Meta Pivots from VR to AI

20 Jan 2026 · 13 min · 4 chapters

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In short

AI Hustle Podcast Episode Summary: Meta Pivots from VR to AI

Episode Overview In this episode of the AI Hustle podcast, the focus shifts to Meta's strategic transition from its ambitious metaverse projects toward a stronger emphasis on artificial intelligence (AI). The discussion highlights the implications of this pivot for the broader AI industry and entrepreneurial opportunities.

Key Topics Discussed

Meta's Shift from Metaverse to AI

  • Background on Meta's Investments:
  • Meta (formerly Facebook) invested heavily in the metaverse, rebranding in 2021 and committing billions to develop virtual reality (VR) initiatives.
  • The vision included socializing within virtual worlds and creating a new ecosystem for users to interact.
  • Current Developments:
  • Recent reports indicate that approximately 1,500 employees from Meta's Reality Labs division are being laid off, signaling a major shift in focus.
  • Various VR projects, including game studios like Twisted Pixel and Camouflage, are being shut down, marking a significant retreat from the metaverse.

Historical Context

  • Meta's Rebranding:
  • The name change from Facebook to Meta was a strategic move to distance the company from past controversies, such as the Cambridge Analytica scandal and various accusations regarding privacy and monopolistic practices.
  • Initial Expectations vs. Reality:
  • Analysts and consulting firms projected massive economic potential for the metaverse, forecasting multi-trillion-dollar industries by 2030.
  • However, the actual user engagement and product quality did not meet these lofty expectations.

Challenges Faced by Meta

  • User Adoption Issues:
  • Despite capturing a majority of the VR headset market, demand and user engagement dwindled.
  • The average daily user sessions on Meta's Horizon Worlds were minimal compared to their social media platforms.
  • High Costs and Uninspiring User Experience:
  • Meta's VR products received criticism for poor design and high costs. Early avatars were lifeless, contributing to a lack of enthusiasm among consumers.
  • Monetization Problems:
  • Meta's approach to charging developers significantly (47.5% cut on digital sales) deterred many creators, damaging the ecosystem.

Future Focus on AI

  • Strategic Redirection:
  • With the collapse of the metaverse vision, Meta is now redirecting its resources toward AI technologies and tools.
  • Potential in AI and Wearables:
  • Projects like Meta's Ray-Ban smart glasses—integrating AI capabilities—illustrate the company's pivot towards more consumer-friendly and technologically relevant avenues.
  • Competitive Advantages:
  • Meta's experience and investments in AI may provide them with a competitive edge in the evolving tech landscape, especially as interest in AI applications continues to grow.

Conclusion

  • The episode emphasizes that while the metaverse experiment appears to be failing, Meta's pivot to AI represents a potentially promising future for the company. With established hardware like the Ray-Ban smart glasses and a renewed focus on AI, Meta aims to remain a formidable player in the tech industry.

Key Takeaways

  • Meta's Transition: The shift from metaverse to AI is significant, marking a response to underwhelming consumer engagement in VR.
  • Industry Implications: The decline of the metaverse may reshape how companies approach AR and VR technologies.
  • AI as a New Frontier: Meta's move toward AI is seen as an opportunity to innovate and capitalize on a growing market.

Additional Resources

  • [AI Box - Top 40+ AI Models for $20](https://aibox.ai)
  • [AI Chat YouTube Channel](https://www.youtube.com/@JaedenSchafer)
  • [Join the AI Hustle Community](https://www.skool.com/aihustle)

Listener Engagement The host encourages listeners to leave ratings and reviews on platforms like Spotify and Apple Podcasts to support the show and share feedback.

*Note: The podcast episode reflects on recent developments as of early 2023 and discusses ongoing trends in AI and tech.*

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

The Rise and Fall of the Metaverse

2:30 to 4:08

Explore Meta's journey in building the metaverse and the challenges faced.

“tools, if you're not a developer, I'm not a developer, I built a platform called AIbox.ai where you can vibe code AI tools to explain what you want to build.”

Financial Implications of the VR Division

4:08 to 7:31

Understand the financial losses and layoffs in Meta's VR sector.

“And they, you know, they said, like, everyone's gonna play and work and socialize using metas VR headsets.”

Future Prospects: AI and Smart Glasses

7:31 to 12:47

Examine how Meta is pivoting to AI and the potential of smart glasses.

