crombie on Storytelling Without Words

Podcast Title

Design Better

Co-hosts

Eli Woolery and Aarron Walter

Episode Title

Fiona Crombie: Academy Award-nominated Production Designer on Storytelling Without Words

Episode Description

In this episode, production designer Fiona Crombie discusses her role in filmmaking, specifically her work on the Academy Award-nominated film *Hamnet*. She elaborates on how production design intersects with storytelling, character development, and emotional depth in films.

Key Concepts and Discussions

  1. Role of a Production Designer
  2. Definition: Production design encompasses everything visible in a film frame, excluding costumes.
  3. Purpose: It serves as a method to tell stories visually, establishing the physical reality that reflects characters’ internal lives.
  4. Comparison with Product Design: Crombie notes that production design shares similarities with product design, highlighting the importance of aesthetics and functionality.
  1. Skills and Background of Production Designers
  2. Diverse Pathways: Many production designers come from various backgrounds, often starting in art departments or theater design.
  3. Key Skills:
  4. Understanding historical context and accuracy.
  5. Artistic vision and ability to communicate ideas effectively.
  6. Balancing creativity with practical considerations like budgets and timelines.
  1. Collaboration in Film Production
  2. Early Involvement: Crombie often joins projects in early development stages, sometimes before a film is greenlit.
  3. Collaborative Process: She emphasizes the role of collaboration with directors and other team members to shape the film's vision.
  1. Visual Storytelling through Design
  2. Designing with Emotion: Crombie discusses how sets can evoke feelings of grief, love, and memory, impacting actors' performances.
  3. Detailed Environments: The authenticity and intricacies in set designs contribute significantly to the overall storytelling experience.
  1. Case Study: *Hamnet*
  2. Initial Connection: Crombie had a strong emotional response to the *Hamnet* script, which influenced her design approach.
  3. Building Sets: The design process involved extensive research and development of models, including both digital and physical white card models to visualize set layouts.
  4. Nature as a Character: The forest in *Hamnet* is discussed as a pivotal element, where Crombie illustrates how natural landscapes were integrated into the film's symbolism.
  1. Authenticity in Design
  2. Chloe Zhao's Vision: Director Chloe Zhao aimed for authenticity, prioritizing location shooting over artificial settings.
  3. Symbolism in Design: Crombie and Zhao worked to ensure that the sets visually represented the emotional and narrative layers of the story.

Key Takeaways

  • Production design is crucial for visual storytelling; it sets the tone and context for the narrative.
  • Collaboration and communication are vital in the creative process, allowing for diverse inputs that enrich the final product.
  • Authenticity and historical accuracy are essential components in creating immersive environments that resonate with audiences.

Conclusion Fiona Crombie's insights reveal the intricate processes behind production design, showcasing its impact on storytelling and character development in films. Through her work on *Hamnet*, she exemplifies how thoughtful design can evoke profound emotional responses and enhance the narrative experience.

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Additional Information

  • Podcast Format: This episode is part of the premium content on the Design Better platform, which offers additional insights, AMAs, and a toolkit for design professionals.
  • Subscription Details: Listeners can subscribe for full access to premium episodes and other benefits at [designbetterpodcast.com](https://designbetterpodcast.com/subscribe).

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Introduction to Production Design

2:37 to 3:08

Fiona Crombie discusses what production design entails and its importance in filmmaking.

“Fiona Crombie, welcome to Design Better.”

Skills and Background of a Production Designer

3:08 to 4:58

Fiona shares the various skills and experiences that contribute to a successful career in production design.

“So I want to start just with a disclaimer for any listeners who have not yet seen Hamnet, which you're nominated for an Oscar for.”

Collaboration in Film Production

4:58 to 7:24

Fiona explains the collaborative nature of filmmaking and her early involvement in the film Hamnet.

“I mean, a lot of production designers come up through art department.”

Connecting with the Story of Hamnet

7:24 to 9:46

Fiona describes her initial connection to the story of Hamnet and how it evolved during production.

“So it's just often me just doing reference and research.”

Utilizing Reference Images in Design

9:46 to 11:13

Fiona discusses the importance of reference images in guiding the visual direction of a film.

“It was sort of there in terms of like a core sort of visual structure.”

Creating Detailed Set Designs

11:13 to 13:53

Fiona elaborates on the process of designing sets and how details enhance the storytelling.

“Maybe you talked to us a little bit more about the early artifacts.”

