Jeff Hammoud: Chief Design Officer of Rivian on constraints, color, and what separates designers from stylists

5 Aug 2026 · 46 min · 19 chapters

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In short

Rivian design leadership interview with Chief Design Officer Jeffrey Hammoud on designing at factory scale, using constraints (not “concept cars”), and how design, color, UI controls, and AI iteration work together.

Guests

Jeffrey Hammoud, Rivian Chief Design Officer (design leadership across interior/exterior, color/materials, digital studio UI/UX, design quality/perceived quality, studio engineering, rapid prototyping, in-house painting, industrial accessories). RJ is mentioned as CEO partner. No other named guests.

Key claims

Good design must survive engineering/manufacturing constraints; Rivian avoids showing concepts without intent to build. Design culture requires CEO alignment and constant evolution. Rivian’s principles: inviting, honesty/simplicity, surprise & delight, and “iconic” as timeless. Color is emotional and feedback-driven; expressive “Studio Originals” are limited, manual, and used for market research. AI is an iteration/storytelling tool to speed prototyping and align with engineering; it won’t replace creativity.

Notable examples

Boreal Purple/Aurora Borealis color; Compass Yellow/Launch Green; Miami “Studio Originals” polarizing palette; R1 silhouette/proportions; physical controls kept for HVAC and PRND; R2 haptic halo wheels; scent exploration beyond “new car smell”; Yellowstone-inspired color inspiration.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Design Within Constraints

0:22 to 1:10

Discussion about design philosophy and avoiding pitfalls in design.

“Like, ah, it's beautiful, and then a production one will come out and be like, what happened?”

The Rivian Design Team Structure

2:19 to 5:27

Exploration of Rivian's design team roles and structure.

“All right, Jeff, it's fun to be here with you in Miami Beach for Art Basel, and we're here in the Rivian Pavilion.”

Building a Design Culture

5:27 to 9:49

Insights on fostering a design culture and leadership relationships.

“And then there's a smaller industrial design team that does all of our accessories as well.”

Design Process and Constraints

9:49 to 13:20

Discussion on the design process and the importance of constraints.

“and that sounds like Porsche design language to me.”

The Importance of Color in Design

13:20 to 14:00

Conversation about color philosophy and its significance at Rivian.

“And then a production one will come out and be like, what happened?”

The Importance of Color in Rivian Design

14:00 to 14:49

Learn why color matters significantly in automotive design and Rivian's approach to it.

“And there's a lot of attention to subtle details and color.”

The Importance of Color in Rivian Design

15:49 to 16:36

Learn why color matters significantly in automotive design and Rivian's approach to it.

“That's framer.com slash designbetter for 30 % off.”

The Importance of Color in Rivian Design

16:43 to 17:00

Learn why color matters significantly in automotive design and Rivian's approach to it.

“There's an app and a browser extension too, so it's always at hand.”

Unique Vehicle Editions and Brand Expression

17:00 to 21:10

Explore how Rivian uses special vehicle editions to express brand identity and gather customer feedback.

“We talked a little about it yesterday, of course, but color is so tied to emotion, and people can have very positive or negative feelings towards a particular color, and color is so extremely subjective.”

AI as an Iteration Tool in Design

21:10 to 25:41

Understand how Rivian integrates AI into their design process for enhanced creativity and efficiency.

“a great way to get the customer feedback.”
Show all 19 chapters

Future of AI in User Experience

25:41 to 28:00

Discover Rivian's vision for AI's role in enhancing user experiences within their vehicles.

“which is what I'm really excited about as we progress with AI.”

AI in Automotive Navigation

28:00 to 29:19

Learn how AI can enhance vehicle navigation and user experience.

Balancing Physical and Digital Controls

29:20 to 30:58

Explore the challenges of integrating physical controls and UI in vehicles.

“So, I mean, we keep adding to our gear guard in terms of functionality.”

Designing R2: The Next Generation Rivian

30:59 to 35:56

Discover the design philosophy and excitement behind Rivian's R2 vehicle.

“And when you start to ask that and you dig deeper from customer feedback, there's not that many things that people really want to be able to adjust.”

Exploring Scent Design in Cars

35:57 to 39:50

Understand the importance of scent in enhancing the automotive experience.

“Catch us up on R2 when it's coming and what's exciting to you about it.”

Personal Connection to Cars

39:51 to 42:00

Hear about the personal journey and passion for car design from childhood.

“So where is your interest in cars come from?”

Expanding the Definition of Adventure

42:00 to 44:23

Learn how Rivian is redefining adventure and sustainability in vehicle design.

“So how do those two things guide your team?”

Finding Inspiration Beyond Automotive

44:23 to 45:28

Discover where Jeff Hammoud finds design inspiration beyond the automotive industry.

“But in terms of inspiration, really try to look out for inspiration, especially when we're looking at colors as an example.”

Exploring Rivian's Online Presence

45:28 to 46:04

Get insights into how to learn more about Rivian's design and offerings.

“Where can people learn more about the work you and your team do and also about Rivian in general?”
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Transcript

Automatic transcript. May contain errors.

0:00Hey folks, this is a slightly different kind of episode. It's an interview we recorded live in Miami with Rivian's Chief Design Officer, Jeffrey Hammoud. We've got all the audio here, but it's worth heading over to our YouTube channel at dbtr.co slash YouTube to watch the video. You can also catch it on our sub stack at designbetter.com. Enjoy the interview, and thanks as always for watching and listening. You'll see this amazing concept car. Like, ah, it's beautiful, and then a production one will come out and be like, what happened? I think every designer has watched that happen.

