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33 episodes

The Game Business Show

by Hosted by Christopher Dring · English

Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com

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The two indie game legends going head-to-head with Grand Theft Auto 6

Take-Two CEO Strauss Zelnick discusses investing in new IP, GTA 6’s impact on the wider market, NBA 2K27 performance, digital distribution (98% digital), and Switch 2 sales after the 40th-anniversary…

12 Nov 2026 · 1h · 26 chapters

‘Minecraft isn’t just a game. It’s a genre’

4J Studios’ Reforged, a Minecraft rival, framed as a new “sandbox creation genre” rather than direct competition with Minecraft.

10 Nov 2026 · 40m · 18 chapters

Raiders of the Lost Archive: Inside the 20,000-tape discovery that’s brought EA classics back to life

EA’s “Raiders of the Lost Archive” story behind launching 25 classic PC games on Steam, including seven Wing Commander/Road Rash anniversary editions with preserved original look/feel plus modern…

5 Nov 2026 · 28m · 11 chapters

Is AI-powered game piracy an existential threat?

The episode of Game Business Show 164 asks whether AI-powered game piracy is an existential threat, and whether it makes sense to launch new consoles soon.

5 Nov 2026 · 47m · 20 chapters

Why Embark had to “pull the handbrake” on Arc Raiders | Full Interview

A year after Arc Raiders’ launch, Embark/Nexon executives discuss what went right, what went wrong, and how they’re adjusting live-ops—especially around PvP vs PvE, update cadence, cheating, and AI…

3 Nov 2026 · 46m · 20 chapters

Wolverine lifts PS5, but Xbox struggles despite Gears of War launch

The episode covers (1) Bing Gordon’s book about game design principles like cooperation and “win fast, win first,” (2) US September games sales and console hardware trends, and (3) how GTA 6 hype may…

29 Oct 2026 · 1h 10m · 25 chapters

Can you build a legitimate video game business on prompts? Meta thinks so

The episode discusses Meta’s Horizon Create and Horizon Studio, prompt-based tools that let users describe an idea and generate complete 2D/3D mobile games, then publish them to Meta’s platforms.

27 Oct 2026 · 27m · 17 chapters

Where now for Mass Effect? Plus, Ken Kutaragi’s console fears and the rise of Poki

The episode of The Game Business Show covers three main business topics: EA’s closure of BioWare and what it means for Mass Effect, Ken Kutaragi’s concerns about the future of consoles, and the rise…

22 Oct 2026 · 58m · 28 chapters

How one Star Wars actor became the CEO of Commodore

Commodore’s CEO Christian “Perryfractic” Simpson explains how the retro brand is being rebuilt as a modern tech company, combining “retro and future” via hardware, games, and a minimalist flip phone.

20 Oct 2026 · 21m · 11 chapters

Fixing Call of Duty: Inside Activision’s Modern Warfare 4 comeback plan

Two-part episode on major IP recovery and expansion. Part 1 covers Activision’s plan to fix Call of Duty with Modern Warfare 4 (launching next week) amid declining franchise metrics.

15 Oct 2026 · 1h 3m · 24 chapters

Star Fox developer Velan: How to survive as a North American game studio

Velan Studios’ (Guha and Karthik Bala) survival and growth strategy for a North American game studio—balancing high-cost realities, Nintendo trust, live-service lessons, agile prototyping, and a…

13 Oct 2026 · 52m · 22 chapters

How did PS5 boxed games sell in September? And the problem with industry consolidation

September console and boxed-game performance (UK Nielsen IQ; multi-country estimates from Ampere/GSD) plus the “problem” of video game industry consolidation—how revenue concentration among top…

8 Oct 2026 · 1h 7m · 27 chapters

How Undead Labs saved itself and State of Decay from oblivion

Undead Labs’ transition from Microsoft-owned studio to employee-owned independent company after Microsoft divested it, and how that helped (and hurt) the path to State of Decay 3.

6 Oct 2026 · 42m · 22 chapters

Games media crisis deepens, Bloober hunts weird horror titles, and New York Games Week soft launches

The Game Business Show covers (1) the games media crisis—layoffs and how Google/AI search reduces traffic—and clarifies a prior rumor about Xbox paying $400M for Hideo Kojima’s game; (2) Bloober…

1 Oct 2026 · 53m · 27 chapters

As a Battlefield studio, is Criterion Games really still Criterion?

The episode asks whether Criterion Games is “still Criterion” after becoming a Battlefield-focused studio within EA’s multi-studio Battlefield 6 team.

30 Sep 2026 · 39m · 18 chapters

Tencent’s bid to create the next FromSoftware and Larian

Tencent’s strategy to turn Chinese game studios into global category leaders, with long-term studio partnerships, cross-studio knowledge sharing, AI-enabled production, and expanding game IP into…

29 Sep 2026 · 25m · 14 chapters

Is Xbox making the right decisions? Plus, how AI is (and isn’t) transforming game localization

Xbox studio restructuring and localization’s changing role for AI, plus the host’s Tokyo Game Show takeaways.

24 Sep 2026 · 44m · 20 chapters

“We’ve been baptized in fire” – the new Rainbow Six boss on losing staff, Tencent, GTA and… Moana

Rainbow Six Siege creative director Joshua Mills discusses the fallout from the Siege 10th-anniversary update “X,” rebuilding after staff fatigue and departures, handling live-service content…

22 Sep 2026 · 36m · 19 chapters

Five things we’ve learned about Japan’s games industry, plus how GTA 6 influenced Valor Mortis’ $40 price point

The episode is a Japan-focused market briefing plus two industry business updates. Dr.

17 Sep 2026 · 55m · 19 chapters

Beyond Balatro and taking risks: Why Playstack doesn’t want a 100% hit rate

Playstack CEO Harvey Elliott discusses indie publishing risk vs “hit rate,” how Balatro validated Playstack’s approach, how they measure success, and how portfolio strategy stays varied.

16 Sep 2026 · 44m · 17 chapters

The shooter that Tencent abandoned: Wardogs hits 2m sales in one weekend

Bulkhead CEO Joe Brammer discusses War Dogs’ explosive early-access launch, the studio’s history (including Tencent’s divestment), and how the team manages server/DDoS issues, player expectations,…

15 Sep 2026 · 40m · 21 chapters

The Legend of Zelda: Ocarina of Time and GTA 6: The video game industry’s Barbenheimer moment

The Game Business Show episode compares Nintendo’s The Legend of Zelda: Ocarina of Time remake (Nov 5, two weeks before GTA 6) to an industry “Barbenheimer” moment, arguing the remake’s nostalgia…

10 Sep 2026 · 43m · 16 chapters

“Some of the offers were actually offensive” – How Clutch found its publisher

Maverick Games’ path to publishing its racing game Clutch after an Amazon partnership ended; why they chose Focus, what “offensive” publisher offers looked like, and how they think about racing-game…

8 Sep 2026 · 54m · 25 chapters

GTA 6 reveal causes Xbox and PlayStation sales to jump by a third

The GTA 6 “Extended Look” Netflix reveal and how it boosted console demand, plus Newzoo’s outlook on the global games market and why growth is increasingly driven by monetizing existing players.

3 Sep 2026 · 54m · 27 chapters