The Role of Production Design in Storytelling

14:02 to 15:02

Explore how detailed production design enhances the narrative and character immersion.

“that even inside drawers that you never saw on camera, they would have objects in there that you might find in that setting in an advertising office.”

Building Authenticity in Filmmaking

15:02 to 16:20

Learn about the importance of authenticity in film settings and the creative process behind it.

“That was the word that just kept coming to mind when I was watching it.”

Nature as a Character in Film

16:20 to 18:20

Understand how natural landscapes and elements were integrated into the film's narrative.

“And also we had the farm and the farm is a location.”

Symbolism in Set Design

18:20 to 19:58

Discover how set designs convey deeper meanings and connect characters to their environment.

“So we added root systems and we added all the ferns and did a whole lot of greens work.”
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Transcript

Automatic transcript. May contain errors.

0:01Fiona Crombie:One of the really key things I think on this film was that Chloe invited collaboration and the film was really a process of discovery and she invited us to do that with her. Everybody was invited to bring their best. Everybody was every day taking care of each other. We all knew we were experiencing something together. If you've ever wondered what a movie production designer actually does, our guest today describes it in the simplest terms. It's everything you see in the frame that isn't a costume. Turns out production design has a lot in common with product design. Our guest is the visionary production designer Fiona Crombie.

0:42You've seen her work in incredible films like The Favorite, and most recently, maybe you've seen the hauntingly beautiful film Hamnet. It's currently taking the industry by storm with eight Academy Award nominations, including a nod for Fiona herself for Best Production Design. From the sprawling architecture of a Tudor estate, down to the specific curve of a spoon or the texture of a tablecloth, Fiona's job is to build a physical reality that reflects the interior lives of the characters on screen. In our conversation, we explore how production design shapes performance, how historical accuracy balances with storytelling, how a visual mission statement guides an entire crew, and what it means to create environments that carry grief, love, and memory.

1:27This is Design Better, where we explore creativity at the intersection of design and technology. I'm Eli Woolery. And I'm Aaron Walter. If you're hearing this, you're not currently on our premium subscriber feed. Design Better premium subscribers enjoy weekly episodes. That's four episodes per month rather than just two. and all of them are ad-free. Plus, you'll get an invitation to our monthly AMAs with the smartest folks in design and tech. And if you subscribe at the annual level, you'll also get our toolkit, a collection of our favorite design and productivity tools like Perplexity, Miro, Read AI, and more.

2:04You'll hear a preview of this episode, but if you'd like to hear the full conversation, please consider becoming a premium subscriber at designbetterpodcast.com slash subscribe. The podcast is available to everyone through our scholarship program. So if you can't afford a subscription, just shoot us an email at subscriptions at the curiositydepartment.com. We'll help you out.

2:36We'll return to the conversation after this quick break.

2:59And now, back to the show.

3:06Fiona Crombie, welcome to Design Better.

3:08Fiona Crombie:Thank you. Very happy to be here. So I want to start just with a disclaimer for any listeners who have not yet seen Hamnet, which you're nominated for an Oscar for. There will probably be some spoilers in our conversation. So if you haven't seen it, be warned. Yeah. It's a wonderful film. We want to dive into the specifics of the experience of working on that film. But maybe for our listeners who might not be very familiar with what a production designer does, could you walk us through the role and the type of work that you do? Yeah. So production design, I mean, in really simple kind of basic terms, it's everything that is in a frame.

3:51Fiona Crombie:So within every frame of film, that is not a costume. So a production designer is looking at landscape or architecture, or I'm looking at a tablecloth. I'm looking at the knives and spoons, you know, like the big broad picture and then the detail. And obviously there's a bunch of people that you work with to achieve that. But really, I think for me, production design is an opportunity to storytell without words. And so it's looking at ways to illustrate elements of the story or the characters' lives visually. It's a very broad scope. Maybe could you talk a little bit about the skills? Because you've got to understand history, certainly with this film.

4:34There's a ton of history. Objects, what's historically accurate and appropriate. But then there's also a lot of kind of having an artistic eye. So thinking like a DP, a director of photography, a cinematographer, being able to combine all those things into that vision that the director has set forward. What are the skills, like the background that production designers usually have?

