Niyati Gupta: Netflix Product Design Lead on what happens when a designer becomes a product manager, and why your influence might not be in your title

25 Jun 2026 · 44 min · 18 chapters

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In short

Niyati Gupta’s career and how design influence works when roles blur; plus Netflix product design for discovery and “10-foot” TV experiences.

Guest background

Niyati Gupta is a senior product designer at Netflix working on commerce and partnerships. Previously: Autodesk BioNano Innovation Lab (molecular visualization tools), Google Next Billion Users (immersion sprints for emerging markets), and a PM rotation at Google (writing specs, pitching leadership, owning outcomes). She studied design in India (inside an engineering college), then researched health info needs for low-literacy rural users at Carnegie Mellon.

Key claims

Influence isn’t tied to title; it comes from relationship/trust, shared understanding, and keeping a strong user lens. AI makes “swim lanes” more fluid, but accountability/judgment for outcomes still matters. PM judgment can be unbundled from coordination.

Notable examples

Google immersion sprints in Philippines/India/Indonesia/Mexico; pilots for Camera Go and other products (Camera Go, Google Files, Google Station); Netflix discovery aims to help users decide faster with confidence; Netflix crit culture (weekly, safe-space, work-focused).

Written by AI. May contain mistakes. Listen to the episode to check what was said.

Chapters

Tap a time to open that second in VO

Understanding User Influence in Design

0:00 to 2:36

Learn how user perspective shapes design influence and the importance of experimentation.

“I still feel like as a designer, the user in the room is still your biggest influence.”

Welcoming Niyati Gupta

3:40 to 4:18

Hosts welcome Niyati Gupta and discuss her long history with Netflix.

“Grab that boho look for that rooftop dinner, those sandals that can keep up with you, and hang some string lights to give your patio a glow up.”

Niyati's Career Journey

4:18 to 6:20

Explore Niyati's career path from design to product management and her learning experiences.

“I had a realization as we were preparing for this interview that I wanted to share with you.”

Design Education in India

6:20 to 9:27

Discuss the evolution of design education and its impact in India.

“Not because I was done with design, I was unhappy, but because I genuinely had this hypothesis about myself and I really needed to test it.”

Impact of the Next Billion Users Project

9:27 to 12:11

Insights on the Next Billion Users project and its focus on emerging markets.

“We know a lot of others because it's still growing, but not that big.”

Immersion Sprints and User Insights

12:11 to 14:00

Learn about the methods used for user immersion and prototyping in diverse markets.

“You also said we were immersed in the market data.”

Designing for Diverse User Experiences

14:00 to 22:51

Learn how to immerse in user experiences and bring insights back to teams.

“a product, two diary studies, give us feedback.”

Designing for Diverse User Experiences

22:56 to 24:09

Learn how to immerse in user experiences and bring insights back to teams.

“Here's a situation that most of us have experienced.”

The Evolving Role of PMs

24:20 to 28:00

Understand the changing dynamics of product management in the age of AI.

“New summer arrivals are at Nordstrom Rack Stores now.”

The Shift in Influence Beyond Titles

28:00 to 29:56

Learn about how influence in design roles transcends job titles and is rooted in collaboration and understanding.

“I think that was my hypothesis why I went for PMing.”
Show all 18 chapters

Cultural Differences Between Google and Netflix

29:56 to 32:58

Explore the contrasting cultures and structures of Google and Netflix and what lessons can be learned from each.

“They expect the title to be the thing that brings their influence, but especially in a place like Google, where it's modeled after, like, let's make this feel like we're at Stanford or we're at some college.”

Designing for Diverse User Experiences

32:58 to 35:16

Understand the unique challenges of designing for different devices and the user experience considerations at Netflix.

“about Netflix, in some ways, I think it's sort of like lots of design teams at lots of different companies solve problems the same way.”

The Discovery Problem in Streaming

35:16 to 37:58

Delve into the challenges of content discovery in streaming platforms and how Netflix aims to improve user experience.

“TV is still our biggest use case and it evolves with Apple TV like you have Netflix on multiple devices as well.”

Running Effective Design Critiques

37:58 to 42:00

Learn how Netflix conducts design critiques to foster a culture of improvement and collaboration among teams.

“you go on a TV, Google TV or a Samsung TV, and you have like five different apps with content for five different apps you use from.”

Exploring Netflix's E-commerce and Fandom

42:00 to 43:33

Learn how Netflix is enhancing fan engagement through e-commerce and community experiences.

“Our crits range from all the way giving insights on not just the design and the visuals or the interaction of it, but also about framing of the problem.”

The Importance of Comfort Content

43:33 to 44:35

Discover why comfort content has become a preferred choice among viewers.