0:29Jeff Hammoud:Maybe yours wasn't a car. Maybe it was an app or a rebrand or a beautiful prototype that just never survived the handoff. Well, in today's episode of Design Better, you're going to learn how Rivian's Jeff Hamoud has one rule that makes sure it never happens to his team and what it takes to hold on to it at factory scale. Working within constraints is really what makes us good designers. Otherwise, we're just stylists. That is the philosophy. If you ever fought for a design and lost, Jeff explains how his team keeps those fights from ever starting and how the work comes out on the other side is still yours.

1:03Jeff Hammoud:To me, that's the true definition of a good designer.

1:09Jeff Hammoud:We'll return to the conversation after this quick break.

1:16Jeff Hammoud:Design Better is supported by Framer. For years, shipping a website required a really complex process, maybe a team of people involved, and a launch could take weeks. But Framer changed all that math for me. Framer's a pro website builder with AI agents built right into the canvas. They draft pages, manage CMS content, handle all the SEO for you. You inspect it all, review it, edit, and decide what goes live. Agents bring the speed. You bring your own personal taste. That's why teams at Miro and Perplexity build on Framer. It's an incredible platform, builds production-ready sites, published in minutes, not days.

1:58Jeff Hammoud:Learn how you can get more out of your site from a Framer specialist, or get started building a site for free today at framer.com slash designbetter for 30 % off a Framer Pro annual plan. That's framer.com slash designbetter for 30 % off. Rules and restrictions may apply. And now, back to the show.

2:25All right, Jeff, it's fun to be here with you in Miami Beach for Art Basel, and we're here in the Rivian Pavilion. Right behind you is one of the new colors of the Rivian vehicles. We're going to talk about that, but let's start just by talking about the Rivian design team. Many in our audience are in a software background or in various types of backgrounds, and they may not know what a design team looks like in the automotive industry. So how big is the team? What sort of roles do you have under your purview? So within design and automotive design, it really depends. Different companies do it slightly differently.

3:03The main things there, obviously, from a design aspect, will be interior exterior designers, color materials team, which does a lot of the visual work you see here. But my team breaks up to around, I'd say, about 140-ish people. we're based out of Southern California and in Irvine and then we have another part of my team which is the digital studio team which does all UI UX for vehicle mobile and some of the web work as well is all in Palo Alto that's which is next to our software team that's there and in terms of all the functions that are in design right now so it's like as I mentioned for all those things that support vehicle design it's interior exterior color materials we also have digital surfacing So that's all of the surfaces that the design team has to hand off to engineering as that gets kicked off for tooling is all done by a team that's within design.

3:56We also have design quality and perceived quality, which is essentially that that team will work with engineering, manufacturing, supply chain to align on all the tolerances for manufacturing. What are we going to do for gap and flush, fit and finish, grain, gloss levels on all the parts. So they'll go over every single part and get alignment on that. So that's another team that's under there. And then also studio engineering. The studio engineering is just what it sounds like. We've got a small dedicated engineering team within the design studio. That's really the bridge between design engineering and the actual hardware engineering team.

4:31so they're able to give us a lot of early feedback on the designs we're working on to make sure that what we're designing is actually manufacturable and also to be able to help us shape some of our designs into something that's feasible so when it goes to engineering, there's more alignment through that. Now we have a small team that does rapid prototyping, 3D milling, so we do a lot of full-size clay milling, also just some prototyping for all the properties. We also hired, we have an in-house painter. that's what's helped us develop a lot of these beautiful colors so you know normally some automotive companies usually will outsource that work directly with the supplier we want to do it in-house so we can iterate very quickly and we'll get the colors very close to where they can be for production when we're happy with them that way when we hand them off to the supplier that's ultimately going to provide the paint that goes into our factories we're much closer closer in terms of paint perspective so i think that's that's pretty much all of the team that they I've mentioned there.

5:28And then there's a smaller industrial design team that does all of our accessories as well. So how do you think about building a design culture? And I'm thinking about this in two different ways. One is across your design team at this startup, but also this seems like there's a tight relationship between the leadership and the CEO of the company and the design team. And maybe how does design view across the company at large? It's a great question, because one of the things I always tell my team, my number one job, it's not curating all these he's designed was just as part of it. It's really making sure design has a voice within the company because if we want to be in a design-led company, which to me is something obviously as a designer, I think is very important, especially as you're selling consumer product.

6:10We need to get that alignment not only with upper management and the different departments, but also with our CEO. And RJ is a great partner on this. He's always pushing for design. He also pushes on engineering And he's been a great partner to work with because he really understands the importance of design, but also gets really into it as well. So that makes my job a lot easier when we're trying to sell something. But it's always that balance between, you know, costs, manufacturing, supply chain. And we have to do that delicate balance as we're designing them. In terms of building a culture and an org, it's something, honestly, you're never done with.

6:46You're constantly evolving it, whether there's new projects come in, new people come in, like leadership changes or people move on to another job or you hire new people. It's this constant evolving thing and being able to make sure that we have the right culture is really important. But it's also challenging because with some of the as a lot of you guys have known to face with with a lot of the shifts from, you know, working at home versus being in an office and trying to find those ways to get a great culture. And especially with design, I do believe there are things you can do remotely for sure.

