Tessa Forshaw and Rich Braden: "Innovation-ish" and why most innovation doesn’t have to be a moonshot

16 Apr 2026 · 46 min · 19 chapters

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In short

Innovation-ish argues most innovation doesn’t require “moonshots.” It reframes innovation as accessible creative problem solving using metacognition and flexible “mindsets,” not rigid step-by-step process maps. It explains “innovation hesitation” (myth of innovation, creativity gap, cognitive caution/amygdala-driven certainty-seeking) and how school/workplace norms (uniformity, fear of mistakes, performance reviews) erode creative confidence.

Key claims

innovation hesitation kills both fast and slow innovation; leaders should name and discuss it; design thinking works best as a scaffold that fades, using a “compass” (principles) rather than a “map” (fixed sequence).

Notable examples

Nordstrom Innovation Lab used paper prototypes in a sunglasses area before building software; NEOM’s mega-project required “orbit shots” and “roof shots” (e.g., robot-bending 40mm rebar, logistics for cement).

Guests

Rich Braden, design strategist; taught innovation at Stanford; advised companies globally. Tessa Forshaw, cognitive scientist; studies psychology of creativity and why people lose it; lab research on innovation hesitation.

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Understanding Innovation-ish

1:30 to 2:17

Explore the concept of 'innovation-ish' and its implications for creativity.

“If you enjoy what we do here, the best way to support us is to become a premium subscriber at designbetterpodcast.com slash subscribe.”

The Barriers to Creativity

2:17 to 4:39

Discuss how education and workplace cultures inhibit creative expression.

“We're quite excited to have you and to talk about your new book, Innovation-ish.”

The Role of Mindsets in Design Thinking

4:39 to 7:24

Learn about the importance of mindsets in the creative problem-solving process.

“What patterns do you see in how education and the workplace culture dampen our creative confidence?”

Navigating Design Thinking Challenges

7:24 to 11:16

Understand the challenges and misconceptions surrounding design thinking.

“I think, Eli, when we were at the event at the d.school for the 20 year, it was an event that was merging children with adults.”

The Effort of Learning and Engagement

11:16 to 14:03

Discover the dynamic and active nature of learning in design processes.

“And it's about going out into the world and empathizing with others and having a mindset of noticing or need finding.”

Exploring Innovation Mindsets and Learning Processes

14:03 to 22:06

Learn about the complexities of adopting innovative design processes and the importance of metacognition in learning.

“But I think people go and take a one hour or a one day, and they have this epiphany.”

Addressing Innovation Hesitation in Design Teams

25:30 to 28:00

Understand how to overcome skepticism in teams and foster a culture of innovation with practical steps.

“So you've probably already spoken to this a little bit, but I want to just frame it slightly differently, because I think people can understand that these mindsets and processes might work very well in a classroom.”

The Importance of Accessible Innovation

28:00 to 28:38

Learn how integrating accessible innovation into daily work can lead to success.

“But if you just start integrating it day to day into the work, when it works, if it works better, people love success.”

Innovation Hesitation and Its Challenges

28:38 to 29:50

Explore the factors that contribute to innovation hesitation in organizations.

“There are things that can kill innovation immediately, a quick death.”

Cognitive Caution and Organizational Culture

29:50 to 31:59

Understand how cognitive caution affects innovation and how to combat it.

“And in fact, if you think about it, many things that we would consider very creative, like being a music composer, are actually very analytical tasks, right?”
Show all 19 chapters

Leadership and Innovation Hesitation

31:59 to 33:50

Discover what leaders can do to recognize and address innovation hesitation.

“One behavior that is really important is when you're asking people to innovate, immediately naming, hey, I know that there might be some innovation hesitation here, but there isn't a bear that's going to eat us.”

Moonshots vs. Roof Shots in Innovation

33:50 to 35:08

Learn about the distinction between moonshots and roof shots in innovation efforts.

“And they're in a pretty fortunate situation where they have a parent company that's given them a lot of funding.”

The Cascading Nature of Innovation

35:08 to 38:18

Explore how smaller innovations can add up to significant changes in organizations.

“And they have green hydrogen and they've converted an island into a huge luxury harbor.”

Balancing Speed, Experimentation, and Ethics

38:18 to 39:48

Learn how to balance the need for speed in innovation with ethical considerations.

“It doesn't have to always be a moonshot.”

Prototyping and Experimentation Techniques

39:48 to 42:00

Discover effective approaches to prototyping and validating ideas quickly.

“and adaptable and recognizing when and what you need to do.”

Leveraging AI for Creative Prototyping

42:00 to 43:16

Discover how AI acts as a tool for rapid prototyping and idea expression.

“because software is expensive to develop and you don't want to continue on with that.”

The Role of Metacognition in Design

43:16 to 45:39

Learn about the impact of metacognition on creative problem-solving in design.

“I think you have to fall short of thinking AI can actually solve the problem for you or take over and give you the solution, at least in my view of the world.”

Real-World Metacognitive Strategies

45:39 to 46:28

Explore practical examples of metacognitive strategies in the design process.

“moments in the middle of doing something.”

Promoting the Book 'Innovation-ish'

46:28 to 46:56

Find out where to learn more about the book 'Innovation-ish' and its authors.

“Rich, Tessa, the book is Innovation-ish.”
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Transcript

Automatic transcript. May contain errors.