“We've been doing premieres where we include and invite fans and people to, again, be part of the stories that we're building.”

Connecting with the Audience

44:35 to 45:55

Find out how Niyati Gupta engages with her audience and shares her work.

“I find I like to just watch people build cabins because there's nothing wrong with that.”

Connecting with the Audience

46:49 to 47:06

Find out how Niyati Gupta engages with her audience and shares her work.

“It can help you with practically anything on the web, like restoring a vintage motorcycle from a 50-page restoration block, or finally break down that long article you've had open for weeks.”
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Transcript

Automatic transcript. May contain errors.

0:02I still feel like as a designer, the user in the room is still your biggest influence. Bringing back the user perspective and the authority there, it is changing now just because you're so experimental now. But there is still something about that user motivation and perspective that you bring to the table that will never be refutable in terms of building influence. Niyati Gupta describes her career as one long experiment, deliberately putting herself in uncomfortable, ambiguous situations and treating every move as a personal learning loop. That instinct took her from a bachelor's degree in design inside of one of India's most prestigious engineering colleges, where almost nobody understood what design was, to a research role at Carnegie Mellon, where she studied health info needs for low-literacy users in rural India, to Autodesk's BioNano Innovation Lab, building molecular visualization tools for scientists.

1:06And eventually she landed at Google, where she joined the Next Billion Users team. That team's mission was to ask an open question. Where would the next wave of users come from for Google? And what did they need? And what products didn't exist yet to serve them? Nyati ran immersion sprints in the Philippines, India, Indonesia, and Mexico, shadowing users, building prototypes in the field, testing them in the wild, and bringing those insights back to a team that was building products like Camera Go and Google Files from the ground up. And she'll tell you that the swim lanes between designers and engineers and PMs felt just as artificial out there in the field as they do today with AI accelerating everything.

1:53Aarron Walter:These days, she's a senior product designer at Netflix, working on commerce and partnerships, which means thinking hard about discovery, fandom, and how you help someone decide what to watch on a Friday night without making them feel like choosing is harder than watching, which, if you have kids, is a constant battle. It also means designing across a 10-foot TV screen, a phone, and every device in between, and trying to make all of it feel like one seamless experience. In this conversation, we'll get into what NextBillionUser's work taught her about designing for people who aren't like you, how she thinks about influence, and why she's convinced the title was never where the influence actually lived, and what Netflix's design culture looks like from the inside, including how they run crits and how they think about A-B testing.

2:36Aarron Walter:This is Design Better, where we explore creativity at the intersection of design and technology. I'm Eli Woolery. And I'm Aaron Walter. At Design Better, our primary mission is to produce work that helps people like you refine your craft, improve your collaboration skills, and get inspired by the creative process of others. If you enjoy what we do here, the best way to support us is to become a premium subscriber at designbetterpodcast.com slash subscribe.

3:12I'm not giving up. I am selling the building. The final season of FX is the bear. The restaurant is flooded.

3:23Aarron Walter:Everything's either going to be okay. No, stop. Or not. We are outgunned and we are outmanned. We have each other. FX is the bear. The final season. All episodes now streaming on Disney+. Spring just slid into your DMs. Grab that boho look for that rooftop dinner, those sandals that can keep up with you, and hang some string lights to give your patio a glow up. Spring's calling. Ross, work your magic.

3:58We'll return to the conversation after this quick break.

4:08And now, back to the show.

4:15Nyati Gupta, welcome to Design Better. Hi, so excited to be here. Yeah, so you're at Netflix these days. I had a realization as we were preparing for this interview that I wanted to share with you. I have been a Netflix customer for 27 years. Wow. So since the very beginning. And I think that is an uninterrupted account. So that's kind of amazing. Oh, we're so happy to have you. It was so many years. Yeah. So you've worked across a number of different companies on different types of projects and initiatives. You've been at Autodesk, at the Innovation Lab, Google, where you had an interesting foray from design into PM.

5:03And we want to talk about that because that's fascinating. You worked on Next Billion Users there, which is sort of like emerging markets. I always find it fascinating to say Next Billion Users. It's a very grandiose title for a project. But you were at Meta with WhatsApp. And these days you're at Netflix. You're a senior product designer. When you look at this arc of your career and you stitch it all together, what's the through line that you didn't see at the time but is obvious to you now? I call my career one long experiment of trying new things, experimenting, failing, learning, and putting myself in uncomfortable situations and just being okay with that.

