In short
Creativity as improvisation and “learning to see” through iterative, ambiguous studio-like processes; creativity emerges from engaging with your work, not from starting with a brilliant insight.
Guest
Keith Sawyer, creativity researcher and author of Learning to See. Backgrounds: Jazz pianist; MIT computer science graduate; designed video games in early 1980s; did AI management consulting; PhD at University of Chicago working closely with Mihaly Csikszentmihalyi (Flow).
Key claims
Artists/designers teach “how to see,” not how to create; professionals start work before knowing what it is; sustain creativity by changing projects and disciplines over decades; the hardest skill is seeing your own work from a distance and treating it as a dialogue with the material.
Notable examples
jazz improvisation; references to Herbie Hancock and Miles Davis; Picasso; a student fixating on one breakthrough painting and becoming paralyzed. AI: useful for outputs, but not teaching the human creative process.
Written by AI. May contain mistakes. Listen to the episode to check what was said.
Chapters
Tap a time to open that second in VOThe Journey to 'Learning to See'
1:20 to 2:54
Keith Sawyer discusses his decade-long research and its findings on creativity.
“Whether you're struggling with a blank canvas or wondering how to sustain creativity throughout your career, Keith offers practical wisdom drawn from decades of studying how creative professionals actually work.”
Early Career and Video Game Design
3:30 to 4:22
Keith shares his early career in video game design and artificial intelligence.
“Keith, you've got a new book out called Learning to See, which is super interesting.”
Studying Under Mihaly Csikszentmihalyi
4:22 to 6:07
Keith reflects on his experiences studying with the renowned psychologist.
“wanted to see how universal is this way of thinking and seeing.”
Themes and Insights in Creative Research
6:07 to 7:30
Exploration of improvisation and emergence in the creative process.
“My undergraduate degree was in computer science.”
Sustaining Creativity Over a Lifetime
7:30 to 9:16
Insights on how to maintain creativity throughout a career.
“but video game design sounds super cool.”
The Importance of Diverse Experiences
9:16 to 11:18
Keith discusses the value of diverse creative experiences and projects.
“Honestly, I don't think he was a great TEDx speaker.”
Learning to See: A Deeper Understanding
11:18 to 14:00
Insights on the concept of 'seeing' as a form of thinking in creativity.
“It's this iterative nature where you have dead ends, you have restarts, you have a kind of wandering exploratory path.”
Learning to See: The Creative Process
14:00 to 20:31
Explore the importance of learning to see as a way to enhance creativity.
“Yeah, we see that with jazz musicians working with different collaborators, There's people like Herbie Hancock, who's like 82, still touring, still working with new people.”
Generative AI and the Nature of Creativity
20:32 to 23:11
Discussing the differences between human creativity and generative AI processes.
“But I think, you know, and this is held true for the entire time that creative people existed since we're putting our handprints on a cave wall.”
Cultivating Observation Skills in Creativity
23:12 to 26:15
Learn practical methods to enhance observation and engagement with creative work.
“There's a lot you can do and everyone can get better at it.”
Transcript
Automatic transcript. May contain errors.0:01That's what I found the most fascinating is when people are acting before they know what they're doing. And then the creativity emerges from engaging in the process. The creativity doesn't come at the beginning. You don't start by having a brilliant insight. You just dive into the process. And then as you're engaging in the process, the ideas emerge. The key to creativity isn't about having brilliant ideas in isolation, but about cultivating our ability to observe the world around us and make the intuitive leaps that connect disparate ideas. Keith Sawyer, a creativity researcher who spent over a decade interviewing hundreds of art and design professors and students to understand how creative professionals learn to see and think differently, writes about this in his new book, Learning to See.
0:47Keith brings a unique perspective to creativity research. A jazz pianist turned MIT computer science graduate, it. He designed video games in the early 1980s before pivoting to study the science of creativity under the legendary Mihaly Csikszentmihalyi at the University of Chicago. His latest book challenges common myths about the creative process and reveals why the most successful artists and designers don't start with a vision. They discover it through an iterative dialogue with their work. In our conversation, Keith shares insights from his research on improvisational creativity, explains why ambiguity is essential to the creative process, and discusses how AI is reshaping but not replacing human creativity.