7:18But then it doesn't replace being able to walk around and look at work during unscheduled reviews to actually really get a different look at something. Most of the things that I personally see or notice or start to think of differently is usually outside of a scheduled review. So one thing that I've noticed in the past couple of days, spending time with you, the team here, spending time in the vehicles as well. there's a unity to all the different touch points where design kind of flows through all of that and feels connected are there design principles within the team that help you kind of get everyone moving in the same direction towards the same goals yeah we have some simple things that we kind of set up and and you'll hear different versions of it within some of the design teams it was all kind of kind of the same thing honestly so we want our vehicles to be and then not just our vehicles, it's part of the Rivian brand.

8:12That's from a design standpoint, like inviting and iconic. I think iconic is honestly a slightly overused word, but I guess to say it differently, something that like will stand the test of time. Like when we look at our designs, we want something that if you buy it today, it, you know, in two, three years, it doesn't automatically look like the old model. Something that has more lasting design sensibility to it. And then inviting is everything, how we approach like the face of the vehicle is a big part of it. We wanted, when we were first set out to the brand, we want people to be, we didn't want it to be aggressive.

8:43We wanted to honestly be inviting. Just like when you get into one of our spaces or get inside the vehicle, the material choices, the colors we choose, all is around that inviting aspect. The other ones is, you know, honesty and simplicity. So we're saying honesty, if we're going to put wood in the car, it should be wood. Like no fake materials if we're going to do that. And simplicity is simplicity in designs, simplicity in form, but simplicity in how you use the vehicle. And that's another one. And then the last one, our design principles, is surprise and delight. Like, what are the cool little things where we can have little moments of joy, whether it's a little poppy yellow or a gear guard character or, you know, the back of the grab handles being, you know, wrapped in plaids.

9:25These little extra things that you may not see when you first look at the car, but you experience as you own it, and provides us an opportunity to be a little bit more playful. Even things like we did for Halloween and what we're able to do being a software-defined vehicle, that's some of those areas of being able to be a little bit more joyful and playful. Can we talk about that, Vlad? Because I'm sort of curious about it. I've heard you refer to it as tartan, and that sounds like Porsche design language to me. And some of those little hints come across. In fact, the iconic lights on the front of a Rivian vehicle, they feel like eyes.

10:00It feels like a face. It feels like that principle of being inviting. and Porsche, specifically 911s, have that same feeling while also being performance vehicles. I'm curious to what degree Porsche has influenced your perspective. I think it's funny because there's a lot of, surprisingly, there's a lot of people that own reviews but then also own 911s, which is an interesting statistic that I had heard. I think there's similarities in the brands in terms of simplicity and timeless. If you look at something like a 911, that shape hasn't changed for years. You see that silhouette. It's immediately recognizable as a 911.

10:37One of the things that I always try to say, especially in vehicle design, is that really, if you put aside the graphics for a second, the first thing that you really see as a vehicle as it's driving down the road is its silhouette. And if you put a sheet over top of it, would you know what it is? As something like a 911, you're obviously going to know what that is. So for us doing, you know, the R1S and R1T, we wanted to create that proportion that was distinctly ours. So, yes, there's been other sort of two box approach, you know, SUVs before, but we've countered it with like a faster windshield, which normally those types of bike ones have slower windshields.

11:14So we combine this sort of simple, intelligent, but also sporty feel to it while still being a two box and really proportions, a huge one. So the short front overhangs, short rear overhangs, you know, great ground clearance. So as you see the car going down the road, regardless if you notice the details of the graphics, you automatically notice the shape of it. You talk a little bit about the design process. And I'm curious, I come originally from physical product design background where I was making, it was a very kind of niche product, underwater camera housings. And we made them mostly in-house.

11:50We're sort of vertically integrated in-house manufacturing. manufacturing. So it gave us a lot of control over not only like the design, but the manufacturing process and also give me a better understanding of everything that goes into design for manufacturing. But for our audience who's maybe not as familiar with building physical products, how do you think about that at a much, you know, it's a much larger scale, obviously, and a much, you know, product that has thousands of parts. It's a, I'm sure a challenge to think about how do we bring this idea from something conceptual to something that's got to be mass produced.

12:20To me, that's the true definition of a good designer. You'll see a lot of concept cars out there. I think they're interesting design expressions. Myself personally, I've never been in love with the idea of doing a concept car because it feels very gratuitous. can somebody design something without any constraints? Yes, and I think working within constraints is really what makes us good designers. Otherwise, we're just stylists and can you make a car look pretty? Yes, but can you make it aerodynamic? Can you make it meet the engineering requirements for safety? Can you make sure that all the design provides good fit and finish?

13:02It's manufacturable. how do you reduce costs in it without it looking cheap? Those are all the things that I think are really important as we're looking to design a vehicle. I think that's the part where you can see how, I'm sure you've seen this in your life before where you'll see this amazing concept car. Like, oh, it's beautiful. And then a production one will come out and be like, what happened? I think that's something that's really important for myself and the design team. But we're lucky because we have a great engineering team that we sit adjacent to each other, I'm constantly collaborating and everyone's around this mission of like how do we execute what we what we want what we've shown and what we want to deliver so we'll never show something if we don't have an intent to really make sure that like if we're saying we're going to build this like we want it to make sure it looks just like what we've shown.

13:49Key theme here is color and Rivian thinks very deeply about color in fact we've spent a good chunk of yesterday just going through the background and philosophy of the colors that are present in your vehicles and the audience can't see it but there's a parking lot off to the side here and as I look across this parking lot I see white, I see black, I see gray, silver and a really terrible blue which is the typical color of cars but right behind you is this new boreal reference to Aurora Borealis this beautiful purple kind of eggplant color. We drove one of these trucks yesterday. It's beautiful.