5:47So I started as an accidental engineer because back in India, back then, nobody knew what to do with the designer. So I just ended up coding and learning about how things are built. But since I've come to US, I really deliberately put myself in ambiguous rooms like incubator, innovation lab, early stages teams, where NBU, for example, Next Billion User, it was designing 0 to 1 for a market that we've never been to. Realized ambiguity, there was not an obstacle. It was where the most interesting design happens. One of my biggest experiment was becoming a PM for a few years. Not because I was done with design, I was unhappy, but because I genuinely had this hypothesis about myself and I really needed to test it.

6:29I'd already been stretching into PM territory at Next Billion users, writing specs, pitching leadership, owning outcomes. So I just went deep. I went to Google Meet during pandemic with about 40 % team and features that needed to be shipped yesterday. Amazing learning experience and it confirmed both why I went and why I came back. Then all these experiments kind of end and I take a decision at the end, but I call them my personal learning loops. Every move taught me something that the previous role couldn't.

7:00Aarron Walter:There's a number of things we want to touch on there, but I wanted to stay for a moment in your kind of early design career or maybe even the educational portion. So before we hit record, we were talking about design in India and the fact that kind of surprisingly to us, our second largest audience outside the US is in India for Design Better. And I'm curious, you know, one of the folks I used to teach with, Bill Burnett, had mentioned, this was maybe 10 years ago, that the Indian government was investing a lot in design and design education. So talk to us a little bit about how, you know, the kind of design is perceived in India, what's happening with that government investment?

7:35It's changed so much since I was there. I did a course, which was called Bachelor's in Design, which was probably the most unique that existed, but also it existed inside IITs, which is one of the biggest tech institutes in India. I was doing design inside an engineering college where nobody understood what it was. So gradually, my design was more tech focused, But we were also taking courses like typography and photography to just have that create aspect. Now it has changed that a lot of these colleges do offer a bachelor's or a master's in design. And it has really taken a shape and visibility because not just that there are more of us and more of us advocating for it, but we've seen it work in companies as well.

8:22There are really good startups and that really kind of thrived with design being there and they were very design led. It's not a path that you just keep designing, but there is a path to leadership. There's a path to growing as well as with any other role. There are big tech companies coming into India and investing a lot. You will see Anthropic going in right now, but there are other companies who've really invested and brought people and hired those roles in India. So definitely people are seeing viability in a career, but also the promise of this is amazing. And coming from like a tech background and engineering focus, people are also seeing that there are alternatives to it.

9:04You can be very different kinds of designer. You don't have to be one kind of designer as well. So people are seeing all that and it has really transformed. It is a big conversation. You see some of the big conferences happening in India, like Design Up is great. So there's a community that is very, very strong back there. I keep going back. I'm in touch with a lot of these. But also it is still a niche and small community. We know a lot of others because it's still growing, but not that big. But 10 years ago, I actually knew every designer in the company because they were either coming from my college or a few other colleges that are in India.

9:38So, yeah, you'll see a lot of it. And obviously, AI is shifting that a lot as well as to how the conversation is going. It's fascinating. I love that you just described the college that there's design inside of an engineering-led college. It prepares you perfectly for the real world because that's what most companies look like. Yeah, didn't know that back then. Yeah, but it does make me think of Google, which is founded by engineers. It's got a very engineering culture, although I will say I think it is the largest number of designers under one brand. Granted, they're spread across a lot of different products.

10:14Let's talk a little bit about your time at Google because it's a fascinating organization. And Next Billion users, you mentioned that this was something that you were very passionate about. What was it about that project that you were so passionate about? And what'd you learn from it? It is definitely my longest and my best time there. You rarely get to be in that big company and creating something zero to one. And I got to do that multiple times. The charter of that whole team was to really think about where would our next set of users going to come from, what markets, what products, what is this now exist, you could grow those in your own teams.

10:54But what are those big bets that we could be thinking about? Also, think about the market really deeply, and what is unique in terms of problems they're facing, things we can solve for them. So it was an incubator is what about growth that was not about incremental growth, it was about really, looking at big picture, but also really solving for what was in the market. So we were not dealing with problems like how do we get to search better, but we're dealing with problems like connectivity, connection, data, the real constraint that people are facing there and really drive from it. The team worked very differently.

11:30So we were so immersed in the market. We used to do immersion sprints where we went in the market, really spent a whole week doing rapid prototyping with the users, learning from them, iterating on them, coming back. We did so many pilots with a few users. A lot of great products came out of it. Camera Go, Google Station, Google Files. And there were so many more. Google Pay, a lot of these big good products came out of it. They either were rolled in, became flagship. Some got killed as well, but it was a long experiment of things that we were trying to do, but really, really grounded in users and the insights and the regional.