0:02Tessa Forshaw:There is no certificate, degree, or special set of tools that you get the key to that unlocks innovation for you. Anyone can do it bringing whatever they already have, all of their assets, to that learning experience. We're all familiar with the tropes around innovation and how it starts. You just need a garage in Silicon Valley, a few geniuses and visionaries, and sprinkle in some good snacks. But our guests today help us debunk that myth. Rich Braden and Tessa Forshaw wrote a book called Innovation-ish. And that little ish on the end is doing a lot of work. Rich Braden is a design strategist who's taught innovation at Stanford and advised companies around the world.

0:46Tessa Forshaw:Tessa Forshaw is a cognitive scientist whose lab studies the psychology of creativity, why we lose it, and how we get it back. In this conversation, we'll talk about why most innovation doesn't have to be a moonshot, and why chasing moonshots might actually be holding your team back. We'll get into the neuroscience of what Tessa calls innovation hesitation, a tiny amygdala response that makes us reach for certainty instead of possibility. This is Design Better, where we explore creativity at the intersection of design and technology. I'm Eli Woolery. And I'm Aaron Walter. At Design Better, our primary mission is to produce work that helps people like you refine your craft, improve your collaboration skills, and get inspired by the creative process of others.

1:30Tessa Forshaw:If you enjoy what we do here, the best way to support us is to become a premium subscriber at designbetterpodcast.com slash subscribe.

1:47Tessa Forshaw:We'll return to the conversation after this quick break.

2:10And now, back to the show.

2:16Tessa Forshaw:Rich Braden and Tessa Forshaw, welcome to the Design Better podcast. Thank you. It's great to be here.

2:22Rich Braden:Yeah, thanks for having us.

2:24Tessa Forshaw:We're quite excited to have you and to talk about your new book, Innovation-ish. Before we get started, though, you both have a bit of a Stanford affiliation, and I've been teaching there for a while now. And Rich, you and I actually, unbeknownst to each other, ran into each other at a d-school event a few weeks ago or a month ago, and that's kind of fun in and of itself. Yeah, we got to hang out with both of our sets of kids as well and play. Yeah, yeah, it was super fun. Well, cool. Let's dive right into the book because that'll be kind of the focus of our conversation here. And maybe we could even just start with a title.

2:55Tessa Forshaw:So lots of people are interested in innovation. How do we make our team more innovative, our company more innovative. Why innovation-ish for the title? Where it all starts is we had been teaching separately and then met at Stanford to teach innovation, creativity, creative problem solving. And what we saw were some themes that kept coming up, places where we would be teaching students who were incredibly accomplished, had gone through a lot to get into the classroom. We also saw it working and doing consulting in award-winning companies that had incredible teams, that there was this general feeling that they didn't deserve to be there.

3:38Tessa Forshaw:They shouldn't have showed up. They were hesitant to engage with innovation. And as we explored and dug into that, we realized that it seemed like the problem was with innovation itself, that it was an intimidating thing, that it's associated with these giant moonshots and famous people, and there's so much to what innovation is that hearing it from them, I was intimidated by it as well. And so we thought we need something that's a little more entry for people, something more innovation-ish, because sure, I could be ish something. That's a lot easier. And we found that by incorporating that even into the class name, students have reported that I was intimidated to take a design class, but I thought I could maybe do ish.

4:24Tessa Forshaw:And then they came in. And of course, all of those people I mentioned, we see them being able to do it when they're presented with the materials and the structure in the right way that anyone can do this. Tessa, you're a learning scientist and you've studied why people stop seeing themselves as creative. What patterns do you see in how education and the workplace culture dampen our creative confidence?

4:50Rich Braden:It's a really interesting thing when you look at a group of young kids and you watch them being creative to think that, you know, at one point in our lives, really all of us, we were that. We were the kid coming over who turned the cardboard box into a rocket ship or the couch cushions into a fort. The one who decided what would happen if I mixed all of these colors and accidentally made brown, but still tried to tell our parents it was beautiful. You know, we've all been or know those kids. And yet at about 12 years old, what we notice is that kids start to stop expressing outward creativity without self-critique.

5:29Rich Braden:And so they start saying, oh, if I share this thing, is it going to make me seem less cool or less part of the group? Is it an idea outside of the herd? And that process is a natural cognitive process that we all have, which is designed to really keep us safe, to keep us in a cohesive tribe of people, so that when we're wandering around as nomads thousands of years ago, we're safe and we're in a group and we're not on the edges or the fringe. So it's a very natural thing. Add to that, our society has kind of created these structures in school and in work that accidentally and unintentionally foster things that are the opposite of creativity.

6:11Rich Braden:So I'll give you an example. I'm from Australia and in Australia we have school uniforms which I know is present here in the US but not as much and with the school uniform every student has to look exactly the same way. There was even a school regulation hair tie and earrings like it's that strict. We couldn't wear badges or any like special individuality. The unintended consequence of that kind of policy and believe me, there are, I think, a lot of good things about uniforms too. But it can be that we're telling students to reinforce this, like, you have to assimilate, you have to stay part of this group, you have to stay part of this culture.