14:36And there's a lot of attention to subtle details and color. Talk to us about why color is so important to Rivian and what's the process for investigating.

14:48Jeff Hammoud:We'll return to the conversation after this quick break.

14:55Jeff Hammoud:Design Better is supported by Framer. For years, shipping a website required a really complex process, maybe a team of people involved, and a launch could take weeks. But Framer changed all that math for me. Framer's a pro website builder with AI agents built right into the canvas. They draft pages, manage CMS content, handle all the SEO for you. You inspect it all, review it, edit, and decide what goes live. Agents bring the speed. You bring your own personal taste. That's why teams at Miro and Perplexity build on Framer. It's an incredible platform, builds production-ready sites, published in minutes, not days.

15:36Jeff Hammoud:Learn how you can get more out of your site from a Framer specialist, or get started building a site for free today at framer.com slash designbetter for 30 % off a Framer Pro annual plan. That's framer.com slash designbetter for 30 % off. Rules and restrictions may apply. Design Better is supported by dupe.com. I was shopping for a couch a few weeks ago, and I found one. It had a beautiful shape, a perfect color, and then I saw the price, and I nearly closed my laptop. As a designer, I am super picky about form and materials, so, you know, cheap just isn't really an option for me. And that's the problem that dupe.com solves.

16:20Jeff Hammoud:Paste in a product link or upload a photo and it finds a similar piece, same look, same quality, often from the same factories for a fraction of the cost. It works for fashion and jewelry too, not just furniture. Using dupe.com is insanely simple. Just go to dupe.com, paste any product URL or upload a photo, and it'll instantly show you similar items for way less. There's an app and a browser extension too, so it's always at hand. No account needed, and it's totally free. Start saving money today with dupe.com.

16:59Jeff Hammoud:And now, back to the show.

17:05We talked a little about it yesterday, of course, but color is so tied to emotion, and people can have very positive or negative feelings towards a particular color, and color is so extremely subjective. and what somebody will like on one car is going to be often very different than others, except for those colors you named. And yes, we have a black, a white, a silver, a gray because those are the things that sell. And you need to offer that. I think people love color, but I think people are maybe a little bit afraid of trying colors. And whether that's in their vehicle, whether it's in their home space, it's like, oh, I love that color, but that's not for me because maybe they're not adventurous.

17:43and us being an adventurous brand, that's something where we want to be able to provide these very unique colors to cater to some of that audience, but also for us to show that playful side of our brand. I don't want to say it's easy, but it kind of is to do some nice neutrals, but then how can you do something expressive, get some customer feedback on it, and then move on to the next thing. Some of the feedback we've gotten on colors were just positive, super positive, where people are just in love with it, like we get messages all the time bring back this color which is like compass yellow or launch green like people love love love those colors and by the same point there's there are much much lower take rate so you could debate why would you do that and and i think a lot of companies have done that let's stick with that palette but for us it's like those are the things that get people excited and um i'm i'm sure a lot of people looking at this purple say this is great this is beautiful but it's not for me that's okay because the people who order one are going to absolutely love it because of that color.

18:42Staying on the color theme for a minute, so one of the cars we saw here was a special Miami edition and before I saw it in person I was reading an article online and as you might expect there was somebody saying oh I hate this and you know it's going to elicit both really positive and negative reactions but this idea of building something that's that's really kind of like Aaron calls it like a shoe drop where it's like there's this thing that's maybe not for everybody it was very specialized unique has a palette that is very Miami with the teals and pinks. I'm guessing that that also is something to do with, you know, the brand experience, but maybe you could talk a little further about that.

19:17It's funny, you said the sneaker drop, that concept, that's exactly what RJ and I were discussing. Like, why don't we do more of these and provide them like a little sneaker drop where we could bring it in, create some buzz around it, be a little bit more expressive. And that gives us an opportunity to be more playful. And we, so the first two cars we've done in this sort of vein service in this space is we did one for Monterey during Pebble Beach Car Week. And it was this one-on-one vehicle we did, which is more on the elevated side of where the Rivian brand can go. And we auctioned that car off for charity.

19:49It did well. We're very happy with that car. And then we said, why don't we keep doing some of these things, which we've now called part of our Studio Originals concept. And we did one. The brief was, hey, let's look at right now, there's a big thing coming back and you can see it right now. And culture is this 80s nostalgia of making a comeback. And we said, well, why don't we, maybe this is not something we would do for production, but let's have some fun with it. We just so happened to be opening one of our Miami spaces. And we said, why don't we do this special one-on-one? So we created it.

20:20We brought it to Miami. This was a few months ago. And the feedback was extremely positive. There's many people are saying like, this is awesome. I love this. Obviously there's some people like, it's kind of polarizing. It's not for them. But it was one of those things that showed the very expressive side of our brand in a very fun way and we decided why not just make a few of these we actually decided to make 10 and and figure out how can we make 10 of them which was like fun fun way to do but it is a lot of it is done manually so there's some effort and work that goes into it but it's just really cool because then people get to get something that's special it's limited and it allows us it's probably more of a brand marketing thing it's not about selling the vehicle and making a profit off that specific thing yes we'll make money off the car but that's not the main goal of it.

21:02It really is this great brand building marketing exercise. So we want to continue doing those things because they're a great way for us to be expressive. But it's also a great way to get the customer feedback. If we do an edition and people love it or there's aspects of it, we do so many design iterations inside our design studio, especially for colors and materials. We spend, you know, decent amount of money building these prototypes to look at them. And a lot of them never see the light of day. So we're just like, well, if you want to do some color development, have some fun. Why don't we do this and then just show it, show it to the world and get feedback.