12:11Give us some more detail on this. You say you went to the market. Where did you go in the world? And what were the circumstances? You also said we were immersed in the market data. Like, what was it you're taking to that place to help you understand the core problems? We still do this in a lot of different ways. But regions we were targeting were a lot of like India, Asia market, Mexico, Latin America. I have traveled to India, Philippines, Indonesia, Mexico, just doing these emotions. And these emotions took a couple of flavors depending on what product and what stage that product is. But it went all the way from really doing deep dive on topical things like safety, connectivity, digital confidence, topical things that we could take back and apply to all the Google products to make them better for these markets, not just the new products or buildings.

13:08That was the first theme. The second theme went into really having themes and products and how can we make those products, pivot them, iterate on them. So one of the things I did, I ran like a four or five day immersion sprint for one of the products called Camera Go. I went to Philippines. We really did two days was just shadowing users, how they use camera, asking them questions about what they're struggling with, what they use, came back, did the two-day quick brainstorming. We built a few prototypes and then last two days were just testing those prototypes in the wild and doing like rapid prototyping.

13:43And then we came back, processed all of it and that really evolved how the product ended up being. So that was the second kind of immersion sprints. And then third was really pilot, really testing the products that we build in the wild. So one of the SMB products was we had 70 SMBs try out for two or three months a product, two diary studies, give us feedback. And that helped us kind of pivot, see how can make this better. Does this live like this? Does this change? So these were three ways we used to do this. Amazing experience for sure.

14:15Aarron Walter:We had Julie Zhu on years ago, and she spoke about some of her early days at Facebook, where they would deliberately throttle internet access for some of their product and engineering teams. So they could kind of experience like, okay, this is what it's like using this product when you're maybe in a remote area that has bad self coverage. Are there any things that you did like that to help sort of bring that experience you immersed yourself in back to your team back at home? Back at home, we used to have these actually studio setups of sorts where we had low internet connectivity set up. We had these posters of archetypes that we used to see in the market that we used to bring back to and they were really all over the floor.

14:54For us, as a constant reminder of real people, we've met and encountered that was so different from us. We also did create a lot of frameworks and things top of mind in terms of playbooks that other teams can also use. So it's not just us. with NBU because we were immersing we knew so much about how that market is so different in terms of just the infrastructure but also like how they interact with technology but a lot of other teams don't so we used to come back and do these immersions with other teams and give them these tools of these are the five things you should think about for every product you're building especially things around onboarding, navigation, account, voice, use of voice was so big, use of visuals were so big.

15:40Language, there are like so many different languages you should be thinking about. So just those topical big things that all the teams should be thinking about, we brought them back and kind of went to other teams and advocated for them. Google has this really unique program. I don't know if it's still in place, but basically allowing designers to become PMs. Was it other people could become PMs as well? Like engineers could become PMs? Anybody could. They had this PM rotation. They also had a design rotation program. So in general, Google had these rotation programs where you could just try out a different role for a couple of months or a year, depending on how much ever you want.

16:17And then you can just end up interviewing for that role if you want to convert into it, or you can go back. I want to talk about what you learned from that experience, because I know some folks at Google, we've had some inside view of how some things work. And I was struck by the designers who had been in this program that they thought about design very differently. They're always thinking about aesthetics and craft and so forth, but they were thinking about the business. They're always thinking and talking about the business in a way that the rest of the designers weren't. Almost like they're super designers because it was multiple disciplines.

16:55What did you learn from that experience? What did you come out with that you didn't have before you became a PM? Oh, so much. I think I was a different designer after the PM rotation. But also I realized doing that PM rotation, how my design background was a huge asset for it as well. And a lot of things I was doing as a PM was something I was also doing as a designer, just with the different lengths. What I brought back, one of the obvious ones is definitely business thinking, business acumen, just not thinking about the user, but also having a business perspective. And not just that I know about the business and I want to use it, but it is just the core part of how I think.

17:37It is not business versus user, but it is business and user going towards a shared goal. And that perspective really changed. And the second thing I brought back was being on the other side of the shoes. I learned fluency, how different roles speak, what they care about, what they do, sleep on. And now whenever I work with them, it's somehow easier and more organic because I understand the perspective. And when you understand a shared goal and you're driving towards a shared goal and each speak each other's language it just flows more frequently a few others that I feel like is not talked about much but I think is great I do this all the time it's just writing as a thinking skill as a designer it's so uncomfortable like visual is my thinking skill but now writing is my thinking skill and I learned this from Josh Woodward who's right now leading Gemini and labs but he used to lead the NBU before and he's a PM who's like, who has just put things on paper and just brought so much clarity and alignment to people.

