E78: The Sandbox Co-Founder: How Crypto Will Make Gamers Rich In 2024

4 Jul 2024 · 1 h 2 min

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In short

When Shift Happens Podcast Episode E78: The Sandbox Co-Founder: How Crypto Will Make Gamers Rich In 2024

Episode Overview In this episode, Kevin sits down with Sebastien Borget, Co-Founder and COO of The Sandbox, an innovative online gaming platform that integrates blockchain technology to create immersive gaming experiences. The discussion delves into various aspects of gaming, NFTs, the future of Web3, and how crypto technology can benefit gamers.

Key Topics Covered

  • The origin of The Sandbox
  • Challenges faced by traditional gaming models
  • Entry barriers in Web3 gaming
  • Future plans for The Sandbox
  • Status of NFTs in the current market
  • Unique approaches of Pudgy Penguins
  • Risks associated with NFT tokens
  • Comparison between meme coins and social tokens
  • Dynamics of the Bored Ape community and NFT market cycles

Important Points

  1. The Origin of The Sandbox
  2. Launch: Initially started as a mobile game in 2011, allowing users to create 2D games.
  3. Success: Achieved 40 million downloads and 70 million user-made creations.
  4. Transition to Blockchain: Shifted to blockchain in 2017 to leverage NFTs for creator monetization.
  1. Challenges of Traditional Gaming Models
  2. Traditional games struggle to share revenue with creators due to platform restrictions.
  3. High costs of user acquisition and privacy laws are raising challenges for profitability.
  4. The free-to-play model has become increasingly difficult to sustain.
  1. Entry Barriers in Web3 Gaming
  2. Significant initial investment is required for new gaming studios (estimated at seven to eight figures) to gain market traction.
  3. Existing large gaming companies may resist transitioning to Web3 due to current profitability in the Web2 model.
  1. Future Plans for The Sandbox
  2. Expansion of services, tools for creators, and community engagement.
  3. Launching a DAO to allow landowners to participate in governance.
  4. Introduction of new features and partnerships, targeting markets like Asia.
  1. Are NFTs Dead?
  2. Borget asserts that NFTs are not dead; rather, they represent a culture and are evolving.
  3. The trading volume may fluctuate, but they continue to hold value within communities.
  1. Pudgy Penguins' Unique Approach
  2. Focus on inclusivity and community engagement, bridging Web2 and Web3.
  3. Successful merchandising and physical products have contributed to their growth.
  1. Risks of NFT Tokens
  2. NFT projects launching tokens can create liquidity but also run the risk of being perceived as opportunistic.
  3. Sustainable economic models require utility beyond speculative trading.
  1. Meme Coins vs. Social Tokens
  2. Discussion on how meme coins could drive wider adoption and cultural relevance.
  3. Social tokens offer unique opportunities for creators to engage and reward their communities.
  1. Bored Ape Community and NFT Cycles
  2. The Bored Ape Yacht Club has initiated various cultural movements, although its future will depend on community engagement and value creation.

Conclusion Sebastien Borget emphasizes that the future of gaming lies in the integration of user-generated content and true digital ownership, facilitated by blockchain technology. He believes that the evolution of digital identity and community-driven models will play a pivotal role in redefining the gaming economy.

Episode Sponsors

  • Jupiter: A decentralized exchange on Solana.
  • Astar Network: A hub for decentralized apps and smart contracts.
  • SwissBorg: A crypto app offering user-centric investment and DeFi management.
  • Coinsilium: Provides funding and advice for Web3 and AI tech companies.

Connect with Sebastien Borget

  • [Twitter](https://x.com/borgetsebastien)
  • [Instagram](https://www.instagram.com/sebastienborget/)
  • [LinkedIn](https://www.linkedin.com/in/borgetsebastien/?originalSubdomain=fr)

Connect with The Sandbox

  • [Twitter](https://x.com/TheSandboxGame)
  • [Instagram](https://www.instagram.com/thesandboxgame/)
  • [Website](https://www.sandbox.game/en/)

Additional Resources

  • [When Shift Happens Podcast](https://www.podpage.com/when-shift-happens/)
  • [Kevin on Social Media](https://www.instagram.com/kevinwshpod/)
  • [Kevin on TikTok](https://www.tiktok.com/@kevinfollonier_)

In summary, this episode of "When Shift Happens" provides an insightful look into the future of gaming and the role of blockchain technology while addressing the ongoing evolution of NFTs and community engagement in the digital space.

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Transcript

Automatic transcript. May contain errors.

0:00You need to spend probably seven to eight figures in marketing to hopefully enter in a top grossing. The top grossing hasn't moved for years. There's no new entrants. And that's not good, a market where there's no new entrants, right? But here's the catch. Sebastian Bourget, the co-founder and CEO of The Sandbox. A unicorn online gaming platform that offers a unique and immersive gaming experience. Sandbox started in 2011 as a mobile game, where people could make 2D games and creation, music, pixel art. It then became a large success, driving 40 million downloads and 70 million player-made creation.

0:34In 2017, we started to make some books on blockchain. We talked a bit about NFTs. Are NFTs dead? I think NFTs are far from dead. Cryptocurrencies are a store of value. NFTs are a store of culture. Saying NFT is dead is like saying culture is dead. If you talk about trading activity, there's still a large volume of NFT being traded. We just have to keep educating developers and creators on how to best utilize NFTs to attract users. Why is the concept of digital identity something that is so important to you? Studies show that more than 54 % of people who have an avatar on the Roblox, Fortnite or Sandbox feel more themselves than in a physical world.

1:08And this is where it gets scarier. What do you think is the right way to create a valuable NFT community? I think there is.

1:32Do me a favor and subscribe to this channel. Hit the like button and leave a comment below. It helps this channel more than you can imagine. The bigger the channel, the bigger the guests and the better the conversation. Thank you. Today's conversation is supported by Jupiter, the most used decentralized exchange in crypto and the largest decked by volume on Solana. Manto, a leading Ethereum layer 2 with more than$2 billion in total value locked and$3 billion in liquid treasury. and Astar Network, a scalable network connecting people to Web3 through entertainment, blockchain development, and community events.