21:37And if it's great, you know, we only, we could, we could do a couple of them, or maybe it ends up influencing what we do for production. It's a great way to get some fun market research as well. Yeah. It's a fascinating way to iterate and just discover, kind of test with an audience. I've, I've heard you and some folks in your team talk about how you're using AI as an iteration tool. And you have a small team within the design team who's exploring how AI could potentially augment your workflow. Can you tell us a little bit about that? We were talking about this last night, actually. And one of the things that it's really tough when you've got a demanding schedule and a lot of work to do.

22:15And as a designer, when you got to get something done, you're on a deadline, you're going to revert to the tools that you have and you know how to use because you got to get it done. But really try to push to create space for the design team to actually go off and experiment and play around with AI, you really need to create that space for people to do it. Some people just do it on their own because they're, you know, even when they're not at work, they're still working, which is a lot of designers are doing this because it's a passion for them. And it's really interesting to see as we play around with more of these AI tools, how there's just the one exponential updates of how, whether it's image generation, you know, losing the LLMs for text and even just like 3D modeling.

22:56Like there's new software already, like AI tools where you could put a sketch in, literally just a 2D sketch and it'll start to rotate it for you, which is just, it just provides this opportunity for us to look at things much, much quicker. I don't think it's going to replace the creative process. It's what you said. It's a very good iterative tool. And that's really what it is because, you know, designers and tendency will like, you'll keep designing until the music stops. So products never done. So if you're, but that time and that constraint is what provides you that say like, all right, pencil's down.

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23:28But if you can iterate a lot more at that point, that's where it becomes really powerful. I'm also curious about how it might affect your relationship with the engineering team. You mentioned you sit pretty close together and they might have their own uses for it, but it also might blur the boundaries a little bit where maybe somebody on the design team, especially for the software design, can actually code a prototype, like a functional prototype, or an engineer might use some of these tools to do some visual exploration have you been seeing any of that kind of blurring about 100 like we're we're working very closely with our software teams on this is like how can we do these things to create um better workflows because there still are a lot of things and you guys probably aware of this but like in the software world where you're taking ui ux it's getting coded and just like how do you do the onion skinning between okay well we released a figma file how does that figma file actually match with the code and the more we can make that streamlined it means the last time the designers are checking to make sure every pixel lines up and less time that you know engineers have to keep recoding things and i mean that's just one example of a workflow where it can really help us we we do it a lot with prototyping as well being able to tell like user stories now where we used to sketch them out by hand or like you know grab some images to tell user story like using ai to to tell a user story is just amazing it's just amazing because it's and that's all it's that's what i think it's all about uh you know we were talking about this last night if you look within design and i think in any creative field and probably other ones really for the longest time and i'm gonna use vehicle design as an example of that the way that designers would get their designs picked or chosen is who is a better illustrator and it was really about who did the best illustration and yes the design is obviously important but you could have a better design but somebody told the story better and that's what gets chosen and i think that goes with everything in in the world like if you're a good storyteller or you can communicate your idea or your concept, your proposal, whatever that is, better than the next person, then you're ultimately going to succeed.

25:22So I'm excited to see how it starts to level the playing field in terms of design, where now it's about the idea and it's less about who told the story better. Yes, storytelling is still very important. You need to know how to do that. But then it's not about, well, this person can have better artistic ability than this person. Now it's just, which is the better idea? which is what I'm really excited about as we progress with AI. Do those user stories take the form of like a storyboard or what does the artifact? Some of them are storyboards. Now we're doing like embedded videos in them. You know, we're looking at different ways because now you can, and we'll obviously put things on top of it where maybe you have like a vehicle and then you have something on the screen or, you know, someone on my team was just playing around with something where we're showing like, okay, a dog in the vehicle and we're showing a use case.

26:05And it was in our R2 vehicle, like the screen was there because we put a UI over top of it and it was showing what it would look like from the outside of the vehicle with a dog in it as an example. So it really just helps tell the story or even when we're trying to do a UX flow and really trying to explain how you could do that. We still use a lot of obviously Figma files. We'll do protopies as well so you can actually play around with the UI before you're going to do that. But it's just helping us tell the story much quicker which once again means more time for the designers to actually be thinking about how to solve the problem and generate ideas versus doing something that AI tools just help you tell a story better.

26:44So on this topic of AI, it's not just a tool that could influence or augment the creative workflow, but it can also influence the user experience. If we think about a Rivian vehicle as a platform that's got a lot of different services and capabilities, cameras all around everything is very software driven and lots of actuators and motors and so forth ai could be a really great way where there's natural user interface natural way of interacting with the vehicle how are you guys thinking about what that's going to look like in the future future iterations of you so next week we're actually doing an ai and autonomy day which you know excited can't tell too much about it but you guys will hear about it then but it's a big part of our process and how we're thinking about this.