6:50Rich Braden:And then when it comes into workplaces, again, there are norms and practices like not wanting people to get things wrong and performance reviews that double click and dive into every single failure. Those kinds of practices that accidentally further sort of chip it away at our creative instinct. And the end result, unfortunately, is a lot of people out there who don't have creative confidence, who feel like being an innovator or even stepping into an innovation class is beyond them and really intimidating and not something they can do successfully.

7:24Tessa Forshaw:I think, Eli, when we were at the event at the d.school for the 20 year, it was an event that was merging children with adults. When people showed up, The children put on name tags that said teacher and the adults put on the name tag that said student to emphasize this. And at the end of the evening, we watched what happened and talked about it. And at one moment, one of the parents said, this was so much fun. I haven't sat down at a table with craft materials and built anything in so long, but I have this in my house all the time. And I think it's that sometimes we just don't see what's in front of us or remember that we have those skills and ability.

8:05Tessa Forshaw:And the children reminded us that night that we still can do it. Yeah, I love that. And I definitely learn so much from my kids all the time. I do feel like a student. Same, yes. Yeah, yeah. So you both have come through the programs at Stanford and have taught there. And many of them are kind of grounded in this idea of design thinking and human-centered design. And I'd say in recent years, sort of outside the Stanford ecosystem, design thinking has maybe lost a little bit of its shine and people are a bit skeptical of it. My personal hypothesis is that, you know, at the D school, it leans a little too hard into the front end of the design process where you're gaining empathy, doing research and synthesis, and less lean into the latter half, the implementation side.

8:48Tessa Forshaw:And I know I went through the program back in the 90s where it kind of came out of the engineering program. And so there was a lot of building happening, a lot of kind of hard skills side of design, and maybe less of an emphasis on that now. That's my hypothesis. That's maybe some of the implementation side of things has been less emphasized in recent years. And people are curious, why aren't we doing that? But you have your own perspective. And I'm curious what you think and how we might be able to like, maybe it's not even the term design thinking, but some way of getting folks engaged and interested with these ideas around human-centered design.

9:21Rich Braden:So Rich and I came together over a shared perspective of how we approach teaching design. And one of the things inherent in that was a belief that creative problem solving is at its core a learning process. You're learning about other people, other communities. You're learning about novel contexts and problems. You're learning about different things that may or may not work. You're changing and adjusting features and testing them out again and getting more data and more information. And so there is a lot in that that is inherently very similar to what a good process of learning can look like. And so that really inspired us to look at some of the core cognitive sciences associated with learning and to think about their application to creativity.

10:10Rich Braden:And one in particular, which I think brings me back to this process discussion was the idea of mindsets and of metacognition. And so mindset is commonly used in learning. You've probably heard of Carol Dweck's like growth mindset. Yep. Yeah. Very famous, but certainly not the only mindset. You can have a mindset about just about anything. If I go to pick up my kiddo today from preschool, walking home, I could have a mindset that's like, I've got to go home and get dinner on the table and that's going to change and adjust everything that I do in that period. What I pay attention to, how fast I move, the decisions I make, how I speak to my child, how I interact with other people on the street are all going to be influenced by my mindset.

10:56Rich Braden:If I had a we've got the whole afternoon to kill mindset, how that experience would go would be totally different. And so in creative problem solving, what Rich and I started to notice was that these processes, these official sort of steps and sequences, what a lot of them are about is having folks adopt a particular mindset at a particular time. And it's about going out into the world and empathizing with others and having a mindset of noticing or need finding. That could be the empathize. Or another one might be coming up with wild ideas and being super generative and abundant. It's a different kind of mindset.

11:35Rich Braden:And so what we really like to think about in response to sort of design thinking not being so popular is that whilst the mindsets are great and very helpful, it's important to think about them as mindsets and less as like a set of sequence and steps that you have to follow in a particular order. and the analogy that I like to use to explain that is if I said to one of you hey I have this amazing map it's the best map in the world and you need to take it on your next holiday it's so fantastic and so you take the map on your holiday you're really excited you've spent lots of money on the map you're wanting to implement it and you get the map and you open it up and you try to use it and it doesn't really work very well for you and then at that moment you turn it over and you realize the map is of New York City, but you're on holiday in Yosemite National Park.

12:29Rich Braden:And so a map of New York City doesn't work for you in Yosemite National Park. And your context is different. The environment is different. The landmarks are different. So much about that is different. And so even though it's a great map for New York City, it's not necessarily a great map for Yosemite National Park. And I think a lot of companies feel like that. They feel like you've given me a map for New York City, but where Yosemite National Park. And that's why it's lost a bit of its source is my hypothesis for what it's worth. And so instead of thinking about it as the directions, the map, we need to think about it as the principles for navigating.

13:07Tessa Forshaw:Yeah, I would agree. I think trying to lay out for people what it means to engage in design, which is an active, fluid, take a step forward and a step back process. To communicate that, you have to write it down somehow. And people created these process maps to do that. And there's nothing inherently wrong with trying to communicate it. But then I think many of them, as it started to flourish in the world, people tried to make a distinction where there isn't one. Like, this is the way to do it, and we're going to rename the things, or we're going to go from four to six steps, or different ways to try to make it more commercial, but also easier.