2:09So Singapore, yeah? So you've been there a couple of times? Yes. Yeah? Are you going to token? Token 2049 from Singapore, a few years back. So actually, for a story, like when we were originally fundraising for the sandbox back in 2018 and 19, in Singapore and token for 2049 was the first big conference that we attended we met a lot of investors for Sandbox Yatsu was there and I was there as well and it really gave us a first insight around like the whole crypto side of universe and I came from like mostly gaming so it's been nice I think I met CZ back then and a few other of the OGs it's been interesting so before 2018 you were not really familiar that much with crypto no i was but i wasn't maybe less involved with asia so like walking back a little bit like the story of sandbox like sandbox started in 2011 as a mobile game on ios and android where people could make like 2d games and creation like music pixel art electronics and playing around with physics and the periodic table of elements then they could that more and more game element and share those creation online.

3:26It became a large success driving like 40 million downloads and 70 million player-made creation. But still we were kind of struggling to keep and retain those creators, engage for a longer time, more than a few months or years. Essentially featuring them for social fame wasn't sufficient for them and we couldn't share a form of revenue that they drove because they contributed with their content to the success of the game. and we found in 2017 blockchain with the first game crypto kitties that use nfts and those virtual cat as nfts were exchangeable outside of the game you could buy it from other players on the marketplace open sea sort of ebay of digital asset and using crypto as a way of payment and we found it to be the solution to that problem of monetization for our creators and that's when we started to make sandbox on blockchain why could you not initially share revenue with the creators well what's the problem with the well the problem is like with the web tools yes like when you develop a mobile game you need to publish it either on the app store or the google play store and all those platforms like yes you users can make a payment with their credit card uh so you receive the purchase like in-app purchase virtual item virtual content and you receive fiat payment at the end of 30 days 60 days from apple or google but you don't have a way to send a payment back from yourself as a developer towards certain users on the platform so you have to find manually like who those users are write them a contract and like just like make your own private arrangement which is not scalable basically and like very tedious like the reminder and it requires a lot of manpower.

5:10So the criticism that, hey, gaming developers are basically keeping all the money for themselves in Web2 is actually not that true. It's more that it's not scalable and it's extremely difficult to do at scale. And probably the only moment where you have some serious or interesting money to share is when you have reached a certain scale, but it's not scalable to give this money back. well traditional business model in web 2 and specifically mobile gaming is like this free to play model like you have the platform which are acting as like the distribution channel for the application and they take a fee which range from now it's like five to ten percent in certain case up to 30 percent as a standard fee on any single purchase or payment made by users on those platform.

5:58Developers then normally keep the rest of the revenue, however they still have to bear their own marketing costs and user acquisition costs. The user acquisition costs usually they have to spend on advertising traditionally on the app stores themselves or on Instagram, on X, on YouTube etc to drive users in, convert a certain number of those users to download their application and after like hopefully convert three percent that the industry average into paying users and then retain those users for sometimes many years so that they keep purchasing on a regular basis until like they like the cost of acquisition the cpi is actually lesser than the revenue generated by those users ltv so this equation cpi versus ltv has really been the de facto standard for the industry.

6:53But today, traditional model of CPI versus LTV is very challenged. And the whole gaming industry is confronted with an unprecedented situation where they can no longer acquire targeted users as they've done before. Because now new privacy laws are in place. The stores and the platform cannot collect any more specific data about those users. And hence, you cannot target as efficiently like, oh, I want a game for a casual woman between 25 and 45 years old in the US because I'm doing a simulation and management game. Meaning that the cost of acquisition has risen. And unfortunately, the economical context as well of the world, inflation, war, people are spending less, spending less in entertainment.

7:45So the LTV are decreasing. So CPI are rising, LTV are decreasing. It's getting more and more challenging to become profitable operating with this model. Many studios are forced. Actually, we've never seen as much layoff in the industry since the beginning of the year, readjusting workforce post-COVID. And those studios are forced to look at new models because what they used to do and to apply for this VCP that they applied for over a decade no longer works. And Web3 brings a new solution, brings an opportunity to reinvent the model, to distribute the value between the different actors of the value chain, like the players, the developers, and the platform, in a more fair way.

8:31And more importantly, to reinvent this monetization model, not necessarily trying to monetize only 3 % of the user base and the rest with targeting advertising and collecting user data to sell it to the platform, for example. but instead to think of like how we can involve the community to participate more openly become stakeholder of the economy of the game how we can airdrop or distribute content for free initially to drive the community and also how like the monetization is not only on like selling constantly new model making the new content making the previous content kind of like obsolete but only selling limited scarce supply of content, growing its value and then maximizing the time, the number of time that users are going to exchange with each other, like selling to each other those content and taking a small fee on every transaction, the royalties model.

9:33That's really interesting, but it requires some education, some adaptation, some experimentation until we find the next major model that will emerge in Web3 and become probably one or the main recipe that a lot of gaming companies will follow. Does it mean that it's almost impossible for a new Web2 game to launch and be profitable? I think the barrier to entry is definitely getting higher. We know that if you want to enter with your game studio, not only you have like the production cost of your game, but now like you need to spend probably seven to eight figures in marketing to hopefully enter in a top grossing.

10:16The top grossing hasn't moved for years. There's no new entrants. And that's not good, a market where there's no new entrants, right? It's not good, but you could argue, the main question is the big Web2 gaming players, are they incentivized to keep this as is or are they also forced to explore Web3? Because even themselves could benefit much more than staying in this kind of oligopolistic situation. I think like the new studios, new creators entering the space will be more agile in experimenting and will be like definitely best fitted to like adopt Web3, test and experiment and hopefully grow and become the new leader in the space.

11:03We've seen that in the past. Every time there's a new platform, the one that already established are probably the last one who are going to enter and be forced to migrate. Why? Because for them, the revenue opportunity, even if you can earn five, six figures, seven figures in Web3 if you operate your game well, this is not sufficient. That's what they earn on a daily basis in Web2. So they have no real opportunity yet to risk their existing model. The way that some of them have been doing, because I'm also the president of the Blockchain Game Alliance, we count 600 members. Our mission is to educate about how blockchain technology can really empower the video game industry and drive new use cases.