27:33With our fully integrated software and network architecture, it gives us full control over anything within the vehicles, whether that's the cameras, to body controllers, to lights, I mean, UI, you name it. So the possibilities of what, you know, AI can do in the vehicle, I'm really excited to see some of those use cases. And, you know, you could imagine just dreaming up some things. I mean, we were just talking about this last night where something is used, one use case is an example. If you've got a car in front of you and and maybe that car you know what kind of car it was or you wanted to check a license plate to just talk to the vehicle and say what car is in front of me and using using ai could tell you what car is in front of you it could tell you what the license plate is because it's using the camera and obviously the llms to be able to calculate that for you or if you're trying to go somewhere for navigation and you're trying to explain um you know i'm tired and you just say i'm tired you don't need to say find me a hotel xyz where it can use customer data as well to provide maybe options for hotels that is something that you would probably go to versus something you may not because the vehicle will know you and and it also can integrate things like charging stops so you're so it's aware i mean that's one of the things that we get a lot of questions on you know carplay versus android auto um versus versus our system and the big unlock for us and why we're so bullish on our software is because we can add in all these other layers of data from the vehicle that otherwise wouldn't be possible.

29:02One thing that caught my attention as we were driving around yesterday is that built into the software, it's recording incidents of someone trying to tamper with your gear as part of the brand, like the gear guard, the little Yeti looking guy, and also So accidents and so forth, is that also part of a vision for how AI could change the user experience? Yeah, yeah, absolutely. So, I mean, we keep adding to our gear guard in terms of functionality. I mean, the vehicle in general, we're adding a lot of additional features that really start to build these systems. It's just a matter of time. Honestly, we have no shortage of ideas.

29:39It's just like really we'll work with our software team and sort of prioritize. like what do we think are the most things that are from a customer overall delight and you know requests or things like that so we're always trying to do these trade-offs in terms of what's the best next feature but you know as we start to put in ai it's going to unlock a lot of use cases and experiences that we haven't even thought of before because a lot of the things you normally have to do either need to press a few buttons or type some things in that require a multitude of things to do which while you're driving is probably not the easiest thing to do um i've personally never been a big fan of voice assistants um not just because most of them have never worked but that a lot of times it's just easier like if you look at it on a phone is a great example i don't think people use not a lot of people want to talk to their phone because it's not that hard devices in your hand to actually type it out and and that's an example of of an area where i don't think it's used as much as it could be used even if you said that the you know the voice assistant is great but if you're in the car and you've got two hands on the wheel and you've got just a lot of distractions you know in front of you the last thing you want to do is start you know fiddling around to find something or try to do something some multitask like the ai is going to bridge that in a way that you know even for those like me that are maybe anti-voice assistants don't want to talk to the car it starts to realize well actually this is a lot easier to do and that's what it is if you have to convince somebody on a technology that it's a better technology you should use it you've already failed honestly so the uh sounds really put up with our ai uh producer to the test here siren a helicopter jackhammer you got everything waiting for the parakeets to fly by next um we're on the we're on the ui uh subject we talked a little bit yesterday about figuring out this balance between what might be a physical control in the car and what might be in the ui on the screen and some brands like tesla really push towards the screen to the point where at least I find it really annoying to have to dig through a menu to just change the airflow some cars like I happen to have a Ford Mustang Mahi and it it actually has an artifact button now which used to do something but doesn't anymore and so it's basically useless so you can kind of you can make an error on both sides so maybe talk about how you design for that challenge are they when you're trying to design for an interior especially we get a lot of feedback you hear it a lot where customers are like hey I just want a physical control This would be so much easier.

32:05So instead of just saying, all right, let's do a bunch of physical controls or let's go the Tesla approach and don't do any, it's like we're really trying to balance how can we give the customers actually dig deeper to understand why do you want a physical control? For what function? What are you trying to do? And when you start to ask that and you dig deeper from customer feedback, there's not that many things that people really want to be able to adjust. The most common feedback we've ever got is anything HVAC related. Honestly, that's been the most thing. Like I want to be able to control fan speed or temperature.

32:34Like that's one of the ones we hear a lot. Now we have our temperature right on the screen and you're able to tap some buttons. There's still a lot of cars that have either haptic buttons in their cars or I know those have not really have been great customer feedback on them, but they've existed before. But something as simple as like the drive selector. We were talking about this quite a bit early when we were designing R1. Like what do we do? Do we create this little terrain selector? We have all these great drive modes. Like how do you address them? And a lot of cars celebrate it, right? They either have like a big dial a la Range Rover Jeep, or you have some old school like shifter mechanism, or we were talking about the Lamborghini Urus that's got this crazy fighter jet looking shifter there.

33:14But at the end of the day, all those things are doing is they're not mechanically attached. They're sending an electronic signal to the vehicle to change. And that's a design choice that they've decided to make. And we talked about it quite a bit, but then we realized to put this control in here, what are you gaining from it it's going to take up storage it's going to clutter the design of the vehicle and gives you lose opportunities and the biggest way is as you mentioned is once you label control like that's it that control has to do that for the rest of the life of the vehicle unless you just make it dummy or you for a new update you change it and with our vehicles and really wanting to be a software defined vehicle is well by doing that that hinders you So we're very sharp on what are the controls we want always to be physical.

33:58So things like turn signal wipers, we're like, it's just so easy to do that. Why change it? And the PRND, we also decided to keep that as a physical control because it's about what's the fastest and easiest thing to do. And yes, through the UI, some things you have to dig into. I think as we were just talking earlier, I think AI is going to bridge the gap on some of that. But for R2, really excited about the haptic halo wheels we've designed, which, you know, that gives us an opportunity now with different haptic profiles and changing within our UI, as we can really change with the experience of those wheels are doing, depending on what the use case is.

34:33You know, I was talking a little bit about it, but as you're going through a menu, you can not only visually see that it's rotating as you go through it, but it's also giving you a haptic feeling to let you know you've gone to the next menu item. And when you're top of the menu, it'll resist and tell you, all right, you're at the top of the menu. Or if you're changing volume, it can give you these like small distinct clicks. If you're somebody who wants fan speed or temperature, you could program one of them to be that that you use all the time. And we haven't even thought of all the use cases for it.

