

33 episodes
by Hosted by Christopher Dring · English
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com

CD Projekt Red’s strategy for Witcher 4 and other projects, rejecting “cost-driven development,” explaining production scaling, engine change to Unreal, and how TV/animation boosts sales.
1 Sep 2026 · 39m · 19 chapters
Gamescom special episode of The Game Business Show. Topic: major Gamescom trends plus two interviews.
28 Aug 2026 · 40m · 13 chapters
Unity CEO Matthew Bromberg discusses why game development is getting cheaper, how Unity rebuilt trust, and why the industry is shifting toward smaller teams, faster iteration, and new platforms…
25 Aug 2026 · 44m · 17 chapters
The episode discusses (1) how a potential $1,000 next-gen console launch could reduce adoption and (2) the impact of PlayStation ending physical disc production in January 2028, including how…
20 Aug 2026 · 54m · 25 chapters
Harvey Smith and Ben Horne reunite to launch Black Pony Immersive, aiming to make single-player, narrative-first-person immersive sims (no multiplayer, no live service).
19 Aug 2026 · 37m · 14 chapters
The episode asks whether the Stop Killing Games campaign can succeed in forcing publishers to keep games playable after shutdowns, especially as console hardware costs rise, streaming grows, and…
13 Aug 2026 · 57m · 29 chapters
Sumo Digital’s turnaround after the AAA spending slowdown, shifting from publishing and big-budget risk to co-dev/work-for-hire, smaller “AA” budgets, evergreen live titles, co-funding, and…
11 Aug 2026 · 37m · 21 chapters
The hosts use Level Up Analytics, Steam wishlist data, and IGN wishlists to rank the most anticipated 2026 games (Aug–end of year), excluding GTA 6.
30 Jul 2026 · 1h 1m · 22 chapters
Digital Extremes president Sheldon Carter discusses Warframe’s sustained growth, its community-driven live-service approach, and how DE is preparing its second multiplayer free-to-play game,…
28 Jul 2026 · 31m · 14 chapters