



33 episodes
by Hosted by Christopher Dring · English
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com









Take-Two CEO Strauss Zelnick discusses investing in new IP, GTA 6’s impact on the wider market, NBA 2K27 performance, digital distribution (98% digital), and Switch 2 sales after the 40th-anniversary…
12 Nov 2026 · 1h · 26 chapters
4J Studios’ Reforged, a Minecraft rival, framed as a new “sandbox creation genre” rather than direct competition with Minecraft.
10 Nov 2026 · 40m · 18 chapters
EA’s “Raiders of the Lost Archive” story behind launching 25 classic PC games on Steam, including seven Wing Commander/Road Rash anniversary editions with preserved original look/feel plus modern…
5 Nov 2026 · 28m · 11 chapters
The episode of Game Business Show 164 asks whether AI-powered game piracy is an existential threat, and whether it makes sense to launch new consoles soon.
5 Nov 2026 · 47m · 20 chapters
A year after Arc Raiders’ launch, Embark/Nexon executives discuss what went right, what went wrong, and how they’re adjusting live-ops—especially around PvP vs PvE, update cadence, cheating, and AI…
3 Nov 2026 · 46m · 20 chapters
The episode covers (1) Bing Gordon’s book about game design principles like cooperation and “win fast, win first,” (2) US September games sales and console hardware trends, and (3) how GTA 6 hype may…
29 Oct 2026 · 1h 10m · 25 chapters
The episode discusses Meta’s Horizon Create and Horizon Studio, prompt-based tools that let users describe an idea and generate complete 2D/3D mobile games, then publish them to Meta’s platforms.
27 Oct 2026 · 27m · 17 chapters
The episode of The Game Business Show covers three main business topics: EA’s closure of BioWare and what it means for Mass Effect, Ken Kutaragi’s concerns about the future of consoles, and the rise…
22 Oct 2026 · 58m · 28 chapters
Commodore’s CEO Christian “Perryfractic” Simpson explains how the retro brand is being rebuilt as a modern tech company, combining “retro and future” via hardware, games, and a minimalist flip phone.
20 Oct 2026 · 21m · 11 chapters
Two-part episode on major IP recovery and expansion. Part 1 covers Activision’s plan to fix Call of Duty with Modern Warfare 4 (launching next week) amid declining franchise metrics.
15 Oct 2026 · 1h 3m · 24 chapters
Velan Studios’ (Guha and Karthik Bala) survival and growth strategy for a North American game studio—balancing high-cost realities, Nintendo trust, live-service lessons, agile prototyping, and a…
13 Oct 2026 · 52m · 22 chapters
September console and boxed-game performance (UK Nielsen IQ; multi-country estimates from Ampere/GSD) plus the “problem” of video game industry consolidation—how revenue concentration among top…
8 Oct 2026 · 1h 7m · 27 chapters
Undead Labs’ transition from Microsoft-owned studio to employee-owned independent company after Microsoft divested it, and how that helped (and hurt) the path to State of Decay 3.
6 Oct 2026 · 42m · 22 chapters
The Game Business Show covers (1) the games media crisis—layoffs and how Google/AI search reduces traffic—and clarifies a prior rumor about Xbox paying $400M for Hideo Kojima’s game; (2) Bloober…
1 Oct 2026 · 53m · 27 chapters
The episode asks whether Criterion Games is “still Criterion” after becoming a Battlefield-focused studio within EA’s multi-studio Battlefield 6 team.
30 Sep 2026 · 39m · 18 chapters
Tencent’s strategy to turn Chinese game studios into global category leaders, with long-term studio partnerships, cross-studio knowledge sharing, AI-enabled production, and expanding game IP into…
29 Sep 2026 · 25m · 14 chapters
Xbox studio restructuring and localization’s changing role for AI, plus the host’s Tokyo Game Show takeaways.
24 Sep 2026 · 44m · 20 chapters
Rainbow Six Siege creative director Joshua Mills discusses the fallout from the Siege 10th-anniversary update “X,” rebuilding after staff fatigue and departures, handling live-service content…
22 Sep 2026 · 36m · 19 chapters
The episode is a Japan-focused market briefing plus two industry business updates. Dr.
17 Sep 2026 · 55m · 19 chapters
Playstack CEO Harvey Elliott discusses indie publishing risk vs “hit rate,” how Balatro validated Playstack’s approach, how they measure success, and how portfolio strategy stays varied.
16 Sep 2026 · 44m · 17 chapters
Bulkhead CEO Joe Brammer discusses War Dogs’ explosive early-access launch, the studio’s history (including Tencent’s divestment), and how the team manages server/DDoS issues, player expectations,…
15 Sep 2026 · 40m · 21 chapters
The Game Business Show episode compares Nintendo’s The Legend of Zelda: Ocarina of Time remake (Nov 5, two weeks before GTA 6) to an industry “Barbenheimer” moment, arguing the remake’s nostalgia…
10 Sep 2026 · 43m · 16 chapters
Maverick Games’ path to publishing its racing game Clutch after an Amazon partnership ended; why they chose Focus, what “offensive” publisher offers looked like, and how they think about racing-game…
8 Sep 2026 · 54m · 25 chapters
The GTA 6 “Extended Look” Netflix reveal and how it boosted console demand, plus Newzoo’s outlook on the global games market and why growth is increasingly driven by monetizing existing players.
3 Sep 2026 · 54m · 27 chapters