35:03But that's why we wanted to make a control that's really unique but allows us to address some of that feedback for customers. Because no matter what you do, in my mind, from terms of user experience in the car, there's always going to be somebody who wants something different. So the balance that we try to do, which is probably the most difficult thing, is like how do we make the vehicle UI as simple as possible, but still provide customization that's easy to use for those power users who really want to do X, Y, Z. And that's something where it's always a very, very delicate balance. I wouldn't say we've always got it right, but it's something we're always looking at because the power users are always the loudest ones.

35:40People that just want to get in and drive, they won't say anything. They'll just be like, this is complicated. So trying to cater to those two different audiences is really the challenge. So every person from Rivian I've talked to the past couple days, it always comes up, what are you excited about R2? Catch us up on R2 when it's coming and what's exciting to you about it. So really excited for R2. It's coming out first half of next year. and why I think myself and a lot of the companies are really excited about it is it's a vehicle that will help the Rivian brand scale. It's taken all the essence of what a Rivian is and distilled it down to a smaller package that's more affordable so a lot more people can get to enjoy the vehicles.

36:24And as a designer or a product development person or anybody within the company, it's like the more you can see the products that we've been working on and creating around the roads is what gets people excited. for me specifically why I'm excited about it you know R1 was our first product you know and this is as RJ said you know this is R2 is our second album and for our second album it's our Abikini and like what like how are we going to make sure that we take all the things that are great about R1 and not only you know distill them down and yes we got to reduce costs but in a lot of ways make it even better so we learn so much from R1 to R2 just through us being a more mature organization to a lot of customer feedback because now we have a lot of people put out of the vehicles.

37:08And there's a lot of things from an engineering, a design perspective that I'm really excited to do and help push it into the future and especially on the user experience side as well. So I'm excited about the R2 because I've had my eye on the R1T for a while, but our garage space, Paul, so I think something a little more compact is probably more reasonable both on the budget, but also garage space. So one of the kind of unique things that we explore here, the little pavilion that we're at is the scent design that you all are exploring. And when you think of automotive companies, really the only scent that comes to mind is kind of the new car smell that everybody seems to like.

37:47I don't personally love it, but I guess it is nice to have at least a car that doesn't smell like dogs and whatever the kids have been spilling in the back for the last few years. But why bother tackling that challenge when it's not something people normally associate with an automotive brand? Yeah, we haven't, you would say people don't associate with it, but I think a lot of people actually do very subconsciously. Like, you know, obviously, Sense is one of those things that's the most tied to memory. And me, and maybe I'm a little bit of an edge case, but I think there's others like that that have this like memory of like certain cars.

38:20There are certain cars that I just know you could blindfold me and put me into it. And I'd maybe not tell you the exact model, but I'd be able to tell you the brand or the year, roughly, just based on what it smells like. Because not because I'm an expert on scents or smells or anything like that. It's more because I have these memories of it. And whether that was when I was a kid getting into a vehicle that my father owned or a vehicle that I owned and absolutely loved. and tying that to the vehicle is something, you know, we really want to then always look at what are the ways we can continue to not only elevate our brand, but to create memories and longevity, that idea of timelessness.

38:56And scent is an area we haven't yet explored. And he said, like, the new car smell. I mean, new car smell, yes, some people love it. It's really, most of it is honestly materials off-gassing, like that's what you're smelling in a new car. The smell of leather, you know, that's part of the tanning process. It's actually blethered as a smell like that. And when you just get it, like raw cows don't smell like that. So it's really the tanning process. So we're looking at new ways of like, how can we insert smell into the inherent material? It's not to say that we, you know, we're totally against doing some atomizer in there.

39:26But that's, I mean, I think that could be something if we wanted to do, but we could do relatively easily. More excited about things like, you know, we look at materials for color, textile, the type of texture it has on it. The haptic, what does it feel like? And the next element is you got look, touch, smell. Probably not going to try to do taste. I think it'd be weird if you're licking your material. But that's the next one we're excited to sort of dig into and say, how can we change that experience? So where is your interest in cars come from? Is that something from your childhood that you talked about, you know, memories that you have with smell?

40:04But what's your connection to cars? Yeah, I mean, at a very young age, I loved cars. My dad was into cars and like the fun thing for me was, you know, helping my dad clean his cars on a Sunday or going to the auto show in Toronto. And I was just obsessed with cars. I knew I wanted to be a car designer since I was six years old. The way it happened was when my dad was into Mercedes, I still remember the car he had. It was a smoke silver, a tan interior, 5.6 ESL. I still love that car. I'm like half tempted to own one someday, but they keep going up in price. and it was one of those cars that I would find myself just you know getting in the car as a kid and just sitting in it and just like moving just sitting it touching the steering wheel like playing around with the controls and my dad would get these magazines that Mercedes would send him and I remember looking like inside of one of the magazines and there was this book because I was artistic I didn't know what I was gonna do I'm six years old right so I don't know and I got this book It was from Mercedes and there was some drawings and there was an article on Bruno Sacco.