13:48Tessa Forshaw:Because it's hard to design. It's not an easy thing. And this design thinking, I think, got labeled as a, this is the way, forgiveness from the Mandalorian, but this is the way to do it. And you just do this sequence, and it really is going to work to the map analogy that Tessa was saying. But I think people go and take a one hour or a one day, and they have this epiphany. And I think it's the epiphany of humility, where they realize, oh, I was so focused on myself. If I focus on somebody else, I see something different. This is magic. And it takes so much more than that. Learning itself is effortful.

14:26Tessa Forshaw:It has to be, or you're not actually learning. And so the engaging with a problem and the people that are experiencing it enough to learn it and understand to really get down and solve it is a lot more than can be captured on any one page. And so I think that it sort of glosses over a lot of things. And of course, a lot of people get disillusioned because you can't make a checklist for that kind of engaged, dynamic learning process. So it seems to me that there's sort of like a double-edged sword situation here. I know that personally, I have felt bringing design thinking or other design processes into a design practice in a professional context, I inevitably ask myself, am I doing this right?

15:09Tessa Forshaw:Is this the right way? And I don't like that. I'm sort of a person who is like anti-dogma. I just, I want to figure it out as I go. I'm not the guy who sits down and reads the directions to put things together. I want to explore and figure it out. Guilty. But there is an advantage of a process of like, this is how we get started. This is how we go forward. You know, with the design sprint or something like that, that we could bring people in and be productive. Is there a disadvantage or some pitfalls that we need to be aware of in this different approach in your book where there's these six mindsets that are decoupled and we can adopt at any point?

15:50Rich Braden:You raise a really important point. When you have a design process, it is very easy to communicate. It's also a very helpful scaffold, like a very helpful initial learning tool. The problem is that once you want to transfer the learning outside of the classroom, which to me should, in my opinion, is the point of all learning. Once you want to transfer the learning outside of the classroom, nearly never in someone's professional life will they enter a unique and clean context where they're given a problem at zero to go away and artificially start solving in the steps of a beautiful process map.

16:32Rich Braden:And so we need to help them build the skills. I think it's our responsibility as educators to help them build the skills to be able to transfer what it means to engage in a designally way of knowing and being outside of the classroom. And so for us, that means that instead of focusing on the sort of simplicity and ease of a scaffold, you know, it's hard for us as educators, but we throw students into a situation where we're asking them to understand their problem, what their next biggest question is that they need to solve, and to use metacognition, which is the act of thinking about your thinking, decisions, choices, actions, behaviours, environment, context, and to intentionally use metacognition as a intentional moment to determine what's their biggest question that they need answered?

17:25Rich Braden:What kind of mindset do they need to all have to be able to go about answering that? What are the different steps that they could take or moves they could make to go about answering that? And are they ones that they already know well from their backgrounds? They don't have to be, you know, fancy named round robin prototyping. They can just be something that they know how to do already. Bring it in to think about what do I think will happen? than to reflect on, well, what happened? What biases came up? Are we accidentally anchoring on the first person that we spoke to because that was the first interview and now we've designed everything around that?

18:04Rich Braden:Are we holding on and suffering from design fixation? Are we elevating the voices of people who look like us instead of others? Are we ignoring results because we want them to be different? There are all sorts of metacognitive skills and practices that I think we really focus on teaching in our class and is a core component of the book as how we get around the movement away from the process. It's hard and it's messy and it takes a lot of practice. But by the end of class, I see students who in the first class were like, what are we doing? There's no, like, like really through to the end of the class is like they have brought in a design move from their personal backgrounds, like legal issue analysis or something that I know nothing about.

18:53Rich Braden:They're using it to analyze the insights from a prototype test and they're kind of going somewhere that's well beyond where I ever would have thought to even go. And I think that is beautiful and that translates out the classroom. Whereas reciting the six steps of a chevron, or I don't mean to pick on design thinking. We actually looked at 80 different design frameworks. Any of these incredibly thoughtful scaffolds.

19:20Tessa Forshaw:They have benefits.

19:20Rich Braden:They really do. And I think it's important to remember the point of a scaffold is that they fade out.

19:26Tessa Forshaw:Yeah. As Tess mentioned, they are helpful to scaffold for our learning process. We did try one time to throw it all out and just do it a coached studio design approach.

19:37Rich Braden:So hot.

19:38Tessa Forshaw:And we got some of the students there. I think we got them all there by the end, but it was a much harder thing for them to learn. So a forcing function to get them to go through it all at the beginning is helpful. But I think there's a side effect of a process that people find helpful, and that is team alignment on the mindsets. because if you can choose any mindset at any point, if I'm ideating and you're trying to converge on an insight, we're going to be at loggerheads. It's going to create friction. So being explicit about let's adopt this for our next one or two-week sprint and we're going to explore it with moves in that area I think is a really helpful thing, but that's not the intention of the process map.

20:25Tessa Forshaw:It just happens to be, and you don't need the process to do it. And I think the other piece is when the students feel like they get to pick what is the move or the action that they take next, it opens things up for them. And so I'll go on a slight side journey, but I promise to bring this back. When I hiked the Pacific Crest Trail in 2003, from Mexico to Canada on backpack, I made all my own gear. And what I thought was, oh, I'm being really super hiker and I'm going to do all this stuff. What I didn't realize until I got on the trail is what that did was empower me with the ability that I have agency over everything.