11:46We have some members like Atari, Square Enix, Ubisoft, the few Korean studios as well, WeMade, Netmarble, etc. They are establishing new entities to experiment with Web3. But those new entities, they kind of behave like startups. They do not follow the same rigid corporate structure of thousand big kind of like those Web2 companies. and that allow them to be more agile in like experimenting games and to be more creative as well without like really having to worry too much on what the rest of the company does. So you said the sandbox started in 2011, right? As a Web 2 game. Yes. Then you had some challenges and then you discovered Web 3.

12:36And then you jumped on the opportunity. Does it mean that you were, I mean, a certain size, but not big enough yet to take the leap? Or just that you really understood how this thing changes the game and just jumped on the opportunity, right? And you did that by associating with Alimoka. So why did you do that? And I think the most interesting thing is what happened afterwards for the sandbox. That's a great question. I think we were really quite successful already. From the first month that we launched Sandbox back in 2011, we already got$1 million and probably$1 million revenue back then. And over time, the company made$3-4 million revenue a year, which was reasonable, like put us at the top 500 gaming studio around the world.

13:28And we were excited to be able to keep developing with LiveOps, like regular update of content, adding new elements, new capabilities. and our mission has always been like how we empower anyone to become a creator. So back then, blockchain didn't exist. So there was no question. Like the only way to become successful and grow was to keep improving and iterating between 2011 and almost 17, 18, what we were doing. We were knowing our limits, but we were improving and doing better what we were already doing. Usually in a mobile free-to-play market, the way to grow your revenue, it's either like you spend more in user acquisition and you maximize this CPI versus LTV equation, or you look for new market and specifically publishers.

14:14To publish in Asia, like we were very good with US. US was probably 80 % of our audience, but we didn't have like presence in Japan, in Korea, in China, which were like the other top five markets. So that's how we actually approach Animoca brands, Starting in 2014 and then I believe 2016, we met a few times. We were looking for a publisher for the sandbox in Asia. And back then, Animoca Brands was not a blockchain company either. They were like a game studio for 100 people publishing Western games to Asia or licensing big brands from Asia to add them to Western games, which was a perfect fit for sandbox.

14:55We wanted to work on bringing like Blackjack and from Osamu Tetsuka or Dory Amon as IPs and allow people to make their own games with them. We didn't work together back then, but we kept like meeting with Yatsu and Robbie, the co-founder of Animoca over the years. We updated each other until 2018 and we figured somehow like we are both interested into NFTs and CryptoKitties. And Animoca Brands became the publisher of CryptoKitties in China, where we were implementing NFTs in Sandbox to empower those creators to own and monetize their creation. So at that point of time, it really made sense to work together.

15:37And actually, that led toward the acquisition of that game studio by Animoca Brands. And moving forward, not only they acquired that studio, but we spawned out Sandbox at its own separate product and company. We raised funds in 2019,$4.5 million, with Animoca Brands, Hashed, which is leading in crypto investors from Korea, two global ventures. I had Ryan on the podcast last week. Yeah, they were one of the first to believe in the feces of blockchain gaming, and Sandbox and Axie Infinity were the two projects that they backed back then. And they brought us to Korea, and I'll get back to there after.

16:16and Square Enix from Japan and True Global Venture, a very international investor as well. And interestingly, when we saw that, we said, look, all our investors are based in Asia. There must be something that Asia is understanding much better around like Web3, blockchain gaming and metaverse than us trying to pitch and convince people a traditional way raising funds in the Silicon Valley, explaining about NFT and Web3. So that's where we decided let's double down and working with hashed we started to implement uh our first team in in korea that's and that was a very successful attempt since we were able to sign a lot of like local partners brand uh we we have like what we call the cavers in sandbox and we already would the cavers one two and three giving the amount of like brands from k-pop whether it's sm entertainment cuba entertainment we have Studio Dragon, we have Netmarble, we have A-Story, Tony Wu, and a few exciting content that are part of Sandbox and use our platform to build experiences that engage their audience, allow them to also become creators using our no-code game maker.

17:29And after a while, like, of course, we expanded in Hong Kong, we expanded in Singapore as well, where you base off and Thailand and Japan. So Sandbox now counts 5.7 million users' accounts with a wallet, which in Web3 is becoming a significant number. We have over 800 partners around the world and 400 major brands, and Asia represents 35 % of them, of players, of our creators, our brand, and landowners. So it's quite exciting. What's the plan for the future for the Sandbox? So we still see Sandbox as an alpha in terms of product maturity. We've been building it for roughly three, four years now.

18:13We always started by the product for the creators, and today we're still very creator-driven. We released the 3D editor, VoxEdit, so people can make their own content and animate it. We released the marketplace, so now people can mint their own asset on Polygon and start selling them since last December. we have our no code game maker that keeps being updated every quarter actually we had a major release last at the end of last year and today a new big release as well like the community is super excited about it we opened the publishing so any of the 27 ,000 unique landowners of our map cannot publish experience and we just passed a thousand experiences live by creator so again like a very exciting milestone that shows that there is a lot of traction on the user-generated content side and supporting and empowering the creator economy with Sandbox.

19:09And the more you provide them with tools that unleash their creativity, allow them to make fun games, multiplayer games, add their own rules of gameplay, the more diversity of content you have. Sandbox will probably entered a beta phase this year with more product updates with the upcoming season 4 that's a lot of content from both IP brands and user-driven content. Major partnerships to be announced so very exciting brands entertainment brands I don't want to spoil it but it's very exciting new markets developments like we started Vietnam, we're here in Dubai I'm going to Saudi Arabia after so we keep on boarding local partners and developing the greater economy there.