18:39And that's what I do now. I just put things on paper, even like raw version and AI is lovely in helping write it even better. But writing things helps you with prioritization, alignment, everything. So just that, I feel like I've learned it so much and brought back to me.

18:54Aarron Walter:It's wonderful. If we think about sort of the product team triad of engineer, designer, PM, and the way that AI is changing those roles, there's a lot of this blending happening where as a designer, I might be able to code stuff that I couldn't code before. As an engineer, I might have access to some design tools and both those paths true for the PM too. How would you think about that? Let's say if you were to kind of rewind back to that role, but still have access to these tools, how would you think about that as a designer using these tools to become more PM or business oriented? I would talk about one of the reasons why I came back to design was this.

19:31This is pre-AI, pre-pandemic. The swim lanes were so much rigid then. I was able to see what the solution should be, but I had to explain it abstractly so the designer can create it. I just felt very backward to me. And I really missed the creation aspect, the thrill of making things. And now with AI coming in, and that was something I brought back to design as well. Like, I think the swim lanes are very artificial now. They're not rigid, they're fluid. You're all kind of owners of building a product. You're all going towards a shared goal. That kind of thinking changes your role a little bit, where you're not like, these are the five things I'm supposed to do.

20:12But I'm supposed to do whatever possible to move this forward. And that's how I think about my role now. I do come with a user lens. So that is still my priority, where I am bringing in the user perspective, their motivation, making sure the trust is not broken. It's still my prerogative, but I'm not holding myself to a swim lane where I cannot write a product spec or I cannot set up a timeline or I cannot be in a prioritization conversation because that's PM's role. I don't think that is true anymore. We all are moving so fast now with AI that those artificial swim loans are just going to slow us down.

20:50And that's not true anymore. We'll return to the conversation after this quick break.

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25:19And now, back to the show.

25:26I want to ask you a controversial question. Yes. So if we have these tools that let us do things like write faster and write clearly and design and engineer and so forth, there's these blurring of lines. Why do we need PMs? Do we still need PMs? Before we answer that specifically, I think we could ask the same question about every role right now in this world. If designers can code, do we still need front-end designers? If PMs can design, do we still need designers? If designers and engineers can make product decisions, do we still need PMs? I don't think any role is completely disappearing. I want to resist that blanket statement.

26:15But every role will be rethought and become more fluid. That's a real shift. Now, specifically on the PM role, I think of it as two things that historically been bundled together with PM. It's coordination and judgment. Coordination is about aligning, spec writing, facilitation, keeping everyone moving forward. And judgment is deciding what needs to be built and why, looking forward, being accountable for the outcome. And AI is kind of unbundling those two things. coordination is becoming automable basically ai is kind of making coordination easier and faster and hands off but judgment isn't the pm who will thrive are the ones who are always really doing the second thing and yes engineers and designers absolutely have judgment great engineers make architectural decisions that are fundamentally product decisions and same with designers the question isn't who has judgment.

27:19Everybody does. But the question is who carries the accountability with all that judgment collides or conflicts. And someone has to own the outcome end to end. That function would not go away. And the title might, but I still feel like that accountability and judgment aspect would still remain, which has been a core aspect of PM role.

27:40Aarron Walter:In your time as a PM, what did you learn about gaining influence? And I think maybe some designers and engineers have maybe an overblown estimation of the influence that a PM actually has because at the end, it's really the executives deciding, making those decisions. But with that caveat, what do you think you learned and you could share with other designers about influencing decisions on a team? I think that was my hypothesis why I went for PMing. I felt the influence kind of stayed with the title and not with what I'm doing. And that's what I kind of felt I was wrong. And why I came back is the influence I was chasing wasn't in the title.

28:17It was in how I worked. That might have been the biggest shift in my head where I feel like I'm a lot more influenced now, even that I am a designer. It's no less influenced than a PM. And I think a couple of things that have made me realize in how I work, I call these levers of influence. I think relationship building for sure, and that trust building before the crisis arrives. So you're not just building relationship on the state of crisis. But you have that trust and relationship with all your cross-functional folks and leaders that they can give you the responsibility to do something critical and have you build that over time.

28:55Understanding what everybody needs. I feel like a lot of time you feel like persuasion is the way that you're trying to build influence. You always need to have the right answer. You need to always be like knowing what you're trying to drive people towards. But it's more about shared understanding. Understanding what everybody needs and creating that sense of shared understanding, most of the people in the room are not stuck because they disagree. They're stuck because they don't have the same picture of the problem or they're not driving towards the same goal. So as soon as you kind of reframe it to this is the shared goal and have a common understanding, you kind of build influence instantly.