“VR headset shipments fell 12 % year over year in 2024, making the third consecutive annual decline.”

Meta's Competitive Advantage in AI

14:01 to 14:20

Explore why Meta's hardware innovations position it as a strong AI contender.

“So thank you so much for tuning into the podcast.”
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Transcript

Automatic transcript. May contain errors.

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1:11Plus, right now, you can get an extra$100 to shop when you sell for the first time. Make room for what feels like you. Go to therealreal.com to start selling and get your extra$100 to keep shopping at therealreal.com. That's therealreal.com. Terms apply. Over the last half of a decade, Meta has made an absolutely colossal investment into the quote-unquote metaverse, and it might finally be coming to an end as Meta is starting to focus more on AI and growth there, and it feels like the metaverse was a dream of Zuckerberg's that never really materialized. All of this has happened as roughly 1 ,500 employees from the Reality Labs division are being laid off over at Facebook, and there's a whole bunch of VR game studios that are getting shut down, according to a report over in the Wall Street Journal.

2:00This is kind of like a dramatic moment, I think, for Meta, which was just, you know, four years ago, rebuilding its entire identity around the metaverse and everything going on there. So today on the podcast, I want to break down where we are today, where we've come from, and how we arrived at this moment, what's next, because I think what's next is even more exciting than getting lost in the metaverse for endless hours at a time. And I think it's probably a more optimistic view of the future. But spoiler alert, it includes a lot of technology still being involved. So let's get into the podcast today.

2:29Before we do, if you want to be able to build tools, if you're not a developer, I'm not a developer, I built a platform called AIbox.ai where you can vibe code AI tools to explain what you want to build. And our builder will automatically link together multiple AI models, put in prompts and build a tool for you. So it automates the whole automation, you can then go use those and share those. If you want to check it out. It's linked in the description. It is AIbox.ai. All right, let's get into the podcast. The first thing I want to say is I don't think there's a lot of people crying right now over the metaverse, feeling like it is collapsing, essentially.

3:04Back in 2021, Facebook rebranded themselves as meta, and they said, you know, there's going to be this new era of virtual reality. It was definitely a big shift from basically focusing themselves on social media. They're kind of like a new company. It was like a big new marketing thing. Part of the strategy hinged on they kind of had this belief that Gen Z was going to prefer to socialize inside of online games like Fortnite and Roblox instead of on sort of feed based apps like Instagram. So of course, they did this big name change thing. And also this the name change had another purpose, which basically was to distance them from they had a lot of years of reputational damage tied to Facebook.

3:41so at that point the brand was kind of they had the whole cambridge analytica data scandal and there's a bunch of like internal documents and whistleblower things that were basically just making facebook's brand not as good and in how you know there's a bunch of whistleblowers and how it was harming teens and children and there's all these like congressional hearings over surveillance and misinformation and then allegations of them being a monopoly and then allegations of censorship and then you know like there's just so much drama with the whole facebook of things. So rebrand, call it meta. And they're just like, look, here's our new vision, we're going to build the metaverse, it's gonna become the next great social platform, it's going to be, you know, a virtual world users are going to gather they had horizon worlds was kind of the main app or hub where they did that.

4:24And they, you know, they said, like, everyone's gonna play and work and socialize using metas VR headsets. Okay, awesome. And to be fair, I purchased a meta VR headset and played some games on there over a Christmas break, you know, between Christmas and New Year's. It was kind of fun. Then it sat in my closet and I never used it for a couple of years. So I think that was probably the experience a lot of people had. It's kind of a novelty. It was kind of fun. Also kind of gave you a headache and you kind of just moved on. So I think because of that, the vision today of this huge metaverse, I mean, they were spending, you know,$10 billion, over$10 billion, I think a quarter or a year, like just absolutely astronomical amounts of money on this so according to cnbc uh they've now made a whole bunch of cuts uh over 1500 people have been let go um and this is hitting a whole bunch of uh internal studios so there's amateur studios which was working on resident resident evil 4 vr there's twisted pixel which is kind of known for marvel's deadpool vr there's sansaru who's the creative of asgard's wrath the vr fitness app Supernatural, which personally was one of my favorite when I had a VR headset.