21:07Tessa Forshaw:So things that I had purchased, including my shoes, I felt free to just start cutting them up and modifying them and change them because I didn't have to follow what it was or how it was designed. I could change it. And that same thing happens with you choose your own mindset and you choose the next tool. It doesn't matter if we said it's okay or sanctioned that design tool. You get to bring it in and use it. If it's useful for you, it moves you forward, or you discover that it doesn't. That's all valid. And so that's sort of that ish. There is no certificate, degree, or special set of tools that you get the key to that unlocks innovation for you.

21:49Tessa Forshaw:Anyone can do it bringing whatever they already have, all of their assets, to that learning experience. we'll return to the conversation after this quick break

Read the full transcript

22:05design better is supported by masterclass eli and i have interviewed more than 200 creative

22:12Tessa Forshaw:thinkers over the past eight years what we've learned is there are so many ways to be creative the more we stretch our minds into new creative spaces the more adaptable and curious we become Masterclass is on a mission to help us broaden our perspectives. Unlike other learning platforms, Masterclass puts you in the room with the people who defined their fields. Not just experts, but the best in the world. You can learn art from Jeff Koons, architecture from the late Frank Gehry, film from the late David Lynch, entrepreneurship from Sarah Blakely, and storytelling from the Duffer Brothers. I loved Anna Wintour's masterclass on fashion and media.

22:54Tessa Forshaw:I learned so much about just running a brand from her. Each time I go through a new masterclass, I walk away with a fresh perspective on creative thinking and problem solving. I've never seen a platform that provides this level of expertise and depth on subjects relevant to my interests. With masterclass, you can learn from the best to become your best. With plans starting at just$10 a month, billed annually, you get unlimited access to over 200 classes taught by the world's top minds in design, business, and leadership. Plus, there's no risk. There's a 30-day money-back guarantee. Masterclass keeps adding new classes, so there's never been a better time to get in.

23:36Tessa Forshaw:Right now, as a listener of Design Better, you get at least 15 % off an annual membership at masterclass.com slash designbetter. That's 15 % off. Masterclass.com slash designbetter. Head over to masterclass.com slash designbetter to see the latest offer. Designbetter is supported by Qt. You know something I think about a lot? That gap between what designers intend and what actually ships. And nowhere is that gap wider than an embedded design. The interfaces in your car, your medical devices, your appliances. These are the screens that most people never think about, but they interact with constantly.

24:19Tessa Forshaw:Qt, spelled Q-T but pronounced Qt, surveyed over 400 UX and UI designers working in this space across six industries worldwide. And the finding that struck me was that six in ten said they want a different design tool. Not because they're not good at their jobs, but because the tools that they're using were built for the web and for mobile, not for hardware with specific screens and real constraints. And so they compensate. They build code. They create workarounds, custom fixes. It's all just a big hack to try to get the design tools that they want. And somewhere in all of that, the original design intent, it gets lost.

24:59Tessa Forshaw:It gets stripped down until what reaches the device barely resembles what was designed. That's a product experience problem, and it's more widespread than most people realize. If you work in embedded design, or you're just curious what that world looks like, Qt commissioned a research study to understand exactly what designers in this space need. Download the full study at qt.io slash designbetter. That's qt.io slash designbetter. I think you're going to find this research fascinating.

25:36Tessa Forshaw:And now, back to the show.

25:43Tessa Forshaw:So you've probably already spoken to this a little bit, but I want to just frame it slightly differently, because I think people can understand that these mindsets and processes might work very well in a classroom. But let's put ourselves in the mind of one of our designers or design leaders who wants to get a team together and try some of these techniques, but let's say they're facing a skeptical audience. These people have been through this before. They kind of feel like it's innovation theater. There's sticky notes and whiteboards or remote where there's like a Miro or mural board. And then we do the stuff and then nothing sort of comes with it.

26:15Tessa Forshaw:So if I'm this person, how do I pitch it to my teammates who've maybe been through similar things and let them know this is actually different and here's what we're going to get out of it? Two things come up for me in that question. One is, I think the headwinds that they are getting is what we described as innovation hesitation, that there is innovation hesitation in the environment and in the leadership that they have. And two, because the innovation-ish approach isn't a process, a dogma, a thing you must adopt, you don't have to evangelize the approach and convince them of the approach. Tess said this a week or two ago about stealth innovation was the term and what I was describing, where you can just hold a meeting and say, here's what we're doing in this meeting.

27:07Tessa Forshaw:Or you could go and do some interviews and process that and come back and say, I talked to some people and here's what I found out. Let's incorporate that. And one of the concepts that we put in the book is this concept of innovationishness. How much innovation? Does every project need all the innovation of everything completely? Or I have a project, I've been on it, it feels a little stuck. I think we need to adopt a mindset and do this move and do that little bit next and it improves things. And if that's all you do, great, you've increased your innovation-ish-ness a little bit. And if you can do two or you can do three, that's even better.

27:55Tessa Forshaw:So I think with adopting processes and things, there's a lot of momentum and there's a decision. There's a lot of fear. But if you just start integrating it day to day into the work, when it works, if it works better, people love success. And sharing the story, I mean, the best thing in the world is I came up with this result and here are my results. And people are like, how did you get that? That is fantastic. Tell me what you did. Now you can share that with them. It's a thing you can pass on, and it makes it really accessible. That's part of why Ish is so helpful and powerful, is it's accessible for anybody.