4:58Fiona Crombie:It's actually quite varied. I mean, a lot of production designers come up through art department. In my case, I was a theater designer. And so for me, it was always very much about a text, learning to design through, you know, reading plays and thinking about theater and actually thinking about articulating design in a black box. Obviously, you have to have an imagination. And in my case, it's very much about your relationship with words. So words will prompt me to imagine or to kind of have a sense of what I think something should feel like or look like. And it's not crystal clear. It's just like a very sort of sketchy response.

5:36Fiona Crombie:There's a process of refining and you sort of end up with something that you're standing in, but it starts with just sort of impulse. I think one of the key skills that you need as a production designer is your ability to communicate because you're taking something that is amorphous sort of just somewhere in your mind and then ultimately speaking to people who have to realize that you know painters art directors set decorators and bring it to fruition but meanwhile interpreting a director's vision it's also really practical because you're worrying quite a lot about money like budgets you're worrying about schedules you're worrying about things like how will you build that thing that you have in your mind?

6:17Fiona Crombie:What is the engineering? It's kind of this dual role that is both really, really creative, but also has to have a practical aspect to it as well. So at what point in the process do you come on board in this particular film, Hamnet, is a collaboration, as we understand it, between the writer, Maggie O 'Farrell, and the director, Chloe Zhao. Talk to us about when you came in and how you were involved in the early stages of the film. It sort of varies, but I tend to come on quite early. So I will be one of the first hires usually. So after there's a script, sometimes I'm on before it's actually green lit and we're doing some degree of development.

6:54Fiona Crombie:Because again, like this practical aspect, to some extent, design can help with the viability of a film, like how you're going to achieve a film. And so speaking to a designer will help producers realise what it's going to cost. Or is it a film that is location-based? Is it a film that is going to be built on a studio? And all those things are worked out quite early and help with the methodology of the shoot. And so in the case of Hamnet, from memory, I came on maybe like February or March. And then we finished in like September, October. And so I had the soft prep. So it's just often me just doing reference and research.

7:32Fiona Crombie:And then I started with one art director. And then basically it accumulates like you're building up the team until you're standing on a set with 300 people. I'd love to go into your mind or the moment where you just got acquainted with the project. Is it the script is already written? Or in this case, did you read the book first? What I'm curious to hear is like where you first touch the story and what you start to see in your mind. I had read the book and I'd read it just because I'd heard about it. And so that was some years ago. Then I'd heard on the grapevine, like we all do, you know, that Chloe Zhao was coming to make this film and I was like, hiya.

8:14Fiona Crombie:But I actually wasn't available. So I sort of didn't think much. I remember thinking like, you know, lucky for some. And then the timing worked out and I read the script. It was such a great read. Like I read it so quickly and had a very, very strong response to it. Really, honestly, just came to me very, very quickly. The sort of textures and the things that I wanted to explore with the architecture and very much I was connected to the sense of having an opportunity to talk about a family and make a period film of this sort of era that is really a domestic, like it's about a family and you're getting close to a family in a way that I don't know that I've seen before.

8:52Fiona Crombie:I was just really drawn to it. I found it obviously really moving, but the script that we had at that point really evolved through the process. I remember saying, I hope they don't change one word. But inevitably, with Chloe's process, there were many changes, and for the better, like to create this film that is very much about this group of people that came together to make it. So it's not just an adaptation of the book, it's like an interpretation of the book. It was a very quick, very immediate connection for me. And then I met Chloe on Zoom and she had seen reference images that I put together and she felt like my images were articulating the film that she wanted to make.

9:37Fiona Crombie:So it was a really quick process in terms of connecting and then just starting. And we sort of didn't need to then go back and forth a lot. It was sort of there in terms of like a core sort of visual structure. And then it just got into a process of refining, refining, finding the best version of what we were trying to get at. Can you say more about that part, the reference images? Where do those images come from and how are they presented to Chloe? Oh, I love a PDF. Like I'll do it. Okay. I think PDFs are one of my strong. I can lay up a keynote beautifully. Yeah, they're a collection of drawings, paintings, photography, things that I think are telling me so therefore anybody something about the story the way that I try to do it is I do a sort of a loose map I think about how the film will start and how it will finish and almost like episodically through the structure of the film so I can look at the journey just in a really sketchy way in these images and they're very much about initial impulse so almost always I can see the palette of the film quite quickly from what I'm drawn to immediately.