5:30It was actually acquired by Meta in 2023 for about$400 million, but they're going to stop producing any new content and they're just going to shift into maintenance mode. So Camouflage, who's the studio behind Batman Arkham Shadow, has also seen a bunch of layoffs according to GeekWire. So I think The Verge also reported that Workrooms, which is Meta's attempt to bring VR into the workspace is also shutting down as well. I basically think all of these are not great signs for Zuckerberg's metaverse. And Bloomberg already did a report back in December that said that meta was planning to cut the VR division's budget by as much as 30%.

6:08At the same time, they're going to they were pausing efforts to license their meta horizons operating system to any third party headset makers, which was a part of like kind of an ambitious plan they had a little while ago so the real question is what is the damage altogether meta has put about 73 billion dollars into the division and i think to put that into perspective you need to spend about a million dollars every single day for 200 years if you want to reach that amount of money so that is not insignificant that is pretty basically pretty massively uh colossal of a failure i think beyond the hype if you're looking from like analysts and investors a lot of the early versions of the metaverse were really bad products.

6:49The avatars were super lifeless. They were super awkward. They famously didn't have any legs. So there is one early Horizon World screenshot of Mark Zuckerberg's avatar, which was like went super viral because it just looked so horrible. He was saying like this was the future and yeah, it was not great. So I think this kind of like building in the open strategy only works when consumers actually want the technology. If you're trying to build something and say, hey, everyone wants this building in the open is probably not the right direction. In VR's case, I think demand never really materialized at scale.

7:21Meta definitely quickly captured the majority of the VR headset maker market with Oculus and the Quest device. The sales then steadily kind of went down. Counterpoint Research reported that global VR headset shipments fell 12 % year over year in 2024, making the third consecutive annual decline. Meta had about 77 % of those shipments. But I mean, they obviously had a product interesting enough that they scammed Apple into getting into the market and building their own VR headset. And Apple's headset also was a huge flop and didn't see very much demand or usage. Or I mean, honestly, someday that Apple VR headset is going to be like a collector's item, in my opinion.

8:01But I don't think that this is completely ruling out the entire industry. And I do think that there's some interesting plays here. I think Meta's long term interest was never just hardware, They were a lot more focused on the economics of running their own platform, whether that was apps or games. And they're kind of looking at this as a way to escape from Apple and Google's grip on mobile app distribution. That was, I think, why they're putting so much money and really trying for this whole thing. During Facebook Connect back in 2021, Zuckerberg was openly criticizing the Apple-Google duopoly.

8:29He said that building under the rules had been really, quote-unquote, humbling, and that higher fees were stifling innovation. He said that he wanted the metaverse to reach a billion users within a decade and generate hundreds of billions of dollars in digital commerce. There was a bunch of consulting firms. I think McKinsey was one of them. There was some banks, Citi, all of those were saying like, yeah, we expect to see the same kind of thing. They were kind of forecasting these multi-trillion dollar metaverse economies by 2030. It seems like they were maybe drinking the Kool-Aid a little bit too much because we never even got close to that.

8:59I think Meta's kind of, they definitely had like a big dream, but the adoption was lagging really bad. So even though the company didn't disclose any kind of detailed metrics from its VR app store, mostly I think because this would make them look bad, the estimates give us kind of a rough idea. So Aptopia data suggests that Meta Horizon app has been downloaded about 60 million times globally since 2018. So that's about 40 million downloads in the US. I think they did see some growth in engagement. They had an average daily sessions per user, which was at like 3.49 % in early 2023. That went up to 4.9 % by January of 2026.

9:36So, you know, daily sessions per user did increase a bit. I think the company had more than 3.5 billion daily active users across Facebook, Instagram, WhatsApp, and Messenger. So I think basically like these numbers from Horizon Worlds are barely even registering compared to some of their other properties. Now, one thing that I do think is interesting is that if this whole strategy had worked, Meta was kind of hoping that they were going to create some of their early Facebook era success. They had like Zynga's games like Farmville and Wordsworth friends that had a ton of revenue. They were selling like virtual goods.

10:09This time, I think maybe part of the problem was that Mark was kind of saying that he wanted to get money from developers. He was talking about how he was gonna extract revenue and all this kind of stuff. I think he did a little too soon. He probably should have waited and ramped it up. It's kind of funny because he was, you know, he criticized Apple and Google a lot and, you know, building onto the duopoly is like so hard and I'm gonna make a better thing for developers. So, but the interesting thing is that instead of giving a better deal than Apple or Google, meta actually charged a lot more so even before the vr their vr headsets had really achieved a lot of scale they said that they were going to take 47.5 percent of digital sales on horizon worlds which is you know combining a 30 platform fee with an additional 17 cut i think this is basically making it made a lot of creators pretty mad but it's like very uninspiring i you know my very first software startup was an app and it was you know most popular over on the Apple App Store and it was super annoying when we first launched.