29:32I still feel like as a designer, the user in the room is still your biggest influence. Bringing back the user perspective and the authority there, It is changing now just because you're so experimental now, but there is still something about that user motivation and perspective that you bring to the table that will never be refutable in terms of building influence. I like what you said about the title not being the influence, because I think this is something that a lot of younger designers, and you could probably extrapolate this out to just people who are early in their career. They expect the title to be the thing that brings their influence, but especially in a place like Google, where it's modeled after, like, let's make this feel like we're at Stanford or we're at some college.

30:20And the idea is what floats to the top, not the title that presents it. in theory. Sometimes it does swing, but could you just maybe give people a comparison? Since you've been inside of Google in multiple roles and you're inside of Netflix, these are in the FAANG companies, these key companies that so many people aspire to be inside of. How are they culturally different? And maybe what is it that's similar that carries through between the two? They're very different in structure and worth the reward. Google is all about scale and system, but also the sheer breadth of things they do. They do everything from self-driving cars to ads, AI model hardware.

31:05You can really spend your whole career inside Google and keep tackling entirely new challenges. Each product has its own microculture, its own way of working. The breadth is genuinely rare and it taught me not to care about roles or boundary and always keep trying new things, collaborating with very different functions and just being comfortable with not knowing. Netflix, on the other hand, is about deep domain knowledge, being the leader in the industry. Much smaller team, around only about 200 designers, as I mentioned before. But everyone is driving towards one shared goal that creates more authority, but also more accountability.

31:50You own your area in a way that's very real. There's nowhere to hide, no one coming telling you what to do. what's similar on the other hand is also very striking both have deep focus on users very design driven culture both are genuinely data informed not just data driven and both are willing to take big risks and pivot when need google for example always keeps betting on new things like next billion users on moonshop projects there's no guarantee if that'll work or not and Netflix as well has shown to pivot its entire business model once they feel like that is what is needed to succeed. They've moved from CDs to streaming and now games and live content.

32:36They both push the boundaries of what's possible and both have taught me very different things. Google taught me not to care about roles, boundaries but also trying new things and experimenting and Netflix taught me through accountability, what it really means to own and balance users and business. Really appreciate both experiences. One thing that's very different about Netflix, in some ways, I think it's sort of like lots of design teams at lots of different companies solve problems the same way. A few things in my observation are different with Netflix. One is that the majority of the interaction happens at distance, like 10 foot, with the television and very limited user input.

33:21If you're using an Apple TV, then you've got the worst remote on the planet to interact with Netflix. Sorry, Apple TV lovers, but that is a terrible remote. And there's also a mobile phone, which is probably the second most popular device for consuming Netflix. And then there's desktop, which is probably a distant third, very tertiary platform. I'm curious how you design differently for those experiences and also how you unify those experiences. There's a tension there. That was one of the most interesting portions of designing for Netflix. 10-foot experience kind of leans back. The intent is very different.

34:01You're sitting back, you're recovering, your job is to kind of relax at that point. You just want to get that done as fast as possible. And very limited input, as you said, like mobile typing on TV is horrible. Awesome. For sure. It's like we avoid it as much as possible. So that's one thing we do. We try to avoid writing and typing on phone as much as possible. So there's a lot more leaning towards voice. There's a lot more leaning towards bringing you maybe mobile as a second device experience. So we're definitely doing a lot of that where on TV, most of your time goes into watching. and maybe discovering, but that's about it.

34:39That's my next question. Oh my God, discovery. Yes. And then mobile is also our second biggest thing where we spend time on. And with games coming in into Netflix, mobile becomes even more important where we're trying to treat it as more as a second device experience. So we're doing a lot of that. So there's a lot of focus on mobile and TV. They kind of work very seamlessly is what we're trying to do. So there's not you feeling like you have to switch between devices or you have to scan things, do things, have multiple steps to switch between them. But this is more of a seem like experience. So that's definitely one of the goals.

35:18TV is still our biggest use case and it evolves with Apple TV like you have Netflix on multiple devices as well. So I work on partnerships teams, which is definitely one team that is looking at working with Samsung, Google, and other TV production companies where we make sure our Netflix experience is seamless and similar and same across all of them. So there's a whole team dedicated towards it.

35:43Aarron Walter:How you design for the experience where your spouse is watching something that you're not interested in and you're on your device and the other person is. It's like, how do we get everybody back into the room together at the same time? But honey, I don't want to watch another show about murder. Yes, exactly. I don't know if Netflix can resolve that. What could you tell us about Discovery? Because this is one of the biggest challenges. And I'll be honest, this is maybe my only frustration with the platform. And I don't think it's a Netflix thing. I think it's a content thing in general, which is finding something to watch.