1:36Whether you're struggling with a blank canvas or wondering how to sustain creativity throughout your career, Keith offers practical wisdom drawn from decades of studying how creative professionals actually work. This is Design Better, where we Explore creativity at the intersection of design and technology. I'm Eli Woolery. And I'm Aaron Walter. If you're hearing this, you're not currently on our premium subscriber feed. Design Better Premium subscribers enjoy weekly episodes. You get four episodes per month rather than just two. All are ad-free. And you get invited to our monthly AMAs with the smartest folks in design and tech.
2:12You'll hear a preview of this episode, but if you'd like to hear the full conversation, please consider becoming a premium subscriber at designbetterpodcast.com slash subscribe. That's designbetterpodcast.com slash subscribe. It's just seven bucks a month, and it supports not only your personal growth, it also supports your design community. The podcast is available to everyone through our scholarship program. If you can't afford a subscription right now, just shoot us an email at subscriptions at the curiositydepartment.com, and we'll help you out.
2:53We'll return to the conversation after this quick break.
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3:30And now, back to the show.
3:37Keith Sawyer, welcome to Design Better. It's great to be here. Thank you. Keith, you've got a new book out called Learning to See, which is super interesting. You spent over a decade talking to hundreds of college professors and students at art and design schools trying to understand how people teach other people to see things. What was it that brought you to this topic and led to this book? I started talking to art and design professors in 2010, and I thought I'd be done in six months, but I was so fascinated by these compelling and articulate stories that I kept seeking out new artists and designers, and I wanted to see how universal is this way of thinking and seeing.
4:27So in 2010, I was at the Savannah College of Art and Design, SCAD. I was there on a sabbatical eve, and I had never been to an art and design school. I'm not an artist myself. I don't have a BFA or an MFA. So I came in as a creativity researcher. My own research focused on performance creativity, improvisational comedy, and jazz. I got into creativity research because I'm a jazz pianist. So I'd written a lot about improvisational creativity. I didn't know anything about art and design. So I thought, let me go to an art and a design school and I'll ask them how they teach people how to be creative.
5:05And so that'll be, you know, my contribution to creativity research. So it all started in 2010. And then, yeah, I just kept going. I loved having these conversations. I kept learning new stuff. And then 10 years later, I thought, it's time to write this book. So you spent your recent time on the book and it looks like in academia, but I wanted to rewind a bit to your very early career because it's super interesting. It looks like your first job, and I'm basing this off sleuthing we did on LinkedIn, so there might be inaccuracies, but you worked as a video game designer and then at somewhere called Kenan Systems and did some early work on artificial intelligence.
5:43The video game design is interesting for us. We just had on a few months ago Jordan Mechner, who's the creator of Karateka and Prince of Persia. So some early video games and computer games in the 1980s and early 1990s. And I was kind of a computer game nerd as a kid. So talk to us a little bit about that. What got you started in that career? How did that kind of lead as a stepping stone to the other work you've done? My undergraduate degree was in computer science. I went to MIT and I didn't know anything about creativity research, but I've been a jazz pianist ever since high school and I played in the jazz band at MIT.
6:19That was 1982. So computer science graduates, you know, there wasn't entrepreneurship and there wasn't the PC or the internet. So a lot of the computer science graduates would get hired in the military industrial complex. And I interviewed with AT &T and with Hewlett Packard. I was on an airplane flying to an interview in San Francisco, and I saw another guy with an MIT ring on. They're pretty distinctive college rings. And I just went up and started talking to him. and turned out he said, I've started a video game design company and we're flying out to California to meet with Atari. And then he said, oh, you're a jazz pianist.
7:01You probably know something about creativity. You know, we're trying to hire people who are creative, who also can code in 1982. You know, not a lot of people knew how to code and most of them were not at least stereotypically creative. So they said, yeah, when you're back in Cambridge, come over and interview with us. I was like, you know, no one had heard of entrepreneurship. No one I knew was going to a four-person company. So it was kind of a leap at that time to say, you know, I'm turning away from Hewlett Packard and I'm taking a real leap on this tiny company, but video game design sounds super cool.