28:33Tessa Forshaw:And it doesn't take being sort of a superhero of design. I'm curious what you have seen through your research, the things that kill innovation at companies. There are things that can kill innovation immediately, a quick death. and then there's a slow death that just takes a while, kind of death by a thousand cuts. What have you seen in your research?

28:56Rich Braden:To what Rich said earlier, we have seen a lot of what we call innovation hesitation. And that really has three key components to it in how we conceive of it. So the first is this sort of myth of innovation that we've talked about. You know, it's this big thing that I can't do. It happens in Silicon Valley, in fancy buildings, with fancy innovators. the next is what we would say the creativity gap that initial discussion that we had around I'm not creative I don't see myself as creative a lot of people actually still believe in this very outdated concept of hemispheric dominance it's that you're either right-brained or left-brained and one is creative and one is analytical which is like just not true at all there's several studies that looked at hundreds of thousands of MRI and fMRI images and EEG, and they very much concluded that that's not entirely accurate.

29:50Rich Braden:And in fact, if you think about it, many things that we would consider very creative, like being a music composer, are actually very analytical tasks, right? So that's the second. And then the third is this thing of cognitive caution. And I think that this is where like a lot of the slow death happens. And cognitive caution is our normal and natural innate tendencies to resist innovation. And that can be because we feel like we're being judged. We feel like we're under threat. We're reaching for certainty. We're not staying in the ambiguity. Our amygdala is on hijack and the little almond shape in our brain is sending all of these signals to our body to say like, there's a bear that's about to eat you and you're going, oh my gosh.

30:39Rich Braden:And I think that a lot of company cultures accidentally play into the bear. And so they increase individual sort of resistance to innovation. And something that's interesting to me is I've actually experienced this. I studied like creativity, innovation, my background before I was an academic, I worked at IDEO and I worked at Accenture in these spaces. and I have been recently doing a new task to help with innovation in a big, massive institution being Harvard. I found a moment the other day where I was like, but we can't do that. And I had sort of slowly succumbed to some anxiety around like these that are very common in not just Harvard, like every slow-moving sort of big institution.

31:25Rich Braden:And I had to really sit myself down and say, Tessa, there isn't a bear that is going to eat you. It is okay. And reset that. I really think that that sort of accidental creation of angst and urgency and risk as terrible and ambiguity is bad and certainty is good, that accidental fueling of that behavior is the slowest way and the surest way to kill everyday people trying to solve everyday problems in an innovative way.

31:58Tessa Forshaw:For people who are listening, who are in some sort of a management role, who may be killing innovation and they don't know it, what are the behaviors that they should be aware of in themselves, speaking of metacognition? Yeah.

32:11Rich Braden:One behavior that is really important is when you're asking people to innovate, immediately naming, hey, I know that there might be some innovation hesitation here, but there isn't a bear that's going to eat us. And let's talk about it and name it. We know from a lot of work more on the psychology side and like cognitive behavioral therapy and things like that, that kind of naming can really help us. And then in that interrogation and discussion, you can start to like cognitively restructure your thinking around what some of these signals mean about innovation in your organization. So naming it is really important.

32:51Rich Braden:The second thing I think is as a leader, sometimes it can feel like we're at fault for everything that happens in our team, or at least the world perceives us as at fault for everything that happens in our team. And so I think the second thing is to remember that the existence of innovation hesitation, specifically cognitive caution, like is not entirely your fault as a leader. It's a thing that happens in the world that we all have innately to some degree that is like a social cognitive construct. And it's present in your team whether or not you are amplifying it. So naming it isn't about you.

33:32Rich Braden:It's about just like the reality of the world. So I think that's a really important thing for managers to recognize because I've often heard back from them like, oh, but I didn't make the innovation hesitation. So I don't need to address it. And it's like, well, it's there whether you made it or not.

33:49Tessa Forshaw:So we were fortunate to have the heads of the Moonshot Factory on a handful of episodes ago. And they're in a pretty fortunate situation where they have a parent company that's given them a lot of funding. And they have a lot of leeway to work on interesting things that have a lot of potential. But obviously not every team is in that position. In your book, you talk about this idea of roof shots versus moonshots. Rich, maybe could you talk about that a bit? Yeah, I think that's a misconception that people have, again, about innovation, that it has to be this giant moonshot idea that makes or breaks the company.

34:24Tessa Forshaw:It's a disruption or a huge pivot. And the reality is that for any moonshot, just that has a bunch of cascading innovation that needs to happen to make it true. So Tessette and I, end of last year, got to go visit Neom in Saudi Arabia. And Neom is a region about the size of Belgium that has a set of landmark huge, there may even be a beyond moonshot, maybe Marshot kind of projects. 170 kilometer, 500 foot tall city in a straight line across the desert. Lots of reasons why it's a line, but it's a huge, huge project. And they have green hydrogen and they've converted an island into a huge luxury harbor.

35:14Tessa Forshaw:and they have a ski resort. There's many different things. It's fascinating to read about. But just in the context of the line, that in and of itself is at least a moonshot project. So it's an incredible smart city that will revolutionize things if it's built, when it's built. And along the way, there's going to be a ton of spinoff from it. But to build that, it's 500 meters tall. That is as tall as the tallest building on earth right now. And they're going to build, I think it's 130 of them side by side to make this city. So to do that, the construction scale is massive. And so building that, they have to build the sections on the ground and raise them up to place them as they do the construction, up to 500 meters.