10:51Fiona Crombie:Shapes, things that I'm just drawn to, I just collecting, collecting. Some designers really don't like doing this because they feel like it's sort of almost too prescriptive. You know, like it's saying to a director, this is my vision and what designers, we're all malleable. Like you can keep responding to a director. But in my case, I like doing it because I feel like it gives me a foundation for the film. So I start in a place and then we go ahead. Maybe you talked to us a little bit more about the early artifacts. And if we're talking about product design, we often may start with sketches and then we'll do wireframes for a digital product.

11:23And if we're working on a physical product, it might evolve into like foam prototypes or foam models. Maybe it could even be from earlier in the process as you're working your way up the fidelity, you mentioned collecting things. And then how does that evolve into maybe models or other higher fidelity things before it actually becomes a finished product that you see in the movie?

11:43Fiona Crombie:I'll always have a collection of images that I think speak to the set. So it could be like textures or proportions or colours. And then there's drawings and we start drawing. Sometimes it's hand drawings. More often than not, it's on the computer. I don't do it. I have people who are amazing who sit there and do it and I'll be guiding them. And then we do build models, not just digital models, which are super useful because in the case of this film, we spent a lot of time with the cinematographer, Lukasz Szarl. He sat and worked out frames and camera positions and we really created the house, really moulded it, thinking about camera and thinking about depth and how to capitalise on what is actually quite, it's not a small structure, but it's an intimate structure.

12:30Fiona Crombie:But we'll also build white card models. I think they're so useful and we built the house white card model, the globe white card, all of the set builds were white card models. Some directors will read a plan because obviously we do big plans as well, drawings, technical drawings. And some directors can read a plan, some directors can't. So we'll sort of come at it in different ways. But there's a lot of capturing screen grabs from models, showing your angles so that everybody understands. When you're not engaged in working on a film, are you collecting stuff all the time on your computer, on your phone?

13:06If we opened up your photos app? Would it just be like a bajillion photos of interesting items?

13:12Fiona Crombie:Yeah, but really badly framed. So when I go through my photos and actually my hamlet collection, it's like a corner or it's like some little detail. I remember there was like this kind of mitered edges of floorboards. And of course I'm like snapping those. And then someone will say to me, have you got a photo of the location? And I'm like, oh yeah, yeah, I would. And then I don't because I'm too busy doing some like little engraving that's in the corner somewhere. So yes, and I do that all the time. Sometimes I'll go back to something and I'll think, oh, I had this idea. And then I'll realize, oh, it's because, you know, six months ago I saw something or other, like an interesting elevator button or something, and it'll appear in a film.

13:52Do you feel that the sort of authenticity and detail that you put in the set affects the actor's performance? And I think about something I heard, I think it was on Mad Men, where the production design was so detailed that even inside drawers that you never saw on camera, they would have objects in there that you might find in that setting in an advertising office. And I imagine it helps build the world for the characters that are performing in it as well.

14:16Fiona Crombie:Yeah, I mean, it's one of the great pleasures, I think, when you can do that. And I love handing the set over to the shoot crew and to the actors and seeing them just take it on and inhabit it and suddenly look like they've lived there forever. Actually, this happened to me in theatre. This thing happened where we had to build, like it was a kitchen or something, and the doors were not practical. There was no action for the actress to go to this cupboard. And she went to the cupboard and she could not open the cupboard and she went crazy. And that's never happened again. So, you know, things are practical.

14:49Fiona Crombie:There's things in the drawers. But the big thing is, obviously, we're all there to make an amazing movie. And if we can do that by giving that support with the design, then absolutely that's what we're going to do. I was struck by the rawness of the story, the film, the emotion. That was the word that just kept coming to mind when I was watching it. When I think of films, these Hollywood representations of this time period, they're very polished. And it's a different time, but yet it still feels like now. These are like muddy roads. It looks like hard living, even though it's a lovely, charming Tudor structure, but there's a rawness to the settings.

15:35And that is also the tone or the feel of the script. Can you talk about the conversations that you had with Chloe about how she wanted the film to feel and the creative decisions you had to make to bring that to life?

15:50Fiona Crombie:Well, Chloe's intention at the very beginning was always to build the globe for practical reasons. We always knew we were building that theatre, but she really wanted to shoot the rest of the film on location. And that was because she's allergic to artifice. She's a person who really values authenticity. And I think she was really afraid that we would make something that just looked twee or fake. So it wasn't a conversation at the beginning. It was we're building the globe and we're going to shoot on location. and then we went through a process of looking at countless houses where I was taking all these little photos the whole time and after weeks of looking we arrived at the realization that we had to build the Henley Street house the attic the London apartment and obviously the globe as well and we were going to build it on a back lot in many ways that process of going and looking and standing in spaces and talking about what we wanted it to be like was a great foundation for being able to design the sets because we'd seen really clearly what we knew we needed to aim for.