7:38That's cool. And also early on when you're working on your PhD in Chicago. You did your PhD with a legend, Mihaly Csikszentmihalyi, which is a very difficult name to write and say. That's right. You got it right? Yeah. Most people will know his work on flow and flow state creativity and kind of getting lost in a flow state. He's been very influential in Silicon Valley. I'm curious, what was it like working with him? Oh, yeah. That was just a phenomenal opportunity because you mentioned I designed video games for two years. And then I actually did artificial intelligence management consulting in the 1980s.
8:16And basically, I burned out in the late 1980s. I said, you know, I want to go back to graduate school. I want to dive deeper. I really want to find out what goes on when people are being creative. So I went to the University of Chicago, and that's where Mike Csikszentmihalyi was a longtime professor. And I started in 1990, and that was the same year he came out with this blockbuster book called Flow, The Psychology of Optimal Experience. You know, millions of copies. He was traveling around the world. He went to Davos, Aspen. Yeah, so it was a heady time, and I just happened to be there working with him on his next project, which was a study of exceptional creators later in life, over 50, at least over 50.
9:00So I did a bunch of these interviews with some of these exceptional creators. And that was his second book that came out in 1996. And it's simply called Creativity. So yeah, I had this opportunity to work very closely with him. A very inspirational individual, very soft-spoken. Honestly, I don't think he was a great TEDx speaker. There weren't TEDx back then. So he wasn't the dynamic speaker on stage, but he was this very calm, centered, spiritual individual. So, I mean, you've been studying creativity and the way the mind works for some time now, and presumably learned a ton from working with Csikszentmihalyi.
9:42Are there some common themes that have emerged over these decades of your research about the creative process? Absolutely. And I think it all goes back to improvisation. And I don't know if I'm just seeing improvisation everywhere because I'm a jazz musician. But at the beginning of my career, I'm studying. That's what I found the most fascinating is when people are acting before they know what they're doing. And then the creativity emerges from engaging in the process. The creativity doesn't come at the beginning. You don't start by having a brilliant insight. You just dive into the process. And then as you're engaging in the process, the ideas emerge.
10:20And that was particularly compelling to me. So my whole career, the key words are improvisation and emergence. Then when I went to study artists and designers, I thought maybe kind of like this lone genius insight sort of myth that you have a brilliant idea for your painting, and then you just go in the studio and you throw it out on the canvas. But that's not what professional painters and designers were telling me. What they were telling me, just like an improvisational theater performance, they said, we start doing the work before we know what we're doing. And we go through this iterative wandering process of working.
10:58And then the ideas emerge from the work. So I mentioned painters, but designers told me the same thing. Graphic designers, advertising, architects. This was shared across the visual arts. The nature of the creative process being wandering and iterative and essentially improvisational. So yeah, I would say that's the core of the creative process. It's this iterative nature where you have dead ends, you have restarts, you have a kind of wandering exploratory path. Yeah, you could think of it on a group level, individuals improvising together, or you could think of it as a designer in the studio going through an essentially improvisational process.
11:40When you were doing the work on creators who kind of hit their creative stride later in life. And it's an interesting coincidence, but we just interviewed a musician named Fitz from Fitz and the Tantrums who kind of broke out as a pop star in his mid-40s, which is pretty unusual. But were there any common traits that you found there? Was it either just that it was kind of a timing thing or something that allowed them kind of later in life in their maybe 40s or 50s to access that creative thinking? The reason why Mike Csikszentmihalyi chose to go down this path is because even then, back in the 1980s, a lot of people would associate creativity with youth.
12:17And the stereotypical painter Pablo Picasso or software company founders, a lot of these people are young and they come up with their ideas. So Csikszentmihalyi was interested in how do you sustain creativity over a lifetime? A lot of people can have one brilliant hit or one brilliant insight, but what is it gonna take to sustain that creativity year after year and decade after decade. And I found that to be very compelling. Again, it's what I found. The interviews I had were with artists and designers who had at least 20 years of experience. So most of them were in their 40s or their 50s. And they would say a lot of the same things to me about what we're trying to teach our students in BFA and MFA programs.