36:20And it becomes so frustrating for my wife and I, or God forbid, it's Friday night and we have to get consensus with the two kids as well, of something to watch. I will spend more time looking for something to watch. It's like 30 minutes and then I'm exhausted of like, okay, this isn't worth it. Let's go play Uno or something else. So it's clearly got to be job number one in the design studio there. Oh, so much. there's a whole team looking into it. Discovery is, it's real. It's a big problem. The paradox of choice is real and it's massive, especially at the scale where you have millions of users of different demographics, different choice, and then one account is being used by five different people who are at all different ages and have different goals.

37:13That is a real problem and we invest a lot in it. So I feel like at Netflix, the discovery problem is not how do we show you more, but how do we help you decide faster with confidence without feeling overwhelmed. And that is a goal we're striving towards. Personalization is definitely a big aspect of it. So like how do we personally based on your history, based on your choices, what information we have, and how can we show you what you would like? And then the second aspect is building trust in that discovery. So like when we tell you we think you like this, do you trust us enough to actually watch it?

37:51And building that trust over time is how I think we're thinking about solving the discovery problem. And then you have these choices where you're outside Netflix and overwhelmed by you go on a TV, Google TV or a Samsung TV, and you have like five different apps with content for five different apps you use from. And that's also where we're working towards how can we show up there and how can we help you decide even in the sea of other apps based on what we know about you and highlighting that and showing up in the front thumbnails or even billboards and stuff. And not just based on your history, but also popularity in your region for the languages you watch.

38:33So it needs to be all-encompassing and not just thinking about what you liked in the past, but also what you could like in the future based on the new slate we have. It's interesting. We had a designer and a PM from YouTube on recently, and they were talking a little bit about the discovery problem as well. It's been a challenge for them. It's kind of the same deal. And they've recently been experimenting with basically, tell me what you want this feed to be. You just sort of like type in a sentence and it rebuilds your feed. I assume that there's got to be some experiments inside of Netflix of how we can tune that screen ourselves.

39:11Is that something you're thinking about? Yeah, you already see a few features in Landware, like you kind of thumb up, thumb down, but also you might like similar titles and you get feedback there as well. So definitely building that feedback loop is something we want to think about as well. There's always a balance of asking users and adding more friction to something like you just want to watch and adding that friction there is an interesting one. And how can you do that friction in the lightest way possible is something that we're trying to deal with because you don't want to be asking people while they're in the middle of watching their favorite show between episodes.

39:49But once they're done, maybe that's the moment. So choosing the right moment and mechanism where we can get that feedback from users is something definitely we want to think about. And you will already see a few features landing now that are trying to do that.

40:03Aarron Walter:So I have a question that's kind of top of mind because next week for the class I teach, we're at the midpoint of the quarter. And so we have these kind of midpoint design critique where the students inevitably show us that they're not as far along in their projects as they should be. And then many of them surprise us by the end of the quarter. Being Stanford students, they like to stay up all night working on projects. So curious how you all run design crits. If you do, what's the cadence? What do they look like? Crit and feedback is a big part of Netflix culture. We actually have weekly crits.

40:34We have crits with other teams. We have office hours with the core design system teams. And we do that a lot. Crits is about the work, not the person. So creating that safe space in the crit is the first thing we try to do. You're not defending yourself. You're not defending the design. You're presenting in a low pressure area where you can get meaningful feedback that you can improve it further or it's already there. And the part of creating that safe space is also every time we do these crits, the prerogative is not take this feedback and iterate on it. Take this feedback, take an informed decision from it, what needs to be taken in based on what you know.

41:16You're the owner of the product and the work you're doing and you are the most informed when it comes to it. So make the decision, take what you will, leave what you can. So that kind of culture. and it's also part of how we work in terms of sharing cross teams as well we've grown there are different teams working on different things like I work in commerce and partnerships my role is very different my goal is very different there's a whole team working on discovery and membership experience on netflix.com and there's a whole enterprise team as well we try to also participate in each other's credits and share were relevant so it's not just a way of sharing ideas but also a way of visibility across so you can put the puzzle pieces together.

42:01And that is one big part of it. Our crits range from all the way giving insights on not just the design and the visuals or the interaction of it, but also about framing of the problem. Are these the right problems to solve? And are we thinking about the business? Are we thinking about the perspective? So it goes all the way from really high level feedback to really granular visual feedback. And that is one thing we pride ourselves and want to do more and more. I have presented in CritSella just one-page documents to really interactive prototypes to something that's like, oh, I have this thought.