19:55And ultimately, this year, the launch of the DAO as well, it's coming. So allowing landowner and sandholder to participate in the governance of Sandbox and support values initiative to grow this ecosystem. And later next year, I think Sandbox will launch the public 1.0 version. will also be available on mobile and we'll start seeing like probably an acceleration of the growth phase both from the creator side and the player side. The central piece of all of that is NFT? This, in sandbox yes, you have like the NFTs so various kind like the lands virtual real estate is an important aspect of sandbox with our map.

20:37You have the avatars which are really the entry point for anyone who wants to enter the metaverse and it serves as their digital identity. Each one is unique. We have 19 collections live between 1 ,000 to 10 ,000 unique supply based on your favorite IP or celebrity. Smurf, Rabbits, Snoop Dogg, Steve Aoki, Paris Hilton. You can use them. And we also support external collections to become interoperable. like with this idea of open mail hours I can have NFTs from outside sandbox that become usable in sandbox we have as well all the user-related content what creator make with voxedit mint on the marketplace that can be used with a no-code game maker to build your own experiences soon credit can also like mint their own collection of equipment or avatar that's coming this year and you have sand which is not an NFT, but it's also an important part of the sandbox ecosystem.

21:41It's a utility token that power our platform, allowing users to buy land, to participate in the creator economy. Creators are being paid in sand as people buy their content on the marketplace. And users who engage in various events, complete quests, earn sand as well. But I think sand is much more than only the token for the sandbox platform. We are known as one of the top metaverse tokens and top gaming tokens between top 50 and top 100 on CoinMarketCap. Like, SAND is listed everywhere in the US, in Japan, one of the only 20 tokens listed in Japan, in Korea, in Europe. and we're starting to see other games, other applications and even real IRL events accept SAN as a mean of payment or to attract our community of users to offer them value services.

22:38So it's exciting to see how SAN can also extend and be more adopted beyond just the sandbox game platform by itself. You mentioned the avatars and you talked about something key here, which is digital identity. why is the concept of digital identity something that is so important to you it's essential i think like we having the ability to choose your identity for the first time like when we are born in this physical world we don't really get to choose who we are where we are born and that really will start to define a lot of things in our life unfortunately like We inherit certain culture, tradition, our social status and situation, and our access to certain opportunities, education, etc.

23:27We're quite conditioned by it. But in the main universe, we can really choose who we want to be, whether it's a male, female, or non-human or non-gendered person. And we choose the community we belong to. So the digital assets that we own also start to define which community we are affiliated with. And we can build a new online reputation based on the action we complete online, like as a creator, as a player, as a contributor on the sandbox, but also different platforms. And this digital identity can keep evolving. It doesn't age. People can upgrade that avatar over time it gets new emotes and animation and i think it's a great way for people to feel like and actually studies show that more than 54 percent of people who have an avatar in platform like roblox fortnite or sandbox feel more themselves than in a physical world so it's really interesting that how like we re-appropriate ourselves that identity even if it's virtual Why do you think it's the case?

24:35I think like we're living in a society that's really putting a lot of pressure on like how we look and how like there's a lot of aspects to our like the vanity that's important. And unfortunately, we don't have a chance sometimes to be really included as part of the conversation or we cannot really express who we truly are because of the various filters, because of how we have fear of being judged by our surrounding environment, society, school, work. Things we don't really choose, right? Exactly, things that we don't really choose. The ability of choosing your identity and building your reputation online, it's a new chance.

25:25Sometimes I feel like we are reborn in the metaverse. And then we can choose, of course, hopefully, like we choose to do great action, positive impact to drive a change that, like, basically give us a chance to be appreciated for who we truly are. And people are no longer judging us based only on our appearance, which is unfortunately still most of the case today, but by our action, how we contribute, how we build, how we bring value towards certain communities. The digital identity would be a collection of NFTs that basically prove the things that you've done. Because one of them is definitely vanity.

26:07Your profile picture, I'm a bored ape or I'm a crypto punk. It's not really different than the real world, right? No, exactly. But then you would have other compliments that would show what you've done. Yes. So it's more than NFTs. It's more than only what we own that will define who we are. That's an important thing. I think it's one step toward it. Definitely what you own define like probably which community you belong to, your tastes. And so I can choose to be part of the Pug the Penguins, which is a very family friendly community. Or I can be more around like Bored Ape and have like a certain lifestyle associated with it, etc.

26:48etc. A little bit like in the real world, I would choose to buy a Ferrari or a Renault car. Both are cars. They have the same utility. You use them to drive. You probably cannot drive more than a certain speed in our cities, but they reflect a certain social status and belonging or not. A notion of belonging toward a community of people who like those different cars. Which one is the Renault and which one is the Ferrari? The Pudgy or the Bored Ape? More complex than that. But what's beautiful with blockchain is like our reputation is also based on like it can be transparent and it can be recorded on chain like the different actions and contributions.

27:29So not just like the fact that we own, but also the fact that we completed certain quests in certain application. if you spend 100 hours a week playing a MMORPG like World of Warcraft. Before, all of that was not tracked anywhere. It was just reflected somehow in the level of your avatar. But you could buy that from another account. So nothing really proved that it was actually you playing that. Now, if I'm an employer and I see, oh, that person is so dedicated and has been actively, I don't know, progressing, leveling up his avatar and I have the whole history on Shane proving that it's him, I can start to derive a certain interpretation of his skill, of his dedication, and define those are potentially valuable skills for the jobs of the future in a more digital world and digital economy.

28:22And all of this moving on Shane can be part of your reputation. Basically, yeah, absolutely. You're grasping value that was there, but that couldn't be valued before, right? I had this conversation with the co-founder of SwissBorg and he was giving a Duolingo example saying, hey, look, we have one of our employees. He's done 8 ,000 days, right? Duolingo every day. But the problem with Duolingo is, okay, maybe he has some clappings or something. Congratulations, you've done an 8 ,000 days trick. But this could be actually extremely valuable for... for, I mean, just think about badges as NFT. Or just marketers of other apps, right?