35:59Tessa Forshaw:Oh, and it's in one of the windiest places on the earth. So cranes are kind of out because you do not want that, you know, 100-meter-long, giant, concrete piece of building swinging around too much. So they had to come up with what we might call an orbit shot of a lift system with hydraulics to lift these things and put them in place. But to build those, I mean, that's a huge piece to build and move. They have to use, I didn't know this existed until we talked to them, 40-millimeter rebar. 40-millimeter is like bigger than a broomstick. It's like those big wooden drapery rods you can find. And to bend those, they had to invent robots to bend them because you can't bend them in any other way to make the cages to pour the cement.

36:45Tessa Forshaw:So now we've got sort of a cloud shot level, we might call that. And then just to get enough cement, which is some double-digit percentage of the world production of cement that they need to do, they had to work out the logistics of the trucks to make sure that it came fast enough from where they were making it and get it all in there. And so now we're sort of a roof shot. Truck logistics is not a game-changing, world-changing thing, but it's a necessary new innovation for how they are going to construct it. So no matter what level it's at, you need that cascade to get there. And the second piece is, if you look at most organizations, the majority of the people are not the ones designing the big main thing that they do.

37:34Tessa Forshaw:whether it's a social media thing. Not everybody is designing the rocket for SpaceX. But to make that whole organization work, there are thousands and thousands of people that have to do the same things that all organizations do with organizing people and finance and all of those other pieces. And if we exclude all of them from innovation because they don't have moonshots, we're missing the game. And so there's little innovations that if you aggregate them can really transform any kind of company, whether it's a big moonshot idea or it's the manufacturer of 30 % of the bed linens that everybody use that you've never heard of before.

38:13Tessa Forshaw:That's a big company that can really bend it from innovation all over the place. And so I think there's this scale of different amounts of innovation. It doesn't have to always be a moonshot. One thing that I couldn't help but think about with your book is how we should be balancing speed, which is often associated with innovation. We want to move very quickly. And experimentation. Those two things are not always compatible. And then there's this additional dimension, which is ethical and social responsibility that is often kind of swept under the rug as we press forward. For example, with AI and how fast we're moving with that.

38:53Tessa Forshaw:How do you think about those components and how to make space for all of those?

38:58Rich Braden:I would say that in our class what we have observed is that moving to the sort of compass approach instead of the process-based approach our students get a lot further and that's because they're not spending time doing things that aren't the thing that they need to do and just following the steps only to realize that they haven't actually done the thing that they needed to do or cracked the inside or really tested the idea or spent a lot more time going back out to use it Like they are doing steps that are the steps they need to be doing. And that improves their momentum, but it also improves their agility and adaptability to new constraints, new contexts, new limitations, new environments, and things like that.

39:42Rich Braden:And so I think that that's a really important part of being innovation-ish is being agile and adaptable and recognizing when and what you need to do.

39:52Tessa Forshaw:I started as a software engineer, and I was continuously frustrated that we were pushed to just deliver and just get it done. And I think to what Tess was saying, if we don't have time to do it right, do we actually have time to do it over when we don't get the good result? If you get lucky and win the lottery, sure, you zero in, you absolutely nail it one time. But that's not normal. That's not the typical case. So taking the time to do it and do it faster. But where that ties into the experimentation, I think, is what I learned for prototyping, what I held for a long time as an engineer was a prototype is mostly built, core functionality done, and let's put that out in the world and start testing for functionality to make sure we got that right.

40:43Tessa Forshaw:But instead, I think a better approach for innovation is to test very early, very often, and very fast. To do lots of small tests to prove the ideas that don't work and get rid of them. Stop spending any time on ideas that aren't going to work. There's lots of examples of this out there where you can get a feel for, does this really land with users with almost no effort involved? There's a great example I've used in class that comes out of the Nordstrom Innovation Lab. They took a team, like four or five people, put them in a store in the sunglasses area and wanted to have an iPad app to help increase sunglasses sales.

41:28Tessa Forshaw:So the iPad, you could take pictures of yourself and help people decide so they can zero in on it. But day one, they didn't have any software, so they used paper. And they just drew on there and ask people to act as if that was a real iPad, what button would they press? And they learned a ton on that day about what they should even start to implement. Drawing on paper takes no time. And in a day, you can get incredible feedback from experimentation, including you might get the feedback of, I don't want this. And if that's true, stop there because software is expensive to develop and you don't want to continue on with that.

42:05Tessa Forshaw:And we've seen that time and time again, Again, making experiments much smaller than people think is a critical piece to speeding things up by focusing your time. So Rich and Tess, for both of you, what have you learned about in the course of making this book or starting to market this book? Or it could also be not work-related that's inspiring you right now. One thing for me is with the advent of AI, AI is like a magic pencil as far as I'm concerned. With AI, I can put out sketches, whether that's make an image that is like this, draw a diagram that is like this, write a draft of this couple paragraphs I want very quickly.

42:51Tessa Forshaw:I can experiment and prototype in all types of media that I don't have access to. I'm not a graphic designer. I love it, but I can't do it myself, or I haven't put the time in to get there, and it doesn't help me. But I can express my ideas. I can build tools and applications and things really, really quickly. And so it's kind of like this magic toolbox that I get to play with, and that has been inspiring me a lot. I think you have to fall short of thinking AI can actually solve the problem for you or take over and give you the solution, at least in my view of the world. I'm more of a don't ask what AI can do for me, ask what I can do with AI.