13:03We're trying to teach them a deliberate process. We're trying to teach them mindsets and ways of living that are going to sustain them through a career as a creative. We don't want you to just have one brilliant insight. We don't want you to have one vision and then spend the next 40 years doing that. So that's what we saw when we interviewed people in their 50s. These were people that sustained their creativity. And a lot of the stories they told were about having multiple ideas, multiple projects. Some of them worked in multiple disciplines. So they kept doing new things. They kept changing.
13:40They kept applying their mindsets and their practices to new projects and new questions. They didn't just keep doing the same thing over and over again for 50 years. So I'd say that's a message for any creative. Try to get out there and change it up. Don't just do the same thing over and over again. A lot of these designers told me that just won't sustain you. It's going to be a boring life. Yeah, we see that with jazz musicians working with different collaborators, There's people like Herbie Hancock, who's like 82, still touring, still working with new people. He's connected with different instruments and different styles.
14:18Miles Davis famously just sort of hit the reset button over and over again to try new things. And there are lots of other artists out there. Pablo Picasso, you mentioned him. In your book, you talk about seeing as a means of thinking. Tell us a little bit about what you've learned about that. It's a little bit mysterious, isn't it, to say you're learning how to see? Like, what is that? What does it mean to see? I mean, we all look at the world. We all see stuff. Even if you're 18 years old and you're starting art school, you can sit in front of a human model and you can sketch the model and you can do a pretty good job.
14:54So what is it that they're teaching? I discovered this language of we're teaching them how to see. When I interviewed these artists and designers, I would say, how are you teaching students how to create. And everyone was quite uncomfortable with that question. A lot of them would say, we're not teaching students how to create. Or they'll say something like, the students are already creative. We're teaching them how to realize the potential they have as creatives. But many of them, when I said, how do you teach them how to be creative? They would say, well, we're not doing that, but we are teaching them how to see.
15:29And I said, wow, okay. So that's why I ended up calling my book, Learning to See. As a matter of fact, a bunch of these people said, don't put creativity in the title. Don't put the word creativity in the title. So I was like, okay, what else am I going to call it? Yeah. And Learning to See was what so many said. And it's hard to describe. I mean, if I could describe it, you wouldn't need to go to art school for four years. They told me that it takes at least two years. So I would say, there's a lot I can say about it, but I'll start by saying when we talk about learning to see, you're talking about learning to see yourself.
16:08The hardest thing to teach a student is how to see their own work, to see something that they've just generated. Because these studio classes, students have opportunities to share their work in interim stages along the way. You don't go off and work for two weeks or four weeks and then bring back in the finished product. You bring in your interim and you get a lot of feedback and comments on it. And what the professors tell me is these 18, 19 and 20 year olds, they don't realize what they put on the canvas or if they're a graphic designer, you know, they don't realize what it is that they've generated.
16:43A lot of times they'll think they've done a certain thing. So they have, you know, this kind of linear model of the creative process where I'm going to have an idea and I'm going to execute it. So they'll start with their idea and they'll execute it. They'll think that what they put on the canvas is their original idea, but in a lot of cases, it's not. They can't see what they've done themselves. So that's kind of powerful. How do you teach someone that what you put on the canvas isn't what you say you're doing? You can't just tell them, hey, you're wrong. Let me tell you what you've done. You have to lead someone through that.
17:23You have to walk them through it. One way you do it is you put students in a classroom together and then have them comment on other students' work so they will be on the other side. And they'll see another student talking about what they've done and not really describing what's really on the canvas. So I think that's the hardest thing about learning to see is learning to see yourself, learning to see your own work. I have some theories about this that, you know, you hear of people like Bob Dylan talking about writing songs and people, reporters, interviewers will ask him, how did you write The Times-Era Change or whatever major song that he's written?