29:06Knowing who is a top super user for some applications and who to target. And even personally, the fact that you're building these competencies and that are going to be valuable to one person or another or business or another can make a huge difference. Whereas in the Web2 world, it's just lost in the mix, right? No one knows it and no one cares about it. Exactly. Like the information is only held by like those centralized company operating and there's a lot of like dormant data that's not being utilized or monetized and i do believe that open ecosystem bring much more opportunity to grow value to interpret the information that's available and to create new business model new synergies new way to target users and to develop this overall digital economy absolutely we talked a bit about nfts we mentioned bored apes pudgy penguins are nfts dead i think nfts are far from dead like nfts are like a store of culture which you if you very often you compare like cryptocurrencies are stop or store of value and if you have store of culture is culture dead no culture keeps reinventing, regenerating.

30:23Sometimes you have collections of NFTs, like profile picture. Maybe that was one slice of what NFTs are. NFTs represent many different asset class, whether it's art, it's like virtual land, it's avatar, it's game item, it's a profile picture as well. It can be a music file, sounds file, and so on. Right now, like NFTs, NFT community, really live through like the actions of their holders. Like stakeholders of NFTs are like the, for me, the living earth and body like that make a collection more or less or dead. If you talk about like just the trading activity, no, like there's still a large volume of NFT being traded, by the way.

31:15Like I think it just moved from certain marketplace like OpenSea to what like now Blur and other Magic Eden, for example. But definitely I think like saying NFT is dead is like saying like culture is dead. Like there's no way like NFT are dead. They are, NFT is just a technology. The content that's being pushed on that technology might become obsolete at some point. And still, like you still own it. You don't lose that ownership even if the collection is maybe less active at some point because the people in charge of that project are less active. And we are seeing that it's totally possible to have new owners or new community members that decide to revive a community.

31:55You take Buggy Penguin. It's a great example of communities that's been revived by a new team behind. There's so many opportunities to also target OGs or people say, oh, you know what? You were there in 2018. You already owned some early crypto kitties. It's a skill or you're the right kind of user. so I'm going to actually offer you like a special benefit in my game no more not necessarily just whitelisting access like we are seeing now but I'm going to allow you to turn all your crypto kitties into a specific equipment or specific avatar in my game we've seen those strategies applied quite often and they are interesting I think and you don't lose access of that content as a user you don't lose your NFT you just keep having like new utilities and new possibilities is behind.

32:45We just have to keep educating developers and creators on how to best utilize existing and upcoming NFTs to attract users. What do you think about the Pudgy Penguin, I mean Lucanets and Pudgy Penguins? Because they're doing something different than other NFT collections. So maybe you can tell us what you think about what they're doing and then you can tell us what you think is the right way. Obviously there is things being tried, right but what do you think is the right way to create a valuable NFT community I think there is obviously not just one way to create a valuable NFT community we've seen like how board ape and then the apecoin and the apecoin DAO ecosystem have evolved we've seen our sandbox as well is evolving progressively focusing on creators and users range content while leveraging brands and having a very cultural approach, very inclusive and global.

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33:43And for PugD Penguin, what I think I really like to see is their communities are always very friendly. They like to gather in various cities when there is a big conference. And they've succeeded into bridging toward Web2. People say a great way and once Web3 will become mainstream is when we're able to onboard web to users. And PugDip has like this cute character collection, those great positive value from the hold by their community. And the fact that they launched these physical toys and plushies that they sold at Walmart has definitely helped them to attract a lot of members. They also have a very woman, I would say, more inclusive community that's more balanced in the men and women proportion, which I think is a great example of communities that's not too elitist, not speculative, but focus on like, let's enjoy a great moment together, support active action and like be inclusive.

34:46What do you think about, I had a conversation with the guy who created the Pepe NFTs a couple of years ago. And he was telling me, I mean, he created the Pepe NFTs a couple of years ago. We had this conversation maybe a month or two months ago. And he told me that he believes, he's a big fan of baseball cards, right? And NFTs were basically baseball cards on the blockchain. That's why he loved it. He's a big believer in CryptoPunks because there's no promise, right? But he was saying anything else that comes with a promise in terms of NFT should tend towards zero. Therefore, Pudgy Penguins that come...

35:23I mean, people in Pudgy will tell you, hey, Pudgy, there's no promise. It's just a penguin. But actually, there is one of the arguments or one of the key strengths that people in the community talk about. and I'm a big pudgy, I'm a holder, I'm a big believer. I had Lucanets on the podcast, he's coming back. But there's this web two aspect, right, that we think we can kind of tie value into, right? And what this guy is saying is that a real NFT that can become really valuable and stay valuable in time is one that has nothing behind it, just a community. What do you think about that? well I think like having a community a holder that's if we take the example of CryptoPunks it's more than just like a dormant NFT it's still like it's a symbol it's historically one of the first collection people put a lot of importance of like which was historically one of the first NFT collection whether it's Autoglyph or the Punks fully on chain if the whole world decided that it doesn't matter anymore I think Punks will also drive down to zero and we would don't care so much about the historical aspect of it, right?

36:34But they have a lot of annual gatherings. There's all this culture and merchandising that's drawn from, like, the punks that you own. They, and I don't know, like, they also enjoy some getting together and coming up with new projects. So I believe it's somehow, like, if that community didn't exist as well, like those assets will probably not like be as valuable as they are still today. However, I don't necessarily agree that a great NFT project is a project that has no promise or no utility. On the opposite, I tend to think like the utility needs to be there and the team that will deliver on that promise needs to be solid enough to actually deliver on it.

37:22Not instantly, it takes time to deliver, but if they constantly deliver the value and they show that you can use these NFT for the purpose that they were initially meant for and maybe order afterwards, then it's also a great and probably a better commitment to keep attracting new entrants to be interested in owning them. Premier with Punk is like, they are not accessible at all to anyone. So they are history, but they are like the worst example of an NFT if you want to onboard someone into the space. The price point is just incredible. Whereas at Sandbox, we've been constantly delivering updates.