16:55Fiona Crombie:And also we had the farm and the farm is a location. My favourite kind of work is when you get to do both. So you've got locations and you've got set builds and you're calibrating. And so you're always referring back from one to the other and making sure that you're making a film that hangs together visually. And so it just really became a case of like having this sort of record of all the places that we visited and paying attention and looking out and keeping our eyes open for all the details that then we could bring into the set build. One of the other things that struck me about the film was how the forest almost became a character, the forest and the cave.

17:34And some of it reminded me, it wasn't as composed, but reminded me a little bit of the artist Andy Goldsworthy. I don't know if you're familiar with him, a British artist who does these amazing landscape works. Where did you take inspiration for that? how much of the sort of natural parts of the landscape were tailored to fit the symbolism of those parts of the film?

17:53Fiona Crombie:What was amazing was the first place that we went to find was the forest. In fact, the first time I met Chloe in person was at that forest in a car park, and we were going off embarking on this journey together. We didn't plan on finding that tree. That tree with the hole was a discovery that then, of course, took on more and more meaning through the course of our pre-production and we built into it. So we added root systems and we added all the ferns and did a whole lot of greens work. The whole way through the film, we just did tons of greens work. So we sort of bumped it up, but actually that tree was there and we found the tree, which is amazing.

18:33Fiona Crombie:It's like a needle in a haystack, you know, to find that tree in that forest. The forest is a private estate, so it's not something that people can go to. And then it just felt like we wanted to create this sort of nest where she would give birth and a place that she would gravitate towards where she, I don't know, she had her secret world as well. Like she hid objects in the roots and we did all of that. It's her domain there. And it was just something that evolved. And then of course took on more and more meaning the whole way through. I always felt really strongly about this idea of these kind of black holes.

19:09Fiona Crombie:I wanted the house to have a sense that what's happening at the end of a corridor or what's happening at the top of the stairs. You know, the idea of death just peering out at you at any given moment was something that I felt really strongly about that I wanted to put into the film at all times. And then the whole presented itself and became more and more important as we went along. That shape and the shot, there's an overhead shot of her laying in that, what you call a nest. I read it as like a yonic shape, sort of like she's giving birth and there's this connection to her mom who was like the witch in the woods, but she's a woman who's sort of carrying on this naturalist tradition of herbs and so forth.

19:53It's almost like that's her mom holding her while she's becoming a mom. It felt really layered.

19:59Fiona Crombie:Yeah. And you know what? You don't really see it in the film, but we actually... If you'd like to continue listening to this conversation, you'll need to subscribe to at designbetterpodcast.com slash subscribe. Once you do, you'll get access to every full-length episode, all ad-free, monthly AMAs with inspiring people in design and tech, and recordings of all our past AMAs. The podcast is available to everyone through our scholarship program. If you can't afford a subscription, just email us at subscriptions at thecuriositydepartment.com, and we'll help you out. Your support makes Design Better possible.

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From the publisher

If you’ve ever wondered what a movie production designer actually does, our guest today describes it in the simplest terms: it is everything you see in the frame that isn’t a costume. It turns out, production design has a lot in common with product design.

Our guest is the visionary production designer Fiona Crombie. You’ve seen her work in incredible films like The Favourite, and most recently, in the hauntingly beautiful Hamnet. This film is currently taking the industry by storm with eight Academy Award nominations, including a nod for Fiona herself for Best Production Design.

Trailer for Hamnet, nominated for 8 Academy Awards in including Fiona Crombie for production design

From the sprawling architecture of a Tudor estate down to the specific curve of a spoon or the texture of a tablecloth, Fiona’s job is to build a physical reality that reflects the interior lives of the characters on screen.

In our conversation, we explore how production design shapes performance, how historical accuracy balances with storytelling, how a visual “mission statement” guides an entire crew, and what it means to create environments that carry grief, love, and memory.

Bio

Fiona Crombie is an Australian production designer, twice nominated for the Academy Award for Best Production Design — for The Favourite and Hamnet. Born in Adelaide and raised in Sydney, she trained at the National Institute of Dramatic Art (NIDA) before becoming the resident designer at the Sydney Theatre Company, where she developed the deep relationship with text and storytelling that still shapes her work today.

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