42:34Let's talk about it. So that is kind of where we come together and really be ourselves and discuss what we're thinking. I do want to say the new e-commerce stuff that Netflix has been doing is really wonderful. There's some fantastic stuff that y 'all are selling. It sort of like builds this affinity with the shows and the brands.

42:52Aarron Walter:They have the Stranger Things posters on there. Yeah. Ah, yes. Okay. It's called Tudum. So Tudum is the website where you go and do that. But yeah, I feel like Netflix is trying to tap into that. We call it fandom, where we create these content, but those content are influencing and creating the culture and the community. And we really want to tap into that culture and community and enable them. And that's some of the things that we're trying to do. The Tudum is one, but also Netflix House is another that we recently launched. And it's been going great where people can come and experience the shows and feel like they're part of it.

43:33We've been doing premieres where we include and invite fans and people to, again, be part of the stories that we're building. And it's not just you're watching it at a 10-foot device, but you're part of it. And that's how we create that fandom. What are you watching, listening to, reading that is inspiring, exciting to you? I honestly watch very little, but I'm almost entirely whenever I watch, I'm going to comfort content. And recently I've been re-watching a lot of classics like Gilmore Girls, Schitt's Creek, Ted Lasso. And I've noticed something. I feel like right now the content really hones in a lot of dysfunction, conflict, chaos.

44:16And these are some that are really focused on generosity. And they're trying to figure out how to make warmth compelling. It is a boring topic, but it is still so much engaging to me. And that's a hard problem to do. I love that I'm gravitating towards them a lot recently. I feel you 100%. I find I like to just watch people build cabins because there's nothing wrong with that. There's no conflict. It's all good. It's positive feelings. Yeah. There's enough chaos in the world that I feel like I'm going 100%. More comfort, my warm soup kind of content. Yeah. So you're not going to watch The Road tonight, Cormac McCarthy.

44:59Light watching. I do that sometimes. I feel like mystery is my second favorite genre and I do that sometimes, but I think not recently. Also because I am a mother of two toddlers, I feel like since becoming a mother, I've also become more gravitated towards the other part. Oh yeah, I feel you. Well, this has been a fascinating conversation. Where can people learn more about you, the work that you're doing, the work that your team's doing? There's definitely a Netflix blog, netflixtechblog.com. I have my website, nyatigupta.info. My LinkedIn is open. People can always reach out. I am not too responsive, but I am decent.

45:39But yeah, I love being part of the community. I'm trying to do a lot more of these kind of speak at conferences and stuff and kind of an experimentation mode. So I'm trying a lot of new things and would love to talk about how people are doing amazing things with AI as well. Nyati Gupta, thank you so much for being on Design Better. Yeah, thank you so much. It was a lovely conversation.

46:04This episode was produced by Eli Woolery and me, Aaron Walter, with engineering and production support from Brian Paik of Pacific Audio. If you found this episode useful, we hope that you'll leave us a review on Apple Podcasts, Spotify, or wherever you listen to finer shows. Or simply drop a link to the show in your team's Slack channel, designbetterpodcast.com. It'll really help others discover the show. Until next time.

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From the publisher

Niyati Gupta describes her career as one long experiment — deliberately putting herself in uncomfortable, ambiguous situations and treating every move as a personal learning loop. That instinct took her from a bachelor’s in design inside one of India’s most prestigious engineering colleges, where almost nobody understood what design was, to a research role at Carnegie Mellon where she studied health info needs for low-literacy users in rural India, to Autodesk’s bio-nano innovation lab building molecular visualization tools for scientists — and eventually to Google, where she joined the Next Billion Users team.

Find bonus content and more on our Substack: https://designbetterpodcast.com/p/niyati-gupta

That team’s mission was to ask an open question: where would the next wave of users come from, what did they need, and what products didn’t exist yet to serve them? Niyati ran immersion sprints in the Philippines, India, Indonesia, and Mexico — shadowing users, building prototypes in the field, testing them in the wild, and bringing those insights back to a team that was building products like Camera Go and Google Files from the ground up. And she’ll tell you that the swim lanes between designer, engineer, and PM felt just as artificial out there in the field as they do today with AI accelerating everything.

These days she’s a senior product designer at Netflix, working on commerce and partnerships — which means thinking hard about discovery, about fandom, about how you help someone decide what to watch on a Friday night without making them feel like the choosing is harder than the watching. It also means designing across a ten-foot TV screen, a phone, and every device in between, and trying to make all of it feel like one seamless experience.

In this conversation, we get into what the Next Billion Users work taught her about designing for people who aren’t like you, how she thinks about influence as a designer — and why she’s convinced the title was never where the influence actually lived — and what Netflix’s design culture looks like from the inside, including how they run crits and how they think about A/B testing.

***

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