38:04We launch Avatar Collection. People can see the content made by the creators, the utility of the land. And we work hard to keep onboarding new people and grow the world market of web free holders and NFT holders. But by definition, I mean, Luca said on the podcast, He said the best NFT collection is the one that has the highest floor price, basically. Which means that if you're building the most successful NFT collection, you will have the highest floor price, which means that you will be not accessible. Which you are saying, and actually I also understand, that it's not positive because it makes you inaccessible to the majority of the people, right?

38:49Well, I love to differ. and we can definitely have different opinions. I think there's been maybe too much focus on the idea that NFT needs to have a value and maintain a floor price over time, given having scarcity, having high demand versus low supply. For me, the best metric is the number of holders, number of unique holders of a certain NFT, and that keeps enlarging. So if you take virtual land in Sandbox, their floor price might vary. It's pretty stable over time, but the number of holders keep growing. And we work hard every time we introduce a new land sale. That's like you can only purchase one land.

39:32So one land NFT is one new owner. And we verify that through KYC. And that means that we're able to keep offering the opportunity for new entrants to become land owners, to own an NFT and to access this opportunity. Quite interestingly, why would they launch this product of physical toy and have an NFT digital twin associated with it into a supermarket like Walmart if they focus only on growing the full price of the limited supply? I wouldn't say it's best. It's definitely one metric that you can measure the success, but it's not necessarily the best. At least I differ on the interpretation of it.

40:17One project that did really well last cycle, even flipped Punks, right? I think shortly, Bored Apes. And now it's kind of like, at least for the moment, obviously we have these crypto cycles. That's the whole problem of the whole struggle of NFTs, right? We're following the crypto cycles, but everything is happening later because usually people make a lot of money on the coin, let's say ETH, and then to kind of display wealth, they'll start buying exactly the NFT. therefore NFT will become very valuable late in the cycle but we probably also bottom after the coins bottom right and so part of the problem in NFTs that we have now is probably also that right the main question is there's kind of like a lot of noise on Twitter do you think Bored Ape is a basically has been or is a big opportunity right now and why I think the first just getting back to the model like NFT bottom when like crypto as well than a little bit after and it's it's not totally in phase but there is some correlation it's because the previous model was like you really like distribute nft through like this premade people buy it at a certain price and then progressively the price will increase maybe following a bonding curve now like the most likely model for nft collection to launch is actually free airdrop to a lot of participants and then later on like the market will decide the the floor price and the market value on the secondary trades.

41:48In that case, it's a different opportunity that's new. You keep attracting new entrants. You're no longer correlating the value of the NFT initially with whatever the price of Bitcoin or ETH could be. And I think, again, it's an opportunity. like the technology that here, NFTs and the technology is becoming dissociated through like the fluctuation of crypto markets. And that's a way to keep onboarding people to attract them to play your game, to like maybe be part of like this initial community and become this ambassador. Some of the users, of course, will still be there for the speculative reason, try to sell it rapidly for a quick profit.

42:32but now like we also have this more uh this class of users who are here just like for enjoying the benefit of like i own something i can use it somehow within a game can give me access to something physically physically physically with a digital or virtually and that's exciting and so i i i am more positive on the idea that nft will keep evolving that's why like back to me it's very far from that. It's actually a very exciting test bed of experiment. Every day you find new project. Every day you find new ways to be engaged. Now sometimes you have to stake in order to earn NFTs. So new mechanics are being found.

43:20BroadApe, I think we've seen some change recently within the Yuga Lab team. The CEO has resigned. the original founder of the project is back in charge. Let's see what that leads to. I feel like the community is still strong. Like they are still, they really initiative a big movement, a big cultural movement. And like I was saying before, like it's hard to kill culture. It always makes its comeback somehow. One of my best friends, he asked me something that made a lot of sense, especially from a normal person who kind of understands crypto, but not that much. we would call them like a norm in your right he asked me he said if you launch a you build a crypto project and just then at some point you launch a coin fine or an NFT but why would an NFT launch a token for example why would board ape launch ape coins and maybe as part of that question there was a tweet from a seed phrase one of the big nft guys right said maybe a month or two ago that he thinks that the big nft wave is going to come from nft projects launching tokens so maybe first question is why would an nft project launch a coin i think like nft project like once they have a community and they want to build a roadmap of product they want also like have a more diversified economy like if the only way to build an economy is to rely on like the trade and of your asset and potentially the royalties that you earn from like people trading those assets it's it's it's becoming more and more challenging specifically now that like blur and older have like really broken the the promise like royal you will earn royalties we've seen that big decline right and it's been over the last year one of the main challenge that many nft projects and collections have been facing a token is an instrument here a utt token will serve many purposes that allow like to reward the nft holder for participating more actively so instead of keep distributing new nfts you can distribute a token which has probably more liquidity can also be stake can be exchanged can access like all the possibilities around like decentralized finance and essentially can allow to build a more granular economy around and that's what we've seen with apecoin like the apecoin was rewarded to the holder of the ape and then after like the apecoin DAO became like one of the reference DAOs that like people can submit these proposals, the AIP and people can vote upon them to support the growth and the various initiatives of the community and you can still own your apes you can still engage with the different games and products without necessarily using the apecoin at all but it's also a great instrument for distributing reward, building loyalty, creating engagement, and driving further the economy of the world, of that world.

46:51And I think it's very inspired to our physical world. Like, why is ownership of your car, of your house, of your land sufficient? No, you still have, like, the dollar and the euro, and you need a currency that you act upon, that you can earn based on your work, your labor, that you can distribute and that allows you to develop an economy of service and activity on top of it. If I challenge maybe a bit this tweet, right, which is this new, because it makes a lot of sense, right? An NFT project would just say, if you think short term, how do I incentivize people to buy my NFT? I'll launch a coin and if you're an NFT holder, you'll get some free money, right?

47:39So it could be, I understand the aspect of I'm going to create an entire economy, I need more liquidity. I maybe don't want to dilute my NFT holders by creating new NFTs. But there's also a big risk, especially in crypto, where it's a very opportunistic industry, right? That a lot of these NFT collections, if it's what happens, right? We have tokens that are launched. It's kind of like it could be felt, if we're very honest with ourselves, with I don't know what else to do anymore. my last chance, or let's say my easy chance to get people interested is to say that we're going to launch a token if you hold the NFT, which people, again, is the same as when you do an airdrop, right?