41:04I still remember during, you know, during, during the late, late eighties and early nineties timeframe. Some of my, my favorite designs from Mercedes was during that time and, and looking at that, that magazine seeing, well, wait, this is actually a profession. And like, I had a conversation with my parents about it. I said, well, this is, this is what I want to do. So since then, you know, I mean, I, I'd like to look at inspiration of many different things. weren't looking at the cars but when i say i'm obsessed with cars i'm obsessed with them when i'm not working on cars at at work i'm working at them at home i'm going to track days i'm wrenching on my cars i'm watching youtube videos it just it's it's cars in my happy place so it's awesome six years old that's pretty early to discover design as a career it's probably maybe one of the earliest that we've found in our yeah our interviews that's awesome so rivian's mission I'm just paraphrasing here, but it's about keeping the world adventurous.

41:56And there's obviously also very mission driven, sustainability focused aspect of it. So how do those two things guide your team? When you look at R1, everyone, mom, everyone, most people associate adventure lifestyle that could be, you know, surfing, kayaking, overlanding. With R2 as well, we're really trying to say expanding the definition of adventure. and adventure doesn't mean just going out and doing these heroic things a heroic thing could be taking a new job and moving across the country you know heroic thing or adventurous thing to do is and which we tested with r1 um going to ikea with some kids and trying to load those boxes into a vehicle and just watch everything an adventure exactly just watching that just be like yeah you're like how do we help solve solve these things so really expanding the definition of adventure um adventure also means something very different for each person but then r2 being a global product, you know, the way that, you know, you could say California or Miami look at adventure are very different than, I don't know, Michigan.

42:57Well, what about when you go into Europe? I mean, that is going to have to expand as well. So we still want to have that sharp point. We're not trying to be everything for everyone, but how can we expand that? In terms of sustainability, on the design side, we're always looking at ways that we can continue to improve on a sustainability side, whether that's obvious ones through material choices and whether that's low carbon footprint, or is it recycled content or upcycled things? And we're using some of those materials in R2. We like to say that sustainability is a journey. So every vehicle we make, we have a target for ourselves.

43:31It's like, how can we make this vehicle more and more sustainable from a material choice of manufacturing method? But also even just the way you design things. I'll use this as one example. On R1, the headliner's got like one big, big piece to it. So that middle portion gets cut out and that's like scrap material at this point. and you know we've tried to find other things where we turn those into bags but like we learn from that as well so for r2 the way we broke up the trim and the headliner uh is so much simpler and to walk it's actually not simpler in terms of shape but simpler in terms of the material usage that actually prevents us from doing more scrap because as you're cutting pieces out of a car you're finding that you're you're doing waste so those are the things where it's like not only does it reduce cost because it's less material using it's more sustainable and those are the things that we're pointing out where the customer is not going to notice that you've done that but it's a more sustainable for the vehicle but be cost less in the end so jeff what have you been watching reading um listening to that brings new perspective or fresh eyes to your work it really uh i've been spending obviously a lot of times the buzzword right now is like looking at ai tools like really trying to understand that side of it in terms of how it can improve our workflow.

44:45But in terms of inspiration, really try to look out for inspiration, especially when we're looking at colors as an example. It's just doing trips with my family and experiencing the vehicle that we have and learning new things. Or I was using one of the oranges we have here. It was about a couple months ago. Went to Yellowstone and was inspired by some of the colors in the Gagers where they've got these beautiful mixed oranges with these amazing like teal blues like just amazing color spaces and looking through inspiration from nature i know that's obviously or or an outdoor brand is something normally you would do but we we really try to as myself included is not look for inspiration or or look at the automotive industry we look at it just to be aware of what's going on but if you look too heavily on it you're just going to emulate what someone else has done so really looking at different uh areas and that could be consumer electronics or it could be some of the outdoor goods that our customers use.

45:39Where can people learn more about the work you and your team do and also about Rivian in general? If you want to learn more about Rivian and the Rivian design team, there's a lot of pieces that we've done that you can find some of those on different media outlets, on YouTube, of course, as well. If you want to learn more about Rivian specifically, go to our website, clearly, our Instagram, Rivian Official. And then spaces. We have a bunch of different spaces in different parts of the country where you can go in, on experience the vehicles, see the color of materials, or schedule a demo drive. Well, Jeff, this has been super fun to hang out with you and the team here in Miami.

46:12So thanks for being on Design Better. Thank you so much. I appreciate you guys coming over.

46:20Jeff Hammoud:This episode was produced by Eli Woolery and me, Aaron Walter, with engineering and production support from Brian Paik of Pacific Audio. If you found this episode useful, we hope that you'll leave us a review on Apple Podcasts, Spotify, or wherever you listen to finer shows. Or simply drop a link to the show in your team's Slack channel, designbetterpodcast.com. It'll really help others discover the show. Until next time.

From the publisher

This is a special bonus episode, an interview with Rivian’s Chief Design Officer, Jeff Hammoud. We’ve got all the audio here, but it’s worth heading over to our Youtube channel at dbtr.co/youtube to watch the video.

We recorded this one live in Miami, in the Rivian Pavilion during Art Basel, with a R1T truck in a new eggplant-purple called Boreal parked just over Jeff’s shoulder.

Jeff runs a team of about 140 people across Irvine and Palo Alto — interior and exterior designers, color and materials, digital surfacing, perceived quality, even an in-house painter and a clay milling shop. And he has a strong opinion about what all that machinery is for: constraints are what separate designers from stylists. Anyone can make a beautiful concept car, but making the production version look like the concept is the challenge.

We talked about why Rivian keeps making colors most people won’t buy, and how limited-run “Studio Originals” work like sneaker drops. Jeff makes the case that AI is going to level the playing field in design — shifting the advantage from whoever illustrates best to whoever has the better idea. We got into which controls stay physical and why, the haptic halo wheels coming in R2, and how scent ties a car to memory.

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