18:04And he's like, I don't know. It just came through me. And I feel like great works, when a creative thinker is at their height, they don't see themselves. They're closer to what you described earlier. You described jazz improvisation where you're making a thing and it's not, is this a good thing or is a bad thing? It's a thing and then you're reacting to the thing. And it quiets that default mode network where we've got this ego and who we are and all of these constraints. and expectations live there. And when we quiet those things and we are making things a bit more objectively and participating with it, that we can make better, more creative work.
18:50That's a theory. You've got the research. Does that line up at all? To me, I think of it as, and I think a lot of creatives would say this, is that it's a dialogue. You aren't the person who's creating, absolutely. And if you think of yourself as the only creative agent in the room, then you're going to try to impose your conscious wish or your vision on the work. But what all these artists and designers tell me is that it's important to get something out in the world, something that's material in many cases. Then you have to look and see what it is that you've done, because it's almost always something different than what you thought.
19:26So then you engage in a dialogue with the work, and the dialogue is continuing and ongoing. I call it the dialogue of creativity. So then you are, in a sense, moving the creativity out of yourself into the process. And painters and graphic designers, they'll tell me that the work has its own needs. The work has its wishes. The work has inconsistencies or conflicts going on within it. And your job is to see what the work's needs are and then respond to that. So I don't know if that's the same thing as the inspiration, but I think it has the same characteristic of stop thinking about you imposing your will on what's happening.
20:08I think this idea of seeing yourself is really interesting, especially in our current generative AI era where it feels to, you know, a lot of us like there's a potential for AI to take on a lot of the creative tasks that we actually enjoy. But at the same time, its output is often very generic and by the nature of how it's created, you know, it's the sort of statistical average of everything that humans have done creatively, at least that's accessible via the internet and a few other channels. But I think, you know, and this is held true for the entire time that creative people existed since we're putting our handprints on a cave wall.
20:45But what we bring to creativity is often ourselves and our perspective and our history. And how do you think about people seeing themselves and accessing that while at the same time understanding that, as we were touching on earlier, we're often really kind of channeling creativity in a way that's this drawing from centuries of other creative things that other people have done. It's a great question. And I think about it in two different ways. And one way is how you use Gen.AI. So I use it all the time. I have$20 a month for ChatGPT. And it generates some pretty impressive output. So one issue is, are we going to be putting graphic designers out of work?
21:28because instead of hiring someone to do a logo, you're going to spend 30 minutes with chat GPT. Yeah, absolutely. So that's one conversation to have. But as a creativity researcher, I'm actually not impressed with Gen AI. And the reason is because Gen AI does not create the same way people create. I'm a cognitive psychologist. My interest is what goes on with people are creating. Gen AI doesn't have anything to teach me about what people are creating because I've been talking about this iterative process. I've been talking about a dialogue with materials. I've been talking about being surprised by yourself, by something that you've generated, putting the creative vision outside of yourself into the process.
22:12I've talked to people in 20 different disciplines in art and design, and this is the universal nature of the creative process. But you don't have to know very much about Gen. AI to know that's not at all how it creates. So one conversation then is about the outputs of Gen AI, but the other conversation is about the process. And the process, yeah, it's nothing like what people do. That doesn't mean it doesn't generate great outputs. But if we want to help people be more creative, which is one of my goals, how can we use this understanding of creativity to help people be more creative, to have more fulfilling lives, to be more likely to get into this flow state of peak experience when they're creating?
22:53You know, you're not going to emulate ChatGPT to do that. You're going to try to learn how to engage in this process and these mindsets and these practices. Like I said, two different types of conversations. But as a creativity researcher, at least at the moment, Gen AI doesn't have anything to teach me. What can people do who are working in creative fields to cultivate that skill of seeing the power of observation? There's a lot you can do and everyone can get better at it. Everyone I talked to said, you know, we can teach anybody how to do this. It's just a matter of engaging in a certain set of practices and guidelines.