48:23I mean, not all the airdrop, but most of the airdrop is if you use my protocol, I'll give you some money. Obviously, the airdrop, you have to kind of game the thing so you don't really know how it's going to work. and actually today we see that often the ones who contribute a lot to the protocol don't earn that much but an nft holder will earn much more right um but that's another kind of topic that we could basically just after it's a question about like tokenomics and which of like the different stakeholder of your project you want to reward most unfortunately often the decision goes to the NFT holders because they somehow hold the power by maintaining the floor price.

49:05And if you associate your success to the floor price, yes, then you give them more power actually through that. I think we've seen various experiments. I'm thinking about CloneX. CloneX, basically, if you hold the NFTs and you gain the capsule, if you hold the capsule and you come to engage, you earn different components. and at the end of the day, it becomes more and more complex through a long funnel. If you own a series of entities, you can start minting your shoes and have the chance maybe to buy one of very cool Nike pair of shoes. I find it way too complex. Like if you didn't follow the whole thing and the story, etc., you get totally lost into that space.

49:49Currency is still something, a token is something very comprehensible. Everyone understands like a currency and understand that it can be used for being spent. It can be used for being held and it will have some form of utility. Now, if you just launch a token and you have a short vesting schedule, because that usually is very associated with this idea like, oh, it will be locked, but not too long so you can sell it early on. We all know where it goes. We know that those projects will not survive the next crypto winter or hard cycle and it will create a lot of selling pressure. which is like not great for many products so i don't want to generalize i think it's every project they have some teams some of those team are very legit they are building real product real services they have real community week and you have probably the chance to interview the founders behind them so i think you're contributing to select which project are the most like reputable and seem to build with a real good intention to deliver something behind.

50:59And those are the ones that I recommend to always do your own research to check the quality of the community, what they are talking about. If they only talk about floor price and price of token, that's not a good signal. That means they are more interested by the speculation and financial aspect than necessarily what the game or the platform or the product itself. And look at what they ship progressively over time. And then based on that, make your own decision and based on your risk appetite. Maybe the last question about NFTs is why does it make so much sense? We've seen that more and more lately for a project launching a token to airdrop a bunch of the tokens to one of the top NFT collections, such as Mad Lads, Pudgy Penguins.

51:45What's the advantage? Why do they do that? I think it's, well, it's a strategy. It's been, we've seen that before. we call it like vampiric attack in a way like but but joke apart like if you want to attract other users and community indeed like offering them the token because they are holding certain nft collection that you feel valuable so in a way targeting them is a new user acquisition model it's a new acquisition model they will receive some token and then it's up to them first the board owner etc to decide if like they are interested in like using that token or not and if they see any benefit or they're attracted and in a way it's probably better to distribute the value toward the users rather than to the user acquisition platform like we've seen before in web 2 like before as a creator of a project, as a developer, even if I earn 70 % of the revenue from my app purchase, actually I had to spend pretty much half of it into user acquisition and that user acquisition money actually goes back to the App Store, the Google Play Store, the YouTube etc.

53:01Which is why Facebook and those companies are so big. Exactly, now that value goes back into the end of users and the user have the power to decide if they want to use those token, they want to hold them, they want to sell them, they want to do nothing with it. it's exciting but it's also create new challenges and new questions what's your main focus right now beside the sandbox well i think like sandbox is probably going to keep taking a lot of my time and energy we we think like this is still the early days of building the open metaverse and the creator economy we're really excited that we just passed a thousand experiences on the live on the map but our goal is definitely to launch sandbox in beta and the public version and to keep pushing that vision of like creating a very social immersive virtual world where we can play with friends, create with friends, own our digital asset and use official NFTs from various brands to co-create with them.

53:55That's something like really that we push starting this year, being able to co-create with your favorite brands and be recognized by them, published on their land. It's very attractive. So probably take us five to 10 more years to build the full vision of what we want and keep iterating until nobody doubts anymore that this is the right way to approach the creator economy, to reward the creator, and to build a new virtual world. And besides that, I'm very excited to support the ecosystem through the Blockchain Game Alliance. The team of the Blockchain Game Alliance is doing an amazing job at supporting, educating, showcasing the work from the whole blockchain gaming industry.

54:39and we're proud to have 600 members now and keep growing. They are present here at Token249 in Dubai. And also like always looking to see how I can support other projects, maybe like helping them by owning their own NFT in Sandbox, creating new synergies. If they own a land and we can build interoperability with their NFT, their community can benefit from the creative possibility of sandbox, creating their own stories, their own experiences, their own adventures, how we can grow the network effect in Web3 altogether. Based on a lot of companies, I read more than 50. I think it's also important to share the knowledge.

55:27And more than investment, I think it's important. It's more like being an advisor or helping project to think the right way and hopefully to understand like tokenomics and web3 and how we can support each other following this guiding principle that we talked a little bit before earlier, rather than fall too fast into like the speculative or financial aspect only. That's one important thing that I try to support. What's something that you believe in that most people don't agree with today, but that will look obvious in hindsight in a couple of years? A few things. Well, I do believe that true digital ownership is essential.

56:18like I cannot believe like how we've built the internet and we all satisfied ourselves that anything any digital content is not ours all our work and our time spent online is not valuable and because it's been so for 20 or 30 years it's just fine to keep on going so for me it's just like wow like now that we have technology to change that like this is a new model and that Gen Z, they understand it much better than we do and you will be surprised like when they will ask us in 10 years like but how grandpa you want how did you even live in a world where your asset didn't belong to you and you couldn't use them where they want and sell them how you want it, right I also believe that the creator economy will keep growing and there's no future of gaming without user generated content Like any hit title, any game at some point will enable users not only to make their own characters or level, but will allow like really openly to create content, to contribute actively and reward the users.