11:05We were paying 30 % fee to Apple. Then eventually they had a new thing come out where we could apply. We applied and got to only have to pay them 15 % until we hit our first million dollars. But regardless, you know, uninspiring. And then Zuckerberg comes. We actually built a VR headset app and, you know, 47.5 % basically makes you not want to promote the app. If I'm being honest, if you have to give half of it away. You just go find another platform, especially because they're not driving that much growth. So I think Meta has repeated one of their most familiar mistakes, which is I think that they prioritize growth.

11:41And they were kind of prioritizing making money over helping the platform grow. And so I think while VR has struggled a lot, they definitely it's not definitely like been a total dead end, they've actually made a lot of other bets that have paid off, which came out of their AI VR kind of division. The number one that I talk about all the time is Meta's Ray-Ban smart glasses. These have been incredibly popular. I know a ton of people that have them and they give you essentially the ability to without your hands go record stuff. You can play music. They have a whole bunch of AI powered features.

12:10In some stores they have outsold traditional Ray-Bans apparently in 2024. Bloomberg recently said that Meta was considering doubling production to meet demand for these and they also have a deal with Oakley's. So there's more glasses brands kind of coming on board with this right now they have pushed uh further kind of into some of their ai powered wearables and they're just basically to get the meta ai out there more um there's obviously a lot more consumer interest i think right now we have open ai and amazon and a lot of other people exploring hardware and i think honestly because they were in the metaverse they spent you know over 70 billion dollars there i think they were really well set up to kind of go and do these meta ray-bans and i think they're actually beating out most of the other players we've seen that Google has announced that they're going to be coming out with some glasses and in the Google glasses you're going to be able to have augmented reality so maps will be projected on the lens of your glasses and I think this is really cool because you have the the stem of the glasses are right next to your ears where you can put a microphone the front of the glasses you can put a camera on them and so you can have speakers microphones camera and then augmented reality on the lenses to show you maybe if you're looking at maps what direction to walk and so overall I think that these are actually an amazing form factor.

13:22You can talk to your glasses. It's something that people are used to wearing. And I think that meta definitely got ahead of everybody else in this space because of, you know, all the money they were spending on the metaverse. So I think if you kind of look at everything together, the math doesn't really work. The metaverse wasn't getting enough users, developers, or any sort of sustainable economics. So AI, by contrast, is already becoming one of the core products on meta and so i think for meta killing the metaverse is kind of the obvious solution the metaverse experiment it feels like is kind of coming to an end i think the future at least for now is going to be in ai where meta is going to focus the most and i actually think that they're going to be a really powerful player because of the meta ray bands and because of some of the the programs they had in the past that have now sort of evolved to that as the final form factor so i think i would definitely not count meta out in this regard and I think it's their biggest competitive advantage when it comes to AI is kind of that hardware that has been successful.

14:19So thank you so much for tuning into the podcast. If this episode was interesting, make sure to leave a rating and review on the show on Spotify. It's the About tab on Apple. You can drop some stars, leave a comment. I read all of the comments and I really do appreciate all of the reviews. Sometimes there's great feedback in there. Sometimes there's good encouragement. But in any case, it really helps the show a ton. So if you appreciate the show, I really appreciate a review. Thanks so much for tuning in. as always make sure you go check out AIbox.ai we've released a whole bunch of new features this week I'd love to hear what you think about them you can get access to all of the different AI models and build a lot of cool AI tools even if you're not a developer AIbox.ai there's a link in the description all right hope you guys all have an amazing rest of your day my name is Mackenzie and I started to go fund me for the adoptive mother of a non-verbal autistic child the mother had lost her job because she wasn't able to find adequate care for this autistic child.

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From the publisher

In this episode, we explore Meta's strategic redirection from its Metaverse ventures to concentrate on AI, influencing opportunities to make money with AI. We discuss how this impacts the broader AI industry and entrepreneurial pursuits.

Links

  • Get the top 40+ AI Models for $20 at AI Box: https://aibox.ai
  • AI Chat YouTube Channel: https://www.youtube.com/@JaedenSchafer
  • Join my AI Hustle Community: https://www.skool.com/aihustle
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