43:33Tessa Forshaw:All deference to JFK. But I think it's an enabling technology that's like really fancy, autocorrect and autocomplete.

43:42Rich Braden:Yeah, mine is so not as futuristic and timely as you. I think part of coming out of the book that's been great has been some of the questions that have popped up and then sort of influenced some of the academic work that I'm doing right now. And so one thing in particular is the explicit impact of metacognition on creative problem solving. So there's a great study that came out of University of Kentucky that found that students who engage in metacognitive practice throughout their design program had twice as many ideas as the students who didn't receive the metacognitive intervention. Those ideas were three times more novel and their final projects were rated significantly higher by an outside team of design experts.

44:30Rich Braden:Similarly, a study at Virginia Tech looked at high-performing designers out there in the world and they found that the most high-performing designers as measured by sort of revere were those who were also demonstrating really strong metacognitive practices. And so we've been doing research in design consultants and looking at their metacognitive practices. And one of the things that is really exciting me through that work has been noticing that the practice of metacognition doesn't actually happen at the end, which is like, if you think about it when we all often talk about metacognition we think about reflection or we think about the retro or the splash down or the whatever you call it the thing that happens at the end of your work that lovely class at the end of class where everyone stands together and says a thinking routine and reflects whatever it is we always think about sort of reflection is happening in these designated moments but one of the insights that I'm really starting to see is how metacognition of these like really fantastic design consultants happens in these messy middle moments in the middle of doing something.

45:42Rich Braden:So it'll be like, oh my goodness, I'm in an interview and this person was just saying all of these acronyms and I was so distracted by all of the acronyms that I wasn't hearing any of the insights. And so I decided that for the next interview, I needed a different strategy. So I thought about the different strategies that I could take and I decided I would write down the acronyms but ignore them, completely engage and be present in the interview and then decode the acronyms at the end of the day and put them back in context with the transcript. So that's an example of someone being metacognitive about their thinking and their process not in like a sexy flashy way but in like a really tangible in the messy middle of a doing thing way.

46:22Rich Braden:So that's making me really excited at the moment is looking at that and just how amazing these thinkers and doers are.

46:30Tessa Forshaw:That's great. Rich, Tessa, the book is Innovation-ish. Where can people learn more about you and the book? They can go to www.innovationish.com. And of course, it is available wherever books are sold. We like independent booksellers. They should be able to have it or order it for you, but it's at all of the big stores as well. Fantastic. Well, thank you so much for being on the show.

46:54Rich Braden:Thanks for having us.

46:55Tessa Forshaw:Thank you. Yeah, it's been a lovely conversation.

47:02Tessa Forshaw:This episode was produced by Eli Woolery and me, Aaron Walter, with engineering and production support from Brian Paik of Pacific Audio. If you found this episode useful, we hope that you'll leave us a review on Apple Podcasts, Spotify, or wherever you listen to finer shows. Or simply drop a link to the show in your team's Slack channel, designbetterpodcast.com. It'll really help others discover the show. Until next time.

From the publisher

We’re all familiar with the tropes around innovation and how it starts. You just need a garage in Silicon Valley, a few geniuses and visionaries, maybe some good snacks. Our guests today help us debunk that myth.

Rich Braden and Tessa Forshaw wrote a book called Innovation-ish, and that little “-ish” is doing a lot of work. Rich Braden is a design strategist who’s taught innovation at Stanford and advised companies around the world. Tessa Forshaw is a cognitive scientist whose lab studies the psychology of creativity — why we lose it, and how we get it back.

In this conversation, we talk about why most innovation doesn’t have to be a moonshot — and why chasing moonshots might actually be holding your team back. We dig into the neuroscience of what Tessa calls “innovation hesitation,” the tiny amygdala response that makes us reach for certainty instead of possibility.

Bios

Tessa Forshaw

As a co-founder of the Next Level Lab at Harvard University, Tessa specializes in using cognitive science to develop creative and innovative potential in the workforce. She draws upon her academic research as a cognitive scientist and extensive background as a former designer at IDEO CoLAb and Accenture to turn the cognitive processes involved in design, creativity and innovation into practical insights that can be applied in the flow of work. These insights are also the foundations of what she teaches as a design educator at Stanford University and now Harvard University. Recognized for her impactful design projects, Tessa is the recipient of multiple design awards: a Fast Company Design Award for General Excellence, two Core77 Industrial Design Magazine Design Awards, and the Australian American Chamber of Commerce Innovation Awards.

Rich Braden

Rich Braden is the founder of People Rocket LLC, a strategic innovation firm based in San Francisco. With over 15 years of academic experience, Rich is a recognized thought leader in design thinking, leadership, and innovation. He is a design educator at renowned institutions including Harvard University, Stanford University, and London Business School, helping shape future leaders. As CEO of People Rocket, he works with clients such as Airbnb, Google, the United Nations, Microsoft, Coca-Cola, Starbucks, and Red Cross to drive strategic innovation and responsible AI solutions. Rich holds degrees in Computer and Electrical Engineering from Purdue University and resides in the San Francisco Bay Area.

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