23:33So one thing I've already hinted at, which is the importance of engaging in a dialogue with your own work. And to do that, you do have to be able to see your own work clearly. You kind of have to get a distance. So maybe that's the first lesson, is to put a distance between yourself and what you've generated. People get very attached to what they've generated. And this is what beginning students, 18 and 19-year-olds, you identify with your work. It becomes a part of who you are. But people who are able to engage in this kind of dialogic creative process, they're able to think of the work as something separate from them and then engage in a dialogue with that thing.
24:13So maybe that's my first lesson is don't identify too much with the work. See if you can perceive it as something separate, its own agent, its own being. And only then can you engage in that dialogue. And the distance, when you describe distance, what are some specific methods that come to mind? That's one of the powers of art school, I believe, is that you're in a studio class with other people. So other students are telling you what they're seeing. I mean, in a way, that's the first challenge is to realize that this might be the case, that the work is something different from you and you might have generated something different from what you think you have.
24:54So, yeah, I would recommend doing this with other people. Get other people to comment on your work and in a safe space where someone could be honest with you. And then, of course, you have to try not to get defensive and take what's being said to move you forward. Yeah, something you said earlier, I think maybe a line that you described creative thinkers as creating many things and having multiple avenues simultaneously. What's great about that is it's sort of if you hit a roadblock, you can just hang a left or hang a right into a different pathway and try something else and then come back with fresh eyes to a thing.
Read the full transcript
25:35But then you've got multiple things that you've created. And so no one is particularly high stakes. You know, I think of my time, I was studying at the School of the Art Institute of Chicago. And I was there taking a painting class one summer. And I sort of had a breakthrough painting in my studio. And a professor came in and talked to me about it. And he's like, man, I don't know what you've done, but you've really cracked open some new ideas here. And I got so stuck on that one painting after he told me that. I couldn't make another painting. I just fixated on it and I became paralyzed and I couldn't make any other paintings.
26:12It's almost debilitating to just have all your eggs in one basket. Oh, I have a great example of this multiple pathways underway at the same time. If you'd like to continue listening to this conversation, you'll need to subscribe at designbetterpodcast.com slash subscribe. Once you do, you'll get access to every full-length episode all ad-free, monthly AMAs with inspiring people in design and tech, and recordings of all our past AMAs. The podcast is available to everyone through our scholarship program. If you can't afford a subscription, just email us at subscriptions at thecuriositydepartment.com and we'll help you out.
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From the publisher
This is a preview of a premium episode on Design Better. To listen to the whole episode, head to our Substack: https://designbetterpodcast.com/p/keith-sawyer
The key to creativity isn’t about having brilliant ideas in isolation, but about cultivating our ability to observe the world around us, and make the intuitive leaps that connect disparate ideas. Keith Sawyer, a creativity researcher who spent over a decade interviewing hundreds of art and design professors and students to understand how creative professionals learn to see—and think—differently, writes about this in his new book, Learning to See.
Keith brings a unique perspective to creativity research. A jazz pianist turned MIT computer science graduate, he designed video games in the early 1980s before pivoting to study the science of creativity under the legendary Mihaly Csikszentmihalyi at the University of Chicago. His latest book challenges common myths about the creative process and reveals why the most successful artists and designers don’t start with a vision—they discover it through an iterative dialogue with their work.
In our conversation, Keith shares insights from his research on improvisational creativity, explains why ambiguity is essential to the creative process, and discusses how AI is reshaping—but not replacing—human creativity.
Bio
Dr. Keith Sawyer is the Morgan Distinguished Professor in Educational Innovations at the University of North Carolina at Chapel Hill. Dr. Sawyer is one of the world’s leading creativity researchers. He’s studied jazz ensembles, Chicago improv theater, children’s play, and creative classrooms. He’s published 20 books, including Group Genius: The Creative Power of Collaboration and Zig Zag: The Surprising Path to Greater Creativity.
Books & Links mentioned:
The Science of Creativity, Keith Sawyer’s podcast (and his Substack).
Flow and Creativity by Mihaly Csikszentmihalyi:
Creative Confidence by Tom Kelley and David Kelley
The Artist’s Way by Julia Cameron
The Creative Act by Rick Rubin
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