57:26So any player can become a creator. It will become more and more, both roles become blended. I think it's important. and ultimately I feel like there needs to be a recognition globally of that status of creator and like I'm looking forward for the first nation in the world that will give properties importance to recognize that status of like being a digital creator and the fact that you earn an income from creating content in virtual world and metaverse is actually an activity that you can declare and that you can live from. What's your biggest prediction for the next 12 months? Well, I feel like it's really exciting, the space again, like blockchain gaming.

58:13I still believe like gaming is going to be the main driver of adoption. There's new ways to look at like the whole industry. Like I've seen ordinals, quite interesting with the movement, the committee they're gathering, how they are launching things. We're seeing meme coins. We can debate on the value of meme coins. Maybe that's for our next episode. We might not have time. I have an entire chapter on the meme coins, actually. Oh, okay, okay. But it's a little bit like how pop culture has started first from the streets and not becoming mainstream. So maybe that's the unexplored way and unsuspected way that they will actually drive more adoption forward like towards the industry and they start as their own beasts and they become something after community product and so on we've seen that before with dog coin shiba etc

59:16so it's still a very exciting year of experiments maybe as a closing question because we're getting towards the end of the time meme coins i know yatsu is very i mean two two three years ago he was talking a lot about social tokens right and one thing that i one question i think makes a lot of sense here regarding meme coins is are meme coins what social tokens could have been or is it possible or in another way to make it more personal to you what's different between what's What's the difference between Sebastian Borja MemeCoin and your social token? What's the difference? Well, I'm actually very much in the middle of that social experiment.

1:00:12I started and I launched a SEB token, which I think has 10 billion SEB supply and it's distributed for free only to holders of sandbox nft without any promise of any kind of utility or value and i just was looking at okay what happened if like i introduced it and what would people want to do with it and it's um it's been quite interesting like just rewarding a few of human interaction meeting at conferences having taken a selfie with me will give you like a hundred seb for free and people really enjoy that and it creates like a on-chain proof of our interaction it creates also like different ways to engage and people then start to wonder indeed like how they can utilize it in many ways so there is probably something that Seb can do like I still don't know what but I'm happy and taking a lot of input about that And it's the beginning of like, if instead of just thinking about SEP, but any single creator has his own digital currency, his own social currency in the metaverse.

1:01:21You're a landowner, you publish an experience, and you launch your own social token that you can use to engage and reward your community of players. That's, for me, something that I really want to understand better, to see if that's one of the directions that Sandbox should go or not. and is there like Seb with Hat and other meme coins maybe the community will again going back to culture like you don't control everything and like we've seen how like art or content really like get copied reproduced altered until it becomes its own like Nyan Cat for example we've seen all of that before Who knows?

1:02:09Who knows? Exactly. Right. Amazing. Thank you so much for doing that, Seb. That was awesome. Of course. My pleasure. Looking forward to speak again in a few months, I guess, as a follow-up. Absolutely. Cool. Thank you. Thank you. Thank you.

From the publisher

Sebastien Borget is the Co-Founder and COO of The Sanbox, a Unicorn online gaming platform that offers a unique and immersive gaming experience. In this conversation, we dive into: -The Origin of The Sandbox -The Challenges of Traditional Gaming Models -Web3 Gamings Entry Barrier -The Sandbox Future Plans -Are NFTs dead? -Pudgy Penguins Unique Approach -The Risk of NFT Tokens -Meme Coins Vs Social Tokens -Bored Ape Community and NFT Cycles And more! __________________________________ SPONSORS 🚀 Jupiter is the most used Decentralized Exchange in Crypto and the largest DEX by volume on Solana. https://jup.ag/ ♾️ Astar Network is a Web3 hub for innovation, offering tools and a blockchain platform for decentralized apps and smart contracts. It invites users to innovate and connect in a community-driven ecosystem, transforming ideas into reality with its robust infrastructure. https://astar.network/ 🤖 SwissBorg is Europe’s top trusted crypto app offering user-centric investment platforms and DeFi asset management with reliability and innovation. 💰 Earn up to €100 and be eligible for multiple airdrops by Registering to Swissborg via the following link: https://join.swissborg.com/r/kevinH6E7 ♾ Coinsilium provides vital funding and expert advice to Web3 and AI-powered early-stage technology companies. https://www.coinsilium.com __________________________________ Connect with Sebastien👇 • Twitter: https://x.com/borgetsebastien • Instagram: https://www.instagram.com/sebastienborget/ • LinkedIn: https://www.linkedin.com/in/borgetsebastien/?originalSubdomain=fr Connect with The Sandbox👇 • Twitter: https://x.com/TheSandboxGame • Instagram: https://www.instagram.com/thesandboxgame/ • Website: https://www.sandbox.game/en/ Connect with Kevin & When Shift Happens👇 Website: https://www.podpage.com/when-shift-happens/ Instagram: https://www.instagram.com/kevinwshpod/ TikTok: https://www.tiktok.com/@kevinfollonier_ Linkedin: https://www.linkedin.com/in/kevinfollonier/ Twitter (X): https://x.com/KevinWSHPod __________________________________ Contents of the Video 0:00 Who is Sebastien Borget? 1:26 Early Days of Sandbox and Blockchain 3:37 Issues with Sharing Revenue with Creators 4:29 Challenges of Traditional Gaming Models 7:21 Adapting to Web3 and Blockchain Gaming 9:09 Web3 Gaming Entry Barriers 11:44 Sandbox's Transition to Web3 13:12 Expanding Sandbox to Asia 17:19 Future Plan for Sandbox 19:42 NFTs: The Core of Sandbox 22:05 Digital Identity Importance 29:20 Are NFTs Dead? 32:19 Pudgy Penguins' Unique Approach 34:04 The Debate on NFT Values 39:34 Bored Ape Community and NFT Crypto Cycles 43:10 NFT Projects Launching Tokens 46:36 Risks of NFT Tokens 50:47 NFT Token Airdrop Strategy 52:37 Sandbox and Metaverse Vision 55:16 Future of Digital Ownership 57:22 Next 12 Months Prediction 58:38 Meme Coins Vs Social Tokens

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